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1055 lines
30 KiB
C++
1055 lines
30 KiB
C++
// Hyperbolic Rogue -- Barriers
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file barriers.cpp
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* \brief This file implements routines related to barriers (Great Walls and similar).
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*/
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#include "hyper.h"
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namespace hr {
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EX bool checkBarriersFront(cellwalker bb, int q IS(5), bool cross IS(false)) {
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if(!ctof(bb.at))
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return false;
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if(bb.at->mpdist < BARLEV) return false;
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if(bb.at->mpdist == BUGLEV) return false;
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if(bb.at->bardir != NODIR) return false;
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if(bb.spin == (PURE ? 3 : 0)) {q--; if(!q) return true; }
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if(!cross) for(int i=0; i<7; i++) {
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cellwalker bb2 = bb + i + wstep;
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if(bb2.at->bardir != NODIR) return false;
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if(!PURE) {
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bb2 = bb2 + 4 + wstep;
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if(bb2.at->bardir != NODIR) return false;
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}
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}
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bb += wstep;
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if(!PURE) { bb = bb + 3 + wstep + 3 + wstep; }
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return checkBarriersBack(bb, q);
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}
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/** return true if the cell c is not allowed to generate barriers because of other large things already existing nearby. */
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EX bool hasbardir(cell *c) {
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return c->bardir != NODIR && c->bardir != NOBARRIERS;
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}
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EX void preventbarriers(cell *c) {
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if(hybri) c = hybrid::get_where(c).first;
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if(c && c->bardir == NODIR) c->bardir = NOBARRIERS;
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}
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EX bool checkBarriersBack(cellwalker bb, int q IS(5), bool cross IS(false)) {
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// printf("back, %p, s%d\n", hr::voidp(bb.at), bb.spin);
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// if(mark) { printf("mpdist = %d [%d] bardir = %d spin=%d q=%d cross=%d\n", bb.at->mpdist, BARLEV, bb.at->bardir, bb.spin, q, cross); }
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if(bb.at->mpdist < BARLEV) return false;
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if(bb.at->mpdist == BUGLEV) return false;
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if(bb.at->bardir != NODIR) return false;
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// if(bb.spin == 0 && bb.at->mpdist == INFD) return true;
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if(!cross) for(int i=0; i<7; i++) {
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cellwalker bb2 = bb + i + wstep;
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if(bb2.at->bardir != NODIR) return false;
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if(!PURE) {
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bb2 = bb2 + 4 + wstep;
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if(bb2.at->bardir != NODIR) return false;
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}
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}
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bb = bb + 3 + wstep + (PURE ? 5 : 4) + wstep + 3;
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return checkBarriersFront(bb, q);
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}
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/** warp coasts use a different algorithm for nowall barriers when has_nice_dual() is on. Check whether we should use this different algorithm when the lands are l1 and l2 */
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EX bool warped_version(eLand l1, eLand l2) {
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return (has_nice_dual() && (l1 == laWarpCoast || l1 == laWarpSea || l2 == laWarpSea || l2 == laWarpCoast));
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}
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EX int get_valence(cellwalker bb, int dir, bool& ok) {
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int steps = 0;
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cellwalker bb1 = bb;
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while(bb1 != bb || !steps) {
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bb1 += dir;
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bb1 += wstep;
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steps++;
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}
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return steps;
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}
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EX void set_and_wall(cell *c, eLand l) {
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setland(c, l);
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if(c->bardir == NODIR) {
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c->barleft = NOWALLSEP_USED;
