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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-24 13:27:17 +00:00
hyperrogue/control.cpp

1106 lines
31 KiB
C++

// Hyperbolic Rogue -- control
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
namespace hr {
int frames;
bool outoffocus = false;
int mousex, mousey;
hyperpoint mouseh, mouseoh;
bool leftclick, rightclick, targetclick, hiliteclick, anyshiftclick, wheelclick,
forcetarget, lshiftclick, lctrlclick, numlock_on;
bool gtouched;
bool holdmouse;
int getcstat, lgetcstat; ld getcshift; bool inslider;
function <void(int sym, int uni)> keyhandler = [] (int sym, int uni) {};
function <bool(SDL_Event &ev)> joyhandler = [] (SDL_Event &ev) {return false;};
// is the player using mouse? (used for auto-cross)
bool mousing = true;
// is the mouse button pressed?
bool mousepressed = false;
bool mousemoved = false;
bool actonrelease = false;
int timetowait;
#if CAP_SDLJOY
int joyx, joyy, panjoyx, panjoyy;
movedir joydir;
#endif
movedir mousedest;
ld shiftmul = 1;
cell *mouseover, *mouseover2, *lmouseover;
ld modist, modist2, centdist;
int lastt;
bool mouseout() {
if((getcstat != '-' && getcstat) || (lgetcstat && lgetcstat != '-')) return true;
return outofmap(mouseh);
}
bool mouseout2() {
if((getcstat && getcstat != '-') || (lgetcstat && lgetcstat != '-')) return true;
return outofmap(mouseh) || outofmap(mouseoh);
}
movedir vectodir(const hyperpoint& P) {
transmatrix U = ggmatrix(cwt.at);
hyperpoint H = sphereflip * tC0(U);
transmatrix Centered = sphereflip * rgpushxto0(H);
ld binv = 99;
ld dirdist[MAX_EDGE];
for(int i=0; i<cwt.at->type; i++) {
transmatrix T;
if(compute_relamatrix((cwt+i).peek(), cwt.at, i, T)) {
dirdist[i] = intval(U * T * C0, Centered * P);
}
//xspinpush0(-i * 2 * M_PI /cwt.at->type, .5), P);
}
movedir res;
res.d = -1;
for(int i=0; i<cwt.at->type; i++) {
if(dirdist[i] < binv) {
binv = dirdist[i];
res.d = i;
res.subdir = dirdist[(i+1)%cwt.at->type] < dirdist[(i+cwt.at->type-1)%cwt.at->type] ? 1 : -1;
}
}
// if(euclid) bdir = (bdir + 3) % 6;
return res;
}
void remission() {
if(!canmove && (cmode & sm::NORMAL)) showMissionScreen();
}
void movepckeydir(int d) {
DEBB(DF_GRAPH, (debugfile,"movepckeydir\n"));
// EUCLIDEAN
movedir md =
vectodir(spin(-d * M_PI/4) * tC0(pushone()));
if(!canmove) movepcto(md), remission(); else movepcto(md);
}
void calcMousedest() {
if(mouseout()) return;
if(vid.revcontrol == true) { mouseh[0] = -mouseh[0]; mouseh[1] = -mouseh[1]; }
ld mousedist = intval(mouseh, tC0(ggmatrix(cwt.at)));
mousedest.d = -1;
cellwalker bcwt = cwt;
ld dists[MAX_EDGE];
transmatrix U = ggmatrix(cwt.at);
for(int i=0; i<cwt.at->type; i++) {
transmatrix T;
if(compute_relamatrix(cwt.at->move(i), cwt.at, i, T))
dists[i] = intval(mouseh, U * T * C0);
else
dists[i] = HUGE_VAL;
}
// confusingGeometry() ? ggmatrix(cwt.at) * calc_relative_matrix(cwt.at->move(i), cwt.at, i) : shmup::ggmatrix(cwt.at->move(i))));
/* printf("curcell = %Lf\n", mousedist);
for(int i=0; i<cwt.at->type; i++)
printf("d%d = %Lf\n", i, dists[i]); */
for(int i=0; i<cwt.at->type; i++) if(dists[i] < mousedist) {
mousedist = dists[i];
mousedest.d = fixdir(i - cwt.spin, cwt.at);
mousedest.subdir =
dists[(i+1)%cwt.at->type] < dists[(i+cwt.at->type-1)%cwt.at->type] ? 1 : -1;
if(cwt.mirrored)
mousedest.d = fixdir(-mousedest.d, cwt.at),
mousedest.subdir = -mousedest.subdir;
}
