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https://github.com/zenorogue/hyperrogue.git
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88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
// include all RogueViz vizualizations
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/* basics */
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#include "rogueviz.cpp"
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#include "presentation.cpp"
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#include "objmodels.cpp"
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#include "smoothcam.cpp"
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#include "staircase.cpp"
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#include "banachtarski.cpp"
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#include "pentagonal.cpp"
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#include "functions.cpp"
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#include "fundamental.cpp"
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#include "sunflower.cpp"
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#include "flocking.cpp"
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#include "magiccube.cpp"
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#include "cvl.cpp"
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#include "newconf.cpp"
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#include "grigorchuk.cpp"
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#include "janko.cpp"
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#include "qtm.cpp"
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#include "rewriting.cpp"
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#include "sag.cpp"
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#include "collatz.cpp"
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#include "tree.cpp"
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#include "fullnet.cpp"
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#include "snow.cpp"
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#include "impossible-ring.cpp"
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#include "triangle.cpp"
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#include "sumotron.cpp"
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#include "noniso-honeycombs.cpp"
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#include "random-walk.cpp"
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#include "fifteen.cpp"
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#include "crystal-sokoban.cpp"
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#include "hypcity.cpp"
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#include "hypocycloid.cpp"
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#include "heatx.cpp"
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#include "notknot.cpp"
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#include "recursive-house.cpp"
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#include "weirdmaze.cpp"
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#include "inner-maps.cpp"
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#include "planets.cpp"
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#include "hyperbolic-analogs.cpp"
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#define RV_ALL
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#include "simple-impossible.cpp"
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#include "ascending-descending.cpp"
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#include "balls.cpp"
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#include "pentaroll.cpp"
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#include "nil-compass.cpp"
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#if CAP_RVSLIDES
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#include "playing-with-impossibility.cpp"
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#include "hyperbolic-minesweeper-pres.cpp"
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#include "dhrg-pres.cpp"
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#endif
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#include "highdim-demo.cpp"
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#include "horo63.cpp"
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#include "platformer.cpp"
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#include "intra-demos.cpp"
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#include "gobot.cpp"
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#include "extra-projections.cpp"
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#include "balloonsim.cpp"
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#include "dpgen.cpp"
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#include "antidesitter.cpp"
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#include "dhrg/dhrg.cpp"
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#include "som/kohonen.cpp"
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#include "som/embeddings.cpp"
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#include "som/analyzer.cpp"
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#include "som/tests.cpp"
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#include "som/voronoi.cpp"
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#include "som/measures.cpp"
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// the following comments are read by mymake so that it knows that the files include other files there:
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// hidden dependencies: rogueviz/nilrider/
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// hidden dependencies: rogueviz/dhrg/
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// hidden dependencies: rogueviz/ads/
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//#endif
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