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c->bardir = NOBARRIERS;
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}
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}
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EX void surround_by(bool setit, cellwalker bb, int dir, int a, int b, eLand which, bool swapped, bool& ok) {
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for(int i=0; i<a; i++) {
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bb += dir;
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bb += wstep;
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}
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for(int i=a; i<b; i++) {
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if(setit) set_and_wall(bb.at, which);
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else {
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if(bb.at->bardir != NODIR) ok = false;
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if(swapped && bb.at->mpdist < BARLEV) ok = false;
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}
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bb += dir;
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bb += wstep;
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}
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}
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EX void spin_around_by(cellwalker& bb, int dir, int q) {
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for(int i=0; i<q; i++) {
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bb += dir;
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bb += wstep;
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}
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}
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EX bool advance_nowall(cellwalker& bb, int& dir, eLand& l1, eLand& l2, eLand& ws, bool setit) {
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bool ok = true;
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if(ws == NOWALLSEP_WALL) {
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/*
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if(setit) bb.at->monst = moBug0;
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if(setit) bb.cpeek()->monst = moBug2;
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*/
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int steps = get_valence(bb, dir, ok);
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if(steps % 2 == 0) goto again;
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int s = (steps - 1) / 2;
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surround_by(setit, bb, dir, 1, s, l1, false, ok);
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surround_by(setit, bb, dir, s+1, steps-1, l2, true, ok);
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spin_around_by(bb, dir, s);
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bool at_corner = true;
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int qty = 0;
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tile:
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qty++; if(qty == 10000) return true;
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cell *current = bb.at;
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if(current->bardir != NODIR) ok = false;
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if(current->mpdist < BARLEV) ok = false;
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if(setit && current->bardir == NODIR) current->barleft = NOWALLSEP_USED;
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// if at_corner: bb is facing the tile 1 before the first inside
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int t = bb.at->type;
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int q = at_corner ? t/2 : (t-1) / 2;
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if(1) {
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auto bb1 = bb;
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if(at_corner) bb1 += dir;
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bb1 -= dir;
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for(int i=1; i<q; i++) {
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int d = get_valence(bb1, -dir, ok);
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surround_by(setit, bb1, -dir, 2, d, l1, false, ok);
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bb1-=dir;
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}
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}
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bb += dir;
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for(int i=1; i<q; i++) {
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int d = get_valence(bb, dir, ok);
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surround_by(setit, bb, dir, 2, d, l2, true, ok);
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bb+=dir;
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}
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// bb is now facing the last neighbor inside
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if(t % 2 == (at_corner ? 1 : 0)) {
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if(setit) setbarrier(current, l1, l2, qty == 1);
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int d = get_valence(bb, dir, ok);
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surround_by(setit, bb, dir, 2, d, l2, true, ok);
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bb += dir;
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bb += wstep;
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d = get_valence(bb, -dir, ok);
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surround_by(setit, bb, -dir, 2, d-1, l1, false, ok);
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at_corner = false;
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goto tile;
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}
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int steps1 = get_valence(bb, dir, ok);
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bool finish = steps1 % 2;
