mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-19 07:20:25 +00:00
2498 lines
63 KiB
C++
2498 lines
63 KiB
C++
// This is the main header file of HyperRogue. Mostly everything is dumped here.
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// It is quite chaotic.
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// scale the Euclidean
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#define EUCSCALE 2.3
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#define NUMWITCH 7
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// achievements
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#define LB_YENDOR_CHALLENGE 40
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#define LB_PURE_TACTICS 41
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#define NUMLEADER 78
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#define LB_PURE_TACTICS_SHMUP 49
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#define LB_PURE_TACTICS_COOP 50
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#if ISMOBILE || ISWEB || ISPANDORA || 1
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typedef double ld;
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#define LDF "%lf"
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#define PLDF "lf"
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#define ASINH asinh
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#else
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typedef long double ld;
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#define LDF "%Lf"
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#define PLDF "Lf"
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#define ASINH asinhl
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#endif
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#define DEBMEM(x) // { x fflush(stdout); }
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struct hyperpoint {
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ld tab[3];
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ld& operator [] (int i) { return tab[i]; }
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const ld& operator [] (int i) const { return tab[i]; }
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};
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struct transmatrix {
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ld tab[3][3];
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ld * operator [] (int i) { return tab[i]; }
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const ld * operator [] (int i) const { return tab[i]; }
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};
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inline hyperpoint operator * (const transmatrix& T, const hyperpoint& H) {
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hyperpoint z;
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for(int i=0; i<3; i++) {
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z[i] = 0;
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for(int j=0; j<3; j++) z[i] += T[i][j] * H[j];
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}
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return z;
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}
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inline transmatrix operator * (const transmatrix& T, const transmatrix& U) {
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transmatrix R;
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// for(int i=0; i<3; i++) for(int j=0; j<3; j++) R[i][j] = 0;
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for(int i=0; i<3; i++) for(int j=0; j<3; j++) // for(int k=0; k<3; k++)
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R[i][j] = T[i][0] * U[0][j] + T[i][1] * U[1][j] + T[i][2] * U[2][j];
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return R;
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}
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extern int cellcount, heptacount;
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// cell information for the game
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struct gcell {
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// main fields
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eLand land : 8;
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eWall wall : 8;
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eMonster monst : 8;
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eItem item : 8;
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// if this is a barrier, what lands on are on the sides?
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eLand barleft : 8, barright : 8;
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unsigned ligon : 1; // is it sparkling with lightning?
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unsigned
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pathdist : 7, // player distance wrt usual movement
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cpdist : 8, mpdist : 8; // current/minimum player distance
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unsigned
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mondir : 4, // monster direction, for multi-tile monsters and graphics
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bardir : 4, // barrier direction
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stuntime : 4, // stun time left (for Palace Guards and Skeletons)
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hitpoints : 4; // hitpoints left (for Palace Guards, also reused as cpid for mirrors)
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unsigned landflags : 8; // extra flags for land
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// 'landparam' is used for:
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// heat in Icy/Cocytus;
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// heat in Dry (0..10);
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// CR2 structure;
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// hive Weird Rock color / pheromones;
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// Ocean/coast depth;
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// Bomberbird Egg hatch time / mine marking;
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// number of Ancient Jewelry;
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// improved tracking in Trollheim
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union {
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int32_t landpar;
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float heat;
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char bytes[4];
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struct fieldinfo {
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uint16_t fieldval;
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unsigned rval : 4;
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unsigned flowerdist : 4;
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unsigned walldist : 4;
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unsigned walldist2 : 4;
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} fi;
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} LHU;
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#ifdef CELLID
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int cellid;
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#endif
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gcell() { cellcount++;
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#ifdef CELLID
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cellid = cellcount;
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#endif
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}
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~gcell() { cellcount--; }
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};
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#define landparam LHU.landpar
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#define fval LHU.fi.fieldval
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#define NODIR 8
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#define NOBARRIERS 9
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#define MODFIXER 23520
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inline void tsetspin(uint32_t& t, int d, int spin) { t &= ~(15 << (d<<2)); t |= spin << (d<<2); }
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inline int tspin(uint32_t& t, int d) { return (t >> (d<<2)) & 7; }
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inline int tmirror(uint32_t& t, int d) { return (t >> ((d<<2)+3)) & 1; }
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inline int fixrot(int a) { return (a+MODFIXER)% S7; }
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inline int fix42(int a) { return (a+MODFIXER)% S42; }
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struct cell;
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// automaton state
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enum hstate { hsOrigin, hsA, hsB, hsError, hsA0, hsA1, hsB0, hsB1, hsC };
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struct heptagon {
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// automaton state
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hstate s : 6;
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int dm4: 2;
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// we are spin[i]-th neighbor of move[i]
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uint32_t spintable;
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int spin(int d) { return tspin(spintable, d); }
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int mirror(int d) { return tmirror(spintable, d); }
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void setspin(int d, int sp) { tsetspin(spintable, d, sp); }
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// neighbors; move[0] always goes towards origin,
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// and then we go clockwise
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heptagon* move[MAX_EDGE];
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// distance from the origin
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short distance;
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// emerald/wineyard generator
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short emeraldval;
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// fifty generator
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short fiftyval;
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// zebra generator (1B actually)
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short zebraval;
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// field id
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int fieldval;
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// evolution data
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short rval0, rval1;
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struct cdata *cdata; // for alts, this contains the pointer to the original
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// central cell
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cell *c7;
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// associated generator of alternate structure, for Camelot and horocycles
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heptagon *alt;
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// functions
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heptagon*& modmove(int i) { return move[fixrot(i)]; }
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unsigned char gspin(int i) { return spin(fixrot(i)); }
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heptagon () { heptacount++; }
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~heptagon () { heptacount--; }
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};
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struct heptspin {
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heptagon *h;
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int spin;
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bool mirrored;
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heptspin() { mirrored = false; }
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};
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struct cell : gcell {
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char type; // 6 for hexagons, 7 for heptagons
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// wall parameter, used for remaining power of Bonfires and Thumpers
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char wparam;
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// 'tmp' is used for:
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// pathfinding algorithm used by monsters with atypical movement (which do not use pathdist)
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// bugs' pathfinding algorithm
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short aitmp;
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uint32_t spintable;
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int spin(int d) { return tspin(spintable, d); }
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int spn(int d) { return tspin(spintable, d); }
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int mirror(int d) { return tmirror(spintable, d); }
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heptagon *master;
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cell *mov[MAX_EDGE]; // meaning very similar to heptagon::move
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};
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// similar to heptspin from heptagon.cpp
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struct cellwalker {
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cell *c;
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int spin;
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bool mirrored;
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cellwalker(cell *c, int spin, bool m=false) : c(c), spin(spin), mirrored(m) { }
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cellwalker() { mirrored = false; }
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};
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#define BUGCOLORS 3
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// land completion for shared unlocking
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#define U5 (inv::on ? 10 : 5)
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// land completion for advanced unlocking
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#define U10 (inv::on ? 25 : 10)
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// land completion
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#define R10 (inv::on ? 50 : 10)
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// intermediate lands
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#define R30 (inv::on ? 100 : 30)
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// advanced lands
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#define R60 (inv::on ? 200 : 60)
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// advanced lands II
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#define R90 (inv::on ? 300 : 90)
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// Crossroads IV
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#define R200 (inv::on ? 800 : 200)
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// Crossroads V
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#define R300 (inv::on ? 1200 : 300)
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// kill types for Dragon Chasms
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#define R20 (inv::on ? 30 : 20)
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// kill count for Graveyard/Hive
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#define R100 (inv::on ? 500 : 100)
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string XLAT(string x);
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string cts(char c);
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string its(int i);
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int hrand(int i);
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#ifndef STDSIZE
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template<class T> int size(const T& x) {return int(x.size()); }
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#endif
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extern int currentscore[NUMLEADER];
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extern int syncstate;
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// initialize the achievement system.
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void achievement_init();
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// close the achievement system.
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void achievement_close();
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// gain the achievement with the given name.
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// flags: 'e' - for Euclidean, 's' - for Shmup, '7' - for heptagonal
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// Only awarded if special modes are matched exactly.
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void achievement_gain(const char*, char flags = 0);
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// gain the achievement for collecting a number of 'it'.
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void achievement_collection(eItem it, int prevgold, int newgold);
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// this is used for 'counting' achievements, such as kill 10
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// monsters at the same time.
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void achievement_count(const string& s, int current, int prev);
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// scores for special challenges
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void achievement_score(int cat, int score);
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// gain the victory achievements. Set 'hyper' to true for
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// the Hyperstone victory, and false for the Orb of Yendor victory.
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void achievement_victory(bool hyper);
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// gain the final achievements. Called with really=false whenever the user
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// looks at their score, and really=true when the game really ends.
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void achievement_final(bool really);
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// display the last achievement gained.
