mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-05 13:46:17 +00:00
943 lines
32 KiB
C++
943 lines
32 KiB
C++
// Hyperbolic Rogue -- the Tutorial/presentation
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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/** \file tour.cpp
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* \brief the Tutorial and presentation system
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*/
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#include "hyper.h"
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namespace hr {
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#if CAP_TOUR
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/** \brief Variables and function related to Guided Tour and other presentations. */
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EX namespace tour {
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/** \brief are we currently in a presentation */
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EX bool on;
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/** \brief should the presentation texts be shown */
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EX bool texts = true;
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EX string tourhelp;
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/** \brief index of the current slide */
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EX int currentslide;
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#if HDR
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/** \brief a parameter for the slides' action function */
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enum presmode {
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pmStartAll = 0,
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pmStart = 1, pmFrame = 2, pmStop = 3, pmKey = 4, pmRestart = 5,
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pmAfterFrame = 6,
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pmGeometry = 11, pmGeometryReset = 13, pmGeometryStart = 15,
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pmGeometrySpecial = 16
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};
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/** \brief slide definition */
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struct slide {
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/** \brief title of this slide */
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string name;
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/** \brief ID (currently unused */
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int unused_id;
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/** \brief various flags */
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flagtype flags;
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/** \brief the helptext */
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string help;
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/** \brief This function is called while this slide is displayed. Parameter hr::tour::presmode mode says what should be done */
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function<void(presmode mode)> action;
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};
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/** \brief in which geometries does this slide work */
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namespace LEGAL {
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enum flagtype { NONE, UNLIMITED, HYPERBOLIC, ANY, NONEUC, SPECIAL };
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}
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/** \brief when Enter pressed while showing the text, skip to the next slide immediately */
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static const flagtype QUICKSKIP=8;
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/** \brief The final slide. Shows where the presentation ends */
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static const flagtype FINALSLIDE=16;
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/** \brief Pressing Enter while in another geometry should change slides immediately */
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static const flagtype QUICKGEO=32;
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/** \brief This slide should be displayed in sidescreen mode */
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static const flagtype SIDESCREEN = 64;
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/** \brief When changing geometries, show the name of the slide, instead of the current land */
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static const flagtype USE_SLIDE_NAME = 128;
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#endif
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EX vector<reaction_t> restorers;
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#if HDR
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template<class T> void slide_backup(T& what, T value) {
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T backup = what;
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restorers.push_back([&what, backup] { what = backup; });
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what = value;
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}
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#endif
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EX void on_restore(const reaction_t& t) {
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restorers.push_back(t);
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}
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EX void slide_restore_all() {
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while(!restorers.empty()) {
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restorers.back()();
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restorers.pop_back();
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}
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}
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/** \brief an auxiliary function to enable a visualization in the Canvas land */
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EX void setCanvas(presmode mode, char canv) {
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if(mode == pmStart) {
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gamestack::push();
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slide_backup(patterns::whichCanvas, canv);
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slide_backup(firstland, laCanvas);
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slide_backup(specialland, laCanvas);
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start_game();
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resetview();
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}
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if(mode == pmStop) {
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gamestack::pop();
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slide_restore_all();
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}
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}
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/** \brief static mode: we get Orbs of Teleport to use them instead of movement */
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bool sickmode;
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EX function<eLand(eLand)> getNext;
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EX function<bool(eLand)> quickfind;
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EX function<bool(eLand)> showland;
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#define GETNEXT getNext = [](eLand old)
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#define QUICKFIND quickfind = [](eLand l)
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#define SHOWLAND(f) showland = [](eLand l) { return f; }
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/** \brief the caption of the special command (executed by pressing '5') in the current slide */
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EX string slidecommand;
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/** \brief hooks to execute after calling presentation */
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EX hookset<void(int)> hooks_slide;
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/** \brief call action(mode) for the current slide. Also sets up some default stuff */