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if(setit) setbarrier(current, l1, l2, qty == 1 || finish);
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if(!finish) {
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int s1 = steps1 / 2;
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surround_by(setit, bb, dir, 1, s1, l1, false, ok);
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surround_by(setit, bb, dir, s1+1, steps1-1, l2, true, ok);
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spin_around_by(bb, dir, s1);
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at_corner = true;
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goto tile;
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}
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int s1 = (steps - 1) / 2;
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surround_by(setit, bb, dir, 1, s1, l1, false, ok);
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surround_by(setit, bb, dir, s1+2, steps1-1, l2, true, ok);
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spin_around_by(bb, dir, s1);
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bb += dir;
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}
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else if(warped_version(l1, l2)) {
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bb = bb + wstep + (2*dir) + wstep + dir;
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dir = -dir;
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swap(l1, l2);
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}
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else {
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again:
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cellwalker bb1 = bb;
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int steps = get_valence(bb, dir, ok);
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int s = 2;
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if(ws == NOWALLSEP_SWAP) s = 5 - s;
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if(dir == -1) s = 5 - s;
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s = (1 + steps - s) / 2;
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surround_by(setit, bb, dir, 1, s, l1, false, ok);
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surround_by(setit, bb, dir, s+2, steps-1, l2, true, ok);
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spin_around_by(bb, dir, s);
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bb += dir;
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if(steps & 1) ws = (ws == NOWALLSEP ? NOWALLSEP_SWAP : NOWALLSEP);
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if(bb.at == bb1.at) goto again;
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}
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return ok;
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}
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EX bool checkBarriersNowall(cellwalker bb, int q, int dir, eLand ws, eLand l1 IS(laNone), eLand l2 IS(laNone)) {
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if(l1 == l2) {
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if(bb.at->mpdist < BARLEV || bb.cpeek()->mpdist < BARLEV || bb.cpeek()->bardir != NODIR || bb.at->bardir != NODIR)
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return false;
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for(int i=0; i<bb.at->type; i++) {
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cell *c1 = bb.at->move(i);
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if(!c1) continue;
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if(c1->bardir != NODIR) return false;
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}
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}
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if(l1 != l2 && bb.at->barleft != NOWALLSEP_USED) {
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bb.at->bardir = bb.spin; bb.at->barright = l2; bb.at->barleft = ws;
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setland(bb.at, l1);
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}
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if(q > 20) return true;
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bool b = advance_nowall(bb, dir, l1, l2, ws, l1 != l2);
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if(l1 == l2 && !b) return false;
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return checkBarriersNowall(bb, q+1, dir, ws, l1, l2);
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}
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EX eWall getElementalWall(eLand l) {
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if(l == laEAir) return waChasm;
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if(l == laEEarth) return waStone;
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if(l == laEFire) return waEternalFire;
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if(l == laEWater) return waSea;
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return waNone;
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}
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EX void setbarrier(cell *c, eLand l1, eLand l2, bool setbar) {
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if(isSealand(l1) && isSealand(l2)) {
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if(l1 == laKraken || l2 == laKraken)
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if(l1 != laWarpSea && l2 != laWarpSea)
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setbar = !setbar;
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c->wall = setbar ? waBarrier : waSea;
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c->land = laOceanWall;
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}
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else if(isElemental(l1) && isElemental(l2)) {
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c->land = laElementalWall;
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c->wall = getElementalWall(l1);
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}
