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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 14:37:16 +00:00
hyperrogue/graph.cpp

5871 lines
188 KiB
C++

// Hyperbolic Rogue -- main graphics file
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
// basic graphics:
namespace hr {
int inmirrorcount = 0;
bool wmspatial, wmescher, wmplain, wmblack, wmascii;
bool mmspatial, mmhigh, mmmon, mmitem;
int detaillevel = 0;
hookset<bool(int sym, int uni)> *hooks_handleKey;
hookset<bool(cell *c, const transmatrix& V)> *hooks_drawcell;
purehookset hooks_frame;
#define WOLNIEJ 1
#define BTOFF 0x404040
#define BTON 0xC0C000
// #define PANDORA
int colorbar;
bool inHighQual; // taking high quality screenshot
bool auraNOGL; // aura without GL
//
int axestate;
int ticks;
int frameid;
bool camelotcheat;
bool nomap;
eItem orbToTarget;
eMonster monsterToSummon;
int sightrange_bonus = 0;
string mouseovers;
int darken = 0;
struct fallanim {
int t_mon, t_floor, pid;
eWall walltype;
eMonster m;
fallanim() { t_floor = 0; t_mon = 0; pid = 0; walltype = waNone; }
};
map<cell*, fallanim> fallanims;
bool doHighlight() {
return (hiliteclick && darken < 2) ? !mmhigh : mmhigh;
}
eModel pmodel = mdDisk;
int dlit;
ld spina(cell *c, int dir) {
return 2 * M_PI * dir / c->type;
}
// cloak color
int cloakcolor(int rtr) {
rtr -= 28;
rtr /= 2;
rtr %= 10;
if(rtr < 0) rtr += 10;
// rtr = time(NULL) % 10;
int cc[10] = {
0x8080FF, 0x80FFFF, 0x80FF80, 0xFF8080, 0xFF80FF, 0xFFFF80,
0xFFFFC0, 0xFFD500, 0x421C52, 0
};
return cc[rtr];
}
int firegradient(double p) {
return gradient(0xFFFF00, 0xFF0000, 0, p, 1);
}
int firecolor(int phase) {
return gradient(0xFFFF00, 0xFF0000, -1, sin((phase + ticks)/100.0), 1);
}
int watercolor(int phase) {
return 0x0080C0FF + 256 * int(63 * sin((ticks + phase) / 50.));
}
int aircolor(int phase) {
return 0x8080FF00 | int(32 + 32 * sin(ticks/200.0 + 2 * phase * M_PI / (S21+.0)));
}
int fghostcolor(int phase, cell *c) {
phase += (int)(size_t)c;
phase %= 4000;
if(phase<0) phase+=4000;
if(phase < 1000) return gradient(0xFFFF80, 0xA0C0FF, 0, phase, 1000);
else if(phase < 2000) return gradient(0xA0C0FF, 0xFF80FF, 1000, phase, 2000);
else if(phase < 3000) return gradient(0xFF80FF, 0xFF8080, 2000, phase, 3000);
else if(phase < 4000) return gradient(0xFF8080, 0xFFFF80, 3000, phase, 4000);
return 0xFFD500;
}
int weakfirecolor(int phase) {
return gradient(0xFF8000, 0xFF0000, -1, sin((phase + ticks)/500.0), 1);
}
int fc(int ph, int col, int z) {
if(items[itOrbFire]) col = darkena(firecolor(ph), 0, 0xFF);
if(items[itOrbAether]) col = (col &~0XFF) | (col&0xFF) / 2;
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
if(items[itOrbFish] && isWatery(playerpos(i)) && z != 3) return watercolor(ph);
if(invismove)
col =
shmup::on ?
(col &~0XFF) | (int((col&0xFF) * .25))
: (col &~0XFF) | (int((col&0xFF) * (100+100*sin(ticks / 500.)))/200);
return col;
}
int lightat, safetyat;
void drawLightning() { lightat = ticks; }
void drawSafety() { safetyat = ticks; }
void drawShield(const transmatrix& V, eItem it) {
#if CAP_CURVE
float ds = ticks / 300.;
int col = iinf[it].color;
if(it == itOrbShield && items[itOrbTime] && !orbused[it])
col = (col & 0xFEFEFE) / 2;
if(sphere && cwt.c->land == laHalloween && !wmblack && !wmascii)
col = 0;
double d = it == itOrbShield ? hexf : hexf - .1;
int mt = sphere ? 7 : 5;
for(int a=0; a<=S84*mt; a++)
curvepoint(V*ddi0(a, d + sin(ds + M_PI*2*a/4/mt)*.1));
queuecurve(darkena(col, 0, 0xFF), 0x8080808, PPR_LINE);
#endif
}
void drawSpeed(const transmatrix& V) {
#if CAP_CURVE
ld ds = ticks / 10.;
int col = darkena(iinf[itOrbSpeed].color, 0, 0xFF);
for(int b=0; b<S84; b+=S14) {
for(int a=0; a<=S84; a++)
curvepoint(V*ddi0(ds+b+a, hexf*a/S84));
queuecurve(col, 0x8080808, PPR_LINE);
}
#endif
}
int ctof(cell *c) {
if(irr::on) return irr::ctof(c);
if(nonbitrunc && !gp::on) return 1;
// if(euclid) return 0;
return ishept(c) ? 1 : 0;
// c->type == 6 ? 0 : 1;
}
int ctof012(cell *c) {
return ishept(c)?1:ishex1(c)?0:2;
}
void drawSafety(const transmatrix& V, int ct) {
#if CAP_QUEUE
ld ds = ticks / 50.;
int col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
for(int a=0; a<ct; a++)
queueline(V*ddi0(ds+a*S84/ct, 2*hexf), V*ddi0(ds+(a+(ct-1)/2)*S84/ct, 2*hexf), col);
#endif
}
void drawFlash(const transmatrix& V) {
#if CAP_CURVE
float ds = ticks / 300.;
int col = darkena(iinf[itOrbFlash].color, 0, 0xFF);
col &= ~1;
for(int u=0; u<5; u++) {
ld rad = hexf * (2.5 + .5 * sin(ds+u*.3));
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(col, 0x8080808, PPR_LINE);
}
#endif
}
void drawLove(const transmatrix& V, int hdir) {
#if CAP_CURVE
float ds = ticks / 300.;
int col = darkena(iinf[itOrbLove].color, 0, 0xFF);
col &= ~1;
for(int u=0; u<5; u++) {
for(int a=0; a<=S84; a++) {
double d = (1 + cos(a * M_PI/S42)) / 2;
int z = a; if(z>S42) z = S84-z;
if(z <= 10) d += (10-z) * (10-z) * (10-z) / 3000.;
ld rad = hexf * (2.5 + .5 * sin(ds+u*.3)) * d;
curvepoint(V*ddi0(S42+hdir+a-1, rad));
}
queuecurve(col, 0x8080808, PPR_LINE);
}
#endif
}
void drawWinter(const transmatrix& V, int hdir) {
#if CAP_QUEUE
float ds = ticks / 300.;
int col = darkena(iinf[itOrbWinter].color, 0, 0xFF);
for(int u=0; u<20; u++) {
ld rad = 6 * sin(ds+u * 2 * M_PI / 20);
queueline(V*ddi0(S42+hdir+rad, hexf*.5), V*ddi0(S42+hdir+rad, hexf*3), col, 2);
}
#endif
}
void drawLightning(const transmatrix& V) {
#if CAP_QUEUE
int col = darkena(iinf[itOrbLightning].color, 0, 0xFF);
for(int u=0; u<20; u++) {
ld leng = 0.5 / (0.1 + (rand() % 100) / 100.0);
ld rad = rand() % S84;
queueline(V*ddi0(rad, hexf*0.3), V*ddi0(rad, hexf*leng), col, 2);
}
#endif
}
int displaydir(cell *c, int d) {
if(irr::on) {
auto id = irr::cellindex[c];
auto& vs = irr::cells[id];
if(d < 0 || d >= c->type) return 0;
auto& p = vs.jpoints[vs.neid[d]];
return -int(atan2(p[1], p[0]) * S84 / 2 / M_PI + MODFIXER + .5);
}
else if(euclid)
return - d * S84 / c->type;
else
return S42 - d * S84 / c->type;
}
double hexshiftat(cell *c) {
if(ctof(c) && S7==6 && S3 == 4 && !nonbitrunc) return hexshift + 2*M_PI/S7;
if(ctof(c) && (S7==8 || S7 == 4) && S3 == 3 && !nonbitrunc) return hexshift + 2*M_PI/S7;
if(hexshift && ctof(c)) return hexshift;
return 0;
}
transmatrix ddspin(cell *c, int d, int bonus) {
int hdir = displaydir(c, d) + bonus;
double ha = hexshiftat(c);
if(ha) return spin(-ha) * getspinmatrix(hdir);
return getspinmatrix(hdir);
}
transmatrix iddspin(cell *c, int d, int bonus) {
int hdir = displaydir(c, d) + bonus;
double ha = hexshiftat(c);
if(ha) return spin(ha) * getspinmatrix(-hdir);
return getspinmatrix(-hdir);
}
void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
if(!onplayer && !items[itOrbEmpathy]) return;
if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
if(items[itOrbShell] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShell);
if(items[itOrbSpeed]) drawSpeed(V);
if(onplayer && (items[itOrbSword] || items[itOrbSword2])) {
using namespace sword;
double esh = euclid ? M_PI - M_PI*3/S84 + 2.5 * M_PI/S42: 0;
if(shmup::on) {
#if CAP_POLY
if(items[itOrbSword])
queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
if(items[itOrbSword2])
queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle+M_PI), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
#endif
}
else {
int& ang = angle[multi::cpid];
ang %= S42;
transmatrix Vnow = gmatrix[c] * rgpushxto0(inverse(gmatrix[c]) * tC0(V)) * (irr::on ? ddspin(c,0,S42) : spin(-hexshiftat(c)));
#if CAP_QUEUE
if(!euclid) for(int a=0; a<S42; a++) {
int dda = S42 + (-1-2*a);
if(a == ang && items[itOrbSword]) continue;
if(nonbitrunc && !gp::on && !irr::on && a%3 != ang%3) continue;
if((a+S21)%S42 == ang && items[itOrbSword2]) continue;
bool longer = sword::pos(cwt.c, a-1) != sword::pos(cwt.c, a+1);
int col = darkena(0xC0C0C0, 0, 0xFF);
queueline(Vnow*ddi0(dda, nonbitrunc ? 0.6 * gp::scale : longer ? 0.36 : 0.4), Vnow*ddi0(dda, nonbitrunc ? 0.7 * gp::scale : longer ? 0.44 : 0.42), col, 1);
}
#endif
#if CAP_POLY
if(items[itOrbSword])
queuepoly(Vnow*spin(esh+M_PI+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
if(items[itOrbSword2])
queuepoly(Vnow*spin(esh+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
#endif
}
}
if(onplayer && items[itOrbSafety]) drawSafety(V, c->type);
if(onplayer && items[itOrbFlash]) drawFlash(V);
if(onplayer && items[itOrbLove]) drawLove(V, 0); // displaydir(c, cwt.spin));
if(items[itOrbWinter])
drawWinter(V, 0); // displaydir(c, cwt.spin));
if(onplayer && items[itOrbLightning]) drawLightning(V);
if(safetyat > 0) {
int tim = ticks - safetyat;
if(tim > 2500) safetyat = 0;
for(int u=tim; u<=2500; u++) {
if((u-tim)%250) continue;
ld rad = hexf * u / 250;
int col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
for(int a=0; a<S84; a++)
queueline(V*ddi0(a, rad), V*ddi0(a+1, rad), col, 0);
}
}
}
void drawStunStars(const transmatrix& V, int t) {
#if CAP_POLY
for(int i=0; i<3*t; i++) {
transmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + M_PI * ticks/600.);
queuepolyat(V2, shFlailBall, 0xFFFFFFFF, PPR_STUNSTARS);
}
#endif
}
namespace tortoise {
// small is 0 or 2
void draw(const transmatrix& V, int bits, int small, int stuntime) {
#if CAP_POLY
int eyecolor = getBit(bits, tfEyeHue) ? 0xFF0000 : 0xC0C0C0;
int shellcolor = getBit(bits, tfShellHue) ? 0x00C040 : 0xA06000;
int scutecolor = getBit(bits, tfScuteHue) ? 0x00C040 : 0xA06000;
int skincolor = getBit(bits, tfSkinHue) ? 0x00C040 : 0xA06000;
if(getBit(bits, tfShellSat)) shellcolor = gradient(shellcolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfScuteSat)) scutecolor = gradient(scutecolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfSkinSat)) skincolor = gradient(skincolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfShellDark)) shellcolor = gradient(shellcolor, 0, 0, .5, 1);
if(getBit(bits, tfSkinDark)) skincolor = gradient(skincolor, 0, 0, .5, 1);
for(int i=0; i<12; i++) {
int col =
i == 0 ? shellcolor:
i < 8 ? scutecolor :
skincolor;
int b = getBit(bits, i);
int d = darkena(col, 0, 0xFF);
if(i >= 1 && i <= 7) if(b) { d = darkena(col, 1, 0xFF); b = 0; }
if(i >= 8 && i <= 11 && stuntime >= 3) continue;
queuepoly(V, shTortoise[i][b+small], d);
if((i >= 5 && i <= 7) || (i >= 9 && i <= 10))
queuepoly(V * Mirror, shTortoise[i][b+small], d);
if(i == 8) {
for(int k=0; k<stuntime; k++) {
eyecolor &= 0xFEFEFE;
eyecolor >>= 1;
}
queuepoly(V, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
queuepoly(V * Mirror, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
}
}
#endif
}
int getMatchColor(int bits) {
int mcol = 1;
double d = tortoise::getScent(bits);
if(d > 0) mcol = 0xFFFFFF;
else if(d < 0) mcol = 0;
int dd = 0xFF * (atan(fabs(d)/2) / (M_PI/2));
return gradient(0x487830, mcol, 0, dd, 0xFF);
}
};
double footfun(double d) {
d -= floor(d);
return
d < .25 ? d :
d < .75 ? .5-d :
d-1;
}
bool ivoryz;
void animallegs(const transmatrix& V, eMonster mo, int col, double footphase) {
#if CAP_POLY
footphase /= SCALE;
bool dog = mo == moRunDog;
bool bug = mo == moBug0 || mo == moMetalBeast;
if(bug) footphase *= 2.5;
double rightfoot = footfun(footphase / .4 / 2) / 4 * 2;
double leftfoot = footfun(footphase / .4 / 2 - (bug ? .5 : dog ? .1 : .25)) / 4 * 2;
if(bug) rightfoot /= 2.5, leftfoot /= 2.5;
if(!footphase) rightfoot = leftfoot = 0;
transmatrix VAML = mmscale(V, 1.04);
hpcshape* sh[6][4] = {
{&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},
{&shWolfFrontPaw, &shWolfRearPaw, &shWolfFrontLeg, &shWolfRearLeg},
{&shReptileFrontFoot, &shReptileRearFoot, &shReptileFrontLeg, &shReptileRearLeg},
{&shBugLeg, NULL, NULL, NULL},
{&shTrylobiteFrontClaw, &shTrylobiteRearClaw, &shTrylobiteFrontLeg, &shTrylobiteRearLeg},
{&shBullFrontHoof, &shBullRearHoof, &shBullFrontHoof, &shBullRearHoof},
};
hpcshape **x = sh[mo == moRagingBull ? 5 : mo == moBug0 ? 3 : mo == moMetalBeast ? 4 : mo == moRunDog ? 0 : mo == moReptile ? 2 : 1];
if(x[0]) queuepolyat(V * xpush(rightfoot), *x[0], col, PPR_MONSTER_FOOT);
if(x[0]) queuepolyat(V * Mirror * xpush(leftfoot), *x[0], col, PPR_MONSTER_FOOT);
if(x[1]) queuepolyat(V * xpush(-rightfoot), *x[1], col, PPR_MONSTER_FOOT);
if(x[1]) queuepolyat(V * Mirror * xpush(-leftfoot), *x[1], col, PPR_MONSTER_FOOT);
if(x[2]) queuepolyat(VAML * xpush(rightfoot/2), *x[2], col, PPR_MONSTER_FOOT);
if(x[2]) queuepolyat(VAML * Mirror * xpush(leftfoot/2), *x[2], col, PPR_MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * xpush(-rightfoot/2), *x[3], col, PPR_MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * Mirror * xpush(-leftfoot/2), *x[3], col, PPR_MONSTER_FOOT);
#endif
}
bool noshadow;
void ShadowV(const transmatrix& V, const hpcshape& bp, int prio) {
#if CAP_POLY
if(mmspatial) {
if(pmodel == mdHyperboloid || pmodel == mdBall || pmodel == mdHemisphere || noshadow)
return; // shadows break the depth testing
dynamicval<int> p(poly_outline, OUTLINE_TRANS);
queuepolyat(V, bp, SHADOW_MON, prio);
}
#endif
}
void otherbodyparts(const transmatrix& V, int col, eMonster who, double footphase) {
#if CAP_POLY
#define VFOOT V
#define VLEG mmscale(V, geom3::LEG)
#define VGROIN mmscale(V, geom3::GROIN)
#define VBODY mmscale(V, geom3::BODY)
#define VNECK mmscale(V, geom3::NECK)
#define VHEAD mmscale(V, geom3::HEAD)
#define VALEGS V
#define VABODY mmscale(V, geom3::ABODY)
#define VAHEAD mmscale(V, geom3::AHEAD)
#define VFISH V
#define VBIRD mmscale(V, geom3::BIRD + .05 * sin((int) (size_t(where)) + ticks / 1000.))