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void achievement_display();
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// call the achievement callbacks
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void achievement_pump();
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// achievements received this game
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extern vector<string> achievementsReceived;
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// game forward declarations
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typedef unsigned long long flagtype;
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#define Flag(i) (flagtype(1ull<<i))
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bool mirrorkill(cell *c);
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bool isNeighbor(cell *c1, cell *c2);
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void checkTide(cell *c);
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namespace anticheat { extern bool tampered; }
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int numplayers();
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void removeIvy(cell *c);
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bool cellEdgeUnstable(cell *c, flagtype flags = 0);
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int coastvalEdge(cell *c);
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typedef int cellfunction(cell*);
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int towerval(cell *c, cellfunction* cf = &coastvalEdge);
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#define HRANDMAX 0x7FFFFFFF
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int hrandpos(); // 0 to HRANDMAX
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void restartGame(char switchWhat = 0, bool push = false, bool keep_screens = false);
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int landMultiplier(eLand l);
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eItem treasureType(eLand l);
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void buildBarrier(cell *c, int d, eLand l = laNone);
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void extendBarrier(cell *c);
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bool buildBarrier4(cell *c, int d, int mode, eLand ll, eLand lr);
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bool buildBarrier6(struct cellwalker cw, int type);
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bool makeEmpty(cell *c);
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bool isCrossroads(eLand l);
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enum orbAction { roMouse, roKeyboard, roCheck, roMouseForce, roMultiCheck, roMultiGo };
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void moveItem (cell *from, cell *to, bool activateYendor);
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void uncoverMines(cell *c, int lev, int dist);
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bool survivesMine(eMonster m);
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void killMonster(cell *c, eMonster who_killed, flagtype flags = 0);
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void toggleGates(cell *ct, eWall type, int rad);
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bool destroyHalfvine(cell *c, eWall newwall = waNone, int tval = 6);
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void buildCrossroads2(cell *c);
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bool isHaunted(eLand l);
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heptagon *createAlternateMap(cell *c, int rad, hstate firststate, int special=0);
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void generateAlts(heptagon *h, int levs = S3-3);
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void setdist(cell *c, int d, cell *from);
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void checkOnYendorPath();
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void killThePlayerAt(eMonster m, cell *c, flagtype flags);
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bool notDippingFor(eItem i);
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bool collectItem(cell *c2, bool telekinesis = false);
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void castLightningBolt(struct cellwalker lig);
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bool movepcto(int d, int subdir = 1, bool checkonly = false);
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void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill = 0);
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bool earthMove(cell *from, int dir);
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void messageKill(eMonster killer, eMonster victim);
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void moveMonster(cell *ct, cell *cf);
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int palaceHP();
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void placeLocalOrbs(cell *c);
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int elementalKills();
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bool elementalUnlocked();
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bool trollUnlocked();
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bool isMultitile(eMonster m);
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void checkFreedom(cell *cf);
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int rosedist(cell *c);
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bool canPushStatueOn(cell *c);
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namespace hive { void createBugArmy(cell *c); }
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namespace whirlpool { void generate(cell *wto); }
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namespace whirlwind { void generate(cell *wto); }
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namespace mirror {
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static const int SPINSINGLE = 1;
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static const int SPINMULTI = 2;
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static const int GO = 4;
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static const int ATTACK = 8;
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void act(int dir, int flags);
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}
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int neighborId(cell *c1, cell *c2);
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struct movedir {
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int d; // 0 to 6, or one of the following -- warning: not used consistently
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#define MD_WAIT (-1)
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#define MD_DROP (-2)
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#define MD_UNDECIDED (-3)
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#define MD_USE_ORB (-4)
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int subdir; // for normal movement (0-6): turn left or right
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cell *tgt; // for MD_USE_ORB: target cell
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};
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inline bool movepcto(const movedir& md) { return movepcto(md.d, md.subdir); }
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void activateActiv(cell *c, bool msg);
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// shmup
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struct charstyle {
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int charid;
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unsigned skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor;
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};
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string csname(charstyle& cs);
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void initcs(charstyle& cs);
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void savecs(FILE *f, charstyle& cs, int vernum);
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void loadcs(FILE *f, charstyle& cs, int vernum);
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#define MAXPLAYER 7
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#define MAXJOY 8
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#define MAXBUTTON 64
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#define MAXAXE 16
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#define MAXHAT 4
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namespace multi {
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extern bool shmupcfg;
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extern bool alwaysuse;
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void recall();
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extern cell *origpos[MAXPLAYER], *origtarget[MAXPLAYER];
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extern int players;
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extern cellwalker player[MAXPLAYER];
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extern bool flipped[MAXPLAYER];
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cell *mplayerpos(int i);
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extern vector<int> revive_queue; // queue for revival
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extern movedir whereto[MAXPLAYER]; // player's target cell
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extern int cpid; // player id -- an extra parameter for player-related functions
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extern int cpid_edit; // cpid currently being edited
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// treasure collection, kill, and death statistics
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extern int treasures[MAXPLAYER], kills[MAXPLAYER], deaths[MAXPLAYER];
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struct config {
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int players;
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int subconfig;
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int setwhat;
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char keyaction[512];
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char joyaction[MAXJOY][MAXBUTTON];
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char axeaction[MAXJOY][MAXAXE];
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char hataction[MAXJOY][MAXHAT][4];
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int deadzoneval[MAXJOY][MAXAXE];
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};
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void saveConfig(FILE *f);
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void loadConfig(FILE *f);
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void initConfig();
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extern charstyle scs[MAXPLAYER];
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bool playerActive(int p);
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int activePlayers();
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cell *multiPlayerTarget(int i);
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void checklastmove();
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void leaveGame(int i);
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void showShmupConfig();
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}
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namespace shmup {
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using namespace multi;
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void recall();
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extern bool on;
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extern bool safety;
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extern int curtime;
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void clearMonsters();
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void clearMemory();
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void init();
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void teleported();
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struct monster {
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eMonster type;
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cell *base;
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cell *torigin;
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// tortoises: origin
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// butterflies: last position
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transmatrix at;
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transmatrix pat;
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eMonster stk;
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bool dead;
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bool notpushed;
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bool inBoat;
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monster *parent; // who shot this missile
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eMonster parenttype; // type of the parent
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int nextshot; // when will it be able to shot (players/flailers)
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int pid; // player ID
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char hitpoints;
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int stunoff;
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int blowoff;
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double swordangle; // sword angle wrt at
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double vel; // velocity, for flail balls
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double footphase;
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bool isVirtual; // off the screen: gmatrix is unknown, and pat equals at
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monster() {
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dead = false; inBoat = false; parent = NULL; nextshot = 0;
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stunoff = 0; blowoff = 0; footphase = 0;
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}
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void store();
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void findpat();
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cell *findbase(const transmatrix& T);
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void rebasePat(const transmatrix& new_pat);
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};
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extern struct monster* mousetarget;
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extern eItem targetRangedOrb(orbAction a);
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void degradeDemons();
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void killThePlayer(eMonster m);
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void killThePlayer(eMonster m, int i);
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void visibleFor(int t);
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bool verifyTeleport();
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bool dragonbreath(cell *dragon);
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void shmupDrownPlayers(cell *c);
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cell *playerpos(int i);
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bool playerInBoat(int i);
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void destroyBoats(cell *c);
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bool boatAt(cell *c);
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void virtualRebase(cell*& base, transmatrix& at, bool tohex);
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void virtualRebase(shmup::monster *m, bool tohex);
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transmatrix calc_relative_matrix(cell *c, heptagon *h1);
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void fixStorage();
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void addShmupHelp(string& out);
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void activateArrow(cell *c);
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transmatrix& ggmatrix(cell *c);
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}
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// graph
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void showMissionScreen();
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void restartGraph();
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void resetmusic();
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void drawFlash(cell* c);
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void drawBigFlash(cell* c);
|
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void drawParticle(cell *c, int col, int maxspeed = 100);
|
|
void drawParticles(cell *c, int col, int qty, int maxspeed = 100);
|
|
void drawFireParticles(cell *c, int qty, int maxspeed = 100);
|
|
int firecolor(int phase);
|
|
|
|
void drawLightning();
|
|
void drawSafety();
|
|
void restartGraph();
|
|
void movepckeydir(int);
|
|
|
|
void centerpc(ld aspd);
|
|
|
|
void displayButton(int x, int y, const string& name, int key, int align, int rad = 0);
|
|
void displayColorButton(int x, int y, const string& name, int key, int align, int rad, int color, int color2 = 0);
|
|
inline string ONOFF(bool b) { return XLAT(b ? "ON" : "OFF"); }
|
|
int darkened(int c);
|
|
extern int getcstat;
|
|
bool displaychr(int x, int y, int shift, int size, char chr, int col);
|
|
bool displayfr(int x, int y, int b, int size, const string &s, int color, int align);
|
|
bool displayfrSP(int x, int y, int sh, int b, int size, const string &s, int color, int align, int p);
|
|
|
|
bool outofmap(hyperpoint h);
|
|
void applymodel(hyperpoint H, hyperpoint& Hscr);
|
|
void drawCircle(int x, int y, int size, int color);
|
|
void fixcolor(int& col);
|
|
int displaydir(cell *c, int d);
|
|
hyperpoint gethyper(ld x, ld y);
|
|
void resetview(); extern heptspin viewctr; extern cellwalker centerover;
|
|
void drawthemap();
|
|
void drawfullmap();
|
|
extern function<void()> wrap_drawfullmap;
|
|
bool displaystr(int x, int y, int shift, int size, const char *str, int color, int align);
|
|
bool displaystr(int x, int y, int shift, int size, const string& str, int color, int align);
|
|
|
|
extern int darken, inmirrorcount;
|
|
void calcparam();
|
|
|
|
#if CAP_SDL
|
|
int& qpixel(SDL_Surface *surf, int x, int y);
|
|
void setvideomode();
|
|
void saveHighQualityShot(const char *fname = NULL, const char *caption = NULL, int fade = 255);
|
|
#endif
|
|
|
|
#if CAP_CONFIG
|
|
void saveConfig();
|
|
#endif
|
|
|
|
extern hyperpoint mouseh;
|
|
|
|
extern hyperpoint ccenter;
|
|
extern ld crad;
|
|
|
|
extern bool mousepressed, anyshiftclick;
|
|
extern string help;
|
|
|
|
typedef function<void()> reaction_t;
|
|
typedef function<bool()> bool_reaction_t;
|
|
|
|
extern reaction_t help_delegate;
|
|
|
|
#define HELPFUN(x) (help_delegate = x, "HELPFUN")
|
|
|
|
struct videopar {
|
|
ld scale, eye, alpha, sspeed, mspeed, yshift, camera_angle;
|
|
ld ballangle, ballproj;
|
|
int mobilecompasssize;
|
|
int aurastr, aurasmoothen;
|
|
|
|
bool full;
|
|
bool goteyes; // for rendering
|
|
bool goteyes2; // for choosing colors
|
|
int graphglyph; // graphical glyphs
|
|
bool darkhepta;
|
|
int shifttarget;
|
|
|
|
int xres, yres, framelimit;
|
|
|
|
int xscr, yscr;
|
|
|
|
ld xposition, yposition;
|
|
|
|
// paramaters calculated from the above
|
|
int xcenter, ycenter;
|
|
int radius;
|
|
int scrsize;
|
|
ld alphax, beta;
|
|
|
|
bool grid;
|
|
int particles;
|
|
|
|
int fsize;
|
|
int flashtime;
|
|
|
|
int wallmode, monmode, axes;
|
|
bool revcontrol;
|
|
|
|
int msgleft, msglimit;
|
|
|
|
// for OpenGL
|
|
float scrdist;
|
|
|
|
bool usingGL;
|
|
int antialias;
|
|
#define AA_NOGL 1
|
|
#define AA_VERSION 2
|
|
#define AA_LINES 4
|
|
#define AA_POLY 8
|
|
#define AA_LINEWIDTH 16
|
|
#define AA_FONT 32
|
|
#define AA_MULTI 64
|
|
#define AA_MULTI16 128 // not configurable
|
|
ld linewidth;
|
|
|
|
int joyvalue, joyvalue2, joypanthreshold;
|
|
ld joypanspeed;
|
|
|
|
charstyle cs;
|
|
|
|
bool samegender; // same gender for the Princess?
