mirror of
https://github.com/zenorogue/hyperrogue.git
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1270 lines
40 KiB
C++
1270 lines
40 KiB
C++
// Hyperbolic Rogue - PC movement
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file checkmove.cpp
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* \brief PC movements
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*/
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#include "hyper.h"
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namespace hr {
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EX bool keepLightning = false;
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EX bool seenSevenMines = false;
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/** have we been warned about the Haunted Woods? */
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EX bool hauntedWarning;
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/** is the Survivalist achievement still valid? have we received it? */
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EX bool survivalist, got_survivalist;
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/** last move was invisible */
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EX bool invismove = false;
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/** last move was invisible due to Orb of Fish (thus Fish still see you)*/
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EX bool invisfish = false;
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/** if false, make the PC look in direction cwt.spin (after attack); otherwise, make them look the other direction (after move) */
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EX bool flipplayer = true;
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/** Cellwalker describing the single player. Also used temporarily in shmup and multiplayer modes. */
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EX cellwalker cwt;
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EX cell*& singlepos() { return cwt.at; }
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EX inline bool singleused() { return !(shmup::on || multi::players > 1); }
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/** should we center the screen on the PC? */
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EX bool playermoved = true;
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/** did the player cheat? how many times? */
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EX int cheater = 0;
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/** lands visited -- unblock some modes */
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EX bool landvisited[landtypes];
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EX int noiseuntil; // noise until the given turn
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EX void createNoise(int t) {
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noiseuntil = max(noiseuntil, turncount+t);
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invismove = false;
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if(shmup::on) shmup::visibleFor(100 * t);
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}
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#if HDR
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enum eLastmovetype { lmSkip, lmMove, lmAttack, lmPush, lmTree, lmInstant };
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extern eLastmovetype lastmovetype, nextmovetype;
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enum eForcemovetype { fmSkip, fmMove, fmAttack, fmInstant, fmActivate };
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extern eForcemovetype forcedmovetype;
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#endif
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EX namespace orbbull {
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cell *prev[MAXPLAYER];
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eLastmovetype prevtype[MAXPLAYER];
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int count;
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bool is(cell *c1, cell *c2, cell *c3) {
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int lp = neighborId(c2, c1);
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int ln = neighborId(c2, c3);
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return lp >= 0 && ln >= 0 && anglestraight(c2, lp, ln);
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}
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EX void gainBullPowers() {
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items[itOrbShield]++; orbused[itOrbShield] = true;
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items[itOrbThorns]++; orbused[itOrbThorns] = true;
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items[itOrbHorns]++; orbused[itOrbHorns] = true;
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}
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EX void check() {
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int cp = multi::cpid;
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if(cp < 0 || cp >= MAXPLAYER) cp = 0;
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if(!items[itOrbBull]) {
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prev[cp] = NULL;
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return;
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}
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bool seq = false;
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if(prev[cp] && prevtype[cp] == lmMove && lastmovetype == lmMove)
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seq = is(prev[cp], lastmove, cwt.at);
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if(prev[cp] && prevtype[cp] == lmMove && lastmovetype == lmAttack)
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seq = is(prev[cp], cwt.at, lastmove);
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if(prev[cp] && prevtype[cp] == lmAttack && lastmovetype == lmAttack && count)
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seq = lastmove == prev[cp];
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if(prev[cp] && prevtype[cp] == lmAttack && lastmovetype == lmMove && count)
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seq = cwt.at == prev[cp];
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prev[cp] = lastmove; prevtype[cp] = lastmovetype;
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if(seq) {
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if(lastmovetype == lmMove) count++;
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gainBullPowers();
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}
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else count = 0;
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}
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EX }
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EX bool checkNeedMove(bool checkonly, bool attacking) {
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if(items[itOrbDomination] > ORBBASE && cwt.at->monst)
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return false;
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int flags = 0;
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if(cwt.at->monst) {
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if(checkonly) return true;
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if(isMountable(cwt.at->monst))
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addMessage(XLAT("You need to dismount %the1!", cwt.at->monst));
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else
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addMessage(XLAT("You need to move to give space to %the1!", cwt.at->monst));
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}
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else if(cwt.at->wall == waRoundTable) {
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if(markOrb2(itOrbAether)) return false;
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if(checkonly) return true;
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addMessage(XLAT("It would be impolite to land on the table!"));
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}
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else if(cwt.at->wall == waLake) {
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if(markOrb2(itOrbAether)) return false;
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if(markOrb2(itOrbFish)) return false;
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if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
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if(checkonly) return true;
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flags |= AF_FALL;
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addMessage(XLAT("Ice below you is melting! RUN!"));
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}
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else if(!attacking && cellEdgeUnstable(cwt.at)) {
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if(markOrb2(itOrbAether)) return false;
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if(checkonly) return true;
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if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
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addMessage(XLAT("Nothing to stand on here!"));
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}
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else if(cwt.at->wall == waSea || cwt.at->wall == waCamelotMoat) {
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if(markOrb(itOrbFish)) return false;
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if(markOrb2(itOrbAether)) return false;
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if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
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if(checkonly) return true;
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addMessage(XLAT("You have to run away from the water!"));
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}
