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hyperrogue/racing.cpp
2019-04-29 17:19:05 +02:00

507 lines
12 KiB
C++

// Hyperbolic Rogue
// namespaces for complex features (whirlwind, whirlpool, elec, princess, clearing,
// mirror, hive, heat + livecaves, etc.)
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
namespace hr {
namespace racing {
bool on;
bool player_relative = false;
bool track_ready;
static const int LENGTH = 250;
static const int TWIDTH = 6;
vector<cell*> track;
map<cell*, pair<int, int> > trackstage;
int trackval(cell *c) {
int v = celldist(c);
int bonus = 0;
forCellEx(c2, c) {
int d = celldist(c2) - v;
if(d < 0 && !passable(c2, c, P_ISPLAYER))
bonus += 2;
if(d == 0 && !passable(c2, c, P_ISPLAYER))
bonus ++;
}
return v + bonus;
}
void generate_track() {
track.clear();
/*
int t = -1;
bignum full_id;
bool onlychild = true;
*/
cell *s = currentmap->gamestart();
setdist(s, 6, NULL);
makeEmpty(s);
map<cell*, cell*> parent;
map<int, vector<cell*> > cellbydist;
cellbydist[0].push_back(s);
cell *goal;
while(true) {
if(cellbydist.empty()) {
stop_game();
start_game();
return;
}
auto it = cellbydist.end();
it--;
// if(hrand(100) < 85 && it != cellbydist.begin()) it--;
auto& v = it->second;
if(v.empty()) { cellbydist.erase(it); continue; }
int id = hrand(isize(v));
cell *c = v[id];
v[id] = v.back(); v.pop_back();
if(it->first >= LENGTH) {
goal = c;
break;
}
setdist(c, 4, parent[c]);
forCellEx(c1, c) if(passable(c, c1, P_ISPLAYER) && !parent.count(c1)) {
parent[c1] = c;
cellbydist[trackval(c1)].push_back(c1);
}
}
if(euclid) {
using namespace hyperpoint_vec;
track.push_back(s);
hyperpoint h = tC0(calc_relative_matrix(goal, s, C0)) - C0;
cell *x = s;
hyperpoint h1 = C0;
for(int i=0; i<=1000; i++) {
h1 += h / 1000.;
virtualRebase(x, h1, true);
if(x != track.back()) track.push_back(x);
}
}
else {
while(goal != s) {
track.push_back(goal);
forCellEx(c2, goal) if(celldist(c2) < celldist(goal)) { goal = c2; break; }
}
track.push_back(s);
reverse(track.begin(), track.end());
}
/*
transmatrix At = spin(hrand(1000));
track.push_back(s);
while(isize(track) < LENGTH) {
At = At * xpush(.1);
cell *sb = s;
virtualRebase(s, At, true);
fixmatrix(At);
if(s != sb) track.push_back(s);
}
*/
/*
cellwalker ycw(s, hrand(s->type));
track.push_back(s);
for(int i=0; i<LENGTH; i++) {
if(i == 0) {
t = type_in(expansion, s, celldist);
bignum b = expansion.get_descendants(LENGTH, t);
full_id = hrand(b);
}
if(i == 1)
onlychild = true;
if(!onlychild) ycw++;
if(VALENCE == 3) ycw++;
onlychild = false;
for(int tch: expansion.children[t]) {
ycw++;
if(i == 1)
tch = type_in(expansion, ycw.cpeek(), celldist);
auto& sub_id = expansion.get_descendants(LENGTH-i-1, tch);
if(full_id < sub_id) { t = tch; break; }
full_id.addmul(sub_id, -1);
onlychild = true;
}
ycw += wstep;
track.push_back(ycw.at);
}
for(int a = 0; a < 2; a++)
for(int i=0; i<isize(track)-1; i++) {
cell *cx = track[min(i + 10, isize(track)-1)];
ld err = HUGE_VAL;
forCellEx(c2, track[i]) {
ld dist = hdist0(calc_relative_matrix(cx, c2, C0) * C0);
if(dist < err) err = dist, track[i+1] = c2;
}
} */
// for(cell *c:track) if(c->land != laMirror) c->bardir = NOBARRIERS;
for(cell *c:track) setdist(c, 0, NULL);
if(1) {
manual_celllister cl;
for(int i=0; i<isize(track); i++) {
trackstage[track[i]] = {0, i};
cl.add(track[i]);
}
int win = isize(track) - 10;
for(int i=0; i<isize(cl.lst); i++) {
cell *c = cl.lst[i];
auto p = trackstage[c];
forCellEx(c2, c) if(!trackstage.count(c2)) {
trackstage[c2] = {p.first+1, p.second};