|
|
int language;
|
|
|
|
bool backeffects; // background particle effects
|
|
|
|
int killreduction, itemreduction, portreduction;
|
|
|
|
multi::config scfg;
|
|
|
|
int steamscore;
|
|
bool drawmousecircle; // draw the circle around the mouse
|
|
bool skipstart; // skip the start menu
|
|
int quickmouse; // quick mouse on the map
|
|
int timeformat; // time format used in the message log
|
|
};
|
|
|
|
extern videopar vid;
|
|
|
|
extern vector< function<void()> > screens;
|
|
|
|
template<class T> void pushScreen(T& x) { screens.push_back(x); }
|
|
inline void popScreen() { screens.pop_back(); }
|
|
inline void popScreenAll() { while(size(screens)>1) popScreen(); }
|
|
|
|
extern transmatrix View; // current rotation, relative to viewctr
|
|
extern transmatrix cwtV; // player-relative view
|
|
|
|
extern cell *mouseover, *mouseover2, *lmouseover;
|
|
extern string mouseovers;
|
|
|
|
extern struct SDL_Surface *s;
|
|
|
|
namespace patterns {
|
|
extern char whichShape;
|
|
|
|
extern char whichPattern;
|
|
|
|
static const char PAT_WARP = 0;
|
|
static const char PAT_ZEBRA = 'z';
|
|
static const char PAT_EMERALD = 'f';
|
|
static const char PAT_PALACE = 'p';
|
|
static const char PAT_FIELD = 'F';
|
|
static const char PAT_DOWN = 'H';
|
|
static const char PAT_COLORING = 'C';
|
|
static const char PAT_SIBLING = 'S';
|
|
static const char PAT_CHESS = 'c';
|
|
|
|
extern int subpattern_flags;
|
|
|
|
static const int SPF_ROT = 1;
|
|
static const int SPF_SYM01 = 2;
|
|
static const int SPF_SYM02 = 4;
|
|
static const int SPF_SYM03 = 8;
|
|
static const int SPF_CHANGEROT = 16;
|
|
static const int SPF_TWOCOL = 32;
|
|
static const int SPF_EXTRASYM = 64;
|
|
static const int SPF_ALTERNATE = 128;
|
|
static const int SPF_FOOTBALL = 256;
|
|
static const int SPF_FULLSYM = 512;
|
|
static const int SPF_DOCKS = 1024;
|
|
|
|
static const int SPF_SYM0123 = SPF_SYM01 | SPF_SYM02 | SPF_SYM03;
|
|
|
|
extern char whichCanvas;
|
|
|
|
extern bool displaycodes;
|
|
|
|
int generateCanvas(cell *c);
|
|
|
|
struct patterninfo {
|
|
int id;
|
|
int dir;
|
|
bool reflect;
|
|
int symmetries;
|
|
};
|
|
|
|
patterninfo getpatterninfo(cell *c, char pat, int sub);
|
|
|
|
inline patterninfo getpatterninfo0(cell *c) {
|
|
return getpatterninfo(c, whichPattern, subpattern_flags);
|
|
}
|
|
}
|
|
|
|
namespace mapeditor {
|
|
#if CAP_EDIT
|
|
extern map<int, cell*> modelcell;
|
|
#endif
|
|
|
|
extern bool drawplayer;
|
|
void applyModelcell(cell *c);
|
|
|
|
extern cell *drawcell;
|
|
void initdraw(cell *c);
|
|
void showMapEditor();
|
|
void showDrawEditor();
|
|
}
|
|
|
|
namespace rug {
|
|
extern bool rugged;
|
|
extern bool renderonce;
|
|
extern bool rendernogl;
|
|
extern int texturesize;
|
|
extern ld model_distance;
|
|
extern transmatrix currentrot;
|
|
#if CAP_RUG
|
|
void show();
|
|
void init();
|
|
void close();
|
|
void actDraw();
|
|
void select();
|
|
void buildVertexInfo(cell *c, transmatrix V);
|
|
#endif
|
|
}
|
|
|
|
#define HASLINEVIEW
|
|
|
|
namespace conformal {
|
|
extern bool on;
|
|
extern vector<pair<cell*, eMonster> > killhistory;
|
|
extern vector<pair<cell*, eItem> > findhistory;
|
|
extern vector<cell*> movehistory;
|
|
extern bool includeHistory;
|
|
extern int rotation;
|
|
extern bool autoband;
|
|
extern bool autobandhistory;
|
|
extern bool dospiral;
|
|
extern ld lvspeed;
|
|
extern int bandsegment;
|
|
extern int bandhalf;
|
|
|
|
void create();
|
|
void clear();
|
|
void show();
|
|
void apply();
|
|
void movetophase();
|
|
void renderAutoband();
|
|
|
|
extern vector<shmup::monster*> v;
|
|
extern double phase;
|
|
void applyIB();
|
|
}
|
|
|
|
namespace polygonal {
|
|
static const int MSI = 120;
|
|
extern int SI;
|
|
extern ld STAR;
|
|
extern int deg;
|
|
extern ld coefr[MSI], coefi[MSI];
|
|
extern int maxcoef, coefid;
|
|
void solve();
|
|
pair<ld, ld> compute(ld x, ld y);
|
|
}
|
|
|
|
void selectEyeGL(int ed);
|
|
void selectEyeMask(int ed);
|
|
extern int ticks;
|
|
void setGLProjection();
|
|
|
|
// passable flags
|
|
|
|
#define P_MONSTER Flag(0) // can move through monsters
|
|
#define P_MIRROR Flag(1) // can move through mirrors
|
|
#define P_REVDIR Flag(2) // reverse direction movement
|
|
#define P_WIND Flag(3) // can move against the wind
|
|
#define P_GRAVITY Flag(4) // can move against the gravity
|
|
#define P_ISPLAYER Flag(5) // player-only moves (like the Round Table jump)
|
|
#define P_ONPLAYER Flag(6) // always can step on the player
|
|
#define P_FLYING Flag(7) // is flying
|
|
#define P_BULLET Flag(8) // bullet can fly through more things
|
|
#define P_MIRRORWALL Flag(9) // mirror images go through mirror walls
|
|
#define P_JUMP1 Flag(10) // first part of a jump
|
|
#define P_JUMP2 Flag(11) // second part of a jump
|
|
#define P_TELE Flag(12) // teleport onto
|
|
#define P_BLOW Flag(13) // Orb of Air -- blow, or push
|
|
#define P_AETHER Flag(14) // aethereal
|
|
#define P_FISH Flag(15) // swimming
|
|
#define P_WINTER Flag(16) // fire resistant
|
|
#define P_USEBOAT Flag(17) // can use boat
|
|
#define P_NOAETHER Flag(18) // disable AETHER
|
|
#define P_FRIENDSWAP Flag(19) // can move on friends (to swap with tem)
|
|
#define P_ISFRIEND Flag(20) // is a friend (can use Empathy + Winter/Aether/Fish combo)
|
|
#define P_LEADER Flag(21) // can push statues and use boats
|
|
#define P_MARKWATER Flag(22) // mark Orb of Water as used
|
|
#define P_EARTHELEM Flag(23) // Earth Elemental
|
|
#define P_WATERELEM Flag(24) // Water Elemental
|
|
#define P_IGNORE37 Flag(25) // ignore the triheptagonal board
|
|
#define P_CHAIN Flag(26) // for chaining moves with boats
|
|
#define P_DEADLY Flag(27) // suicide moves allowed
|
|
#define P_ROSE Flag(28) // rose smell
|
|
#define P_CLIMBUP Flag(29) // allow climbing up
|
|
#define P_CLIMBDOWN Flag(30) // allow climbing down
|
|
#define P_REPTILE Flag(31) // is reptile
|
|
#define P_VOID Flag(32) // void beast
|
|
#define P_PHASE Flag(33) // phasing movement
|
|
#define P_PULLMAGNET Flag(34) // pull the other part of the magnet
|
|
|
|
bool passable(cell *w, cell *from, flagtype flags);
|
|
|
|
bool isElemental(eLand l);
|
|
int coastval(cell *c, eLand base);
|
|
int getHauntedDepth(cell *c);
|
|
eLand randomElementalLand();
|
|
bool notDippingForExtra(eItem i, eItem x);
|
|
void placePrizeOrb(cell *c);
|
|
void wandering();
|
|
bool isSealand(eLand l);
|
|
int newRoundTableRadius();
|
|
bool grailWasFound(cell *c);
|
|
extern bool buggyGeneration;
|
|
int buildIvy(cell *c, int children, int minleaf);
|
|
int celldistAltRelative(cell *c);
|
|
int roundTableRadius(cell *c);
|
|
cell *chosenDown(cell *c, int which, int bonus, cellfunction* cf = &coastvalEdge);
|
|
eLand pickLandRPM(eLand old);
|
|
bool bearsCamelot(eLand l);
|
|
|
|
extern bool safety;
|
|
|
|
#define SAGEMELT .1
|
|
#define TEMPLE_EACH 6
|
|
#define PT(x, y) ((tactic::on || quotient == 2) ? (y) : inv::on ? min(2*(y),x) : (x))
|
|
#define ROCKSNAKELENGTH 50
|
|
#define WORMLENGTH 15
|
|
#define PUREHARDCORE_LEVEL 10
|
|
#define PRIZEMUL 7
|
|
|
|
#define INF 9999
|
|
#define INFD 20
|
|
#define PINFD 125
|
|
#define BARLEV ((ISANDROID||ISIOS||ISFAKEMOBILE||getDistLimit()<7)?9:10)
|
|
#define BUGLEV 15
|
|
// #define BARLEV 9
|
|
|
|
bool isKillable(cell *c);
|
|
bool isKillableSomehow(cell *c);
|
|
|
|
bool isAlchAny(eWall w);
|
|
bool isAlchAny(cell *c);
|
|
|
|
#define YDIST 101
|
|
#define MODECODES 255
|
|
|
|
extern cellwalker cwt; // player character position
|
|
extern int sval;
|
|
|
|
extern array<int, ittypes> items;
|
|
extern array<int, motypes> kills;
|
|
|
|
extern int explore[10], exploreland[10][landtypes], landcount[landtypes];
|
|
|
|
typedef int modecode_t;
|
|
extern map<modecode_t, array<int, ittypes> > hiitems;
|
|
|
|
extern eLand firstland, specialland;
|
|
bool pseudohept(cell *c);
|
|
bool pureHardcore();
|
|
extern int cheater;
|
|
int airdist(cell *c);
|
|
bool eq(short a, short b);
|
|
extern vector<cell*> dcal; // queue for cpdist
|
|
bool isPlayerOn(cell *c);
|
|
bool isFriendly(eMonster m);
|
|
bool isFriendly(cell *c);
|
|
bool isChild(cell *w, cell *killed); // is w killed if killed is killed?