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else if(cwt.at->wall == waClosedGate) {
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if(markOrb2(itOrbAether)) return false;
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if(checkonly) return true;
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addMessage(XLAT("The gate is closing right on you! RUN!"));
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}
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else if(isFire(cwt.at) && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) {
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if(markOrb2(itOrbAether)) return false;
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if(checkonly) return true;
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addMessage(XLAT("This spot will be burning soon! RUN!"));
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}
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else if(cwt.at->wall == waMagma && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) {
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if(markOrb2(itOrbAether)) return false;
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if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false;
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if(checkonly) return true;
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addMessage(XLAT("Run away from the magma!"));
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}
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else if(cwt.at->wall == waChasm) {
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if(markOrb2(itOrbAether)) return false;
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if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false;
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if(checkonly) return true;
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flags |= AF_FALL;
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addMessage(XLAT("The floor has collapsed! RUN!"));
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}
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else if(items[itOrbAether] > ORBBASE && !passable(cwt.at, NULL, P_ISPLAYER | P_NOAETHER)) {
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if(markOrb2(itOrbAether)) return false;
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return true;
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}
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else if(!passable(cwt.at, NULL, P_ISPLAYER)) {
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if(isFire(cwt.at)) return false; // already checked: have Shield
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if(markOrb2(itOrbAether)) return false;
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if(checkonly) return true;
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addMessage(XLAT("Your Aether power has expired! RUN!"));
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}
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else return false;
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if(hardcore)
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killHardcorePlayer(multi::cpid, flags);
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return true;
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}
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EX cell *lastmove;
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eLastmovetype lastmovetype, nextmovetype;
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eForcemovetype forcedmovetype;
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#if HDR
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struct pcmove {
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bool switchplaces;
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bool checkonly;
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bool errormsgs;
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int origd;
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bool fmsMove, fmsAttack, fmsActivate;
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int d;
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int subdir;
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bool boatmove;
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bool good_tortoise;
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flagtype attackflags;
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bool movepcto();
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bool actual_move();
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bool stay();
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bool after_instant(bool kl);
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bool perform_actual_move();
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bool after_move();
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bool perform_move_or_jump();
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bool swing();
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bool boat_move();
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bool after_escape();
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bool move_if_okay();
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bool attack();
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void tell_why_cannot_attack();
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void tell_why_impassable();
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void handle_friendly_ivy();
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movei mi, mip;
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pcmove() : mi(nullptr, nullptr, 0), mip(nullptr, nullptr, 0) {}
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};
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#endif
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EX cell *global_pushto;
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EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
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pcmove pcm;
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pcm.checkonly = checkonly;
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pcm.d = d; pcm.subdir = subdir;
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auto b = pcm.movepcto();
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global_pushto = pcm.mip.t;
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return b;
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}
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bool pcmove::movepcto() {
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if(dual::state == 1) return dual::movepc(d, subdir, checkonly);
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if(d >= 0 && !checkonly && subdir != 1 && subdir != -1) printf("subdir = %d\n", subdir);
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mip.t = NULL;
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switchplaces = false;
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if(d == MD_USE_ORB)
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return targetRangedOrb(multi::whereto[multi::cpid].tgt, roMultiGo);
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errormsgs = multi::players == 1 || multi::cpid == multi::players-1;
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if(hardcore && !canmove) return false;
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if(!checkonly && d >= 0) {
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flipplayer = false;
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if(multi::players > 1) multi::flipped[multi::cpid] = false;
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}
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DEBBI(checkonly ? 0 : DF_TURN, ("movepc"));
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if(!checkonly) invismove = false;
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boatmove = false;
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if(multi::players > 1)
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lastmountpos[multi::cpid] = cwt.at;
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else
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lastmountpos[0] = cwt.at;
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if(againstRose(cwt.at, NULL) && d<0 && !scentResistant()) {
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if(!checkonly) addMessage("You just cannot stand in place, those roses smell too nicely.");
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return false;
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}
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gravity_state = gsNormal;
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fmsMove = forcedmovetype == fmSkip || forcedmovetype == fmMove;
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fmsAttack = forcedmovetype == fmSkip || forcedmovetype == fmAttack;
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fmsActivate = forcedmovetype == fmSkip || forcedmovetype == fmActivate;
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return (d >= 0) ? actual_move() : stay();
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}
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bool pcmove::after_move() {
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if(checkonly) return true;
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invisfish = false;
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if(items[itOrbFish]) {
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invisfish = true;
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for(int i=0; i<numplayers(); i++)
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if(multi::playerActive(i) && !isWatery(playerpos(i)))
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invisfish = false;
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if(d < 0) invisfish = false; // no invisibility if staying still
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if(invisfish) invismove = true, markOrb(itOrbFish);
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}
