mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-30 15:39:54 +00:00
517 lines
14 KiB
C++
517 lines
14 KiB
C++
// Hyperbolic Rogue - basic game routines
|
|
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
|
|
|
|
/** \file game.cpp
|
|
* \brief basic game routines
|
|
*/
|
|
|
|
#include "hyper.h"
|
|
namespace hr {
|
|
|
|
/** \brief the main random number generator for the game.
|
|
*
|
|
* All the random calls related to the game mechanics (land generation, AI...) should use hrngen.
|
|
*
|
|
* Random calls not related to the game mechanics (graphical effects) should not use hrngen.
|
|
*
|
|
* This ensures that the game should unfold exactly the same if given the same seed and the same input.
|
|
*/
|
|
EX std::mt19937 hrngen;
|
|
|
|
/** \brief initialize \link hrngen \endlink */
|
|
EX void shrand(int i) {
|
|
hrngen.seed(i);
|
|
}
|
|
|
|
/** \brief generate a large number with \link hrngen \endlink */
|
|
EX int hrandpos() { return hrngen() & HRANDMAX; }
|
|
|
|
/** \brief A random integer from [0..i), generated from \link hrngen \endlink.
|
|
*
|
|
* We are using our own implementations rather than ones from <random>,
|
|
* to make sure that they return the same values on different compilers.
|
|
**/
|
|
|
|
EX int hrand(int i) {
|
|
unsigned d = hrngen() - hrngen.min();
|
|
long long m = (long long) (hrngen.max() - hrngen.min()) + 1;
|
|
m /= i;
|
|
d /= m;
|
|
if(d < (unsigned) i) return d;
|
|
return hrand(i);
|
|
}
|
|
|
|
#if HDR
|
|
template<class T, class... U> T pick(T x, U... u) { std::initializer_list<T> i = {x,u...}; return *(i.begin() + hrand(1+sizeof...(u))); }
|
|
template<class T> void hrandom_shuffle(T* x, int n) { for(int k=1; k<n; k++) swap(x[k], x[hrand(k+1)]); }
|
|
template<class T> void hrandom_shuffle(T& container) { hrandom_shuffle(container.data(), isize(container)); }
|
|
template<class U> auto hrand_elt(U& container) -> decltype(container[0]) { return container[hrand(isize(container))]; }
|
|
template<class T, class U> T hrand_elt(U& container, T default_value) {
|
|
if(container.empty()) return default_value;
|
|
return container[hrand(isize(container))];
|
|
}
|
|
#endif
|
|
|
|
EX vector<int> hrandom_permutation(int qty) {
|
|
vector<int> res(qty);
|
|
for(int i=0; i<qty; i++) res[i] = i;
|
|
hrandom_shuffle(res);
|
|
return res;
|
|
}
|
|
|
|
/** Use \link hrngen \endlink to generate a floating point number between 0 and 1.
|
|
*/
|
|
|
|
EX ld hrandf() {
|
|
return (hrngen() - hrngen.min()) / (hrngen.max() + 1.0 - hrngen.min());
|
|
}
|
|
|
|
/** Returns an integer corresponding to the current state of \link hrngen \endlink.
