mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-10-31 19:36:16 +00:00
1732 lines
45 KiB
C++
1732 lines
45 KiB
C++
// scale the Euclidean
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#define EUCSCALE 2.3
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#define NUMWITCH 7
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// achievements
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#define LB_YENDOR_CHALLENGE 40
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#define LB_PURE_TACTICS 41
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#define NUMLEADER 76
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#define LB_PURE_TACTICS_SHMUP 49
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#define LB_PURE_TACTICS_COOP 50
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#if ISMOBILE || ISWEB || ISPANDORA || 1
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typedef double ld;
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#define LDF "%lf"
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#define PLDF "lf"
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#define ASINH asinh
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#else
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typedef long double ld;
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#define LDF "%Lf"
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#define PLDF "Lf"
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#define ASINH asinhl
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#endif
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struct hyperpoint {
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ld tab[3];
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ld& operator [] (int i) { return tab[i]; }
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const ld& operator [] (int i) const { return tab[i]; }
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};
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struct transmatrix {
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ld tab[3][3];
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ld * operator [] (int i) { return tab[i]; }
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const ld * operator [] (int i) const { return tab[i]; }
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};
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// cell information for the game
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struct gcell {
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// main fields
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eLand land : 8;
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eWall wall : 8;
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eMonster monst : 8;
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eItem item : 8;
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// if this is a barrier, what lands on are on the sides?
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eLand barleft : 8, barright : 8;
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unsigned ligon : 1; // is it sparkling with lightning?
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unsigned
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pathdist : 7, // player distance wrt usual movement
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cpdist : 8, mpdist : 8; // current/minimum player distance
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unsigned
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mondir : 4, // monster direction, for multi-tile monsters and graphics
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bardir : 4, // barrier direction
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stuntime : 4, // stun time left (for Palace Guards and Skeletons)
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hitpoints : 4; // hitpoints left (for Palace Guards, also reused as cpid for mirrors)
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unsigned landflags : 8; // extra flags for land
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// 'landparam' is used for:
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// heat in Icy/Cocytus;
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// heat in Dry (0..10);
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// CR2 structure;
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// hive Weird Rock color / pheromones;
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// Ocean/coast depth;
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// Bomberbird Egg hatch time / mine marking;
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// number of Ancient Jewelry;
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// improved tracking in Trollheim
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union {
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int32_t landpar;
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float heat;
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char bytes[4];
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struct fieldinfo {
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uint16_t fieldval;
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unsigned rval : 4;
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unsigned flowerdist : 4;
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unsigned walldist : 4;
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unsigned walldist2 : 4;
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} fi;
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} LHU;
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};
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#define landparam LHU.landpar
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#define fval LHU.fi.fieldval
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#define NODIR 8
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#define NOBARRIERS 9
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struct heptagon;
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struct heptspin;
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struct cell;
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struct cellwalker;
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// automaton state
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enum hstate { hsOrigin, hsA, hsB, hsError, hsA0, hsA1, hsB0, hsB1, hsC };
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#define MODFIXER 23520
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#define BUGCOLORS 3
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// land completion for shared unlocking
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#define U5 (inv::on ? 10 : 5)
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// land completion for advanced unlocking
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#define U10 (inv::on ? 25 : 10)
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// land completion
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#define R10 (inv::on ? 50 : 10)
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// intermediate lands
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#define R30 (inv::on ? 100 : 30)
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// advanced lands
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#define R60 (inv::on ? 200 : 60)
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// advanced lands II
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#define R90 (inv::on ? 300 : 90)
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// Crossroads IV
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#define R200 (inv::on ? 800 : 200)
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// Crossroads V
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#define R300 (inv::on ? 1200 : 300)
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// kill types for Dragon Chasms
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#define R20 (inv::on ? 30 : 20)
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// kill count for Graveyard/Hive
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#define R100 (inv::on ? 500 : 100)
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string XLAT(string x);
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string cts(char c);
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int hrand(int i);
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template<class T> int size(const T& x) {return int(x.size()); }
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extern int currentscore[NUMLEADER];
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extern int syncstate;
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// initialize the achievement system.
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void achievement_init();
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// close the achievement system.
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void achievement_close();
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// gain the achievement with the given name.
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// flags: 'e' - for Euclidean, 's' - for Shmup, '7' - for heptagonal
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// Only awarded if special modes are matched exactly.
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void achievement_gain(const char*, char flags = 0);
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// gain the achievement for collecting a number of 'it'.
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void achievement_collection(eItem it, int prevgold, int newgold);
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// this is used for 'counting' achievements, such as kill 10
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// monsters at the same time.
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void achievement_count(const string& s, int current, int prev);
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// scores for special challenges
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void achievement_score(int cat, int score);
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// gain the victory achievements. Set 'hyper' to true for
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// the Hyperstone victory, and false for the Orb of Yendor victory.
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void achievement_victory(bool hyper);
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// gain the final achievements. Called with really=false whenever the user
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// looks at their score, and really=true when the game really ends.
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void achievement_final(bool really);
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// display the last achievement gained.
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void achievement_display();
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// call the achievement callbacks
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void achievement_pump();
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// achievements received this game
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vector<string> achievementsReceived;
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// game forward declarations
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typedef unsigned long long flagtype;
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#define Flag(i) (flagtype(1ull<<i))
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bool mirrorkill(cell *c);
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bool isNeighbor(cell *c1, cell *c2);
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void checkTide(cell *c);
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namespace anticheat { extern bool tampered; }
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int numplayers();
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void removeIvy(cell *c);
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bool cellEdgeUnstable(cell *c, flagtype flags = 0);
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int coastvalEdge(cell *c);
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typedef int cellfunction(cell*);
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int towerval(cell *c, cellfunction* cf = &coastvalEdge);
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#define HRANDMAX 0x7FFFFFFF
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int hrandpos(); // 0 to HRANDMAX
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void restartGame(char switchWhat = 0, bool push = false);
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int landMultiplier(eLand l);
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eItem treasureType(eLand l);
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void buildBarrier(cell *c, int d, eLand l = laNone);
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void extendBarrier(cell *c);
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bool buildBarrier4(cell *c, int d, int mode, eLand ll, eLand lr);
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bool buildBarrier6(struct cellwalker cw, int type);
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bool makeEmpty(cell *c);
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bool isCrossroads(eLand l);
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enum orbAction { roMouse, roKeyboard, roCheck, roMouseForce, roMultiCheck, roMultiGo };
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void moveItem (cell *from, cell *to, bool activateYendor);
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void uncoverMines(cell *c, int lev, int dist);
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bool survivesMine(eMonster m);
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void killMonster(cell *c, eMonster who_killed, flagtype flags = 0);
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void toggleGates(cell *ct, eWall type, int rad);
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bool destroyHalfvine(cell *c, eWall newwall = waNone, int tval = 6);
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void buildCrossroads2(cell *c);
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bool isHaunted(eLand l);
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heptagon *createAlternateMap(cell *c, int rad, hstate firststate, int special=0);
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void generateAlts(heptagon *h, int levs = S3-3);
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void setdist(cell *c, int d, cell *from);
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void checkOnYendorPath();
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void killThePlayerAt(eMonster m, cell *c, flagtype flags);
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bool notDippingFor(eItem i);
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bool collectItem(cell *c2, bool telekinesis = false);
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void castLightningBolt(struct cellwalker lig);
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bool movepcto(int d, int subdir = 1, bool checkonly = false);
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void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill = 0);
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bool earthMove(cell *from, int dir);
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void messageKill(eMonster killer, eMonster victim);
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void moveMonster(cell *ct, cell *cf);
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int palaceHP();
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void placeLocalOrbs(cell *c);
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int elementalKills();
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bool elementalUnlocked();
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bool trollUnlocked();
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bool isMultitile(eMonster m);
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void checkFreedom(cell *cf);