cl.add(c2);
}
c->item = itNone;
if(c->wall == waMirror || c->wall == waCloud) c->wall = waNone;
if(!isIvy(c))
c->monst = moNone;
if(inmirror(c->land))
;
else if(p.first == TWIDTH)
c->wall = waBarrier,
c->land = laBarrier;
else if(p.first > TWIDTH)
c->land = laMemory,
c->wall = waChasm;
if(p.second >= win && p.first < TWIDTH) c->wall = hrand(2) ? waMirror : waCloud;
}
}
int byat[256];
for(int a=0; a<16; a++) byat[a] = 0;
for(auto s: trackstage) byat[s.second.first]++;
for(int a=0; a<16; a++) printf("%d: %d\n", a, byat[a]);
if(1) {
manual_celllister cl;
cl.add(s);
bool goal = false;
for(int i=0; i<isize(cl.lst); i++) {
cell *c = cl.lst[i];
forCellEx(c2, c) {
if(among(c2->wall, waCloud, waMirror)) goal = true;
if(c2->wall == waIcewall || passable(c2, c, P_ISPLAYER))
cl.add(c2);
}
}
if(!goal) {
printf("error: goal unreachable\n");
stop_game();
start_game();
return;
}
}
/*
for(cell *c: track) {
int i = trackval(c) - celldist(c);
if(i == 0) c->item = itDiamond;
if(i == 1) c->item = itGold;
if(i == 2) c->item = itEmerald;
if(i == 3) c->item = itSapphire;
if(i == 4) c->item = itRuby;
if(i >= 5) c->item = itBone;
}
*/
track_ready = true;
}
vector<tuple<int, cell*, transmatrix, ld> > history;
bool inrec = false;
ld race_angle = 90;
int current_player;
void set_view() {
if(subscreen_split(set_view)) return;
shmup::monster *who = shmup::pc[current_player];
safety = true;
printf("%d\n", ticks);
if(!inrec) history.emplace_back(ticks, who->base, who->at, who->footphase);
transmatrix at = ggmatrix(who->base) * who->at;
if(racing::player_relative)
View = spin(race_angle * degree) * inverse(at) * View;
else {
int z = racing::trackstage[who->base].second;
int steps = euclid ? 1000 : 20;
cell *c1 = racing::track[max(z-steps, 0)];
cell *c2 = racing::track[min(z+steps, isize(racing::track)-1)];
transmatrix T1 = ggmatrix(c1);
transmatrix T2 = ggmatrix(c2);
transmatrix T = spintox(inverse(T1) * T2 * C0);
hyperpoint h = T * inverse(T1) * at * C0;
ld y = asin_auto(h[1]);
ld x = asin_auto(h[0] / cos_auto(y));
// printf("%d %lf\n", z, x);
transmatrix Z = T1 * inverse(T) * xpush(x);
View = spin(race_angle * degree) * inverse(Z) * View;
}
}
#if CAP_COMMANDLINE
void show();
int readArgs() {
using namespace arg;
if(0) ;
else if(argis("-racing")) {
PHASEFROM(2);
stop_game();
shmup::on = true;
racing::on = true;
tactic::on = true;
timerghost = false;
}
else return 1;
return 0;
}
#endif
int tstart, tstop;
heptspin sview;
/*
void restore_time(int t) {
tuple<int, cell*, transmatrix, ld> sf = make_tuple(t, nullptr, Id, 0);
auto it = lower_bound(history.begin(), history.end(), sf, [] (auto a, auto b) { return get<0>(a) < get<0>(b); });
auto& m = shmup::pc[0];
tie(t, m->base, m->at, m->footphase) = *it;
shmup::pc[0]->pat = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at;
}
*/
/*
bool akh(int sym, int uni) {
if(uni == '1') { tstart = ticks; sview = viewctr; }
else if(uni == '2') { tstop = ticks; }
else if(uni == '3') { conformal::model_orientation = 90; pmodel = mdBand; player_relative = false; }
else if(uni == '4') { conformal::model_orientation = 180; pmodel = mdHalfplane; conformal::halfplane_scale = 2; player_relative = false; }
else if(uni == '5') { pmodel = mdDisk; player_relative = true; }
else if(uni == '6') { vid.use_smart_range = true; vid.smart_range_detail = 2; }
else if(uni == '7' && tstart && tstop) {
viewctr = sview;
nohud = true;
restore_time(tstart);
drawthemap();
centerpc(0);
int t = tstart;
int i = 0;
inrec = true;
while(t < tstop) {
ticks = t;
char buf[1000];