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else if(l1 == laHaunted || l2 == laHaunted) {
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c->land = laHauntedWall;
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}
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else if(l1 == laMirrored2 || l2 == laMirrored2)
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c->land = laMirrorWall2;
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else if(l1 == laMirrored || l2 == laMirrored)
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c->land = laMirrorWall;
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else if(l1 == laTerracotta && l2 == laTerracotta) {
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c->land = laMercuryRiver;
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c->wall = waMercury;
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}
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else {
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c->wall = waBarrier;
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c->land = laBarrier;
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}
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}
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EX void setbarrier(cell *c) {
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setbarrier(c, c->barleft, c->barright, ctof(c));
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}
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EX void setland(cell *c, eLand l) {
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if(c->land != l) {
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c->landparam = 0;
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}
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if(l == laNone) {
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printf("setland\n"); // NONEDEBUG
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}
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c->land = l;
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}
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EX void extendcheck(cell *c) {
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return;
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if(BITRUNCATED && c->landparam == 0 && c->barleft != NOWALLSEP) {
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raiseBuggyGeneration(c, "extend error");
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}
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}
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EX bool mirrorwall(cell *c) {
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return c->barleft == laMirrored || c->barright == laMirrored;
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}
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EX void extendBarrierFront(cell *c) {
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limitgen("extend front %p\n", hr::voidp(c));
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if(buggyGeneration) return;
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int ht = c->landparam;
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extendcheck(c);
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cellwalker bb(c, c->bardir); setbarrier(bb.at);
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bb += wstep;
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if(BITRUNCATED) {
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bb.at->barleft = c->barleft;
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bb.at->barright = c->barright;
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setbarrier(bb.at);
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if(!mirrorwall(bb.at))
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bb.at->landparam = (ht-4);
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//printf("[A heat %d]\n", ht-4);
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setland((bb + 2).cpeek(), c->barleft);
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setland((bb + 4).cpeek(), c->barright);
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bb = bb + 3 + wstep;
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bb.at->barleft = c->barright;
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bb.at->barright = c->barleft;
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setbarrier(bb.at);
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if(!mirrorwall(bb.at))
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bb.at->landparam = (ht-4)^2;
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//printf("[B heat %d]\n", (ht-4)^2);
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bb = bb + 3 + wstep;
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bb.at->barleft = c->barleft;
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bb.at->barright = c->barright;
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if(!mirrorwall(bb.at))
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bb.at->landparam = ht ^ 2;
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}
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//printf("[C heat %d]\n", (ht)^2);
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bb.at->bardir = bb.spin;
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bb.at->barleft = c->barright;
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bb.at->barright = c->barleft;
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// printf("#1\n");
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extendcheck(bb.at);
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extendBarrier(bb.at);
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for(int a=-3; a<=3; a++) if(a) {
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bb.at = c; bb.spin = c->bardir; bb += (PURE?-a:a); bb += wstep;
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setland(bb.at, a > 0 ? c->barright : c->barleft);
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}
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}