#define VGHOST mmscale(V, geom3::GHOST)
#define VSLIMEEYE mscale(V, geom3::FLATEYE)
// if(!mmspatial && !footphase && who != moSkeleton) return;
footphase /= SCALE;
double rightfoot = footfun(footphase / .4 / 2.5) / 4 * 2.5;
// todo
if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG1);
queuepoly(VL * xpush(rightfoot*3/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot*3/4), shHumanLeg, col);
}
if(true) {
transmatrix VL = mmscale(V, geom3::LEG);
queuepoly(VL * xpush(rightfoot/2), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/2), shHumanLeg, col);
}
if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG3);
queuepoly(VL * xpush(rightfoot/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/4), shHumanLeg, col);
}
if(who == moWaterElemental) {
double fishtail = footfun(footphase / .4) / 4 * 1.5;
queuepoly(VFOOT * xpush(fishtail), shFishTail, watercolor(100));
}
else if(who == moSkeleton) {
queuepoly(VFOOT * xpush(rightfoot), shSkeletalFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shSkeletalFoot, col);
return;
}
else if(isTroll(who) || who == moMonkey || who == moYeti || who == moRatling || who == moRatlingAvenger || who == moGoblin) {
queuepoly(VFOOT * xpush(rightfoot), shYetiFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shYetiFoot, col);
}
else {
queuepoly(VFOOT * xpush(rightfoot), shHumanFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shHumanFoot, col);
}
if(!mmspatial) return;
if(detaillevel >= 2 && who != moZombie)
queuepoly(mmscale(V, geom3::NECK1), shHumanNeck, col);
if(detaillevel >= 1) {
queuepoly(VGROIN, shHumanGroin, col);
if(who != moZombie) queuepoly(VNECK, shHumanNeck, col);
}
if(detaillevel >= 2) {
queuepoly(mmscale(V, geom3::GROIN1), shHumanGroin, col);
if(who != moZombie) queuepoly(mmscale(V, geom3::NECK3), shHumanNeck, col);
}
#endif
}
bool drawstar(cell *c) {
for(int t=0; t<c->type; t++)
if(c->mov[t] && c->mov[t]->wall != waSulphur && c->mov[t]->wall != waSulphurC &&
c->mov[t]->wall != waBarrier)
return false;
return true;
}
bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks, bool hidden) {
char xch = iinf[it].glyph;
#if !CAP_POLY
return it;
#else
int ct6 = c ? ctof(c) : 1;
hpcshape *xsh =
(it == itPirate || it == itKraken) ? &shPirateX :
(it == itBuggy || it == itBuggy2) ? &shPirateX :
it == itHolyGrail ? &shGrail :
isElementalShard(it) ? &shElementalShard :
(it == itBombEgg || it == itTrollEgg) ? &shEgg :
it == itHunting ? &shTriangle :
it == itDodeca ? &shDodeca :
xch == '*' ? &shGem[ct6] :
xch == '(' ? &shKnife :
it == itShard ? &shMFloor.b[0] :
it == itTreat ? &shTreat :
it == itSlime ? &shEgg :
xch == '%' ? &shDaisy : xch == '$' ? &shStar : xch == ';' ? &shTriangle :
xch == '!' ? &shTriangle : it == itBone ? &shNecro : it == itStatue ? &shStatue :
it == itIvory ? &shFigurine :
xch == '?' ? &shBookCover :
it == itKey ? &shKey :
it == itRevolver ? &shGun :
NULL;
if(c && doHighlight()) {
int k = itemclass(it);
if(k == IC_TREASURE)
poly_outline = OUTLINE_TREASURE;
else if(k == IC_ORB)
poly_outline = OUTLINE_ORB;
else
poly_outline = OUTLINE_OTHER;
}
if(c && conformal::includeHistory && conformal::infindhistory.count(c)) poly_outline = OUTLINE_DEAD;
if(!mmitem && it) return true;
else if(it == itSavedPrincess) {
drawMonsterType(moPrincess, c, V, icol, 0);
return false;
}
else if(it == itStrongWind) {
queuepoly(V * spin(ticks / 750.), shFan, darkena(icol, 0, 255));
}
else if(it == itWarning) {
queuepoly(V * spin(ticks / 750.), shTriangle, darkena(icol, 0, 255));
}
else if(it == itBabyTortoise) {
int bits = c ? tortoise::babymap[c] : tortoise::last;
int over = c && c->monst == moTortoise;
tortoise::draw(V * spin(ticks / 5000.) * ypush(crossf*.15), bits, over ? 4 : 2, 0);
// queuepoly(V, shHeptaMarker, darkena(tortoise::getMatchColor(bits), 0, 0xC0));
}
else if(it == itCompass) {
cell *c1 = c ? findcompass(c) : NULL;
transmatrix V2;
if(c1) {
transmatrix P = shmup::ggmatrix(c1);
hyperpoint P1 = tC0(P);
if(isPlayerOn(c)) {
queuechr(P1, 2*vid.fsize, 'X', 0x10100 * int(128 + 100 * sin(ticks / 150.)));
// queuestr(V, 1, its(compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)), 1);
queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)));
addauraspecial(P1, 0x0000FF, 0);
}
V2 = V * rspintox(inverse(V) * P1);
}
else V2 = V;
V2 = V2 * spin(M_PI * sin(ticks/100.) / 30);
queuepoly(V2, shCompass1, 0xFF8080FF);
queuepoly(V2, shCompass2, 0xFFFFFFFF);
queuepoly(V2, shCompass3, 0xFF0000FF);
queuepoly(V2 * pispin, shCompass3, 0x000000FF);
xsh = NULL;
}
else if(it == itPalace) {
transmatrix V2 = V * spin(ticks / 1500.);
draw_floorshape(c, V2, shMFloor3, 0xFFD500FF);
draw_floorshape(c, V2, shMFloor4, darkena(icol, 0, 0xFF));
queuepoly(V2, shGem[ct6], 0xFFD500FF);
xsh = NULL;
}
else if(mapeditor::drawUserShape(V, 2, it, darkena(icol, 0, 0xFF), c)) ;
else if(it == itRose) {
for(int u=0; u<4; u++)
queuepoly(V * spin(ticks / 1500.) * spin(2*M_PI / 3 / 4 * u), shRose, darkena(icol, 0, hidden ? 0x30 : 0xA0));
}
else if(it == itBarrow && c) {
for(int i = 0; i<c->landparam; i++)
queuepolyat(V * spin(2 * M_PI * i / c->landparam) * xpush(.15) * spin(ticks / 1500.), *xsh, darkena(icol, 0, hidden ? 0x40 :
(highwall(c) && wmspatial) ? 0x60 : 0xFF),
PPR_HIDDEN);
// queuepoly(V*spin(M_PI+(1-2*ang)*2*M_PI/S84), shMagicSword, darkena(0xC00000, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
}
else if(xsh) {
if(it == itFireShard) icol = firecolor(100);
if(it == itWaterShard) icol = watercolor(100) >> 8;
if(it == itZebra) icol = 0xFFFFFF;
if(it == itLotus) icol = 0x101010;
if(it == itSwitch) icol = minf[active_switch()].color;
transmatrix V2 = V * spin(ticks / 1500.);
if(xsh == &shBookCover && mmitem)
queuepoly(V2, shBook, 0x805020FF);
int pr = PPR_ITEM;
int alpha = hidden ? (it == itKraken ? 0xC0 : 0x40) : 0xF0;
if(c && c->wall == waIcewall) pr = PPR_HIDDEN, alpha = 0x80;
queuepolyat(V2, *xsh, darkena(icol, 0, alpha), pr);
if(it == itZebra)
queuepolyat(V * spin(ticks / 1500. + M_PI/(ct6+6)), *xsh, darkena(0x202020, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb);
/* if(it == itSwitch)
queuepolyat(V * spin(ticks / 1500. + M_PI/S3), *xsh, darkena(minf[active_switch()].color, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb); */
}
else if(xch == 'o' || it == itInventory) {
if(it == itOrbFire) icol = firecolor(100);
int pr = PPR_ITEM;
bool inice = c && c->wall == waIcewall;
if(inice) pr = PPR_HIDDEN;
int icol1 = icol;
if(it == itOrbFire) icol = firecolor(200);
if(it == itOrbFriend || it == itOrbDiscord) icol = 0xC0C0C0;
if(it == itOrbFrog) icol = 0xFF0000;
if(it == itOrbDash) icol = 0xFF0000;
if(it == itOrbFreedom) icol = 0xC0FF00;
if(it == itOrbAir) icol = 0xFFFFFF;
if(it == itOrbUndeath) icol = minf[moFriendlyGhost].color;
if(it == itOrbRecall) icol = 0x101010;
if(it == itOrbSlaying) icol = 0xFF0000;
int col = darkena(icol, 0, int(0x80 + 0x70 * sin(ticks / 300.)));
if(it == itOrbFish)
queuepolyat(V * spin(ticks / 1500.), shFishTail, col, PPR_ITEM_BELOW);
queuepolyat(V, shDisk, darkena(icol1, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0), pr);
hpcshape& sh =
it == itOrbLove ? shLoveRing :
isRangedOrb(it) ? shTargetRing :
isOffensiveOrb(it) ? shSawRing :
isFriendOrb(it) ? shPeaceRing :
isUtilityOrb(it) ? shGearRing :
isDirectionalOrb(it) ? shSpearRing :
it == itOrb37 ? shHeptaRing :
shRing;
queuepolyat(V * spin(ticks / 1500.), sh, col, pr);
}
else if(it) return true;
return false;
#endif
}
void drawTerraWarrior(const transmatrix& V, int t, int hp, double footphase) {
#if CAP_POLY
ShadowV(V, shPBody);
int col = linf[laTerracotta].color;
int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);
otherbodyparts(V, bcol, moDesertman, footphase);
queuepoly(VBODY, shPBody, bcol);
if(!peace::on) queuepoly(VBODY * Mirror, shPSword, darkena(0xC0C0C0, 0, 0xFF));
queuepoly(VBODY, shTerraArmor1, darkena(t > 0 ? 0x4040FF : col, 0, 0xFF));
if(hp >= 4) queuepoly(VBODY, shTerraArmor2, darkena(t > 1 ? 0xC00000 : col, 0, 0xFF));
if(hp >= 2) queuepoly(VBODY, shTerraArmor3, darkena(t > 2 ? 0x612600 : col, 0, 0xFF));
queuepoly(VHEAD, shTerraHead, darkena(t > 4 ? 0x202020 : t > 3 ? 0x504040 : col, 0, 0xFF));
queuepoly(VHEAD, shPFace, bcol);
#endif
}
bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, double footphase) {
char xch = minf[m].glyph;
#if CAP_POLY
if(m == moTortoise && where && where->stuntime >= 3)
drawStunStars(V, where->stuntime-2);
else if (m == moTortoise || m == moPlayer || (where && !where->stuntime)) ;
else if(where && !(isMetalBeast(m) && where->stuntime == 1))
drawStunStars(V, where->stuntime);
if(m == moTortoise) {
int bits = where ? tortoise::getb(where) : tortoise::last;
tortoise::draw(V, bits, 0, where ? where->stuntime : 0);
if(tortoise::seek() && !tortoise::diff(bits) && where)
queuepoly(V, shRing, darkena(0xFFFFFF, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
}
else if(m == moPlayer) {
charstyle& cs = getcs();
bool havus = mapeditor::drawUserShape(V, 0, cs.charid, cs.skincolor, where);
if(mapeditor::drawplayer && !havus) {
if(cs.charid >= 8) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shWolfLegs, fc(150, cs.dresscolor, 4));
else {
ShadowV(V, shWolfBody);
animallegs(VALEGS, moWolf, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shWolfBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shFamiliarHead, fc(500, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD, shFamiliarEye, col);
queuepoly(VAHEAD * Mirror, shFamiliarEye, col);
}
}
else if(cs.charid >= 6) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, fc(0, cs.skincolor, 0));
else {
ShadowV(V, shDogTorso);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
queuepoly(VABODY, shDogTorso, fc(0, cs.skincolor, 0));
}
queuepoly(VAHEAD, shDogHead, fc(150, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD, shWolf1, col);
queuepoly(VAHEAD, shWolf2, col);
}
int colnose = items[itOrbDiscord] ? watercolor(0) : fc(314, 0xFF, 3);
queuepoly(VAHEAD, shWolf3, colnose);
}
else if(cs.charid >= 4) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shCatLegs, fc(500, cs.dresscolor, 4));
else {
ShadowV(V, shCatBody);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shCatBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shCatHead, fc(150, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD * xpush(.04), shWolf1, col);
queuepoly(VAHEAD * xpush(.04), shWolf2, col);
}
}
else {
otherbodyparts(V, fc(0, cs.skincolor, 0), items[itOrbFish] ? moWaterElemental : moPlayer, footphase);
queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, fc(0, cs.skincolor, 0));
ShadowV(V, (cs.charid&1) ? shFemaleBody : shPBody);
if(cs.charid&1)
queuepoly(VBODY, shFemaleDress, fc(500, cs.dresscolor, 4));
if(cs.charid == 2)
queuepoly(VBODY, shPrinceDress, fc(400, cs.dresscolor, 5));
if(cs.charid == 3)
queuepoly(VBODY, shPrincessDress, fc(400, cs.dresscolor2, 5));
if(items[itOrbSide3])
queuepoly(VBODY, (cs.charid&1) ? shFerocityF : shFerocityM, fc(0, cs.skincolor, 0));
if(items[itOrbHorns]) {
queuepoly(VBODY, shBullHead, items[itOrbDiscord] ? watercolor(0) : 0xFF000030);
queuepoly(VBODY, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
queuepoly(VBODY * Mirror, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
}
if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
if(peace::on) ;
else if(items[itOrbThorns])
queuepoly(VBODY, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
else if(!shmup::on && items[itOrbDiscord])
queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, watercolor(0));
else if(items[itRevolver])
queuepoly(VBODY, shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored
else if(items[itOrbSlaying]) {
queuepoly(VBODY, shFlailTrunk, fc(314, cs.swordcolor, 3));
queuepoly(VBODY, shHammerHead, fc(314, cs.swordcolor, 3));
}
else if(!shmup::on)
queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
else if(shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY, shPKnife, fc(314, cs.swordcolor, 3)); // 3 not colored
if(items[itOrbBeauty]) {
if(cs.charid&1)
queuepoly(VHEAD, shFlowerHair, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
else
queuepoly(VBODY, shFlowerHand, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
}
if(where && where->land == laWildWest) {
queuepoly(VHEAD, shWestHat1, darkena(cs.swordcolor, 1, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(cs.swordcolor, 0, 0XFF));
}
if(cheater && !autocheat) {
queuepoly(VHEAD, (cs.charid&1) ? shGoatHead : shDemon, darkena(0xFFFF00, 0, 0xFF));
// queuepoly(V, shHood, darkena(0xFF00, 1, 0xFF));
}
else {
queuepoly(VHEAD, shPFace, fc(500, cs.skincolor, 1));
queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, fc(150, cs.haircolor, 2));
}
}
if(knighted)
queuepoly(VBODY, shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
if(tortoise::seek())
tortoise::draw(VBODY * ypush(-crossf*.25), tortoise::seekbits, 4, 0);
}
}
else if(mapeditor::drawUserShape(V, 1, m, darkena(col, 0, 0xFF), where)) return false;
else if(isMimic(m) || m == moShadow || m == moIllusion) {
charstyle& cs = getcs();
if(mapeditor::drawUserShape(V, 0, (cs.charid&1)?1:0, darkena(col, 0, 0x80), where)) return false;
if(cs.charid >= 8) {
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xC0));
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VABODY, shWolfLegs, darkena(col, 0, 0xC0));
queuepoly(VABODY, shFamiliarHead, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shFamiliarEye, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(col, 0, 0xC0));
}
else if(cs.charid >= 6) {
ShadowV(V, shDogBody);
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase) {
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xC0));
}
else
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xC0));
queuepoly(VABODY, shWolf1, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf2, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf3, darkena(col, 1, 0xC0));
}
else if(cs.charid >= 4) {
ShadowV(V, shCatBody);
queuepoly(VABODY, shCatBody, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shCatHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase)
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VALEGS, shCatLegs, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf1, darkena(col, 1, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf2, darkena(col, 1, 0xC0));
}
else {
otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, darkena(col, 0, 0X80));
if(!shmup::on) {
bool emp = items[itOrbEmpathy] && m != moShadow;
if(items[itOrbThorns] && emp)
queuepoly(VBODY, shHedgehogBladePlayer, darkena(col, 0, 0x40));
if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, darkena(col, 0, 0x40));
if(items[itOrbSide3] && emp)
queuepoly(VBODY, (cs.charid&1) ? shFerocityF : shFerocityM, darkena(col, 0, 0x40));
queuepoly(VBODY, (cs.charid >= 2 ? shSabre : shPSword), darkena(col, 0, 0XC0));
}
else if(!where || shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY, shPKnife, darkena(col, 0, 0XC0));
if(knighted)
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xC0));
queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, darkena(col, 1, 0XC0));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XC0));
if(cs.charid&1)
queuepoly(VBODY, shFemaleDress, darkena(col, 1, 0XC0));
if(cs.charid == 2)
queuepoly(VBODY, shPrinceDress, darkena(col, 1, 0XC0));
if(cs.charid == 3)
queuepoly(VBODY, shPrincessDress, darkena(col, 1, 0XC0));
}
}
else if(m == moBullet) {
ShadowV(V, shKnife);
queuepoly(VBODY * spin(-M_PI/4), shKnife, getcs().swordcolor);
}
else if(m == moKnight || m == moKnightMoved) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(0xC0C0A0, 0, 0xC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(0xC0C0A0, 0, 0xC0));
queuepoly(VBODY, shPSword, darkena(0xFFFF00, 0, 0xFF));
queuepoly(VBODY, shKnightArmor, darkena(0xD0D0D0, 1, 0xFF));
int col;
if(!euclid && where && where->master->alt)
col = cloakcolor(roundTableRadius(where));
else
col = cloakcolor(newRoundTableRadius());
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPHead, darkena(0x703800, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
return false;
}
else if(m == moGolem || m == moGolemMoved) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 1, 0XC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
}
else if(isPrincess(m) || m == moFalsePrincess || m == moRoseLady || m == moRoseBeauty) {
bool girl = princessgender() == GEN_F;
bool evil = !isPrincess(m);
int facecolor = evil ? 0xC0B090FF : 0xD0C080FF;
ShadowV(V, girl ? shFemaleBody : shPBody);
otherbodyparts(V, facecolor, m, footphase);
queuepoly(VBODY, girl ? shFemaleBody : shPBody, facecolor);
if(m == moPrincessArmed)
queuepoly(VBODY, vid.cs.charid < 2 ? shSabre : shPSword, 0xFFFFFFFF);
if((m == moFalsePrincess || m == moRoseBeauty) && where && where->cpdist == 1)
queuepoly(VBODY, shPKnife, 0xFFFFFFFF);
if(m == moRoseLady) {
queuepoly(VBODY, shPKnife, 0xFFFFFFFF);
queuepoly(VBODY * Mirror, shPKnife, 0xFFFFFFFF);
}
if(girl) {
queuepoly(VBODY, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
if(vid.cs.charid < 2)
queuepoly(VBODY, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
}
else {
if(vid.cs.charid < 2)
queuepoly(VBODY, shPrinceDress, evil ? 0x802080FF : 0x404040FF);
}
if(m == moRoseLady) {
// queuepoly(V, girl ? shGoatHead : shDemon, 0x800000FF);
queuepoly(VHEAD, girl ? shFemaleHair : shPHead, evil ? 0x500050FF : 0x332A22FF);
}
else if(m == moRoseBeauty) {
if(girl) {
queuepoly(VHEAD, shBeautyHair, 0xF0A0D0FF);
queuepoly(VHEAD, shFlowerHair, 0xC00000FF);
}
else {
queuepoly(VHEAD, shPHead, 0xF0A0D0FF);
queuepoly(VBODY, shFlowerHand, 0xC00000FF);
queuepoly(VBODY, shSuspenders, 0xC00000FF);
}
}
else {
queuepoly(VHEAD, girl ? shFemaleHair : shPHead,
evil ? 0xC00000FF : 0x332A22FF);
}
queuepoly(VHEAD, shPFace, facecolor);
}
else if(m == moWolf || m == moRedFox || m == moWolfMoved || m == moLavaWolf) {
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(col, 0, 0xFF));
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xFF));
if(m == moRedFox) {
queuepoly(VABODY, shFoxTail1, darkena(col, 0, 0xFF));
queuepoly(VABODY, shFoxTail2, darkena(0xFFFFFF, 0, 0xFF));
}
queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, darkena(col, 3, 0xFF));
}
else if(isBull(m)) {
ShadowV(V, shBullBody);
int hoofcol = darkena(gradient(0, col, 0, .65, 1), 0, 0xFF);
if(mmspatial || footphase)
animallegs(VALEGS, moRagingBull, hoofcol, footphase);
queuepoly(VABODY, shBullBody, darkena(gradient(0, col, 0, .80, 1), 0, 0xFF));
queuepoly(VAHEAD, shBullHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
}
else if(m == moReptile) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(col, 2, 0xFF));
}
else if(m == moSalamander) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(0xD00000, 1, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(0xD00000, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(0xD00000, 1, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(0xD00000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(0xD00000, 0, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(0xD08000, 0, 0xFF));
}
else if(m == moVineBeast) {
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, 0x00FF00FF, footphase);
else
queuepoly(VALEGS, shWolfLegs, 0x00FF00FF);
queuepoly(VABODY, shWolfBody, darkena(col, 1, 0xFF));
queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, 0xFF0000FF);
}
else if(m == moMouse || m == moMouseMoved) {
queuepoly(VALEGS, shMouse, darkena(col, 0, 0xFF));
queuepoly(VALEGS, shMouseLegs, darkena(col, 1, 0xFF));
queuepoly(VALEGS, shMouseEyes, 0xFF);
}
else if(isBug(m)) {
ShadowV(V, shBugBody);
if(!mmspatial && !footphase)
queuepoly(VABODY, shBugBody, darkena(col, 0, 0xFF));
else {
animallegs(VALEGS, moBug0, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shBugAntenna, darkena(col, 1, 0xFF));
}
queuepoly(VABODY, shBugArmor, darkena(col, 1, 0xFF));
}
else if(m == moRunDog || m == moHunterDog || m == moHunterGuard || m == moHunterChanging) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xFF));
{
dynamicval<int> dp(poly_outline);
dynamicval<double> dw(minwidth_global);
int eyecolor = 0x202020;
bool redeyes = false;
if(m == moHunterDog) eyecolor = 0xFF0000, redeyes = true;
if(m == moHunterGuard) eyecolor = 0xFF6000, redeyes = true;
if(m == moHunterChanging) eyecolor = 0xFFFF00, redeyes = true;
int eyes = darkena(eyecolor, 0, 0xFF);