if(vid.revcontrol == true) { mouseh[0] = -mouseh[0]; mouseh[1] = -mouseh[1]; }
cwt = bcwt;
}
void mousemovement() {
calcMousedest();
if(!canmove) movepcto(mousedest), remission(); else movepcto(mousedest);
lmouseover = NULL;
}
#if CAP_SDLJOY
SDL_Joystick* sticks[8];
int numsticks;
void initJoysticks() {
DEBB(DF_INIT, (debugfile,"init joysticks\n"));
numsticks = SDL_NumJoysticks();
if(numsticks > 8) numsticks = 8;
for(int i=0; i<numsticks; i++) {
sticks[i] = SDL_JoystickOpen(i);
/* printf("axes = %d, balls = %d, buttons = %d, hats = %d\n",
SDL_JoystickNumAxes(sticks[i]),
SDL_JoystickNumBalls(sticks[i]),
SDL_JoystickNumButtons(sticks[i]),
SDL_JoystickNumHats(sticks[i])
); */
}
}
void closeJoysticks() {
DEBB(DF_INIT, (debugfile,"close joysticks\n"));
for(int i=0; i<numsticks; i++) {
SDL_JoystickClose(sticks[i]), sticks[i] = NULL;
}
numsticks = 0;
}
void checkjoy() {
DEBB(DF_GRAPH, (debugfile,"check joy\n"));
if(!DEFAULTCONTROL) return;
ld joyvalue1 = sqr(vid.joyvalue);
ld joyvalue2 = sqr(vid.joyvalue2);
ld jx = joyx;
ld jy = joyy;
ld sq = jx*jx+jy*jy;
static int laststate = 0;
int curstate = sq < joyvalue1 ? 0 : sq < joyvalue2 ? 1 : 2;
if(curstate != laststate) flashMessages(), laststate = curstate;
if(autojoy) {
if(sq < joyvalue1) { if(joydir.d >= 0) movepcto(joydir); joydir.d = -1; return; }
if(sq < joyvalue2 && joydir.d == -1) return;
}
else {
if(sq < joyvalue1) { joydir.d = -1; return; }
}
joydir = vectodir(hpxy(jx, jy));
}
void checkpanjoy(double t) {
if(shmup::on) return;
if(vid.joypanspeed < 1e-7) return;
if(sqr(panjoyx) + sqr(panjoyy) < sqr(vid.joypanthreshold))
return;
ld jx = panjoyx * t * vid.joypanspeed;
ld jy = panjoyy * t * vid.joypanspeed;
playermoved = false;
View = gpushxto0(hpxy(jx, jy)) * View;
}
#endif
bool quitmainloop = false;
bool doexiton(int sym, int uni) {
if(sym == SDLK_ESCAPE) return true;
if(sym == SDLK_F10) return true;
if(sym == PSEUDOKEY_RELEASE) return false;
#ifndef FAKE_SDL
if(sym == SDLK_LSHIFT) return false;
if(sym == SDLK_RSHIFT) return false;
if(sym == SDLK_LCTRL) return false;
if(sym == SDLK_RCTRL) return false;
if(sym == SDLK_LALT) return false;
if(sym == SDLK_RALT) return false;
#endif
if(uni != 0) return true;
return false;
}
bool didsomething;
typedef SDL_Event eventtype;
bool smooth_movement = (DIM == 3);
void handlePanning(int sym, int uni) {
if(rug::rugged || smooth_movement) return;
#if !ISPANDORA
if(sym == SDLK_END && DIM == 3) {
View = cpush(2, -0.2*shiftmul) * View, didsomething = true, playermoved = false;
}
if(sym == SDLK_HOME && DIM == 3) {
View = cpush(2, 0.2*shiftmul) * View, didsomething = true, playermoved = false;
}
if(sym == SDLK_RIGHT) {
if(conformal::on)
conformal::lvspeed += 0.1 * shiftmul;
else if(DIM == 3)
View = cspin(0, 2, -0.2*shiftmul) * View, didsomething = true;
else
View = xpush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_LEFT) {
if(conformal::on)
conformal::lvspeed -= 0.1 * shiftmul;
else if(DIM == 3)
View = cspin(0, 2, 0.2*shiftmul) * View, didsomething = true;
else
View = xpush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_UP) {
if(conformal::on)
conformal::lvspeed += 0.1 * shiftmul;
else if(DIM == 3)
View = cspin(1, 2, 0.2*shiftmul) * View, didsomething = true;
else
View = ypush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_DOWN) {
if(conformal::on)
conformal::lvspeed -= 0.1 * shiftmul;
else if(DIM == 3)
View = cspin(1, 2, -0.2*shiftmul) * View, didsomething = true;