|
|
*/
|
|
EX int hrandstate() {
|
|
std::mt19937 r2 = hrngen;
|
|
return r2() & HRANDMAX;
|
|
}
|
|
|
|
EX int lastsafety;
|
|
|
|
EX bool usedSafety = false;
|
|
EX eLand safetyland;
|
|
EX int safetyseed;
|
|
|
|
EX bool childbug = false;
|
|
|
|
/** Is `w` killed if the part of an ivy `killed` is killed? */
|
|
EX bool isChild(cell *w, cell *killed) {
|
|
if(isAnyIvy(w->monst)) {
|
|
int lim = 0;
|
|
// printf("w = %p mondir = %d **\n", w, w->mondir);
|
|
while(w != killed && w->mondir != NODIR) {
|
|
lim++; if(lim == 100000) {
|
|
childbug = true;
|
|
printf("childbug!\n");
|
|
w->item = itBuggy; break;
|
|
}
|
|
if(!isAnyIvy(w->monst)) {
|
|
return false;
|
|
}
|
|
w = w->move(w->mondir);
|
|
// printf("w = %p mondir = %d\n", w, w->mondir);
|
|
}
|
|
|
|
}
|
|
return w == killed;
|
|
}
|
|
|
|
EX eMonster active_switch() {
|
|
return eMonster(passive_switch ^ moSwitch1 ^ moSwitch2);
|
|
}
|
|
|
|
EX vector<cell*> crush_now, crush_next;
|
|
|
|
EX int getDistLimit() { return cgi.base_distlimit; }
|
|
|
|
EX void activateFlashFrom(cell *cf, eMonster who, flagtype flags);
|
|
|
|
EX bool saved_tortoise_on(cell *c) {
|
|
return
|
|
(c->monst == moTortoise && c->item == itBabyTortoise &&
|
|
!((tortoise::getb(c) ^ tortoise::babymap[c]) & tortoise::mask));
|
|
}
|
|
|
|
EX bool normal_gravity_at(cell *c) {
|
|
return !in_gravity_zone(c);
|
|
}
|
|
|
|
EX int countMyGolems(eMonster m) {
|
|
int g=0, dcs = isize(dcal);
|
|
for(int i=0; i<dcs; i++) {
|
|
cell *c = dcal[i];
|
|
if(c->monst == m) g++;
|
|
}
|
|
return g;
|
|
}
|
|
|
|
EX int savePrincesses() {
|
|
int g=0, dcs = isize(dcal);
|
|
for(int i=0; i<dcs; i++) {
|
|
cell *c = dcal[i];
|
|
if(isPrincess(c->monst)) princess::save(c);
|
|
}
|
|
return g;
|
|
}
|
|
|
|
EX int countMyGolemsHP(eMonster m) {
|
|
int g=0, dcs = isize(dcal);
|
|
for(int i=0; i<dcs; i++) {
|
|
cell *c = dcal[i];
|
|
if(c->monst == m) g += c->hitpoints;
|
|
}
|
|
return g;
|
|
}
|
|
|
|
EX void restoreGolems(int qty, eMonster m, int hp IS(0)) {
|
|
int dcs = isize(dcal);
|
|
for(int i=1; qty && i<dcs; i++) {
|
|
cell *c = dcal[i];
|
|
if(m == moTameBomberbird ?
|
|
(c->mpdist >= 3 && passable(c, NULL, P_FLYING)) :
|
|
passable(c, NULL, 0)) {
|
|
c->hitpoints = hp / qty;
|
|
c->monst = m, qty--, hp -= c->hitpoints;
|
|
if(m == moPrincess || m == moPrincessArmed)
|
|
princess::newFakeInfo(c);
|
|
}
|
|
}
|
|
}
|
|
|
|
EX cellwalker recallCell;
|
|
EX display_data recallDisplay;
|
|
|
|
EX bool activateRecall() {
|
|
if(!recallCell.at) {
|
|
addMessage("Error: no recall");
|
|
return false;
|
|
}
|
|
items[itOrbRecall] = 0; items[itOrbSafety] = 0;
|
|
if(!makeEmpty(recallCell.at)) {
|
|
addMessage(XLAT("Your Orb of Recall is blocked by something big!"));
|
|
recallCell.at = NULL;
|
|
return false;
|
|
}
|
|
|
|
killFriendlyIvy();
|
|
movecost(cwt.at, recallCell.at, 3);
|
|
playerMoveEffects(movei(cwt.at, recallCell.at, TELEPORT));
|
|
mirror::destroyAll();
|
|
|
|
sword::reset();
|
|
|
|
cwt = recallCell;
|
|
recallCell.at = NULL;
|
|
flipplayer = true;
|
|
|
|
centerover = recallDisplay.precise_center;
|
|
View = recallDisplay.view_matrix;
|
|
// local_perspective = recallDisplay.local_perspective;
|
|
gmatrix = recallDisplay.cellmatrices;
|
|
gmatrix0 = recallDisplay.old_cellmatrices;
|
|
current_display->which_copy = recallDisplay.which_copy;
|
|
|
|
makeEmpty(cwt.at);
|
|
forCellEx(c2, cwt.at)
|
|
if(c2->monst != moMutant)
|
|
c2->stuntime = 4;
|
|
if(shmup::on) shmup::recall();
|
|
if(multi::players > 1) multi::recall();
|
|
bfs();
|
|
checkmove();
|
|
drawSafety();
|
|
addMessage(XLAT("You are recalled!"));
|
|
return true;
|
|
}
|
|
|
|
EX void saveRecall(cellwalker cw2) {
|
|
if(!recallCell.at) {
|
|
changes.value_set(recallCell, cw2);
|
|
changes.value_keep(recallDisplay);
|
|
recallDisplay = *current_display;
|
|
}
|
|
}
|
|
|
|
EX void teleportToLand(eLand l, bool make_it_safe) {
|
|
if(recallCell.at && activateRecall())
|
|
return;
|
|
savePrincesses();
|
|
int gg = countMyGolems(moGolem);
|
|
int gb = countMyGolems(moTameBomberbird);
|
|
int gp1 = countMyGolems(moPrincess);
|
|
int gp2 = countMyGolems(moPrincessArmed);
|
|
int gph1 = countMyGolemsHP(moPrincess);
|
|
int gph2 = countMyGolemsHP(moPrincessArmed);
|
|
drawSafety();
|
|
addMessage(XLAT("You fall into a wormhole!"));
|
|
|
|
eLand f = firstland;
|
|
if(l == laTemple) l = laRlyeh;
|
|
if(l == laClearing) l = laOvergrown;
|
|
if(l == laWhirlpool) l = laOcean;
|
|
if(l == laCrossroads5) l = laCrossroads2; // could not fit!
