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https://github.com/zenorogue/hyperrogue.git
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507 lines
12 KiB
C++
507 lines
12 KiB
C++
// Hyperbolic Rogue
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// namespaces for complex features (whirlwind, whirlpool, elec, princess, clearing,
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// mirror, hive, heat + livecaves, etc.)
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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namespace hr {
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namespace racing {
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bool on;
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bool player_relative = false;
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bool track_ready;
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static const int LENGTH = 250;
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static const int TWIDTH = 6;
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vector<cell*> track;
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map<cell*, pair<int, int> > trackstage;
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int trackval(cell *c) {
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int v = celldist(c);
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int bonus = 0;
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forCellEx(c2, c) {
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int d = celldist(c2) - v;
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if(d < 0 && !passable(c2, c, P_ISPLAYER))
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bonus += 2;
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if(d == 0 && !passable(c2, c, P_ISPLAYER))
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bonus ++;
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}
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return v + bonus;
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}
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void generate_track() {
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track.clear();
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/*
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int t = -1;
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bignum full_id;
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bool onlychild = true;
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*/
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cell *s = currentmap->gamestart();
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setdist(s, 6, NULL);
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makeEmpty(s);
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map<cell*, cell*> parent;
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map<int, vector<cell*> > cellbydist;
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cellbydist[0].push_back(s);
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cell *goal;
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while(true) {
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if(cellbydist.empty()) {
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stop_game();
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start_game();
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return;
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}
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auto it = cellbydist.end();
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it--;
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// if(hrand(100) < 85 && it != cellbydist.begin()) it--;
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auto& v = it->second;
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if(v.empty()) { cellbydist.erase(it); continue; }
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int id = hrand(isize(v));
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cell *c = v[id];
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v[id] = v.back(); v.pop_back();
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if(it->first >= LENGTH) {
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goal = c;
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break;
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}
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setdist(c, 4, parent[c]);
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forCellEx(c1, c) if(passable(c, c1, P_ISPLAYER) && !parent.count(c1)) {
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parent[c1] = c;
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cellbydist[trackval(c1)].push_back(c1);
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}
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}
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if(euclid) {
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using namespace hyperpoint_vec;
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track.push_back(s);
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hyperpoint h = tC0(calc_relative_matrix(goal, s, C0)) - C0;
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cell *x = s;
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hyperpoint h1 = C0;
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for(int i=0; i<=1000; i++) {
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h1 += h / 1000.;
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virtualRebase(x, h1, true);
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if(x != track.back()) track.push_back(x);
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}
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}
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else {
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while(goal != s) {
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track.push_back(goal);
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forCellEx(c2, goal) if(celldist(c2) < celldist(goal)) { goal = c2; break; }
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}
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track.push_back(s);
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reverse(track.begin(), track.end());
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}
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/*
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transmatrix At = spin(hrand(1000));
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track.push_back(s);
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while(isize(track) < LENGTH) {
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At = At * xpush(.1);
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cell *sb = s;
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virtualRebase(s, At, true);
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fixmatrix(At);
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if(s != sb) track.push_back(s);
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}
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*/
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/*
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cellwalker ycw(s, hrand(s->type));
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track.push_back(s);
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for(int i=0; i<LENGTH; i++) {
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if(i == 0) {
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t = type_in(expansion, s, celldist);
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bignum b = expansion.get_descendants(LENGTH, t);
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full_id = hrand(b);
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}
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if(i == 1)
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onlychild = true;
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if(!onlychild) ycw++;
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if(VALENCE == 3) ycw++;
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onlychild = false;
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for(int tch: expansion.children[t]) {
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ycw++;
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if(i == 1)
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tch = type_in(expansion, ycw.cpeek(), celldist);
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auto& sub_id = expansion.get_descendants(LENGTH-i-1, tch);
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if(full_id < sub_id) { t = tch; break; }
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full_id.addmul(sub_id, -1);
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onlychild = true;
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}
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ycw += wstep;
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track.push_back(ycw.at);
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}
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for(int a = 0; a < 2; a++)
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for(int i=0; i<isize(track)-1; i++) {
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cell *cx = track[min(i + 10, isize(track)-1)];
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ld err = HUGE_VAL;
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forCellEx(c2, track[i]) {
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ld dist = hdist0(calc_relative_matrix(cx, c2, C0) * C0);
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if(dist < err) err = dist, track[i+1] = c2;
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}
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} */
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// for(cell *c:track) if(c->land != laMirror) c->bardir = NOBARRIERS;
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for(cell *c:track) setdist(c, 0, NULL);
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if(1) {
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manual_celllister cl;
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for(int i=0; i<isize(track); i++) {
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trackstage[track[i]] = {0, i};
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cl.add(track[i]);
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}
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int win = isize(track) - 10;
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for(int i=0; i<isize(cl.lst); i++) {
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cell *c = cl.lst[i];
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auto p = trackstage[c];
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forCellEx(c2, c) if(!trackstage.count(c2)) {