else
View = ypush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
#endif
if(sym == SDLK_PAGEUP) {
if(conformal::on)
conformal::rotation++;
else
View = spin(M_PI/S21/2*shiftmul) * View, didsomething = true;
}
if(sym == SDLK_PAGEDOWN) {
if(conformal::on)
conformal::rotation++;
else
View = spin(-M_PI/S21/2*shiftmul) * View, didsomething = true;
}
if(sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN)
if(isGravityLand(cwt.at->land)) playermoved = false;
if(sym == PSEUDOKEY_WHEELUP) {
ld jx = (mousex - current_display->xcenter - .0) / current_display->radius / 10;
ld jy = (mousey - current_display->ycenter - .0) / current_display->radius / 10;
playermoved = false;
View = gpushxto0(hpxy(jx, jy)) * View;
sym = 1;
}
}
#ifdef SCALETUNER
double tunev = .1;
bool handleTune(int sym, int uni) {
if(uni == 'q') { tunev *= .5; return true; }
else if(uni == 'e') { tunev *= 2; return true; }
else if(uni == 'w') bscale7 += tunev*shiftmul;
else if(uni == 's') bscale7 -= tunev*shiftmul;
else if(uni == 'a') brot7 -= tunev*shiftmul;
else if(uni == 'd') brot7 += tunev*shiftmul;
else if(uni == 'i') bscale6 += tunev*shiftmul;
else if(uni == 'k') bscale6 -= tunev*shiftmul;
else if(uni == 'j') brot6 -= tunev*shiftmul;
else if(uni == 'l') brot6 += tunev*shiftmul;
else if(uni == 'z')
bscale7 = bscale6 = 1, brot7 = brot6 = 0;
else return false;
printf("s7 %lf r7 %lf s6 %lf r6 %lf\n", bscale7, brot7, bscale6, brot6);
resetGeometry();
return true;
}
#endif
purehookset hooks_fixticks;
void handleKeyNormal(int sym, int uni) {
if(cheater && sym < 256 && sym > 0) {
if(applyCheat(uni, mouseover))
uni = sym = 0;
}
#if CAP_SHOT
if(uni == 'A') { pushScreen(shot::menu); uni = sym = 0; }
#endif
if(DEFAULTNOR(sym)) handlePanning(sym, uni);
#ifdef SCALETUNER
if(handleTune(sym, uni)) return;
#endif
if(!(uni >= 'A' && uni <= 'Z') && DEFAULTCONTROL) {
if(sym == 'l' || sym == 'd' || sym == SDLK_KP6) movepckeydir(0);
if(sym == 'n' || sym == 'c' || sym == SDLK_KP3) movepckeydir(1);
if(sym == 'j' || sym == 'x' || sym == SDLK_KP2) movepckeydir(2);
if(sym == 'b' || sym == 'z' || sym == SDLK_KP1) movepckeydir(3);
if(sym == 'h' || sym == 'a' || sym == SDLK_KP4) movepckeydir(4);
if(sym == 'y' || sym == 'q' || sym == SDLK_KP7) movepckeydir(5);
if(sym == 'k' || sym == 'w' || sym == SDLK_KP8) movepckeydir(6);
if(sym == 'u' || sym == 'e' || sym == SDLK_KP9) movepckeydir(7);
}
#if ISPANDORA
if(DEFAULTCONTROL) {
if(sym == SDLK_RIGHT) movepckeydir(0);
if(sym == SDLK_LEFT) movepckeydir(4);
if(sym == SDLK_DOWN) movepckeydir(2 + (leftclick?1:0) - (rightclick?1:0));
if(sym == SDLK_UP) movepckeydir(6 - (leftclick?1:0) + (rightclick?1:0));
}
#endif
if(DEFAULTNOR(sym)) {
gmodekeys(sym, uni);
if(uni == 'm' && canmove && (centerover == cwt ? mouseover : centerover.at))
performMarkCommand(mouseover);
}
if(DEFAULTCONTROL) {
if(sym == '.' || sym == 's') movepcto(-1, 1);
if((sym == SDLK_DELETE || sym == SDLK_KP_PERIOD || sym == 'g') && uni != 'G' && uni != 'G'-64)
movepcto(MD_DROP, 1);
if(sym == 't' && uni != 'T' && uni != 'T'-64 && canmove) {
if(playermoved && items[itStrongWind]) {
cell *c = whirlwind::jumpDestination(cwt.at);
if(c) centerover.at = c;
}
targetRangedOrb(centerover.at, roKeyboard);
sym = 0; uni = 0;
}
}
if(sym == SDLK_KP5 && DEFAULTCONTROL) movepcto(-1, 1);
if(sym == SDLK_F5) {
#if CAP_DAILY
if(daily::on) daily::handleQuit(1);
else
#endif
if(needConfirmation())