if(redeyes) poly_outline = eyes, minwidth_global = 1;
queuepoly(VAHEAD, shWolf1, eyes);
queuepoly(VAHEAD, shWolf2, eyes);
}
queuepoly(VAHEAD, shWolf3, darkena(m == moRunDog ? 0x202020 : 0x000000, 0, 0xFF));
}
else if(m == moOrangeDog) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(0xFFFFFF, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(0xFFFFFF, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(0xFFFFFF, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VABODY, shDogStripes, darkena(0x303030, 0, 0xFF));
queuepoly(VAHEAD, shWolf1, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf2, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
}
else if(m == moShark || m == moGreaterShark || m == moCShark)
queuepoly(VFISH, shShark, darkena(col, 0, 0xFF));
else if(m == moEagle || m == moParrot || m == moBomberbird || m == moAlbatross ||
m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved ||
m == moSandBird) {
ShadowV(V, shEagle);
queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
}
else if(m == moSparrowhawk) {
ShadowV(V, shHawk);
queuepoly(VBIRD, shHawk, darkena(col, 0, 0xFF));
}
else if(m == moButterfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sin(ticks / 100.0);
ShadowV(V * Vwing, shButterflyWing);
queuepoly(VBIRD * Vwing, shButterflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shButterflyBody, darkena(col, 2, 0xFF));
}
else if(m == moGadfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sin(ticks / 100.0);
ShadowV(V * Vwing, shGadflyWing);
queuepoly(VBIRD * Vwing, shGadflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shGadflyBody, darkena(col, 1, 0xFF));
queuepoly(VBIRD, shGadflyEye, darkena(col, 2, 0xFF));
queuepoly(VBIRD * Mirror, shGadflyEye, darkena(col, 2, 0xFF));
}
else if(m == moVampire || m == moBat) {
// vampires have no shadow and no mirror images
if(m == moBat) ShadowV(V, shBatWings);
if(m == moBat || !inmirrorcount) {
queuepoly(VBIRD, shBatWings, darkena(0x303030, 0, 0xFF));
queuepoly(VBIRD, shBatBody, darkena(0x606060, 0, 0xFF));
}
/* queuepoly(V, shBatMouth, darkena(0xC00000, 0, 0xFF));
queuepoly(V, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V*Mirror, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V, shBatEye, darkena(00000000, 0, 0xFF));
queuepoly(V*Mirror, shBatEye, darkena(00000000, 0, 0xFF)); */
}
else if(m == moGargoyle) {
ShadowV(V, shGargoyleWings);
queuepoly(VBIRD, shGargoyleWings, darkena(col, 0, 0xD0));
queuepoly(VBIRD, shGargoyleBody, darkena(col, 0, 0xFF));
}
else if(m == moZombie) {
int c = darkena(col, where && where->land == laHalloween ? 1 : 0, 0xFF);
otherbodyparts(V, c, m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, c);
}
else if(m == moTerraWarrior)
drawTerraWarrior(V, 7, (where ? where->hitpoints : 7), footphase);
else if(m == moDesertman) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, 0xD0D000C0);
}
/* else if(isSwitch(m)) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, darkena(col, 0, 0xFF));
} */
else if(m == moMonk) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shRaiderBody);
queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
if(!peace::on) queuepoly(VBODY, shPKnife, 0xFFC0C0C0);
queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
queuepolyat(VBODY, shRatCape2, darkena(col, 2, 0xFF), PPR_MONSTER_ARMOR0);
queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moCrusher) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shRaiderBody);
queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
queuepoly(VBODY, shFlailTrunk, darkena(col, 1, 0XFF));
queuepoly(VBODY, shHammerHead, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moPair) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shRaiderBody);
queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
queuepoly(VBODY, shPickAxe, darkena(0xA0A0A0, 0, 0XFF));
queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moAltDemon || m == moHexDemon) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shRaiderBody);
queuepoly(VBODY, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY, shRaiderArmor, darkena(col, 1, 0xFF));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFD0D0D0);
queuepoly(VHEAD, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moPalace || m == moFatGuard || m == moVizier || m == moSkeleton) {
queuepoly(VBODY, shSabre, 0xFFFFFFFF);
if(m == moSkeleton) {
otherbodyparts(V, darkena(0xFFFFFF, 0, 0xFF), moSkeleton, footphase);
queuepoly(VBODY, shSkeletonBody, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VHEAD, shSkull, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VHEAD, shSkullEyes, darkena(0, 0, 0xFF));
ShadowV(V, shSkeletonBody);
}
else {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(0xFFD500, 0, 0xFF), m, footphase);
if(m == moFatGuard) {
queuepoly(VBODY, shFatBody, darkena(0xC06000, 0, 0xFF));
col = 0xFFFFFF;
if(!where || where->hitpoints >= 3)
queuepoly(VBODY, shKnightCloak, darkena(0xFFC0C0, 1, 0xFF));
}
else {
queuepoly(VBODY, shPBody, darkena(0xFFD500, 0, 0xFF));
queuepoly(VBODY, shKnightArmor, m == moVizier ? 0xC000C0FF :
darkena(0x00C000, 1, 0xFF));
if(where && where->hitpoints >= 3)
queuepoly(VBODY, shKnightCloak, m == moVizier ? 0x800080Ff :
darkena(0x00FF00, 1, 0xFF));
}
queuepoly(VHEAD, shTurban1, darkena(col, 1, 0xFF));
if(!where || where->hitpoints >= 2)
queuepoly(VHEAD, shTurban2, darkena(col, 0, 0xFF));
}
drawStunStars(V, where ? where->stuntime : 0);
}
else if(m == moCrystalSage) {
otherbodyparts(V, 0xFFFFFFFF, m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, 0xFFFFFFFF);
queuepoly(VHEAD, shPHead, 0xFFFFFFFF);
queuepoly(VHEAD, shPFace, 0xFFFFFFFF);
}
else if(m == moHedge) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shHedgehogBlade, 0xC0C0C0FF);
queuepoly(VHEAD, shPHead, 0x804000FF);
queuepoly(VHEAD, shPFace, 0xF09000FF);
}
else if(m == moYeti || m == moMonkey) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 0, 0xFF));
}
else if(m == moResearcher) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0xFFFF00, 0, 0xC0));
queuepoly(VHEAD, shAztecHead, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shAztecCap, darkena(0xC000C0, 0, 0xFF));
}
else if(m == moFamiliar) {
/* queuepoly(V, shFemaleBody, darkena(0xC0B070, 0, 0xFF));
queuepoly(V, shPFace, darkena(0xC0B070, 0, 0XFF));
queuepoly(V, shWizardCape1, 0x601000FF);
queuepoly(V, shWizardCape2, 0x781800FF);
queuepoly(V, shWizardHat1, 0x902000FF);
queuepoly(V, shWizardHat2, 0xA82800FF); */
// queuepoly(V, shCatBody, darkena(0x601000, 0, 0xFF));
// queuepoly(V, shGargoyleBody, darkena(0x903000, 0, 0xFF));
ShadowV(V, shWolfBody);
queuepoly(VABODY, shWolfBody, darkena(0xA03000, 0, 0xFF));
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(0xC04000, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(0xC04000, 0, 0xFF));
queuepoly(VAHEAD, shFamiliarHead, darkena(0xC04000, 0, 0xFF));
// queuepoly(V, shCatLegs, darkena(0x902000, 0, 0xFF));
if(true) {
queuepoly(VAHEAD, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
}
}
else if(m == moRanger) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shArmor, darkena(col, 1, 0xFF));
}
else if(m == moNarciss) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBODY, shFlowerHand, darkena(col, 0, 0xFF));
queuepoly(VBODY, shPBody, 0xFFE080FF);
if(!peace::on) queuepoly(VBODY, shPKnife, 0xC0C0C0FF);
queuepoly(VHEAD, shPFace, 0xFFE080FF);
queuepoly(VHEAD, shPHead, 0x806A00FF);
}
else if(m == moMirrorSpirit) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0x90), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0x90));
if(!peace::on) queuepoly(VBODY * Mirror, shPSword, darkena(col, 0, 0xD0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0x90));
queuepoly(VHEAD, shPFace, darkena(col, 1, 0x90));
queuepoly(VHEAD, shArmor, darkena(col, 0, 0xC0));
}
else if(m == moJiangshi) {
ShadowV(V, shJiangShi);
auto z2 = geom3::lev_to_factor(abs(sin(footphase * M_PI * 2)) * geom3::human_height);
auto V0 = V;
auto V = mmscale(V0, z2);
otherbodyparts(V, darkena(col, 0, 0xFF), m, m == moJiangshi ? 0 : footphase);
queuepoly(VBODY, shJiangShi, darkena(col, 0, 0xFF));
queuepoly(VBODY, shJiangShiDress, darkena(0x202020, 0, 0xFF));
queuepoly(VHEAD, shTerraHead, darkena(0x101010, 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shJiangShiCap1, darkena(0x800000, 0, 0xFF));
queuepoly(VHEAD, shJiangShiCap2, darkena(0x400000, 0, 0xFF));
}
else if(m == moGhost || m == moSeep || m == moFriendlyGhost) {
if(m == moFriendlyGhost) col = fghostcolor(ticks, where);
queuepoly(VGHOST, shGhost, darkena(col, 0, m == moFriendlyGhost ? 0xC0 : 0x80));
queuepoly(VGHOST, shEyes, 0xFF);
}
else if(m == moVineSpirit) {
queuepoly(VGHOST, shGhost, 0xD0D0D0C0);
queuepoly(VGHOST, shEyes, 0xFF0000FF);
}
else if(m == moFireFairy) {
col = firecolor(0);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shFemaleBody);
queuepoly(VBODY, shFemaleBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shWitchHair, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XFF));
}
else if(m == moSlime) {
queuepoly(VFISH, shSlime, darkena(col, 0, 0x80));
queuepoly(VSLIMEEYE, shEyes, 0xFF);
}
else if(isSwitch(m)) {
queuepoly(VFISH, shJelly, darkena(col, 0, 0xD0));
queuepolyat(VBODY, shJelly, darkena(col, 0, 0xD0), PPR_MONSTER_BODY);
queuepolyat(VHEAD, shJelly, darkena(col, 0, 0xD0), PPR_MONSTER_HEAD);
queuepolyat(VHEAD, shEyes, 0xFF, PPR_MONSTER_HEAD);
}
else if(m == moKrakenH) {
queuepoly(VFISH, shKrakenHead, darkena(col, 0, 0xD0));
queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH, shKrakenEye2, 0xC0);
queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH * Mirror, shKrakenEye2, 0xC0);
}
else if(m == moKrakenT) {
queuepoly(VFISH, shSeaTentacle, darkena(col, 0, 0xD0));
}
else if(m == moCultist || m == moPyroCultist || m == moCultistLeader) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(col, 2, 0xFF));
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
}
else if(m == moPirate) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0x404040, 0, 0xFF));
queuepoly(VBODY, shPirateHook, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VHEAD, shEyepatch, darkena(0, 0, 0xC0));
queuepoly(VHEAD, shPirateHood, darkena(col, 0, 0xFF));
}
else if(m == moRatling || m == moRatlingAvenger) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VLEG, shRatTail, darkena(col, 0, 0xFF));
queuepoly(VBODY, shYeti, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shRatHead, darkena(col, 0, 0xFF));
float t = sin(ticks / 1000.0 + (where ? where->cpdist : 0));
int eyecol = t > 0.92 ? 0xFF0000 : 0;
queuepoly(VHEAD, shWolf1, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf2, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
if(m == moRatlingAvenger) {
queuepoly(VBODY, shRatCape2, 0x484848FF);
queuepoly(VHEAD, shRatCape1, 0x303030FF);
}
}
else if(m == moViking) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0xE00000, 0, 0xFF));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VBODY, shKnightCloak, darkena(0x404040, 0, 0xFF));
queuepoly(VHEAD, shVikingHelmet, darkena(0xC0C0C0, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
}
else if(m == moOutlaw) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shWestHat1, darkena(col, 2, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VBODY, shGunInHand, darkena(col, 1, 0XFF));
}
else if(m == moNecromancer) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, 0xC00000C0);
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
}
else if(m == moDraugr) {
otherbodyparts(V, 0x483828D0, m, footphase);
queuepoly(VBODY, shPBody, 0x483828D0);
queuepoly(VBODY, shPSword, 0xFFFFD0A0);
queuepoly(VHEAD, shPHead, 0x483828D0);
// queuepoly(V, shSkull, 0xC06020D0);
//queuepoly(V, shSkullEyes, 0x000000D0);
// queuepoly(V, shWightCloak, 0xC0A080A0);
int b = where ? where->cpdist : 0;
b--;
if(b < 0) b = 0;
if(b > 6) b = 6;
queuepoly(VHEAD, shWightCloak, 0x605040A0 + 0x10101000 * b);
}
else if(m == moVoidBeast) {
otherbodyparts(V, 0x080808D0, m, footphase);
queuepoly(VBODY, shPBody, 0x080808D0);
queuepoly(VHEAD, shPHead, 0x080808D0);
queuepoly(VHEAD, shWightCloak, 0xFF0000A0);
}
else if(m == moGoblin) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shArmor, darkena(col, 1, 0XFF));
}
else if(m == moLancer || m == moFlailer || m == moMiner) {
transmatrix V2 = V;
if(m == moLancer)
V2 = V * spin((where && where->type == 6) ? -M_PI/3 : -M_PI/2 );
transmatrix Vh = mmscale(V2, geom3::HEAD);
transmatrix Vb = mmscale(V2, geom3::BODY);
otherbodyparts(V2, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V2, shPBody);
queuepoly(Vb, shPBody, darkena(col, 0, 0xC0));
queuepoly(Vh, m == moFlailer ? shArmor : shHood, darkena(col, 1, 0XFF));
if(m == moMiner)
queuepoly(Vb, shPickAxe, darkena(0xC0C0C0, 0, 0XFF));
if(m == moLancer)
queuepoly(Vb, shPike, darkena(col, 0, 0XFF));
if(m == moFlailer) {
queuepoly(Vb, shFlailBall, darkena(col, 0, 0XFF));
queuepoly(Vb, shFlailChain, darkena(col, 1, 0XFF));
queuepoly(Vb, shFlailTrunk, darkena(col, 0, 0XFF));
}
}
else if(m == moTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moFjordTroll || m == moForestTroll || m == moStormTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moDarkTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moRedTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(0xFF8000, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moEarthElemental) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xF0000080);
}
else if(m == moWaterElemental) {
otherbodyparts(V, watercolor(50), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, watercolor(0));
queuepoly(VHEAD, shFemaleHair, watercolor(100));
queuepoly(VHEAD, shPFace, watercolor(200));
}
else if(m == moFireElemental) {
otherbodyparts(V, darkena(firecolor(50), 0, 0xFF), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(firecolor(0), 0, 0xFF));
queuepoly(VHEAD, shFemaleHair, darkena(firecolor(100), 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(firecolor(200), 0, 0xFF));
}
else if(m == moAirElemental) {
otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0x80));
queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0x80));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0x80));
}
else if((xch == 'd' || xch == 'D') && m != moDragonHead && m != moDragonTail) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 1, 0xC0));
ShadowV(V, shPBody);
int acol = col;
if(xch == 'D') acol = 0xD0D0D0;
queuepoly(VHEAD, shDemon, darkena(acol, 0, 0xFF));
}
else if(isMagneticPole(m)) {
if(m == moNorthPole)
queuepolyat(VBODY * spin(M_PI), shTentacle, 0x000000C0, PPR_TENTACLE1);
queuepolyat(VBODY, shDisk, darkena(col, 0, 0xFF), PPR_MONSTER_BODY);
}
else if(isMetalBeast(m)) {
ShadowV(V, shTrylobite);
if(!mmspatial)
queuepoly(VABODY, shTrylobite, darkena(col, 1, 0xC0));
else {
queuepoly(VABODY, shTrylobiteBody, darkena(col, 1, 0xFF));
animallegs(VALEGS, moMetalBeast, darkena(col, 1, 0xFF), footphase);
}
int acol = col;
queuepoly(VAHEAD, shTrylobiteHead, darkena(acol, 0, 0xFF));
}
else if(m == moEvilGolem || m == moIceGolem) {
otherbodyparts(V, darkena(col, 2, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
}
else if(isWitch(m)) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
int cc = 0xFF;
if(m == moWitchGhost) cc = 0x85 + 120 * sin(ticks / 160.0);
if(m == moWitchWinter && where) drawWinter(V, 0);
if(m == moWitchFlash && where) drawFlash(V);
if(m == moWitchSpeed && where) drawSpeed(V);
if(m == moWitchFire) col = firecolor(0);
ShadowV(V, shFemaleBody);
queuepoly(VBODY, shFemaleBody, darkena(col, 0, cc));
// queuepoly(cV2, ct, shPSword, darkena(col, 0, 0XFF));
// queuepoly(V, shHood, darkena(col, 0, 0XC0));
if(m == moWitchFire) col = firecolor(100);
queuepoly(VHEAD, shWitchHair, darkena(col, 1, cc));
if(m == moWitchFire) col = firecolor(200);
queuepoly(VHEAD, shPFace, darkena(col, 0, cc));
if(m == moWitchFire) col = firecolor(300);
queuepoly(VBODY, shWitchDress, darkena(col, 1, 0XC0));
}
// just for the HUD glyphs...
else if(isIvy(m) || isMutantIvy(m) || m == moFriendlyIvy) {
queuepoly(V, shILeaf[0], darkena(col, 0, 0xFF));
}
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
queuepoly(V, shWormHead, darkena(col, 0, 0xFF));
queuepolyat(V, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
}
else if(m == moDragonHead) {
queuepoly(V, shDragonHead, darkena(col, 0, 0xFF));
queuepolyat(V, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
int noscolor = 0xFF0000FF;
queuepoly(V, shDragonNostril, noscolor);
queuepoly(V * Mirror, shDragonNostril, noscolor);
}
else if(m == moDragonTail) {
queuepoly(V, shDragonSegment, darkena(col, 0, 0xFF));
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
queuepoly(V, shTentHead, darkena(col, 0, 0xFF));
ShadowV(V, shTentHead, PPR_GIANTSHADOW);
}
else return true;
return false;
#else
return true;
#endif
}
bool drawMonsterTypeDH(eMonster m, cell *where, const transmatrix& V, int col, bool dh, ld footphase) {
dynamicval<int> p(poly_outline, poly_outline);
if(dh) {
poly_outline = OUTLINE_DEAD;
darken++;
}
bool b = drawMonsterType(m,where,V,col, footphase);
if(dh) {
darken--;
}
return b;
}
transmatrix playerV;
bool applyAnimation(cell *c, transmatrix& V, double& footphase, int layer) {
if(!animations[layer].count(c)) return false;
animation& a = animations[layer][c];
int td = ticks - a.ltick;
ld aspd = td / 1000.0 * exp(vid.mspeed);
ld R;
again:
if(a.attacking == 1)
R = hdist(tC0(a.attackat), tC0(a.wherenow));
else
R = hdist0(tC0(a.wherenow));
aspd *= (1+R+(shmup::on?1:0));
if(R < aspd || std::isnan(R) || std::isnan(aspd) || R > 10) {
if(a.attacking == 1) { a.attacking = 2; goto again; }
animations[layer].erase(c);
return false;
}
else {
if(a.attacking == 1)
a.wherenow = a.wherenow * rspintox(tC0(inverse(a.wherenow) * a.attackat));
else
a.wherenow = a.wherenow * rspintox(tC0(inverse(a.wherenow)));
a.wherenow = a.wherenow * xpush(aspd);
fixmatrix(a.wherenow);
a.footphase += a.attacking == 2 ? -aspd : aspd;
footphase = a.footphase;
V = V * a.wherenow;
if(a.attacking == 2) V = V * pispin;
a.ltick = ticks;
return true;
}
}
double chainAngle(cell *c, transmatrix& V, cell *c2, double dft, const transmatrix &Vwhere) {
if(!gmatrix0.count(c2)) return dft;
hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
if(inmirrorcount)
h = inverse(V) * Vwhere * inverse(gmatrix0[c]) * gmatrix0[c2] * h;
else
h = inverse(V) * gmatrix0[c2] * h;
return atan2(h[1], h[0]);
}
// equivalent to V = V * spin(-chainAngle(c,V,c2,dft));
bool chainAnimation(cell *c, transmatrix& V, cell *c2, int i, int b, const transmatrix &Vwhere, ld& length) {
if(!gmatrix0.count(c2)) {
V = V * ddspin(c,i,b);
length = cellgfxdist(c,i);
return false;
}
hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
if(inmirrorcount)
h = inverse(V) * Vwhere * inverse(gmatrix0[c]) * gmatrix0[c2] * h;
else
h = inverse(V) * gmatrix0[c2] * h;
length = hdist0(h);
V = V * rspintox(h);
return true;
}
// push down the queue after q-th element, `down` absolute units down,
// based on cell c and transmatrix V
// do change the zoom factor? do change the priorities?
int cellcolor(cell *c) {
if(isPlayerOn(c) || isFriendly(c)) return OUTLINE_FRIEND;
if(noHighlight(c->monst)) return OUTLINE_NONE;
if(c->monst) return OUTLINE_ENEMY;
if(c->wall == waMirror) return c->land == laMirror ? OUTLINE_TREASURE : OUTLINE_ORB;
if(c->item) {
int k = itemclass(c->item);
if(k == IC_TREASURE)
return OUTLINE_TREASURE;
else if(k == IC_ORB)
return OUTLINE_ORB;
else
return OUTLINE_OTHER;
}
return OUTLINE_NONE;
}
int taildist(cell *c) {
int s = 0;
while(s < 1000 && c->mondir != NODIR && isWorm(c->monst)) {
s++; c = c->mov[c->mondir];
}
return s;
}
int last_wormsegment = -1;
vector<vector< std::function<void()> > > wormsegments;
void add_segment(int d, const std::function<void()>& s) {
if(isize(wormsegments) <= d) wormsegments.resize(d+1);
last_wormsegment = max(last_wormsegment, d);
wormsegments[d].push_back(s);
}
void drawWormSegments() {
for(int i=0; i<=last_wormsegment; i++) {
for(auto& f: wormsegments[i]) f();
wormsegments[i].clear();
}
last_wormsegment = -1;
}
bool dont_face_pc = false;
bool drawMonster(const transmatrix& Vparam, int ct, cell *c, int col) {
bool darkhistory = conformal::includeHistory && conformal::inkillhistory.count(c);
if(doHighlight())
poly_outline =
(isPlayerOn(c) || isFriendly(c)) ? OUTLINE_FRIEND :
noHighlight(c->monst) ? OUTLINE_NONE :
OUTLINE_ENEMY;
