mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-17 18:54:48 +00:00
783 lines
23 KiB
C++
783 lines
23 KiB
C++
// HyperRogue menus
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// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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#include "dialogs.cpp"
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// -- overview --
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#define BLACKISH 0x404040
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#define REDDISH 0x400000
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ld whatever = 0;
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int PREC(ld x) {
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ld sh = shiftmul;
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if(sh > -.2 && sh < .2) x = 10.01;
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return int(shiftmul * x);
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}
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void showOverview() {
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DEBB(DF_GRAPH, (debugfile,"show overview\n"));
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mouseovers = XLAT("world overview");
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mouseovers += " ";
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mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes()));
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mouseovers += XLAT(" $$$: %1", its(gold()));
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if(hellUnlocked()) {
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int i1, i2; countHyperstoneQuest(i1, i2);
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mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2));
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}
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else
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mouseovers += XLAT(" Hell: %1/9", its(orbsUnlocked()));
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bool pages;
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int nl = LAND_OVER, nlm;
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eLand *landtab = land_over;
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if(randomPatternsMode) { nl = nlm = RANDLANDS; landtab = randlands; }
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else {
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pages = true;
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landtab += dialog::handlePage(nl, nlm, (nl+1)/2);
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}
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int vf = min((vid.yres-64-vid.fsize*2) / nlm, vid.xres/40);
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eLand curland = cwt.c->land;
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if(curland == laPalace && princess::dist(cwt.c) < OUT_OF_PRISON)
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curland = laPrincessQuest;
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if(isElemental(curland)) curland = laElementalWall;
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getcstat = '0';
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for(int i=0; i<nl; i++) {
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eLand l = landtab[i];
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int xr = vid.xres / 64;
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int i0 = 56 + vid.fsize + i * vf;
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int col;
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if(landUnlocked(l)) col = linf[l].color; else col = 0x404040;
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if(chaosmode && noChaos(l)) col = 0x400000;
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if(l == curland)
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displayfrZ(1, i0, 1, vf-4, "*", forecolor, 0);
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if(displayfrZ(xr*1, i0, 1, vf-4, XLAT1(linf[l].name), col, 0))
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getcstat = 1000 + l;
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eItem it = treasureType(l);
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int lv = items[it] * landMultiplier(l);
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if(lv >= 25) col = 0xFFD500;
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else if(lv >= 10) col = 0x00D500;
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else if(items[it]) col = 0xC0C0C0;
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else col = BLACKISH;
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if(chaosmode && noChaos(l)) col = REDDISH;
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int c8 = (vf+2)/3;
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if(displayfrZ(xr*24-c8*6, i0, 1, vf-4, its(items[it]), col, 16))
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getcstat = 2000+it;
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if(!cheater)
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if(displayfrZ(xr*24, i0, 1, vf-4, its(hiitems[modecode()][it]), col, 16))
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getcstat = 2000+it;
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if(items[it]) col = iinf[it].color; else col = BLACKISH;
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if(chaosmode && noChaos(l)) col = REDDISH;
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if(displayfrZ(xr*24+c8*4, i0, 1, vf-4, s0 + iinf[it].glyph, col, 16))
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getcstat = 2000+it;
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if(displayfrZ(xr*24+c8*5, i0, 1, vf-4, XLAT1(iinf[it].name), col, 0))
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getcstat = 2000+it;
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eItem io = orbType(l);
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if(io == itShard) {
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if(items[it] >= 10) col = winf[waMirror].color; else col = BLACKISH;
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if(chaosmode && noChaos(l)) col = REDDISH;
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if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(winf[waMirror].name), col, 0))
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getcstat = 3000+waMirror;
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if(getcstat == 3000+waMirror)
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mouseovers = XLAT(
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olrDescriptions[getOLR(io, cwt.c->land)], cwt.c->land, it, treasureType(cwt.c->land));
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}
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else if(io) {
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if(lv >= 25) col = 0xFFD500;
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else if(lv >= 10) col = 0xC0C0C0;
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else col = BLACKISH;
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if(chaosmode && noChaos(l)) col = REDDISH;
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if(displayfrZ(xr*46-c8*4, i0, 1, vf-4, its(items[io]), col, 16))
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getcstat = 2000+io;
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if(lv >= 10) col = iinf[io].color; else col = BLACKISH;
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if(chaosmode && noChaos(l)) col = REDDISH;
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if(displayfrZ(xr*46-c8, i0, 1, vf-4, s0 + iinf[io].glyph, col, 16))
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getcstat = 2000+io;
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if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(iinf[io].name), col, 0))
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getcstat = 2000+io;
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if(getcstat == 2000+io)
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mouseovers = XLAT(
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olrDescriptions[getOLR(io, curland)], curland, it, treasureType(curland));
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}
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}
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dialog::displayPageButtons(3, pages);