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int rosedist(cell *c);
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bool canPushStatueOn(cell *c);
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namespace hive { void createBugArmy(cell *c); }
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namespace whirlpool { void generate(cell *wto); }
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namespace whirlwind { void generate(cell *wto); }
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namespace mirror {
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static const int SPINSINGLE = 1;
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static const int SPINMULTI = 2;
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static const int GO = 4;
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static const int ATTACK = 8;
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void act(int dir, int flags);
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}
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int neighborId(cell *c1, cell *c2);
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struct movedir {
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int d; // 0 to 6, or one of the following -- warning: not used consistently
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#define MD_WAIT (-1)
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#define MD_DROP (-2)
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#define MD_UNDECIDED (-3)
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#define MD_USE_ORB (-4)
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int subdir; // for normal movement (0-6): turn left or right
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cell *tgt; // for MD_USE_ORB: target cell
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};
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inline bool movepcto(const movedir& md) { return movepcto(md.d, md.subdir); }
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void activateActiv(cell *c, bool msg);
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// shmup
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struct charstyle {
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int charid;
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unsigned skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor;
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};
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string csname(charstyle& cs);
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void initcs(charstyle& cs);
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void savecs(FILE *f, charstyle& cs, int vernum);
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void loadcs(FILE *f, charstyle& cs, int vernum);
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#define MAXPLAYER 7
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#define MAXJOY 8
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#define MAXBUTTON 64
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#define MAXAXE 16
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#define MAXHAT 4
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namespace multi {
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extern bool shmupcfg;
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extern bool alwaysuse;
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void recall();
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extern cell *origpos[MAXPLAYER], *origtarget[MAXPLAYER];
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extern int players;
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extern cellwalker player[MAXPLAYER];
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extern bool flipped[MAXPLAYER];
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cell *mplayerpos(int i);
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extern vector<int> revive_queue; // queue for revival
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extern movedir whereto[MAXPLAYER]; // player's target cell
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extern int cpid; // player id -- an extra parameter for player-related functions
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extern int cpid_edit; // cpid currently being edited
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// treasure collection, kill, and death statistics
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extern int treasures[MAXPLAYER], kills[MAXPLAYER], deaths[MAXPLAYER];
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struct config {
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int players;
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int subconfig;
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int setwhat;
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char keyaction[512];
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char joyaction[MAXJOY][MAXBUTTON];
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char axeaction[MAXJOY][MAXAXE];
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char hataction[MAXJOY][MAXHAT][4];
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int deadzoneval[MAXJOY][MAXAXE];
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};
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void saveConfig(FILE *f);
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void loadConfig(FILE *f);
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void initConfig();
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charstyle scs[MAXPLAYER];
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bool playerActive(int p);
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int activePlayers();
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cell *multiPlayerTarget(int i);
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void checklastmove();
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void leaveGame(int i);
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void showShmupConfig();
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}
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namespace shmup {
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using namespace multi;
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void recall();
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extern bool on;
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extern bool safety;
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extern int curtime;
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void clearMonsters();
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void clearMemory();
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void init();
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void teleported();
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extern struct monster* mousetarget;
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extern eItem targetRangedOrb(orbAction a);
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void degradeDemons();
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void killThePlayer(eMonster m);
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void killThePlayer(eMonster m, int i);
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void visibleFor(int t);
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bool verifyTeleport();
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bool dragonbreath(cell *dragon);
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void shmupDrownPlayers(cell *c);
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cell *playerpos(int i);
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bool playerInBoat(int i);
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void destroyBoats(cell *c);
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bool boatAt(cell *c);
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void virtualRebase(cell*& base, transmatrix& at, bool tohex);
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void virtualRebase(shmup::monster *m, bool tohex);
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void fixStorage();
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void addShmupHelp(string& out);
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void activateArrow(cell *c);
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}
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// graph
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void showMissionScreen();
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void restartGraph();
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void resetmusic();
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void drawFlash(cell* c);
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void drawBigFlash(cell* c);
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void drawParticle(cell *c, int col, int maxspeed = 100);
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void drawParticles(cell *c, int col, int qty, int maxspeed = 100);
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void drawFireParticles(cell *c, int qty, int maxspeed = 100);
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int firecolor(int phase);
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void drawLightning();
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void drawSafety();
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void restartGraph();
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void movepckeydir(int);
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void centerpc(ld aspd);
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void displayButton(int x, int y, const string& name, int key, int align, int rad = 0);
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void displayColorButton(int x, int y, const string& name, int key, int align, int rad, int color, int color2 = 0);
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inline string ONOFF(bool b) { return XLAT(b ? "ON" : "OFF"); }
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int darkened(int c);
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extern int getcstat;
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bool displaychr(int x, int y, int shift, int size, char chr, int col);
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bool displayfr(int x, int y, int b, int size, const string &s, int color, int align);
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bool displayfrSP(int x, int y, int sh, int b, int size, const string &s, int color, int align, int p);
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bool outofmap(hyperpoint h);
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void applymodel(hyperpoint H, hyperpoint& Hscr);
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void drawCircle(int x, int y, int size, int color);
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void fixcolor(int& col);
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int displaydir(cell *c, int d);
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hyperpoint gethyper(ld x, ld y);
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void resetview(); extern heptspin viewctr; extern cell *centerover;
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void drawthemap();
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void drawfullmap();
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bool displaystr(int x, int y, int shift, int size, const char *str, int color, int align);
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bool displaystr(int x, int y, int shift, int size, const string& str, int color, int align);
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extern int darken, inmirrorcount;
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void calcparam();
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#if CAP_SDL
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int& qpixel(SDL_Surface *surf, int x, int y);
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void setvideomode();
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void saveHighQualityShot(const char *fname = NULL, const char *caption = NULL, int fade = 255);
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#endif
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#if CAP_CONFIG
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void saveConfig();
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#endif
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extern hyperpoint mouseh;
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extern hyperpoint ccenter;
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extern ld crad;
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extern bool mousepressed, anyshiftclick;
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extern string help;
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typedef function<void()> reaction_t;
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extern reaction_t help_delegate;
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#define HELPFUN(x) (help_delegate = x, "HELPFUN")
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struct videopar {
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ld scale, eye, alpha, sspeed, mspeed, yshift, camera_angle;
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ld ballangle, ballproj;
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int mobilecompasssize;
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int aurastr, aurasmoothen;
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bool full;
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bool goteyes; // for rendering
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bool goteyes2; // for choosing colors
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int graphglyph; // graphical glyphs
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bool darkhepta;
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int shifttarget;
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int xres, yres, framelimit;
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int xscr, yscr;
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// paramaters calculated from the above
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int xcenter, ycenter;
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int radius;
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ld alphax, beta;
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bool grid;
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int particles;
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int fsize;
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int flashtime;
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int wallmode, monmode, axes;
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bool revcontrol;
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int msgleft, msglimit;
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// for OpenGL
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float scrdist;
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bool usingGL;
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int antialias;
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#define AA_NOGL 1
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#define AA_VERSION 2
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#define AA_LINES 4
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#define AA_POLY 8
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#define AA_LINEWIDTH 16
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#define AA_FONT 32
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#define AA_MULTI 64
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#define AA_MULTI16 128 // not configurable
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ld linewidth;
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int joyvalue, joyvalue2, joypanthreshold;
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ld joypanspeed;
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charstyle cs;
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bool samegender; // same gender for the Princess?