|
|
if(l == laCamelot && !ls::single())
|
|
l = laCrossroads;
|
|
firstland = l;
|
|
safetyland = l;
|
|
safetyseed = hrandpos();
|
|
clear_euland(firstland);
|
|
safety = make_it_safe; avengers = 0;
|
|
clearMemory();
|
|
initcells();
|
|
initgame();
|
|
firstland = f;
|
|
safety = false;
|
|
restoreGolems(gg, moGolem);
|
|
restoreGolems(gb, moTameBomberbird);
|
|
restoreGolems(gp1, moPrincess, gph1);
|
|
restoreGolems(gp2, moPrincessArmed, gph2);
|
|
restartGraph();
|
|
}
|
|
|
|
|
|
EX void activateSafety(eLand l) {
|
|
teleportToLand(l, true);
|
|
#if CAP_SAVE
|
|
if(casual) {
|
|
saveStats();
|
|
savecount++;
|
|
save_turns = turncount;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
EX void placeGolem(cell *on, cell *moveto, eMonster m) {
|
|
if(on->monst == moFriendlyIvy)
|
|
killMonster(on, moPlayer);
|
|
if(on->monst) {
|
|
addMessage(XLAT("There is no room for %the1!", m));
|
|
return;
|
|
}
|
|
if(passable(on, moveto, P_ISFRIEND | (m == moTameBomberbird ? P_FLYING : 0)))
|
|
on->monst = m;
|
|
else {
|
|
on->monst = m;
|
|
flagtype f = AF_CRUSH;
|
|
if(isFire(on))
|
|
addMessage(XLAT("%The1 burns!", m));
|
|
else if(on->wall == waChasm)
|
|
addMessage(XLAT("%The1 falls!", m)), f = AF_FALL;
|
|
else if(isWatery(on) && isNonliving(m))
|
|
addMessage(XLAT("%The1 sinks!", m)), f = AF_FALL;
|
|
else if(isWatery(on))
|
|
addMessage(XLAT("%The1 drowns!", m)), f = AF_FALL;
|
|
else if(isWall(on))
|
|
addMessage(XLAT("%The1 is crushed!", m));
|
|
else if(m == moTameBomberbird && cwt.at->wall == waBoat)
|
|
return;
|
|
else
|
|
addMessage(XLAT("%The1 is destroyed!", m));
|
|
|
|
printf("mondir = %d\n", on->mondir);
|
|
fallMonster(cwt.at, f);
|
|
}
|
|
}
|
|
|
|
EX bool multiRevival(cell *on, cell *moveto) {
|
|
int fl = 0;
|
|
if(items[itOrbAether]) fl |= P_AETHER;
|
|
if(items[itCurseWater]) fl |= P_WATERCURSE;
|
|
if(items[itOrbFish]) fl |= P_FISH;
|
|
if(items[itOrbWinter]) fl |= P_WINTER;
|
|
if(passable(on, moveto, fl)) {
|
|
int id = multi::revive_queue[0];
|
|
for(int i=1; i<isize(multi::revive_queue); i++)
|
|
multi::revive_queue[i-1] = multi::revive_queue[i];
|
|
multi::revive_queue.pop_back();
|
|
multi::player[id].at = on;
|
|
multi::player[id].spin = neighborId(moveto, on);
|
|
if(multi::player[id].spin < 0) multi::player[id].spin = 0;
|
|
multi::flipped[id] = true;
|
|
multi::whereto[id].d = MD_UNDECIDED;
|
|
sword::reset();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
EX eMonster passive_switch = moSwitch2;
|
|
|
|
EX void checkSwitch() {
|
|
passive_switch = (gold() & 1) ? moSwitch1 : moSwitch2;
|
|
}
|
|
|
|
EX void pushThumper(const movei& mi) {
|
|
auto &cto = mi.t;