bool nospins = false, nospinb = false;
double footphaseb = 0, footphase = 0;
transmatrix Vs = Vparam; nospins = applyAnimation(c, Vs, footphase, LAYER_SMALL);
transmatrix Vb = Vparam; nospinb = applyAnimation(c, Vb, footphaseb, LAYER_BIG);
// nospin = true;
eMonster m = c->monst;
if(isIvy(c) || isWorm(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
if((m == moHexSnake || m == moHexSnakeTail) && c->hitpoints == 2) {
int d = c->mondir;
if(d == NODIR)
forCellIdEx(c2, i, c)
if(among(c2->monst, moHexSnakeTail, moHexSnake) && c2->mondir == c->spin(i))
d = i;
if(d == NODIR) { d = hrand(c->type); createMov(c, d); }
int c1 = nestcolors[pattern_threecolor(c)];
int c2 = nestcolors[pattern_threecolor(c->mov[d])];
col = (c1 + c2); // sum works because they are dark and should be brightened
}
if(isDragon(c->monst) && c->stuntime == 0) col = 0xFF6000;
transmatrix Vb0 = Vb;
if(c->mondir != NODIR) {
if(mmmon) {
ld length;
// cell *c2 = c->mov[c->mondir];
if(nospinb)
chainAnimation(c, Vb, c->mov[c->mondir], c->mondir, 0, Vparam, length);
else {
Vb = Vb * ddspin(c, c->mondir);
length = cellgfxdist(c, c->mondir);
}
if(mapeditor::drawUserShape(Vb, 1, c->monst, (col << 8) + 0xFF, c)) return false;
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy)
queuepoly(Vb, shIBranch, (col << 8) + 0xFF);
/* else if(c->monst < moTentacle && wormstyle == 0) {
ShadowV(Vb, shTentacleX, PPR_GIANTSHADOW);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
} */
// else if(c->monst < moTentacle) {
// }
else if(c->monst == moDragonHead || c->monst == moDragonTail) {
char part = dragon::bodypart(c, dragon::findhead(c));
if(part != '2') {
queuepoly(mmscale(Vb, geom3::ABODY), shDragonSegment, darkena(col, 0, 0xFF));
ShadowV(Vb, shDragonSegment, PPR_GIANTSHADOW);
}
}
else {
if(c->monst == moTentacleGhost) {
hyperpoint V0 = conformal::on ? tC0(Vs) : inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
drawMonsterType(moGhost, c, Vs, darkena(col, 0, 0xFF), footphase);
col = minf[moTentacletail].color;
}
/*
queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFFFFFFFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
ShadowV(Vb, shTentacleX, PPR_GIANTSHADOW);
*/
bool hexsnake = c->monst == moHexSnake || c->monst == moHexSnakeTail;
bool thead = c->monst == moTentacle || c->monst == moTentaclewait || c->monst == moTentacleEscaping;
hpcshape& sh = hexsnake ? shWormSegment : shSmallWormSegment;
ld wav = hexsnake ? 0 :
c->monst < moTentacle ? 1/1.5 :
1;
int col0 = col;
if(c->monst == moWorm || c->monst == moWormwait)
col0 = minf[moWormtail].color;
else if(thead)
col0 = minf[moTentacletail].color;
add_segment(taildist(c), [=] () {
for(int i=11; i>=0; i--) {
if(i < 3 && (c->monst == moTentacle || c->monst == moTentaclewait)) continue;
transmatrix Vbx = Vb * spin(sin(M_PI * i / 6.) * wav / (i+.1)) * xpush(length * (i) / 12.0);
// transmatrix Vbx2 = Vnext * xpush(length2 * i / 6.0);
// Vbx = Vbx * rspintox(inverse(Vbx) * Vbx2 * C0) * pispin;
ShadowV(Vbx, sh, PPR_GIANTSHADOW);
queuepoly(mmscale(Vbx, geom3::ABODY), sh, (col0 << 8) + 0xFF);
}
});
}
}
else {
int hdir = displaydir(c, c->mondir);
int col = darkena(0x606020, 0, 0xFF);
for(int u=-1; u<=1; u++)
queueline(Vparam*ddi0(hdir+S21, u*crossf/5), Vparam*ddi(hdir, crossf)*ddi0(hdir+S21, u*crossf/5), col, 2);
}
}
if(mmmon) {
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
queuepoly(mmscale(Vb, geom3::ABODY), shILeaf[ctof(c)], darkena(col, 0, 0xFF));
ShadowV(Vb, shILeaf[ctof(c)], PPR_GIANTSHADOW);
}
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shWormHead, darkena(col, 0, 0xFF));
queuepolyat(Vbh, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
ShadowV(Vb, shWormHead, PPR_GIANTSHADOW);
}
else if(m == moDragonHead) {
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
ShadowV(Vb, shDragonHead, PPR_GIANTSHADOW);
queuepoly(Vbh, shDragonHead, darkena(col, c->hitpoints?0:1, 0xFF));
queuepolyat(Vbh/* * pispin */, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
int noscolor = (c->hitpoints == 1 && c->stuntime ==1) ? 0xFF0000FF : 0xFF;
queuepoly(Vbh, shDragonNostril, noscolor);
queuepoly(Vbh * Mirror, shDragonNostril, noscolor);
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shTentHead, darkena(col, 0, 0xFF));
ShadowV(Vb, shTentHead, PPR_GIANTSHADOW);
}
else if(m == moDragonTail) {
cell *c2 = NULL;
for(int i=0; i<c->type; i++)
if(c->mov[i] && isDragon(c->mov[i]->monst) && c->mov[i]->mondir == c->spn(i))
c2 = c->mov[i];
int nd = neighborId(c, c2);
char part = dragon::bodypart(c, dragon::findhead(c));
if(part == 't') {
if(nospinb) {
ld length;
chainAnimation(c, Vb, c2, nd, 0, Vparam, length);
Vb = Vb * pispin;
}
else {
Vb = Vb0 * ddspin(c, nd, S42);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
queuepoly(Vbb, shDragonTail, darkena(col, c->hitpoints?0:1, 0xFF));
ShadowV(Vb, shDragonTail, PPR_GIANTSHADOW);
}
else if(true) {
if(nospinb) {
ld length;
chainAnimation(c, Vb, c2, nd, 0, Vparam, length);
Vb = Vb * pispin;
double ang = chainAngle(c, Vb, c->mov[c->mondir], (displaydir(c, c->mondir) - displaydir(c, nd)) * M_PI / S42, Vparam);
ang /= 2;
Vb = Vb * spin(M_PI-ang);
}
else {
int hdir0 = displaydir(c, nd) + S42;
int hdir1 = displaydir(c, c->mondir);
while(hdir1 > hdir0 + S42) hdir1 -= S84;
while(hdir1 < hdir0 - S42) hdir1 += S84;
Vb = Vb0 * spin((hdir0 + hdir1)/2 * M_PI / S42 + M_PI);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
if(part == 'l' || part == '2') {
queuepoly(Vbb, shDragonLegs, darkena(col, c->hitpoints?0:1, 0xFF));
}
queuepoly(Vbb, shDragonWings, darkena(col, c->hitpoints?0:1, 0xFF));
}
}
else {
if(c->monst == moTentacletail && c->mondir == NODIR) {
queuepoly(Vb, shWormSegment, darkena(col, 0, 0xFF));
}
else if(c->mondir == NODIR) {
bool hexsnake = c->monst == moHexSnake || c->monst == moHexSnakeTail;
cell *c2 = NULL;
for(int i=0; i<c->type; i++)
if(c->mov[i] && isWorm(c->mov[i]->monst) && c->mov[i]->mondir == c->spn(i))
c2 = c->mov[i];
int nd = neighborId(c, c2);
if(nospinb) {
ld length;
chainAnimation(c, Vb, c2, nd, 0, Vparam, length);
Vb = Vb * pispin;
}
else {
Vb = Vb0 * ddspin(c, nd, S42);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY) * pispin;
hpcshape& sh = hexsnake ? shWormTail : shSmallWormTail;
queuepoly(Vbb, sh, darkena(col, 0, 0xFF));
ShadowV(Vb, sh, PPR_GIANTSHADOW);
}
}
}
if(!mmmon) return true;
}
else if(isMimic(c)) {
int xdir = 0, copies = 1;
if(c->wall == waMirrorWall) {
xdir = mirror::mirrordir(c);
copies = 2;
if(xdir == -1) copies = 6, xdir = 0;
}
for(auto& m: mirror::mirrors) if(c == m.second.c)
for(int d=0; d<copies; d++) {
multi::cpid = m.first;
auto cw = m.second;
if(d&1) cwmirrorat(cw, xdir);
if(d>=2) cw += 2;
if(d>=4) cw += 2;
transmatrix Vs = Vparam;
bool mirr = cw.mirrored;
Vs = Vs * ddspin(c, cw.spin-cwt.spin, euclid ? 0 : S42);
nospins = applyAnimation(cwt.c, Vs, footphase, LAYER_SMALL);
if(!nospins) Vs = Vs * ddspin(c, cwt.spin);
if(mirr) Vs = Vs * Mirror;
if(inmirrorcount&1) mirr = !mirr;
col = mirrorcolor(geometry == gElliptic ? det(Vs) < 0 : mirr);
if(!nospins && flipplayer) Vs = Vs * pispin;
if(mmmon) {
drawMonsterType(moMimic, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
if(!mouseout() && !nospins) {
transmatrix invxy = Id;
if(flipplayer) invxy[0][0] = invxy[1][1] = -1;
hyperpoint P2 = Vs * inverse(cwtV) * invxy * mouseh;
queuechr(P2, 10, 'x', 0xFF00);
}
}
return !mmmon;
}
else if(c->monst && !mmmon) return true;
// illusions face randomly
else if(c->monst == moIllusion) {
multi::cpid = 0;
drawMonsterType(c->monst, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
// wolves face the heat
else if(c->monst == moWolf && c->cpdist > 1) {
if(!nospins) {
int d = 0;
double bheat = -999;
for(int i=0; i<c->type; i++) if(c->mov[i] && HEAT(c->mov[i]) > bheat) {
bheat = HEAT(c->mov[i]);
d = i;
}
Vs = Vs * ddspin(c, d);
}
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
else if(c->monst == moKrakenT) {
if(c->hitpoints == 0) col = 0x404040;
if(nospinb) {
ld length;
chainAnimation(c, Vb, c->mov[c->mondir], c->mondir, 0, Vparam, length);
Vb = Vb * pispin;
Vb = Vb * xpush(tentacle_length - cellgfxdist(c, c->mondir));
}
else if(gp::on || irr::on) {
transmatrix T = shmup::calc_relative_matrix(c->mov[c->mondir], c, c->mondir);
Vb = Vb * T * rspintox(tC0(inverse(T))) * xpush(tentacle_length);
}
else {
Vb = Vb * ddspin(c, c->mondir, S42);
Vb = Vb * xpush(tentacle_length - cellgfxdist(c, c->mondir));
}
// if(ctof(c) && !euclid) Vb = Vb * xpush(hexhexdist - hcrossf);
// return nonbitrunc ? tessf * gp::scale : (c->type == 6 && (i&1)) ? hexhexdist : crossf;
return drawMonsterTypeDH(m, c, Vb, col, darkhistory, footphase);
}
// golems, knights, and hyperbugs don't face the player (mondir-controlled)
// also whatever in the lineview mode, and whatever in the quotient geometry
else if(isFriendly(c) || isBug(c) || (c->monst && conformal::on) || c->monst == moKrakenH || (isBull(c->monst) && c->mondir != NODIR) || c->monst == moButterfly || isMagneticPole(c->monst) ||
isSwitch(c->monst) || c->monst == moPair || (c->monst && (quotient || torus || dont_face_pc))) {
if(c->monst == moKrakenH) Vs = Vb, nospins = nospinb;
if(!nospins) Vs = Vs * ddspin(c, c->mondir, S42);
if(c->monst == moPair) Vs = Vs * xpush(-.12);
if(isFriendly(c)) drawPlayerEffects(Vs, c, false);
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
else if(c->monst) {
// other monsters face the player
if(!nospins) {
hyperpoint V0 = inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
if(c->monst == moHunterChanging)
Vs = Vs * spin(M_PI);
}
if(c->monst == moShadow)
multi::cpid = c->hitpoints;
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
for(int i=0; i<numplayers(); i++) if(c == playerpos(i) && !shmup::on && mapeditor::drawplayer &&
!(hardcore && !canmove)) {
if(!nospins) {
Vs = playerV;
if(multi::players > 1 ? multi::flipped[i] : flipplayer) Vs = Vs * pispin;
}
else {
bool mirr = multi::players > 1 ? multi::player[i].mirrored : cwt.mirrored;
if(mirr) Vs = Vs * Mirror;
}
shmup::cpid = i;
drawPlayerEffects(Vs, c, true);
if(!mmmon) return true;
if(isWorm(m)) {
ld depth = geom3::factor_to_lev(wormhead(c) == c ? geom3::AHEAD : geom3::ABODY);
footphase = 0;
int q = ptds.size();
drawMonsterType(moPlayer, c, Vs, col, footphase);
pushdown(c, q, Vs, -depth, true, false);
}
else if(mmmon)
drawMonsterType(moPlayer, c, Vs, col, footphase);
}
return false;
}
double downspin;
cell *straightDownSeek;
#define AURA 180
array<array<int,4>,AURA+1> aurac;
bool haveaura() {
if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return false;
if(sphere && mdAzimuthalEqui()) return true;
return pmodel == mdDisk && (!sphere || vid.alpha > 10) && !euclid;
}
vector<pair<int, int> > auraspecials;
int auramemo;
void clearaura() {
if(!haveaura()) return;
for(int a=0; a<AURA; a++) for(int b=0; b<4; b++)
aurac[a][b] = 0;
auraspecials.clear();
auramemo = 128 * 128 / vid.aurastr;
}
void addauraspecial(const hyperpoint& h, int col, int dir) {
if(!haveaura()) return;
int r = int(2*AURA + dir + atan2(h[0], h[1]) * AURA / 2 / M_PI) % AURA;
auraspecials.emplace_back(r, col);
}
void addaura(const hyperpoint& h, int col, int fd) {
if(!haveaura()) return;
int r = int(2*AURA + atan2(h[0], h[1]) * AURA / 2 / M_PI) % AURA;
aurac[r][3] += auramemo << fd;
col = darkened(col);
aurac[r][0] += (col>>16)&255;
aurac[r][1] += (col>>8)&255;
aurac[r][2] += (col>>0)&255;
}
void sumaura(int v) {
int auc[AURA];
for(int t=0; t<AURA; t++) auc[t] = aurac[t][v];
int val = 0;
if(vid.aurasmoothen < 1) vid.aurasmoothen = 1;
if(vid.aurasmoothen > AURA) vid.aurasmoothen = AURA;
int SMO = vid.aurasmoothen;
for(int t=0; t<SMO; t++) val += auc[t];
for(int t=0; t<AURA; t++) {
int tt = (t + SMO/2) % AURA;
aurac[tt][v] = val;
val -= auc[t];
val += auc[(t+SMO) % AURA];
}
aurac[AURA][v] = aurac[0][v];
}
vector<glhr::colored_vertex> auravertices;
void drawaura() {
if(!haveaura()) return;
if(stereo::mode) return;
double rad = vid.radius;
if(sphere && !mdAzimuthalEqui()) rad /= sqrt(vid.alpha*vid.alpha - 1);
for(int v=0; v<4; v++) sumaura(v);
for(auto& p: auraspecials) {
int r = p.first;
aurac[r][3] = auramemo;
for(int k=0; k<3; k++) aurac[r][k] = (p.second >> (8*k)) & 255;
}
#if CAP_SDL || CAP_GL
double bak[3];
bak[0] = ((backcolor>>16)&255)/255.;
bak[1] = ((backcolor>>8)&255)/255.;
bak[2] = ((backcolor>>0)&255)/255.;
#endif
#if CAP_SDL
if(!vid.usingGL) {
SDL_LockSurface(s);
for(int y=0; y<vid.yres; y++)
for(int x=0; x<vid.xres; x++) {
ld hx = (x * 1. - vid.xcenter) / rad;
ld hy = (y * 1. - vid.ycenter) / rad;
if(vid.camera_angle) camrotate(hx, hy);
ld fac = sqrt(hx*hx+hy*hy);
if(fac < 1) continue;
ld dd = log((fac - .99999) / .00001);
ld cmul = 1 - dd/10.;
if(cmul>1) cmul=1;
if(cmul<0) cmul=0;
ld alpha = AURA * atan2(hx,hy) / (2 * M_PI);
if(alpha<0) alpha += AURA;
if(alpha >= AURA) alpha -= AURA;
int rm = int(alpha);
double fr = alpha-rm;
if(rm<0 || rm >= AURA) continue;
int& p = qpixel(s, x, y);
for(int c=0; c<3; c++) {
double c1 = aurac[rm][2-c] / (aurac[rm][3]+.1);
double c2 = aurac[rm+1][2-c] / (aurac[rm+1][3]+.1);
const ld one = 1;
part(p, c) = int(255 * min(one, bak[2-c] + cmul * ((c1 + fr * (c2-c1) - bak[2-c]))));
}
}
SDL_UnlockSurface(s);
return;
}
#endif
#if CAP_GL
setcameraangle(true);
float cx[AURA+1][11][5];
double facs[11] = {1, 1.01, 1.02, 1.04, 1.08, 1.70, 1.95, 1.5, 2, 6, 10};
double cmul[11] = {1, .8, .7, .6, .5, .16, .12, .08, .07, .06, 0};
double d2[11] = {0, 2, 4, 6.5, 7, 7.5, 8, 8.5, 9, 9.5, 10};
for(int d=0; d<11; d++) {
double dd = d2[d];
cmul[d] = (1- dd/10.);
facs[d] = .99999 + .00001 * exp(dd);
}
facs[10] = 10;
cmul[1] = cmul[0];
for(int r=0; r<=AURA; r++) for(int z=0; z<11; z++) {
float rr = (M_PI * 2 * r) / AURA;
float rad0 = vid.alpha > -1 ? rad * facs[z] : rad / facs[z];
int rm = r % AURA;
cx[r][z][0] = rad0 * sin(rr);
cx[r][z][1] = rad0 * cos(rr);
for(int u=0; u<3; u++)
cx[r][z][u+2] = bak[u] + (aurac[rm][u] / (aurac[rm][3]+.1) - bak[u]) * cmul[z];
}
auravertices.clear();
for(int r=0; r<AURA; r++) for(int z=0;z<10;z++) {
for(int c=0; c<6; c++) {
int br = (c == 1 || c == 3 || c == 5) ? r+1 : r;
int bz = (c == 2 || c == 4 || c == 5) ? z+1 : z;
auravertices.emplace_back(
cx[br][bz][0], cx[br][bz][1], cx[br][bz][2], cx[br][bz][3], cx[br][bz][4]
);
}
}
glhr::switch_mode(glhr::gmVarColored);
glhr::id_modelview();
glhr::prepare(auravertices);
glhr::set_depthtest(false);
glDrawArrays(GL_TRIANGLES, 0, isize(auravertices));
setcameraangle(false);
#endif
}
// int fnt[100][7];
bool bugsNearby(cell *c, int dist = 2) {
if(!(havewhat&HF_BUG)) return false;
if(isBug(c)) return true;
if(dist) for(int t=0; t<c->type; t++) if(c->mov[t] && bugsNearby(c->mov[t], dist-1)) return true;
return false;
}
int minecolors[8] = {
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0x60, 0x600000, 0x00C0C0, 0x000000
};
int distcolors[8] = {
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0xA0A000, 0xA000A0, 0x00A0A0, 0xFFD500
};
const char* minetexts[8] = {
"No mines next to you.",
"A mine is next to you!",
"Two mines next to you!",
"Three mines next to you!",
"Four mines next to you!",
"Five mines next to you!",
"Six mines next to you!",
"Seven mines next to you!"
};
int countMinesAround(cell *c) {
int mines = 0;
for(int i=0; i<c->type; i++)
if(c->mov[i] && c->mov[i]->wall == waMineMine)
mines++;
return mines;
}
transmatrix applyPatterndir(cell *c, const patterns::patterninfo& si) {
transmatrix V = ddspin(c, si.dir, S42);
if(si.reflect) return V * Mirror;
return V;
}
transmatrix applyDowndir(cell *c, cellfunction *cf) {
return ddspin(c, patterns::downdir(c, cf), S42);
}
void set_towerfloor(cell *c, cellfunction *cf = coastvalEdge) {
if(weirdhyperbolic || sphere) {
set_floor(shFloor);
return;
}
int j = -1;
if(euclid) j = 10;
else if((*cf)(c) > 1) {
int i = towerval(c, cf);
if(i == 4) j = 0;
if(i == 5) j = 1;
if(i == 6) j = 2;
if(i == 8) j = 3;
if(i == 9) j = 4;
if(i == 10) j = 5;
if(i == 13) j = 6;
if(nonbitrunc) {
if(i == 7) j = 7;
if(i == 11) j = 8;
if(i == 15) j = 9;
}
}
if(j >= 0)
set_floor(applyDowndir(c, cf), shTower[j]);
else if(c->wall != waLadder)
set_floor(shMFloor);
}
void set_zebrafloor(cell *c) {
if(euclid) { set_floor(shTower[10]); return; }
if(weirdhyperbolic) {
set_floor(shFloor); return;
}
auto si = patterns::getpatterninfo(c, 'z', patterns::SPF_SYM0123);
int j;
if(nonbitrunc) j = 4;
else if(si.id >=4 && si.id < 16) j = 2;
else if(si.id >= 16 && si.id < 28) j = 1;
else if(si.id >= 28 && si.id < 40) j = 3;
else j = 0;
set_floor(applyPatterndir(c, si), shZebra[j]);
}
void set_maywarp_floor(cell *c);
void set_reptile_floor(cell *c, const transmatrix& V, int col, bool nodetails = false) {
auto si =
euclid6 ?
patterns::getpatterninfo(c, patterns::PAT_COLORING, patterns::SPF_CHANGEROT)
:
patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123);
int j;
if(!wmescher) j = 4;
else if(nonbitrunc) j = 0;
else if(si.id < 4) j = 0;
else if(si.id >=4 && si.id < 16) j = 1;
else if(si.id >= 16 && si.id < 28) j = 2;
else if(si.id >= 28 && si.id < 40) j = 3;
else j = 4;
if(euclid6) j = 0;
transmatrix D = applyPatterndir(c, si);
if(wmescher)
set_floor(D, shReptile[j][0]);
else set_maywarp_floor(c);
if(nodetails) return;
int dcol = 0;
int ecol = -1;
if(isReptile(c->wall)) {
unsigned char wp = c->wparam;
if(wp == 1)
ecol = 0xFFFF00;
else if(wp <= 5)
ecol = 0xFF0000;
else
ecol = 0;
if(ecol) ecol = gradient(0, ecol, -1, sin(M_PI / 100 * ticks), 1);
}
if(ecol == -1 || ecol == 0) dcol = darkena(col, 1, 0xFF);
else dcol = darkena(ecol, 0, 0x80);
dynamicval<int> p(poly_outline,
doHighlight() && ecol != -1 && ecol != 0 ? OUTLINE_ENEMY : OUTLINE_DEFAULT);
if(!chasmg) {
if(wmescher)
queuepoly(V*D, shReptile[j][1], dcol);
else
draw_floorshape(c, V, shMFloor, dcol);
}
if(ecol != -1) {
queuepoly(V*D, shReptile[j][2], (ecol << 8) + 0xFF);
queuepoly(V*D, shReptile[j][3], (ecol << 8) + 0xFF);
}
}
void draw_reptile(cell *c, const transmatrix &V, int col) {
auto qfib = qfi;
set_reptile_floor(c, V, col, chasmg == 2);
draw_qfi(c, V, col);
qfi = qfib;
}
void set_emeraldfloor(cell *c) {
if(!euclid && !nonbitrunc) {
auto si = patterns::getpatterninfo(c, 'f', patterns::SPF_SYM0123);
int j = -1;
if(si.id == 8) j = 0;
else if(si.id == 12) j = 1;
else if(si.id == 16) j = 2;
else if(si.id == 20) j = 3;
else if(si.id == 28) j = 4;
else if(si.id == 36) j = 5;
if(j >= 0) {
set_floor(applyPatterndir(c, si), shEmeraldFloor[j]);
return;
}
}
set_floor(shCaveFloor);
}
double fanframe;
void viewBuggyCells(cell *c, transmatrix V) {
for(int i=0; i<isize(buggycells); i++)
if(c == buggycells[i]) {
queuepoly(V, shPirateX, 0xC000C080);
return;
}
for(int i=0; i<isize(buggycells); i++) {
cell *c1 = buggycells[i];
cell *cf = cwt.c;
while(cf != c1) {
cf = pathTowards(cf, c1);
if(cf == c) {
queuepoly(V, shMineMark[1], 0xC000C0D0);
return;
}
}
}
}
void drawMovementArrows(cell *c, transmatrix V) {
if(viewdists) return;
for(int d=0; d<8; d++) {
movedir md = vectodir(spin(-d * M_PI/4) * tC0(pushone()));
int u = md.d;
cellwalker xc = cwt + u + wstep;
if(xc.c == c) {
transmatrix fixrot = sphereflip * rgpushxto0(sphereflip * tC0(V));
// make it more transparent
int col = getcs().uicolor;
col -= (col & 0xFF) >> 1;
poly_outline = OUTLINE_DEFAULT;
queuepoly(fixrot * spin(-d * M_PI/4), shArrow, col);
if((c->type & 1) && (isStunnable(c->monst) || c->wall == waThumperOn)) {
transmatrix Centered = rgpushxto0(tC0(cwtV));
int sd = md.subdir;
queuepoly(inverse(Centered) * rgpushxto0(Centered * tC0(V)) * rspintox(Centered*tC0(V)) * spin(-sd * M_PI/S7) * xpush(0.2), shArrow, col);
}
else if(!confusingGeometry()) break;
}
}
}
int celldistAltPlus(cell *c) { return 1000000 + celldistAlt(c); }
bool drawstaratvec(double dx, double dy) {
return dx*dx+dy*dy > .05;
}
int reptilecolor(cell *c) {
int i = zebra40(c);
if(!euclid) {
if(i >= 4 && i < 16) i = 0;
else if(i >= 16 && i < 28) i = 1;
else if(i >= 28 && i < 40) i = 2;
else i = 3;
}
int fcoltab[4] = {0xe3bb97, 0xc2d1b0, 0xebe5cb, 0xA0A0A0};
return fcoltab[i];
}
ld wavefun(ld x) {
return sin(x);
/* x /= (2*M_PI);
x -= (int) x;
if(x > .5) return (x-.5) * 2;
else return 0; */
}
const unsigned int nestcolors[8] = { 0x800000, 0x008000, 0x000080, 0x404040, 0x700070, 0x007070, 0x707000, 0x606060 };
void setcolors(cell *c, int& wcol, int &fcol) {
wcol = fcol = winf[c->wall].color;
// water colors
if(isWateryOrBoat(c) || c->wall == waReptileBridge) {
if(c->land == laOcean)
fcol = (c->landparam > 25 && !chaosmode) ? (