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last_gravity_state = gravity_state;
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if(multi::players == 1) monstersTurn();
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save_memory();
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check_total_victory();
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if(items[itWhirlpool] && cwt.at->land != laWhirlpool && !whirlpool::escaped) {
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whirlpool::escaped = true;
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achievement_gain("WHIRL1");
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}
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if(items[itLotus] >= 25 && !isHaunted(cwt.at->land) && survivalist && !got_survivalist) {
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got_survivalist = true;
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achievement_gain("SURVIVAL");
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}
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if(seenSevenMines && cwt.at->land != laMinefield) {
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seenSevenMines = false;
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achievement_gain("SEVENMINE");
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}
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DEBB(DF_TURN, ("done"));
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return true;
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}
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bool pcmove::swing() {
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sideAttack(cwt.at, d, moPlayer, 0);
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animateAttack(mi, LAYER_SMALL);
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if(survivalist && isHaunted(mi.t->land))
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survivalist = false;
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mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
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lastmovetype = lmTree; lastmove = mi.t;
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swordAttackStatic();
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return after_move();
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}
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bool pcmove::after_instant(bool kl) {
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keepLightning = kl;
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bfs();
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keepLightning = false;
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if(multi::players > 1) { multi::whereto[multi::cpid].d = MD_UNDECIDED; return false; }
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checkmove();
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return true;
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}
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bool pcmove::actual_move() {
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origd = d;
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if(d >= 0) {
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cwt += d;
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mirror::act(d, mirror::SPINSINGLE);
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d = cwt.spin;
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}
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if(d != -1 && !checkonly) playermoved = true;
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mi = movei(cwt.at, d);
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cell *& c2 = mi.t;
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good_tortoise = c2->monst == moTortoise && tortoise::seek() && !tortoise::diff(tortoise::getb(c2)) && !c2->item;
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if(items[itOrbGravity]) {
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if(c2->monst && !should_switchplace(cwt.at, c2))
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gravity_state = get_static_gravity(cwt.at);
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else
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gravity_state = get_move_gravity(cwt.at, c2);
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if(gravity_state) markOrb(itOrbGravity);
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}
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if(againstRose(cwt.at, c2) && !scentResistant()) {
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if(!checkonly) addMessage("Those roses smell too nicely. You have to come towards them.");
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return false;
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}
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bool try_instant = (forcedmovetype == fmInstant) || (forcedmovetype == fmSkip && !passable(c2, cwt.at, P_ISPLAYER | P_MIRROR | P_USEBOAT | P_FRIENDSWAP));
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if(items[itOrbDomination] > ORBBASE && isMountable(c2->monst) && !monstersnear2() && fmsMove) {
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if(checkonly) { nextmovetype = lmMove; return true; }
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if(!isMountable(cwt.at->monst)) dragon::target = NULL;
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movecost(cwt.at, c2, 3);
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flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true;
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invismove = (turncount >= noiseuntil) && items[itOrbInvis] > 0;
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killFriendlyIvy();
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return perform_move_or_jump();
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}
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if(items[itOrbFlash] && try_instant) {
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if(checkonly) { nextmovetype = lmInstant; return true; }
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if(orbProtection(itOrbFlash)) return true;
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activateFlash();
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return after_instant(false);
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}
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if(items[itOrbLightning] && try_instant) {
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if(checkonly) { nextmovetype = lmInstant; return true; }
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if(orbProtection(itOrbLightning)) return true;
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activateLightning();
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return after_instant(true);
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}
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if(isActivable(c2) && fmsActivate) {
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if(checkonly) { nextmovetype = lmInstant; return true; }
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activateActiv(c2, true);
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return after_instant(false);
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}
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if(isPushable(c2->wall) && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
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mip = determinePush(cwt, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, cwt.at); });
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if(mip.d == NO_SPACE) {
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if(!checkonly) addMessage(XLAT("No room to push %the1.", c2->wall));
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return false;
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}
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if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
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if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
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return false;
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}
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if(checkonly) { nextmovetype = lmMove; return true; }
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addMessage(XLAT("You push %the1.", c2->wall));
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lastmovetype = lmPush; lastmove = cwt.at;
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pushThumper(mip);
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return perform_actual_move();
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}
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if(c2->item == itHolyGrail && roundTableRadius(c2) < newRoundTableRadius()) {
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if(!checkonly)
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addMessage(XLAT("That was not a challenge. Find a larger castle!"));
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return false;
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}
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if(c2->item == itOrbYendor && !checkonly && !peace::on && !itemHiddenFromSight(c2) && yendor::check(c2)) {
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return false;
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}
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if(isWatery(c2) && !nonAdjacentPlayer(cwt.at,c2) && !c2->monst && cwt.at->wall == waBoat && fmsMove)
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return boat_move();
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if(!c2->monst && cwt.at->wall == waBoat && cwt.at->item != itOrbYendor && boatGoesThrough(c2) && markOrb(itOrbWater) && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
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if(havePushConflict(cwt.at, checkonly)) return false;
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if(monstersnear(c2,NULL,moPlayer,NULL,cwt.at)) {