|
|
|
|
static const int NO_TREASURE = 1;
|
|
static const int NO_YENDOR = 2;
|
|
static const int NO_GRAIL = 4;
|
|
static const int NO_LOVE = 8;
|
|
|
|
int gold(int no = 0);
|
|
int tkills();
|
|
bool hellUnlocked();
|
|
|
|
bool markOrb(eItem it); // mark the orb as 'used', return true if exists
|
|
bool markEmpathy(eItem it); // mark both the given orb and Empathy as 'used', return true if exists
|
|
bool markEmpathy2(eItem it); // as above, but next turn
|
|
|
|
bool isMimic(eMonster m);
|
|
bool isMimic(cell *c);
|
|
|
|
void fallMonster(cell *c, flagtype flags = 0); // kill monster due to terrain
|
|
|
|
bool attackMonster(cell *c, flagtype flags, eMonster killer);
|
|
|
|
bool isWorm(eMonster m);
|
|
bool isWorm(cell *c);
|
|
void empathyMove(cell *c, cell *cto, int dir);
|
|
bool isIvy(eMonster m);
|
|
bool isIvy(cell *c);
|
|
|
|
#define GUNRANGE 3
|
|
|
|
// 0 = basic treasure, 1 = other item, 2 = power orb, 3 = not an item
|
|
#define IC_TREASURE 0
|
|
#define IC_OTHER 1
|
|
#define IC_ORB 2
|
|
#define IC_NAI 3
|
|
|
|
bool playerInPower();
|
|
void activateFlash();
|
|
void activateLightning();
|
|
bool markOrb(eItem it);
|
|
bool markOrb2(eItem it);
|
|
void drainOrb(eItem it, int target = 0);
|
|
void useupOrb(eItem it, int qty);
|
|
|
|
void initgame();
|
|
bool haveRangedTarget();
|
|
eItem targetRangedOrb(cell *c, orbAction a);
|
|
void reduceOrbPowers();
|
|
int realstuntime(cell *c);
|
|
|
|
extern bool invismove, invisfish;
|
|
bool attackingForbidden(cell *c, cell *c2);
|
|
void killOrStunMonster(cell *c2, eMonster who_killed);
|
|
|
|
void useup(cell *c); // useup thumpers/bonfires
|
|
cell *playerpos(int i);
|
|
|
|
bool makeflame(cell *c, int timeout, bool checkonly);
|
|
void bfs();
|
|
bool isPlayerInBoatOn(cell *c);
|
|
bool isPlayerInBoatOn(cell *c, int i);
|
|
void destroyBoats(cell *c, cell *cf, bool strandedToo);
|
|
extern bool showoff;
|
|
extern int lastexplore;
|
|
extern int truelotus;
|
|
extern eLand lastland;
|
|
extern time_t timerstart;
|
|
extern bool timerstopped;
|
|
bool againstRose(cell *cfrom, cell *cto);
|
|
bool withRose(cell *cfrom, cell *cto);
|
|
|
|
// loops
|
|
|
|
#define fakecellloop(ct) for(cell *ct = (cell*)1; ct; ct=NULL)
|
|
|
|
#define forCellIdAll(ct, i, cf) fakecellloop(ct) for(int i=0; i<(cf)->type && (ct=(cf)->mov[i],true); i++)
|
|
#define forCellIdCM(ct, i, cf) fakecellloop(ct) for(int i=0; i<(cf)->type && (ct=createMov((cf),i),true); i++)
|
|
#define forCellIdEx(ct, i, cf) forCellIdAll(ct,i,cf) if(ct)
|
|
|
|
#define forCellEx(ct, cf) forCellIdEx(ct,forCellEx ## __LINE__,cf)
|
|
#define forCellCM(ct, cf) forCellIdCM(ct,forCellCM ## __LINE__,cf)
|
|
#define forCellAll(ct, cf) forCellIdCM(ct,forCellAll ## __LINE__,cf)
|
|
|
|
// canAttack/moveval flags
|
|
|
|
#define AF_NORMAL 0 // nothing special about this attack
|
|
|
|
#define AF_TOUGH Flag(0) // tough attacks: Hyperbugs
|
|
#define AF_MAGIC Flag(1) // magical attacks: Flash
|
|
#define AF_STAB Flag(2) // stabbing attacks (usually ignored except Hedgehogs)
|
|
#define AF_LANCE Flag(3) // lance attacks (used by Lancers)
|
|
#define AF_ONLY_ENEMY Flag(4) // only say YES if it is an enemy
|
|
#define AF_ONLY_FRIEND Flag(5) // only say YES if it is a friend
|
|
#define AF_ONLY_FBUG Flag(6) // only say YES if it is a bug_or friend
|
|
#define AF_BACK Flag(7) // backward attacks (ignored except Viziers and Flailers)
|
|
#define AF_APPROACH Flag(8) // approach attacks (ignored except Lancers)
|
|
#define AF_IGNORE_UNARMED Flag(9) // ignore the UNARMED flag
|
|
#define AF_NOSHIELD Flag(10) // ignore the shielded status
|
|
#define AF_GETPLAYER Flag(11) // check for player (replace m2 with moPlayer for player position)
|
|
#define AF_GUN Flag(12) // revolver attack
|
|
#define AF_FAST Flag(13) // fast attack
|
|
#define AF_EAT Flag(17) // eating attacks from Worm-likes
|
|
|
|
#define MF_NOATTACKS Flag(14) // don't do any attacks
|
|
#define MF_PATHDIST Flag(15) // consider pathdist for moveval
|
|
#define MF_ONLYEAGLE Flag(16) // do this only for Eagles
|
|
#define MF_MOUNT Flag(18) // don't do
|
|
#define MF_NOFRIEND Flag(19) // don't do it for friends
|
|
|
|
#define AF_SWORD Flag(20) // big sword
|
|
#define AF_SWORD_INTO Flag(21) // moving into big sword
|
|
#define AF_MSG Flag(22) // produce a message
|
|
#define AF_MUSTKILL Flag(23) // when TRUE, stunning attacks are not accepted by canAttack
|
|
#define AF_NEXTTURN Flag(24) // next turn -- don't count shield at power 1
|
|
#define AF_FALL Flag(25) // death by falling
|
|
#define MF_STUNNED Flag(26) // edgeunstable: ignore ladders (as stunned monsters do)
|
|
#define MF_IVY Flag(27) // edgeunstable: ignore ivy (ivy cannot climb ivy)
|
|
#define AF_HORNS Flag(28) // spear attack (always has APPROACH too)
|
|
#define AF_BULL Flag(29) // bull attack
|
|
#define AF_SIDE Flag(30) // side attack
|
|
#define AF_CRUSH Flag(31) // Crusher's delayed attack
|
|
|
|
bool canAttack(cell *c1, eMonster m1, cell *c2, eMonster m2, flagtype flags);
|
|
|
|
extern bool chaosmode;
|
|
extern bool chaosUnlocked;
|
|
extern bool chaosAchieved;
|
|
bool isTechnicalLand(eLand l);
|
|
int getGhostcount();
|
|
|
|
void raiseBuggyGeneration(cell *c, const char *s);
|
|
void verifyMutantAround(cell *c);
|
|
|
|
#if CAP_SDL
|
|
|
|
#if CAP_PNG
|
|
#include "savepng.h"
|
|
#define IMAGEEXT ".png"
|
|
void IMAGESAVE(SDL_Surface *s, const char *fname);
|
|
#else
|
|
#define IMAGEEXT ".bmp"
|
|
#define IMAGESAVE SDL_SaveBMP
|
|
#endif
|
|
|
|
#endif
|
|
|
|
void drawscreen();
|
|
|
|
void buildAirmap();
|
|
|
|
// currently works for worms only
|
|
bool sameMonster(cell *c1, cell *c2);
|
|
cell *wormhead(cell *c);
|
|
eMonster getMount(int player_id);
|
|
eMonster haveMount();
|
|
|
|
bool isDragon(eMonster m);
|
|
|
|
// for some reason I need this to compile under OSX
|
|
|
|
#if ISMAC
|
|
extern "C" { void *_Unwind_Resume = 0; }
|
|
#endif
|
|
|
|
extern bool autocheat;
|
|
extern bool inHighQual;
|
|
|
|
void mountmove(cell *c, int spin, bool fp);
|
|
void mountmove(cell *c, int spin, bool fp, cell *ppos);
|
|
void mountswap(cell *c1, int spin1, bool fp1, cell *c2, int spin2, bool fp2);
|
|
|
|
template<class T> struct dynamicval {
|
|
T& where;
|
|
T backup;
|
|
dynamicval(T& wh, T val) : where(wh) { backup = wh; wh = val; }
|
|
dynamicval(T& wh) : where(wh) { backup = wh; }
|
|
~dynamicval() { where = backup; }
|
|
};
|
|
|
|
struct stalemate1 {
|
|
eMonster who;
|
|
cell *moveto;
|
|
cell *killed;
|
|
cell *pushto;
|
|
cell *comefrom;
|
|
cell *swordlast[2], *swordtransit[2], *swordnext[2];
|
|
bool isKilled(cell *c);
|
|
stalemate1(eMonster w, cell *mt, cell *ki, cell *pt, cell *cf) : who(w), moveto(mt), killed(ki), pushto(pt), comefrom(cf) {}
|
|
};
|
|
|
|
namespace stalemate {
|
|
extern vector<stalemate1> moves;
|
|
extern bool nextturn;
|
|
|
|
bool isKilled(cell *c);
|
|
|
|
bool anyKilled();
|
|
bool isMoveto(cell *c);
|
|
bool isKilledDirectlyAt(cell *c);
|
|
bool isPushto(cell *c);
|
|
};
|
|
|
|
extern int turncount;
|
|
|
|
bool reduceOrbPower(eItem it, int cap);
|
|
bool checkOrb(eMonster m1, eItem orb);
|
|
|
|
movedir vectodir(const hyperpoint& P);
|
|
|
|
namespace tortoise {
|
|
extern int seekbits;
|
|
int getRandomBits();
|
|
}
|
|
|
|
namespace sword {
|
|
|
|
extern int angle[MAXPLAYER];
|
|
|
|
cell *pos(cell *c, int s);
|
|
cell *pos(int id);
|
|
bool at(cell *where, bool noplayer = false);
|
|
int shift(cell *c1, cell *c2);
|
|
}
|
|
|
|
void killThePlayer(eMonster m, int id, flagtype flags);
|
|
bool attackJustStuns(cell *c2, flagtype flags);
|
|
|
|
bool isTargetOrAdjacent(cell *c);
|
|
bool warningprotection();
|
|
bool mineMarked(cell *c);
|
|
bool minesafe();
|
|
bool hasSafeOrb(cell *c);
|
|
void placeWater(cell *c, cell *c2);
|
|
bool againstCurrent(cell *w, cell *from);
|
|
|
|
#define DEFAULTCONTROL (multi::players == 1 && !shmup::on && !multi::alwaysuse)
|
|
#define DEFAULTNOR(sym) (DEFAULTCONTROL || multi::notremapped(sym))
|
|
|
|
extern bool timerghost;
|
|
|
|
#define CAP_MENUSCALING (ISPANDORA || ISMOBILE)
|
|
|
|
#if CAP_MENUSCALING
|
|
#define displayfrZ dialog::displayzoom
|
|
#else
|
|
#define displayfrZ displayfr
|
|
#endif
|
|
|
|
namespace dialog {
|
|
|
|
enum tDialogItem {diTitle, diItem, diBreak, diHelp, diInfo, diSlider, diBigItem};
|
|
|
|
struct item {
|
|
tDialogItem type;
|
|
string body;
|
|
string value;
|
|
string keycaption;
|
|
int key;
|
|
int color, colorv, colork, colors, colorc;
|
|
int scale;
|
|
double param;
|
|
int position;
|
|
};
|
|
|
|
extern vector<item> items;
|
|
|
|
extern reaction_t reaction;
|
|
|
|
item& lastItem();
|
|
extern unsigned int *palette;
|
|
|
|
void addSelItem(string body, string value, int key);
|
|
void addBoolItem(string body, bool value, int key);
|
|
void addBigItem(string body, int key);
|
|
void addColorItem(string body, int value, int key);
|
|
void openColorDialog(unsigned int& col, unsigned int *pal = palette);
|
|
void addHelp(string body);
|
|
void addInfo(string body, int color = 0xC0C0C0);
|
|
void addItem(string body, int key);
|
|
int addBreak(int val);
|
|
void addTitle(string body, int color, int scale);
|
|
|
|
void init();
|
|
void init(string title, int color = 0xE8E8E8, int scale = 150, int brk = 60);
|
|
void display();
|
|
|
|
void editNumber(ld& x, ld vmin, ld vmax, ld step, ld dft, string title, string help);
|
|
void editNumber(int& x, int vmin, int vmax, int step, int dft, string title, string help);
|
|
void scaleLog();
|
|
void scaleSinh();
|
|
void handleNavigation(int &sym, int &uni);
|
|
bool displayzoom(int x, int y, int b, int size, const string &s, int color, int align);
|
|
bool editingDetail();
|
|
|
|
int handlePage(int& nl, int& nlm, int perpage);
|
|
void displayPageButtons(int i, bool pages);
|
|
bool handlePageButtons(int uni);
|
|
extern bool sidedialog;
|
|
extern int dialogflags;
|
|
extern int dcenter;
|
|
int displaycolor(unsigned col);
|
|
|
|
void openFileDialog(string& filename, string fcap, string ext, bool_reaction_t action);
|
|
|
|
extern string infix;
|
|
bool hasInfix(const string &s);
|
|
bool editInfix(int uni);
|
|
|
|
void vpush(int i, const char *name);
|
|
extern vector<pair<string, int> > v;
|
|
}
|
|
|
|
void checkStunKill(cell *dest);
|
|
|
|
void clearMessages();
|
|
|
|
void resetGeometry();
|
|
extern bool nonbitrunc;
|
|
|
|
namespace svg {
|
|
void circle(int x, int y, int size, int col);
|
|
void polygon(int *polyx, int *polyy, int polyi, int col, int outline, double minwidth);
|
|
void text(int x, int y, int size, const string& str, bool frame, int col, int align);
|
|
extern bool in;
|
|
extern string *info;
|
|
void render(const char *fname = NULL);
|
|
}
|
|
|
|
extern int sightrange;
|
|
|
|
namespace halloween {
|
|
void getTreat(cell *where);
|
|
}
|
|
|
|
// just in case if I change my mind about when Orbs lose their power
|
|
#define ORBBASE 0
|
|
|
|
transmatrix mscale(const transmatrix& t, double fac);
|
|
transmatrix mzscale(const transmatrix& t, double fac);
|
|
extern bool ivoryz;
|
|
#define mmscale(V, x) (mmspatial ? (ivoryz ? mzscale(V,x) : mscale(V, x)) : (V))
|
|
|
|
#define SHADOW_WALL 0x60
|
|
#define SHADOW_SL 0x18
|
|
#define SHADOW_MON 0x30
|
|
|
|
bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, double footphase);
|
|
void drawPlayerEffects(const transmatrix& V, cell *c, bool onPlayer);
|
|
|
|
// monster movement animations
|
|
|
|
struct animation {
|
|
int ltick;
|
|
double footphase;
|
|
transmatrix wherenow;