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int language;
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bool backeffects; // background particle effects
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int killreduction, itemreduction, portreduction;
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multi::config scfg;
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int steamscore;
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bool drawmousecircle; // draw the circle around the mouse
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bool skipstart; // skip the start menu
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int quickmouse; // quick mouse on the map
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int timeformat; // time format used in the message log
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};
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extern videopar vid;
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extern vector< function<void()> > screens;
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template<class T> void pushScreen(T& x) { screens.push_back(x); }
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inline void popScreen() { screens.pop_back(); }
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inline void popScreenAll() { while(size(screens)>1) popScreen(); }
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extern transmatrix View; // current rotation, relative to viewctr
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extern transmatrix cwtV; // player-relative view
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extern cell *mouseover, *mouseover2;
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extern string mouseovers;
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extern struct SDL_Surface *s;
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namespace mapeditor {
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extern bool drawplayer;
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extern char whichPattern, whichShape;
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extern char whichCanvas;
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extern int displaycodes;
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int generateCanvas(cell *c);
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void applyModelcell(cell *c);
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int realpattern(cell *c);
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int patterndir(cell *c, char w = whichPattern);
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int subpattern(cell *c);
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extern cell *drawcell;
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void initdraw(cell *c);
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void showMapEditor();
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void showDrawEditor();
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}
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namespace rug {
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extern bool rugged;
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extern bool renderonce;
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extern bool rendernogl;
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extern int texturesize;
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extern ld scale;
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#if CAP_RUG
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void show();
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void init();
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void close();
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void actDraw();
|
|
void select();
|
|
void buildVertexInfo(cell *c, transmatrix V);
|
|
#endif
|
|
}
|
|
|
|
#define HASLINEVIEW
|
|
|
|
namespace conformal {
|
|
extern bool on;
|
|
extern vector<pair<cell*, eMonster> > killhistory;
|
|
extern vector<pair<cell*, eItem> > findhistory;
|
|
extern vector<cell*> movehistory;
|
|
extern bool includeHistory;
|
|
extern int rotation;
|
|
extern bool autoband;
|
|
extern bool autobandhistory;
|
|
extern bool dospiral;
|
|
extern ld lvspeed;
|
|
extern int bandsegment;
|
|
extern int bandhalf;
|
|
|
|
void create();
|
|
void clear();
|
|
void show();
|
|
void apply();
|
|
void movetophase();
|
|
void renderAutoband();
|
|
|
|
extern vector<shmup::monster*> v;
|
|
extern double phase;
|
|
void applyIB();
|
|
}
|
|
|
|
namespace polygonal {
|
|
static const int MSI = 120;
|
|
extern int SI;
|
|
extern ld STAR;
|
|
extern int deg;
|
|
extern ld coefr[MSI], coefi[MSI];
|
|
extern int maxcoef, coefid;
|
|
void solve();
|
|
pair<ld, ld> compute(ld x, ld y);
|
|
}
|
|
|
|
void selectEyeGL(int ed);
|
|
void selectEyeMask(int ed);
|
|
extern int ticks;
|
|
void setGLProjection();
|
|
|
|
// passable flags
|
|
|
|
#define P_MONSTER Flag(0) // can move through monsters
|
|
#define P_MIRROR Flag(1) // can move through mirrors
|
|
#define P_REVDIR Flag(2) // reverse direction movement
|
|
#define P_WIND Flag(3) // can move against the wind
|
|
#define P_GRAVITY Flag(4) // can move against the gravity
|
|
#define P_ISPLAYER Flag(5) // player-only moves (like the Round Table jump)
|
|
#define P_ONPLAYER Flag(6) // always can step on the player
|
|
#define P_FLYING Flag(7) // is flying
|
|
#define P_BULLET Flag(8) // bullet can fly through more things
|
|
#define P_MIRRORWALL Flag(9) // mirror images go through mirror walls
|
|
#define P_JUMP1 Flag(10) // first part of a jump
|
|
#define P_JUMP2 Flag(11) // second part of a jump
|
|
#define P_TELE Flag(12) // teleport onto
|
|
#define P_BLOW Flag(13) // Orb of Air -- blow, or push
|
|
#define P_AETHER Flag(14) // aethereal
|
|
#define P_FISH Flag(15) // swimming
|
|
#define P_WINTER Flag(16) // fire resistant
|
|
#define P_USEBOAT Flag(17) // can use boat
|
|
#define P_NOAETHER Flag(18) // disable AETHER
|
|
#define P_FRIENDSWAP Flag(19) // can move on friends (to swap with tem)
|
|
#define P_ISFRIEND Flag(20) // is a friend (can use Empathy + Winter/Aether/Fish combo)
|
|
#define P_LEADER Flag(21) // can push statues and use boats
|
|
#define P_MARKWATER Flag(22) // mark Orb of Water as used
|
|
#define P_EARTHELEM Flag(23) // Earth Elemental
|
|
#define P_WATERELEM Flag(24) // Water Elemental
|
|
#define P_IGNORE37 Flag(25) // ignore the triheptagonal board
|
|
#define P_CHAIN Flag(26) // for chaining moves with boats
|
|
#define P_DEADLY Flag(27) // suicide moves allowed
|
|
#define P_ROSE Flag(28) // rose smell
|
|
#define P_CLIMBUP Flag(29) // allow climbing up
|
|
#define P_CLIMBDOWN Flag(30) // allow climbing down
|
|
#define P_REPTILE Flag(31) // is reptile
|
|
#define P_VOID Flag(32) // void beast
|
|
|
|
bool passable(cell *w, cell *from, flagtype flags);
|
|
|
|
bool isElemental(eLand l);
|
|
int coastval(cell *c, eLand base);
|
|
int getHauntedDepth(cell *c);
|
|
eLand randomElementalLand();
|
|
extern eLand euland[65536];
|
|
bool notDippingForExtra(eItem i, eItem x);
|
|
void placePrizeOrb(cell *c);
|
|
void wandering();
|
|
bool isSealand(eLand l);
|
|
int newRoundTableRadius();
|
|
bool grailWasFound(cell *c);
|
|
extern bool buggyGeneration;
|
|
int buildIvy(cell *c, int children, int minleaf);
|
|
int celldistAltRelative(cell *c);
|
|
int roundTableRadius(cell *c);
|
|
cell *chosenDown(cell *c, int which, int bonus, cellfunction* cf = &coastvalEdge);
|
|
eLand pickLandRPM(eLand old);
|
|
bool bearsCamelot(eLand l);
|
|
|
|
extern bool safety;
|
|
|
|
#define SAGEMELT .1
|
|
#define TEMPLE_EACH 6
|
|
#define PT(x, y) ((tactic::on || quotient == 2) ? (y) : inv::on ? min(2*(y),x) : (x))
|
|
#define ROCKSNAKELENGTH 50
|
|
#define WORMLENGTH 15
|
|
#define PUREHARDCORE_LEVEL 10
|
|
#define PRIZEMUL 7
|
|
|
|
#define INF 9999
|
|
#define INFD 20
|
|
#define PINFD 125
|
|
#define BARLEV ((ISANDROID||ISIOS||ISFAKEMOBILE||getDistLimit()<7)?9:10)
|
|
#define BUGLEV 15
|
|
// #define BARLEV 9
|
|
|
|
bool isKillable(cell *c);
|
|
bool isKillableSomehow(cell *c);
|
|
|
|
bool isAlchAny(eWall w);
|
|
bool isAlchAny(cell *c);
|
|
|
|
#define YDIST 101
|
|
#define MODECODES 255
|
|
|
|
extern cellwalker cwt; // player character position
|
|
extern int sval;
|
|
|
|
extern int items[ittypes], kills[motypes], explore[10], exploreland[10][landtypes], landcount[landtypes];
|
|
|
|
typedef int modecode_t;
|
|
extern map<modecode_t, array<int, ittypes> > hiitems;
|
|
|
|
extern eLand firstland, specialland;
|
|
bool pseudohept(cell *c);
|
|
bool pureHardcore();
|
|
extern int cheater;
|
|
int airdist(cell *c);
|
|
bool eq(short a, short b);
|
|
extern vector<cell*> dcal; // queue for cpdist
|
|
bool isPlayerOn(cell *c);
|
|
bool isFriendly(eMonster m);
|
|
bool isFriendly(cell *c);
|
|
bool isChild(cell *w, cell *killed); // is w killed if killed is killed?