0x90 + 8 * sin(windmap::windcodes[windmap::getId(c)] * M_PI / 128 - ticks/1000.)
) :
0x1010C0 + int(32 * sin(ticks / 500. + (chaosmode ? c->CHAOSPARAM : c->landparam)*1.5));
else if(c->land == laOceanWall)
fcol = 0x2020FF;
else if(c->land == laKraken) {
fcol = 0x0000A0;
int mafcol = (kraken_pseudohept(c) ? 64 : 8);
/* bool nearshore = false;
for(int i=0; i<c->type; i++)
if(c->mov[i]->wall != waSea && c->mov[i]->wall != waBoat)
nearshore = true;
if(nearshore) mafcol += 30; */
fcol = fcol + mafcol * (4+sin(ticks / 500. + ((euclid||c->master->alt) ? celldistAlt(c) : 0)*1.5))/5;
}
else if(c->land == laDocks) {
fcol = 0x0000A0;
}
else if(c->land == laAlchemist)
fcol = 0x900090;
else if(c->land == laWhirlpool)
fcol = 0x0000C0 + int(32 * sin(ticks / 200. + ((euclid||c->master->alt) ? celldistAlt(c) : 0)*1.5));
else if(c->land == laLivefjord)
fcol = 0x000080;
else if(isWarped(c->land))
fcol = 0x0000C0 + int((warptype(c)?30:-30) * sin(ticks / 600.));
else
fcol = wcol;
}
// floor colors for all the lands
else switch(c->land) {
case laBurial: case laTrollheim: case laBarrier: case laOceanWall:
case laCrossroads2: case laCrossroads3: case laCrossroads4: case laCrossroads5:
case laRose: case laPower: case laWildWest: case laHalloween: case laRedRock:
case laDragon: case laStorms: case laTerracotta: case laMercuryRiver:
fcol = linf[c->land].color; break;
case laRuins:
fcol = pseudohept(c) ? 0xC0E0C0 : 0x40A040;
break;
case laDual:
fcol = linf[c->land].color;
if(c->landparam == 2) fcol = 0x40FF00;
if(c->landparam == 3) fcol = 0xC0FF00;
break;
case laDesert: fcol = 0xEDC9AF; break;
case laKraken: fcol = 0x20A020; break;
case laDocks: fcol = 0x202020; break;
case laCA: fcol = 0x404040; break;
case laMotion: fcol = 0xF0F000; break;
case laGraveyard: fcol = 0x107010; break;
case laWineyard: fcol = 0x006000; break;
case laLivefjord: fcol = 0x306030; break;
case laBrownian:
fcol = wcol = gradient(0x002000, 0xFFFFFF, 0, c->landparam, 20);
break;
case laVolcano: {
int id = lavatide(c, -1)/4;
if(c->wall == waMagma) {
if(id == 95/4-1) fcol = wcol = 0x200000;
else if(id == 95/4) fcol = wcol = 0x100000;
else if(id < 48/4) fcol = wcol = gradient(0xF0F000, 0xF00000, 0, id, 48/4);
else if(id < 96/4) fcol = wcol = gradient(0xF00000, 0x400000, 48/4, id, 95/4-2);
}
else if(c->wall == waNone) {
fcol = wcol = 0x404040;
if(id == 255/4) fcol = 0xA0A040;
if(id == 255/4-1) fcol = 0x606040;
}
/* {
if(id/4 == 255/4) fd = 0;
if(id/4 == 95/4-1 || id/4 == 255/4-1) fd = 1;
} */
break;
}
case laMinefield:
fcol = 0x80A080;
if(c->wall == waMineMine && ((cmode & sm::MAP) || !canmove))
fcol = wcol = 0xFF4040;
break;
case laCaribbean:
if(c->wall != waCIsland && c->wall != waCIsland2)
fcol = 0x006000;
break;
case laAlchemist:
fcol = 0x202020;
break;
case laReptile:
fcol = reptilecolor(c);
break;
case laCrossroads:
fcol = (stereo::in_anaglyph() ? 0xFF3030 : 0xFF0000);
break;
case laCaves: case laEmerald: case laDeadCaves:
fcol = 0x202020;
if(c->land == laEmerald)
if(c->wall == waCavefloor || c->wall == waCavewall) {
fcol = wcol = gradient(winf[waCavefloor].color, 0xFF00, 0, 0.5, 1);
if(c->wall == waCavewall) wcol = 0xC0FFC0;
}
break;
case laJungle:
fcol = (stereo::in_anaglyph() ? 0x408040 : 0x008000);
break;
case laMirror: case laMirrorWall: case laMirrorOld:
fcol = 0x808080;
break;
case laDryForest:
fcol = gradient(0x008000, 0x800000, 0, c->landparam, 10);
break;
case laMountain:
if(euclid || sphere || c->master->alt)
fcol = celldistAlt(c) & 1 ? 0x604020 : 0x302010;
else fcol = 0;
if(c->wall == waPlatform) wcol = 0xF0F0A0;
break;
case laRlyeh:
fcol = (stereo::in_anaglyph() ? 0x4080C0 : 0x004080);
break;
case laHell:
fcol = (stereo::in_anaglyph() ? 0xC03030 : 0xC00000);
break;
case laCanvas:
fcol = c->landparam;
break;
case laPalace:
fcol = 0x806020;
if(c->wall == waClosedGate || c->wall == waOpenGate)
fcol = wcol;
break;
case laElementalWall:
fcol = (linf[c->barleft].color>>1) + (linf[c->barright].color>>1);
break;
case laZebra:
fcol = 0xE0E0E0;
if(c->wall == waTrapdoor) fcol = 0x808080;
break;
case laHive:
fcol = linf[c->land].color;
if(c->wall == waWaxWall) wcol = c->landparam;
if(items[itOrbInvis] && c->wall == waNone && c->landparam)
fcol = gradient(fcol, 0xFF0000, 0, c->landparam, 100);
if(c->bardir == NOBARRIERS && c->barleft)
fcol = minf[moBug0+c->barright].color;
break;
case laSwitch:
fcol = minf[passive_switch].color;
break;
case laTortoise:
fcol = tortoise::getMatchColor(getBits(c));
if(c->wall == waBigTree) wcol = 0x709000;
else if(c->wall == waSmallTree) wcol = 0x905000;
break;
case laOvergrown: case laClearing:
fcol = (c->land == laOvergrown/* || (celldistAlt(c)&1)*/) ? 0x00C020 : 0x60E080;
if(c->wall == waSmallTree) wcol = 0x008060;
else if(c->wall == waBigTree) wcol = 0x0080C0;
break;
case laTemple: {
int d = showoff ? 0 : (euclid||c->master->alt) ? celldistAlt(c) : 99;
if(chaosmode)
fcol = 0x405090;
else if(d % TEMPLE_EACH == 0)
fcol = gradient(0x304080, winf[waColumn].color, 0, 0.5, 1);
// else if(c->type == 7)
// wcol = 0x707070;
else if(d% 2 == -1)
fcol = 0x304080;
else
fcol = 0x405090;
break;
}
case laWhirlwind:
if(c->land == laWhirlwind) {
int wcol[4] = {0x404040, 0x404080, 0x2050A0, 0x5050C0};
fcol = wcol[whirlwind::fzebra3(c)];
}
break;
case laHunting:
// fcol = pseudohept(c) ? 0x205050 : 0x306060;
fcol = 0x40E0D0;
fcol /= 2;
if(pseudohept(c)) fcol = fcol * 3/4;
break;
case laIvoryTower:
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
break;
case laDungeon: {
int lp = c->landparam % 5;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
int lps[5] = { 0x402000, 0x302000, 0x202000, 0x282000, 0x382000 };
fcol = lps[lp];
if(c->wall == waClosedGate)
fcol = wcol = 0xC0C0C0;
if(c->wall == waOpenGate)
fcol = wcol = 0x404040;
if(c->wall == waPlatform)
fcol = wcol = 0xDFB520;
break;
}
case laEndorian: {
int clev = pd_from->land == laEndorian ? edgeDepth(pd_from) : 0;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
int ed = edgeDepth(c);
int sr = get_sightrange_ambush();
if(clev == UNKNOWN || ed == UNKNOWN)
fcol = 0x0000D0;
else {
while(ed > clev + sr) ed -= 2;
while(ed < clev - sr) ed += 2;
fcol = gradient(fcol, 0x0000D0, clev-sr, edgeDepth(c), clev+sr);
}
if(c->wall == waTrunk) fcol = winf[waTrunk].color;
if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) {
fcol = winf[waCanopy].color;
if(c->landparam & 1) fcol = gradient(0, fcol, 0, .75, 1);
}
break;
}
case laPrairie:
if(prairie::isriver(c)) {
fcol = ((c->LHU.fi.rval & 1) ? 0x402000: 0x503000);
}
else {
fcol = 0x004000 + 0x001000 * c->LHU.fi.walldist;
fcol += 0x10000 * (255 - 511 / (1 + max((int) c->LHU.fi.flowerdist, 1)));
// fcol += 0x1 * (511 / (1 + max((int) c->LHU.fi.walldist2, 1)));
}
break;
case laCamelot: {
int d = showoff ? 0 : ((euclid||c->master->alt) ? celldistAltRelative(c) : 0);
#if CAP_TOUR
if(!tour::on) camelotcheat = false;
if(camelotcheat)
fcol = (d&1) ? 0xC0C0C0 : 0x606060;
else
#endif
if(d < 0) {
fcol = 0xA0A0A0;
}
else {
// a nice floor pattern
int v = emeraldval(c);
int v0 = (v&~3);
bool sw = (v&1);
if(v0 == 8 || v0 == 12 || v0 == 20 || v0 == 40 || v0 == 36 || v0 == 24)
sw = !sw;
if(sw)
fcol = 0xC0C0C0;
else
fcol = 0xA0A0A0;
}
break;
}
case laIce: case laCocytus: case laBlizzard:
if(isIcyWall(c)) {
float h = HEAT(c);
bool showcoc = c->land == laCocytus && chaosmode && !wmescher;
int colorN04 = showcoc ? 0x4080FF : 0x4040FF;
int colorN10 = 0x0000FF;
int color0 = c->land == laBlizzard ? 0x5050C0 : showcoc ? 0x80C0FF : 0x8080FF;
int color02 = 0xFFFFFF;
int color06 = 0xFF0000;
int color08 = 0xFFFF00;
if(h < -1)
wcol = colorN10;
else if(h < -0.4)
wcol = gradient(colorN04, colorN10 , -0.4, h, -1);
else if(h < 0)
wcol = gradient(color0, colorN04, 0, h, -0.4);
else if(h < 0.2)
wcol = gradient(color0, color02, 0, h, 0.2);
// else if(h < 0.4)
// wcol = gradient(0xFFFFFF, 0xFFFF00, 0.2, h, 0.4);
else if(h < 0.6)
wcol = gradient(color02, color06, 0.2, h, 0.6);
else if(h < 0.8)
wcol = gradient(color06, color08, 0.6, h, 0.8);
else
wcol = color08;
if(c->wall == waFrozenLake)
fcol = wcol;
else
fcol = (wcol & 0xFEFEFE) >> 1;
if(c->wall == waLake)
fcol = wcol = (wcol & 0xFCFCFC) >> 2;
}
break;
case laOcean:
if(chaosmode)
fcol = gradient(0xD0A090, 0xD0D020, 0, c->CHAOSPARAM, 30);
else
fcol = gradient(0xD0D090, 0xD0D020, -1, sin((double) c->landparam), 1);
break;
case laSnakeNest: {
int fv = pattern_threecolor(c);
fcol = nestcolors[fv&7];
if(realred(c->wall))
wcol = fcol * (4 + snakelevel(c)) / 4;
break;
}
default:
if(isElemental(c->land)) fcol = linf[c->land].color;
if(isWarped(c->land)) {
fcol = warptype(c) ? 0x80C080 : 0xA06020;
if(c->wall == waSmallTree) wcol = 0x608000;
}
if(isHaunted(c->land)) {
int itcolor = 0;
for(int i=0; i<c->type; i++) if(c->mov[i] && c->mov[i]->item)
itcolor = 1;
if(c->item) itcolor |= 2;
fcol = 0x609F60 + 0x202020 * itcolor;
forCellEx(c2, c) if(c2->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(ticks, c2), 0, .25, 1);
if(c->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(ticks, c), 0, .5, 1);
if(c->wall == waSmallTree) wcol = 0x004000;
else if(c->wall == waBigTree) wcol = 0x008000;
}
}
/* if(c->land == laCaribbean && (c->wall == waCIsland || c->wall == waCIsland2))
fcol = wcol = winf[c->wall].color; */
switch(c->wall) {
case waSulphur: case waSulphurC: case waPlatform: case waMercury: case waDock:
case waAncientGrave: case waFreshGrave: case waThumperOn: case waThumperOff: case waBonfireOff:
case waRoundTable:
// floors become fcol
fcol = wcol;
break;
case waDeadTroll2: case waPetrifiedBridge: case waPetrified: {
eMonster m = eMonster(c->wparam);
if(c->wall == waPetrified || c->wall == waPetrifiedBridge)
wcol = gradient(wcol, minf[m].color, 0, .2, 1);
if(c->wall == waPetrified || isTroll(m)) if(!(m == moForestTroll && c->land == laOvergrown))
wcol = gradient(wcol, minf[m].color, 0, .4, 1);
break;
}
case waFloorA: case waFloorB: // isAlch
if(c->item && !(conformal::includeHistory && conformal::infindhistory.count(c)))
fcol = wcol = iinf[c->item].color;
else
fcol = wcol;
break;
case waBoat:
if(wmascii) wcol = 0xC06000;
break;
case waEternalFire:
fcol = wcol = weakfirecolor(1500);
break;
case waFire: case waPartialFire: case waBurningDock:
fcol = wcol = firecolor(100);
break;
case waDeadfloor: case waCavefloor:
fcol = wcol;
break;
case waNone:
if(c->land == laNone)
wcol = fcol = 0x101010;
if(c->land == laHive)
wcol = fcol;
break;
case waMineUnknown: case waMineMine:
if(mineMarkedSafe(c))
fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1);
else if(mineMarked(c))
fcol = wcol = gradient(wcol, 0xFF4040, -1, sin(ticks/100.0), 1);
// fallthrough
case waMineOpen:
fcol = wcol;
if(wmblack || wmascii) fcol >>= 1, wcol >>= 1;
break;
case waCavewall:
if(c->land != laEmerald) fcol = winf[waCavefloor].color;
break;
default:
break;
}
/* if(false && isAlch2(c, true)) {
int id = lavatide(c, -1);
if(id < 96)
wcol = gradient(0x800000, 0xFF0000, 0, id, 96);
else
wcol = gradient(0x00FF00, 0xFFFF00, 96, id, 255);
fcol = wcol;
} */
int rd = rosedist(c);
if(rd == 1)
wcol = gradient(0x804060, wcol, 0,1,3),
fcol = gradient(0x804060, fcol, 0,1,3);
if(rd == 2)
wcol = gradient(0x804060, wcol, 0,2,3),
fcol = gradient(0x804060, fcol, 0,2,3);
if(items[itRevolver] && !shmup::on) {
bool inrange = c->mpdist <= GUNRANGE;
if(inrange) {
inrange = false;
for(int i=0; i<numplayers(); i++) for(cell *c1: gun_targets(playerpos(i))) if(c1 == c) inrange = true;
}
if(!inrange)
fcol = gradient(fcol, 0, 0, 25, 100),
wcol = gradient(wcol, 0, 0, 25, 100);
}
if(highwall(c) && !wmspatial)
fcol = wcol;
if(wmascii && (c->wall == waNone || isWatery(c))) wcol = fcol;
if(!wmspatial && snakelevel(c) && !realred(c->wall)) fcol = wcol;
if(c->wall == waGlass && !wmspatial) fcol = wcol;
}
bool noAdjacentChasms(cell *c) {
forCellEx(c2, c) if(c2->wall == waChasm) return false;
return true;
}
// does the current geometry allow nice duals
bool has_nice_dual() {
if(irr::on) return false;
if(!nonbitrunc) return true;
if((S7 & 1) == 0) return true;
if(!gp::on) return false;
if(a4) return false;
return (gp::param.first + gp::param.second * 2) % 3 == 0;
}
// does the current geometry allow nice duals
bool is_nice_dual(cell *c) {
return c->land == laDual && has_nice_dual();
}
bool use_swapped_duals() {
return (euclid && !a4) || gp::on;
}
void floorShadow(cell *c, const transmatrix& V, int col) {
if(pmodel == mdHyperboloid || pmodel == mdBall || pmodel == mdHemisphere || noshadow)
return; // shadows break the depth testing
dynamicval<int> p(poly_outline, OUTLINE_TRANS);
if(qfi.shape) {
queuepolyat(V * qfi.spin * shadowmulmatrix, *qfi.shape, col, PPR_WALLSHADOW);
}
else if(qfi.fshape->is_plain)
draw_shapevec(c, V, qfi.fshape->shadow, col, PPR_WALLSHADOW);
else
draw_qfi(c, V * shadowmulmatrix, col, PPR_WALLSHADOW);
}
void set_maywarp_floor(cell *c) {
bool warp = isWarped(c);
if(warp && !shmup::on && geosupport_graveyard() == 2) {
auto si = patterns::getpatterninfo(c, 0, 0);
if(si.id == 0 || si.id == 1)
set_floor(shTriheptaFloor);
else if(si.id >= 14)
set_floor(shFloor);
else
set_floor(applyPatterndir(c, si), shTriheptaSpecial[si.id]);
}
else if(is_nice_dual(c)) set_floor(shBigTriangle);
else set_floor(shFloor);
}
int wavephase;
void escherSidewall(cell *c, int sidepar, const transmatrix& V, int col) {
if(sidepar >= SIDE_SLEV && sidepar <= SIDE_SLEV+2) {
int sl = sidepar - SIDE_SLEV;
for(int z=1; z<=4; z++) if(z == 1 || (z == 4 && detaillevel == 2))
draw_qfi(c, mscale(V, zgrad0(geom3::slev * sl, geom3::slev * (sl+1), z, 4)), col, PPR_REDWALL-4+z+4*sl);
}
else if(sidepar == SIDE_WALL) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
draw_qfi(c, mscale(V, zgrad0(0, geom3::actual_wall_height(), z, layers)), col, PPR_WALL3+z-layers);
}
else if(sidepar == SIDE_LAKE) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
draw_qfi(c, mscale(V, zgrad0(-geom3::lake_top, 0, z, layers)), col, PPR_FLOOR+z-layers);
}
else if(sidepar == SIDE_LTOB) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
draw_qfi(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, z, layers)), col, PPR_INLAKEWALL+z-layers);
}
else if(sidepar == SIDE_BTOI) {
const int layers = 1 << detaillevel;
draw_qfi(c, mscale(V, geom3::INFDEEP), col, PPR_MINUSINF);
for(int z=1; z<layers; z++)
draw_qfi(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, -z, 1)), col, PPR_LAKEBOTTOM+z-layers);
}
}
bool placeSidewall(cell *c, int i, int sidepar, const transmatrix& V, int col) {
if(!qfi.fshape || !qfi.fshape->is_plain || !validsidepar[sidepar]) {
escherSidewall(c, sidepar, V, col);
return true;
}
if(qfi.fshape == &shBigTriangle && pseudohept(c->mov[i])) return false;
if(qfi.fshape == &shTriheptaFloor && !pseudohept(c) && !pseudohept(c->mov[i])) return false;
int prio;
/* if(mirr) prio = PPR_GLASS - 2;
else */ if(sidepar == SIDE_WALL) prio = PPR_WALL3 - 2;
else if(sidepar == SIDE_WTS3) prio = PPR_WALL3 - 2;
else if(sidepar == SIDE_LAKE) prio = PPR_LAKEWALL;
else if(sidepar == SIDE_LTOB) prio = PPR_INLAKEWALL;
else if(sidepar == SIDE_BTOI) prio = PPR_BELOWBOTTOM;
else prio = PPR_REDWALL-2+4*(sidepar-SIDE_SLEV);
transmatrix V2 = V * ddspin(c, i);
if(gp::on || irr::on) {
draw_shapevec(c, V2, qfi.fshape->gpside[sidepar][i], col, prio);
return false;
}
queuepolyat(V2, qfi.fshape->side[sidepar][pseudohept(c)], col, prio);
return false;
}
bool openorsafe(cell *c) {
return c->wall == waMineOpen || mineMarkedSafe(c);
}
#define Dark(x) darkena(x,0,0xFF)
int gridcolor(cell *c1, cell *c2) {
if(cmode & sm::DRAW) return Dark(forecolor);
if(!c2)
return 0x202020 >> darken;
int rd1 = rosedist(c1), rd2 = rosedist(c2);
if(rd1 != rd2) {
int r = rd1+rd2;
if(r == 1) return Dark(0x802020);
if(r == 3) return Dark(0xC02020);
if(r == 2) return Dark(0xF02020);
}
if(chasmgraph(c1) != chasmgraph(c2))
return Dark(0x808080);
if(c1->land == laAlchemist && c2->land == laAlchemist && c1->wall != c2->wall && !c1->item && !c2->item)
return Dark(0xC020C0);
if((c1->land == laWhirlpool || c2->land == laWhirlpool) && (celldistAlt(c1) != celldistAlt(c2)))
return Dark(0x2020A0);
if(c1->land == laMinefield && c2->land == laMinefield && (openorsafe(c1) != openorsafe(c2)))
return Dark(0xA0A0A0);
return Dark(0x202020);
}
void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, bool repriority) {
// since we might be changing priorities, we have to make sure that we are sorting correctly
if(down > 0 && repriority) {
int qq = q+1;
while(qq < isize(ptds))
if(qq > q && ptds[qq].prio < ptds[qq-1].prio) {
swap(ptds[qq], ptds[qq-1]);
qq--;
}
else qq++;
}
while(q < isize(ptds)) {
polytodraw& ptd = ptds[q++];
if(ptd.kind == pkPoly) {
double z2;
double z = zlevel(tC0(ptd.u.poly.V));
double lev = geom3::factor_to_lev(z);
double nlev = lev - down;
double xyscale = rezoom ? geom3::scale_at_lev(lev) / geom3::scale_at_lev(nlev) : 1;
z2 = geom3::lev_to_factor(nlev);
double zscale = z2 / z;
// xyscale = xyscale + (zscale-xyscale) * (1+sin(ticks / 1000.0)) / 2;
ptd.u.poly.V = xyzscale( V, xyscale*zscale, zscale)
* inverse(V) * ptd.u.poly.V;
if(!repriority) ;
else if(nlev < -geom3::lake_bottom-1e-3) {
ptd.prio = PPR_BELOWBOTTOM_FALLANIM;
if(c->wall != waChasm)
ptd.col = 0; // disappear!
}
else if(nlev < -geom3::lake_top-1e-3)
ptd.prio = PPR_INLAKEWALL_FALLANIM;
else if(nlev < 0)
ptd.prio = PPR_LAKEWALL_FALLANIM;
}
}
}
bool dodrawcell(cell *c) {
// do not display out of range cells, unless on torus
if(c->pathdist == PINFD && geometry != gTorus)
return false;
// do not display not fully generated cells, unless a cheater
if(c->mpdist > 7 && !cheater && !autocheat) return false;
// in the Yendor Challenge, scrolling back is forbidden
if(c->cpdist > 7 && yendor::on && !cheater && !autocheat) return false;
return true;
}
// 1 : (floor, water); 2 : (water, bottom); 4 : (bottom, inf)
int shallow(cell *c) {
if(cellUnstable(c)) return 0;
else if(
c->wall == waReptile) return 1;
else if(c->wall == waReptileBridge ||
c->wall == waGargoyleFloor ||
c->wall == waGargoyleBridge ||
c->wall == waTempFloor ||
c->wall == waTempBridge ||
c->wall == waPetrifiedBridge ||
c->wall == waFrozenLake)
return 5;
return 7;
}
bool viewdists = false;
bool allemptynear(cell *c) {
if(c->wall) return false;
forCellEx(c2, c) if(c2->wall) return false;
return true;
}
static const int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030};
static const int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080};
bool bright;
// how much to darken
int getfd(cell *c) {
if(bright) return 0;
switch(c->land) {
case laRedRock:
case laReptile:
case laCanvas:
return 0;
case laSnakeNest:
return realred(c->wall) ? 0 : 1;
case laTerracotta:
case laMercuryRiver:
return (c->wall == waMercury && wmspatial) ? 0 : 1;
case laKraken:
case laDocks:
case laBurial:
case laIvoryTower:
case laDungeon:
case laMountain:
case laEndorian:
case laCaribbean:
case laWhirlwind:
case laRose:
case laWarpSea:
case laTortoise:
case laDragon:
case laHalloween:
case laHunting:
case laOcean:
case laLivefjord:
case laWhirlpool:
case laAlchemist:
case laIce:
case laGraveyard:
case laBlizzard:
case laRlyeh:
case laTemple:
case laWineyard:
case laDeadCaves:
case laPalace:
case laCA:
case laDual:
return 1;
case laTrollheim:
default:
return 2;
}
}
int getSnakelevColor(cell *c, int i, int last, int fd, int wcol) {
int col;
if(c->wall == waTower)
col = 0xD0D0D0-i*0x101010;
else if(c->land == laSnakeNest)
return darkena(nestcolors[pattern_threecolor(c)] * (5 + i) / 4, 0, 0xFF);
else if(i == last-1)
col = wcol;
else
col = winf[waRed1+i].color;
return darkena(col, fd, 0xFF);
}
void draw_wall(cell *c, const transmatrix& V, int wcol, int& zcol, int ct6, int fd) {
zcol = wcol;
int wcol0 = wcol;
int starcol = wcol;
if(c->wall == waWarpGate) starcol = 0;
if(c->wall == waVinePlant) starcol = 0x60C000;
int wcol2 = gradient(0, wcol0, 0, .8, 1);
if(c->wall == waClosedGate) {
int hdir = 0;
for(int i=0; i<c->type; i++) if(c->mov[i]->wall == waClosedGate)
hdir = i;
transmatrix V2 = mscale(V, wmspatial?geom3::WALL:1) * ddspin(c, hdir, S42);
queuepolyat(V2, shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR_WALL3A:PPR_WALL);
starcol = 0;
}
hpcshape& shThisWall = isGrave(c->wall) ? shCross : shWall[ct6];
if(conegraph(c)) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++) {
double zg = zgrad0(0, geom3::actual_wall_height(), z, layers);
draw_qfi(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2);
}
floorShadow(c, V, SHADOW_WALL);
}
else if(true) {