pushScreen(showMission);
else restart_game();
}
if(sym == SDLK_ESCAPE) {
if(viewdists)
viewdists = false;
else
showMissionScreen();
}
if(sym == SDLK_F10) {
#if CAP_DAILY
if(daily::on) daily::handleQuit(2);
else
#endif
if(needConfirmation()) pushScreen(showMission);
else quitmainloop = true;
}
if(uni == 'o' && DEFAULTNOR(sym)) get_o_key().second();
#if CAP_INV
if(uni == 'i' && DEFAULTNOR(sym) && inv::on)
pushScreen(inv::show);
#endif
if(((sym == SDLK_HOME && DIM == 2) || sym == SDLK_F3 || sym == ' ') && DEFAULTNOR(sym))
fullcenter();
if(sym == 'v' && DEFAULTNOR(sym))
pushScreen(showMainMenu);
if(sym == '-' || sym == PSEUDOKEY_WHEELDOWN) {
actonrelease = false;
shmup::cpid = 0;
if(mouseover &&
targetclick && (!shmup::on || numplayers() == 1) && targetRangedOrb(mouseover, forcetarget ? roMouseForce : roMouse)) {
}
else if(forcetarget)
;
else if(rug::rugged && rug::renderonce)
;
else if(!DEFAULTCONTROL) {
if(!shmup::on)
multi::mousemovement(mouseover);
}
else if(handleCompass()) ;
else
mousemovement();
}
if(sym == SDLK_F1) gotoHelp(help);
}
bool need_mouseh = false;
void fix_mouseh() {
if(!need_mouseh) ;
#if CAP_RUG
else if(rug::rugged)
mouseh = rug::gethyper(mousex, mousey);
#endif
else
mouseh = gethyper(mousex, mousey);
need_mouseh = false;
}
void handlekey(int sym, int uni) {
if(callhandlers(false, hooks_handleKey, sym, uni)) return;
keyhandler(sym, uni);
}
#if !CAP_SDL
void mainloopiter() { printf("(compiled without SDL -- no action)\n"); quitmainloop = true; }
#else
// Warning: a very long function! todo: refactor
int cframelimit = 1000;
void resize_screen_to(int x, int y) {
vid.xres = x;
vid.yres = y;
vid.killreduction = 0;
extern bool setfsize;
setfsize = true;
setvideomode();
}
void mainloopiter() {
DEBB(DF_GRAPH, (debugfile,"main loop\n"));
#if !CAP_SDLGFX && !CAP_GL
vid.wallmode = 0;
vid.monmode = 0;
#endif
optimizeview();
conformal::configure();
ticks = SDL_GetTicks();
callhooks(hooks_fixticks);
timetowait = lastt + 1000 / cframelimit - ticks;
cframelimit = vid.framelimit;
if(outoffocus && cframelimit > 10) cframelimit = 10;
bool normal = cmode & sm::NORMAL;
shmup::turn(ticks - lastt);
if(!shmup::on && (multi::alwaysuse || multi::players > 1) && normal)
timetowait = 0, multi::handleMulti(ticks - lastt);
if(vid.sspeed >= 5 && gmatrix.count(cwt.at) && !elliptic) {
cwtV = gmatrix[cwt.at] * ddspin(cwt.at, cwt.spin);
if(cwt.mirrored) playerV = playerV * Mirror;
}
#if ISWEB
timetowait = 0;
#endif
if(timetowait > 0)
SDL_Delay(timetowait);
else {
ors::check_orientation();
if(cmode & sm::CENTER) {
if(playermoved && vid.sspeed > -4.99 && !outoffocus)
centerpc((ticks - lastt) / 1000.0 * exp(vid.sspeed));
#if CAP_SDLJOY
if(panjoyx || panjoyy)
checkpanjoy((ticks - lastt) / 1000.0);
#endif
}
tortoise::updateVals(ticks - lastt);
frames++;
if(!outoffocus) {
drawscreen();
}
lastt = ticks;
}
Uint8 *keystate = SDL_GetKeyState(NULL);
rightclick = keystate[SDLK_RCTRL];
leftclick = keystate[SDLK_RSHIFT];
lctrlclick = keystate[SDLK_LCTRL];
lshiftclick = keystate[SDLK_LSHIFT];
forcetarget = (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]);
hiliteclick = keystate[SDLK_LALT] | keystate[SDLK_RALT];
anyshiftclick = keystate[SDLK_LSHIFT] | keystate[SDLK_RSHIFT];
wheelclick = false;
getcshift = 1;
if(keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT]) getcshift = -1;
if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) getcshift /= 10;
