mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-10-31 19:36:16 +00:00
459 lines
12 KiB
C++
459 lines
12 KiB
C++
#include "hyper.h"
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// Fake non-Euclidean
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namespace hr {
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EX namespace fake {
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EX ld scale;
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EX bool multiple;
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EX eGeometry underlying;
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EX geometry_information *underlying_cgip;
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EX hrmap *pmap;
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EX geometry_information *pcgip;
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EX eGeometry actual_geometry;
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EX bool in() { return geometry == gFake; }
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EX bool available() {
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if(in()) return true;
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if(GDIM == 2) return false;
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if(among(geometry, gRhombic3, gBitrunc3)) return false;
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return euc::in() || reg3::in();
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}
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// a dummy map that does nothing
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struct hrmap_fake : hrmap {
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hrmap *underlying_map;
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template<class T> auto in_underlying(const T& t) -> decltype(t()) {
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pcgip = cgip;
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dynamicval<hrmap*> gpm(pmap, this);
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dynamicval<eGeometry> gag(actual_geometry, geometry);
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dynamicval<eGeometry> g(geometry, underlying);
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dynamicval<geometry_information*> gc(cgip, underlying_cgip);
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dynamicval<hrmap*> gu(currentmap, underlying_map);
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return t();
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}
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heptagon *getOrigin() override { return in_underlying([this] { return underlying_map->getOrigin(); }); }
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cell* gamestart() override { return in_underlying([this] { return underlying_map->gamestart(); }); }
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hrmap_fake(hrmap *u) {
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underlying_map = u;
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for(hrmap*& m: allmaps) if(m == underlying_map) m = this;
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if(currentmap == u) currentmap = this;
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}
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hrmap_fake() {
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in_underlying([this] { initcells(); underlying_map = currentmap; });
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for(hrmap*& m: allmaps) if(m == underlying_map) m = NULL;
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}
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~hrmap_fake() { delete underlying_map; }
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heptagon *create_step(heptagon *parent, int d) override {
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parent->c.connect(d, parent, d, false);
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return parent;
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}
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transmatrix adj(cell *c, int d) override {
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transmatrix S1, S2;
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ld dist;
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in_underlying([c, d, &S1, &S2, &dist] {
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transmatrix T = currentmap->adj(c, d);
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S1 = rspintox(tC0(T));
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transmatrix T1 = spintox(tC0(T)) * T;
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dist = hdist0(tC0(T1));
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S2 = xpush(-dist) * T1;
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});
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if(WDIM == 2) {
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ld dist;
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in_underlying([c, d, &dist] {
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dist = currentmap->spacedist(c, d);
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});
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auto& u = *underlying_cgip;
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if(dist == u.tessf) cgi.adjcheck = cgi.tessf;
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else if(dist == u.crossf) cgi.adjcheck = cgi.crossf;
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else if(dist == u.hexhexdist) cgi.adjcheck = cgi.hexhexdist;
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else cgi.adjcheck = dist * scale;
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}
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return S1 * xpush(cgi.adjcheck) * S2;
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}
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void draw_recursive(cell *c, const transmatrix& V, ld a0, ld a1, cell *parent, int depth) {
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band_shift = 0;
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if(!do_draw(c, V)) return;
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drawcell(c, V);
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if(depth >= 15) return;
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// queuestr(V, .2, fts(a0)+":"+fts(a1), 0xFFFFFFFF, 1);
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ld d = hdist0(tC0(V));
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if(false) {
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curvepoint(spin(-a0) * xpush0(d));
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curvepoint(spin(-a0) * xpush0(d+.2));
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curvepoint(spin(-a1) * xpush0(d+.2));
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curvepoint(spin(-a1) * xpush0(d));
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curvepoint(spin(-a0) * xpush0(d));
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queuecurve(0xFF0000FF, 0, PPR::LINE);
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}
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indenter id(2);
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for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i) != parent) {
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auto h0 = V * befake(FPIU(get_corner_position(c, i)));
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auto h1 = V * befake(FPIU(get_corner_position(c, (i+1) % c->type)));
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ld b0 = atan2(h0);
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ld b1 = atan2(h1);
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while(b1 < b0) b1 += 2 * M_PI;
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if(a0 == -1) {
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draw_recursive(c->move(i), V * adj(c, i), b0, b1, c, depth+1);
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}
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else {
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if(b1 - b0 > M_PI) continue;
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if(b0 < a0 - M_PI) b0 += 2 * M_PI;
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if(b0 > a0 + M_PI) b0 -= 2 * M_PI;
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if(b0 < a0) b0 = a0;
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if(b1 > a1 + M_PI) b1 -= 2 * M_PI;
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if(b1 < a1 - M_PI) b1 += 2 * M_PI;
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if(b1 > a1) b1 = a1;
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if(b0 > b1) continue;
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draw_recursive(c->move(i), V * adj(c, i), b0, b1, c, depth+1);
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}
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}
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}
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transmatrix relative_matrix(cell *h2, cell *h1, const hyperpoint& hint) override {
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if(h1 == h2) return Id;
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for(int a=0; a<h1->type; a++) if(h1->move(a) == h2)
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return adj(h1, a);
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return Id;
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}
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transmatrix relative_matrix(heptagon *h2, heptagon *h1, const hyperpoint& hint) override {