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keyhandler = [] (int sym, int uni) {
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int umod = uni % 1000;
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int udiv = uni / 1000;
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if(udiv == 1 && umod < landtypes) {
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if(cheater && !hiliteclick) {
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eLand l = eLand(umod);
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cheater++;
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bool princ = (l == laPrincessQuest);
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if(princ) {
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if(kills[moVizier] == 0) kills[moVizier] = 1;
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princess::forceMouse = true;
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princess::gotoPrincess = true;
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l = laPalace;
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}
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cheatMoveTo(l);
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popScreen();
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canmove = true;
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if(princ) fullcenter();
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}
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else gotoHelp(generateHelpForLand(eLand(umod)));
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}
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else if(udiv == 2 && umod < ittypes) {
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if(cheater && !hiliteclick) {
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cheater++;
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int ic = itemclass(eItem(umod));
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if(ic == IC_TREASURE) items[umod] += PREC(10);
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if(ic == IC_ORB) items[umod] += PREC(60);
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if(umod == itGreenStone) items[umod] += PREC(100);
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else if(ic == IC_OTHER) items[umod] += (shiftmul>0?1:-1);
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if(items[umod] < 0) items[umod] = 0;
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if(hardcore) canmove = true;
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else checkmove();
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}
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else gotoHelp(generateHelpForItem(eItem(umod)));
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}
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else if(udiv == 3 && umod < walltypes) gotoHelp(generateHelpForWall(eWall(umod)));
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else if(uni == SDLK_F1) gotoHelp(
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"This displays all lands available in the game. "
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"Bonus lands (available only in separate challenges) "
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"are not included. Lands written in dark have to be "
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"unlocked, and lands in dark red are unavailable "
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"because of using special options. Click on any "
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"land or item to get information about it. Hover over "
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"an Orb to know its relation to the current land. "
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"Cheaters can click to move between lands, and use the "
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"mousewheel to gain or lose treasures and orbs quickly (Ctrl = precise, Shift = reverse)."
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);
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else if(dialog::handlePageButtons(uni)) ;
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else if(doexiton(sym, uni)) popScreen();
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};
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}
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// -- main menu --
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void showMainMenu() {
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gamescreen(2);
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getcstat = ' ';
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dialog::init(XLAT("HyperRogue %1", VER), 0xC00000, 200, 100);
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dialog::addItem(XLAT("basic configuration"), 'b');
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dialog::addItem(XLAT("graphics configuration"), 'g');
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dialog::addItem(XLAT("special display modes"), 'd');
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dialog::addItem(XLAT("special game modes"), 'm');
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#ifndef NOSAVE
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dialog::addItem(XLAT("local highscores"), 't');
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#endif
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dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
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if(cheater)
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dialog::addItem(XLAT("cheats"), 'c');
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else dialog::addBreak(100);
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dialog::addItem(XLAT("restart game"), 'r'); dialog::lastItem().keycaption += " / F5";
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string q;
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#ifdef MOBILE
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dialog::addItem(XLAT("visit the website"), 'q');
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#else
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q = quitsaves() ? "save" : "quit";
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q = q + " the game";
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dialog::addItem(XLAT(q), 'q'); dialog::lastItem().keycaption += " / F10";
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#endif
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if(canmove)
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q = "review your quest";
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else
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q = "game over screen";
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dialog::addItem(XLAT(q), SDLK_ESCAPE);
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dialog::addItem(XLAT("world overview"), 'o');
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if(inv::on)
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dialog::addItem(XLAT("inventory"), 'i');
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#ifdef ROGUEVIZ
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dialog::addItem(XLAT("rogueviz menu"), 'u');
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#endif
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#ifdef MOBILE
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#ifdef HAVE_ACHIEVEMENTS
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dialog::addItem(XLAT("leaderboards/achievements"), '3');
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#endif
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#endif
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#ifdef ANDROIDSHARE
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dialog::addItem("SHARE", 's'-96);
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#endif
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if(!canmove) q = "review the scene";
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else if(turncount > 0) q = "continue game";
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else q = "play the game!";
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dialog::addItem(XLAT(q), ' ');
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(sym == SDLK_F1 || sym == 'h') gotoHelp(help);