|
|
|
|
static const int NO_TREASURE = 1;
|
|
static const int NO_YENDOR = 2;
|
|
static const int NO_GRAIL = 4;
|
|
static const int NO_LOVE = 8;
|
|
|
|
int gold(int no = 0);
|
|
int tkills();
|
|
bool hellUnlocked();
|
|
|
|
bool markOrb(eItem it); // mark the orb as 'used', return true if exists
|
|
bool markEmpathy(eItem it); // mark both the given orb and Empathy as 'used', return true if exists
|
|
bool markEmpathy2(eItem it); // as above, but next turn
|
|
|
|
bool isMimic(eMonster m);
|
|
bool isMimic(cell *c);
|
|
|
|
void fallMonster(cell *c, flagtype flags = 0); // kill monster due to terrain
|
|
|
|
bool attackMonster(cell *c, flagtype flags, eMonster killer);
|
|
|
|
bool isWorm(eMonster m);
|
|
bool isWorm(cell *c);
|
|
void empathyMove(cell *c, cell *cto, int dir);
|
|
bool isIvy(eMonster m);
|
|
bool isIvy(cell *c);
|
|
|
|
#define GUNRANGE 3
|
|
|
|
// 0 = basic treasure, 1 = other item, 2 = power orb, 3 = not an item
|
|
#define IC_TREASURE 0
|
|
#define IC_OTHER 1
|
|
#define IC_ORB 2
|
|
#define IC_NAI 3
|
|
|
|
bool playerInPower();
|
|
void activateFlash();
|
|
void activateLightning();
|
|
bool markOrb(eItem it);
|
|
bool markOrb2(eItem it);
|
|
void drainOrb(eItem it, int target = 0);
|
|
void useupOrb(eItem it, int qty);
|
|
|
|
void initgame();
|
|
bool haveRangedTarget();
|
|
eItem targetRangedOrb(cell *c, orbAction a);
|
|
void reduceOrbPowers();
|
|
int realstuntime(cell *c);
|
|
|
|
extern bool invismove, invisfish;
|
|
bool attackingForbidden(cell *c, cell *c2);
|
|
void killOrStunMonster(cell *c2, eMonster who_killed);
|
|
|
|
void useup(cell *c); // useup thumpers/bonfires
|
|
cell *playerpos(int i);
|
|
|
|
bool makeflame(cell *c, int timeout, bool checkonly);
|
|
void bfs();
|
|
bool isPlayerInBoatOn(cell *c);
|
|
bool isPlayerInBoatOn(cell *c, int i);
|
|
void destroyBoats(cell *c, cell *cf, bool strandedToo);
|
|
extern bool showoff;
|
|
extern int lastexplore;
|
|
extern int truelotus;
|
|
extern eLand lastland;
|
|
extern time_t timerstart;
|
|
extern bool timerstopped;
|
|
bool againstRose(cell *cfrom, cell *cto);
|
|
bool withRose(cell *cfrom, cell *cto);
|
|
|
|
// loops
|
|
|
|
#define fakecellloop(ct) for(cell *ct = (cell*)1; ct; ct=NULL)
|
|
|
|
#define forCellIdAll(ct, i, cf) fakecellloop(ct) for(int i=0; i<(cf)->type && (ct=(cf)->mov[i],true); i++)
|
|
#define forCellIdCM(ct, i, cf) fakecellloop(ct) for(int i=0; i<(cf)->type && (ct=createMov((cf),i),true); i++)
|
|
#define forCellIdEx(ct, i, cf) forCellIdAll(ct,i,cf) if(ct)
|
|
|
|
#define forCellEx(ct, cf) forCellIdEx(ct,forCellEx ## __LINE__,cf)
|
|
#define forCellCM(ct, cf) forCellIdCM(ct,forCellCM ## __LINE__,cf)
|
|
#define forCellAll(ct, cf) forCellIdCM(ct,forCellAll ## __LINE__,cf)
|
|
|
|
// canAttack/moveval flags
|
|
|
|
#define AF_TOUGH Flag(0) // tough attacks: Hyperbugs
|
|
#define AF_MAGIC Flag(1) // magical attacks: Flash
|
|
#define AF_STAB Flag(2) // stabbing attacks (usually ignored except Hedgehogs)
|
|
#define AF_LANCE Flag(3) // lance attacks (used by Lancers)
|
|
#define AF_ONLY_ENEMY Flag(4) // only say YES if it is an enemy
|
|
#define AF_ONLY_FRIEND Flag(5) // only say YES if it is a friend
|
|
#define AF_ONLY_FBUG Flag(6) // only say YES if it is a bug_or friend
|
|
#define AF_BACK Flag(7) // backward attacks (ignored except Viziers and Flailers)
|
|
#define AF_APPROACH Flag(8) // approach attacks (ignored except Lancers)
|
|
#define AF_IGNORE_UNARMED Flag(9) // ignore the UNARMED flag
|
|
#define AF_NOSHIELD Flag(10) // ignore the shielded status
|
|
#define AF_GETPLAYER Flag(11) // check for player (replace m2 with moPlayer for player position)
|
|
#define AF_GUN Flag(12) // revolver attack
|
|
#define AF_FAST Flag(13) // fast attack
|
|
#define AF_EAT Flag(17) // eating attacks from Worm-likes
|
|
|
|
#define MF_NOATTACKS Flag(14) // don't do any attacks
|
|
#define MF_PATHDIST Flag(15) // consider pathdist for moveval
|
|
#define MF_ONLYEAGLE Flag(16) // do this only for Eagles
|
|
#define MF_MOUNT Flag(18) // don't do
|
|
#define MF_NOFRIEND Flag(19) // don't do it for friends
|
|
|
|
#define AF_SWORD Flag(20) // big sword
|
|
#define AF_SWORD_INTO Flag(21) // moving into big sword
|
|
#define AF_MSG Flag(22) // produce a message
|
|
#define AF_ORSTUN Flag(23) // attackMonster: allow stunning
|
|
#define AF_NEXTTURN Flag(24) // next turn -- don't count shield at power 1
|
|
#define AF_FALL Flag(25) // death by falling
|
|
#define MF_STUNNED Flag(26) // edgeunstable: ignore ladders (as stunned monsters do)
|
|
#define MF_IVY Flag(27) // edgeunstable: ignore ivy (ivy cannot climb ivy)
|
|
#define AF_HORNS Flag(28) // spear attack (always has APPROACH too)
|
|
#define AF_BULL Flag(29) // bull attack
|
|
#define AF_SIDE Flag(30) // side attack
|
|
|
|
bool canAttack(cell *c1, eMonster m1, cell *c2, eMonster m2, flagtype flags);
|
|
|
|
extern bool chaosmode;
|
|
extern bool chaosUnlocked;
|
|
extern bool chaosAchieved;
|
|
bool isTechnicalLand(eLand l);
|
|
int getGhostcount();
|
|
|
|
void raiseBuggyGeneration(cell *c, const char *s);
|
|
void verifyMutantAround(cell *c);
|
|
|
|
#if CAP_SDL
|
|
|
|
#if CAP_PNG
|
|
#include "savepng.h"
|
|
#define IMAGEEXT ".png"
|
|
void IMAGESAVE(SDL_Surface *s, const char *fname);
|
|
#else
|
|
#define IMAGEEXT ".bmp"
|
|
#define IMAGESAVE SDL_SaveBMP
|
|
#endif
|
|
|
|
#endif
|
|
|
|
void drawscreen();
|
|
|
|
void buildAirmap();
|
|
|
|
// currently works for worms only
|
|
bool sameMonster(cell *c1, cell *c2);
|
|
cell *wormhead(cell *c);
|
|
eMonster getMount(int player_id);
|
|
eMonster haveMount();
|
|
|
|
bool isDragon(eMonster m);
|
|
|
|
// for some reason I need this to compile under OSX
|
|
|
|
#if ISMAC
|
|
extern "C" { void *_Unwind_Resume = 0; }
|
|
#endif
|
|
|
|
extern bool autocheat;
|
|
extern bool inHighQual;
|
|
|
|
void mountmove(cell *c, int spin, bool fp);
|
|
void mountmove(cell *c, int spin, bool fp, cell *ppos);
|
|
void mountswap(cell *c1, int spin1, bool fp1, cell *c2, int spin2, bool fp2);
|
|
|
|
template<class T> struct dynamicval {
|
|
T& where;
|
|
T backup;
|
|
dynamicval(T& wh, T val) : where(wh) { backup = wh; wh = val; }
|
|
dynamicval(T& wh) : where(wh) { backup = wh; }
|
|
~dynamicval() { where = backup; }
|
|
};
|
|
|
|
struct stalemate1 {
|
|
eMonster who;
|
|
cell *moveto;
|
|
cell *killed;
|
|
cell *pushto;
|
|
cell *comefrom;
|
|
cell *swordlast[2], *swordtransit[2], *swordnext[2];
|
|
bool isKilled(cell *c);