|
|
int attacking;
|
|
transmatrix attackat;
|
|
};
|
|
|
|
// we need separate animation layers for Orb of Domination and Tentacle+Ghost,
|
|
// and also to mark Boats
|
|
#define ANIMLAYERS 3
|
|
#define LAYER_BIG 0 // for worms and krakens
|
|
#define LAYER_SMALL 1 // for others
|
|
#define LAYER_BOAT 2 // mark that a boat has moved
|
|
|
|
extern map<cell*, animation> animations[ANIMLAYERS];
|
|
extern unordered_map<cell*, transmatrix> gmatrix, gmatrix0;
|
|
|
|
void animateAttack(cell *src, cell *tgt, int layer);
|
|
|
|
void animateMovement(cell *src, cell *tgt, int layer);
|
|
|
|
// for animations which might use the same locations,
|
|
// such as replacements or multi-tile monsters
|
|
void indAnimateMovement(cell *src, cell *tgt, int layer);
|
|
void commitAnimations(int layer);
|
|
|
|
void animateReplacement(cell *a, cell *b, int layer);
|
|
void fallingFloorAnimation(cell *c, eWall w = waNone, eMonster m = moNone);
|
|
void fallingMonsterAnimation(cell *c, eMonster m, int id = multi::cpid);
|
|
|
|
// ranks:
|
|
enum PPR {
|
|
PPR_ZERO, PPR_OUTCIRCLE, PPR_MOVESTAR,
|
|
PPR_MINUSINF,
|
|
PPR_BELOWBOTTOMm,
|
|
PPR_BELOWBOTTOM,
|
|
PPR_BELOWBOTTOMp,
|
|
PPR_BELOWBOTTOM_FALLANIM,
|
|
PPR_LAKEBOTTOM, PPR_HELLSPIKE,
|
|
PPR_INLAKEWALLm, PPR_INLAKEWALL, PPR_INLAKEWALLp,
|
|
PPR_INLAKEWALL_FALLANIM,
|
|
PPR_SUBLAKELEV, PPR_LAKELEV, PPR_BOATLEV, PPR_BOATLEV2, PPR_BOATLEV3,
|
|
PPR_LAKEWALLm, PPR_LAKEWALL, PPR_LAKEWALLp,
|
|
PPR_LAKEWALL_FALLANIM,
|
|
PPR_FLOOR_TOWER,
|
|
PPR_FLOOR,
|
|
PPR_FLOOR_DRAGON,
|
|
PPR_FLOORa, PPR_FLOORb, PPR_FLOORc, PPR_FLOORd,
|
|
PPR_LIZEYE,
|
|
PPR_BFLOOR,
|
|
PPR_GFLOORa, PPR_GFLOORb, PPR_GFLOORc,
|
|
PPR_WALLSHADOW,
|
|
PPR_STRUCT0, PPR_STRUCT1, PPR_STRUCT2, PPR_STRUCT3,
|
|
PPR_THORNS, PPR_WALL,
|
|
PPR_REDWALLm, PPR_REDWALLs, PPR_REDWALLp, PPR_REDWALL,
|
|
PPR_REDWALLm2, PPR_REDWALLs2, PPR_REDWALLp2, PPR_REDWALLt2,
|
|
PPR_REDWALLm3, PPR_REDWALLs3, PPR_REDWALLp3, PPR_REDWALLt3,
|
|
PPR_HEPTAMARK,
|
|
PPR_ITEM_BELOW,
|
|
PPR_ITEM, PPR_ITEMa, PPR_ITEMb,
|
|
PPR_BIGSTATUE,
|
|
|
|
PPR_WALL3m, PPR_WALL3s, PPR_WALL3p, PPR_WALL3, PPR_WALL3A,
|
|
|
|
// PPR_WALL3m, PPR_WALL3s, PPR_WALL3p, PPR_WALL3, PPR_WALL3A,
|
|
PPR_HIDDEN, PPR_GIANTSHADOW,
|
|
PPR_TENTACLE0, PPR_TENTACLE1,
|
|
PPR_ONTENTACLE, PPR_ONTENTACLE_EYES, PPR_ONTENTACLE_EYES2,
|
|
PPR_MONSTER_SHADOW,
|
|
PPR_MONSTER_FOOT, PPR_MONSTER_LEG, PPR_MONSTER_GROIN,
|
|
PPR_MONSTER_SUBWPN, PPR_MONSTER_WPN,
|
|
PPR_MONSTER_BODY, PPR_MONSTER_ARMOR0, PPR_MONSTER_ARMOR1,
|
|
PPR_MONSTER_CLOAK, PPR_MONSTER_NECK,
|
|
PPR_MONSTER_HEAD, PPR_MONSTER_FACE, PPR_MONSTER_EYE0, PPR_MONSTER_EYE1,
|
|
PPR_MONSTER_HAIR, PPR_MONSTER_HAT0, PPR_MONSTER_HAT1,
|
|
PPR_MONSTER_HOODCLOAK1, PPR_MONSTER_HOODCLOAK2,
|
|
PPR_STUNSTARS,
|
|
PPR_CARRIED, PPR_CARRIEDa, PPR_CARRIEDb,
|
|
PPR_PARTICLE, PPR_SWORDMARK, PPR_MAGICSWORD, PPR_MISSILE,
|
|
PPR_MINEMARK, PPR_ARROW,
|
|
PPR_MOBILE_ARROW,
|
|
PPR_LINE, PPR_TEXT, PPR_CIRCLE,
|
|
PPR_MAX
|
|
};
|
|
|
|
void ShadowV(const transmatrix& V, const struct hpcshape& bp, int prio = PPR_MONSTER_SHADOW);
|
|
|
|
#define OUTLINE_NONE 0x000000FF
|
|
#define OUTLINE_FRIEND 0x00FF00FF
|
|
#define OUTLINE_ENEMY 0xFF0000FF
|
|
#define OUTLINE_TREASURE 0xFFFF00FF
|
|
#define OUTLINE_ORB 0xFF8000FF
|
|
#define OUTLINE_OTHER 0xFFFFFFFF
|
|
#define OUTLINE_DEAD 0x800000FF
|
|
#define OUTLINE_TRANS 0
|
|
#define OUTLINE_DEFAULT ((bordcolor << 8) + 0xFF)
|
|
#define OUTLINE_FORE ((forecolor << 8) + 0xFF)
|
|
#define OUTLINE_BACK ((backcolor << 8) + 0xFF)
|
|
|
|
extern bool audio;
|
|
extern string musiclicense;
|
|
extern string musfname[landtypes];
|
|
extern int musicvolume, effvolume;
|
|
void initAudio();
|
|
bool loadMusicInfo();
|
|
void handlemusic();
|
|
void playSeenSound(cell *c);
|
|
void playSound(cell *c, const string& fname, int vol = 100);
|
|
|
|
inline string pick123() { return cts('1' + rand() % 3); }
|
|
inline string pick12() { return cts('1' + rand() % 2); }
|
|
|
|
bool playerInBoat(int i);
|
|
|
|
extern int lowfar;
|
|
extern bool wmspatial, wmescher, wmplain, wmblack, wmascii;
|
|
extern bool mmspatial, mmhigh, mmmon, mmitem;
|
|
extern int maxreclevel, reclevel;
|
|
|
|
string explain3D(ld *param);
|
|
|
|
extern int detaillevel;
|
|
extern bool quitmainloop;
|
|
|
|
enum eGlyphsortorder {
|
|
gsoFirstTop, gsoFirstBottom,
|
|
gsoLastTop, gsoLastBottom,
|
|
gsoLand, gsoValue,
|
|
gsoMAX
|
|
};
|
|
|
|
extern eGlyphsortorder glyphsortorder;
|
|
|
|
#if CAP_ROGUEVIZ
|
|
namespace rogueviz {
|
|
extern bool on;
|
|
string describe(shmup::monster *m);
|
|
void describe(cell *c);
|
|
void activate(shmup::monster *m);
|
|
void drawVertex(const transmatrix &V, cell *c, shmup::monster *m);
|
|
bool virt(shmup::monster *m);
|
|
void turn(int delta);
|
|
void drawExtra();
|
|
void fixparam();
|
|
int readArgs();
|
|
void close();
|
|
void mark(cell *c);
|
|
void showMenu();
|
|
string makehelp();
|
|
}
|
|
#endif
|
|
|
|
void explodeMine(cell *c);
|
|
bool mayExplodeMine(cell *c, eMonster who);
|
|
|
|
int gravityLevel(cell *c);
|
|
void fullcenter();
|
|
void movecost(cell* from, cell *to);
|
|
void checkmove();
|
|
|
|
transmatrix eumove(ld x, ld y);
|
|
transmatrix eumove(int vec);
|
|
transmatrix eumovedir(int d);
|
|
|
|
int reptilemax();
|
|
|
|
extern bool mousing;
|
|
#define IFM(x) (mousing?"":x)
|
|
|
|
extern cell *recallCell;
|
|
|
|
extern eLand cheatdest;
|
|
void cheatMoveTo(eLand l);
|
|
|
|
extern unsigned backcolor, bordcolor, forecolor;
|
|
|
|
extern bool overgenerate;
|
|
void doOvergenerate();
|
|
|
|
void collectMessage(cell *c2, eItem which);
|
|
|
|
namespace quotientspace {
|
|
void build();
|
|
void clear();
|
|
extern vector<int> connections;
|
|
}
|
|
|
|
void killFriendlyIvy();
|
|
|
|
void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, bool repriority);
|
|
|
|
extern bool viewdists;
|
|
|
|
void preventbarriers(cell *c);
|
|
|
|
bool passable_for(eMonster m, cell *w, cell *from, flagtype extra);
|
|
|
|
void beastcrash(cell *c, cell *beast);
|
|
|
|
int angledist(int t, int d1, int d2);
|
|
int angledist(cell *c, int d1, int d2);
|
|
|
|
void setcameraangle(bool b);
|
|
|
|
enum eModel {
|
|
mdDisk, mdHalfplane, mdBand, mdPolygonal, mdPolynomial,
|
|
mdEquidistant, mdEquiarea, mdBall, mdHyperboloid, mdGUARD, mdUnchanged };
|
|
|
|
#define MODELCOUNT ((int) mdGUARD)
|
|
|
|
void drawShape(pair<ld,ld>* coords, int qty, int color);
|
|
|
|
extern eModel pmodel;
|
|
|
|
inline bool mdEqui() { return pmodel == mdEquidistant || pmodel == mdEquiarea; }
|
|
|
|
int darkena(int c, int lev, int a);
|
|
|
|
#define SHSIZE 16
|
|
|
|
extern cell *shpos[MAXPLAYER][SHSIZE];
|
|
extern int cshpos;
|
|
|
|
|
|
namespace arg {
|
|
#if CAP_COMMANDLINE
|
|
extern int argc; extern char **argv;
|
|
|
|
inline void lshift() {
|
|
argc--; argv++;
|
|
}
|
|
|
|
inline void shift() {
|
|
lshift(); if(!argc) { printf("Missing parameter\n"); exit(1); }
|
|
}
|
|
|
|
inline char* args() { return *argv; }
|
|
inline int argi() { return atoi(*argv); }
|
|
inline ld argf() { return atof(*argv); }
|
|
inline bool argis(const char *s) { return strcmp(*argv, s) == 0; }
|
|
|
|
inline void init(int _argc, char **_argv) { argc=_argc-1; argv=_argv+1; }
|
|
|
|
extern int curphase;
|
|
|
|
inline void phaseerror(int x) {
|
|
printf("Command line error: cannot read command '%s' from phase %d in phase %d\n", args(), x, curphase);
|
|
exit(1);
|
|
}
|
|
|
|
// returned values: 0 = ok, 1 = not recognized, 2 = shift phase
|
|
int readCommon();
|
|
int readLocal();
|
|
|
|
// an useful macro
|
|
#define PHASE(x) { if(arg::curphase > x) phaseerror(x); else if(arg::curphase < x) return 2; }
|
|
#define PHASEFROM(x) { if(arg::curphase < x) return 2; }
|
|
|
|
void read(int phase);
|
|
|
|
#endif
|
|
}
|
|
|
|
extern bool generatingEquidistant;
|
|
|
|
void clearfrom(heptagon *at);
|
|
void clearHexes(heptagon *at);
|
|
void verifycells(heptagon *at);
|
|
int zebra40(cell *c);
|
|
cell *createMov(cell *c, int d);
|
|
|
|
#if CAP_TOUR
|
|
namespace tour {
|
|
extern bool on;
|
|
extern string tourhelp;
|
|
extern string slidecommand;
|
|
extern int currentslide;
|
|
|
|
enum presmode {
|
|
pmStartAll = 0,
|
|
pmStart = 1, pmFrame = 2, pmStop = 3, pmKey = 4, pmRestart = 5,
|
|
pmAfterFrame = 6,
|
|
pmGeometry = 11, pmGeometryReset = 13, pmGeometryStart = 15
|
|
};
|
|
|
|
void setCanvas(presmode mode, char canv);
|
|
|
|
void presentation(presmode mode);
|
|
void checkGoodLand(eLand l);
|
|
int getid();
|
|
|
|
extern function<eLand(eLand)> getNext;
|
|
extern function<bool(eLand)> quickfind;
|
|
extern function<bool(eLand)> showland;
|
|
|
|
void start();
|
|
|
|
struct slide {
|
|
const char *name; int unused_id; int flags; const char *help;
|
|
function<void(presmode mode)> action;
|
|
} ;
|
|
|
|
extern slide *slides;
|
|
extern slide default_slides[];
|
|
|
|
static const int LEGAL_NONE=0;
|
|
static const int LEGAL_UNLIMITED=1;
|
|
static const int LEGAL_HYPERBOLIC=2;
|
|
static const int LEGAL_ANY=3;
|
|
static const int LEGAL_NONEUC=4;
|
|
static const int QUICKSKIP=8;
|
|
static const int FINALSLIDE=16;
|
|
static const int QUICKGEO=32;
|
|
static const int SIDESCREEN = 64;
|
|
|
|
extern slide slideHypersian;
|
|
extern slide slideExpansion;
|
|
|
|
namespace ss {
|
|
void showMenu();
|
|
void list(slide*);
|
|
}
|
|
|
|
};
|
|
#endif
|
|
|
|
namespace rogueviz {
|
|
extern bool rog3;
|
|
extern bool rvwarp;
|
|
#if CAP_TOUR
|
|
namespace rvtour {
|
|
extern tour::slide rvslides[];
|
|
}
|
|
#endif
|
|
};
|
|
|
|
extern bool doCross;
|
|
void optimizeview();
|
|
|
|
extern int pngres;
|
|
extern int pngformat;
|
|
|
|
extern bool noGUI;
|
|
extern bool dronemode;
|
|
|
|
extern ld whatever;
|
|
|
|
namespace sm {
|
|
static const int NORMAL = 1;
|
|
static const int MISSION = 2;
|
|
static const int HELP = 4;
|
|
static const int MAP = 8;
|
|
static const int DRAW = 16;
|
|
static const int NUMBER = 32;
|
|
static const int SHMUPCONFIG = 64;
|
|
static const int OVERVIEW = 128;
|
|
static const int SIDE = 256;
|
|
static const int DOTOUR = 512;
|
|
static const int CENTER = 1024;
|
|
static const int A3 = 2048; // affects poly
|
|
static const int ZOOMABLE = 4096;
|
|
static const int TORUSCONFIG = 8192;
|
|
static const int MAYDARK = 16384;
|
|
static const int DIALOG_STRICT_X = 32768; // do not interpret dialog clicks outside of the X region
|
|
};
|
|
|
|
namespace linepatterns {
|
|
|
|
enum ePattern {
|
|
patPalacelike,
|
|
patPalace,
|
|
patZebraTriangles,
|
|
patZebraLines,
|
|
patTriNet,
|
|
patTriRings,
|
|
patHepta,
|
|
patRhomb,
|
|
patTree,
|
|
patAltTree,
|
|
patVine,
|
|
patPower,
|
|
patNormal,
|
|
patTrihepta,
|
|
patBigTriangles,
|
|
patBigRings
|
|
};
|
|
|
|
void clearAll();
|
|
void setColor(ePattern id, int col);
|
|
void drawAll();
|
|
void showMenu();
|
|
};
|
|
|
|
transmatrix ddspin(cell *c, int d, int bonus = 0);
|
|
bool doexiton(int sym, int uni);
|
|
void switchFullscreen();
|
|
string turnstring(int i);
|
|
int celldistance(cell *c1, cell *c2);
|
|
bool behindsphere(const transmatrix& V);
|
|
extern hyperpoint pirateCoords;
|
|
|
|
bool mouseout();
|
|
|
|
bool againstWind(cell *c2, cell *c1); // to, from
|
|
|
|
transmatrix atscreenpos(ld x, ld y, ld size);
|
|
|
|
hyperpoint mirrorif(const hyperpoint& V, bool b);
|
|
|
|
#define SETMOUSEKEY 5000
|
|
extern char mousekey;
|
|
extern char newmousekey;
|
|
void displaymm(char c, int x, int y, int rad, int size, const string& title, int align);
|
|
|
|