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else if(sym == 'c' && cheater) pushScreen(showCheatMenu);
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else if(sym == 'b') pushScreen(showBasicConfig);
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else if(sym == 'g') pushScreen(showGraphConfig);
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else if(sym == 'd') pushScreen(showDisplayMode);
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else if(sym == 'm') pushScreen(showChangeMode);
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#ifndef NOSAVE
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else if(sym == 't') scores::load();
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#endif
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else if(sym == 'r' || sym == SDLK_F5) {
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restartGame();
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popScreen();
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}
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else if(sym == 'q' || sym == SDLK_F10)
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quitmainloop = true;
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else if(sym == 'o') {
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clearMessages();
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pushScreen(showOverview);
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}
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#ifdef INV
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else if(sym == 'i') {
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clearMessages();
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pushScreen(inv::show);
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}
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#endif
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else if(sym == SDLK_ESCAPE)
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showMissionScreen();
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#ifdef MOBILE
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#ifdef HAVE_ACHIEVEMENTS
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else if(sym == '3') {
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achievement_final(false);
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pushScreen(leader::showMenu);
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}
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#endif
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#endif
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#ifdef ROGUEVIZ
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else if(uni == 'u') pushScreen(rogueviz::showMenu);
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#endif
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else if(doexiton(sym, uni)) {
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popScreenAll();
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msgs.clear();
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}
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};
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}
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// -- display modes --
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void showDisplayMode() {
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cmode = sm::SIDE;
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gamescreen(0);
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dialog::init(XLAT("special display modes"));
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const char *wdmodes[6] = {"ASCII", "black", "plain", "Escher", "plain/3D", "Escher/3D"};
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const char *mdmodes[6] = {"ASCII", "items only", "items and monsters", "high contrast",
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"3D", "high contrast/3D"};
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dialog::addBoolItem(XLAT("orthogonal projection"), vid.alpha >= 500, '1');
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dialog::addBoolItem(XLAT("small Poincaré model"), vid.alpha == 1 && vid.scale < 1, '2');
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dialog::addBoolItem(XLAT("big Poincaré model"), vid.alpha == 1 && vid.scale >= 1, '3');
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dialog::addBoolItem(XLAT("Klein-Beltrami model"), vid.alpha == 0, '4');
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dialog::addSelItem(XLAT("wall display mode"), XLAT(wdmodes[vid.wallmode]), '5');
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if(getcstat == '5')
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mouseovers = XLAT("also hold Alt during the game to toggle high contrast");
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dialog::addBoolItem(XLAT("draw the grid"), (vid.grid), '6');
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dialog::addBoolItem(XLAT("mark heptagons"), (vid.darkhepta), '7');
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dialog::addSelItem(XLAT("3D configuration"), "", '9');
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dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z');
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dialog::addSelItem(XLAT("monster display mode"), XLAT(mdmodes[vid.monmode]), 'm');
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dialog::addBreak(50);
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#ifndef NOEDIT
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dialog::addBoolItem(XLAT("vector graphics editor"), (false), 'g');
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#endif
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// display modes
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#ifndef NORUG
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dialog::addBoolItem(XLAT("hypersian rug mode"), (rug::rugged), 'u');
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#endif
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#ifndef NOMODEL
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dialog::addBoolItem(XLAT("paper model creator"), (false), 'n');
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#endif
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dialog::addBoolItem(XLAT("conformal/history mode"), (conformal::on), 'a');
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dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
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showAllConfig();
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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char xuni = uni;
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if((xuni >= 'A' && xuni <= 'Z') || (xuni >= 1 && xuni <= 26)) xuni |= 32;
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if(xuni == 'p') projectionDialog();
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if(xuni == 'z') {
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dialog::editNumber(vid.scale, .001, 1000, .1, 1, XLAT("scale factor"),
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XLAT("Scale the displayed model."));
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dialog::scaleLog();
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}
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if(xuni == 'm') { vid.monmode += 60 + (shiftmul > 0 ? 1 : -1); vid.monmode %= 6; }
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if(xuni == '9') pushScreen(show3D);
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#ifndef NOEDIT
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else if(xuni == 'g') {
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pushScreen(mapeditor::showDrawEditor);
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mapeditor::initdraw(cwt.c);
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}
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#endif
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else if(xuni == 'x') {
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viewdists = !viewdists;
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}
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#ifndef NORUG
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else if(xuni == 'u') {
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if(sphere) projectionDialog();
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else rug::select();