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return relative_matrix(h2->c7, h1->c7, hint);
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}
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void draw() override {
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sphereflip = Id;
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// for(int i=0; i<S6; i++) queuepoly(ggmatrix(cwt.at), shWall3D[i], 0xFF0000FF);
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if(pmodel == mdDisk && WDIM == 2 && false) {
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draw_recursive(centerover, cview(), -1, -1, nullptr, 0);
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return;
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}
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dq::visited_c.clear();
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dq::visited_by_matrix.clear();
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auto enqueue = (multiple ? dq::enqueue_by_matrix_c : dq::enqueue_c);
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enqueue(centerover, cview());
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while(!dq::drawqueue_c.empty()) {
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auto& p = dq::drawqueue_c.front();
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cell *c = get<0>(p);
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transmatrix V = get<1>(p);
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dynamicval<ld> b(band_shift, get<2>(p));
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bandfixer bf(V);
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dq::drawqueue_c.pop();
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if(!do_draw(c, V)) continue;
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drawcell(c, V);
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if(in_wallopt() && isWall3(c) && isize(dq::drawqueue_c) > 1000) continue;
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for(int i=0; i<c->type; i++) if(c->move(i)) {
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enqueue(c->move(i), V * adj(c, i));
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}
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}
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}
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};
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EX hrmap* new_map() { return new hrmap_fake; }
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EX hrmap* get_umap() { if(!dynamic_cast<hrmap_fake*>(currentmap)) return nullptr; else return ((hrmap_fake*)currentmap)->underlying_map; }
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#if HDR
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template<class T> auto in_underlying_geometry(const T& f) -> decltype(f()) {
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if(!fake::in()) return f();
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dynamicval<eGeometry> g(geometry, underlying);
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dynamicval<eGeometry> gag(actual_geometry, geometry);
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dynamicval<geometry_information*> gc(cgip, underlying_cgip);
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dynamicval<hrmap*> gpm(pmap, currentmap);
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dynamicval<hrmap*> gm(currentmap, get_umap());
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return f();
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}
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#define FPIU(x) hr::fake::in_underlying_geometry([&] { return (x); })
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#endif
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EX hyperpoint befake(hyperpoint h) {
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auto h1 = h / h[WDIM] * scale;
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h1[WDIM] = 1;
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if(material(h1) > 1e-3)
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h1 = normalize(h1);
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return h1;
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}
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EX vector<hyperpoint> befake(const vector<hyperpoint>& v) {
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vector<hyperpoint> res;
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for(auto& h: v) res.push_back(befake(h));
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return res;
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}
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EX ld compute_around(bool setup) {
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auto &ucgi = *underlying_cgip;
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auto fcs = befake(ucgi.cellshape);
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if(setup) {
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cgi.cellshape = fcs;
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cgi.vertices_only = befake(ucgi.vertices_only);
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}
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hyperpoint h = Hypc;
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for(int i=0; i<ucgi.face; i++) h += fcs[i];
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if(material(h) > 0)
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h = normalize(h);
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if(setup)
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cgi.adjcheck = 2 * hdist0(h);
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hyperpoint u = Hypc;
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u += fcs[0];
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u += fcs[1];
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if(material(u) <= 0)
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return HUGE_VAL;
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u = normalize(u);
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hyperpoint h2 = rspintox(h) * xpush0(2 * hdist0(h));
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h2 = spintox(u) * h2;
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u = spintox(u) * u;
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h2 = gpushxto0(u) * h2;
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u = gpushxto0(u) * u;
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ld x = hypot(h2[1], h2[2]);
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ld y = h2[0];
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return 360 / (90 + atan(y/x) / degree);
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}
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EX void generate() {
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FPIU( cgi.require_basics() );
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auto &ucgi = *underlying_cgip;
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cgi.loop = ucgi.loop;
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cgi.face = ucgi.face;
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cgi.schmid = ucgi.schmid;
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for(int a=0; a<16; a++)
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for(int b=0; b<16; b++) {
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cgi.dirs_adjacent[a][b] = ucgi.dirs_adjacent[a][b];
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cgi.next_dir[a][b] = ucgi.next_dir[a][b];
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}
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for(int b=0; b<12; b++)
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cgi.spins[b] = ucgi.spins[b];
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compute_around(true);
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reg3::compute_ultra();
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}
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int get_middle() {
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if(S7 == 20) return 5;
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if(S7 == 8) return 4;
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return 3;
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}
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EX ld around;
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/** @brief the value of 'around' which makes the tiling Euclidean */
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EX ld compute_euclidean() {
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if(WDIM == 2) return 4 / (S7-2.) + 2;
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int middle = get_middle();
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return M_PI / asin(cos(M_PI/middle) / sin(M_PI/underlying_cgip->face));
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}
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EX void compute_scale() {
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ld good = compute_euclidean();
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if(around < 0) around = good;
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if(abs(good - around) < 1e-6) good = around;
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int s3 = WDIM == 2 ? S3 : underlying_cgip->loop;
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multiple = false;
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int mcount = int(around / s3 + .5);