|
|
stalemate1(eMonster w, cell *mt, cell *ki, cell *pt, cell *cf) : who(w), moveto(mt), killed(ki), pushto(pt), comefrom(cf) {}
|
|
};
|
|
|
|
namespace stalemate {
|
|
vector<stalemate1> moves;
|
|
bool nextturn;
|
|
|
|
bool isKilled(cell *c);
|
|
|
|
bool anyKilled();
|
|
bool isMoveto(cell *c);
|
|
bool isKilledDirectlyAt(cell *c);
|
|
bool isPushto(cell *c);
|
|
};
|
|
|
|
extern int turncount;
|
|
|
|
bool reduceOrbPower(eItem it, int cap);
|
|
bool checkOrb(eMonster m1, eItem orb);
|
|
|
|
movedir vectodir(const hyperpoint& P);
|
|
|
|
namespace sword {
|
|
|
|
extern int angle[MAXPLAYER];
|
|
|
|
cell *pos(cell *c, int s);
|
|
cell *pos(int id);
|
|
bool at(cell *where, bool noplayer = false);
|
|
int shift(cell *c1, cell *c2);
|
|
}
|
|
|
|
void killThePlayer(eMonster m, int id, flagtype flags);
|
|
bool attackJustStuns(cell *c2);
|
|
|
|
bool isTargetOrAdjacent(cell *c);
|
|
bool warningprotection();
|
|
bool mineMarked(cell *c);
|
|
bool minesafe();
|
|
bool hasSafeOrb(cell *c);
|
|
void placeWater(cell *c, cell *c2);
|
|
bool againstCurrent(cell *w, cell *from);
|
|
|
|
#define DEFAULTCONTROL (multi::players == 1 && !shmup::on && !multi::alwaysuse)
|
|
#define DEFAULTNOR(sym) (DEFAULTCONTROL || multi::notremapped(sym))
|
|
|
|
extern bool timerghost;
|
|
|
|
#define CAP_MENUSCALING (ISPANDORA || ISMOBILE)
|
|
|
|
#if CAP_MENUSCALING
|
|
#define displayfrZ dialog::displayzoom
|
|
#else
|
|
#define displayfrZ displayfr
|
|
#endif
|
|
|
|
namespace dialog {
|
|
|
|
enum tDialogItem {diTitle, diItem, diBreak, diHelp, diInfo, diSlider, diBigItem};
|
|
|
|
struct item {
|
|
tDialogItem type;
|
|
string body;
|
|
string value;
|
|
string keycaption;
|
|
int key;
|
|
int color, colorv, colork, colors, colorc;
|
|
int scale;
|
|
double param;
|
|
int position;
|
|
};
|
|
|
|
extern vector<item> items;
|
|
|
|
extern reaction_t reaction;
|
|
|
|
item& lastItem();
|
|
extern unsigned int *palette;
|
|
|
|
void addSelItem(string body, string value, int key);
|
|
void addBoolItem(string body, bool value, int key);
|
|
void addColorItem(string body, int value, int key);
|
|
void openColorDialog(unsigned int& col, unsigned int *pal = palette);
|
|
void addHelp(string body);
|
|
void addInfo(string body, int color = 0xC0C0C0);
|
|
void addItem(string body, int key);
|
|
int addBreak(int val);
|
|
void addTitle(string body, int color, int scale);
|
|
|
|
void init();
|
|
void init(string title, int color = 0xE8E8E8, int scale = 150, int brk = 60);
|
|
void display();
|
|
|
|
void editNumber(ld& x, ld vmin, ld vmax, ld step, ld dft, string title, string help);
|
|
void editNumber(int& x, int vmin, int vmax, int step, int dft, string title, string help);
|
|
void scaleLog();
|
|
void scaleSinh();
|
|
void handleNavigation(int &sym, int &uni);
|
|
bool displayzoom(int x, int y, int b, int size, const string &s, int color, int align);
|
|
bool editingDetail();
|
|
|
|
int handlePage(int& nl, int& nlm, int perpage);
|
|
void displayPageButtons(int i, bool pages);
|
|
bool handlePageButtons(int uni);
|
|
extern bool sidedialog;
|
|
}
|
|
|
|
void checkStunKill(cell *dest);
|
|
|
|
void clearMessages();
|
|
|
|
void resetGeometry();
|
|
|
|
namespace svg {
|
|
void circle(int x, int y, int size, int col);
|
|
void polygon(int *polyx, int *polyy, int polyi, int col, int outline, double minwidth);
|
|
void text(int x, int y, int size, const string& str, bool frame, int col, int align);
|
|
extern bool in;
|
|
extern string *info;
|
|
void render(const char *fname = NULL);
|
|
}
|
|
|
|
extern int sightrange;
|
|
|
|
namespace halloween {
|
|
void getTreat(cell *where);
|
|
}
|
|
|
|
// just in case if I change my mind about when Orbs lose their power
|
|
#define ORBBASE 0
|
|
|
|
transmatrix mscale(const transmatrix& t, double fac);
|
|
transmatrix mzscale(const transmatrix& t, double fac);
|
|
extern bool ivoryz;
|
|
#define mmscale(V, x) (mmspatial ? (ivoryz ? mzscale(V,x) : mscale(V, x)) : (V))
|
|
|
|
#define SHADOW_WALL 0x60
|
|
#define SHADOW_SL 0x18
|
|
#define SHADOW_MON 0x30
|
|
|
|
bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, double footphase);
|
|
void drawPlayerEffects(const transmatrix& V, cell *c, bool onPlayer);
|
|
|
|
// monster movement animations
|
|
|
|
struct animation {
|
|
int ltick;
|
|
double footphase;
|
|
transmatrix wherenow;
|
|
};
|
|
|
|
// we need separate animation layers for Orb of Domination and Tentacle+Ghost,
|
|
// and also to mark Boats
|
|
#define ANIMLAYERS 3
|
|
#define LAYER_BIG 0 // for worms and krakens
|
|
#define LAYER_SMALL 1 // for others
|
|
#define LAYER_BOAT 2 // mark that a boat has moved
|
|
|
|
extern map<cell*, animation> animations[ANIMLAYERS];
|
|
extern unordered_map<cell*, transmatrix> gmatrix, gmatrix0;
|
|
|
|
void animateMovement(cell *src, cell *tgt, int layer);
|
|
|
|
// for animations which might use the same locations,
|
|
// such as replacements or multi-tile monsters
|
|
void indAnimateMovement(cell *src, cell *tgt, int layer);
|
|
void commitAnimations(int layer);
|
|
|
|
void animateReplacement(cell *a, cell *b, int layer);
|
|
void fallingFloorAnimation(cell *c, eWall w = waNone, eMonster m = moNone);
|
|
void fallingMonsterAnimation(cell *c, eMonster m, int id = multi::cpid);
|
|
|
|
// ranks:
|
|
enum PPR {
|
|
PPR_ZERO, PPR_OUTCIRCLE, PPR_MOVESTAR,
|
|
PPR_MINUSINF,
|
|
PPR_BELOWBOTTOMm,
|
|
PPR_BELOWBOTTOM,
|
|
PPR_BELOWBOTTOMp,
|
|
PPR_LAKEBOTTOM, PPR_HELLSPIKE,
|
|
PPR_INLAKEWALLm, PPR_INLAKEWALL, PPR_INLAKEWALLp,
|
|
PPR_SUBLAKELEV, PPR_LAKELEV, PPR_BOATLEV, PPR_BOATLEV2, PPR_BOATLEV3,
|
|
PPR_LAKEWALLm, PPR_LAKEWALL, PPR_LAKEWALLp,
|
|
PPR_FLOOR_TOWER,
|
|
PPR_FLOOR,
|
|
PPR_FLOOR_DRAGON,
|
|
PPR_FLOORa, PPR_FLOORb, PPR_FLOORc, PPR_FLOORd,
|
|
PPR_LIZEYE,
|
|
PPR_BFLOOR,
|
|
PPR_GFLOORa, PPR_GFLOORb, PPR_GFLOORc,
|
|
PPR_WALLSHADOW,
|
|
PPR_STRUCT0, PPR_STRUCT1, PPR_STRUCT2, PPR_STRUCT3,
|
|
PPR_THORNS, PPR_WALL,
|
|
PPR_REDWALLm, PPR_REDWALLs, PPR_REDWALLp, PPR_REDWALL,
|
|
PPR_REDWALLm2, PPR_REDWALLs2, PPR_REDWALLp2, PPR_REDWALLt2,
|
|
PPR_REDWALLm3, PPR_REDWALLs3, PPR_REDWALLp3, PPR_REDWALLt3,
|
|
PPR_HEPTAMARK,
|
|
PPR_ITEM_BELOW,
|
|
PPR_ITEM, PPR_ITEMa, PPR_ITEMb,
|
|
PPR_BIGSTATUE,
|
|
|
|
PPR_WALL3m, PPR_WALL3s, PPR_WALL3p, PPR_WALL3, PPR_WALL3A,
|
|
|
|
// PPR_WALL3m, PPR_WALL3s, PPR_WALL3p, PPR_WALL3, PPR_WALL3A,
|
|
PPR_HIDDEN, PPR_GIANTSHADOW,
|
|
PPR_TENTACLE0, PPR_TENTACLE1,
|
|