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if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
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return false;
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}
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if(checkonly) { nextmovetype = lmMove; return true; }
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if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
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placeWater(c2, cwt.at);
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moveBoat(mi);
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c2->mondir = revhint(cwt.at, d);
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if(c2->item) boatmove = !boatmove;
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return perform_actual_move();
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}
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return after_escape();
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}
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bool pcmove::boat_move() {
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cell *& c2 = mi.t;
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if(havePushConflict(cwt.at, checkonly)) return false;
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if(againstWind(c2, cwt.at)) {
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if(!checkonly)
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addMessage(XLAT(airdist(c2) < 3 ? "The Air Elemental blows you away!" : "You cannot go against the wind!"));
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return false;
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}
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if(againstCurrent(c2, cwt.at) && !markOrb(itOrbWater)) {
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if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state)
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return after_escape();
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if(!checkonly)
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addMessage(XLAT("You cannot go against the current!"));
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return false;
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}
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|
|
if(cwt.at->item == itOrbYendor) {
|
|
if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state)
|
|
return after_escape();
|
|
if(!checkonly)
|
|
addMessage(XLAT("The Orb of Yendor is locked in with powerful magic."));
|
|
return false;
|
|
}
|
|
|
|
if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
|
|
if(!checkonly && errormsgs)
|
|
wouldkill("%The1 would kill you there!");
|
|
return false;
|
|
}
|
|
|
|
if(checkonly) { nextmovetype = lmMove; return true; }
|
|
moveBoat(mi);
|
|
boatmove = true;
|
|
return perform_actual_move();
|
|
}
|
|
|
|
void pcmove::tell_why_cannot_attack() {
|
|
cell *& c2 = mi.t;
|
|
if(c2->monst == moWorm || c2->monst == moWormtail || c2->monst == moWormwait)
|
|
addMessage(XLAT("You cannot attack Sandworms directly!"));
|
|
else if(c2->monst == moHexSnake || c2->monst == moHexSnakeTail)
|
|
addMessage(XLAT("You cannot attack Rock Snakes directly!"));
|
|
else if(nonAdjacent(c2, cwt.at))
|
|
addMessage(XLAT("You cannot attack diagonally!"));
|
|
else if(thruVine(c2, cwt.at))
|
|
addMessage(XLAT("You cannot attack through the Vine!"));
|
|
else if(c2->monst == moTentacle || c2->monst == moTentacletail || c2->monst == moTentaclewait || c2->monst == moTentacleEscaping)
|
|
addMessage(XLAT("You cannot attack Tentacles directly!"));
|
|
else if(c2->monst == moHedge && !markOrb(itOrbThorns)) {
|
|
addMessage(XLAT("You cannot attack %the1 directly!", c2->monst));
|
|
addMessage(XLAT("Stab them by walking around them."));
|
|
}
|
|
else if(c2->monst == moRoseBeauty || isBull(c2->monst) || c2->monst == moButterfly)
|
|
addMessage(XLAT("You cannot attack %the1!", c2->monst));
|
|
else if(c2->monst == moFlailer && !c2->stuntime) {
|
|
addMessage(XLAT("You cannot attack %the1 directly!", c2->monst));
|
|
addMessage(XLAT("Make him hit himself by walking away from him."));
|
|
}
|
|
else if(c2->monst == moVizier && c2->hitpoints > 1 && !(attackflags & AF_FAST)) {
|
|
addMessage(XLAT("You cannot attack %the1 directly!", c2->monst));
|
|
addMessage(XLAT("Hit him by walking away from him."));
|
|
}
|
|
else if(c2->monst == moShadow)
|
|
addMessage(XLAT("You cannot defeat the Shadow!"));
|
|
else if(c2->monst == moGreater || c2->monst == moGreaterM)
|
|
addMessage(XLAT("You cannot defeat the Greater Demon yet!"));
|
|
else if(c2->monst == moDraugr)
|
|
addMessage(XLAT("Your mundane weapon cannot hurt %the1!", c2->monst));
|
|
else if(isRaider(c2->monst))
|
|
addMessage(XLAT("You cannot attack Raiders directly!"));
|
|
else if(isSwitch(c2->monst))
|
|
addMessage(XLAT("You cannot attack Jellies in their wall form!"));
|
|
else
|
|
addMessage(XLAT("For some reason... cannot attack!"));
|
|
}
|
|
|
|
bool pcmove::after_escape() {
|
|
cell*& c2 = mi.t;
|
|
|
|
if(c2->wall == waBigStatue && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
|
if(!canPushStatueOn(cwt.at)) {
|
|
if(!checkonly) {
|
|
if(isFire(cwt.at))
|
|
addMessage(XLAT("You have to escape first!"));
|
|
else
|
|
addMessage(XLAT("There is not enough space!"));
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if(havePushConflict(cwt.at, checkonly)) return false;
|
|
|
|
eWall save_c2 = c2->wall;
|
|
eWall save_cw = cwt.at->wall;
|
|
c2->wall = cwt.at->wall;
|
|
if(doesnotFall(cwt.at))
|
|
cwt.at->wall = waBigStatue;
|
|
|
|
if(monstersnear(c2,NULL,moPlayer,NULL,cwt.at)) {
|
|
if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
|
|
c2->wall = save_c2; cwt.at->wall = save_cw;
|
|
return false;
|
|
}
|
|
|
|
if(checkonly) { c2->wall = save_c2; cwt.at->wall = save_cw; nextmovetype = lmMove; return true; }
|
|
addMessage(XLAT("You push %the1 behind you!", waBigStatue));
|
|
animateMovement(mi.rev(), LAYER_BOAT);
|
|
return perform_actual_move();
|
|
}
|
|
|
|
bool attackable;
|
|
attackable =
|
|
c2->wall == waBigTree ||
|
|
c2->wall == waSmallTree ||
|
|
c2->wall == waMirrorWall;
|
|
if(attackable && markOrb(itOrbAether) && c2->wall != waMirrorWall)
|
|
attackable = false;
|
|
bool nm; nm = attackable;
|
|
if(forcedmovetype == fmAttack) attackable = true;
|
|
attackable = attackable && (!c2->monst || isFriendly(c2));
|
|
attackable = attackable && !nonAdjacentPlayer(cwt.at,c2);
|
|
|
|
if(attackable && fmsAttack) {
|
|
if(checkNeedMove(checkonly, true)) return false;
|
|
if(monstersnear(cwt.at,c2,moPlayer,NULL,cwt.at)) {
|
|
if(!checkonly && errormsgs) wouldkill("%The1 would get you!");
|
|
return false;
|
|
}
|
|
if(checkonly) { nextmovetype = nm ? lmAttack : lmSkip; return true; }
|
|
if(c2->wall == waSmallTree) {
|
|
drawParticles(c2, winf[c2->wall].color, 4);
|
|
addMessage(XLAT("You chop down the tree."));
|
|
playSound(c2, "hit-axe" + pick123());
|
|
c2->wall = waNone;
|
|
return swing();
|
|
}
|
|
else if(c2->wall == waBigTree) {
|
|
drawParticles(c2, winf[c2->wall].color, 8);
|
|
addMessage(XLAT("You start chopping down the tree."));
|
|
playSound(c2, "hit-axe" + pick123());
|
|
c2->wall = waSmallTree;
|
|
return swing();
|
|
}
|
|
if(!peace::on) {
|
|
if(c2->wall == waMirrorWall)
|
|
addMessage(XLAT("You swing your sword at the mirror."));
|
|
else if(c2->wall)
|
|
addMessage(XLAT("You swing your sword at %the1.", c2->wall));
|
|
else
|
|
addMessage(XLAT("You swing your sword."));
|
|
return swing();
|
|
}
|
|
return false;
|
|
}
|
|
else if(c2->monst == moKnight) {
|
|
if(!checkonly) camelot::knightFlavorMessage(c2);
|
|
return false;
|
|
}
|
|
else if(c2->monst && (!isFriendly(c2) || c2->monst == moTameBomberbird || isMountable(c2->monst))
|
|
&& !(peace::on && !isMultitile(c2->monst) && !good_tortoise))
|
|
return attack();
|
|
else if(!passable(c2, cwt.at, P_USEBOAT | P_ISPLAYER | P_MIRROR | P_MONSTER)) {
|
|
if(!checkonly) tell_why_impassable();
|
|
return false;
|
|
}
|
|
else if(fmsMove)
|
|
return move_if_okay();
|
|
|
|
else return false;
|
|
}
|
|
|
|
bool pcmove::move_if_okay() {
|
|
cell*& c2 = mi.t;
|
|
if(mine::marked_mine(c2) && !mine::safe() && !checkonly && warningprotection(XLAT("Are you sure you want to step there?")))
|
|
return false;
|
|
|
|
if(snakelevel(c2) <= snakelevel(cwt.at)-2) {
|
|
bool can_leave = false;
|
|
forCellEx(c3, c2) if(passable(c3, c2, P_ISPLAYER | P_MONSTER)) can_leave = true;
|
|
if(!can_leave && !checkonly && warningprotection(XLAT("Are you sure you want to step there?")))
|
|
return false;
|
|
}
|
|
|
|
if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
|
|
if(checkonly) return false;
|
|
|
|
if(items[itOrbFlash]) {
|
|
if(checkonly) { nextmovetype = lmInstant; return true; }
|
|
if(orbProtection(itOrbFlash)) return true;
|
|
activateFlash();
|
|
checkmove();
|
|
return true;
|
|
}
|
|
|
|
if(items[itOrbLightning]) {
|
|
if(checkonly) { nextmovetype = lmInstant; return true; }
|
|
if(orbProtection(itOrbLightning)) return true;
|
|
activateLightning();
|
|
checkmove();
|
|
return true;
|
|
}
|
|
|
|
if(who_kills_me == moOutlaw && items[itRevolver]) {
|
|
for(int i=0; i<c2->type; i++) {
|
|
cell *c3 = c2->move(i);
|
|
if(c3) for(int i=0; i<c3->type; i++) {
|
|
cell *c4 = c3->move(i);
|
|
if(c4 && c4->monst == moOutlaw) {
|
|
eItem i = targetRangedOrb(c4, roCheck);
|
|
if(i == itRevolver) {
|
|
targetRangedOrb(c4, roKeyboard);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!checkonly && errormsgs)
|
|
wouldkill("%The1 would kill you there!");
|
|
return false;
|
|
}
|
|
|
|
if(switchplace_prevent(cwt.at, c2, checkonly)) return false;
|
|
if(!checkonly && warningprotection_hit(do_we_stab_a_friend(cwt.at, c2, moPlayer)))
|
|
return false;
|
|
|
|
if(checkonly) { nextmovetype = lmMove; return true; }
|
|
|
|
return perform_actual_move();
|
|
}
|
|
|
|
void pcmove::tell_why_impassable() {
|
|
cell*& c2 = mi.t;
|
|
if(nonAdjacent(cwt.at,c2))
|
|
addMessage(XLAT(
|
|
geosupport_football() < 2 ?
|
|
"You cannot move between the cells without dots here!" :
|
|
"You cannot move between the triangular cells here!"
