mirror of
https://github.com/zenorogue/hyperrogue.git
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140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
// Hyperbolic Rogue
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// Copyright (C) 2011-2019 Zeno Rogue
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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/** \file hyper.cpp
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* \brief master file which includes everything
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* You can either compile this file, or use mymake to compile all the *.cpp files separately.
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*/
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#include "hyper.h"
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#include "classes.cpp"
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#include "colors.cpp"
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#include "glhr.cpp"
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#include "shaders.cpp"
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#include "raycaster.cpp"
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#include "hprint.cpp"
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#include "util.cpp"
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#include "hyperpoint.cpp"
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#include "patterns.cpp"
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#include "fieldpattern.cpp"
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#include "heptagon.cpp"
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#include "binary-tiling.cpp"
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#include "nonisotropic.cpp"
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#include "asonov.cpp"
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#include "kite.cpp"
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#include "archimedean.cpp"
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#include "arbitrile.cpp"
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#include "rulegen.cpp"
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#include "euclid.cpp"
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#include "sphere.cpp"
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#include "fake.cpp"
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#include "quotient.cpp"
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#include "crystal.cpp"
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#include "reg3.cpp"
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#include "language.cpp"
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#include "cell.cpp"
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#include "locations.cpp"
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#include "expansion.cpp"
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#include "goldberg.cpp"
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#include "irregular.cpp"
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#include "pattern2.cpp"
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#include "flags.cpp"
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#include "yendor.cpp"
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#include "complex.cpp"
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#include "complex2.cpp"
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#include "savemem.cpp"
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#include "game.cpp"
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#include "passable.cpp"
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#include "checkmove.cpp"
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#include "pcmove.cpp"
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#include "environment.cpp"
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#include "monstermove.cpp"
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#include "mapeffects.cpp"
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#include "attack.cpp"
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#include "items.cpp"
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#include "orbgen.cpp"
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#include "monstergen.cpp"
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#include "landlock.cpp"
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#include "landgen.cpp"
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#include "wfcgen.cpp"
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#include "orbs.cpp"
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#include "inventory.cpp"
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#include "system.cpp"
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#include "debug.cpp"
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#include "geometry.cpp"
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#include "geometry2.cpp"
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#include "polygons.cpp"
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#include "3d-models.cpp"
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#include "floorshapes.cpp"
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#include "usershapes.cpp"
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#include "drawing.cpp"
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#include "mapeditor.cpp"
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#include "netgen.cpp"
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#include "nofont.cpp"
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#include "basegraph.cpp"
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#include "screenshot.cpp"
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#include "renderbuffer.cpp"
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#include "help.cpp"
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#include "legacy.cpp"
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#include "config.cpp"
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#include "scores.cpp"
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#include "dialogs.cpp"
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#include "menus.cpp"
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#include "geom-exp.cpp"
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#include "quit.cpp"
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#include "multi.cpp"
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#include "shmup.cpp"
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#include "racing.cpp"
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#include "models.cpp"
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#include "history.cpp"
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#include "rug.cpp"
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#include "control.cpp"
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#include "hud.cpp"
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#include "radar.cpp"
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#include "hypgraph.cpp"
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#include "textures.cpp"
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#include "graph.cpp"
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#include "celldrawer.cpp"
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#include "sky.cpp"
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#include "blizzard.cpp"
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#include "sound.cpp"
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#include "achievement.cpp"
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#include "barriers.cpp"
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#include "surface.cpp"
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#include "tour.cpp"
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#include "commandline.cpp"
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#include "bigstuff.cpp"
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#include "multigame.cpp"
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#include "inforder.cpp"
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#include "dpgen.cpp"
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#include "vr.cpp"
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#if CAP_ROGUEVIZ
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#include "rogueviz/rogueviz-all.cpp"
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#endif
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#if CAP_DAILY
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#include "private/daily.cpp"
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#else
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namespace hr { namespace daily { bool on; } }
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#endif
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#include "mobile.cpp"
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#include "hyper-main.cpp"
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