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trackstage[c2] = {p.first+1, p.second};
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cl.add(c2);
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}
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c->item = itNone;
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if(c->wall == waMirror || c->wall == waCloud) c->wall = waNone;
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if(!isIvy(c))
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c->monst = moNone;
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if(inmirror(c->land))
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;
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else if(p.first == TWIDTH)
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c->wall = waBarrier,
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c->land = laBarrier;
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else if(p.first > TWIDTH)
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c->land = laMemory,
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c->wall = waChasm;
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if(p.second >= win && p.first < TWIDTH) c->wall = hrand(2) ? waMirror : waCloud;
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}
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}
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int byat[256];
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for(int a=0; a<16; a++) byat[a] = 0;
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for(auto s: trackstage) byat[s.second.first]++;
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for(int a=0; a<16; a++) printf("%d: %d\n", a, byat[a]);
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if(1) {
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manual_celllister cl;
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cl.add(s);
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bool goal = false;
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for(int i=0; i<isize(cl.lst); i++) {
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cell *c = cl.lst[i];
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forCellEx(c2, c) {
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if(among(c2->wall, waCloud, waMirror)) goal = true;
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if(c2->wall == waIcewall || passable(c2, c, P_ISPLAYER))
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cl.add(c2);
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}
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}
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if(!goal) {
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printf("error: goal unreachable\n");
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stop_game();
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start_game();
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return;
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}
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}
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/*
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for(cell *c: track) {
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int i = trackval(c) - celldist(c);
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if(i == 0) c->item = itDiamond;
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if(i == 1) c->item = itGold;
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if(i == 2) c->item = itEmerald;
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if(i == 3) c->item = itSapphire;
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if(i == 4) c->item = itRuby;
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if(i >= 5) c->item = itBone;
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}
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*/
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track_ready = true;
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}
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vector<tuple<int, cell*, transmatrix, ld> > history;
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bool inrec = false;
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ld race_angle = 90;
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int current_player;
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void set_view() {
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if(subscreen_split(set_view)) return;
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shmup::monster *who = shmup::pc[current_player];
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safety = true;
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printf("%d\n", ticks);
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if(!inrec) history.emplace_back(ticks, who->base, who->at, who->footphase);
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transmatrix at = ggmatrix(who->base) * who->at;
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if(racing::player_relative)
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View = spin(race_angle * degree) * inverse(at) * View;
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else {
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int z = racing::trackstage[who->base].second;
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int steps = euclid ? 1000 : 20;
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cell *c1 = racing::track[max(z-steps, 0)];
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cell *c2 = racing::track[min(z+steps, isize(racing::track)-1)];
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transmatrix T1 = ggmatrix(c1);
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transmatrix T2 = ggmatrix(c2);
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transmatrix T = spintox(inverse(T1) * T2 * C0);
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hyperpoint h = T * inverse(T1) * at * C0;
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ld y = asin_auto(h[1]);
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ld x = asin_auto(h[0] / cos_auto(y));
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// printf("%d %lf\n", z, x);
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transmatrix Z = T1 * inverse(T) * xpush(x);
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View = spin(race_angle * degree) * inverse(Z) * View;
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}
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}
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#if CAP_COMMANDLINE
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void show();
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int readArgs() {
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using namespace arg;
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if(0) ;
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else if(argis("-racing")) {
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PHASEFROM(2);
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stop_game();
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shmup::on = true;
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racing::on = true;
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tactic::on = true;
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timerghost = false;
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}
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else return 1;
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return 0;
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}
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#endif
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int tstart, tstop;
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heptspin sview;
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/*
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void restore_time(int t) {
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tuple<int, cell*, transmatrix, ld> sf = make_tuple(t, nullptr, Id, 0);
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auto it = lower_bound(history.begin(), history.end(), sf, [] (auto a, auto b) { return get<0>(a) < get<0>(b); });
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auto& m = shmup::pc[0];
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tie(t, m->base, m->at, m->footphase) = *it;
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shmup::pc[0]->pat = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at;
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}
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*/
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/*
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bool akh(int sym, int uni) {
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if(uni == '1') { tstart = ticks; sview = viewctr; }
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else if(uni == '2') { tstop = ticks; }
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else if(uni == '3') { conformal::model_orientation = 90; pmodel = mdBand; player_relative = false; }
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else if(uni == '4') { conformal::model_orientation = 180; pmodel = mdHalfplane; conformal::halfplane_scale = 2; player_relative = false; }
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else if(uni == '5') { pmodel = mdDisk; player_relative = true; }
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else if(uni == '6') { vid.use_smart_range = true; vid.smart_range_detail = 2; }
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else if(uni == '7' && tstart && tstop) {
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viewctr = sview;
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nohud = true;
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restore_time(tstart);
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drawthemap();
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centerpc(0);
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int t = tstart;
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int i = 0;
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inrec = true;
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while(t < tstop) {
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ticks = t;
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char buf[1000];
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restore_time(t);
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shmup::fixStorage();
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centerpc(0);
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optimizeview();
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cwt.at = shmup::pc[0]->base;
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drawthemap();
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fullcenter();