|
|
));
|
|
else if(againstWind(c2, cwt.at))
|
|
addMessage(XLAT(airdist(c2) < 3 ? "The Air Elemental blows you away!" : "You cannot go against the wind!"));
|
|
else if(isAlch(c2))
|
|
addMessage(XLAT("Wrong color!"));
|
|
else if(c2->wall == waRoundTable)
|
|
addMessage(XLAT("It would be impolite to land on the table!"));
|
|
else if(snakelevel(cwt.at) >= 3 && snakelevel(c2) == 0)
|
|
addMessage(XLAT("You would get hurt!", c2->wall));
|
|
else if(cellEdgeUnstable(cwt.at) && cellEdgeUnstable(c2)) {
|
|
addMessage(XLAT("Gravity does not allow this!"));
|
|
}
|
|
else if(c2->wall == waChasm && c2->land == laDual)
|
|
addMessage(XLAT("You cannot move there!"));
|
|
else if(!c2->wall)
|
|
addMessage(XLAT("You cannot move there!"));
|
|
else {
|
|
addMessage(XLAT("You cannot move through %the1!", c2->wall));
|
|
}
|
|
}
|
|
|
|
bool pcmove::attack() {
|
|
auto& c2 = mi.t;
|
|
if(!fmsAttack) return false;
|
|
|
|
attackflags = AF_NORMAL;
|
|
if(items[itOrbSpeed]&1) attackflags |= AF_FAST;
|
|
if(items[itOrbSlaying]) attackflags |= AF_CRUSH;
|
|
|
|
bool ca =canAttack(cwt.at, moPlayer, c2, c2->monst, attackflags);
|
|
|
|
if(!ca) {
|
|
if(forcedmovetype == fmAttack) {
|
|
if(monstersnear(cwt.at,c2,moPlayer,NULL,cwt.at)) {
|
|
if(!checkonly && errormsgs) wouldkill("%The1 would get you!");
|
|
return false;
|
|
}
|
|
if(checkonly) { nextmovetype = lmSkip; return true; }
|
|
addMessage(XLAT("You swing your sword at %the1.", c2->monst));
|
|
return swing();
|
|
}
|
|
if(!checkonly) tell_why_cannot_attack();
|
|
return false;
|
|
}
|
|
|
|
// mip.t=c2 means that the monster is not destroyed and thus
|
|
// still counts for lightning in monstersnear
|
|
|
|
mip = movei(c2, nullptr, NO_SPACE);
|
|
|
|
if(isStunnable(c2->monst) && c2->hitpoints > 1) {
|
|
if(monsterPushable(c2))
|
|
mip = determinePush(cwt, subdir, [c2] (cell *c) { return passable(c, c2, P_BLOW); });
|
|
else
|
|
mip.t = c2;
|
|
}
|
|
if(c2->monst == moTroll || c2->monst == moFjordTroll ||
|
|
c2->monst == moForestTroll || c2->monst == moStormTroll || c2->monst == moVineSpirit)
|
|
mip.t = c2;
|
|
|
|
if(havePushConflict(mip.t, checkonly)) return false;
|
|
|
|
if(!(isWatery(cwt.at) && c2->monst == moWaterElemental) && checkNeedMove(checkonly, true))
|
|
return false;
|
|
|
|
if(monstersnear(cwt.at, c2, moPlayer, mip.t, cwt.at)) {
|
|
if(errormsgs && !checkonly)
|
|
wouldkill("You would be killed by %the1!");
|
|
return false;
|
|
}
|
|
|
|
if(c2->monst == moTameBomberbird && warningprotection_hit(moTameBomberbird)) return false;
|
|
|
|
if(checkonly) { nextmovetype = lmAttack; return true; }
|
|
|
|
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
|
|
|
|
int tk = tkills();
|
|
|
|
if(good_tortoise) {
|
|
items[itBabyTortoise] += 4;
|
|
updateHi(itBabyTortoise, items[itBabyTortoise]);
|
|
c2->item = itBabyTortoise;
|
|
tortoise::babymap[c2] = tortoise::seekbits;
|
|
playSound(c2, playergender() ? "heal-princess" : "heal-prince");
|
|
addMessage(XLAT(playergender() == GEN_F ? "You are now a tortoise heroine!" : "You are now a tortoise hero!"));
|
|
c2->stuntime = 2;
|
|
achievement_collection(itBabyTortoise);
|
|
}
|
|
else {
|
|
eMonster m = c2->monst;
|
|
if(m) {
|
|
if((attackflags & AF_CRUSH) && !canAttack(cwt.at, moPlayer, c2, c2->monst, attackflags ^ AF_CRUSH ^ AF_MUSTKILL))
|
|
markOrb(itOrbSlaying);
|
|
if(c2->monst == moTerraWarrior && hrand(100) > 2 * items[itTerra]) {
|
|
if(hrand(2 + jiangshi_on_screen) < 2)
|
|
wandering_jiangshi++;
|
|
}
|
|
attackMonster(c2, attackflags | AF_MSG, moPlayer);
|
|
// salamanders are stunned for longer time when pushed into a wall
|
|
if(c2->monst == moSalamander && (mip.t == c2 || !mip.t)) c2->stuntime = 10;
|
|
if(!c2->monst) produceGhost(c2, m, moPlayer);
|
|
if(mip.proper()) pushMonster(mip);
|
|
animateAttack(mi, LAYER_SMALL);
|
|
}
|
|
}
|
|
|
|
sideAttack(cwt.at, d, moPlayer, tkills() - tk);
|
|
lastmovetype = lmAttack; lastmove = c2;
|
|
swordAttackStatic();
|
|
return after_move();
|
|
}
|
|
|
|
bool pcmove::perform_actual_move() {
|
|
cell*& c2 = mi.t;
|
|
flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true;
|
|
if(c2->item && isAlch(c2)) {
|
|
if(cwt.at->wall == waBoat)
|
|
c2->wall = waNone;
|
|
else
|
|
c2->wall = cwt.at->wall;
|
|
}
|
|
if(c2->wall == waRoundTable) {
|
|
addMessage(XLAT("You jump over the table!"));
|
|
}
|
|
|
|
if(cwt.at->wall == waRoundTable)
|
|
camelot::roundTableMessage(c2);
|
|
|
|
invismove = (turncount >= noiseuntil) && items[itOrbInvis] > 0;
|
|
|
|
if(items[itOrbFire]) {
|
|
invismove = false;
|
|
if(makeflame(cwt.at, 10, false)) markOrb(itOrbFire);
|
|
}
|
|
|
|
handle_friendly_ivy();