if(!wmspatial) {
if(starcol) queuepoly(V, shThisWall, darkena(starcol, 0, 0xFF));
}
else {
transmatrix Vdepth = mscale(V, geom3::WALL);
int alpha = 0xFF;
if(c->wall == waIcewall)
alpha = 0xC0;
if(starcol && !(wmescher && c->wall == waPlatform))
queuepolyat(Vdepth, shThisWall, darkena(starcol, 0, 0xFF), PPR_WALL3A);
draw_qfi(c, Vdepth, darkena(wcol0, fd, alpha), PPR_WALL3);
floorShadow(c, V, SHADOW_WALL);
if(c->wall == waCamelot) {
forCellIdEx(c2, i, c) {
if(placeSidewall(c, i, SIDE_SLEV, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
if(placeSidewall(c, i, SIDE_SLEV+1, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
if(placeSidewall(c, i, SIDE_SLEV+2, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
if(placeSidewall(c, i, SIDE_WTS3, V, darkena(wcol2, fd, alpha))) break;
}
}
else {
forCellIdEx(c2, i, c)
if(!highwall(c2) || conegraph(c2)) {
if(placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, alpha))) break;
}
}
}
}
}
bool just_gmatrix;
void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
#if CAP_TEXTURE
if(texture::saving) {
texture::config.apply(c, V, 0xFFFFFFFF);
draw_qfi(c, V, 0xFFFFFFFF);
return;
}
#endif
bool orig = false;
if(!inmirrorcount) {
transmatrix& gm = gmatrix[c];
orig =
gm[2][2] == 0 ? true :
torus ? hypot(gm[0][2], gm[1][2]) >= hypot(V[0][2], V[1][2]) :
sphereflipped() ? fabs(gm[2][2]-1) <= fabs(V[2][2]-1) :
fabs(gm[2][2]-1) >= fabs(V[2][2]-1) - 1e-8;
if(orig) gm = V;
}
if(just_gmatrix) return;
set_floor(shFloor);
ivoryz = isGravityLand(c->land);
// if(behindsphere(V)) return;
if(callhandlers(false, hooks_drawcell, c, V)) return;
ld dist0 = hdist0(tC0(V)) - 1e-6;
if(dist0 < geom3::highdetail) detaillevel = 2;
else if(dist0 < geom3::middetail) detaillevel = 1;
else detaillevel = 0;
#ifdef BUILDZEBRA
if(c->type == 6 && c->tmp > 0) {
int i = c->tmp;
zebra(cellwalker(c, i&15), 1, i>>4, "", 0);
}
c->item = eItem(c->heat / 4);
buildAutomatonRule(c);
#endif
viewBuggyCells(c,V);
if(conformal::on || inHighQual || sightrange_bonus > gamerange_bonus) checkTide(c);
// save the player's view center
if(isPlayerOn(c) && !shmup::on) {
playerfound = true;
if(multi::players > 1) {
for(int i=0; i<numplayers(); i++)
if(playerpos(i) == c) {
playerV = V * ddspin(c, multi::player[i].spin);
if(multi::player[i].mirrored) playerV = playerV * Mirror;
if(multi::player[i].mirrored == mirrored)
multi::whereis[i] = playerV;
}
}
else {
playerV = V * ddspin(c, cwt.spin);
// playerV = V * spin(displaydir(c, cwt.spin) * M_PI/S42);
if(cwt.mirrored) playerV = playerV * Mirror;
if(orig) cwtV = playerV;
}
}
if(1) {
hyperpoint VC0 = tC0(V);
if(inmirrorcount) ;
else if(intval(mouseh, VC0) < modist) {
modist2 = modist; mouseover2 = mouseover;
modist = intval(mouseh, VC0);
mouseover = c;
}
else if(intval(mouseh, VC0) < modist2) {
modist2 = intval(mouseh, VC0);
mouseover2 = c;
}
if(!euclid) {
double dfc = euclid ? intval(VC0, C0) : VC0[2];
if(dfc < centdist) {
centdist = dfc;
centerover = cellwalker(c, spinv, mirrored);
}
}
int orbrange = (items[itRevolver] ? 3 : 2);
if(c->cpdist <= orbrange) if(multi::players > 1 || multi::alwaysuse)
for(int i=0; i<multi::players; i++) if(multi::playerActive(i)) {
double dfc = intval(VC0, tC0(multi::crosscenter[i]));
if(dfc < multi::ccdist[i] && celldistance(playerpos(i), c) <= orbrange) {
multi::ccdist[i] = dfc;
multi::ccat[i] = c;
}
}
if(inmirror(c)) {
if(inmirrorcount >= 10) return;
cellwalker cw(c, 0, mirrored);
cw = mirror::reflect(cw);
int cmc = (cw.mirrored == mirrored) ? 2 : 1;
inmirrorcount += cmc;
if(cw.mirrored != mirrored) V = V * Mirror;
if(cw.spin) V = V * spin(2*M_PI*cw.spin/cw.c->type);
drawcell(cw.c, V, 0, cw.mirrored);
inmirrorcount -= cmc;
return;
}
// int col = 0xFFFFFF - 0x20 * c->maxdist - 0x2000 * c->cpdist;
if(!buggyGeneration && c->mpdist > 8 && !cheater && !autocheat) return; // not yet generated
/* if(!buggyGeneration && c->mpdist > 7 && !cheater) {
int cd = c->mpdist;
string label = its(cd);
int dc = distcolors[cd&7];
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + dc, 1);
} */
if(c->land == laNone && (cmode & sm::MAP)) {
queuepoly(V, shTriangle, 0xFF0000FF);
}
char ch = winf[c->wall].glyph;
int wcol, fcol, asciicol;
setcolors(c, wcol, fcol);
if(inmirror(c)) {
// for debugging
if(c->land == laMirrored) fcol = 0x008000;
if(c->land == laMirrorWall2) fcol = 0x800000;
if(c->land == laMirrored2) fcol = 0x000080;
}
for(int k=0; k<inmirrorcount; k++)
wcol = gradient(wcol, 0xC0C0FF, 0, 0.2, 1),
fcol = gradient(fcol, 0xC0C0FF, 0, 0.2, 1);
// addaura(tC0(V), wcol);
int zcol = fcol;
if(peace::on && peace::hint && c->land != laTortoise) {
int d =
(c->land == laCamelot || (c->land == laCaribbean && celldistAlt(c) <= 0) || (c->land == laPalace && celldistAlt(c))) ? celldistAlt(c):
celldist(c);
int dc =
0x10101 * (127 + int(127 * sin(ticks / 200. + d*1.5)));
wcol = gradient(wcol, dc, 0, .3, 1);
fcol = gradient(fcol, dc, 0, .3, 1);
}
if(c->land == laMirrored || c->land == laMirrorWall2 || c->land == laMirrored2) {
string label = its(c->landparam);
queuestr(V, 1 * .2, label, 0xFFFFFFFF, 1);
}
if(viewdists && !behindsphere(V)) {
int cd = (cwt.c == currentmap->gamestart() && numplayers() == 1) ? celldist(c) : celldistance(c, cwt.c);
string label = its(cd);
// string label = its(fieldpattern::getriverdistleft(c)) + its(fieldpattern::getriverdistright(c));
int dc = distcolors[cd&7];
wcol = gradient(wcol, dc, 0, .4, 1);
fcol = gradient(fcol, dc, 0, .4, 1);
/* queuepolyat(V, shFloor[ct6], darkena(gradient(0, distcolors[cd&7], 0, .25, 1), fd, 0xC0),
PPR_TEXT); */
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + distcolors[cd&7], 1);
}
if(cmode & sm::TORUSCONFIG) {
using namespace torusconfig;
string label;
bool small;
if(tmflags() & TF_SINGLE) {
int cd = torus_cx * dx + torus_cy * newdy;
cd %= newqty; if(cd<0) cd += newqty;
label = its(cd);
small = cd;
}
else {
small = true;
label = its(torus_cx) + "," + its(torus_cy);
}
queuestr(V, small ? .2 : .6, label, small ? 0xFFFFFFD0 : 0xFFFF0040, 1);
}
asciicol = wcol;
if(c->land == laNone && c->wall == waNone)
queuepoly(V, shTriangle, 0xFFFF0000);
if(c->wall == waThumperOn) {
int ds = ticks;
for(int u=0; u<5; u++) {
ld rad = hexf * (.3 * u + (ds%1000) * .0003);
int tcol = darkena(gradient(forecolor, backcolor, 0, rad, 1.5 * hexf), 0, 0xFF);
for(int a=0; a<S84; a++)
queueline(V*ddi0(a, rad), V*ddi0(a+1, rad), tcol, 0);
}
}
// bool dothept = false;
/* if(pseudohept(c) && vid.darkhepta) {
col = gradient(0, col, 0, 0.75, 1);
} */
eItem it = c->item;
bool hidden = itemHidden(c);
bool hiddens = itemHiddenFromSight(c);
if(conformal::includeHistory && conformal::infindhistory.count(c)) {
hidden = true;
hiddens = false;
}
if(hiddens && !(cmode & sm::MAP))
it = itNone;
int icol = 0, moncol = 0xFF00FF;
if(it)
ch = iinf[it].glyph, asciicol = icol = iinf[it].color;
if(c->monst) {
ch = minf[c->monst].glyph, moncol = minf[c->monst].color;
if(c->monst == moMutant) {
// root coloring
if(c->stuntime != mutantphase)
moncol =
gradient(0xC00030, 0x008000, 0, (c->stuntime-mutantphase) & 15, 15);
}
if(isMetalBeast(c->monst) && c->stuntime)
moncol >>= 1;
if(c->monst == moSlime) {
moncol = winf[c->wall].color;
moncol |= (moncol>>1);
}
asciicol = moncol;
if(isDragon(c->monst) || isKraken(c->monst)) if(!c->hitpoints)
asciicol = 0x505050;
if(c->monst == moTortoise)
asciicol = tortoise::getMatchColor(tortoise::getb(c));
if(c->monst != moMutant) for(int k=0; k<c->stuntime; k++)
asciicol = ((asciicol & 0xFEFEFE) >> 1) + 0x101010;
}
if(c->cpdist == 0 && mapeditor::drawplayer) {
ch = '@';
if(!mmitem) asciicol = moncol = cheater ? 0xFF3030 : 0xD0D0D0;
}
if(c->ligon) {
int tim = ticks - lightat;
if(tim > 1000) tim = 800;
if(elec::havecharge && tim > 400) tim = 400;
for(int t=0; t<c->type; t++) if(c->mov[t] && c->mov[t]->ligon) {
int hdir = displaydir(c, t);
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*ddi0(ticks, hexf/2), V*ddi0(hdir, crossf), lcol, 2);
}
}
int ctype = c->type;
int ct6 = ctof(c);
bool error = false;
chasmg = chasmgraph(c);
int fd = getfd(c);
if(c->wall == waMagma) fd = 0;
poly_outline = OUTLINE_DEFAULT;
int sl = snakelevel(c);
transmatrix Vd0, Vf0, Vboat0;
const transmatrix *Vdp =
(!wmspatial) ? &V :
sl ? &(Vd0= mscale(V, geom3::SLEV[sl])) :
highwall(c) ? &(Vd0= mscale(V, (1+geom3::WALL)/2)) :
(chasmg==1) ? &(Vd0 = mscale(V, geom3::LAKE)) :
&V;
const transmatrix& Vf = (chasmg && wmspatial) ? (Vf0=mscale(V, geom3::BOTTOM)) : V;
const transmatrix *Vboat = &(*Vdp);
shmup::drawMonster(V, c, Vboat, Vboat0, Vdp);
poly_outline = OUTLINE_DEFAULT;
if(!wmascii) {
// floor
#if CAP_EDIT
auto si = patterns::getpatterninfo0(c);
#endif
bool eoh = euclid || nonbitrunc;
if(c->wall == waChasm) {
zcol = 0;
int rd = rosedist(c);
if(rd == 1)
draw_floorshape(c, V, shRoseFloor, 0x80406020);
if(rd == 2)
draw_floorshape(c, V, shRoseFloor, 0x80406040);
if(c->land == laZebra) fd++;
if(c->land == laHalloween && !wmblack) {
transmatrix Vdepth = wmspatial ? mscale(V, geom3::BOTTOM) : V;
draw_floorshape(c, Vdepth, shFullFloor, darkena(firecolor(ticks / 10), 0, 0xDF), PPR_LAKEBOTTOM);
}
}
#if CAP_EDIT
else if(mapeditor::drawUserShape(V * applyPatterndir(c, si), 3, si.id,
darkena(fcol, fd, (cmode & sm::DRAW) ? 0xC0 : 0xFF), c));
else if(patterns::whichShape == '7')
set_floor(shBigHepta);
else if(patterns::whichShape == '8')
set_floor(shTriheptaFloor);
else if(patterns::whichShape == '6')
set_floor(shBigTriangle);
else if(patterns::whichShape == '9')
set_floor(shFullFloor);
#endif
#if CAP_TEXTURE
else if(texture::config.apply(c, Vf, darkena(fcol, fd, 0xFF))) ;
#endif
else if(c->land == laMirrorWall) {
int d = mirror::mirrordir(c);
bool onleft = c->type == 7;
if(c->type == 7 && c->barleft == laMirror)
onleft = !onleft;
if(c->type == 6 && c->mov[d]->barleft == laMirror)
onleft = !onleft;
if(nonbitrunc) onleft = !onleft;
if(d == -1) {
for(d=0; d<6; d++)
if(c->mov[d] && c->mov[(1+d)%6] && c->mov[d]->land == laMirrorWall && c->mov[(1+d)%6]->land == laMirrorWall)
break;
qfi.spin = ddspin(c, d, 0);
transmatrix V2 = V * qfi.spin;
if(!wmblack) for(int d=0; d<6; d++) {
inmirrorcount+=d;
queuepolyat(V2 * spin(d*M_PI/3), shHalfFloor[2], darkena(fcol, fd, 0xFF), PPR_FLOORa);
inmirrorcount-=d;
}
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), shHalfMirror[2], 0xC0C0C080, PPR_WALL3+z-layers);
}
else
queuepolyat(V2, shHalfMirror[2], 0xC0C0C080, PPR_WALL3);
}
else {
qfi.spin = ddspin(c, d, S42);
transmatrix V2 = V * qfi.spin;
if(!wmblack) {
inmirrorcount++;
queuepolyat(mirrorif(V2, !onleft), shHalfFloor[ct6], darkena(fcol, fd, 0xFF), PPR_FLOORa);
inmirrorcount--;
queuepolyat(mirrorif(V2, onleft), shHalfFloor[ct6], darkena(fcol, fd, 0xFF), PPR_FLOORa);
}
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3+z-layers);
}
else
queuepolyat(V2, shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3);
}
}
else if(c->land == laWineyard && cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->mov[t] && c->mov[t]->wall == c->wall)
i = t;
qfi.spin = ddspin(c, i, S14);
transmatrix V2 = V * qfi.spin;
if(wmspatial && wmescher) {
set_floor(shSemiFeatherFloor[0]);
int dk = 1;
int vcol = winf[waVinePlant].color;
draw_qfi(c, mscale(V2, geom3::WALL), darkena(vcol, dk, 0xFF), PPR_WALL3A);
escherSidewall(c, SIDE_WALL, V2, darkena(gradient(0, vcol, 0, .8, 1), dk, 0xFF));
queuepoly(V2, shSemiFeatherFloor[1], darkena(fcol, dk, 0xFF));
set_floor(shFeatherFloor);
}
else if(wmspatial) {
floorshape& shar = *(wmplain ? (floorshape*)&shFloor : (floorshape*)&shFeatherFloor);
set_floor(shar);
int vcol = winf[waVinePlant].color;
int vcol2 = gradient(0, vcol, 0, .8, 1);
transmatrix Vdepth = mscale(V2, geom3::WALL);
queuepolyat(Vdepth, shSemiFloor[0], darkena(vcol, fd, 0xFF), PPR_WALL3A);
{dynamicval<int> p(poly_outline, OUTLINE_TRANS); queuepolyat(V2 * spin(M_PI*2/3), shSemiFloorShadow, SHADOW_WALL, PPR_WALLSHADOW); }
queuepolyat(V2, shSemiFloorSide[SIDE_WALL], darkena(vcol, fd, 0xFF), PPR_WALL3A-2+away(V2));
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, j, c) {
int dis = i-j;
dis %= 6;
if(dis<0) dis += 6;
if(dis != 1 && dis != 5) continue;
if(placeSidewall(c, j, SIDE_WALL, V, darkena(vcol2, fd, 0xFF))) break;
}
}
else {
hpcshape *shar = shSemiFeatherFloor;
if(wmblack) shar = shSemiBFloor;
if(wmplain) shar = shSemiFloor;
queuepoly(V2, shar[0], darkena(winf[waVinePlant].color, fd, 0xFF));
set_floor(qfi.spin, shar[1]);
}
}
else if(c->land == laReptile || c->wall == waReptile)
set_reptile_floor(c, Vf, fcol);
else if(wmblack == 1 && c->wall == waMineOpen && vid.grid)
;
else if(wmblack) {
set_floor(shBFloor[ct6]);
int rd = rosedist(c);
if(rd == 1)
queuepoly(Vf, shHeptaMarker, darkena(fcol, 0, 0x80));
else if(rd == 2)
queuepoly(Vf, shHeptaMarker, darkena(fcol, 0, 0x40));
}
else if(isWarped(c) || is_nice_dual(c))
set_maywarp_floor(c);
else if(wmplain) {
set_floor(shFloor);
}
else if(randomPatternsMode && c->land != laBarrier && !isWarped(c->land)) {
int j = (randompattern[c->land]/5) % 15;
int k = randompattern[c->land] % RPV_MODULO;
int k7 = randompattern[c->land] % 7;
if(k == RPV_ZEBRA && k7 < 2) set_zebrafloor(c);
else if(k == RPV_EMERALD && k7 == 0) set_emeraldfloor(c);
else if(k == RPV_CYCLE && k7 < 4) set_towerfloor(c, celldist);
else switch(j) {
case 0: set_floor(shCloudFloor); break;
case 1: set_floor(shFeatherFloor); break;
case 2: set_floor(shStarFloor); break;
case 3: set_floor(shTriFloor); break;
case 4: set_floor(shSStarFloor); break;
case 5: set_floor(shOverFloor); break;
case 6: set_floor(shFeatherFloor); break;
case 7: set_floor(shDemonFloor); break;
case 8: set_floor(shCrossFloor); break;
case 9: set_floor(shMFloor); break;
case 10: set_floor(shCaveFloor); break;
case 11: set_floor(shPowerFloor); break;
case 12: set_floor(shDesertFloor); break;
case 13: set_floor(shChargedFloor); break;
case 14: set_floor(shLavaFloor); break;
}
}
// else if(c->land == laPrairie && !eoh && allemptynear(c) && fieldpattern::getflowerdist(c) <= 1)
// queuepoly(Vf, shLeafFloor[ct6], darkena(fcol, fd, 0xFF));
/* else if(c->land == laPrairie && prairie::isriver(c))
set_towerfloor(Vf, c, darkena(fcol, fd, 0xFF),
prairie::isleft(c) ? river::towerleft : river::towerright); */
else switch(c->land) {
case laPrairie:
case laAlchemist:
set_floor(shCloudFloor);
break;
case laJungle:
case laWineyard:
set_floor(shFeatherFloor);
break;
case laZebra:
set_zebrafloor(c);
break;
case laMountain:
set_towerfloor(c, euclid ? celldist : c->master->alt ? celldistAltPlus : celldist);
break;
case laEmerald:
set_emeraldfloor(c);
break;
case laRlyeh:
case laTemple:
set_floor(shTriFloor);
break;
case laVolcano:
set_floor(shLavaFloor);
break;
case laRose:
set_floor(shRoseFloor);
break;
case laTortoise:
set_floor(shTurtleFloor);
break;
case laBurial: case laRuins:
set_floor(shBarrowFloor);
break;
case laTrollheim:
set_floor(shTrollFloor);
break;
/*case laMountain:
set_floor(FEATHERFLOOR);
break; */
case laGraveyard:
set_floor(shCrossFloor);
break;
case laMotion:
set_floor(shMFloor);
break;
case laWhirlwind:
case laEFire: case laEAir: case laEWater: case laEEarth: case laElementalWall:
set_floor(shNewFloor);
break;
case laHell:
set_floor(shDemonFloor);
break;
case laIce: case laBlizzard:
set_floor(shStarFloor);
break;
case laSwitch:
set_floor(shSwitchFloor);
if(ctof(c) && !gp::on && !irr::on) for(int i=0; i<c->type; i++)
queuepoly(Vf * ddspin(c, i, S6) * xpush(rhexf), shSwitchDisk, darkena(minf[active_switch()].color, fd, 0xFF));
break;
case laStorms:
set_floor(shChargedFloor);
break;
case laWildWest:
set_floor(shSStarFloor);
break;
case laPower:
set_floor(shPowerFloor);
break;
case laCaves:
case laLivefjord:
case laDeadCaves:
set_floor(shCaveFloor);
break;
case laDesert:
case laDryForest:
case laRedRock: case laSnakeNest:
case laCocytus:
set_floor(shDesertFloor);
break;
case laBull:
set_floor(shButterflyFloor);
break;
case laCaribbean: case laOcean: case laOceanWall: case laWhirlpool:
set_floor(shCloudFloor);
break;
case laKraken:
case laDocks:
set_floor(shFullFloor);
break;
case laPalace: case laTerracotta:
set_floor(shPalaceFloor);
break;
case laDragon:
set_floor(shDragonFloor);
break;
case laOvergrown: case laClearing: case laHauntedWall: case laHaunted: case laHauntedBorder:
set_floor(shOverFloor);
break;
case laMercuryRiver: {
if(eoh)
set_floor(shFloor);
else {
int bridgedir = -1;
if(c->type == 6) {
for(int i=1; i<c->type; i+=2)
if(pseudohept(c->mov[(i+5)%6]) && c->mov[(i+5)%6]->land == laMercuryRiver)
if(pseudohept(c->mov[(i+1)%6]) && c->mov[(i+1)%6]->land == laMercuryRiver)
bridgedir = i;
}
if(bridgedir == -1)
set_floor(shPalaceFloor);
else {
transmatrix bspin = ddspin(c, bridgedir);
set_floor(bspin, shMercuryBridge[0]);
// only needed in one direction
if(c < c->mov[bridgedir]) {
bspin = Vf * bspin;
queuepoly(bspin, shMercuryBridge[1], darkena(fcol, fd+1, 0xFF));
if(wmspatial) {
queuepolyat(mscale(bspin, geom3::LAKE), shMercuryBridge[1], darkena(gradient(0, winf[waMercury].color, 0, 0.8,1), 0, 0x80), PPR_LAKELEV);
queuepolyat(mscale(bspin, geom3::BOTTOM), shMercuryBridge[1], darkena(0x202020, 0, 0xFF), PPR_LAKEBOTTOM);
}
}
}
}
break;
}
case laHive:
if(c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud) {
fd = 1;
set_floor(shFloor);
if(c->wall != waMirror && c->wall != waCloud)
draw_floorshape(c, V, shMFloor, darkena(fcol, 2, 0xFF), PPR_FLOORa);
if(c->wall != waMirror && c->wall != waCloud)
draw_floorshape(c, V, shMFloor2, darkena(fcol, fcol==wcol ? 1 : 2, 0xFF), PPR_FLOORb);
}
else
set_floor(shFloor);
break;
case laEndorian:
if(c->wall == waTrunk)
set_floor(shFloor);
else if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch)
set_floor(shFeatherFloor);
else
set_towerfloor(c);
break;
case laIvoryTower: case laDungeon:
set_towerfloor(c);
break;
default:
set_floor(shFloor);
}
// actually draw the floor
if(chasmg == 2) ;
else if(chasmg && wmspatial) {
if(detaillevel == 0) return;
int col = c->land == laCocytus ? 0x080808FF : 0x101010FF;
if(qfi.fshape == &shCloudFloor)
set_floor(shCloudSeabed);
else if(qfi.fshape == &shFloor)
set_floor(shFullFloor);
else if(qfi.fshape == &shCaveFloor)
set_floor(shCaveSeabed);
draw_qfi(c, mscale(V, geom3::BOTTOM), col, PPR_LAKEBOTTOM);
int fd0 = fd ? fd-1 : 0;
draw_qfi(c, (*Vdp), darkena(fcol, fd0, 0x80), PPR_LAKELEV);
}
else {
draw_qfi(c, V, darkena(fcol, fd, 0xFF));
}
// walls
#if CAP_EDIT
if(patterns::displaycodes) {
auto si = patterns::getpatterninfo0(c);
for(int i=0; i<c->type; i += si.symmetries) {
queuepoly(V * applyPatterndir(c,si), shAsymmetric, darkena(0x000000, 0, 0xC0));
si.dir += si.symmetries;
}
string label = its(si.id);
queuestr(V, .5, label, 0xFF000000 + forecolor);
}
#endif
if((cmode & sm::NUMBER) && (dialog::editingDetail())) {
int col =
dist0 < geom3::highdetail ? 0xFF80FF80 :
dist0 >= geom3::middetail ? 0xFFFF8080 :
0XFFFFFF80;
#if 1
queuepoly(V, shHeptaMarker, darkena(col & 0xFFFFFF, 0, 0xFF));
#else
char buf[64];
sprintf(buf, "%3.1f", float(dist0));
queuestr(V, .6, buf, col);
#endif
}
if(realred(c->wall) && !wmspatial) {
int s = snakelevel(c);
if(s >= 1) draw_floorshape(c, V, shRedRockFloor[0], getSnakelevColor(c, 0, 7, fd, wcol));
if(s >= 2) draw_floorshape(c, V, shRedRockFloor[1], getSnakelevColor(c, 1, 7, fd, wcol));
if(s >= 3) draw_floorshape(c, V, shRedRockFloor[2], getSnakelevColor(c, 2, 7, fd, wcol));
}
if(c->wall == waTower && !wmspatial) {
fcol = 0xE8E8E8;
set_floor(shMFloor);
}
if(pseudohept(c) && (
c->land == laRedRock ||
vid.darkhepta ||
(c->land == laClearing && nonbitrunc))) {
queuepoly((*Vdp), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
}
if(conformal::includeHistory && conformal::inmovehistory.count(c))
queuepoly((*Vdp), shHeptaMarker, 0x000000C0);
char xch = winf[c->wall].glyph;
switch(c->wall) {
case waBigBush:
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shSolidBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+3);
break;
case waSmallBush:
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+3);
break;
case waSolidBranch:
queuepoly(V, shSolidBranch, darkena(wcol, 0, 0xFF));
break;
case waWeakBranch:
queuepoly(V, shWeakBranch, darkena(wcol, 0, 0xFF));
break;
case waLadder:
if(euclid) {
draw_floorshape(c, V, shMFloor, 0x804000FF);
draw_floorshape(c, V, shMFloor2, 0x000000FF);
}
else {
draw_floorshape(c, V, shFloor, 0x804000FF, PPR_FLOOR+1);
draw_floorshape(c, V, shMFloor, 0x000000FF, PPR_FLOOR+2);
}
break;
case waReptileBridge: {
Vboat = &(Vboat0 = V);