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EX void extendBarrierBack(cell *c) {
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limitgen("extend back %p\n", hr::voidp(c));
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if(buggyGeneration) return;
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int ht = c->landparam;
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extendcheck(c);
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cellwalker bb(c, c->bardir); setbarrier(bb.at);
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bb = bb + 3 + wstep + (PURE?5:4);
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setland(bb.at, PURE ? c->barleft : c->barright);
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bb = bb + wstep + 3;
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bb.at->bardir = bb.spin;
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bb.at->barleft = c->barright;
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bb.at->barright = c->barleft;
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if(!mirrorwall(bb.at))
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bb.at->landparam = ht ^ 11;
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extendcheck(bb.at);
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//printf("[D heat %d]\n", (ht^11));
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// needed for CR2 to work
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if(BITRUNCATED) {
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auto bb2 = bb + wstep;
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bb2.at->barleft = c->barright;
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bb2.at->barright = c->barleft;
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if(!mirrorwall(bb2.at))
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bb2.at->landparam = (ht^11)-4;
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}
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//printf("[E heat %d]\n", (ht^11));
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// printf("#2\n");
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extendBarrier(bb.at);
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}
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EX void extendNowall(cell *c) {
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eLand ws = c->barleft;
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c->barleft = NOWALLSEP_USED;
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if(c->bardir == NODIR) {
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println(hlog, "error: NODIR barrier at ", c);
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return;
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}
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cellwalker cw(c, c->bardir);
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eLand l1 = c->land;
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eLand l2 = c->barright;
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setland(cw.cpeek(), l2);
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cw.cpeek()->barleft = NOWALLSEP_USED;
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checkBarriersNowall(cw, 0, 1, ws, l1, l2);
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checkBarriersNowall(cw, 0, -1, ws, l1, l2);
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for(int i: {-1, 1}) {
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cellwalker cw0 = cw;
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eLand xl1 = l1, xl2 = l2;
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eLand ws1 = ws;
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int i1 = i;
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advance_nowall(cw0, i1, xl1, xl2, ws1, true);
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if(cw0.at->barleft != NOWALLSEP_USED) {
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setland(cw0.at, xl1);
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cw0.at->barleft = ws1;
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cw0.at->barright = xl2;
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cw0.at->bardir = cw0.spin;
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extendcheck(cw0.at);
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extendBarrier(cw0.at);
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}
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}
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}
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bool gotit = false;
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EX void extendCR5(cell *c) {
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if(!BITRUNCATED) return;
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// if(c->barright == laCrossroads5) extendCR5(c);
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eLand forbidden = c->barleft;
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eLand forbidden2 = laNone;
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cellwalker cw(c, c->bardir);
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for(int u=0; u<2; u++) {
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// if(gotit) break;
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cw = cw + 2 + wstep + 2 + wstep + 5;
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if(cw.at->bardir == NODIR) {
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cw.at->landparam = 40;
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cw.at->bardir = cw.spin;
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cw.at->barright = laCrossroads5;
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eLand nland = forbidden;
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for(int i=0; i<10 && (nland == forbidden || nland == forbidden2); i++)
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nland = getNewLand(laCrossroads5);
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if(ls::single() && specialland == laCrossroads5)
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nland = laCrossroads5;
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cw.at->barleft = forbidden2 = nland;