|
|
|
|
if(items[itOrbDigging]) {
|
|
invismove = false;
|
|
if(earthMove(mi)) markOrb(itOrbDigging);
|
|
}
|
|
|
|
movecost(cwt.at, c2, 1);
|
|
|
|
if(!boatmove && collectItem(c2)) return true;
|
|
if(doPickupItemsWithMagnetism(c2)) return true;
|
|
|
|
if(isIcyLand(cwt.at) && cwt.at->wall == waNone && markOrb(itOrbWinter)) {
|
|
invismove = false;
|
|
cwt.at->wall = waIcewall;
|
|
}
|
|
|
|
if(items[itOrbWinter])
|
|
forCellEx(c3, c2) if(c3->wall == waIcewall && c3->item)
|
|
markOrb(itOrbWinter), collectItem(c3);
|
|
|
|
movecost(cwt.at, c2, 2);
|
|
|
|
handle_switchplaces(cwt.at, c2, switchplaces);
|
|
|
|
return perform_move_or_jump();
|
|
}
|
|
|
|
void pcmove::handle_friendly_ivy() {
|
|
cell*& c2 = mi.t;
|
|
bool haveIvy = false;
|
|
forCellEx(c3, cwt.at) if(c3->monst == moFriendlyIvy) haveIvy = true;
|
|
|
|
bool killIvy = haveIvy;
|
|
|
|
if(items[itOrbNature]) {
|
|
if(c2->monst != moFriendlyIvy && strictlyAgainstGravity(c2, cwt.at, false, MF_IVY)) {
|
|
invismove = false;
|
|
}
|
|
else if(cwt.at->monst) invismove = false;
|
|
else if(haveIvy || !cellEdgeUnstable(cwt.at, MF_IVY)) {
|
|
cwt.at->monst = moFriendlyIvy;
|
|
cwt.at->mondir = neighborId(cwt.at, c2);
|
|
invismove = false;
|
|
markOrb(itOrbNature);
|
|
killIvy = false;
|
|
}
|
|
}
|
|
|
|
if(killIvy) killFriendlyIvy();
|
|
}
|
|
|
|
bool pcmove::perform_move_or_jump() {
|
|
lastmovetype = lmMove; lastmove = cwt.at;
|
|
|
|
stabbingAttack(cwt.at, mi.t, moPlayer);
|
|
cell *c1 = cwt.at;
|
|
cwt += wstep;
|
|
if(switchplaces) {
|
|
indAnimateMovement(mi, LAYER_SMALL);
|
|
indAnimateMovement(mi.rev(), LAYER_SMALL);
|
|
commitAnimations(LAYER_SMALL);
|
|
}
|
|
else
|
|
animateMovement(mi, LAYER_SMALL);
|
|
current_display->which_copy = current_display->which_copy * adj(mi);
|
|
|
|
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK | mirror::GO);
|
|
|
|
playerMoveEffects(c1, mi.t);
|
|
|
|
if(mi.t->monst == moFriendlyIvy) mi.t->monst = moNone;
|
|
|
|
countLocalTreasure();
|
|
landvisited[cwt.at->land] = true;
|
|
afterplayermoved();
|
|
|
|
return after_move();
|
|
}
|
|
|
|
bool pcmove::stay() {
|
|
if(items[itOrbGravity]) {
|
|
gravity_state = get_static_gravity(cwt.at);
|
|
if(gravity_state) markOrb(itOrbGravity);
|
|
}
|
|
lastmovetype = lmSkip; lastmove = NULL;
|
|
if(checkNeedMove(checkonly, false))
|
|
return false;
|
|
if(monstersnear(cwt.at, NULL, moPlayer, NULL, cwt.at)) {
|
|
if(errormsgs && !checkonly)
|
|
wouldkill("%The1 would get you!");
|
|
return false;
|
|
}
|
|
if(checkonly) { nextmovetype = lmSkip; return true; }
|
|
swordAttackStatic();
|
|
if(d == -2)
|
|
dropGreenStone(cwt.at);
|
|
if(cellUnstable(cwt.at) && !markOrb(itOrbAether))
|
|
doesFallSound(cwt.at);
|
|
|
|
if(last_gravity_state && !gravity_state)
|
|
playerMoveEffects(cwt.at, cwt.at);
|
|
|
|
return after_move();
|
|
}
|
|
|
|
#if HDR
|
|
inline bool movepcto(const movedir& md) { return movepcto(md.d, md.subdir); }
|
|
#endif
|
|
|
|
|
|
EX bool warningprotection(const string& s) {
|
|
if(hardcore) return false;
|
|
if(multi::activePlayers() > 1) return false;
|
|
if(items[itWarning]) return false;
|
|
pushScreen([s] () {
|
|
gamescreen(1);
|
|
dialog::addBreak(250);
|
|
dialog::init(XLAT("WARNING"), 0xFF0000, 150, 100);
|
|
dialog::addBreak(500);
|
|
dialog::addInfo(s);
|
|
dialog::addBreak(500);
|
|
dialog::addItem(XLAT("YES"), 'y');
|
|
dialog::lastItem().scale = 200;
|
|
auto yes = [] () { items[itWarning] = 1; popScreen(); };
|
|
dialog::add_action(yes);
|
|
dialog::add_key_action(SDLK_RETURN, yes);
|
|
dialog::addItem(XLAT("NO"), 'n');
|
|
dialog::lastItem().scale = 200;
|
|
dialog::add_action([] () { items[itWarning] = 0; popScreen(); });
|
|
dialog::display();
|
|
});
|
|
return true;
|
|
}
|
|
|
|
EX bool warningprotection_hit(eMonster m) {
|
|
if(m && warningprotection(XLAT("Are you sure you want to hit %the1?", m)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
EX bool playerInWater() {
|
|
for(int i=0; i<numplayers(); i++)
|
|
if(multi::playerActive(i) && isWatery(playerpos(i)) && !playerInBoat(i))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
EX int numplayers() {
|
|
return multi::players;
|
|
}
|
|
|
|
EX cell *playerpos(int i) {
|
|
if(shmup::on) return shmup::playerpos(i);
|
|
if(multi::players > 1) return multi::player[i].at;
|
|
return singlepos();
|
|
}
|
|
|
|
EX bool allPlayersInBoats() {
|
|
for(int i=0; i<numplayers(); i++)
|
|
if(multi::playerActive(i) && playerpos(i)->wall != waBoat) return true;
|
|
return false;
|
|
}
|
|
|
|
EX int whichPlayerOn(cell *c) {
|
|
if(singleused()) return c == singlepos() ? 0 : -1;
|
|
for(int i=0; i<numplayers(); i++)
