mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-30 03:50:34 +00:00
350 lines
12 KiB
C++
350 lines
12 KiB
C++
// -- geometry menu --
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int eupage = 0;
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int euperpage = 21;
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string euchelp =
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"If you want to know how much the gameplay is affected by the "
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"hyperbolic geometry in HyperRogue, this mode is for you!\n\n"
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"You can try many different geometries here. We start by gluing "
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"n-gons in such a way that k of them meet in every vertex. "
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"Depending on n and k, this either folds into a sphere, unfolds into a plane, "
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"or requires a hyperbolic space. The result may be then 'truncated' by "
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"replacing each vertex by a 2k-gon. Furthermore, you can play "
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"with quotient geometries. For example, the elliptic geometry is "
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"obtained from the sphere by making the antipodes be the same point, "
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"so you return to the same spot (but as a mirror image) after going there. "
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"Have fun experimenting! "
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"Achievements and leaderboards do not work in geometry experiments, "
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"except some specific ones.\n\n"
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"In standard geometry (truncated or not), you can play the full game, but in other geometries "
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"you select a particular land. Lands are unlocked by visiting them in this "
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"session, or permanently by collecting 25 treasure. Try Crossroads in Euclidean "
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"or chaos mode in non-standard non-quotient hyperbolic to visit many lands. "
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"Highlights:\n"
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"* Crystal World and Warped Coast can be understood as extra geometries.\n"
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"* Halloween is specially designed for spherical geometry.\n"
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"* To see the difference, try Hunting Grounds in Euclidean -- it is impossible.\n";
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int ewhichscreen = 2;
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void showQuotientConfig() {
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using namespace fieldpattern;
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gamescreen(2);
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dialog::init(XLAT("advanced configuration"));
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fgeomextra& gxcur = fgeomextras[current_extra];
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for(int i=0; i<size(fgeomextras); i++) {
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auto& g = fgeomextras[i];
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dialog::addBoolItem(XLAT(ginf[g.base].name), g.base == gxcur.base, 'a'+i);
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}
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nextPrimes(gxcur);
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for(int i=0; i<size(gxcur.primes); i++) {
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auto& p = gxcur.primes[i];
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dialog::addBoolItem(XLAT("order %1%2 (non-truncated cells: %3)", its(p.p), p.squared ? "²" : "", its(p.cells)), i == gxcur.current_prime_id, 'A'+i);
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}
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if(size(gxcur.primes) < 6) {
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dialog::addBreak(100);
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dialog::addHelp(
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"This geometry is obtained by applying the same 'generators' which "
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"lead to creating the given basic hyperbolic geometry, "
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"but using a fixed finite field instead of the field of reals. "
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"It can be also interpreted as a quotient of the given basic geometry. "
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"Warning: field patterns based on large primes might generate for a long time."
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);
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dialog::addBreak(100);
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}
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dialog::addItem("find the next prime", 'p');
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dialog::addItem("activate", 'x');
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dialog::addItem("default", 'c');
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keyhandler = [&gxcur] (int sym, int uni) {
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if(uni >= 'a' && uni < 'a' + size(fgeomextras))
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current_extra = uni - 'a';
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else if(uni >= 'A' && uni < 'A' + size(gxcur.primes))
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gxcur.current_prime_id = uni - 'A';
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else if(uni == 'p')
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nextPrime(gxcur);
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else if(uni == 'x' || uni == '\n') {
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targetgeometry = gxcur.base; restartGame('g');
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enableFieldChange();
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targetgeometry = gQuotient2; restartGame('g');
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}
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else if(uni == 'c') {
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targetgeometry = gEuclid; restartGame('g');
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fieldpattern::quotient_field_changed = false;
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targetgeometry = gQuotient2; restartGame('g');
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}
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else if(doexiton(sym, uni))
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popScreen();
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};
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dialog::display();
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}
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void showTorusConfig() {
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cmode = sm::SIDE | sm::TORUSCONFIG;
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gamescreen(2);
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dialog::init(XLAT("advanced configuration"));
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dialog::addSelItem(XLAT("number of cells (n)"), its(torusconfig::newqty), 'n');
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dialog::addSelItem(XLAT("cell bottom-right from 0 (d)"), its(torusconfig::newdy), 'd');
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if(torusconfig::newqty % 3)
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dialog::addInfo("best if n is divisible by 3", 0x808080);
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if((torusconfig::newdy + 999999) % 3 != 2)
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dialog::addInfo("best if d+1 is divisible by 3", 0x808080);
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dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z');
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#if CAP_RUG
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dialog::addBoolItem(XLAT("hypersian rug mode"), (rug::rugged), 'u');