|
|
auto &th = mi.s;
|
|
eWall w = th->wall;
|
|
if(th->land == laAlchemist)
|
|
th->wall = isAlch(cwt.at) ? cwt.at->wall : cto->wall;
|
|
else th->wall = waNone;
|
|
int explode = 0;
|
|
if(cto->wall == waArrowTrap && w == waExplosiveBarrel ) explode = max<int>(cto->wparam, 1);
|
|
if(cto->wall == waFireTrap) {
|
|
if(w == waExplosiveBarrel)
|
|
explode = max<int>(cto->wparam, 1);
|
|
if(w == waThumperOn)
|
|
explode = 2;
|
|
}
|
|
destroyTrapsOn(cto);
|
|
if(cto->wall == waOpenPlate || cto->wall == waClosePlate) {
|
|
toggleGates(cto, cto->wall);
|
|
addMessage(XLAT("%The1 destroys %the2!", w, cto->wall));
|
|
}
|
|
if(cellUnstable(cto) && cto->land == laMotion) {
|
|
addMessage(XLAT("%The1 falls!", w));
|
|
doesFallSound(cto);
|
|
}
|
|
else if(cellUnstableOrChasm(cto)) {
|
|
addMessage(XLAT("%The1 fills the hole!", w));
|
|
cto->wall = w == waThumperOn ? waTempFloor : waNone;
|
|
cto->wparam = th->wparam;
|
|
playSound(cto, "click");
|
|
}
|
|
else if(isWatery(cto)) {
|
|
addMessage(XLAT("%The1 fills the hole!", w));
|
|
cto->wall = w == waThumperOn ? waTempBridge : waShallow;
|
|
cto->wparam = th->wparam;
|
|
playSound(cto, "splash"+pick12());
|
|
}
|
|
else if(cto->wall == waShallow) {
|
|
addMessage(XLAT("%The1 fills the hole!", w));
|
|
cto->wall = waNone;
|
|
playSound(cto, "splash"+pick12());
|
|
}
|
|
else if(w == waCrateCrate && cto->wall == waCrateTarget) {
|
|
cto->wall = waCrateOnTarget;
|
|
th->wall = waNone;
|
|
}
|
|
else if(w == waCrateOnTarget && cto->wall == waNone) {
|
|
cto->wall = waCrateCrate;
|
|
th->wall = waCrateTarget;
|
|
}
|
|
else if(w == waCrateOnTarget && cto->wall == waCrateTarget) {
|
|
cto->wall = waCrateOnTarget;
|
|
th->wall = waCrateTarget;
|
|
}
|
|
#if CAP_COMPLEX2
|
|
else if(isDie(w)) {
|
|
th->wall = waNone;
|
|
cto->wall = w;
|
|
dice::roll(mi);
|
|
if(w == waRichDie && dice::data[cto].happy() > 0) {
|
|
cto->wall = waHappyDie;
|
|
if(cto->land == laDice && th->land == laDice) {
|
|
gainItem(itDice);
|
|
addMessage(XLAT("The die is now happy, and you are rewarded!"));
|
|
}
|
|
else {
|
|
addMessage(XLAT("The die is now happy, but won't reward you outside of the Dice Reserve!"));
|
|
}
|
|
}
|
|
if(w == waHappyDie && dice::data[cto].happy() <= 0) {
|
|
cto->monst = moAngryDie;
|
|
cto->wall = waNone;
|
|
cto->stuntime = 5;
|
|
addMessage(XLAT("You have made a Happy Die angry!"));
|
|
animateMovement(mi, LAYER_SMALL);
|
|
}
|
|
else
|
|
animateMovement(mi, LAYER_BOAT);
|
|
}
|
|
#endif
|
|
else
|
|
cto->wall = w;
|
|
if(explode) cto->wall = waFireTrap, cto->wparam = explode;
|
|
if(cto->wall == waThumperOn)
|
|
cto->wparam = th->wparam;
|
|
}
|
|
|
|