|
|
if(playerpos(i) == c) return i;
|
|
return -1;
|
|
}
|
|
|
|
EX bool isPlayerOn(cell *c) {
|
|
return whichPlayerOn(c) >= 0;
|
|
}
|
|
|
|
EX bool isPlayerInBoatOn(cell *c, int i) {
|
|
return
|
|
(playerpos(i) == c && (
|
|
c->wall == waBoat || c->wall == waStrandedBoat || (shmup::on && shmup::playerInBoat(i))
|
|
));
|
|
}
|
|
|
|
EX bool playerInBoat(int i) {
|
|
return isPlayerInBoatOn(playerpos(i), i);
|
|
}
|
|
|
|
EX bool isPlayerInBoatOn(cell *c) {
|
|
for(int i=0; i<numplayers(); i++) if(isPlayerInBoatOn(c, i)) return true;
|
|
return false;
|
|
}
|
|
|
|
EX bool playerInPower() {
|
|
if(singleused())
|
|
return singlepos()->land == laPower || singlepos()->land == laHalloween;
|
|
for(int i=0; i<numplayers(); i++)
|
|
if(multi::playerActive(i) && (playerpos(i)->land == laPower || playerpos(i)->land == laHalloween))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
EX void playerMoveEffects(cell *c1, cell *c2) {
|
|
|
|
if(peace::on) items[itOrbSword] = c2->land == laBurial ? 100 : 0;
|
|
|
|
sword::dir[multi::cpid] = sword::shift(c1, c2, sword::dir[multi::cpid]);
|
|
|
|
destroyWeakBranch(c1, c2, moPlayer);
|
|
|
|
mine::uncover_full(c2);
|
|
|
|
if((c2->wall == waClosePlate || c2->wall == waOpenPlate) && normal_gravity_at(c2) && !markOrb(itOrbAether))
|
|
toggleGates(c2, c2->wall);
|
|
|
|
if(c2->wall == waArrowTrap && c2->wparam == 0 && normal_gravity_at(c2) && !markOrb(itOrbAether))
|
|
activateArrowTrap(c2);
|
|
|
|
if(c2->wall == waFireTrap && c2->wparam == 0 && normal_gravity_at(c2) &&!markOrb(itOrbAether)) {
|
|
playSound(c2, "click");
|
|
c2->wparam = 1;
|
|
}
|
|
|
|
princess::playernear(c2);
|
|
|
|
if(c2->wall == waGlass && items[itOrbAether] > ORBBASE+1) {
|
|
addMessage(XLAT("Your Aether powers are drained by %the1!", c2->wall));
|
|
drainOrb(itOrbAether, 2);
|
|
}
|
|
|
|
if(cellUnstable(c2) && !markOrb(itOrbAether)) doesFallSound(c2);
|
|
|
|
if(c2->wall == waStrandedBoat && markOrb(itOrbWater))
|
|
c2->wall = waBoat;
|
|
|
|
if(c2->land == laOcean && c2->wall == waBoat && c2->landparam < 30 && markOrb(itOrbWater))
|
|
c2->landparam = 40;
|
|
|
|
if((c2->land == laHauntedWall || c2->land == laHaunted) && !hauntedWarning) {
|
|
hauntedWarning = true;
|
|
addMessage(XLAT("You become a bit nervous..."));
|
|
addMessage(XLAT("Better not to let your greed make you stray from your path."));
|
|
playSound(c2, "nervous");
|
|
}
|
|
}
|
|
|
|
EX void afterplayermoved() {
|
|
pregen();
|
|
if(!racing::on)
|
|
setdist(cwt.at, 7 - getDistLimit() - genrange_bonus, NULL);
|
|
prairie::treasures();
|
|
if(generatingEquidistant) {
|
|
printf("Warning: generatingEquidistant set to true\n");
|
|
generatingEquidistant = false;
|
|
}
|
|
}
|
|
|
|
EX void produceGhost(cell *c, eMonster victim, eMonster who) {
|
|
if(who != moPlayer && !items[itOrbEmpathy]) return;
|
|
if(markOrb(itOrbUndeath) && !c->monst && isGhostable(victim)) {
|
|
c->monst = moFriendlyGhost, c->stuntime = 0;
|
|
if(who != moPlayer) markOrb(itOrbEmpathy);
|
|
}
|
|
}
|
|
|
|
EX bool swordAttack(cell *mt, eMonster who, cell *c, int bb) {
|
|
eMonster m = c->monst;
|
|
if(c->wall == waCavewall) markOrb(bb ? itOrbSword2: itOrbSword);
|
|
if(c->wall == waSmallTree || c->wall == waBigTree || c->wall == waRose || c->wall == waCTree || c->wall == waVinePlant ||
|
|
thruVine(mt, c) || c->wall == waBigBush || c->wall == waSmallBush || c->wall == waSolidBranch || c->wall == waWeakBranch) {
|
|
playSound(NULL, "hit-axe"+pick123());
|
|
markOrb(bb ? itOrbSword2: itOrbSword);
|
|
drawParticles(c, winf[c->wall].color, 16);
|
|
addMessage(XLAT("You chop down %the1.", c->wall));
|
|
destroyHalfvine(c);
|
|
c->wall = waNone;
|
|
}
|
|
if(c->wall == waBarrowDig) {
|
|
playSound(NULL, "hit-axe"+pick123());
|
|
markOrb(bb ? itOrbSword2: itOrbSword);
|
|
drawParticles(c, winf[c->wall].color, 16);
|
|
c->wall = waNone;
|
|
}
|
|
if(c->wall == waBarrowWall && items[itBarrow] >= 25) {
|
|
playSound(NULL, "hit-axe"+pick123());
|
|
markOrb(bb ? itOrbSword2: itOrbSword);
|
|
drawParticles(c, winf[c->wall].color, 16);
|
|
c->wall = waNone;
|
|
}
|
|
if(c->wall == waExplosiveBarrel)
|
|
explodeBarrel(c);
|
|
if(!peace::on && canAttack(mt, who, c, m, AF_SWORD)) {
|
|
markOrb(bb ? itOrbSword2: itOrbSword);
|
|
int k = tkills();
|
|
attackMonster(c, AF_NORMAL | AF_MSG | AF_SWORD, who);
|
|
if(c->monst == moShadow) c->monst = moNone;
|
|
produceGhost(c, m, who);
|
|
if(tkills() > k) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
EX void swordAttackStatic(int bb) {
|
|
swordAttack(cwt.at, moPlayer, sword::pos(multi::cpid, bb), bb);
|
|
}
|
|
|
|
EX void swordAttackStatic() {