dynamicval<qfloorinfo> qfi2(qfi, qfi);
int col = reptilecolor(c);
chasmg = 0;
set_reptile_floor(c, V, col);
draw_qfi(c, V, col);
forCellIdEx(c2, i, c) if(chasmgraph(c2))
if(placeSidewall(c, i, SIDE_LAKE, V, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF))) break;
chasmg = 1;
break;
}
case waTerraWarrior:
drawTerraWarrior(V, randterra ? (c->landparam & 7) : (5 - (c->landparam & 7)), 7, 0);
break;
case waBoat: case waStrandedBoat: {
double footphase;
bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy]));
int outcol = magical ? watercolor(0) : 0xC06000FF;
int incol = magical ? 0x0060C0FF : 0x804000FF;
bool nospin = false;
Vboat = &(Vboat0 = *Vboat);
if(wmspatial && c->wall == waBoat) {
nospin = c->wall == waBoat && applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
if(!nospin) Vboat0 = Vboat0 * ddspin(c, c->mondir, S42);
queuepolyat(Vboat0, shBoatOuter, outcol, PPR_BOATLEV);
Vboat = &(Vboat0 = V);
}
if(c->wall == waBoat) {
nospin = applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
if(!nospin)
Vboat0 = Vboat0 * ddspin(c, c->mondir, S42);
else {
transmatrix Vx;
if(applyAnimation(c, Vx, footphase, LAYER_SMALL))
animations[LAYER_SMALL][c].footphase = 0;
}
if(wmspatial)
queuepolyat(mscale(Vboat0, (geom3::LAKE+1)/2), shBoatOuter, outcol, PPR_BOATLEV2);
queuepoly(Vboat0, shBoatOuter, outcol);
queuepoly(Vboat0, shBoatInner, incol);
break;
}
case waBigStatue: {
transmatrix V2 = V;
double footphase;
applyAnimation(c, V2, footphase, LAYER_BOAT);
queuepolyat(V2, shStatue,
darkena(winf[c->wall].color, 0, 0xFF),
PPR_BIGSTATUE
);
break;
}
case waSulphurC: {
if(drawstar(c)) {
zcol = wcol;
if(wmspatial)
queuepolyat(mscale(V, geom3::HELLSPIKE), shGiantStar[ct6], darkena(wcol, 0, 0x40), PPR_HELLSPIKE);
else
queuepoly(V, shGiantStar[ct6], darkena(wcol, 0, 0xFF));
}
break;
}
case waTrapdoor:
if(c->land == laZebra) break;
/* fallthrough */
case waClosePlate: case waOpenPlate: {
transmatrix V2 = V;
if(wmescher && geosupport_graveyard() == 2 && pseudohept(c)) V2 = V * spin(M_PI / c->type);
draw_floorshape(c, V2, shMFloor, darkena(winf[c->wall].color, 0, 0xFF));
draw_floorshape(c, V2, shMFloor2, (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
break;
}
case waFrozenLake: case waLake: case waCamelotMoat:
case waSea: case waOpenGate: case waBubble: case waDock:
case waNone: case waSulphur: case waMercury:
break;
case waRose: {
zcol = wcol;
wcol <<= 1;
if(c->cpdist > 5)
wcol = 0xC0C0C0;
else if(rosephase == 7)
wcol = 0xFF0000;
else
wcol = gradient(wcol, 0xC00000, 0, rosephase, 6);
queuepoly(V, shThorns, 0xC080C0FF);
for(int u=0; u<4; u+=2)
queuepoly(V * spin(2*M_PI / 3 / 4 * u), shRose, darkena(wcol, 0, 0xC0));
break;
}
case waRoundTable:
if(wmspatial) goto wa_default;
break;
case waMirrorWall:
break;
case waGlass:
if(wmspatial) {
int col = winf[waGlass].color;
int dcol = darkena(col, 0, 0x80);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
draw_floorshape(c, Vdepth, shMFloor, dcol, PPR_WALL); // GLASS
dynamicval<qfloorinfo> dq(qfi, qfi);
set_floor(shMFloor);
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
if(placeSidewall(c, i, SIDE_WALL, (*Vdp), dcol)) break;
}
break;
case waFan:
queuepoly(V * spin(M_PI/6 - fanframe * M_PI / 3), shFan, darkena(wcol, 0, 0xFF));
break;
case waArrowTrap:
if(c->wparam >= 1)
queuepoly(V, shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
if(isCentralTrap(c)) arrowtraps.push_back(c);
break;
case waGiantRug:
queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF));
queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF));
queuepoly(V, shBigCarpet3, darkena(0xC09F00, 0, 0xFF));
break;
case waBarrier:
if(c->land == laOceanWall && wmescher && wmspatial) {
const int layers = 2 << detaillevel;
dynamicval<const hpcshape*> ds(qfi.shape, &shCircleFloor);
for(int z=1; z<layers; z++) {
double zg = zgrad0(-geom3::lake_top, geom3::actual_wall_height(), z, layers);
draw_qfi(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2);
}
}
else goto wa_default;
break;
case waMineOpen: {
int mines = countMinesAround(c);
if(mines)
queuepoly(V, shMineMark[ct6], (minecolors[mines] << 8) | 0xFF);
break;
}
default: {
wa_default:
if(sl && wmspatial) {
draw_qfi(c, (*Vdp), darkena(wcol, fd, 0xFF), PPR_REDWALL-4+4*sl);
floorShadow(c, V, SHADOW_SL * sl);
for(int s=0; s<sl; s++)
forCellIdEx(c2, i, c) {
int sl2 = snakelevel(c2);
if(s >= sl2)
if(placeSidewall(c, i, SIDE_SLEV+s, V, getSnakelevColor(c, s, sl, fd, wcol))) break;
}
}
else if(highwall(c))
draw_wall(c, V, wcol, zcol, ct6, fd);
else if(xch == '%') {
if(doHighlight())
poly_outline = (c->land == laMirror) ? OUTLINE_TREASURE : OUTLINE_ORB;
if(wmspatial) {
int col = winf[c->wall].color;
int dcol = darkena(col, 0, 0xC0);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
draw_floorshape(c, Vdepth, shMFloor, dcol, PPR_WALL); // GLASS
dynamicval<qfloorinfo> dq(qfi, qfi);
set_floor(shMFloor);
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
if(placeSidewall(c, i, SIDE_WALL, (*Vdp), dcol)) break;
}
else {
queuepoly(V, shMirror, darkena(wcol, 0, 0xC0));
}
poly_outline = OUTLINE_DEFAULT;
}
else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) {
ld sp = 0;
if(hasTimeout(c)) sp = ticks / (c->land == laPower ? 5000. : 500.);
queuepoly(V * spin(sp), shStar, darkena(wcol, 0, 0xF0));
if(isFire(c) && rand() % 300 < ticks - lastt)
drawParticle(c, wcol, 75);
}
else if(xch != '.' && xch != '+' && xch != '>' && xch != ':'&& xch != '-' && xch != ';' && xch != ',' && xch != '&')
error = true;
}
}
}
else {
if(c->wall == waArrowTrap)
asciicol = trapcol[c->wparam & 3];
if(c->wall == waTerraWarrior)
asciicol = terracol[c->landparam & 7];
if(c->wall == waMineOpen) {
int mines = countMinesAround(c);
if(ch == '.') {
if(mines == 0) ch = ' ';
else ch = '0' + mines, asciicol = minecolors[mines];
}
else if(ch == '@') asciicol = minecolors[mines];
}
if(!(it || c->monst || c->cpdist == 0)) error = true;
}
int sha = shallow(c);
if(wmspatial && sha) {
int col = (highwall(c) || c->wall == waTower) ? wcol : fcol;
if(!chasmg) {
#define D(v) darkena(gradient(0, col, 0, v * (sphere ? spherity(V * cellrelmatrix(c,i)) : 1), 1), fd, 0xFF)
// #define D(v) darkena(col, fd, 0xFF)
if(sha & 1) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
if(placeSidewall(c, i, SIDE_LAKE, V, D(.8))) break;
}
if(sha & 2) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
if(placeSidewall(c, i, SIDE_LTOB, V, D(.7))) break;
}
if(sha & 4) {
bool dbot = true;
forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
if(dbot) dbot = false,
draw_qfi(c, mscale(V, geom3::BOTTOM), 0x080808FF, PPR_LAKEBOTTOM);
if(placeSidewall(c, i, SIDE_BTOI, V, D(.6))) break;
}
#undef D
}
}
// wall between lake and chasm -- no Escher here
if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
placeSidewall(c, i, SIDE_LAKE, V, 0x202030FF);
placeSidewall(c, i, SIDE_LTOB, V, 0x181820FF);
placeSidewall(c, i, SIDE_BTOI, V, 0x101010FF);
}
}
if(false) if(chasmg == 2 && wmspatial && sphere) {
forCellIdEx(c2, i, c) if(chasmgraph(c2) == 0) {
transmatrix V2 = V * cellrelmatrix(c, i);
// if(!behindsphere(V2)) continue;
int wcol2, fcol2;
setcolors(c2, wcol2, fcol2);
int col = (highwall(c2) || c->wall == waTower) ? wcol2 : fcol2;
col = gradient(0, col, 0, spherity(V), 1);
int j = c->spin(i);
if(ticks % 500 < -250) {
V2 = V2 * ddspin(c2, j);
j = 0;
}
placeSidewall(c2, j, SIDE_LAKE, V2, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF));
placeSidewall(c2, j, SIDE_LTOB, V2, darkena(gradient(0, col, 0, .7, 1), fd, 0xFF));
placeSidewall(c2, j, SIDE_BTOI, V2, darkena(gradient(0, col, 0, .6, 1), fd, 0xFF));
}
}
if(chasmg) {
int q = isize(ptds);
int maxtime = euclid || sphere ? 20000 : 1500;
if(fallanims.count(c)) {
fallanim& fa = fallanims[c];
bool erase = true;
if(fa.t_floor) {
int t = (ticks - fa.t_floor);
if(t <= maxtime) {
erase = false;
if(fa.walltype == waNone)
draw_qfi(c, V, darkena(fcol, fd, 0xFF), PPR_FLOOR);
else {
int wcol2, fcol2;
eWall w = c->wall; int p = c->wparam;
c->wall = fa.walltype; c->wparam = fa.m;
setcolors(c, wcol2, fcol2);
int starcol = c->wall == waVinePlant ? 0x60C000 : wcol2;
c->wall = w; c->wparam = p;
draw_qfi(c, mscale(V, geom3::WALL), darkena(starcol, fd, 0xFF), PPR_WALL3);
queuepolyat(mscale(V, geom3::WALL), shWall[ct6], darkena(wcol2, 0, 0xFF), PPR_WALL3A);
forCellIdEx(c2, i, c)
if(placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, 1, 0xFF))) break;
}
pushdown(c, q, V, t*t / 1000000. + t / 1000., true, true);
}
}
if(fa.t_mon) {
dynamicval<int> d(multi::cpid, fa.pid);
int t = (ticks - fa.t_mon);
if(t <= maxtime) {
erase = false;
c->stuntime = 0;
transmatrix V2 = V;
double footphase = t / 200.0;
applyAnimation(c, V2, footphase, LAYER_SMALL);
drawMonsterType(fa.m, c, V2, minf[fa.m].color, footphase);
pushdown(c, q, V2, t*t / 1000000. + t / 1000., true, true);
}
}
if(erase) fallanims.erase(c);
}
}
#if CAP_EDIT
if(c == mapeditor::drawcell) {
if(mapeditor::drawcellShapeGroup() == 2) {
mapeditor::drawtrans = V;
}
qfi_dc = qfi;
}
#endif
if(it) {
if((c->land == laWhirlwind || c->item == itBabyTortoise) && c->wall != waBoat) {
double footphase = 0;
Vboat = &(Vboat0 = *Vboat);
applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
if(cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->mov[t] && c->mov[t]->wall == c->wall)
i = t;
Vboat = &(Vboat0 = *Vboat * ddspin(c, i) * xpush(-.13));
}
error |= drawItemType(it, c, *Vboat, icol, ticks, hidden);
}
if(true) {
int q = ptds.size();
error |= drawMonster(V, ctype, c, moncol);
if(Vboat != &V && Vboat != &Vboat0 && q != isize(ptds))
pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0((*Vboat)))),
!isMultitile(c->monst), false);
}
if(!shmup::on && sword::at(c)) {
queuepolyat(V, shDisk, 0xC0404040, PPR_SWORDMARK);
}
addaura(tC0(V), zcol, fd);
int ad = airdist(c);
if(ad == 1 || ad == 2) {
for(int i=0; i<c->type; i++) {
cell *c2 = c->mov[i];
if(airdist(c2) < airdist(c)) {
calcAirdir(c2); // printf("airdir = %d\n", airdir);
transmatrix V0 = ddspin(c, i, S42);
double ph = ticks / (nonbitrunc?150:75.0) + airdir * M_PI / (S21+.0);
int aircol = 0x8080FF00 | int(32 + 32 * -cos(ph));
double ph0 = ph/2;
ph0 -= floor(ph0/M_PI)*M_PI;
poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(hexf*-cos(ph0)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
}
if(c->land == laBlizzard) {
if(vid.backeffects) {
if(c->cpdist <= getDistLimit())
set_blizzard_frame(c, frameid);
}
else {
forCellIdEx(c2, i, c) if(againstWind(c, c2))
queuepoly(V * ddspin(c, i) * xpush(cellgfxdist(c, i)/2), shWindArrow, 0x8080FF80);
}
}
if(c->land == laWhirlwind) {
whirlwind::calcdirs(c);
for(int i=0; i<whirlwind::qdirs; i++) {
int hdir0 = displaydir(c, whirlwind::dfrom[i]) + S42;
int hdir1 = displaydir(c, whirlwind::dto[i]);
double ph1 = fanframe;
int aircol = 0xC0C0FF40;
ph1 -= floor(ph1);
if(hdir1 < hdir0-S42) hdir1 += S84;
if(hdir1 >= hdir0+S42) hdir1 -= S84;
int hdir = (hdir1*ph1+hdir0*(1-ph1));
transmatrix V0 = spin((hdir) * M_PI / S42);
double ldist = nonbitrunc ? crossf : c->type == 6 ? .2840 : 0.3399;
poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(ldist*(2*ph1-1)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
if(error) {
queuechr(V, 1, ch, darkenedby(asciicol, darken), 2);
}
if(vid.grid) {
vid.linewidth *= 3;
// sphere: 0.3948
// sphere heptagonal: 0.5739
// sphere trihepta: 0.3467
// hyper trihepta: 0.2849
// hyper heptagonal: 0.6150
// hyper: 0.3798
int prec = sphere ? 3 : 1;
if(irr::on) {
int id = irr::cellindex[c];
auto &vs = irr::cells[id];
for(int t=0; t<c->type; t++)
if(c->mov[t] && c->mov[t] < c)
queueline(V * vs.vertices[t], V * vs.vertices[(1+t)%c->type], gridcolor(c, c->mov[t]), prec);
}
else if(gp::on) {
vid.linewidth *= gp::scale * 2;
if(isWarped(c) && has_nice_dual()) {
if(pseudohept(c)) for(int t=0; t<c->type; t++)
queueline(V * gp::get_corner_position(c, t%c->type, 2),
V * gp::get_corner_position(c, (t+1)%c->type, 2),
gridcolor(c, c->mov[t]), prec);
}
else for(int t=0; t<c->type; t++)
if(c->mov[t] && c->mov[t] < c)
queueline(V * gp::get_corner_position(c, t),
V * gp::get_corner_position(c, (t+1)%c->type),
gridcolor(c, c->mov[t]), prec);
vid.linewidth /= gp::scale * 2;
}
else if(nonbitrunc) {
double x = hcrossf;
for(int t=0; t<S7; t++)
if(c->mov[t] && c->mov[t] < c)
queueline(V * ddspin(c,t,-S6) * xpush0(x),
V * ddspin(c,t,S6) * xpush0(x),
gridcolor(c, c->mov[t]), prec);
}
else if(isWarped(c)) {
double x = hexhexdist/2;
if(!ishept(c)) for(int t=0; t<S6; t++) if(c->mov[t] && ishept(c->mov[t]))
queueline(V * ddspin(c,t,-S14) * xpush0(x),
V * ddspin(c,t,+S14) * xpush0(x),
gridcolor(c, c->mov[t]), prec);
}
else if(ishept(c) && !(euclid&&!a4)) ;
else {
double x = hexvdist;
for(int t=0; t< S6; t++)
if((euclid&&!a4) ? c->mov[t]<c : (((t^1)&1) || c->mov[t] < c))
queueline(V * ddspin(c,t,-S7) * xpush0(x),
V * ddspin(c,t,+S7) * xpush0(x),
gridcolor(c, c->mov[t]), prec);
}
vid.linewidth /= 3;
}
if(!euclid) {
bool usethis = false;
double spd = 1;
bool rev = false;
if(isGravityLand(cwt.c->land)) {
if(cwt.c->land == laDungeon) rev = true;
if(conformal::do_rotate >= 1)
if(!straightDownSeek || edgeDepth(c) < edgeDepth(straightDownSeek)) {
usethis = true;
spd = cwt.c->landparam / 10.;
}
}
if(c->master->alt && cwt.c->master->alt &&
(cwt.c->land == laMountain ||
(conformal::do_rotate >= 2 &&
(cwt.c->land == laTemple || cwt.c->land == laWhirlpool ||
(cheater && (cwt.c->land == laClearing || cwt.c->land == laCaribbean ||
cwt.c->land == laCamelot || cwt.c->land == laPalace)))
))
&& c->land == cwt.c->land && c->master->alt->alt == cwt.c->master->alt->alt) {
if(!straightDownSeek || !straightDownSeek->master->alt || celldistAlt(c) < celldistAlt(straightDownSeek)) {
usethis = true;
spd = .5;
if(cwt.c->land == laMountain) rev = true;
}
}
if(conformal::do_rotate >= 2 && cwt.c->land == laOcean && cwt.c->landparam < 25) {
if(!straightDownSeek || coastval(c, laOcean) < coastval(straightDownSeek, laOcean)) {
usethis = true;
spd = cwt.c->landparam / 10;
}
}
if(usethis) {
straightDownSeek = c;
downspin = atan2(VC0[1], VC0[0]);
downspin -= M_PI/2;
if(rev) downspin += M_PI;
downspin += M_PI/180 * conformal::rotation;
while(downspin < -M_PI) downspin += 2*M_PI;
while(downspin > +M_PI) downspin -= 2*M_PI;
downspin = downspin * min(spd, (double)1);
}
}
if(!inHighQual) {
#if CAP_EDIT
if((cmode & sm::MAP) && lmouseover && darken == 0 &&
!mouseout() &&
(patterns::whichPattern ? patterns::getpatterninfo0(c).id == patterns::getpatterninfo0(lmouseover).id : c == lmouseover)) {
queuecircle(V, .78, 0x00FFFFFF);
}
mapeditor::drawGhosts(c, V, ctype);
#endif
}
if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
c->barleft != NOWALLSEP_USED) {
int col = darkena(0x505050, 0, 0xFF);
queueline(tC0(V), V*tC0(heptmove[c->bardir]), col, 2);
queueline(tC0(V), V*tC0(hexmove[c->bardir]), col, 2);
}
#if CAP_MODEL
netgen::buildVertexInfo(c, V);
#endif
}
}
struct flashdata {
int t;
int size;
cell *where;
double angle;
int spd; // 0 for flashes, >0 for particles
int color;
flashdata(int _t, int _s, cell *_w, int col, int sped) {
t=_t; size=_s; where=_w; color = col;
angle = rand() % 1000; spd = sped;
}
};
vector<flashdata> flashes;
void drawFlash(cell *c) {
flashes.push_back(flashdata(ticks, 1000, c, iinf[itOrbFlash].color, 0));
}
void drawBigFlash(cell *c) {
flashes.push_back(flashdata(ticks, 2000, c, 0xC0FF00, 0));
}
void drawParticle(cell *c, int col, int maxspeed) {
if(vid.particles && !confusingGeometry())
flashes.push_back(flashdata(ticks, rand() % 16, c, col, 1+rand() % maxspeed));
}
void drawParticles(cell *c, int col, int qty, int maxspeed) {
if(vid.particles)
while(qty--) drawParticle(c,col, maxspeed);
}
void drawFireParticles(cell *c, int qty, int maxspeed) {
if(vid.particles)
for(int i=0; i<qty; i++)
drawParticle(c, firegradient(i / (qty-1.)), maxspeed);
}
void fallingFloorAnimation(cell *c, eWall w, eMonster m) {
if(!wmspatial) return;
fallanim& fa = fallanims[c];
fa.t_floor = ticks;
fa.walltype = w; fa.m = m;
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
void fallingMonsterAnimation(cell *c, eMonster m, int id) {
if(!mmspatial) return;
fallanim& fa = fallanims[c];
fa.t_mon = ticks;
fa.m = m;
fa.pid = id;
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
void queuecircleat(cell *c, double rad, int col) {
if(!c) return;
if(!gmatrix.count(c)) return;
if(stereo::mode || sphere) {
dynamicval<int> p(poly_outline, col);
queuepolyat(gmatrix[c] * spin(ticks / 100.), shGem[1], 0, PPR_LINE);
return;
}
queuecircle(gmatrix[c], rad, col);
if(!wmspatial) return;
if(highwall(c))
queuecircle(mscale(gmatrix[c], geom3::WALL), rad, col);
int sl;
if((sl = snakelevel(c))) {
queuecircle(mscale(gmatrix[c], geom3::SLEV[sl]), rad, col);
}
if(chasmgraph(c))
queuecircle(mscale(gmatrix[c], geom3::LAKE), rad, col);
}
#define G(x) x && gmatrix.count(x)
#define IG(x) if(G(x))
#define Gm(x) gmatrix[x]
#define Gm0(x) tC0(gmatrix[x])
#if ISMOBILE==1
#define MOBON (clicked)
#else
#define MOBON true
#endif
void drawMarkers() {
if(!(cmode & sm::NORMAL)) return;
for(cell *c1: crush_now)
queuecircleat(c1, .8, darkena(minf[moCrusher].color, 0, 0xFF));
if(!inHighQual) {
bool ok = !ISPANDORA || mousepressed;
if(G(dragon::target) && haveMount()) {
queuechr(Gm0(dragon::target), 2*vid.fsize, 'X',
gradient(0, iinf[itOrbDomination].color, -1, sin(ticks/(dragon::whichturn == turncount ? 75. : 150.)), 1));
}
/* for(int i=0; i<12; i++) if(c->type == 5 && c->master == &dodecahedron[i])
queuechr(xc, yc, sc, 4*vid.fsize, 'A'+i, iinf[itOrbDomination].color); */
{
using namespace yendor;
if(yii < isize(yi) && !yi[yii].found) {
cell *keycell = NULL;
int i;
for(i=0; i<YDIST; i++)
if(yi[yii].path[i]->cpdist <= get_sightrange_ambush()) {
keycell = yi[yii].path[i];
break;
}
if(keycell) {
for(; i<YDIST; i++) {
cell *c = yi[yii].path[i];
if(inscreenrange(c))
keycell = c;
}
hyperpoint H = tC0(shmup::ggmatrix(keycell));
queuechr(H, 2*vid.fsize, 'X', 0x10101 * int(128 + 100 * sin(ticks / 150.)));
queuestr(H, vid.fsize, its(celldistance(cwt.c, yi[yii].key())), 0x10101 * int(128 - 100 * sin(ticks / 150.)));
addauraspecial(H, iinf[itOrbYendor].color, 0);
}
}
}
if(lmouseover && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(lmouseover, .8, darkena(lmouseover->cpdist > 1 ? 0x00FFFF : 0xFF0000, 0, 0xFF));
}
if(global_pushto && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(global_pushto, .6, darkena(0xFFD500, 0, 0xFF));
}
#if CAP_SDLJOY
if(joydir.d >= 0)
queuecircleat(cwt.c->mov[(joydir.d+cwt.spin) % cwt.c->type], .78 - .02 * sin(ticks/199.0),
darkena(0x00FF00, 0, 0xFF));
#endif
bool m = true;
#if CAP_MODEL
m = netgen::mode == 0;
#endif
if(centerover.c && !playermoved && m && !conformal::on)
queuecircleat(centerover.c, .70 - .06 * sin(ticks/200.0),
darkena(int(175 + 25 * sin(ticks / 200.0)), 0, 0xFF));
if(multi::players > 1 || multi::alwaysuse) for(int i=0; i<numplayers(); i++) {
multi::cpid = i;
if(multi::players == 1) multi::player[i] = cwt;
cell *ctgt = multi::multiPlayerTarget(i);
queuecircleat(ctgt, .40 - .06 * sin(ticks/200.0 + i * 2 * M_PI / numplayers()), getcs().uicolor);
}
// process mouse
if((vid.axes == 4 || (vid.axes == 1 && !mousing)) && !shmup::on) {
if(multi::players == 1) {
forCellIdAll(c2, d, cwt.c) IG(c2) drawMovementArrows(c2, confusingGeometry() ? Gm(cwt.c) * shmup::calc_relative_matrix(c2, cwt.c, d) : Gm(c2));
}
else if(multi::players > 1) for(int p=0; p<multi::players; p++) {
if(multi::playerActive(p) && (vid.axes == 4 || !drawstaratvec(multi::mdx[p], multi::mdy[p])))
forCellIdAll(c2, d, multi::player[p].c) IG(c2) {
multi::cpid = p;
dynamicval<transmatrix> ttm(cwtV, multi::whereis[p]);
dynamicval<cellwalker> tcw(cwt, multi::player[p]);
drawMovementArrows(c2, confusingGeometry() ? Gm(cwt.c) * shmup::calc_relative_matrix(c2, cwt.c, d) : Gm(c2));
}
}
}
}
monsterToSummon = moNone;
orbToTarget = itNone;
if(mouseover && targetclick) {
shmup::cpid = 0;
orbToTarget = targetRangedOrb(mouseover, roCheck);
if(orbToTarget == itOrbSummon) {
monsterToSummon = summonedAt(mouseover);
queuechr(mousex, mousey, 0, vid.fsize, minf[monsterToSummon].glyph, minf[monsterToSummon].color);
queuecircleat(mouseover, 0.6, darkena(minf[monsterToSummon].color, 0, 0xFF));
}
else if(orbToTarget) {
queuechr(mousex, mousey, 0, vid.fsize, '@', iinf[orbToTarget].color);
queuecircleat(mouseover, 0.6, darkena(iinf[orbToTarget].color, 0, 0xFF));
}
if(orbToTarget && rand() % 200 < ticks - lastt) {