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multiple = abs(around - mcount * s3) < 1e-6;
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if(around == good) {
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ginf[gFake].g = WDIM == 3 ? giEuclid3 : giEuclid2;
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}
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if(around > good) {
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ginf[gFake].g = WDIM == 3 ? giHyperb3 : giHyperb2;
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}
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if(around < good) {
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ginf[gFake].g = WDIM == 3 ? giSphere3 : giSphere2;
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}
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ld around_ideal = 1/(1/2. - 1./get_middle());
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if(WDIM == 2) {
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ginf[gFake].tiling_name = lalign(0, "{", S7, ",", around, "}");
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return;
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}
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else if(euclid) scale = 1;
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else if(abs(around_ideal - around) < 1e-6) {
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hyperpoint h0 = underlying_cgip->cellshape[0];
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auto s = kleinize(h0);
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ld d = hypot_d(LDIM, s);
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scale = 1/d;
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hyperpoint h = h0;
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auto h1 = h / h[WDIM] * scale;
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h1[WDIM] = 1;
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set_flag(ginf[gFake].flags, qIDEAL, true);
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set_flag(ginf[gFake].flags, qULTRA, false);
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}
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else {
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set_flag(ginf[gFake].flags, qIDEAL, false);
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set_flag(ginf[gFake].flags, qULTRA, around > around_ideal);
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ld minscale = 0, maxscale = 10;
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for(int it=0; it<100; it++) {
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scale = (minscale + maxscale) / 2;
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ld ar = compute_around(false);
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if(sphere) {
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if(ar < around) maxscale = scale;
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else minscale = scale;
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}
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else {
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if(ar > around) maxscale = scale;
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else minscale = scale;
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}
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}
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}
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auto& u = underlying_cgip;
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ginf[gFake].tiling_name = lalign(0, "{", u->face, ",", get_middle(), ",", around, "}");
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}
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void set_gfake(ld _around) {
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cgi.require_basics();
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underlying = geometry;
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underlying_cgip = cgip;
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ginf[gFake] = ginf[underlying];
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geometry = gFake;
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around = _around;
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compute_scale();
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check_cgi();
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ginf[gFake].xcode = no_code;
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if(currentmap) new hrmap_fake(currentmap);
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}
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EX void change_around() {
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if(around >= 0 && around <= 2) return;
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ld t = in() ? scale : 1;
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hyperpoint h = inverse_exp(tC0(View));
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transmatrix T = gpushxto0(tC0(View)) * View;
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ld range = sightranges[geometry];
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if(!fake::in()) {
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if(around == (WDIM == 2 ? S3 : cgi.loop)) return; /* do nothing */
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set_gfake(around);
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}
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else {
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compute_scale();
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ray::reset_raycaster();
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/* to compute scale */
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if(WDIM == 2)
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cgi.prepare_basics();
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}
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println(hlog, "scale = ", t, " -> ", scale, " range = ", range);
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t = scale / t;
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// println(hlog, "t = ", t, " h distance = ", hypot_d(3, h), " for ", h);
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h *= t;
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View = rgpushxto0(direct_exp(h)) * T;
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fixmatrix(View);
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playermoved = false;
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sightranges[gFake] = range * t;
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}
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EX void configure() {
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if(!in()) {
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underlying_cgip = cgip;
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around = cgi.loop;
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}
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dialog::editNumber(around, 2.01, 10, 1, around, "change curvature",
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"This feature lets you construct the same regular honeycomb, but "
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"from regular polyhedra of different curvature.\n\n"
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"The number you give here is the number of cells around an edge.\n\n"
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"This geometry is drawn correctly, except if the value entered is "
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"the multiple of the actual one, or when using the raycaster."
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);
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if(fake::in())
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dialog::reaction = change_around;
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else
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dialog::reaction_final = change_around;
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dialog::extra_options = [] {
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ld e = compute_euclidean();
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dialog::addSelItem("Euclidean", fts(e), 'E');
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dialog::add_action([e] {
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around = e;
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popScreen();
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change_around();
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});
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};
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}
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int readArgs() {
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using namespace arg;
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if(0) ;
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else if(argis("-gfake")) {
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shift_arg_formula(around, change_around);
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}
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else return 1;
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return 0;
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}
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auto fundamentalhook = addHook(hooks_args, 100, readArgs);
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EX }
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}
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