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}
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#endif
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else if(uni == 'a')
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pushScreen(conformal::show);
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#ifndef NOMODEL
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else if(xuni == 'n')
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pushScreen(netgen::show);
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#endif
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else gmodekeys(sym, uni);
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handleAllConfig(sym, xuni);
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};
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}
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// -- game modes --
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void switchHardcore() {
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if(hardcore && !canmove) {
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restartGame();
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hardcore = false;
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popScreen();
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}
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else if(hardcore && canmove) { hardcore = false; }
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else { hardcore = true; canmove = true; hardcoreAt = turncount; }
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if(hardcore)
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addMessage("One wrong move, and it is game over!");
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else
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addMessage("Not so hardcore?");
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if(pureHardcore()) popScreen();
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}
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void showChangeMode() {
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gamescreen(3);
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dialog::init(XLAT("special game modes"));
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// gameplay modes
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#ifdef TOUR
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dialog::addBoolItem(XLAT("Tutorial"), tour::on, 'T');
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#endif
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dialog::addBoolItem(XLAT("Euclidean/elliptic mode"), (euclid || sphere), 'e');
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dialog::addBoolItem(XLAT(SHMUPTITLE), (shmup::on || multi::players > 1), 's');
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if(!shmup::on) dialog::addSelItem(XLAT("hardcore mode"),
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hardcore && !pureHardcore() ? XLAT("PARTIAL") : ONOFF(hardcore), 'h');
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if(getcstat == 'h')
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mouseovers = XLAT("One wrong move and it is game over!");
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multi::cpid = 0;
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dialog::addBoolItem(XLAT("heptagonal mode"), (purehepta), '7');
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dialog::addBoolItem(XLAT("Chaos mode"), (chaosmode), 'C');
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dialog::addBoolItem(XLAT("peaceful mode"), (chaosmode), 'p');
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dialog::addBoolItem(XLAT("Orb Strategy mode"), (inv::on), 'i');
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dialog::addBoolItem(XLAT("pure tactics mode"), (tactic::on), 't');
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dialog::addBoolItem(XLAT("Yendor Challenge"), (yendor::on), 'y');
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dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'P');
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dialog::addBoolItem(XLAT("random pattern mode"), (randomPatternsMode), 'r');
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dialog::addBreak(50);
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// cheating and map editor
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dialog::addBoolItem(XLAT("cheat mode"), (cheater), 'c');
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#ifndef NOEDIT
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dialog::addBoolItem(XLAT("map editor"), (false), 'm');
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#endif
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dialog::addBreak(50);
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dialog::addItem(XLAT("return to the game"), 'v');
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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char xuni = uni;
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if(xuni == 'v' || sym == SDLK_ESCAPE) popScreen();
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else if(uni == 'c') {
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if(tactic::on && gold()) {
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addMessage(XLAT("Not available in the pure tactics mode!"));
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}
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else if(!cheater) {
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cheater++;
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addMessage(XLAT("You activate your demonic powers!"));
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#ifndef MOBILE
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addMessage(XLAT("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc."));
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#endif
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popScreen();
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}
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else {
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popScreen();
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firstland = princess::challenge ? laPalace : laIce;
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restartGame();
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}
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}
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else if(xuni == 'e')
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pushScreen(showEuclideanMenu);
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else if(xuni == 't') {
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clearMessages();
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pushScreen(tactic::showMenu);
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}
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else if(xuni == 'y') {
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clearMessages();
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if(yendor::everwon || autocheat)
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pushScreen(yendor::showMenu);
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else gotoHelp(yendor::chelp);
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}
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else if(xuni == '7')
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restartGame('7');
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else if(xuni == 'p')
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pushScreen(peace::showMenu);
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else if(xuni == 'i') {
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restartGame('i');
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}
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#ifdef TOUR
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else if(uni == 'T') {
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tour::start();
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}
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#endif
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else if(uni == 'C') {
|
|
if(chaosUnlocked) restartGame('C');
|
|
if(chaosmode) gotoHelp(
|
|
"In the Chaos mode, lands change very often, and "
|
|
"there are no walls between them. "
|
|
"Some lands are incompatible with this."