PPR_ONTENTACLE, PPR_ONTENTACLE_EYES, PPR_ONTENTACLE_EYES2,
|
|
PPR_MONSTER_SHADOW,
|
|
PPR_MONSTER_FOOT, PPR_MONSTER_LEG, PPR_MONSTER_GROIN,
|
|
PPR_MONSTER_SUBWPN, PPR_MONSTER_WPN,
|
|
PPR_MONSTER_BODY, PPR_MONSTER_ARMOR0, PPR_MONSTER_ARMOR1,
|
|
PPR_MONSTER_CLOAK, PPR_MONSTER_NECK,
|
|
PPR_MONSTER_HEAD, PPR_MONSTER_FACE, PPR_MONSTER_EYE0, PPR_MONSTER_EYE1,
|
|
PPR_MONSTER_HAIR, PPR_MONSTER_HAT0, PPR_MONSTER_HAT1,
|
|
PPR_MONSTER_HOODCLOAK1, PPR_MONSTER_HOODCLOAK2,
|
|
PPR_STUNSTARS,
|
|
PPR_CARRIED, PPR_CARRIEDa, PPR_CARRIEDb,
|
|
PPR_PARTICLE, PPR_SWORDMARK, PPR_MAGICSWORD, PPR_MISSILE,
|
|
PPR_MINEMARK, PPR_ARROW,
|
|
PPR_LINE, PPR_TEXT, PPR_CIRCLE,
|
|
PPR_MAX
|
|
};
|
|
|
|
void ShadowV(const transmatrix& V, const struct hpcshape& bp, int prio = PPR_MONSTER_SHADOW);
|
|
|
|
#define OUTLINE_NONE 0x000000FF
|
|
#define OUTLINE_FRIEND 0x00FF00FF
|
|
#define OUTLINE_ENEMY 0xFF0000FF
|
|
#define OUTLINE_TREASURE 0xFFFF00FF
|
|
#define OUTLINE_ORB 0xFF8000FF
|
|
#define OUTLINE_OTHER 0xFFFFFFFF
|
|
#define OUTLINE_DEAD 0x800000FF
|
|
#define OUTLINE_TRANS 0
|
|
#define OUTLINE_DEFAULT ((bordcolor << 8) + 0xFF)
|
|
#define OUTLINE_FORE ((forecolor << 8) + 0xFF)
|
|
#define OUTLINE_BACK ((backcolor << 8) + 0xFF)
|
|
|
|
extern bool audio;
|
|
extern string musiclicense;
|
|
extern string musfname[landtypes];
|
|
extern int musicvolume, effvolume;
|
|
void initAudio();
|
|
bool loadMusicInfo();
|
|
void handlemusic();
|
|
void playSeenSound(cell *c);
|
|
void playSound(cell *c, const string& fname, int vol = 100);
|
|
|
|
inline string pick123() { return cts('1' + rand() % 3); }
|
|
inline string pick12() { return cts('1' + rand() % 2); }
|
|
|
|
bool playerInBoat(int i);
|
|
|
|
extern int lowfar;
|
|
extern bool wmspatial, wmescher, wmplain, wmblack, wmascii;
|
|
extern bool mmspatial, mmhigh, mmmon, mmitem;
|
|
extern int maxreclevel, reclevel;
|
|
|
|
string explain3D(ld *param);
|
|
|
|
extern int detaillevel;
|
|
extern bool quitmainloop;
|
|
|
|
enum eGlyphsortorder {
|
|
gsoFirstTop, gsoFirstBottom,
|
|
gsoLastTop, gsoLastBottom,
|
|
gsoLand, gsoValue,
|
|
gsoMAX
|
|
};
|
|
|
|
extern eGlyphsortorder glyphsortorder;
|
|
|
|
#if CAP_ROGUEVIZ
|
|
namespace rogueviz {
|
|
extern bool on;
|
|
string describe(shmup::monster *m);
|
|
void describe(cell *c);
|
|
void activate(shmup::monster *m);
|
|
void drawVertex(const transmatrix &V, cell *c, shmup::monster *m);
|
|
bool virt(shmup::monster *m);
|
|
void turn(int delta);
|
|
void drawExtra();
|
|
void fixparam();
|
|
int readArgs();
|
|
void close();
|
|
void mark(cell *c);
|
|
void showMenu();
|
|
string makehelp();
|
|
}
|
|
#endif
|
|
|
|
void explodeMine(cell *c);
|
|
bool mayExplodeMine(cell *c, eMonster who);
|
|
|
|
int gravityLevel(cell *c);
|
|
void fullcenter();
|
|
void movecost(cell* from, cell *to);
|
|
void checkmove();
|
|
|
|
transmatrix eumove(int x, int y);
|
|
transmatrix eumovedir(int d);
|
|
|
|
int reptilemax();
|
|
|
|
extern bool mousing;
|
|
#define IFM(x) (mousing?"":x)
|
|
|
|
extern cell *recallCell;
|
|
|
|
extern eLand cheatdest;
|
|
void cheatMoveTo(eLand l);
|
|
|
|
extern unsigned backcolor, bordcolor, forecolor;
|
|
|
|
extern bool overgenerate;
|
|
void doOvergenerate();
|
|
|
|
void collectMessage(cell *c2, eItem which);
|
|
|
|
namespace quotientspace {
|
|
void build();
|
|
void clear();
|
|
extern vector<int> connections;
|
|
}
|
|
|
|
void killFriendlyIvy();
|
|
|
|
void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, bool repriority);
|
|
|
|
extern bool viewdists;
|
|
|
|
void preventbarriers(cell *c);
|
|
|
|
bool passable_for(eMonster m, cell *w, cell *from, flagtype extra);
|
|
|
|
void beastcrash(cell *c, cell *beast);
|
|
|
|
int angledist(int t, int d1, int d2);
|
|
int angledist(cell *c, int d1, int d2);
|
|
|
|
void setcameraangle(bool b);
|
|
|
|
enum eModel {
|
|
mdDisk, mdHalfplane, mdBand, mdPolygonal, mdPolynomial,
|
|
mdEquidistant, mdEquiarea, mdBall, mdHyperboloid, mdGUARD, mdUnchanged };
|
|
|
|
#define MODELCOUNT ((int) mdGUARD)
|
|
|
|
void drawShape(pair<ld,ld>* coords, int qty, int color);
|
|
|
|
extern eModel pmodel;
|
|
|
|
int darkena(int c, int lev, int a);
|
|
|
|
#define SHSIZE 16
|
|
|
|
extern cell *shpos[MAXPLAYER][SHSIZE];
|
|
extern int cshpos;
|
|
|
|
|
|
namespace arg {
|
|
#if CAP_COMMANDLINE
|
|
extern int argc; extern char **argv;
|
|
|
|
inline void lshift() {
|
|
argc--; argv++;
|
|
}
|
|
|
|
inline void shift() {
|
|
lshift(); if(!argc) { printf("Missing parameter\n"); exit(1); }
|
|
}
|
|
|
|
inline char* args() { return *argv; }
|
|
inline int argi() { return atoi(*argv); }
|
|
inline ld argf() { return atof(*argv); }
|
|
inline bool argis(const char *s) { return strcmp(*argv, s) == 0; }
|
|
|
|
inline void init(int _argc, char **_argv) { argc=_argc-1; argv=_argv+1; }
|
|
|
|
int curphase;
|
|
|
|
inline void phaseerror(int x) {
|
|
printf("Command line error: cannot read command '%s' from phase %d in phase %d\n", args(), x, curphase);
|
|
exit(1);
|
|
}
|
|
|
|
// returned values: 0 = ok, 1 = not recognized, 2 = shift phase
|
|
int readCommon();
|
|
int readLocal();
|
|
|
|
// an useful macro
|
|
#define PHASE(x) { if(arg::curphase > x) phaseerror(x); else if(arg::curphase < x) return 2; }
|
|
#define PHASEFROM(x) { if(arg::curphase < x) return 2; }
|
|
|
|
void read(int phase);
|
|
|
|
#else
|
|
inline void read(int phase) { }
|
|
#endif
|
|
}
|
|
|
|
extern bool generatingEquidistant;
|
|
|
|
void clearfrom(heptagon *at);
|
|
void clearHexes(heptagon *at);
|
|
void verifycells(heptagon *at);
|
|
int zebra40(cell *c);
|
|
cell *createMov(cell *c, int d);
|
|
|
|
#if CAP_TOUR
|
|
namespace tour {
|
|
extern bool on;
|
|
extern string tourhelp;
|
|
extern string slidecommand;
|
|
extern int currentslide;
|
|
|
|
enum presmode {
|
|
pmStartAll = 0,
|
|
pmStart = 1, pmFrame = 2, pmStop = 3, pmKey = 4, pmRestart = 5,
|
|
pmAfterFrame = 6,
|
|
pmGeometry = 11, pmGeometryReset = 13, pmGeometryStart = 15
|
|
};
|
|
|
|
void setCanvas(presmode mode, char canv);
|
|
|
|
void presentation(presmode mode);
|
|
void checkGoodLand(eLand l);
|
|
int getid();
|
|
|
|
extern function<eLand(eLand)> getNext;
|
|
extern function<bool(eLand)> quickfind;
|
|
extern function<bool(eLand)> showland;
|
|
|
|
void start();
|
|
|
|
struct slide {
|
|
const char *name; int unused_id; int flags; const char *help;
|
|
function<void(presmode mode)> action;
|
|
} ;
|
|
|
|
extern slide *slides;
|
|
extern slide default_slides[];