if(keystate[SDLK_LALT] || keystate[SDLK_RALT]) getcshift *= 10;
didsomething = false;
if(vid.shifttarget&1) {
leftclick = false;
targetclick = keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT];
}
else {
leftclick = keystate[SDLK_RSHIFT];
targetclick = true;
}
#if CAP_SDLAUDIO
if(audio) handlemusic();
#endif
SDL_Event ev;
DEBB(DF_GRAPH, (debugfile,"polling for events\n"));
if(smooth_movement) {
static int lastticks;
ld t = (ticks - lastticks) * shiftmul / 1000.;
lastticks = ticks;
Uint8 *keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_END] && DIM == 3 && DEFAULTNOR(SDLK_END))
View = cpush(2, -t) * View, didsomething = true, playermoved = false;
if(keystate[SDLK_HOME] && DIM == 3 && DEFAULTNOR(SDLK_HOME))
View = cpush(2, t) * View, didsomething = true, playermoved = false;
if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT))
View = cspin(0, 2, -t) * View, didsomething = true;
if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT))
View = cspin(0, 2, t) * View, didsomething = true;
if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP))
View = cspin(1, 2, t) * View, didsomething = true;
if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN))
View = cspin(1, 2, -t) * View, didsomething = true;
if(keystate[SDLK_PAGEUP] && DEFAULTNOR(SDLK_PAGEUP)) {
if(conformal::on)
conformal::rotation+=t;
else
View = spin(t) * View, didsomething = true;
}
if(keystate[SDLK_PAGEDOWN] && DEFAULTNOR(SDLK_PAGEDOWN)) {
if(conformal::on)
conformal::rotation-=t;
else
View = spin(-t) * View, didsomething = true;
}
}
achievement_pump();
while(SDL_PollEvent(&ev)) handle_event(ev);
fix_mouseh();
}
void handle_event(SDL_Event& ev) {
bool normal = cmode & sm::NORMAL;
Uint8 *keystate = SDL_GetKeyState(NULL);
DEBB(DF_GRAPH, (debugfile,"got event type #%d\n", ev.type));
int sym = 0;
int uni = 0;
shiftmul = 1;
/* if(ev.type == SDL_JOYDEVICEADDED || ev.type == SDL_JOYDEVICEREMOVED) {
joyx = joyy = 0;
panjoyx = panjoyy = 0;
closeJoysticks();
initJoysticks();
} */
if(ev.type == SDL_ACTIVEEVENT) {
if(ev.active.state & SDL_APPINPUTFOCUS) {
if(ev.active.gain) {
outoffocus = false;
}
else {
outoffocus = true;
}
}
}
if(ev.type == SDL_VIDEORESIZE)
resize_screen_to(ev.resize.w, ev.resize.h);
if(ev.type == SDL_VIDEOEXPOSE) {
drawscreen();
}
#if CAP_SDLJOY
if(ev.type == SDL_JOYAXISMOTION && normal && DEFAULTCONTROL) {
if(ev.jaxis.which == 0) {
if(ev.jaxis.axis == 0)
joyx = ev.jaxis.value;
else if(ev.jaxis.axis == 1)
joyy = ev.jaxis.value;
else if(ev.jaxis.axis == 3)
panjoyx = ev.jaxis.value;
else if(ev.jaxis.axis == 4)
panjoyy = ev.jaxis.value;
checkjoy();
// printf("panjoy = %d,%d\n", panjoyx, panjoyy);
}
else {
if(ev.jaxis.axis == 0)
panjoyx = ev.jaxis.value;
else
panjoyy = ev.jaxis.value;
}
}
if(joyhandler && joyhandler(ev)) ;
else if(ev.type == SDL_JOYHATMOTION && !normal) {
if(ev.jhat.value == SDL_HAT_UP) sym = SDLK_UP;
if(ev.jhat.value == SDL_HAT_DOWN) sym = SDLK_DOWN;
if(ev.jhat.value == SDL_HAT_LEFT) sym = SDLK_LEFT;
if(ev.jhat.value == SDL_HAT_RIGHT) sym = SDLK_RIGHT;
}
else if(ev.type == SDL_JOYBUTTONDOWN && normal && DEFAULTCONTROL) {
flashMessages();
movepcto(joydir);
checkjoy();
}
else if(ev.type == SDL_JOYBUTTONDOWN && !normal) {
sym = uni = SDLK_RETURN;
}
#endif
if(ev.type == SDL_KEYDOWN) {
flashMessages();
mousing = false;
sym = ev.key.keysym.sym;
uni = ev.key.keysym.unicode;
if(ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) shiftmul = -1;