EX bool canPushThumperOn(movei mi, cell *player) {
|
|
cell *thumper = mi.s;
|
|
cell *tgt = mi.t;
|
|
#if CAP_COMPLEX2
|
|
if(dice::on(thumper) && !dice::can_roll(mi))
|
|
return false;
|
|
#endif
|
|
if(tgt->wall == waBoat || tgt->wall == waStrandedBoat) return false;
|
|
if(isReptile(tgt->wall)) return false;
|
|
if(isWatery(tgt) && !tgt->monst)
|
|
return true;
|
|
if(tgt->wall == waChasm && !tgt->monst)
|
|
return true;
|
|
return
|
|
passable(tgt, thumper, P_MIRROR) &&
|
|
passable(tgt, player, P_MIRROR) &&
|
|
(!tgt->item || dice::on(thumper));
|
|
}
|
|
|
|
EX void activateActiv(cell *c, bool msg) {
|
|
if(msg) addMessage(XLAT("You activate %the1.", c->wall));
|
|
if(c->wall == waThumperOff) {
|
|
playSound(c, "click");
|
|
c->wall = waThumperOn;
|
|
}
|
|
if(c->wall == waBonfireOff) {
|
|
playSound(c, "fire");
|
|
c->wall = waFire;
|
|
}
|
|
c->wparam = 100;
|
|
}
|
|
|
|
/* bool isPsiTarget(cell *dst) {
|
|
return
|
|
dst->cpdist > 1 &&
|
|
dst->monst &&
|
|
!(isWorm(dst) || dst->monst == moShadow);
|
|
} */
|
|
|
|
EX void fixWormBug(cell *c) {
|
|
if(history::includeHistory) return;
|
|
printf("worm bug!\n");
|
|
if(c->monst == moWormtail) c->monst = moWormwait;
|
|
if(c->monst == moTentacletail || c->monst == moTentacleGhost) c->monst = moTentacle;
|
|
if(c->monst == moHexSnakeTail) c->monst = moHexSnake;
|
|
}
|
|
|
|
EX bool isWormhead(eMonster m) {
|
|
return among(m,
|
|
moTentacle, moWorm, moHexSnake, moWormwait, moTentacleEscaping,
|
|
moTentaclewait, moDragonHead);
|
|
}
|
|
|
|
EX cell *worm_tohead(cell *c) {
|
|
for(int i=0; i<c->type; i++)
|
|
if(c->move(i) && isWorm(c->move(i)->monst) && c->move(i)->mondir == c->c.spin(i))
|
|
return c->move(i);
|
|
return nullptr;
|
|
}
|
|
|
|
EX cell *wormhead(cell *c) {
|
|
// cell *cor = c;
|
|
int cnt = 0;
|
|
while(cnt < iteration_limit) {
|
|
if(isWormhead(c->monst))
|
|
return c;
|
|
cell *c1 = worm_tohead(c);
|
|
if(!c1) break;
|
|
c = c1;
|
|
cnt++;
|
|
}
|
|
fixWormBug(c);
|
|
return c;
|
|
}
|
|
|
|
/** \brief currently works for worms only */
|
|
EX bool sameMonster(cell *c1, cell *c2) {
|
|
if(!c1 || !c2) return false;
|
|
if(c1 == c2) return true;
|
|
if(isWorm(c1->monst) && isWorm(c2->monst))
|
|
return wormhead(c1) == wormhead(c2);
|
|
if(isKraken(c1->monst) && isKraken(c2->monst))
|
|
return kraken::head(c1) == kraken::head(c2);
|
|
return false;
|
|
}
|
|
|
|
EX eMonster haveMount() {
|
|
for(cell *pc: player_positions()) {
|
|
eMonster m = pc->monst;
|
|
if(isWorm(m)) return m;
|
|
}
|
|
return moNone;
|
|
}
|
|
|
|
EX eMonster otherpole(eMonster m) {
|
|
return eMonster(m ^ moNorthPole ^ moSouthPole);
|
|
}
|
|
|
|
|
|
}
|