restore_time(t);
shmup::fixStorage();
centerpc(0);
optimizeview();
cwt.at = shmup::pc[0]->base;
drawthemap();
fullcenter();
cmode = sm::NORMAL;
drawthemap();
centerpc(0);
optimizeview();
snprintf(buf, 1000, "animations/race/race%d-%03d.png", int(pmodel), i++);
saveHighQualityShot(buf);
t += 40;
}
inrec = false;
}
else return false;
return true;
}
*/
#if CAP_COMMANDLINE
auto hook =
addHook(hooks_args, 100, readArgs)
+ addHook(clearmemory, 0, []() {
track_ready = false;
track.clear();
trackstage.clear();
})
// + addHook(hooks_handleKey, 120, akh);
;
#endif
vector<eLand> race_lands = {
laIce, laDesert,
laCrossroads, /* need editing */
laCaves, /* need fixing */
laJungle, /* need pacifying Ivy */
laMirror,
laHell,
laDryForest,
laDeadCaves,
laRedRock,
laElementalWall,
laWildWest,
laDragon,
laHunting,
laTerracotta, /* disable traps and warriors */
laRuins,
};
vector<string> playercmds_race = {
"forward", "backward", "turn left", "turn right",
"forward", "backward", "turn left", "turn right",
"", "", "",
"", "change camera", "", ""
};
struct race_configurer {
int playercfg;
race_configurer() { playercfg = multi::players; }
void operator() () {
gamescreen(1);
dialog::init(XLAT("Racing"));
dialog::addBoolItem(XLAT("player relative"), player_relative, 'r');
dialog::add_action([] () {
player_relative = !player_relative;
if(pmodel == mdBand || pmodel == mdHalfplane)
pmodel = mdDisk;
});
dialog::addSelItem(XLAT("projection"), conformal::get_model_name(pmodel), 'm');
dialog::add_action([] () {
switch(pmodel) {
case mdDisk:
pmodel = mdBand;
conformal::model_orientation = race_angle;
break;
case mdBand:
pmodel = mdHalfplane;
conformal::model_orientation = race_angle + 90;
break;
default:
pmodel = mdDisk;
}
});
dialog::addSelItem(XLAT("race angle"), fts(race_angle), 'a');
dialog::add_action([] () {
dialog::editNumber(race_angle, 0, 360, 15, 0, XLAT("spiral angle"), "");
int q = conformal::model_orientation - race_angle;
dialog::reaction = [q] () { conformal::model_orientation = race_angle + q; };
});
dialog::addItem(shmup::player_count_name(playercfg), 'n');
dialog::add_action([this] () {
playercfg = playercfg == 1 ? 2 : 1;
});
dialog::addItem(XLAT("configure player 1"), '1');
dialog::add_action([] () {
pushScreen(shmup::key_configurer(1, playercmds_race));
});
if(playercfg >= 2) {
dialog::addItem(XLAT("configure player 2"), '2');
dialog::add_action([] () {
pushScreen(shmup::key_configurer(2, playercmds_race));
});
}
else dialog::addBreak(100);
dialog::addBack();
dialog::display();
}
};
auto hooks1 =
addHook(hooks_o_key, 90, [] {
if(racing::on) return named_dialog("race mode", race_configurer());
else return named_functionality();
});
vector<display_data> player_displays;
bool in_subscreen;
void prepare_subscreens() {
int N = multi::players;
if(N > 1) {
player_displays.resize(N, *current_display);
int qrows[10] = {1, 1, 1, 1, 2, 2, 2, 3, 3, 3};
int rows = qrows[N];
int cols = (N + rows - 1) / rows;
for(int i=0; i<N; i++) {
auto& pd = player_displays[i];
pd.xmin = (i % cols) * 1. / cols;
pd.xmax = ((i % cols) + 1.) / cols;
pd.ymin = (i / cols) * 1. / rows;
pd.ymax = ((i / cols) + 1.) / rows;
}
}
else {
player_displays.clear();
}
}
}
bool subscreen_split(reaction_t what) {
using namespace racing;
if(in_subscreen) return false;
if(!player_displays.empty()) {
in_subscreen = true;
int& p = current_player;
for(p = 0; p < multi::players; p++) {
dynamicval<display_data*> c(current_display, &player_displays[p]);
what();
}
in_subscreen = false;
return true;
}
return false;
}
}