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cmode = sm::NORMAL;
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drawthemap();
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centerpc(0);
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optimizeview();
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snprintf(buf, 1000, "animations/race/race%d-%03d.png", int(pmodel), i++);
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saveHighQualityShot(buf);
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t += 40;
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}
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inrec = false;
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}
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else return false;
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return true;
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}
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*/
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#if CAP_COMMANDLINE
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auto hook =
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addHook(hooks_args, 100, readArgs)
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+ addHook(clearmemory, 0, []() {
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track_ready = false;
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track.clear();
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trackstage.clear();
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})
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// + addHook(hooks_handleKey, 120, akh);
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;
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#endif
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vector<eLand> race_lands = {
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laIce, laDesert,
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laCrossroads, /* need editing */
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laCaves, /* need fixing */
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laJungle, /* need pacifying Ivy */
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laMirror,
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laHell,
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laDryForest,
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laDeadCaves,
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laRedRock,
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laElementalWall,
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laWildWest,
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laDragon,
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laHunting,
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laTerracotta, /* disable traps and warriors */
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laRuins,
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};
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vector<string> playercmds_race = {
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"forward", "backward", "turn left", "turn right",
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"forward", "backward", "turn left", "turn right",
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"", "", "",
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"", "change camera", "", ""
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};
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struct race_configurer {
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int playercfg;
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race_configurer() { playercfg = multi::players; }
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void operator() () {
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gamescreen(1);
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dialog::init(XLAT("Racing"));
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dialog::addBoolItem(XLAT("player relative"), player_relative, 'r');
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dialog::add_action([] () {
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player_relative = !player_relative;
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if(pmodel == mdBand || pmodel == mdHalfplane)
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pmodel = mdDisk;
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});
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dialog::addSelItem(XLAT("projection"), conformal::get_model_name(pmodel), 'm');
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dialog::add_action([] () {
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switch(pmodel) {
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case mdDisk:
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pmodel = mdBand;
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conformal::model_orientation = race_angle;
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break;
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case mdBand:
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pmodel = mdHalfplane;
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conformal::model_orientation = race_angle + 90;
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break;
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default:
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pmodel = mdDisk;
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}
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});
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dialog::addSelItem(XLAT("race angle"), fts(race_angle), 'a');
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dialog::add_action([] () {
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dialog::editNumber(race_angle, 0, 360, 15, 0, XLAT("spiral angle"), "");
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int q = conformal::model_orientation - race_angle;
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dialog::reaction = [q] () { conformal::model_orientation = race_angle + q; };
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});
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dialog::addItem(shmup::player_count_name(playercfg), 'n');
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dialog::add_action([this] () {
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playercfg = playercfg == 1 ? 2 : 1;
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});
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dialog::addItem(XLAT("configure player 1"), '1');
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dialog::add_action([] () {
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pushScreen(shmup::key_configurer(1, playercmds_race));
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});
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if(playercfg >= 2) {
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dialog::addItem(XLAT("configure player 2"), '2');
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dialog::add_action([] () {
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pushScreen(shmup::key_configurer(2, playercmds_race));
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});
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}
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else dialog::addBreak(100);
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dialog::addBack();
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dialog::display();
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}
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};
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auto hooks1 =
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addHook(hooks_o_key, 90, [] {
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if(racing::on) return named_dialog("race mode", race_configurer());
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else return named_functionality();
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});
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vector<display_data> player_displays;
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bool in_subscreen;
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void prepare_subscreens() {
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int N = multi::players;
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if(N > 1) {
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player_displays.resize(N, *current_display);
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int qrows[10] = {1, 1, 1, 1, 2, 2, 2, 3, 3, 3};
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int rows = qrows[N];
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int cols = (N + rows - 1) / rows;
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for(int i=0; i<N; i++) {
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auto& pd = player_displays[i];
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pd.xmin = (i % cols) * 1. / cols;
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pd.xmax = ((i % cols) + 1.) / cols;
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pd.ymin = (i / cols) * 1. / rows;
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pd.ymax = ((i / cols) + 1.) / rows;
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}
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}
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else {
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player_displays.clear();
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}
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}
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}
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bool subscreen_split(reaction_t what) {
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using namespace racing;
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if(in_subscreen) return false;
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if(!player_displays.empty()) {
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in_subscreen = true;
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int& p = current_player;
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for(p = 0; p < multi::players; p++) {
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dynamicval<display_data*> c(current_display, &player_displays[p]);
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what();
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}
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in_subscreen = false;
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return true;
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}
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return false;
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}
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}
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