if(ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) shiftmul /= 10;
numlock_on = ev.key.keysym.mod & KMOD_NUM;
if(sym == SDLK_RETURN && (ev.key.keysym.mod & (KMOD_LALT | KMOD_RALT))) {
sym = 0; uni = 0;
switchFullscreen();
}
}
dialog::handleZooming(ev);
if(sym == SDLK_F1 && normal && playermoved)
help = "@";
bool rollchange = (cmode & sm::OVERVIEW) && getcstat >= 2000 && cheater;
bool anyctrl = keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL];
bool anyshift = keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT];
if(ev.type == SDL_MOUSEBUTTONDOWN || ev.type == SDL_MOUSEBUTTONUP) {
mousepressed = ev.type == SDL_MOUSEBUTTONDOWN;
if(mousepressed) flashMessages();
mousing = true;
bool was_holdmouse = holdmouse;
holdmouse = false;
bool act = false;
if(vid.quickmouse) {
act = ev.type == SDL_MOUSEBUTTONDOWN;
}
else {
act = actonrelease && ev.type == SDL_MOUSEBUTTONUP;
actonrelease = ev.type == SDL_MOUSEBUTTONDOWN;
}
fix_mouseh();
if(was_holdmouse && ev.type == SDL_MOUSEBUTTONUP)
sym = uni = PSEUDOKEY_RELEASE;
if(!act) ;
else if(ev.button.button==SDL_BUTTON_RIGHT || leftclick)
sym = SDLK_F1;
else if(ev.button.button==SDL_BUTTON_MIDDLE || rightclick) {
sym = 1, didsomething = true;
if(anyshift)
vid.xposition = vid.yposition = 0;
}
else if(ev.button.button == SDL_BUTTON_LEFT) {
sym = getcstat, uni = getcstat, shiftmul = getcshift;
}
else if(ev.button.button==SDL_BUTTON_WHEELDOWN) {
if(anyctrl && anyshift && !rug::rugged) {
mapeditor::scaleall(1/1.2);
vid.alpha /= 1.2;
}
else if(anyctrl && !rug::rugged)
mapeditor::scaleall(pow(2, -.25));
else if(anyshift && !rug::rugged)
vid.alpha -= 0.25;
else if(rollchange) {
sym = getcstat, uni = getcstat, shiftmul = getcshift, wheelclick = true;
}
else {
sym = uni = PSEUDOKEY_WHEELDOWN;
}
}
if(ev.button.button==SDL_BUTTON_WHEELUP) {
if(anyctrl && anyshift && !rug::rugged) {
mapeditor::scaleall(1.2);
vid.alpha *= 1.2;
}
else if(anyctrl && !rug::rugged)
mapeditor::scaleall(pow(2, .25));
else if(anyshift && !rug::rugged)
vid.alpha += 0.25;
else if(rollchange) {
sym = getcstat, uni = getcstat, shiftmul = -getcshift, wheelclick = true;
}
else {
sym = uni = PSEUDOKEY_WHEELUP;
}
}
}
if(ev.type == SDL_MOUSEMOTION) {
mouseoh = mouseh;
int lmousex = mousex, lmousey = mousey;
mousing = true;
mousemoved = true;
mousex = ev.motion.x;
mousey = ev.motion.y;
need_mouseh = true;
if(holdmouse && getcstat == '-') sym = uni = getcstat, fix_mouseh();
if((rightclick || (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MMASK)) && !mouseout2()) {
fix_mouseh();
if(anyctrl) {
vid.xposition += (mousex - lmousex) * 1. / current_display->scrsize,
vid.yposition += (mousey - lmousey) * 1. / current_display->scrsize;
}
else if(mouseh[DIM] < 50 && mouseoh[DIM] < 50) {
panning(mouseoh, mouseh);
}
}
#ifdef SIMULATE_JOYSTICK
// pretend that both joysticks are present
stick = panstick = (SDL_Joystick*) (&vid);
panjoyx = 20 * (mousex - current_display->xcenter);
panjoyy = 20 * (mousey - current_display->ycenter);
checkjoy();
#endif
if(mousepressed && inslider) {
sym = getcstat, uni = getcstat, shiftmul = getcshift;
}
}
if(ev.type == SDL_QUIT) {
#if CAP_DAILY
if(daily::on) daily::handleQuit(3);
else
#endif
if(needConfirmation() && !(cmode & sm::MISSION)) showMissionScreen();
else quitmainloop = true;
}
if(sym == SDLK_F4 && anyshift) {
nomap = !nomap;
sym = 0;
}
if(sym == SDLK_F2 && anyshift) {
