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https://github.com/zenorogue/hyperrogue.git
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274 lines
7.7 KiB
C++
274 lines
7.7 KiB
C++
// Hyperbolic Rogue -- color routines
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// Copyright (C) 2011-2020 Zeno Rogue, see 'hyper.cpp' for details
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/** \file colors.cpp
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* \brief This file implements routines related to colors
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*/
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#include "hyper.h"
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namespace hr {
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/** \brief Return a reference to i-th component of col.
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* \arg i For colors with alpha, A=0, R=1, G=2, B=3. For colors without alpha, R=0, G=1, B=2.
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*/
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EX unsigned char& part(color_t& col, int i) {
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unsigned char* c = (unsigned char*) &col;
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#if ISMOBILE
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return c[i];
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#else
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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return c[sizeof(col) - 1 - i];
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#else
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return c[i];
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#endif
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#endif
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}
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#if HDR
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static const color_t NOCOLOR = 0;
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struct colortable: vector<color_t> {
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color_t& operator [] (int i) { i %= size(); if(i<0) i += size(); return ((vector<color_t>&)(*this)) [i]; }
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const color_t& operator [] (int i) const { i %= size(); if(i<0) i += size(); return ((vector<color_t>&)(*this)) [i]; }
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colortable(std::initializer_list<color_t> v) : vector(v) {}
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colortable() : vector({0}) {}
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};
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#endif
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/* darkening routines */
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EX color_t darkena3(color_t c, int lev, int a) {
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return (darkenedby(c, lev) << 8) + a;
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}
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EX color_t darkena(color_t c, int lev, int a) {
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return darkena3(c, lev, GDIM == 3 ? 255 : a);
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}
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EX int darkenedby(int c, int lev) {
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for(int i=0; i<lev; i++)
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c = ((c & 0xFEFEFE) >> 1);
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return c;
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}
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bool fading = false;
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ld fadeout = 1;
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EX color_t darkened(color_t c) {
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if(inmirrorcount&1)
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c = gradient(c, winf[waMirror].color, 0, 0.5, 1);
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else if(inmirrorcount)
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c = gradient(c, winf[waCloud].color, 0, 0.5, 1);
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if(fading) c = gradient(backcolor, c, 0, fadeout, 1);
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if(vid.desaturate) {
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ld luminance = 0.2125 * part(c,2) + 0.7154 * part(c,1) + 0.0721 * part(c, 0);
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c = gradient(c, int(luminance+.5) * 0x10101, 0, vid.desaturate, 100);
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}
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for(int i=0; i<darken; i++)
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c = ((c & 0xFEFEFE) >> 1) + ((backcolor & 0xFEFEFE) >> 1);
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return c;
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}
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/* gradient interpolation */
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EX color_t gradient(color_t c0, color_t c1, ld v0, ld v, ld v1) {
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int vv = int(256 * ((v-v0) / (v1-v0)));
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color_t c = 0;
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for(int a=0; a<4; a++) {
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int p0 = part(c0, a);
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int p1 = part(c1, a);
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part(c, a) = (p0*(256-vv) + p1*vv + 127) >> 8;
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}
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return c;
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}
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EX color_t rcolor() {
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color_t res;
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part(res, 0) = hrand(0x80);
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part(res, 1) = hrand(256);
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part(res, 2) = hrand(0x80) + 128;
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swap(part(res, 1), part(res, rand() % 2));
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swap(part(res, 2), part(res, rand() % 3));
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return res;
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}
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EX color_t rainbow_color(ld sat, ld hue) {
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hue = frac(hue);
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if(hue < 0) hue++;
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hue *= 6;
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color_t res = 0;
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if(hue<1) res = gradient(0xFF0000, 0xFFFF00, 0, hue, 1);
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else if(hue<2) res = gradient(0x00FF00, 0xFFFF00, 2, hue, 1);
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else if(hue<3) res = gradient(0x00FF00, 0x00FFFF, 2, hue, 3);
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else if(hue<4) res = gradient(0x0000FF, 0x00FFFF, 4, hue, 3);
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else if(hue<5) res = gradient(0x0000FF, 0xFF00FF, 4, hue, 5);
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else if(hue<6) res = gradient(0xFF0000, 0xFF00FF, 6, hue, 5);
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return gradient(0xFFFFFF, res, 0, sat, 1);
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}
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/** Adjust col to SDL_gfx functions. No adjustment is needed in SDL 1.2, but it is needed in SDL2 */
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EX color_t align(color_t col) {
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#if CAP_SDL2
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swap(part(col, 0), part(col, 3));
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swap(part(col, 1), part(col, 2));
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#endif
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return col;
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}
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#if HDR
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enum class eNeon { none, neon, no_boundary, neon2, illustration};
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#endif
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EX eNeon neon_mode;
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EX bool neon_nofill;
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EX void apply_neon(color_t& col, int& r) {
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switch(neon_mode) {
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case eNeon::none:
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case eNeon::illustration:
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break;
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case eNeon::neon:
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poly_outline = col << 8; col = 0;
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break;
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case eNeon::no_boundary:
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r = 0;
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break;
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case eNeon::neon2:
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poly_outline = col << 8; col &= 0xFEFEFE; col >>= 1;
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break;
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}
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}
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/** used when neon_mode is eNeon::illustration */
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EX color_t magentize(color_t x) {
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if(neon_mode != eNeon::illustration) return x;
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int green = part(x,2);
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int magenta = (part(x, 1) + part(x, 3)) / 2;
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int nm = max(magenta, green);
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int gm = (magenta + green)/2;
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nm = (nm + 255) / 2;
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gm = gm / 2;
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return (nm * 0x1000100) | (gm * 0x10000) | (part(x, 0));
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}
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EX color_t monochromatize(color_t x) {
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int c = part(x,2) + part(x,1) + part(x, 3);
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c ++;
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c /= 3;
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return c * 0x1010100 | (part(x, 0));
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}
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/** colorblind mode */
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EX bool cblind;
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/** apply neon_mode and cblind */
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EX void apply_neon_color(color_t col, color_t& pcolor, color_t& poutline, flagtype flags) {
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if(cblind) {
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// protanopia
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/* int r = (56 * part(col,3) + 43 * part(col,2)) / 100;
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int g = (58 * part(col,3) + 42 * part(col,2)) / 100;
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int b = (24 * part(col,2) + 75 * part(col,1)) / 100; */
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// deuteranopia
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/* int r = (625 * part(col,3) + 375 * part(col,2)) / 1000;
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int g = (700 * part(col,3) + 300 * part(col,2)) / 1000;
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int b = (300 * part(col,2) + 700 * part(col,1)) / 1000;
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part(col,3) = r;
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part(col,2) = g;
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part(col,1) = b; */
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part(col,2) = part(col,3) = (part(col,2) * 2 + part(col,3) + 1)/3;
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}
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if(neon_mode == eNeon::none) {
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pcolor = (darkened(col >> 8) << 8) + (col & 0xFF);
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poutline = poly_outline;
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if(flags & POLY_TRIANGLES) poutline = 0;
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}
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else switch(neon_mode) {
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case eNeon::neon:
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pcolor = (poly_outline & 0xFFFFFF00) | (col & 0xFF);
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poutline = (darkened(col >> 8) << 8) | (col & 0xFF);
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if(col == 0xFF) poutline = 0xFFFFFFFF;
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if(neon_nofill && pcolor == 0xFF) pcolor = 0;
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break;
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case eNeon::no_boundary:
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pcolor = (darkened(col >> 8) << 8) + (col & 0xFF);
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poutline = 0;
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break;
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case eNeon::neon2:
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pcolor = (darkened(col >> 8) << 8) + (col & 0xFF) + ((col & 0xFF) >> 2);
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poutline = (darkened(col >> 8) << 8) + (col & 0xFF);
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if(col == 0xFF) poutline = 0xFFFFFFFF;
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if(poly_outline != 0xFF) poutline = poly_outline;
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if(neon_nofill && pcolor == 0xFF) pcolor = 0;
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break;
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case eNeon::illustration: {
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if(poly_outline && (poly_outline>>8) != bordcolor) {
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pcolor = magentize(col);
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poutline = 0xFF;
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}
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else {
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poutline = poly_outline;
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pcolor = monochromatize(col);
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}
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if(pcolor & 0xFF) pcolor |= 0xFF;
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if(poutline & 0xFF) poutline |= 0xFF;
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break;
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}
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case eNeon::none: ;
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}
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}
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/* color of various stuff */
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/** cloak color for the given table radius */
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EX int cloakcolor(int rtr) {
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rtr -= 28;
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rtr /= 2;
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rtr %= 10;
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if(rtr < 0) rtr += 10;
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// rtr = time(NULL) % 10;
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int cc[10] = {
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0x8080FF, 0x80FFFF, 0x80FF80, 0xFF8080, 0xFF80FF, 0xFFFF80,
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0xFFFFC0, 0xFFD500, 0x421C52, 0
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};
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return cc[rtr];
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}
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EX int firegradient(double p) {
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return gradient(0xFFFF00, 0xFF0000, 0, p, 1);
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}
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EX int firecolor(int phase IS(0), int mul IS(1)) {
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return gradient(0xFFFF00, 0xFF0000, -1, sintick(100*mul, phase/200./M_PI), 1);
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}
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EX int watercolor(int phase) {
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return 0x0080C0FF + 256 * int(63 * sintick(50, phase/100./M_PI));
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}
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EX int aircolor(int phase) {
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return 0x8080FF00 | int(32 + 32 * sintick(200, phase * 1. / cgi.S21));
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}
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EX int fghostcolor(cell *c) {
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int phase = int(fractick(650, (int)(size_t)c) * 4000);
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if(phase < 1000) return gradient(0xFFFF80, 0xA0C0FF, 0, phase, 1000);
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else if(phase < 2000) return gradient(0xA0C0FF, 0xFF80FF, 1000, phase, 2000);
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else if(phase < 3000) return gradient(0xFF80FF, 0xFF8080, 2000, phase, 3000);
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else if(phase < 4000) return gradient(0xFF8080, 0xFFFF80, 3000, phase, 4000);
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return 0xFFD500;
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}
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EX int weakfirecolor(int phase) {
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return gradient(0xFF8000, 0xFF0000, -1, sintick(500, phase/1000./M_PI), 1);
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}
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}
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