if(orbToTarget == itOrbDragon)
drawFireParticles(mouseover, 2);
else if(orbToTarget == itOrbSummon) {
drawParticles(mouseover, iinf[orbToTarget].color, 1);
drawParticles(mouseover, minf[monsterToSummon].color, 1);
}
else {
drawParticles(mouseover, iinf[orbToTarget].color, 2);
}
}
}
}
void drawFlashes() {
for(int k=0; k<isize(flashes); k++) {
flashdata& f = flashes[k];
transmatrix V;
if(f.spd) try { V = gmatrix.at(f.where); } catch(out_of_range&) {
f = flashes[isize(flashes)-1];
flashes.pop_back(); k--;
continue;
}
else V = shmup::ggmatrix(f.where);
int tim = ticks - f.t;
bool kill = tim > f.size;
if(f.spd) {
kill = tim > 300;
int partcol = darkena(f.color, 0, max(255 - tim*255/300, 0));
poly_outline = OUTLINE_DEFAULT;
ld gps = gp::on ? gp::scale * 1.6 : 1;
queuepoly(V * spin(f.angle) * xpush(f.spd * tim * gps / 50000.), shParticle[f.size], partcol);
}
else if(f.size == 1000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-150) continue;
ld rad = u * 3 / 1000.;
rad = rad * (5-rad) / 2;
rad *= hexf;
int flashcol = f.color;
if(u > 500) flashcol = gradient(flashcol, 0, 500, u, 1100);
flashcol = darkena(flashcol, 0, 0xFF);
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(flashcol, 0x8080808, PPR_LINE);
}
}
else if(f.size == 2000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-250) continue;
ld rad = u * 3 / 2000.;
rad = rad * (5-rad) * 1.25;
rad *= hexf;
int flashcol = f.color;
if(u > 1000) flashcol = gradient(flashcol, 0, 1000, u, 2200);
flashcol = darkena(flashcol, 0, 0xFF);
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(flashcol, 0x8080808, PPR_LINE);
}
}
if(kill) {
f = flashes[isize(flashes)-1];
flashes.pop_back(); k--;
}
}
}
bool allowIncreasedSight() {
if(cheater || autocheat) return true;
if(peace::on) return true;
#if CAP_TOUR
if(tour::on) return true;
#endif
if(randomPatternsMode) return true;
if(quotient || !hyperbolic) return true;
return false;
}
bool allowChangeRange() {
if(cheater || peace::on || randomPatternsMode) return true;
#if CAP_TOUR
if(tour::on) return true;
#endif
if(sightrange_bonus >= 0) return true;
return false;
}
purehookset hooks_drawmap;
transmatrix cview() {
sphereflip = Id;
if(sphereflipped()) sphereflip[2][2] = -1;
return ypush(vid.yshift) * sphereflip * View;
}
void drawthemap() {
callhooks(hooks_drawmap);
frameid++;
wavephase = (-(ticks / 100)) & 7;
if(sightrange_bonus > 0 && !allowIncreasedSight())
sightrange_bonus = 0;
profile_frame();
profile_start(0);
swap(gmatrix0, gmatrix);
gmatrix.clear();
wmspatial = vid.wallmode == 4 || vid.wallmode == 5;
wmescher = vid.wallmode == 3 || vid.wallmode == 5;
wmplain = vid.wallmode == 2 || vid.wallmode == 4;
wmascii = vid.wallmode == 0;
wmblack = vid.wallmode == 1;
mmitem = vid.monmode >= 1;
mmmon = vid.monmode >= 2;
mmhigh = vid.monmode == 3 || vid.monmode == 5;
mmspatial = vid.monmode == 4 || vid.monmode == 5;
DEBB(DF_GRAPH, (debugfile,"draw the map\n"));
fanframe = ticks / (nonbitrunc ? 1000. : 500. ); // (nonbitrunc ? 300 : 150.0) / M_PI;
for(int m=0; m<motypes; m++) if(isPrincess(eMonster(m)))
minf[m].name = princessgender() ? "Princess" : "Prince";
iinf[itSavedPrincess].name = minf[moPrincess].name;
for(int i=0; i<NUM_GS; i++) {
genderswitch_t& g = genderswitch[i];
if(g.gender != princessgender()) continue;
minf[g.m].help = g.desc;
minf[g.m].name = g.name;
}
if(mapeditor::autochoose) mapeditor::ew = mapeditor::ewsearch;
mapeditor::ewsearch.dist = 1e30;
modist = 1e20; mouseover = NULL;
modist2 = 1e20; mouseover2 = NULL;
compute_graphical_distance();
centdist = 1e20;
if(!euclid) centerover.c = NULL;
for(int i=0; i<multi::players; i++) {
multi::ccdist[i] = 1e20; multi::ccat[i] = NULL;
}
straightDownSeek = NULL; downspin = 0;
#if ISMOBILE
mouseovers = XLAT("No info about this...");
#endif
if(mouseout())
modist = -5;
playerfound = false;
// playerfoundL = false;
// playerfoundR = false;
arrowtraps.clear();
profile_start(1);
if(euclid)
drawEuclidean();
else
drawrec(viewctr, hsOrigin, cview());
drawWormSegments();
drawBlizzards();
drawArrowTraps();
ivoryz = false;
linepatterns::drawAll();
callhooks(hooks_frame);
profile_stop(1);
profile_start(4);
drawMarkers();
profile_stop(4);
drawFlashes();
if(multi::players > 1 && !shmup::on) {
if(shmup::centerplayer != -1)
cwtV = multi::whereis[shmup::centerplayer];
else {
hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) if(multi::playerActive(p)) {
hyperpoint h1 = tC0(multi::whereis[p]);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
}
if(shmup::on) {
if(shmup::players == 1)
cwtV = shmup::pc[0]->pat;
else if(shmup::centerplayer != -1)
cwtV = shmup::pc[shmup::centerplayer]->pat;
else {
hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) {
hyperpoint h1 = tC0(shmup::pc[p]->pat);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
}
#if CAP_SDL
Uint8 *keystate = SDL_GetKeyState(NULL);
lmouseover = mouseover;
bool useRangedOrb = (!(vid.shifttarget & 1) && haveRangedOrb() && lmouseover && lmouseover->cpdist > 1) || (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]);
if(!useRangedOrb && !(cmode & sm::MAP) && !(cmode & sm::DRAW) && DEFAULTCONTROL && !mouseout()) {
void calcMousedest();
calcMousedest();
cellwalker cw = cwt; bool f = flipplayer;
items[itWarning]+=2;
bool recorduse[ittypes];
for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
movepcto(mousedest.d, mousedest.subdir, true);
for(int i=0; i<ittypes; i++) orbused[i] = recorduse[i];
items[itWarning] -= 2;
if(cw.spin != cwt.spin) mirror::act(-mousedest.d, mirror::SPINSINGLE);
cwt = cw; flipplayer = f;
lmouseover = mousedest.d >= 0 ? cwt.c->mov[(cwt.spin + mousedest.d) % cwt.c->type] : cwt.c;
}
#endif
profile_stop(0);
}
void drawmovestar(double dx, double dy) {
if(viewdists) return;
DEBB(DF_GRAPH, (debugfile,"draw movestar\n"));
if(!playerfound) return;
if(shmup::on) return;
#if CAP_RUG
if(rug::rugged && multi::players == 1 && !multi::alwaysuse) return;
#endif
hyperpoint H = tC0(cwtV);
ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
transmatrix Centered = Id;
if(euclid)
Centered = eupush(H[0], H[1]);
else if(R > 1e-9) Centered = rgpushxto0(H);
Centered = Centered * rgpushxto0(hpxy(dx*5, dy*5));
if(multi::cpid >= 0) multi::crosscenter[multi::cpid] = Centered;
int rax = vid.axes;
if(rax == 1) rax = drawstaratvec(dx, dy) ? 2 : 0;
if(rax == 0 || vid.axes == 4) return;
int starcol = getcs().uicolor;
#if CAP_POLY
if(vid.axes == 3)
queuepoly(Centered, shMovestar, starcol);
#endif
else for(int d=0; d<8; d++) {
int col = starcol;
#if ISPANDORA
if(leftclick && (d == 2 || d == 6 || d == 1 || d == 7)) col &= 0xFFFFFF3F;
if(rightclick && (d == 2 || d == 6 || d == 3 || d == 5)) col &= 0xFFFFFF3F;
if(!leftclick && !rightclick && (d&1)) col &= 0xFFFFFF3F;
#endif
// EUCLIDEAN
#if CAP_QUEUE
if(euclid)
queueline(tC0(Centered), Centered * ddi0(d * 10.5, 0.5) , col, 0);
else
// queueline(tC0(Centered), Centered * spin(M_PI*d/4)* xpush(d==0?.7:d==2?.6:.5) * C0, col >> darken);
queueline(tC0(Centered), Centered * xspinpush0(M_PI*d/4, d==0?.7:d==2?.5:.2), col, 3);
#endif
}
}
// old style joystick control
bool sidescreen;
bool dronemode;
purehookset hooks_calcparam;
void calcparam() {
DEBB(DF_GRAPH, (debugfile,"calc param\n"));
vid.xcenter = vid.xres / 2;
vid.ycenter = vid.yres / 2;
int realradius = min(vid.xcenter, vid.ycenter);
vid.scrsize = realradius - (inHighQual ? 0 : ISANDROID ? 2 : ISIOS ? 40 : 40);
sidescreen = false;
if(vid.xres < vid.yres - 2 * vid.fsize && !inHighQual) {
vid.ycenter = vid.yres - vid.scrsize - vid.fsize;
}
else {
if(vid.xres >= vid.yres * 5/4-16 && (cmode & sm::SIDE))
sidescreen = true;
#if CAP_TOUR
if(tour::on && (tour::slides[tour::currentslide].flags & tour::SIDESCREEN))
sidescreen = true;
#endif
if(sidescreen) vid.xcenter = vid.yres/2;
}
vid.radius = vid.scale * vid.scrsize;
realradius = min(realradius, vid.radius);
if(dronemode) { vid.ycenter -= vid.radius; vid.ycenter += vid.fsize/2; vid.ycenter += vid.fsize/2; vid.radius *= 2; }
vid.xcenter += vid.scrsize * vid.xposition;
vid.ycenter += vid.scrsize * vid.yposition;
stereo::tanfov = tan(stereo::fov * M_PI / 360);
if(pmodel)
stereo::scrdist = vid.xres / 2 / stereo::tanfov;
else
stereo::scrdist = vid.radius;
stereo::scrdist_text = stereo::scrdist;
callhooks(hooks_calcparam);
}
int ringcolor = darkena(0xFF, 0, 0xFF);
function<void()> wrap_drawfullmap = drawfullmap;
bool force_sphere_outline = false;
void drawfullmap() {
DEBB(DF_GRAPH, (debugfile,"draw full map\n"));
ptds.clear();
if(pmodel == mdTwoPoint) {
queuechr(xpush(+vid.twopoint_param) * C0, vid.xres / 100, 'X', 0xFF0000);
queuechr(xpush(-vid.twopoint_param) * C0, vid.xres / 100, 'X', 0xFF0000);
}
/*
if(conformal::on) {
char ch = 'A';
for(auto& v: conformal::v) {
queuepoly(shmup::ggmatrix(v->base) * v->at, shTriangle, 0x306090C0);
queuechr(shmup::ggmatrix(v->base) * v->at * C0, 10, ch++, 0xFF0000);
}
}
*/
if(!twopoint_do_flips && !stereo::active() && sphere && pmodel == mdTwoPoint) {
queuereset(vid.usingGL ? mdDisk : mdUnchanged, PPR_CIRCLE);
for(int b=-1; b<=1; b+=2)
for(int a=-90; a<=90; a++) {
using namespace hyperpoint_vec;
ld x = sin(a * vid.twopoint_param * b / 90);
ld y = 0;
ld z = -sqrt(1 - x*x);
hyperpoint h1;
applymodel(hpxyz(x,y,z), h1);
h1[1] = abs(h1[1]) * b;
curvepoint(h1 * vid.radius);
}
queuecurve(ringcolor, 0, PPR_CIRCLE);
queuereset(pmodel, PPR_CIRCLE);
}
if(!stereo::active() && sphere && pmodel == mdSinusoidal) {
queuereset(vid.usingGL ? mdDisk : mdUnchanged, PPR_CIRCLE);
for(int a=-45; a<45; a++) {
curvepoint(hpxyz(cos(a * M_PI / 90) * vid.radius, a * vid.radius / 90, 0));
}
for(int a=45; a>=-45; a--) {
curvepoint(hpxyz(-cos(a * M_PI / 90) * vid.radius, a * vid.radius / 90, 0));
}
queuecurve(ringcolor, 0, PPR_CIRCLE);
queuereset(pmodel, PPR_CIRCLE);
}
if(!stereo::active() && vid.grid) {
ld rad = 0;
if(pmodel == mdBand && hyperbolic) rad = vid.radius;
if(pmodel == mdBandEquidistant && sphere) rad = vid.radius / 2;
if(pmodel == mdBandEquiarea && sphere) rad = vid.radius / M_PI;
if(rad) {
queuereset(vid.usingGL ? mdDisk : mdUnchanged, PPR_CIRCLE);
curvepoint(hpxyz(-vid.xcenter, -rad, 0));
curvepoint(hpxyz(vid.xres-vid.xcenter, -rad, 0));
queuecurve(ringcolor, 0, PPR_CIRCLE);
curvepoint(hpxyz(-vid.xcenter, rad, 0));
curvepoint(hpxyz(vid.xres-vid.xcenter, rad, 0));
queuecurve(ringcolor, 0, PPR_CIRCLE);
queuereset(pmodel, PPR_CIRCLE);
}
}
if(!stereo::active() && !euclid && (pmodel == mdDisk || pmodel == mdBall || (sphere && mdAzimuthalEqui()))) {
double rad = vid.radius;
bool isbnd = true;
if(sphere) {
if(mdAzimuthalEqui())
;
else if(!vid.grid && !elliptic && !force_sphere_outline)
rad = 0;
else if(vid.alpha <= 0)
;
else if(vid.alpha <= 1 && (vid.grid || elliptic)) // mark the equator
rad = rad * 1 / vid.alpha, isbnd = false;
else if(vid.grid || force_sphere_outline) // mark the edge
rad /= sqrt(vid.alpha*vid.alpha - 1);
}
if(rad && !haveaura()) {
queuecircle(vid.xcenter, vid.ycenter, rad, ringcolor,
vid.usingGL ? PPR_CIRCLE : PPR_OUTCIRCLE);
if(isbnd) lastptd().u.cir.boundary = true;
}
if(pmodel == mdBall) ballgeometry();
}
if(pmodel == mdHyperboloid) {
#if CAP_QUEUE
int col = darkena(0x80, 0, 0x80);
queueline(hpxyz(0,0,1), hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(xpush(+4)*C0, hpxyz(0,0,0), col, 0, PPR_CIRCLE);
queueline(xpush(+4)*C0, hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(xpush(-4)*C0, hpxyz(0,0,0), col, 0, PPR_CIRCLE);
queueline(xpush(-4)*C0, hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(hpxyz(-1,0,0), hpxyz(1,0,0), col, 0, PPR_CIRCLE);
#endif
}
if(pmodel == mdPolygonal || pmodel == mdPolynomial)
polygonal::drawBoundary(darkena(0xFF, 0, 0xFF));
/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {
int ls = isize(lines);
if(ISMOBILE) ls /= 10;
for(int t=0; t<ls; t++) queueline(View * lines[t].P1, View * lines[t].P2, lines[t].col >> (darken+1));
} */
clearaura();
if(!nomap) drawthemap();
if(!inHighQual) {
if((cmode & sm::NORMAL) && !rug::rugged) {
if(multi::players > 1) {
transmatrix bcwtV = cwtV;
for(int i=0; i<multi::players; i++) if(multi::playerActive(i))
cwtV = multi::whereis[i], multi::cpid = i, drawmovestar(multi::mdx[i], multi::mdy[i]);
cwtV = bcwtV;
}
else if(multi::alwaysuse)
drawmovestar(multi::mdx[0], multi::mdy[0]);
else
drawmovestar(0, 0);
}
#if CAP_EDIT
if(cmode & sm::DRAW) mapeditor::drawGrid();
#endif
}
profile_start(2);
drawaura();
drawqueue();
profile_stop(2);
}
void gamescreen(int _darken) {
if(ISMOBILE && (cmode & sm::SIDE)) {
cmode ^= sm::SIDE;
_darken += 2;
}
if((cmode & sm::MAYDARK) && !sidescreen) {
_darken += 2;
}
darken = _darken;
if(conformal::includeHistory) conformal::restore();
#if CAP_RUG
if(rug::rugged) {
rug::actDraw();
} else
#endif
wrap_drawfullmap();
if(conformal::includeHistory) conformal::restoreBack();
poly_outline = OUTLINE_DEFAULT;
#if ISMOBILE
buttonclicked = false;
if((cmode & sm::NORMAL) && stereo::mode != stereo::sLR) {
if(andmode == 0 && shmup::on) {
using namespace shmupballs;
calc();
drawCircle(xmove, yb, rad, OUTLINE_FORE);
drawCircle(xmove, yb, rad/2, OUTLINE_FORE);
drawCircle(xfire, yb, rad, 0xFF0000FF);
drawCircle(xfire, yb, rad/2, 0xFF0000FF);
}
else {
if(!haveMobileCompass()) displayabutton(-1, +1, XLAT(andmode == 0 && useRangedOrb ? "FIRE" : "MOVE"), andmode == 0 ? BTON : BTOFF);
displayabutton(+1, +1, rug::rugged ? "RUG" : XLAT(andmode == 1 ? "BACK" : "DRAG"), andmode == 1 ? BTON : BTOFF);
}
displayabutton(-1, -1, XLAT("INFO"), andmode == 12 ? BTON : BTOFF);
displayabutton(+1, -1, XLAT("MENU"), andmode == 3 ? BTON : BTOFF);
}
#endif
darken = 0;
#if CAP_TEXTURE
if(texture::config.tstate == texture::tsAdjusting)
texture::config.drawRawTexture();
#endif
}
bool nohelp;
void normalscreen() {
help = "@";
mouseovers = XLAT("Press F1 or right click for help");
#if CAP_TOUR
if(tour::on) mouseovers = tour::tourhelp;
#endif
if(!outofmap(mouseh)) getcstat = '-';
cmode = sm::NORMAL | sm::DOTOUR | sm::CENTER;
if(viewdists) cmode |= sm::SIDE;
gamescreen(hiliteclick && mmmon ? 1 : 0); drawStats();
if(nomenukey || ISMOBILE)
;
#if CAP_TOUR
else if(tour::on)
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(ESC) tour menu"), SDLK_ESCAPE, 16);
else
#endif
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
keyhandler = handleKeyNormal;
describeMouseover();
}
vector< function<void()> > screens = { normalscreen };
int cmode;
void drawscreen() {
if(vid.xres == 0 || vid.yres == 0) return;
DEBB(DF_GRAPH, (debugfile,"drawscreen\n"));
calcparam();
// rug::setVidParam();
#if CAP_GL
if(vid.usingGL) setGLProjection();
#endif
#if CAP_SDL
// SDL_LockSurface(s);
// unsigned char *b = (unsigned char*) s->pixels;
// int n = vid.xres * vid.yres * 4;
// while(n) *b >>= 1, b++, n--;
// memset(s->pixels, 0, vid.xres * vid.yres * 4);
#if CAP_GL
if(!vid.usingGL)
#endif
SDL_FillRect(s, NULL, backcolor);
#endif
// displaynum(vx,100, 0, 24, 0xc0c0c0, celldist(cwt.c), ":");
lgetcstat = getcstat;
getcstat = 0; inslider = false;
mouseovers = " ";
cmode = 0;
keyhandler = [] (int sym, int uni) { return false; };
if(!isize(screens)) pushScreen(normalscreen);
screens.back()();
#if !ISMOBILE
int col = linf[cwt.c->land].color;
if(cwt.c->land == laRedRock) col = 0xC00000;
if(!nohelp)
displayfr(vid.xres/2, vid.fsize, 2, vid.fsize, mouseovers, col, 8);
#endif
drawmessages();
bool normal = cmode & sm::NORMAL;
if((havewhat&HF_BUG) && darken == 0 && normal) for(int k=0; k<3; k++)
displayfr(vid.xres/2 + vid.fsize * 5 * (k-1), vid.fsize*2, 2, vid.fsize,
its(hive::bugcount[k]), minf[moBug0+k].color, 8);
bool minefieldNearby = false;
int mines[4], tmines=0;
for(int p=0; p<numplayers(); p++) {
mines[p] = 0;
cell *c = playerpos(p);
if(!c) continue;
for(int i=0; i<c->type; i++) if(c->mov[i]) {
if(c->mov[i]->land == laMinefield)
minefieldNearby = true;
if(c->mov[i]->wall == waMineMine) {
bool ep = false;
if(!ep) mines[p]++, tmines++;
}
}
}
if((minefieldNearby || tmines) && !items[itOrbAether] && darken == 0 && normal) {
string s;
if(tmines > 7) tmines = 7;
int col = minecolors[tmines];
if(tmines == 7) seenSevenMines = true;
for(int p=0; p<numplayers(); p++) if(multi::playerActive(p))
displayfr(vid.xres * (p+.5) / numplayers(),
vid.ycenter - vid.radius * 3/4, 2,
vid.fsize,
XLAT(minetexts[mines[p]]), minecolors[mines[p]], 8);
if(minefieldNearby && !shmup::on && cwt.c->land != laMinefield && cwt.c->mov[cwt.spin]->land != laMinefield) {
displayfr(vid.xres/2, vid.ycenter - vid.radius * 3/4 - vid.fsize*3/2, 2,
vid.fsize,
XLAT("WARNING: you are entering a minefield!"),
col, 8);
}
}
// SDL_UnlockSurface(s);
DEBT("swapbuffers");
#if CAP_SDL
#if CAP_GL
if(vid.usingGL) SDL_GL_SwapBuffers(); else
#endif
SDL_UpdateRect(s, 0, 0, vid.xres, vid.yres);
#endif
//printf("\ec");
}
void restartGraph() {
DEBB(DF_INIT, (debugfile,"restartGraph\n"));
View = Id;
if(!autocheat) linepatterns::clearAll();
if(currentmap) {
if(euclid) {
centerover = vec_to_cellwalker(0);
}
else {
viewctr.h = currentmap->getOrigin();
viewctr.spin = 0;
viewctr.mirrored = false;
}
if(sphere) View = spin(-M_PI/2);
}
}
void clearAnimations() {
for(int i=0; i<ANIMLAYERS; i++) animations[i].clear();
flashes.clear();
fallanims.clear();
}
auto graphcm = addHook(clearmemory, 0, [] () {
DEBB(DF_INIT, (debugfile,"clear graph memory\n"));
mouseover = centerover.c = lmouseover = NULL;
gmatrix.clear(); gmatrix0.clear();
clearAnimations();
});
void resetGeometry() {
precalc();
if(hyperbolic) currfp.analyze();
#if CAP_GL
resetGL();
#endif
}
//=== animation
map<cell*, animation> animations[ANIMLAYERS];
unordered_map<cell*, transmatrix> gmatrix, gmatrix0;
int revhint(cell *c, int hint) {
if(hint >= 0 && hint < c->type) return c->spin(hint);
else return hint;
}
bool compute_relamatrix(cell *src, cell *tgt, int direction_hint, transmatrix& T) {
if(confusingGeometry()) {
T = shmup::calc_relative_matrix(src, tgt, revhint(src, direction_hint));
}
else {
if(gmatrix.count(src) && gmatrix.count(tgt))
T = inverse(gmatrix[tgt]) * gmatrix[src];
else
return false;
}
return true;
}
void animateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
if(vid.mspeed >= 5) return; // no animations!
transmatrix T;
if(!compute_relamatrix(src, tgt, direction_hint, T)) return;
animation& a = animations[layer][tgt];
if(animations[layer].count(src)) {
a = animations[layer][src];
a.wherenow = T * a.wherenow;
animations[layer].erase(src);
a.attacking = 0;
}
else {
a.ltick = ticks;
a.wherenow = T;
a.footphase = 0;
}
}
void animateAttack(cell *src, cell *tgt, int layer, int direction_hint) {
if(vid.mspeed >= 5) return; // no animations!
transmatrix T;
if(!compute_relamatrix(src, tgt, direction_hint, T)) return;
bool newanim = !animations[layer].count(src);
animation& a = animations[layer][src];
a.attacking = 1;
a.attackat = rspintox(tC0(inverse(T))) * xpush(hdist0(T*C0) / 3);
if(newanim) a.wherenow = Id, a.ltick = ticks, a.footphase = 0;
}
vector<pair<cell*, animation> > animstack;
void indAnimateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
if(vid.mspeed >= 5) return; // no animations!
if(animations[layer].count(tgt)) {
animation res = animations[layer][tgt];
animations[layer].erase(tgt);
animateMovement(src, tgt, layer, direction_hint);
if(animations[layer].count(tgt))
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer][tgt] = res;
}
else {
animateMovement(src, tgt, layer, direction_hint);
if(animations[layer].count(tgt)) {
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer].erase(tgt);
}
}
}
void commitAnimations(int layer) {
for(int i=0; i<isize(animstack); i++)
animations[layer][animstack[i].first] = animstack[i].second;
animstack.clear();
}
void animateReplacement(cell *a, cell *b, int layer, int direction_hinta, int direction_hintb) {
if(vid.mspeed >= 5) return; // no animations!
static cell c1;
gmatrix[&c1] = gmatrix[b];
if(animations[layer].count(b)) animations[layer][&c1] = animations[layer][b];
animateMovement(a, b, layer, direction_hinta);
animateMovement(&c1, a, layer, direction_hintb);
}
void drawBug(const cellwalker& cw, int col) {
#if CAP_POLY
initquickqueue();
transmatrix V = shmup::ggmatrix(cw.c);
if(cw.spin) V = V * ddspin(cw.c, cw.spin, S42);
queuepoly(V, shBugBody, col);
quickqueue();
#endif
}
cell *viewcenter() {
if(euclid) return centerover.c;
else return viewctr.h->c7;
}
bool inscreenrange(cell *c) {
if(sphere) return true;
if(euclid) return celldistance(viewcenter(), c) <= get_sightrange_ambush();
return heptdistance(viewcenter(), c) <= 8;
}
}