bool canPushThumperOn(cell *tgt, cell *thumper, cell *player);
|
|
void pushThumper(cell *th, cell *cto);
|
|
|
|
template<class T, class... U> T pick(T x, U... u) { std::initializer_list<T> i = {x,u...}; return *(i.begin() + hrand(1+sizeof...(u))); }
|
|
|
|
template<class T, class V, class... U> bool among(T x, V y) { return x == y; }
|
|
template<class T, class V, class... U> bool among(T x, V y, U... u) { return x==y || among(x,u...); }
|
|
|
|
eLand getNewSealand(eLand old);
|
|
bool createOnSea(eLand old);
|
|
|
|
namespace inv {
|
|
extern bool on;
|
|
extern bool usedForbidden;
|
|
extern bool activating;
|
|
extern array<int, ittypes> remaining;
|
|
extern array<int, ittypes> usedup;
|
|
void compute();
|
|
void applyBox(eItem it);
|
|
|
|
extern int incheck;
|
|
void check(int delta);
|
|
void show();
|
|
}
|
|
|
|
bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks, bool hidden);
|
|
|
|
void initquickqueue();
|
|
void quickqueue();
|
|
int darkenedby(int c, int lev);
|
|
extern int mousex, mousey;
|
|
string generateHelpForItem(eItem it);
|
|
bool graphglyph();
|
|
extern bool hiliteclick;
|
|
extern int antialiaslines;
|
|
extern int ringcolor;
|
|
|
|
#include <functional>
|
|
|
|
template<class T> class hookset : public map<int, function<T>> {};
|
|
typedef hookset<void()> *purehookset;
|
|
|
|
template<class T, class U> int addHook(hookset<T>*& m, int prio, const U& hook) {
|
|
if(!m) m = new hookset<T> ();
|
|
while(m->count(prio)) {
|
|
prio++;
|
|
}
|
|
(*m)[prio] = hook;
|
|
return 0;
|
|
}
|
|
|
|
extern purehookset hooks_frame, hooks_stats, clearmemory, hooks_config, hooks_tests;
|
|
|
|
template<class T, class... U> void callhooks(hookset<T> *h, U... args) {
|
|
if(h) for(auto& p: *h) p.second(args...);
|
|
}
|
|
|
|
template<class T, class V, class... U> V callhandlers(V zero, hookset<T> *h, U&... args) {
|
|
if(h) for(auto& p: *h) {
|
|
auto z = p.second(args...);
|
|
if(z != zero) return z;
|
|
}
|
|
return zero;
|
|
}
|
|
|
|
extern hookset<bool(int sym, int uni)> *hooks_handleKey;
|
|
extern hookset<void(cell *c, const transmatrix& V)> *hooks_drawcell;
|
|
extern hookset<bool(int argc, char** argv)> *hooks_main;
|
|
extern hookset<int()> *hooks_args;
|
|
extern hookset<eLand(eLand)> *hooks_nextland;
|
|
|
|
// hooks to extend HyperRogue with an external program
|
|
// start compilation from another file which defines EXTRA_..., includes
|
|
// hyper.cpp, then defines the necessary functions
|
|
|
|
extern ld shiftmul;
|
|
void initcs(charstyle &cs);
|
|
charstyle& getcs(int id = multi::cpid);
|
|
|
|
struct msginfo {
|
|
int stamp;
|
|
time_t rtstamp;
|
|
int gtstamp;
|
|
int turnstamp;
|
|
char flashout;
|
|
char spamtype;
|
|
int quantity;
|
|
string msg;
|
|
};
|
|
|
|
extern vector<msginfo> msgs;
|
|
void flashMessages();
|
|
|
|
extern int lightat, safetyat;
|
|
|
|
int watercolor(int phase);
|
|
bool doHighlight();
|
|
string buildHelpText();
|
|
string buildCredits();
|
|
void setAppropriateOverview();
|
|
bool quitsaves();
|
|
extern bool sidescreen;
|
|
|
|
extern const char* COLORBAR;
|
|
|
|
int textwidth(int siz, const string &str);
|
|
#define GLERR(call) glError(call, __FILE__, __LINE__)
|
|
|
|
extern bool gtouched, mousepressed, mousemoved, actonrelease;
|
|
extern bool inslider;
|
|
|
|
#if CAP_ROGUEVIZ
|
|
#define DOSHMUP (shmup::on || rogueviz::on)
|
|
#else
|
|
#define DOSHMUP shmup::on
|
|
#endif
|
|
|
|
extern bool outoffocus;
|
|
extern int frames;
|
|
extern transmatrix playerV;
|
|
extern bool didsomething;
|
|
extern void drawStats();
|
|
extern int calcfps();
|
|
extern int distcolors[8];
|
|
|
|
extern eItem orbToTarget;
|
|
extern eMonster monsterToSummon;
|
|
|
|
void panning(hyperpoint hf, hyperpoint ht);
|
|
extern transmatrix sphereflip;
|
|
|
|
void initConfig();
|
|
void loadConfig();
|
|
|
|
extern bool auraNOGL;
|
|
|
|
#if CAP_SDLJOY
|
|
extern void initJoysticks();
|
|
extern bool autojoy;
|
|
extern int joyx, joyy, panjoyx, panjoyy;
|
|
extern movedir joydir;
|
|
extern SDL_Joystick* sticks[8];
|
|
extern int numsticks;
|
|
void closeJoysticks();
|
|
#endif
|
|
|
|
void preparesort();
|
|
|
|
#if ISMOBILE==1
|
|
#define SHMUPTITLE "shoot'em up mode"
|
|
#else
|
|
#define SHMUPTITLE "shoot'em up and multiplayer"
|
|
#endif
|
|
|
|
bool dodrawcell(cell *c);
|
|
void drawcell(cell *c, transmatrix V, int spinv, bool mirrored);
|
|
extern double downspin;
|
|
|
|
extern int frameid;
|
|
extern bool leftclick;
|
|
void clearMemory();
|
|
|
|
extern function <void(int sym, int uni)> keyhandler;
|
|
void gmodekeys(int sym, int uni);
|
|
|
|
void switchGL();
|
|
void switchFullscreen();
|
|
extern int cmode;
|
|
|
|
namespace scores { void load(); }
|
|
|
|
void gotoHelp(const string& h);
|
|
void showCustomizeChar();
|
|
void showCheatMenu();
|
|
void showDisplayMode();
|
|
void showChangeMode();
|
|
void showEuclideanMenu();
|
|
void show3D();
|
|
void gameoverscreen();
|
|
void showJoyConfig();
|
|
|
|
void gamescreen(int darken);
|
|
void showMission();
|
|
void handleKeyQuit(int sym, int uni);
|
|
void handlePanning(int sym, int uni);
|
|
|
|
#if ISMOBILE==1
|
|
namespace leader { void showMenu(); void handleKey(int sym, int uni); }
|
|
#endif
|
|
|
|
bool needConfirmation();
|
|
|
|
namespace mirror {
|
|
cellwalker reflect(const cellwalker& cw);
|
|
}
|
|
|
|
bool inmirror(eLand l);
|
|
bool inmirror(cell *c);
|
|
bool inmirror(const cellwalker& cw);
|
|
|
|
void queuemarkerat(const transmatrix& V, int col);
|
|
|
|
void check_total_victory();
|
|
void applyBoxNum(int& i, string name = "");
|
|
extern int hinttoshow;
|
|
|
|
bool isShmupLifeOrb(eItem it);
|
|
int orbcharges(eItem it);
|
|
|
|
int gradient(int c0, int c1, ld v0, ld v, ld v1);
|
|
|
|
struct hint {
|
|
time_t last;
|
|
function<bool()> usable;
|
|
function<void()> display;
|
|
function<void()> action;
|
|
};
|
|
|
|
extern hint hints[];
|
|
int counthints();
|
|
|
|
void gainShard(cell *c2, const char *msg);
|
|
|
|
int textwidth(int siz, const string &str);
|
|
#if CAP_GL
|
|
int gl_width(int size, const char *s);
|
|
#endif
|
|
|
|
#ifdef ISMOBILE
|
|
extern int andmode;
|
|
#endif
|
|
|
|
void addaura(const hyperpoint& h, int col, int fd);
|
|
void addauraspecial(const hyperpoint& h, int col, int dir);
|
|
|
|
void drawBug(const cellwalker& cw, int col);
|
|
|
|
void mainloop();
|
|
void mainloopiter();
|
|
extern bool showstartmenu;
|
|
void selectLanguageScreen();
|
|
|
|
bool inscreenrange(cell *c);
|
|
bool allowIncreasedSight();
|
|
|
|
static inline bool orbProtection(eItem it) { return false; } // not implemented
|
|
|
|
namespace windmap {
|
|
void create();
|
|
|
|
static const int NOWINDBELOW = 8;
|
|
static const int NOWINDFROM = 120;
|
|
|
|
int getId(cell *c);
|
|
int at(cell *c);
|
|
}
|
|
|
|
extern int wavephase;
|
|
|
|
void buildEquidistant(cell *c);
|
|
void produceGhost(cell *c, eMonster victim, eMonster who);
|
|
void sideAttack(cell *mf, int dir, eMonster who, int bonus, eItem orb);
|
|
void sideAttack(cell *mf, int dir, eMonster who, int bonuskill);
|
|
void warpfloor(cell *c, const transmatrix& V, int col, int prio, bool warp);
|
|
|
|
void orboflava(int i);
|
|
|
|
void setland(cell *c, eLand l);
|
|
|
|
eLand getNewLand(eLand old);
|
|
|
|
extern bool randomPatternsMode;
|
|
|
|
extern int isRandland(eLand l);
|
|
|
|
extern vector<cell*> buggycells;
|
|
|
|
extern bool landUnlocked(eLand l);
|
|
|
|
extern void describeCell(cell*);
|
|
extern bool rlyehComplete();
|
|
|
|
extern int steplimit, cstep;
|
|
|
|
template<class... T>
|
|
void limitgen(T... args) {
|
|
if(steplimit) {
|
|
cstep++;
|
|
printf("%6d ", cstep);
|
|
printf(args...);
|
|
if(cstep == steplimit) buggyGeneration = true;
|
|
}
|
|
}
|
|
|
|
eLand oppositeElement(eLand l, eLand l2);
|
|
|
|
extern int hardness_empty();
|
|
extern eWall getElementalWall(eLand l);
|
|
|
|
void gainItem(eItem it);
|
|
|
|
void destroyTrapsOn(cell *c);
|
|
void destroyTrapsAround(cell *c);
|
|
|
|
extern int messagelogpos;
|
|
|
|
void showMessageLog();
|
|
|
|
int getgametime();
|
|
string getgametime_s(int timespent = getgametime());
|
|
extern int stampbase;
|
|
|
|
transmatrix cellrelmatrix(cell *c, int i);
|
|
|
|
void terracottaAround(cell *c);
|
|
|
|
double cellgfxdist(cell *c, int i);
|
|
|
|
int ctof(cell *c);
|
|
|
|
void modalDebug(cell *c);
|
|
int getDistLimit();
|
|
|
|
void drawqueue();
|
|
|
|
#ifndef GL
|
|
typedef float GLfloat;
|
|
#endif
|
|
|
|
struct textureinfo {
|
|
transmatrix M;
|
|
int texture_id;
|
|
vector<GLfloat> vertices;
|
|
vector<GLfloat> tvertices;
|
|
cell *c;
|
|
vector<transmatrix> matrices;
|
|
|
|
// these are required to adjust to geometry changes
|
|
int current_type, symmetries;
|
|
};
|
|
|
|
struct qpoly {
|
|
transmatrix V;
|
|
GLfloat *tab;
|
|
int curveindex;
|
|
int cnt;
|
|
int outline;
|
|
double minwidth;
|
|
int flags;
|
|
textureinfo *tinf;
|
|
};
|
|
|
|
struct qline {
|
|
hyperpoint H1, H2;
|
|
int prf;
|
|
double width;
|
|
};
|
|
|
|
#define MAXQCHR 64
|
|
|
|
struct qchr {
|
|
char str[MAXQCHR];
|
|
int x, y, shift, size, frame;
|
|
int align;
|
|
};
|
|
|
|
struct qcir {
|
|
int x, y, size;
|
|
};
|
|
|
|
enum eKind { pkPoly, pkLine, pkString, pkCircle, pkShape, pkResetModel, pkSpecial };
|
|
|
|
struct polytodraw {
|
|
eKind kind;
|
|
int prio, col;
|
|
union {
|
|
qpoly poly;
|
|
qline line;
|
|
qchr chr;
|
|
qcir cir;
|
|
double dvalue;
|
|
} u;
|
|
#if CAP_ROGUEVIZ
|
|
string* info;
|
|
polytodraw() { info = NULL; }
|
|
#endif
|
|
};
|
|
|
|
extern int emeraldtable[100][7];
|
|
|
|
extern void cwspin(cellwalker& cw, int d);
|
|
extern cell *cwpeek(cellwalker cw, int dir);
|
|
extern void cwstep(cellwalker& cw);
|
|
extern void cwrevstep(cellwalker& cw);
|
|
extern void cwrev(cellwalker& cw);
|
|
|
|
const eLand NOWALLSEP = laNone;
|
|
const eLand NOWALLSEP_USED = laWhirlpool;
|
|
|
|
bool hasbardir(cell *c);
|
|
|
|
bool buildBarrierNowall(cell *c, eLand l2, bool force = false);
|
|
bool checkBarriersBack(cellwalker bb, int q=5, bool cross = false);
|
|
bool checkBarriersFront(cellwalker bb, int q=5, bool cross = false);
|
|
|
|
bool quickfind(eLand l);
|
|
void beCIsland(cell *c);
|
|
bool isOnCIsland(cell *c);
|
|
void generateTreasureIsland(cell *c);
|
|
bool openplains(cell *c);
|
|
void buildBigStuff(cell *c, cell *from);
|
|
void setLandQuotient(cell *c);
|
|
void setLandSphere(cell *c);
|
|
void setLandWeird(cell *c);
|
|
void moreBigStuff(cell *c);
|
|
void setLandEuclid(cell *c);
|
|
bool checkInTree(cell *c, int maxv);
|
|
cell *findcompass(cell *c);
|
|
int edgeDepth(cell *c);
|
|
int compassDist(cell *c);
|
|
|
|
#define HAUNTED_RADIUS getDistLimit()
|
|
#define UNKNOWN 65535
|
|
|
|
#if CAP_COMMANDLINE
|
|
extern const char *scorefile;
|
|
extern string levelfile;
|
|
extern string picfile;
|
|
extern const char *conffile;
|
|
extern const char *musicfile;
|
|
#endif
|
|
|
|
extern string s0;
|
|
extern int anthraxBonus;
|
|
int celldistAlt(cell *c);
|
|
int celldist(cell *c);
|
|
int getHemisphere(cell *c, int which);
|
|
|
|
namespace tactic {
|
|
extern bool on;
|
|
extern bool trailer;
|
|
extern eLand lasttactic;
|
|
}
|
|
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namespace yendor {
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extern bool on;
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extern bool generating;
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extern eLand nexttostart;
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#define YF_DEAD 1