|
|
"\n\nYou need to reach Crossroads IV to unlock the Chaos mode."
|
|
);
|
|
}
|
|
else if(xuni == 'p') {
|
|
if(!princess::everSaved)
|
|
addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess));
|
|
else
|
|
restartGame('P');
|
|
}
|
|
#ifndef NOEDIT
|
|
else if(xuni == 'm') {
|
|
if(tactic::on)
|
|
addMessage(XLAT("Not available in the pure tactics mode!"));
|
|
else {
|
|
cheater++;
|
|
pushScreen(mapeditor::showMapEditor);
|
|
lastexplore = turncount;
|
|
addMessage(XLAT("You activate your terraforming powers!"));
|
|
}
|
|
}
|
|
#endif
|
|
else if(xuni == 's') {
|
|
#ifdef MOBILE
|
|
restartGame('s');
|
|
#else
|
|
multi::shmupcfg = shmup::on;
|
|
pushScreen(shmup::showShmupConfig);
|
|
#endif
|
|
}
|
|
else if(xuni == 'h' && !shmup::on)
|
|
switchHardcore();
|
|
else if(xuni == 'r') {
|
|
firstland = laIce;
|
|
restartGame('r');
|
|
}
|
|
else if(doexiton(sym, uni))
|
|
popScreen();
|
|
};
|
|
}
|
|
|
|
// -- cheat menu --
|
|
|
|
void showCheatMenu() {
|
|
gamescreen(1);
|
|
dialog::init("cheat menu");
|
|
dialog::addItem(XLAT("return to the game"), ' ');
|
|
dialog::addBreak(50);
|
|
dialog::addItem(XLAT("gain orb powers"), 'F');
|
|
dialog::addItem(XLAT("summon treasure"), 'T');
|
|
dialog::addItem(XLAT("summon dead orbs"), 'D');
|
|
dialog::addItem(XLAT("lose all treasure"), 'J');
|
|
dialog::addItem(XLAT("gain kills"), 'K');
|
|
dialog::addItem(XLAT("Hyperstone Quest"), 'C');
|
|
dialog::addItem(XLAT("summon orbs"), 'O');
|
|
dialog::addItem(XLAT("gain Orb of Yendor"), 'Y');
|
|
dialog::addItem(XLAT("summon lots of treasure"), 'T'-64);
|
|
dialog::addItem(XLAT("Safety (quick save)"), 'S');
|
|
dialog::addItem(XLAT("Select the land ---"), 'L');
|
|
dialog::addItem(XLAT("--- and teleport there"), 'U');
|
|
dialog::addItem(XLAT("rotate the character"), 'Z');
|
|
dialog::addItem(XLAT("summon a Golem"), 'G');
|
|
dialog::addItem(XLAT("summon Sandworm"), 'W');
|
|
dialog::addItem(XLAT("summon Ivy"), 'I');
|
|
dialog::addItem(XLAT("summon a Monster"), 'E');
|
|
dialog::addItem(XLAT("summon Thumpers"), 'H');
|
|
dialog::addItem(XLAT("summon Bonfire"), 'B');
|
|
dialog::addItem(XLAT("summon Mimics"), 'M');
|
|
dialog::addItem(XLAT("deplete orb powers"), 'P');
|
|
dialog::addItem(XLAT("summon Orb of Yendor"), 'Y'-64);
|
|
dialog::addItem(XLAT("switch ghost timer"), 'G'-64);
|
|
dialog::addItem(XLAT("switch web display"), 'W'-64);
|
|
dialog::display();
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
if(uni != 0) {
|
|
applyCheat(uni);
|
|
if(uni == 'F' || uni == 'C' || uni == 'O' ||
|
|
uni == 'S' || uni == 'U' || uni == 'G' ||
|
|
uni == 'W' || uni == 'I' || uni == 'E' ||
|
|
uni == 'H' || uni == 'B' || uni == 'M' ||
|
|
uni == 'P' || uni == 'Y'-64 || uni == 'G'-64 ||
|
|
uni == ' ' || uni == 8 || uni == 13 ||
|
|
uni == SDLK_ESCAPE || uni == 'q' || uni == 'v' || sym == SDLK_ESCAPE ||
|
|
sym == SDLK_F10)
|
|
popScreen();
|
|
}
|
|
};
|
|
}
|
|
|
|
// -- geometry menu --
|
|
|
|
int eupage = 0;
|
|
int euperpage = 21;
|
|
|
|
#define LAND_SPHEUC ((targetgeometry > 1) ? LAND_SPH : LAND_EUC)
|
|
#define land_spheuc ((targetgeometry > 1) ? land_sph : land_euc)
|
|
|
|
const char* geometrynames[gGUARD] = {
|
|
"hyperbolic", "Euclidean", "spherical", "elliptic",
|
|
"Zebra quotient", "field quotient", "torus"
|
|
};
|
|
|
|