nohud = !nohud;
sym = 0;
}
if(sym == SDLK_F3 && anyshift) {
nofps = !nofps;
sym = 0;
}
handlekey(sym, uni);
}
#endif
void mainloop() {
if(noGUI) return;
lastt = 0;
#if ISWEB
initweb();
emscripten_set_main_loop(mainloopiter, 0, true);
#else
while(!quitmainloop) mainloopiter();
#endif
}
#if ISMOBILE==1
void displayabutton(int px, int py, string s, int col) {
// TMP
int siz = vid.yres > vid.xres ? vid.fsize*2 : vid.fsize * 3/2;
int rad = (int) realradius();
if(vid.stereo_mode == sLR) rad = 99999;
int vrx = min(rad, vid.xres/2 - 40);
int vry = min(rad, min(current_display->ycenter, vid.yres - current_display->ycenter) - 20);
int x = current_display->xcenter + px * vrx;
int y = current_display->ycenter + py * (vry - siz/2);
int vrr = int(hypot(vrx, vry) * sqrt(2.));
if(gtouched && !mouseover
&& abs(mousex - current_display->xcenter) < vrr
&& abs(mousey - current_display->ycenter) < vrr
&& hypot(mousex-current_display->xcenter, mousey-current_display->ycenter) > vrr
&& px == (mousex > current_display->xcenter ? 1 : -1)
&& py == (mousey > current_display->ycenter ? 1 : -1)
) col = 0xFF0000;
if(displayfr(x, y, 0, siz, s, col, 8+8*px))
buttonclicked = true;
}
#endif
bool interpret_as_direction(int sym, int uni) {
#ifdef FAKE_SDL
return false;
#else
return (sym >= SDLK_KP0 && sym <= SDLK_KP9 && !numlock_on);
#endif
}
int get_direction_key(int sym, int uni) {
if(interpret_as_direction(sym, uni)) {
#ifndef FAKE_SDL
if(sym == SDLK_KP1) return SDLK_END;
if(sym == SDLK_KP2) return SDLK_DOWN;
if(sym == SDLK_KP3) return SDLK_PAGEDOWN;
if(sym == SDLK_KP4) return SDLK_LEFT;
if(sym == SDLK_KP6) return SDLK_RIGHT;
if(sym == SDLK_KP7) return SDLK_HOME;
if(sym == SDLK_KP8) return SDLK_UP;
if(sym == SDLK_KP8) return SDLK_PAGEUP;
#endif
return 0;
}
return sym;
}
void gmodekeys(int sym, int uni) {
#if CAP_RUG
if(rug::rugged) rug::handlekeys(sym, uni);
#endif
if(NUMBERKEY == '1' && !rug::rugged) { vid.alpha = 999; vid.scale = 998; vid.xposition = vid.yposition = 0; }
if(NUMBERKEY == '2' && !rug::rugged) { vid.alpha = 1; vid.scale = 0.4; vid.xposition = vid.yposition = 0; }
if(NUMBERKEY == '3' && !rug::rugged) { vid.alpha = 1; vid.scale = 1; vid.xposition = vid.yposition = 0; }
if(NUMBERKEY == '4' && !rug::rugged) { vid.alpha = 0; vid.scale = 1; vid.xposition = vid.yposition = 0; }
if(NUMBERKEY == '5') { vid.wallmode += 60 + (shiftmul > 0 ? 1 : -1); vid.wallmode %= 6; }
if(NUMBERKEY == '6') vid.grid = !vid.grid;
if(NUMBERKEY == '7') { vid.darkhepta = !vid.darkhepta; }
if(uni == '%') {
if(vid.wallmode == 0) vid.wallmode = 6;
vid.wallmode--;
}
}
bool haveMobileCompass() {
#if ISMOBILE
if(longclick) return false;
#else
if(forcetarget) return false;
#endif
if(DIM == 3) return false;
return canmove && !shmup::on && vid.mobilecompasssize > 0 && isize(screens) == 1;
}
bool handleCompass() {
if(!haveMobileCompass()) return false;
using namespace shmupballs;
int dx = mousex - xmove;
int dy = mousey - yb;
int h = hypot(dx, dy);
if(h < rad) {
if(h < rad*SKIPFAC) movepcto(MD_WAIT);
else {
hyperpoint param = hpxy(dx * 1. / rad, dy * 1. / rad);
movedir md = vectodir(param);
if(!canmove) movepcto(md), remission(); else movepcto(md);
}
getcstat = 0;
return true;
}
return false;
}
// orientation sensitivity
namespace ors {
int mode;
double sensitivity = 1;
int when_enabled;
transmatrix last_orientation;
transmatrix relative_matrix = Id;