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#define YF_WALLS 2
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#define YF_END 4
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#define YF_DEAD5 8
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#define YF_NEAR_IVY 16
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#define YF_NEAR_ELEM 32
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#define YF_NEAR_OVER 64
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#define YF_NEAR_RED 128
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#define YF_REPEAT 512
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#define YF_NEAR_TENT 1024
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#define YF_START_AL 2048
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#define YF_START_CR 4096
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#define YF_CHAOS 8192
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#define YF_RECALL 16384
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#define YF_NEAR_FJORD 32768
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#define YF_START_ANY (YF_START_AL|YF_START_CR)
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struct yendorlevel {
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eLand l;
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int flags;
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};
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yendorlevel& clev();
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}
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namespace clearing {
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struct clearingdata {
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cell *root;
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int dist;
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};
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extern bool buggyplant;
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extern std::map<heptagon*, clearingdata> bpdata;
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}
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namespace peace {
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extern bool on;
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}
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namespace princess {
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#define EPX 39
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#define EPY 21
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#define OUT_OF_PRISON 200
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#define OUT_OF_PALACE 250
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#define PRADIUS0 (141)
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#define PRADIUS1 (150)
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extern bool generating;
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extern bool gotoPrincess;
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extern bool forceMouse;
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extern bool challenge;
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struct info {
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int id; // id of this info
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cell *prison; // where was the Princess locked
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heptagon *alt; // alt of the prison
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int bestdist; // best dist achieved
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int bestnear; // best dist achieved, by the player
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int value; // number of Rugs at 120
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cell *princess; // where is the Princess currently
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};
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int newInfo(cell *c);
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}
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#define GRAIL_FOUND 0x4000
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#define GRAIL_RADIUS_MASK 0x3FFF
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int eudist(short sx, short sy);
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heptagon *createStep(heptagon *h, int d);
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cell *createMovR(cell *c, int d);
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bool ishept(cell *c);
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int cdist50(cell *c);
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int polarb50(cell *c);
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bool isGravityLand(eLand l);
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bool isWarped(eLand l);
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bool isWarped(cell *c);
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struct hrmap {
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virtual heptagon *getOrigin() { return NULL; }
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virtual cell *gamestart() { return getOrigin()->c7; }
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virtual ~hrmap() { };
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virtual vector<cell*>& allcells() { return dcal; }
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virtual void verify() { }
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};
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struct hrmap_hyperbolic : hrmap {
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heptagon *origin;
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bool isnonbitrunc;
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hrmap_hyperbolic();
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heptagon *getOrigin() { return origin; }
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~hrmap_hyperbolic() {
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DEBMEM ( verifycells(origin); )
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// printf("Deleting hyperbolic map: %p\n", this);
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dynamicval<bool> ph(nonbitrunc, isnonbitrunc);
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clearfrom(origin);
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}
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void verify() { verifycells(origin); }
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};
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extern hrmap *currentmap;
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extern vector<hrmap*> allmaps;
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// list all cells in distance at most maxdist, or until when maxcount cells are reached
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struct celllister {
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vector<cell*> lst;
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vector<int> tmps;
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vector<int> dists;
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void add(cell *c, int d) {
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if(eq(c->aitmp, sval)) return;
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c->aitmp = sval;
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tmps.push_back(c->aitmp);
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lst.push_back(c);
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dists.push_back(d);
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}
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~celllister() {
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for(int i=0; i<size(lst); i++) lst[i]->aitmp = tmps[i];
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}
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celllister(cell *orig, int maxdist, int maxcount, cell *breakon) {
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lst.clear();
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tmps.clear();
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dists.clear();
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sval++;
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add(orig, 0);
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cell *last = orig;
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for(int i=0; i<size(lst); i++) {
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cell *c = lst[i];
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if(maxdist) forCellCM(c2, c) {
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add(c2, dists[i]+1);
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if(c2 == breakon) return;
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}
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if(c == last) {
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if(size(lst) >= maxcount || dists[i]+1 == maxdist) break;
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last = lst[size(lst)-1];
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}
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}
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}
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void prepare() {
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for(int i=0; i<size(lst); i++) lst[i]->aitmp = i;
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}
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int getdist(cell *c) { return dists[c->aitmp]; }
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bool listed(cell *c) {
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return c->aitmp >= 0 && c->aitmp < size(lst) && lst[c->aitmp] == c;
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}
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};
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hrmap *newAltMap(heptagon *o);
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#define currfp fieldpattern::getcurrfp()
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namespace fieldpattern {
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struct fpattern& getcurrfp();
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}
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int currfp_gmul(int a, int b);
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int currfp_inverses(int i);
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int currfp_distwall(int i);
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const char *dnameof(eMonster m);
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const char *dnameof(eLand l);
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const char *dnameof(eWall w);
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const char *dnameof(eItem i);
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void runGeometryExperiments();
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// z to close to this limit => do not draw
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#define BEHIND_LIMIT 1e-6
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extern vector<eLand> landlist;
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template<class T> void generateLandList(T t);
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int isLandValid(eLand l);