const char* geometrynames_short[gGUARD] = {
|
|
"hyper", "Euclid", "sphere", "elliptic",
|
|
"Zebra", "field", "torus"
|
|
};
|
|
|
|
void showEuclideanMenu() {
|
|
gamescreen(4);
|
|
int s = vid.fsize;
|
|
vid.fsize = vid.fsize * 4/5;
|
|
dialog::init(XLAT("Euclidean/elliptic mode"));
|
|
if(cheater) for(int i=0; i<landtypes; i++) landvisited[i] = true;
|
|
for(int i=0; i<landtypes; i++)
|
|
if(hiitemsMax(treasureType(eLand(i))) >= 25) landvisited[i] = true;
|
|
landvisited[laCrossroads] = true;
|
|
landvisited[laIce] = true;
|
|
landvisited[laMirror] = true;
|
|
landvisited[laPrincessQuest] = cheater || princess::everSaved;
|
|
landvisited[laWildWest] = true;
|
|
landvisited[laHalloween] = true;
|
|
landvisited[laCA] = true;
|
|
// for(int i=2; i<lt; i++) landvisited[i] = true;
|
|
|
|
dialog::addSelItem(XLAT("geometry"), XLAT(geometrynames[targetgeometry]), '5');
|
|
dialog::addBreak(50);
|
|
|
|
for(int i=0; i<euperpage; i++) {
|
|
if(euperpage * eupage + i >= LAND_SPHEUC) { dialog::addBreak(100); break; }
|
|
eLand l = land_spheuc[euperpage * eupage + i];
|
|
if(landvisited[l]) {
|
|
char ch;
|
|
if(i < 26) ch = 'a' + i;
|
|
else ch = 'A' + (i-26);
|
|
dialog::addItem(XLAT1(linf[l].name), ch);
|
|
}
|
|
else dialog::addBreak(100);
|
|
}
|
|
dialog::addBreak(50);
|
|
dialog::addItem(XLAT("Return to the hyperbolic world"), '0');
|
|
dialog::addItem(XLAT("next page"), '-');
|
|
|
|
dialog::addBreak(100);
|
|
dialog::addHelp(
|
|
XLAT("Choose from the lands visited this game.") + " " +
|
|
XLAT("Scores and achievements are not") + " " + XLAT("saved in the Euclidean mode!")
|
|
);
|
|
|
|
dialog::display();
|
|
|
|
vid.fsize = s;
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
int lid;
|
|
if(uni >= 'a' && uni <= 'z') lid = uni - 'a';
|
|
else if(uni >= 'A' && uni <= 'Z') lid = 26 + uni - 'A';
|
|
else lid = -1;
|
|
|
|
if(lid >= 0) lid += euperpage * eupage;
|
|
|
|
if(uni == '0') {
|
|
targetgeometry = geometry;
|
|
restartGame('g');
|
|
popScreen();
|
|
}
|
|
else if(uni == '5') {
|
|
targetgeometry = eGeometry(1+targetgeometry);
|
|
if(targetgeometry == gGUARD) targetgeometry = gEuclid;
|
|
}
|
|
else if(uni == '-' || uni == PSEUDOKEY_WHEELUP || uni == PSEUDOKEY_WHEELDOWN) {
|
|
eupage++;
|
|
if(eupage * euperpage >= LAND_SPHEUC) eupage = 0;
|
|
}
|
|
else if(lid >= 0 && lid < LAND_SPHEUC) {
|
|
euclidland = land_spheuc[lid];
|
|
if(landvisited[euclidland] && euclidland != laOceanWall) {
|
|
if(targetgeometry != geometry)
|
|
restartGame('g');
|
|
else
|
|
restartGame(tactic::on ? 't' : 0);
|
|
// disable PTM if chosen a land from the Euclidean menu
|
|
if(tactic::on) restartGame('t');
|
|
popScreen();
|
|
}
|
|
else euclidland = laIce;
|
|
}
|
|
else if(uni == '2' || sym == SDLK_F1) gotoHelp(
|
|
"If you want to know how much the gameplay is affected by the "
|
|
"hyperbolic geometry in HyperRogue, this mode is for you!\n\n"
|
|
|
|
"You can play an Euclidean version of each of the lands in "
|
|
"HyperRogue. Lands which include horocycles (Temple, Caribbean, "
|
|
"Whirlpool), infinite trees (Zebra, Emerald), or networks of "
|
|
"ultraparallel lines (Crossroads, Vineyard, Palace) cannot be "
|
|
"faithfully represented in Euclidean, so yo get more "
|
|
"or less simplified versions of them. Choose Crossroads to play a game "
|
|
"where many different lands appear."