|
|
|
|
static const int LEGAL_NONE=0;
|
|
static const int LEGAL_UNLIMITED=1;
|
|
static const int LEGAL_HYPERBOLIC=2;
|
|
static const int LEGAL_ANY=3;
|
|
static const int LEGAL_NONEUC=4;
|
|
static const int QUICKSKIP=8;
|
|
static const int FINALSLIDE=16;
|
|
static const int QUICKGEO=32;
|
|
static const int SIDESCREEN = 64;
|
|
|
|
extern slide slideHypersian;
|
|
extern slide slideExpansion;
|
|
|
|
namespace ss {
|
|
void showMenu();
|
|
void list(slide*);
|
|
}
|
|
|
|
};
|
|
#endif
|
|
|
|
namespace rogueviz {
|
|
extern bool rog3;
|
|
extern bool rvwarp;
|
|
#if CAP_TOUR
|
|
namespace rvtour {
|
|
extern tour::slide rvslides[];
|
|
}
|
|
#endif
|
|
};
|
|
|
|
extern bool doCross;
|
|
void optimizeview();
|
|
|
|
extern int pngres;
|
|
extern int pngformat;
|
|
|
|
extern bool noGUI;
|
|
extern bool dronemode;
|
|
|
|
extern ld whatever;
|
|
|
|
namespace sm {
|
|
static const int NORMAL = 1;
|
|
static const int MISSION = 2;
|
|
static const int HELP = 4;
|
|
static const int MAP = 8;
|
|
static const int DRAW = 16;
|
|
static const int NUMBER = 32;
|
|
static const int SHMUPCONFIG = 64;
|
|
static const int OVERVIEW = 128;
|
|
static const int SIDE = 256;
|
|
static const int DOTOUR = 512;
|
|
static const int CENTER = 1024;
|
|
static const int A3 = 2048; // affects poly
|
|
static const int ZOOMABLE = 4096;
|
|
};
|
|
|
|
namespace linepatterns {
|
|
|
|
enum ePattern {
|
|
patPalacelike,
|
|
patPalace,
|
|
patZebraTriangles,
|
|
patZebraLines,
|
|
patTriNet,
|
|
patTriRings,
|
|
patHepta,
|
|
patRhomb,
|
|
patTree,
|
|
patAltTree,
|
|
patVine,
|
|
patPower,
|
|
patNormal,
|
|
patTrihepta,
|
|
patBigTriangles,
|
|
patBigRings
|
|
};
|
|
|
|
void clearAll();
|
|
void setColor(ePattern id, int col);
|
|
void drawAll();
|
|
void showMenu();
|
|
};
|
|
|
|
transmatrix ddspin(cell *c, int d, int bonus = 0);
|
|
bool doexiton(int sym, int uni);
|
|
void switchFullscreen();
|
|
string turnstring(int i);
|
|
int celldistance(cell *c1, cell *c2);
|
|
bool behindsphere(const transmatrix& V);
|
|
extern hyperpoint pirateCoords;
|
|
|
|
bool mouseout();
|
|
|
|
bool againstWind(cell *c2, cell *c1); // to, from
|
|
|
|
transmatrix atscreenpos(ld x, ld y, ld size);
|
|
|
|
hyperpoint mirrorif(const hyperpoint& V, bool b);
|
|
|
|
#define SETMOUSEKEY 5000
|
|
extern char mousekey;
|
|
extern char newmousekey;
|
|
void displaymm(char c, int x, int y, int rad, int size, const string& title, int align);
|
|
|
|
bool canPushThumperOn(cell *tgt, cell *thumper, cell *player);
|
|
void pushThumper(cell *th, cell *cto);
|
|
|
|
template<class T> T pick(T x, T y) { return hrand(2) ? x : y; }
|
|
template<class T> T pick(T x, T y, T z) { switch(hrand(3)) { case 0: return x; case 1: return y; case 2: return z; } return x; }
|
|
template<class T> T pick(T x, T y, T z, T v) { switch(hrand(4)) { case 0: return x; case 1: return y; case 2: return z; case 3: return v; } return x; }
|
|
template<class T, class... U> bool among(T x, T y) { return x == y; }
|
|
template<class T, class... U> bool among(T x, T y, U... u) { return x==y || among(x,u...); }
|
|
|
|
eLand getNewSealand(eLand old);
|
|
bool createOnSea(eLand old);
|
|
|
|
namespace inv {
|
|
extern bool on;
|
|
extern bool usedForbidden;
|
|
extern int remaining[ittypes];
|
|
void compute();
|
|
void applyBox(eItem it);
|
|
|
|
extern int incheck;
|
|
void check(int delta);
|
|
void show();
|
|
}
|
|
|
|
bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks, bool hidden);
|
|
|
|
void initquickqueue();
|
|
void quickqueue();
|
|
int darkenedby(int c, int lev);
|
|
extern int mousex, mousey;
|
|
string generateHelpForItem(eItem it);
|
|
bool graphglyph();
|
|
extern bool hiliteclick;
|
|
extern int antialiaslines;
|
|
extern int ringcolor;
|
|
|
|
#include <functional>
|
|
|
|
template<class T> class hookset : public map<int, function<T>> {};
|
|
typedef hookset<void()> *purehookset;
|
|
|
|
template<class T, class U> int addHook(hookset<T>*& m, int prio, const U& hook) {
|
|
if(!m) m = new hookset<T> ();
|
|
while(m->count(prio)) {
|
|
prio++;
|
|
}
|
|
(*m)[prio] = hook;
|
|
return 0;
|
|
}
|
|
|
|
extern purehookset hooks_frame, hooks_stats, clearmemory, hooks_config;
|
|
|
|
template<class T, class... U> void callhooks(hookset<T> *h, U... args) {
|
|
if(h) for(auto& p: *h) p.second(args...);
|
|
}
|
|
|
|
template<class T, class V, class... U> V callhandlers(V zero, hookset<T> *h, U... args) {
|
|
if(h) for(auto& p: *h) {
|
|
auto z = p.second(args...);
|
|
if(z != zero) return z;
|
|
}
|
|
return zero;
|
|
}
|
|
|
|
extern hookset<bool(int sym, int uni)> *hooks_handleKey;
|
|
extern hookset<void(cell *c, const transmatrix& V)> *hooks_drawcell;
|
|
extern hookset<bool(int argc, char** argv)> *hooks_main;
|
|
extern hookset<int()> *hooks_args;
|
|
extern hookset<eLand(eLand)> *hooks_nextland;
|
|
|
|
// hooks to extend HyperRogue with an external program
|
|
// start compilation from another file which defines EXTRA_..., includes
|
|
// hyper.cpp, then defines the necessary functions
|
|
|
|
extern ld shiftmul;
|
|
void initcs(charstyle &cs);
|
|
charstyle& getcs(int id = multi::cpid);
|
|
|
|
struct msginfo {
|
|
int stamp;
|
|
time_t rtstamp;
|
|
int gtstamp;
|
|
int turnstamp;
|
|
char flashout;
|
|
char spamtype;
|
|
int quantity;
|
|
string msg;
|
|
};
|
|
|
|
extern vector<msginfo> msgs;
|
|
void flashMessages();
|
|
|
|
extern int lightat, safetyat;
|
|
|
|
int watercolor(int phase);
|
|
bool doHighlight();
|
|
string buildHelpText();
|
|
string buildCredits();
|
|
void setAppropriateOverview();
|
|
bool quitsaves();
|
|
extern bool sidescreen;
|
|
|
|
static const char* COLORBAR = "###";
|
|
int textwidth(int siz, const string &str);
|
|
#define GLERR(call) glError(call, __FILE__, __LINE__)
|
|
|
|
extern bool gtouched, mousepressed, mousemoved, actonrelease;
|
|
extern bool inslider;
|
|
|
|
#if CAP_ROGUEVIZ
|
|
#define DOSHMUP (shmup::on || rogueviz::on)
|
|
#else
|
|
#define DOSHMUP shmup::on
|
|
#endif
|
|
|
|
extern bool outoffocus;
|
|
extern int frames;
|
|
extern transmatrix playerV;
|
|
extern bool didsomething;
|
|
extern void drawStats();
|
|
extern int calcfps();
|
|
extern int distcolors[8];
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extern eItem orbToTarget;
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extern eMonster monsterToSummon;
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void panning(hyperpoint hf, hyperpoint ht);