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landcount[nland]++;
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extendBarrier(cw.at);
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gotit = true;
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}
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else forbidden2 = cw.at->barleft;
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}
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}
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EX bool isbar4(cell *c) {
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return
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c->wall == waBarrier || c->land == laElementalWall ||
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c->land == laMirrorWall || c->land == laMirrorWall2 ||
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c->land == laMercuryRiver;
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}
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EX void extendBarrier(cell *c) {
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limitgen("extend barrier %p\n", hr::voidp(c));
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if(buggyGeneration) return;
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if(c->barleft == NOWALLSEP_USED) return;
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extendcheck(c);
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|
|
|
// printf("build barrier at %p", hr::voidp(c));
|
|
if(c->land == laBarrier || c->land == laElementalWall || c->land == laHauntedWall || c->land == laOceanWall ||
|
|
c->land == laMirrorWall || c->land == laMirrorWall2 || c->land == laMercuryRiver) {
|
|
// printf("-> ready\n");
|
|
return;
|
|
}
|
|
// if(c->wall == waWaxWall) return;
|
|
if(c->mpdist > BARLEV) {
|
|
// printf("-> too far\n");
|
|
return; // == INFD) return;
|
|
}
|
|
|
|
if(c->barleft == NOWALLSEP || c->barleft == NOWALLSEP_SWAP || c->barleft == NOWALLSEP_WALL) {
|
|
#if MAXMDIM >= 4
|
|
if(WDIM == 3) extend3D(c);
|
|
else
|
|
#endif
|
|
extendNowall(c);
|
|
return;
|
|
}
|
|
|
|
bool firstmirror =
|
|
(c->barleft == laMirrored || c->barright == laMirrored) &&
|
|
c->barleft != laMirrored2 && c->barright != laMirrored2;
|
|
|
|
if(firstmirror && c->barleft == laMirror && hrand(100) < 60) {
|
|
cellwalker cw(c, c->bardir);
|
|
if(BITRUNCATED) cw += wstep;
|
|
if(cw.at->land != laMirrorWall)
|
|
if(buildBarrier6(cw, 1)) return;
|
|
}
|
|
|
|
if(firstmirror && (PURE?c->barleft == laMirror : c->barright == laMirror) && hrand(100) < 60) {
|
|
cellwalker cw(c, c->bardir);
|
|
if(PURE) {
|
|
cw = cw - 3 + wstep - 3;
|
|
}
|
|
else {
|
|
cw = cw + wstep + 3 + wstep - 1; // check this
|
|
}
|
|
if(buildBarrier6(cw, 2)) return;
|
|
}
|
|
|
|
if(((c->barleft == laCrossroads3 || c->barright == laCrossroads3) && hrand(100) < 66) ||
|
|
(isElemental(c->barleft) && isElemental(c->barright) && hrand(100) < 75)
|
|
|| (firstmirror && hrand(100) < 60)
|
|
) {
|
|
|
|
cellwalker cw(c, c->bardir);
|
|
if(PURE) {
|
|
cw += wstep;
|
|
if(isbar4(cw.at)) {
|
|
cw = cw + wstep + 3 + wstep - 1 + wstep;
|
|
bool b = buildBarrier4(cw.at, cw.spin, 2, oppositeElement(c->barleft, c->barright), c->barright);
|
|
if(b) return;
|
|
}
|
|
else {
|
|
bool b = buildBarrier4(c, c->bardir, 1, c->barleft, c->barright);
|
|
if(b) return;
|
|
}
|
|
}
|
|
else {
|
|
cw = cw + 3 + wstep;
|
|
cell *cp = (cw + 4 + wstep).at;
|
|
if(!isbar4(cp)) {
|
|
cw = cw + 2 + wstep;
|
|
bool b = buildBarrier4(cw.at, cw.spin, 2, oppositeElement(c->barleft, c->barright), c->barright);
|
|
if(b) return;
|
|
}
|
|
else {
|
|
bool b = buildBarrier4(c, c->bardir, 1, c->barleft, c->barright);
|
|
if(b) return;
|
|
}
|
|
}
|
|
}
|
|
|
|
extendBarrierFront(c);
|
|
extendBarrierBack(c);
|
|
|
|
if(c->barright == laCrossroads5) extendCR5(c);
|
|
}
|
|
|
|
EX void buildBarrierForce(cell *c, int d, eLand l) {
|
|
c->bardir = d;
|
|
eLand oldland = c->land;
|
|
if(oldland == laNone) {
|
|
raiseBuggyGeneration(c, "oldland is NONE");
|
|
return;
|
|
}
|
|
eLand newland = l ? l : getNewLand(oldland);
|
|
landcount[newland]++;
|
|
if(d == 4 || d == 5 || d == 6) c->barleft = oldland, c->barright = newland;
|
|
else c->barleft = newland, c->barright = oldland;
|
|
if(!mirrorwall(c)) c->landparam = 40;
|
|
extendcheck(c);
|
|
}
|
|
|
|
EX void buildBarrier(cell *c, int d, eLand l IS(laNone)) {
|
|
|
|
if(!old_nice_walls()) {
|
|
buildBarrierX(NOWALLSEP_WALL, c, l ? l : getNewLand(c->land), NODIR);
|
|
return;
|
|
}
|
|
|
|
d %= 7;
|
|
cellwalker bb(c, d);
|
|
|
|
if(checkBarriersFront(bb) && checkBarriersBack(bb))
|
|
buildBarrierForce(c, d, l);
|
|
}
|
|
|
|
EX bool buildBarrier6(cellwalker cw, int type) {
|
|
limitgen("build6 %p/%d (%d)\n", hr::voidp(cw.at), cw.spin, type);
|
|
|
|
cellwalker b[4];
|
|
|
|
if(buggyGeneration) return true;
|
|
|
|
if(BITRUNCATED) {
|
|
b[0] = cw + wstep;
|
|
b[1] = cw + 1 + wstep + 3 + wstep;
|
|
b[2] = cw + 4 + wstep;
|
|
b[3] = cw + 3 + wstep + 3 + wstep;
|
|
}
|
|
else {
|
|
b[0] = cw;
|
|
b[1] = cw + 3 + wstep + 3;
|
|
b[2] = cw - 2 + wstep - 3;
|
|
b[3] = cw - 3 + wstep + 2 + wstep - 3;
|
|
|
|
if(type == 1 && b[3].at->land != laMirrorWall) return false;
|
|
if(type == 2 && (b[1] + wstep).at->land != laMirrorWall) return false;
|
|
// if(type == 2 && b[2].at->land != laMirrorWall) return false;
|
|
}
|
|
|
|
if(false) {
|
|
for(int z=0; z<4; z++) {
|
|
printf("%p/%d\n", hr::voidp(b[z].at), b[z].spin);
|
|
b[z].at->wall = waStrandedBoat; b[z].at->land = laAlchemist;
|
|
b[z].at->mondir = b[z].spin;
|
|
b[z].at->mpdist = 7;
|
|
b[z].at->item = eItem(1+z);
|
|
buggyGeneration = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if(type == 1) {
|
|
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[1], 6, true)) return false;
|
|
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[2], 6, true)) return false;
|
|
}
|
|
else {
|
|
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[0], 6, true)) return false;
|
|
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[3], 6, true)) return false;
|
|
}
|
|
|
|
for(int d=0; d<4; d++) {
|
|
b[d].at->bardir = b[d].spin;