|
|
);
|
|
else if(doexiton(sym, uni)) popScreen();
|
|
};
|
|
}
|
|
|
|
// -- demo --
|
|
|
|
#ifdef DEMO
|
|
bool demoanim;
|
|
|
|
void toggleanim(bool v) {
|
|
demoanim = v;
|
|
if(v) {
|
|
sightrange = 4;
|
|
vid.wallmode = 5;
|
|
vid.particles = true;
|
|
vid.sspeed = -1;
|
|
vid.mspeed = -1;
|
|
geom3::highdetail = geom3::middetail = 5;
|
|
}
|
|
else {
|
|
sightrange = 7;
|
|
vid.sspeed = 5;
|
|
vid.mspeed = 5;
|
|
vid.particles = false;
|
|
vid.wallmode = 3;
|
|
geom3::highdetail = geom3::middetail = -1;
|
|
}
|
|
}
|
|
|
|
void showDemo() {
|
|
gamescreen(2);
|
|
|
|
getcstat = ' ';
|
|
|
|
dialog::init(XLAT("HyperRogue %1: online demo", VER), 0xC00000, 200, 100);
|
|
dialog::addBreak(50);
|
|
|
|
dialog::addItem(XLAT("play"), 'f');
|
|
// dialog::addItem(XLAT("tutorial"), 'T');
|
|
dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
|
|
dialog::addItem(XLAT("toggle high detail"), 'a');
|
|
dialog::addBreak(100);
|
|
|
|
dialog::addTitle("highlights", 0xC00000, 120);
|
|
dialog::addItem(XLAT("Temple of Cthulhu"), 't');
|
|
dialog::addItem(XLAT("Land of Storms"), 'l');
|
|
dialog::addItem(XLAT("Burial Grounds"), 'b');
|
|
|
|
dialog::display();
|
|
}
|
|
|
|
void handleDemoKey(int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
if(sym == SDLK_F1 || sym == 'h') gotoHelp(help);
|
|
else if(sym == 'a') {
|
|
toggleanim(!demoanim);
|
|
popScreen();
|
|
}
|
|
else if(sym == 'f') {
|
|
firstland = laIce;
|
|
if(tactic::on) restartGame('t');
|
|
else restartGame();
|
|
popScreen();
|
|
}
|
|
else if(sym == 'T') {
|
|
firstland = laIce;
|
|
if(!tour::on) tour::start();
|
|
popScreen();
|
|
}
|
|
else if(sym == 't') {
|
|
firstland = laTemple;
|
|
if(!tactic::on) restartGame('t');
|
|
else restartGame();
|
|
popScreen();
|
|
}
|
|
else if(sym == 'l') {
|
|
firstland = laStorms;
|
|
if(!tactic::on) restartGame('t');
|
|
else restartGame();
|
|
popScreen();
|
|
}
|
|
else if(sym == 'b') {
|
|
firstland = laBurial;
|
|
if(!tactic::on) restartGame('t');
|
|
else restartGame();
|
|
items[itOrbSword] = 60;
|
|
popScreen();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// -- overview --
|
|
|
|
void setAppropriateOverview() {
|
|
clearMessages();
|
|
if(tactic::on)
|
|
pushScreen(tactic::showMenu);
|
|
else if(yendor::on)
|
|
pushScreen(yendor::showMenu);
|
|
else if(peace::on)
|
|
pushScreen(peace::showMenu);
|
|
else if(geometry != gNormal)
|
|
pushScreen(showEuclideanMenu);
|
|
else
|
|
pushScreen(showOverview);
|
|
}
|
|
|