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bool isLandValid2(eLand l);
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bool isLandIngame(eLand l);
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bool inmirrororwall(eLand l);
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extern bool holdmouse;
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// what part of the compass does 'skip turn'
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static const auto SKIPFAC = .4;
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bool haveMobileCompass();
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bool handleCompass();
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inline bool sphereflipped() { return sphere && vid.alpha > 1.1; }
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int cellcolor(cell *c);
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transmatrix screenpos(ld x, ld y);
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extern ld backbrightness;
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void initcells();
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void precalc();
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extern const hyperpoint C0;
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extern const transmatrix Id;
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extern long long circlesize[100], disksize[100];
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extern ld circlesizeD[10000];
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void computeSizes();
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#if CAP_FILES
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extern const char *scorefile;
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extern const char *conffile;
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extern string levelfile;
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extern string picfile;
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extern const char *musicfile;
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extern const char *loadlevel;
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#endif
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transmatrix spin(ld alpha);
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transmatrix xpush(ld alpha);
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transmatrix inverse(const transmatrix&);
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ld hdist(const hyperpoint& h1, const hyperpoint& h2);
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extern bool fixseed;
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extern eLand firstland0;
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extern int startseed;
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extern transmatrix heptmove[MAX_EDGE], hexmove[MAX_EDGE];
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extern transmatrix invheptmove[MAX_EDGE], invhexmove[MAX_EDGE];
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heptspin hsstep(const heptspin &hs, int spin);
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extern void fixmatrix(transmatrix&);
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void display(const transmatrix& T);
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transmatrix rgpushxto0(const hyperpoint& H);
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char *display(const hyperpoint& H);
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string its(int i);
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double hdist0(const hyperpoint& mh);
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extern bool fading;
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extern ld fadeout;
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int itemclass(eItem i);
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extern purehookset hooks_drawmap;
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extern hookset<bool(eLand&)> *hooks_music;
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extern hookset<bool()> *hooks_prestats;
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extern purehookset hooks_fixticks;
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void activateVertexArray(GLfloat *f, int qty);
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ld realradius();
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void sdltogl(SDL_Surface *txt, struct glfont_t& f, int ch);
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void glcolor2(int color);
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void showStartMenu();
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bool polara50(int x);
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int polara50(cell *c);
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int fiftyval049(cell *c);
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namespace fieldpattern {
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pair<int, bool> fieldval(cell *c);
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}
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int emeraldval(cell *c);
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int inpair(cell *c, int colorpair);
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int snake_pair(cell *c);
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extern const unsigned int nestcolors[8];
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#if CAP_TEXTURE
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namespace texture {
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enum eTextureState {
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tsOff, tsAdjusting, tsActive
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};
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extern eTextureState tstate, tstate_max;
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extern unsigned paint_color;
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extern ld penwidth;
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extern transmatrix itt;
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extern int twidth;
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extern bool saving;
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extern vector<unsigned> texture_pixels;
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void showMenu();
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void update();
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void drawPixel(cell *c, hyperpoint h, int col);
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extern cell *where;
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// compute 'c' automatically, based on the hint in 'where'
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void drawPixel(hyperpoint h, int col);
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void drawLine(hyperpoint h1, hyperpoint h2, int col, int steps = 10);
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void remap(eTextureState old_tstate, eTextureState old_tstate_max);
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void perform_mapping();
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void undoLock();
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void undo();
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extern bool texturesym;
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extern cpatterntype cgroup;
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}
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#endif
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void queueline(const hyperpoint& H1, const hyperpoint& H2, int col, int prf = 0, int prio = PPR_LINE);
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hyperpoint ddi0(ld dir, ld dist);
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extern ld tessf, crossf, hexf, hcrossf, hexhexdist, hexvdist, hepvdist, rhexf;
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unsigned char& part(int& col, int i);
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transmatrix applyPatterndir(cell *c, const patterns::patterninfo& si);
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int pattern_threecolor(cell *c);
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int fiftyval200(cell *c);
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// T * C0, optimized
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inline hyperpoint tC0(const transmatrix &T) {
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hyperpoint z;
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z[0] = T[0][2]; z[1] = T[1][2]; z[2] = T[2][2];
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return z;
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}
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transmatrix actualV(const heptspin& hs, const transmatrix& V);
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transmatrix cview();
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extern string bitruncnames[2];
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extern bool need_mouseh;
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extern int whateveri, whateveri2;
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void clear_euland(eLand first);
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extern eMonster passive_switch;
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bool cannotPickupItem(cell *c, bool telekinesis);
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bool canPickupItemWithMagnetism(cell *c, cell *from);
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void pickupMovedItems(cell *c);
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eMonster genRuinMonster(cell *c);
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template<class T> void hrandom_shuffle(T* x, int n) {
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for(int k=1; k<n; k++) swap(x[k], x[hrand(k+1)]);
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}
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void resetModes(char leave = 'c');
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void activateSafety(eLand l);
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void showMainMenu();
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extern bool nomenukey;
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void resetConfig();
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void welcomeMessage();
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void jumpTo(cell *dest, eItem byWhat, int bonuskill = 0, eMonster dashmon = moNone);
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extern bool canmove;
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void activateSafety(eLand l);
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extern bool childbug;
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void fullcenter();
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void mainloop();
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void clearAnimations();
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transmatrix rotmatrix(double rotation, int c0, int c1);
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void destroycellcontents(cell *c);
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extern heptagon *last_cleared;
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