|
|
|
|
if(PURE) {
|
|
b[0].at->barleft = laMirrored, b[0].at->barright = laMirrored2;
|
|
b[1].at->barleft = laMirror, b[1].at->barright = laMirrored;
|
|
b[2].at->barleft = laMirrored2, b[2].at->barright = laMirrored;
|
|
b[3].at->barleft = laMirrored, b[3].at->barright = laMirror;
|
|
}
|
|
else {
|
|
b[0].at->barleft = laMirror, b[0].at->barright = laMirrored;
|
|
b[1].at->barleft = laMirrored, b[1].at->barright = laMirror;
|
|
b[2].at->barleft = laMirrored, b[2].at->barright = laMirrored2;
|
|
b[3].at->barleft = laMirrored2, b[3].at->barright = laMirrored;
|
|
}
|
|
|
|
(PURE?extendBarrierFront:extendBarrierBack)(b[d].at);
|
|
}
|
|
|
|
if(PURE && false) {
|
|
for(int z=0; z<4; z++)
|
|
b[z].at->item = eItem(1+z+4*type);
|
|
for(int a=0; a<4; a++)
|
|
extendBarrierBack((b[a]+wstep).at);
|
|
}
|
|
|
|
if(BITRUNCATED) {
|
|
setland((cw+1).cpeek(), laMirrorWall);
|
|
setland((cw+2).cpeek(), laMirrored);
|
|
setland((cw+3).cpeek(), laMirrorWall2);
|
|
setland((cw+4).cpeek(), laMirrorWall2);
|
|
setland((cw+5).cpeek(), laMirrored);
|
|
setland((cw+0).cpeek(), laMirrorWall);
|
|
setland((b[0]+2).cpeek(), laMirrored);
|
|
setland((b[3]+6).cpeek(), laMirrored2);
|
|
setland((b[3]+5).cpeek(), laMirrored2);
|
|
setland((b[1]-1).cpeek(), laMirrored);
|
|
setland((b[2]-2).cpeek(), laMirrored);
|
|
setland((b[1]-2).cpeek(), laMirrored);
|
|
setland((b[0]-2).cpeek(), laMirror);
|
|
cw.at->land = laMirrorWall;
|
|
cw.at->wall = waMirrorWall;
|
|
cw.at->landparam = 1;
|
|
}
|
|
else {
|
|
setland(cw.at, laMirrorWall2);
|
|
setland((cw+0).cpeek(), laMirrorWall2);
|
|
setland((cw+1).cpeek(), laMirrored);
|
|
setland((cw+2).cpeek(), laMirrored);
|
|
setland((cw+3).cpeek(), laMirrorWall);
|
|
setland((cw+4).cpeek(), laMirrored);
|
|
setland((cw+5).cpeek(), laMirrorWall2);
|
|
setland((cw+6).cpeek(), laMirrored2);
|
|
|
|
setland((b[1]).cpeek(), laMirrorWall);
|
|
setland((b[1]+1).cpeek(), laMirror);
|
|
setland((b[1]+2).cpeek(), laMirrorWall);
|
|
setland((b[1]+6).cpeek(), laMirrored);
|
|
|
|
setland((b[0] + wstep - 2).cpeek(), laMirrored);
|
|
setland((b[3] + wstep - 2).cpeek(), laMirrored);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
EX bool buildBarrier4(cell *c, int d, int mode, eLand ll, eLand lr) {
|
|
limitgen("build4 %p\n", hr::voidp(c));
|
|
if(buggyGeneration) return true;
|
|
d %= 7;
|
|
|
|
cellwalker cd(c, d);
|
|
|
|
cellwalker b1 = cd;
|
|
cellwalker b2 = PURE ? cd + wstep : cd + wstep + 3 + wstep + 3 + wstep;
|
|
cellwalker b3 = PURE ? cd - 1 + wstep + 3 : cd + wstep + 4 + wstep + 4;
|
|
cellwalker b4 = PURE ? cd + 1 + wstep - 3 : cd + wstep - 4 + wstep - 4;
|
|
|
|
if(mode == 0) {
|
|
if(!((checkBarriersBack(b1) && checkBarriersBack(b2)))) return false;
|
|
if(!((checkBarriersFront(b3) && checkBarriersFront(b4)))) return false;
|
|
}
|
|
|
|
if(mode == 1) {
|
|
if(!(checkBarriersFront(b3, 5, true) && checkBarriersFront(b4, 5, true)))
|
|
return false;
|
|
}
|
|
|
|
if(mode == 2) {
|
|
if(!((checkBarriersBack(b1, 5, true) && checkBarriersBack(b2, 5, true))))
|
|
return false;
|
|
}
|
|
|
|
eLand xl = oppositeElement(ll, lr);
|
|
eLand xr = oppositeElement(lr, ll);
|
|
|
|
c->bardir = d, c->barleft = ll, c->barright = lr; extendBarrierBack(c);
|
|
|
|
c= b2.at; d=b2.spin;
|
|
c->bardir = d, c->barleft = xl, c->barright = xr; extendBarrierBack(c);
|
|
|
|
c= b3.at; d=b3.spin;
|
|
c->bardir = d, c->barleft = xl, c->barright = lr; extendBarrierFront(c);
|
|
|
|
c= b4.at; d=b4.spin;
|
|
c->bardir = d, c->barleft = ll, c->barright = xr; extendBarrierFront(c);
|
|
|
|
if(BITRUNCATED) for(int a=-3; a<=3; a++) if(a) {
|
|
setland((b1+a).cpeek(), a > 0 ? lr : ll);
|
|
setland((b2+a).cpeek(), a > 0 ? xr : xl);
|
|
setland((b3+a).cpeek(), a > 0 ? lr : xl);
|
|
setland((b4+a).cpeek(), a > 0 ? xr : ll);
|
|
}
|
|
|
|
if(PURE) setbarrier(b1.at), setbarrier(b2.at), setbarrier(b3.at), setbarrier(b4.at);
|
|
|
|
if(BITRUNCATED) {
|
|
cell *cp;
|
|
cp = (b1+wstep).at;
|
|
cp->barleft = ll; cp->barright = lr; setbarrier(cp);
|
|
cp = (b2+wstep).at;
|
|
cp->barleft = xl; cp->barright = xr; setbarrier(cp);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
EX void buildBarrierStrong(cell *c, int d, bool oldleft, eLand newland) {
|
|
d %= 7;
|
|
cellwalker bb(c, d);
|
|
|
|
c->bardir = d;
|
|
eLand oldland = c->land;
|
|
landcount[newland]++;
|
|
|
|
if(oldleft) c->barleft = oldland, c->barright = newland;
|
|
else c->barleft = newland, c->barright = oldland;
|
|
extendcheck(bb.at);
|
|
}
|
|
|
|
EX void buildBarrierStrong(cell *c, int d, bool oldleft) {
|
|
buildBarrierStrong(c, d, oldleft, getNewLand(c->land));
|
|
}
|
|
|
|
EX void buildCrossroads2(cell *c) {
|
|
|
|
if(buggyGeneration) return;
|
|
|
|
if(!c) return;
|
|
|
|
for(int i=0; i<c->type; i++)
|
|
if(c->move(i) && !c->move(i)->landparam && c->move(i)->mpdist < c->mpdist)
|
|
buildCrossroads2(c->move(i));
|
|
|
|
if(hasbardir(c))
|
|
extendBarrier(c);
|
|
|
|
if(c->land != laCrossroads2) return;
|
|
|
|
if(!c->landparam) {
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = createMov(c, i);
|
|
if(c2 && c2->landparam && (c2->land == laCrossroads2 || c2->land == laBarrier)) {
|
|
for(int j=0; j<c2->type; j++) {
|
|
createMov(c2, j);
|
|
cell *c3 = c2->move(j);
|
|
if(c3 && c3->landparam && (c3->land == laCrossroads2 || c3->land == laBarrier)) {
|
|
int h2 = c2->landparam;
|
|
int h3 = c3->landparam;
|
|
|
|
if(h2 > 100) { raiseBuggyGeneration(c2, "bad c2 landparam"); return; }
|
|
if(h3 > 100) { raiseBuggyGeneration(c3, "bad c3 landparam"); return; }
|
|
|
|
// ambiguous
|
|
if(h2/4 == 1 && h3/4 == 3) continue;
|
|
if(h2/4 == 3 && h3/4 == 1) continue;
|
|
|
|
for(int d=0; d<c2->type; d++)
|
|
if(emeraldtable[h2][d] == h3) {
|
|
int nh = emeraldtable[h2][(42+d + c->c.spin(i) - j) % c2->type];
|
|
if(c->landparam>0 && c->landparam != nh) {
|
|
printf("CONFLICT\n");
|
|
raiseBuggyGeneration(c, "CONFLICT");
|
|
}
|
|
c->landparam = nh;
|
|
}
|
|
|
|
if(c->landparam == 0)
|
|
printf("H2 = %d H3=%d\n", c2->landparam, c3->landparam);
|
|
}
|
|
}
|
|
if(c->landparam == 0) {
|
|
printf("H2 = %d\n", c2->landparam);
|
|
// halted = true;
|
|
// c->heat = -1;
|
|