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#endif
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dialog::addItem("activate", 'a');
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dialog::addItem("default", 'c');
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keyhandler = [] (int sym, int uni) {
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if(uni == 'n')
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dialog::editNumber(torusconfig::newqty, 0, 1000, 3, torusconfig::def_qty, XLAT("number of cells (n)"), "");
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else if(uni == 'd')
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dialog::editNumber(torusconfig::newdy, -1000, 1000, 3, -torusconfig::def_dy, XLAT("cell bottom-right from 0 (d)"), "");
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else if((uni == 'a' || uni == '\n') && torusconfig::newqty >= 3 && abs(torusconfig::newdy) < torusconfig::newqty ) {
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targetgeometry = gEuclid; restartGame('g');
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torusconfig::qty = torusconfig::newqty;
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torusconfig::dy = torusconfig::newdy;
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targetgeometry = gTorus; restartGame('g');
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}
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else if(uni == 'c') {
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targetgeometry = gEuclid; restartGame('g');
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torusconfig::qty = torusconfig::def_qty;
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torusconfig::dy = torusconfig::def_dy;
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targetgeometry = gTorus; restartGame('g');
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}
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else if(uni == 'z') editScale();
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#if CAP_RUG
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else if(uni == 'u') rug::select();
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#endif
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else if(doexiton(sym, uni))
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popScreen();
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};
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dialog::display();
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}
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string truncatenames[2] = {" (t)", " (n)"};
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void showEuclideanMenu() {
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cmode = sm::SIDE;
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gamescreen(0);
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if(cheater) for(int i=0; i<landtypes; i++) landvisited[i] = true;
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for(int i=0; i<landtypes; i++)
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if(hiitemsMax(treasureType(eLand(i))) >= 25) landvisited[i] = true;
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landvisited[laCrossroads] = true;
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landvisited[laIce] = true;
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landvisited[laHunting] = true;
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landvisited[laMirrorOld] = true;
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landvisited[laPrincessQuest] = cheater || princess::everSaved;
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landvisited[laWildWest] = true;
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landvisited[laHalloween] = true;
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landvisited[laWarpCoast] = true;
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landvisited[laGraveyard] = true;
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landvisited[laDual] = true;
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landvisited[laCA] = true;
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// for(int i=2; i<lt; i++) landvisited[i] = true;
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if(geometry == gNormal || ewhichscreen == 2) {
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dialog::init(XLAT("experiment with geometry"));
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int ts = ginf[geometry].sides;
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int tv = ginf[geometry].vertex;
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int tq = ginf[geometry].quotientstyle;
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int nom = (nontruncated ? tv : tv+ts) * ((tq & qELLIP) ? 2 : 4);
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int denom = (2*ts + 2*tv - ts * tv);
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dialog::addSelItem(XLAT("land"), XLAT1(linf[specialland].name), '5');
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dialog::addBreak(50);
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for(int i=0; i<gGUARD; i++)
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dialog::addBoolItem(XLAT(ginf[i].name), geometry == i, 'a'+i);
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dialog::addBreak(50);
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if(ts == 6 && tv == 3)
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dialog::addSelItem(XLAT("truncated"), XLAT("does not matter"), 't');
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else
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dialog::addBoolItem(XLAT("truncated"), !nontruncated, 't');
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dialog::addBreak(50);
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int worldsize = denom ? nom/denom : 0;
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if(tq & qTORUS) worldsize = torusconfig::qty;
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if(tq & qZEBRA) worldsize = nontruncated ? 12 : 40;
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if(tq & qFIELD) {
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worldsize = size(currfp.matrices) / ts;
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if(!nontruncated) worldsize = ((ts+tv)*worldsize) / tv;
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}
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dialog::addSelItem(XLAT("sides per face"), its(ts), 0);
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dialog::addSelItem(XLAT("faces per vertex"), its(tv), 0);
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string qstring = "none";
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if(tq & qZEBRA) qstring = "zebra";
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else if(tq & qFIELD) qstring = "field";
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else if(tq & qELLIP) qstring = "torus";
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else if(tq & qTORUS) qstring = "torus";
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dialog::addSelItem(XLAT("quotient space"), XLAT(qstring), 0);
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dialog::addSelItem(XLAT("size of the world"),
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worldsize < 0 ? "exp(∞)*" + (nom%denom ? its(nom)+"/"+its(-denom) : its(-worldsize)):
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worldsize == 0 ? "∞" :
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its(worldsize),
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'3');
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switch(ginf[geometry].cclass) {
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case 0:
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dialog::addSelItem(XLAT("Curvature"), XLAT("hyperbolic"), 0);
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break;
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case 1:
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dialog::addSelItem(XLAT("Curvature"), XLAT("flat"), 0);
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break;
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case 2:
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dialog::addSelItem(XLAT("Curvature"), XLAT("spherical"), 0);
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break;
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}
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if(sphere)