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extern transmatrix sphereflip;
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void initConfig();
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void loadConfig();
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extern bool auraNOGL;
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#if CAP_SDLJOY
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extern void initJoysticks();
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extern bool autojoy;
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extern int joyx, joyy, panjoyx, panjoyy;
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extern movedir joydir;
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extern SDL_Joystick* sticks[8];
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extern int numsticks;
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void closeJoysticks();
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#endif
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void preparesort();
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|
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#if ISMOBILE==1
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#define SHMUPTITLE "shoot'em up mode"
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#else
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#define SHMUPTITLE "shoot'em up and multiplayer"
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#endif
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bool dodrawcell(cell *c);
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void drawcell(cell *c, transmatrix V, int spinv, bool mirrored);
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extern double downspin;
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|
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extern int frameid;
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extern bool leftclick;
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void clearMemory();
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extern function <void(int sym, int uni)> keyhandler;
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void gmodekeys(int sym, int uni);
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|
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void switchGL();
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|
void switchFullscreen();
|
|
extern int cmode;
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|
|
|
namespace scores { void load(); }
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|
|
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void gotoHelp(const string& h);
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|
void showCustomizeChar();
|
|
void showCheatMenu();
|
|
void showDisplayMode();
|
|
void showChangeMode();
|
|
void showEuclideanMenu();
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|
void show3D();
|
|
void gameoverscreen();
|
|
void showJoyConfig();
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|
|
|
void gamescreen(int darken);
|
|
void showMission();
|
|
void handleKeyQuit(int sym, int uni);
|
|
void handlePanning(int sym, int uni);
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|
|
|
#if ISMOBILE==1
|
|
namespace leader { void showMenu(); void handleKey(int sym, int uni); }
|
|
#endif
|
|
|
|
bool needConfirmation();
|
|
|
|
namespace mirror {
|
|
cellwalker reflect(const cellwalker& cw);
|
|
}
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|
|
|
bool inmirror(eLand l);
|
|
bool inmirror(cell *c);
|
|
bool inmirror(const cellwalker& cw);
|
|
|
|
void queuemarkerat(const transmatrix& V, int col);
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|
|
|
void check_total_victory();
|
|
void applyBoxNum(int& i, string name = "");
|
|
extern int hinttoshow;
|
|
|
|
bool isShmupLifeOrb(eItem it);
|
|
int orbcharges(eItem it);
|
|
|
|
int gradient(int c0, int c1, ld v0, ld v, ld v1);
|
|
|
|
struct hint {
|
|
time_t last;
|
|
function<bool()> usable;
|
|
function<void()> display;
|
|
function<void()> action;
|
|
};
|
|
|
|
extern hint hints[];
|
|
int counthints();
|
|
|
|
void gainShard(cell *c2, const char *msg);
|
|
|
|
int textwidth(int siz, const string &str);
|
|
#if CAP_GL
|
|
int gl_width(int size, const char *s);
|
|
#endif
|
|
|
|
#ifdef ISMOBILE
|
|
extern int andmode;
|
|
#endif
|
|
|
|
void addaura(const hyperpoint& h, int col, int fd);
|
|
void addauraspecial(const hyperpoint& h, int col, int dir);
|
|
|
|
void drawBug(const cellwalker& cw, int col);
|
|
|
|
void mainloop();
|
|
void mainloopiter();
|
|
extern bool showstartmenu;
|
|
void selectLanguageScreen();
|
|
|
|
bool inscreenrange(cell *c);
|
|
bool allowIncreasedSight();
|
|
|
|
static bool orbProtection(eItem it) { return false; } // not implemented
|
|
|
|
namespace windmap {
|
|
void create();
|
|
|
|
static const int NOWINDBELOW = 8;
|
|
static const int NOWINDFROM = 120;
|
|
|
|
int at(cell *c);
|
|
}
|
|
|
|
extern int wavephase;
|
|
|
|
void buildEquidistant(cell *c);
|
|
void produceGhost(cell *c, eMonster victim, eMonster who);
|
|
void sideAttack(cell *mf, int dir, eMonster who, int bonus, eItem orb);
|
|
void sideAttack(cell *mf, int dir, eMonster who, int bonuskill);
|
|
void warpfloor(cell *c, const transmatrix& V, int col, int prio, bool warp);
|
|
|
|
void orboflava(int i);
|
|
|
|
void setland(cell *c, eLand l);
|
|
|
|
eLand getNewLand(eLand old);
|
|
|
|
extern bool randomPatternsMode;
|
|
|
|
extern int isRandland(eLand l);
|
|
|
|
extern vector<cell*> buggycells;
|
|
|
|
extern bool landUnlocked(eLand l);
|
|
|
|
extern void describeCell(cell*);
|
|
extern bool rlyehComplete();
|
|
|
|
template<class... T> void limitgen(T... args);
|
|
eLand oppositeElement(eLand l, eLand l2);
|
|
|
|
extern int hardness_empty();
|
|
extern eWall getElementalWall(eLand l);
|
|
|
|
void gainItem(eItem it);
|
|
|
|
void destroyTrapsOn(cell *c);
|
|
void destroyTrapsAround(cell *c);
|
|
|
|
extern int messagelogpos;
|
|
|
|
void showMessageLog();
|
|
|
|
int getgametime();
|
|
string getgametime_s(int timespent = getgametime());
|
|
extern int stampbase;
|
|
|
|
transmatrix cellrelmatrix(cell *c, int i);
|
|
|
|
void terracottaAround(cell *c);
|
|
|
|
double cellgfxdist(cell *c, int i);
|
|
|
|
int ctof(cell *c);
|
|
|
|
void modalDebug(cell *c);
|
|
int getDistLimit();
|