raiseBuggyGeneration(c, "buildCrossroads2x");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(c->landparam) {
|
|
// for(int i=0; i<c->type; i++) {
|
|
// cell *c2 = c->move(i);
|
|
// buildCrossroads2(c2);
|
|
// }
|
|
}
|
|
else {
|
|
raiseBuggyGeneration(c, "buildCrossroads2");
|
|
return;
|
|
}
|
|
}
|
|
|
|
int h = c->landparam;
|
|
|
|
if(h/4 >= 8 && h/4 <= 11) {
|
|
for(int i=0; i<c->type; i++) if(c->land != laBarrier) {
|
|
cell *c2 = createMov(c, i);
|
|
if(c2->land == laBarrier) continue;
|
|
c2->land = laCrossroads2;
|
|
if(!c2->landparam) buildCrossroads2(c2);
|
|
}
|
|
if(h/4 == 8 || h/4 == 10)
|
|
for(int i=0; i<c->type; i++) {
|
|
if(c->move(i) && c->move(i)->landparam == h-4) {
|
|
bool oldleft = true;
|
|
for(int j=1; j<=3; j++)
|
|
if(c->modmove(i+j) && c->modmove(i+j)->mpdist < c->mpdist)
|
|
oldleft = false;
|
|
|
|
c->landparam = h;
|
|
if(ls::single())
|
|
buildBarrierStrong(c, i, oldleft, specialland);
|
|
else
|
|
buildBarrierStrong(c, i, oldleft);
|
|
c->landparam = h;
|
|
extendBarrier(c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if MAXMDIM >= 4
|
|
EX bool bufferzone() { return PURE && S7 == 6; }
|
|
EX int basic_tests() { return 50; }
|
|
|
|
EX bool valid_dir(const vector<char>& ad, int j, cell *c) {
|
|
bool bch = variation == eVariation::bch;
|
|
if(!bch) return ad[j] == 1;
|
|
|
|
if(ad[j] != 2) return false;
|
|
auto ad1 = currentmap->get_cellshape(c).dirdist[j];
|
|
int a = 0;
|
|
for(auto& dd: ad1) if(dd == 1) a++;
|
|
|
|
int a0 = 0;
|
|
for(auto& dd: ad) if(dd == 1) a0++;
|
|
return a < 6;
|
|
}
|
|
|
|
EX void extend3D(cell *c) {
|
|
eLand l1 = c->land;
|
|
c->barleft = NOWALLSEP_USED;
|
|
|
|
cellwalker cw(c, c->bardir);
|
|
|
|
if(bufferzone()) {
|
|
cw += wstep; cw += rev;
|
|
cw.at->bardir = NOBARRIERS;
|
|
setland(cw.at, laBarrier);
|
|
}
|
|
|
|
auto cw1 = cw + wstep;
|
|
setland(cw1.at, c->barright);
|
|
if(cw1.at->bardir == NODIR) {
|
|
cw1.at->barleft = NOWALLSEP_USED;
|
|
cw1.at->barright = l1;
|
|
cw1.at->bardir = cw1.spin;
|
|
}
|
|
|
|
bool bch = variation == eVariation::bch;
|
|
|
|
auto& ad = currentmap->dirdist(cw);
|
|
for(int j=0; j<cw.at->type; j++) {
|
|
|
|
if(!valid_dir(ad, j, cw.at)) {
|
|
if(bch && ad[j] == 1) {
|
|
cell *c1 = cw.at->cmove(j);
|
|
c1->bardir = NOBARRIERS;
|
|
setland(c1, c->barright);
|
|
}
|
|
|
|
if(bch && ad[j] == 2) {
|
|
cell *c1 = cw.at->cmove(j);
|
|
c1->bardir = NOBARRIERS;
|
|
setland(c1, l1);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
cellwalker bb2 = currentmap->strafe(cw, j);
|
|
if(bufferzone()) { bb2 += rev; bb2 += wstep; }
|
|
|
|
if(bb2.at->bardir == NODIR) {
|
|
bb2.at->bardir = bb2.spin;
|
|
bb2.at->barleft = NOWALLSEP;
|
|
bb2.at->barright = c->barright;
|
|
bb2.at->land = l1;
|
|
// bb2.at->item = itGold;
|
|
extendBarrier(bb2.at);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool built = false;
|
|
|
|
EX bool buildBarrier3D(cell *c, eLand l2, int forced_dir) {
|
|
if(forced_dir == NODIR) {
|
|
for(int t=0; t<c->type; t++) if((!c->move(t) || c->move(t)->mpdist > c->mpdist) && buildBarrier3D(c, l2, t)) return true;
|
|
return false;
|
|
}
|
|
bool bch = variation == eVariation::bch;
|
|
|
|
cellwalker cw(c, forced_dir);
|
|
|
|
if(bch) {
|
|
auto& ad = currentmap->dirdist(cw);
|
|
int a = 0;
|
|
for(auto& dd: ad) if(dd == 1) a++;
|
|
if(a == 6) return false;
|
|
}
|
|
|
|
if(bufferzone()) { cw += wstep; cw += rev; }
|
|
set<cell*> listed_cells = { cw.at };
|
|
vector<cellwalker> to_test { cw };
|
|
int tc = basic_tests();
|
|
for(int i=0; i<isize(to_test); i++) {
|
|
auto bb = to_test[i];
|
|
if(bb.at->mpdist < BARLEV) return false;
|
|
if(bb.cpeek()->mpdist < BARLEV) return false;
|
|
if(bb.cpeek()->bardir != NODIR) return false;
|
|
if(bufferzone() && (bb+rev).cpeek()->mpdist < BARLEV) return false;
|
|
if(bufferzone() && (bb+rev).cpeek()->bardir != NODIR) return false;
|
|
if(bb.at->bardir != NODIR) return false;
|
|
auto& ad = currentmap->dirdist(bb);
|
|
for(int j=0; j<bb.at->type; j++) {
|
|
if(i < tc) bb.at->cmove(j);
|
|
if(!bb.at->move(j)) continue;
|
|
if(!valid_dir(ad, j, bb.at)) continue;
|
|
cellwalker bb2 = currentmap->strafe(bb, j);
|
|
if(listed_cells.count(bb2.at)) continue;
|
|
listed_cells.insert(bb2.at);
|
|
to_test.push_back(bb2);
|
|
}
|
|
}
|
|
|
|
for(int i=0; i<isize(to_test); i++) {
|
|
auto bb = to_test[i];
|
|
if(bufferzone()) { bb.at->bardir = NOBARRIERS; setland(bb.at, laBarrier); bb += rev; bb += wstep; }
|
|
bb.at->land = c->land;
|
|
bb.at->bardir = bb.spin;
|
|
bb.at->barleft = NOWALLSEP;
|
|
bb.at->barright = l2;
|
|
extendBarrier(bb.at);
|
|
}
|
|
|
|
built = true;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
EX bool buildBarrierNowall(cell *c, eLand l2, int forced_dir IS(NODIR)) {
|
|
return buildBarrierX(NOWALLSEP, c, l2, forced_dir);
|
|
}
|
|
|
|
EX bool buildBarrierX(eLand ws, cell *c, eLand l2, int forced_dir IS(NODIR)) {
|
|
|
|
if(S3 >= OINF) { c->land = l2; return true; }
|
|
|
|
if(geometry == gBinary4) return false;
|
|
#if MAXMDIM >= 4
|
|
// 3D binary tilings create walls using their own methods
|
|
if(WDIM == 3 && bt::in()) return false;
|
|
|
|
if(WDIM == 3 && hyperbolic) return buildBarrier3D(c, l2, forced_dir);
|
|
#endif
|
|
|
|
if(c->land == laNone) {
|
|
printf("barrier nowall! [%p]\n", hr::voidp(c));
|
|
raiseBuggyGeneration(c, "barrier nowall!");
|
|
return false;
|
|
}
|
|
|
|
bool warpv = warped_version(c->land, l2);
|
|
if(warpv && !arcm::in() && !pseudohept(c)) return false;
|
|
|
|
vector<int> ds = hrandom_permutation(c->type);
|
|
|
|
eLand wsx = warpv ? laWarpCoast : laNone;
|
|
eLand l1 = c->land;
|
|
|
|
if(forced_dir != NODIR) {
|
|
cellwalker cw(c, forced_dir);
|
|
checkBarriersNowall(cw, 0, -1, ws, l1, l2);
|
|
checkBarriersNowall(cw, 0, 1, ws, l1, l2);
|
|
extendBarrier(c);
|
|
return true;
|
|
}
|
|
|
|
for(int d: ds) {
|
|
if(c->move(d) && c->move(d)->mpdist <= c->mpdist) continue;
|
|
cellwalker cw(c, d);
|
|
if(checkBarriersNowall(cw, 0, -1, ws, wsx, wsx) && checkBarriersNowall(cw, 0, 1, ws, wsx, wsx)) {
|
|
checkBarriersNowall(cw, 0, -1, ws, l1, l2);
|
|
checkBarriersNowall(cw, 0, 1, ws, l1, l2);
|
|
extendBarrier(c);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
}
|