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dialog::addBoolItem(XLAT("stereographic/orthogonal"), vid.alpha>10, '1');
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else
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dialog::addBoolItem(XLAT("Poincaré/Klein"), vid.alpha>.5, '1');
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if(torus || quotient == 2)
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dialog::addItem(XLAT("advanced parameters"), '4');
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dialog::addItem(XLAT("help"), SDLK_F1);
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dialog::addItem(XLAT("back"), '0');
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(uni >= 'a' && uni < 'a'+gGUARD) {
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targetgeometry = eGeometry(uni - 'a');
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restartGame(geometry == targetgeometry ? 0 : 'g');
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pushScreen(showEuclideanMenu);
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}
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else if(uni == 't') {
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if(!euclid) {
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restartGame('7');
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pushScreen(showEuclideanMenu);
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}
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}
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else if(uni == '2' || sym == SDLK_F1) gotoHelp(euchelp);
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else if(uni == '3') { viewdists = !viewdists; if(viewdists) popScreenAll(); }
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else if(uni == '1' && !euclid) {
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if(sphere) {
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if(vid.alpha < 10) { vid.alpha = 999; vid.scale = 998; }
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else {vid.alpha = 1; vid.scale = .4; }
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}
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else {
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if(vid.alpha > .5) { vid.alpha = 0; vid.scale = 1; }
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else {vid.alpha = 1; vid.scale = 1; }
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}
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}
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else if(uni == '5')
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ewhichscreen ^= 3;
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else if(uni == '4') {
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if(torus)
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torusconfig::newdy = torusconfig::dy,
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torusconfig::newqty = torusconfig::qty,
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pushScreen(showTorusConfig);
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if(quotient==2) pushScreen(showQuotientConfig);
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}
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else if(doexiton(sym, uni))
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popScreen();
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};
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}
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else {
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dialog::init(XLAT("experiment with geometry"));
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dialog::addSelItem(XLAT("geometry"), XLAT(ginf[geometry].name) + XLAT(truncatenames[nontruncated]), '5');
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dialog::addBreak(50);
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generateLandList(isLandValid);
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for(int i=0; i<euperpage; i++) {
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if(euperpage * eupage + i >= size(landlist)) { dialog::addBreak(100); break; }
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eLand l = landlist[euperpage * eupage + i];
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char ch;
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if(i < 26) ch = 'a' + i;
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else ch = 'A' + (i-26);
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string validclasses[4] = {"", " (½)", "", " (!)"};
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string s = XLAT1(linf[l].name);
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if(landvisited[l]) {
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dialog::addBoolItem(s, l == specialland, ch);
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}
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else {
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dialog::addSelItem(s, XLAT("(locked)"), ch);
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}
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dialog::lastItem().color = linf[l].color;
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dialog::lastItem().value += validclasses[isLandValid(l)];
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}
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dialog::addBreak(50);
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if(chaosUnlocked && !quotient && !euclid && !sphere)
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dialog::addItem(XLAT("Chaos mode"), '1');
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dialog::addItem(XLAT("next page"), '-');
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dialog::addItem(XLAT("help"), SDLK_F1);
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dialog::addItem(XLAT("back"), '0');
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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int lid;
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if(uni >= 'a' && uni <= 'z') lid = uni - 'a';
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else if(uni >= 'A' && uni <= 'Z') lid = 26 + uni - 'A';
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else lid = -1;
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if(lid >= 0) lid += euperpage * eupage;
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if(uni == '5')
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ewhichscreen ^= 3;
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else if(uni == '-' || uni == PSEUDOKEY_WHEELUP || uni == PSEUDOKEY_WHEELDOWN) {
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eupage++;
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if(eupage * euperpage >= size(landlist)) eupage = 0;
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}
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else if(uni == '1') {
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if(chaosUnlocked) {
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restartGame('C');
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pushScreen(showEuclideanMenu);
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}
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}
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else if(lid >= 0 && lid < size(landlist)) {
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eLand nland = landlist[lid];
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if(landvisited[nland]) {
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specialland = nland;
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restartGame(tactic::on ? 't' : 0);
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pushScreen(showEuclideanMenu);
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}
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}
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else if(uni == '2' || sym == SDLK_F1) gotoHelp(euchelp);
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else if(doexiton(sym, uni)) popScreen();
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};
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}
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}
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void runGeometryExperiments() {
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specialland = getLandForList(cwt.c);
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pushScreen(showEuclideanMenu);
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}
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