string choices[3] = {"OFF", "relative", "absolute"};
#if CAP_ORIENTATION
transmatrix getOrientation() {
return MirrorX * MirrorZ * hr::getOrientation() * MirrorX * MirrorZ;
}
#endif
void reset() {
#if CAP_ORIENTATION
if(mode) last_orientation = getOrientation();
relative_matrix = Id;
#endif
}
void delayed_reset() {
#if CAP_ORIENTATION
relative_matrix = Id; when_enabled = ticks;
#endif
}
void show() {
#if CAP_ORIENTATION
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
dialog::init(XLAT("scrolling by device rotation"));
dialog::addHelp(XLAT(
"This lets you scroll the map by rotating your device. It can be e.g. used to "
"play the spherical mode of HyperRogue in mobile VR goggles -- the \"spherical VR\" "
"button configures this; this VR mode can be disabled by touching the screen for 1 second."));
dialog::addSelItem(XLAT("mode"), choices[mode], 'm');
dialog::add_action([] () { int m = (mode + 1) % 3; mode = 0; fullcenter(); mode = m; delayed_reset(); });
dialog::addSelItem(XLAT("sensitivity"), fts(sensitivity), 's');
dialog::add_action([] () {
dialog::editNumber(sensitivity, -10, 10, 1, 1, XLAT("sensitivity"),
XLAT("1 means that rotating the device by 1 radian corresponds to scrolling by 1 unit. In spherical geometry, 1 unit = 1 radian."));
});
dialog::addBreak(100);
dialog::addItem(XLAT("stereo vision config"), 'e');
dialog::add_action([] () { pushScreen(showStereo); });
dialog::addItem(XLAT("experiment with geometry"), 'g');
dialog::add_action([] () { runGeometryExperiments(); });
dialog::addSelItem(XLAT("projection"), fts(vid.alpha), 'p');
dialog::add_action([] () { projectionDialog(); });
dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z');
dialog::add_action([] () { editScale(); });
dialog::addItem(XLAT("spherical VR"), 'v');
dialog::add_action([] () {
if(!sphere) set_geometry(gSphere);
mode = 0; fullcenter();
mode = 2; sensitivity = 1;
vid.stereo_mode = sLR; vid.ipd = 0.2;
vid.alpha = 0; vid.scale = 1;
});
dialog::addBreak(100);
dialog::addBack();
dialog::display();
#endif
}
void relative_apply() {
if(ors::mode == 1) View = relative_matrix * View;
}
void relative_unapply() {
if(ors::mode == 1) View = inverse(relative_matrix) * View;
}
transmatrix change_geometry(const transmatrix& T) {
if(sphere && sensitivity == 1) return T;
ld alpha, beta, push;
{
dynamicval<eGeometry> g(geometry, gSphere);
hyperpoint h = T * C0;
push = hdist0(h);
alpha = atan2(h[1], h[0]);
if(push == 0) alpha = 0;
hyperpoint spinpoint = gpushxto0(h) * T * xpush0(1);
beta = atan2(spinpoint[1], spinpoint[0]);
}
// gpushxto0(h) * T * xpush(1) * C0 == spin(beta) * xpush(1) * C0
// gpushxto0(h) * T == spin(beta)
// T = rgpushxto0(h) * spin(beta)
transmatrix U = spin(-alpha) * xpush(push * sensitivity) * spin(-beta+alpha);
return U;
}
void unrotate(transmatrix& T) {
if(mode == 1) T = inverse(relative_matrix) * T;
}
void rerotate(transmatrix& T) {
if(mode == 1) T = (relative_matrix) * T;
}
void check_orientation() {
#if CAP_ORIENTATION
if(!mode) return;
if(ticks < when_enabled + 500) {
last_orientation = getOrientation();
return;
}
transmatrix next_orientation = MirrorX * getOrientation();
transmatrix T = inverse(next_orientation) * last_orientation;
if(mode == 1) unrotate(View), unrotate(cwtV);
relative_matrix = change_geometry(T);
if(mode == 1) rerotate(View), rerotate(cwtV);
if(mode == 2) View = relative_matrix * View, last_orientation = next_orientation;
#endif
}
}
}