|
|
for(int bb = 0; bb < 2; bb++)
|
|
if(sword::orbcount(bb))
|
|
swordAttackStatic(bb);
|
|
}
|
|
|
|
EX void sideAttack(cell *mf, int dir, eMonster who, int bonus, eItem orb) {
|
|
if(!items[orb]) return;
|
|
if(who != moPlayer && !items[itOrbEmpathy]) return;
|
|
for(int k: {-1, 1}) {
|
|
cell *mt = mf->modmove(dir + k*bonus);
|
|
eMonster m = mt->monst;
|
|
flagtype f = AF_SIDE;
|
|
if(items[itOrbSlaying]) f|= AF_CRUSH;
|
|
if(canAttack(mf, who, mt, m, f)) {
|
|
if((f & AF_CRUSH) && !canAttack(mf, who, mt, m, AF_SIDE | AF_MUSTKILL))
|
|
markOrb(itOrbSlaying);
|
|
markOrb(orb);
|
|
if(who != moPlayer) markOrb(itOrbEmpathy);
|
|
if(attackMonster(mt, AF_NORMAL | AF_SIDE | AF_MSG, who))
|
|
produceGhost(mt, m, who);
|
|
}
|
|
else if(mt->wall == waBigTree)
|
|
mt->wall = waSmallTree;
|
|
else if(mt->wall == waSmallTree)
|
|
mt->wall = waNone;
|
|
else if(mt->wall == waExplosiveBarrel)
|
|
explodeBarrel(mt);
|
|
}
|
|
}
|
|
|
|
EX void sideAttack(cell *mf, int dir, eMonster who, int bonuskill) {
|
|
|
|
int k = tkills();
|
|
sideAttack(mf, dir, who, 1, itOrbSide1);
|
|
sideAttack(mf, dir, who, 2, itOrbSide2);
|
|
sideAttack(mf, dir, who, 3, itOrbSide3);
|
|
|
|
if(who == moPlayer) {
|
|
int kills = tkills() - k + bonuskill;
|
|
if(kills >= 5) achievement_gain("MELEE5");
|
|
}
|
|
}
|
|
|
|
EX eMonster do_we_stab_a_friend(cell *mf, cell *mt, eMonster who) {
|
|
eMonster m = moNone;
|
|
do_swords(mf, mt, who, [&] (cell *c, int bb) {
|
|
if(!peace::on && canAttack(mt, who, c, c->monst, AF_SWORD) && c->monst && isFriendly(c)) m = c->monst;
|
|
});
|
|
|
|
for(int t=0; t<mf->type; t++) {
|
|
cell *c = mf->move(t);
|
|
if(!c) continue;
|
|
|
|
bool stabthere = false;
|
|
if(logical_adjacent(mt, who, c)) stabthere = true;
|
|
|
|
if(stabthere && canAttack(mt,who,c,c->monst,AF_STAB) && isFriendly(c))
|
|
return c->monst;
|
|
}
|
|
|
|
return m;
|
|
}
|
|
|
|
EX void wouldkill(const char *msg) {
|
|
if(who_kills_me == moWarning)
|
|
addMessage(XLAT("This move appears dangerous -- are you sure?"));
|
|
else if(who_kills_me == moFireball)
|
|
addMessage(XLAT("Cannot move into the current location of another player!"));
|
|
else if(who_kills_me == moAirball)
|
|
addMessage(XLAT("Players cannot get that far away!"));
|
|
else
|
|
addMessage(XLAT(msg, who_kills_me));
|
|
}
|
|
|
|
EX bool havePushConflict(cell *pushto, bool checkonly) {
|
|
if(pushto && multi::activePlayers() > 1) {
|
|
for(int i=0; i<multi::players; i++) if(i != multi::cpid && multi::playerActive(i))
|
|
if(multi::origpos[i] == pushto || multi::origtarget[i] == pushto) {
|
|
if(!checkonly)
|
|
addMessage(XLAT("Cannot push into another player!"));
|
|
return true;
|
|
}
|
|
for(int i=0; i<isize(stalemate::moves); i++) {
|
|
if(pushto == stalemate::moves[i].pushto) {
|
|
if(!checkonly)
|
|
addMessage(XLAT("Cannot push into the same location!"));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool got_crossroads;
|
|
|
|
EX void movecost(cell* from, cell *to, int phase) {
|
|
if(from->land == laPower && to->land != laPower && (phase & 1)) {
|
|
int n=0;
|
|
for(int i=0; i<ittypes; i++)
|
|
if(itemclass(eItem(i)) == IC_ORB && items[i] >= 2 && i != itOrbFire)
|
|
items[i] = 2, n++;
|
|
if(n)
|
|
addMessage(XLAT("As you leave, your powers are drained!"));
|
|
}
|
|
|
|
#if CAP_TOUR
|
|
if(from->land != to->land && tour::on && (phase & 2))
|
|
tour::checkGoodLand(to->land);
|
|
#endif
|
|
|
|
if(to->land ==laCrossroads4 && !got_crossroads && !geometry && (phase & 2) && !cheater) {
|
|
achievement_gain("CR4");
|
|
got_crossroads = true;
|
|
chaosUnlocked = true;
|
|
}
|
|
|
|
if(isHaunted(from->land) && !isHaunted(to->land) && (phase & 2)) {
|
|
updateHi(itLotus, truelotus = items[itLotus]);
|
|
if(items[itLotus] >= 1) achievement_gain("LOTUS1");
|
|
if(items[itLotus] >= (big_unlock ? 25 : 10)) achievement_gain("LOTUS2");
|
|
if(items[itLotus] >= (big_unlock ? 50 : 25)) achievement_gain("LOTUS3");
|
|
if(items[itLotus] >= 50 && !big_unlock) achievement_gain("LOTUS4");
|
|
achievement_final(false);
|
|
}
|
|
|
|
if(geometry == gNormal && celldist(to) == 0 && !usedSafety && gold() >= 100 && (phase & 2))
|
|
achievement_gain("COMEBACK");
|
|
|
|
bool tortoiseOK =
|
|
to->land == from->land || to->land == laTortoise ||
|
|
(to->land == laDragon && from->land != laTortoise) ||
|
|
chaosmode;
|
|
|
|
if(tortoise::seek() && !from->item && !tortoiseOK && passable(from, NULL, 0) && (phase & 2)) {
|
|
from->item = itBabyTortoise;
|
|
tortoise::babymap[from] = tortoise::seekbits;
|
|
addMessage(XLAT("You leave %the1.", itBabyTortoise));
|
|
items[itBabyTortoise]--;
|
|
}
|
|
}
|
|
|
|
} |