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EX void presentation(presmode mode) {
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cheater = 0;
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if(mode == pmStart) tourhelp = XLAT(slides[currentslide].name);
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if(sickmode && !items[itOrbTeleport]) items[itOrbTeleport] = 1;
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if(mode == pmStart) slidecommand = "";
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GETNEXT { return laNone; };
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QUICKFIND { return false; };
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SHOWLAND(true);
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slides[currentslide].action(mode);
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callhooks(hooks_slide, mode);
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}
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string parent_folder(const string& s) {
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for(int k=isize(s)-2; k>=0; k--) if(s[k] == '/') return s.substr(0, k+1);
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return "";
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}
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string get_slidename(const string& s) {
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int i = 0;
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for(int k=0; k<isize(s); k++) if(s[k] == '/') i = k+1;
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return s.substr(i);
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}
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string get_foldername(const string& s) {
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int i = 0;
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for(int k=0; k<isize(s); k++) if(s[k] == '/') i = k+1;
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return s.substr(0, i);
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}
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bool in_folder(const string& s, const string& folder) {
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return s.substr(0, isize(folder)) == folder;
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}
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string get_subname(const string& s, const string& folder) {
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for(int k=isize(folder); k<isize(s); k++) if(s[k] == '/')
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return s.substr(isize(folder), k+1 - isize(folder));
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return s.substr(isize(folder));
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}
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/** \brief display the help text for the current slide if texts enabled */
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EX void slidehelp() {
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if(texts && slides[currentslide].help[0])
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gotoHelp(
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help =
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helptitle(XLAT(get_slidename(slides[currentslide].name)), 0xFF8000) +
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XLAT(slides[currentslide].help)
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);
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}
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/** \brief return from a subgame launched while in presentation */
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void return_geometry() {
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gamestack::pop();
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pconf.scale = 1; pconf.alpha = 1;
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presentation(pmGeometryReset);
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addMessage(XLAT("Returned to your game."));
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}
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bool handleKeyTour(int sym, int uni) {
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if(!tour::on) return false;
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if(!(cmode & sm::DOTOUR)) return false;
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bool inhelp = cmode & sm::HELP;
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flagtype flags = slides[currentslide].flags;
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if((sym == SDLK_RETURN || sym == SDLK_KP_ENTER) && (!inhelp || (flags & QUICKSKIP))) {
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popScreenAll();
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if(gamestack::pushed()) {
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return_geometry();
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if(!(flags & QUICKGEO)) return true;
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}
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if(flags & FINALSLIDE) return true;
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presentation(pmStop);
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currentslide++;
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presentation(pmStart);
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slidehelp();
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return true;
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}
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if(sym == SDLK_BACKSPACE) {
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if(gamestack::pushed()) {
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gamestack::pop();
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if(!(flags & QUICKGEO)) return true;
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}
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if(currentslide == 0) { slidehelp(); return true; }
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presentation(pmStop);
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currentslide--;
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presentation(pmStart);
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popScreenAll();
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if(inhelp) slidehelp();
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return true;
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}
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if(NUMBERKEY == '1' || NUMBERKEY == '2') {
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int legal = slides[currentslide].flags & 7;
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if(legal == LEGAL::SPECIAL) {
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presentation(pmGeometrySpecial);
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return true;
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}
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if(legal == LEGAL::NONE || legal == LEGAL::HYPERBOLIC) {
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addMessage(XLAT("You cannot change geometry in this slide."));
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return true;
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}
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if(legal == LEGAL::UNLIMITED && NUMBERKEY == '1') {
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addMessage(XLAT("This does not work in bounded geometries."));
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return true;
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}
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if(legal == LEGAL::NONEUC && NUMBERKEY == '2') {
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addMessage(XLAT("This does not work in Euclidean geometry."));
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return true;
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}
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if(legal == LEGAL::HYPERBOLIC && NUMBERKEY != '3') {
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addMessage(XLAT("This works only in hyperbolic geometry."));
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return true;
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}
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if(NUMBERKEY == '2') {
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dynamicval<eGeometry> g(geometry, gEuclid);
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if(cwt.at->land != laCanvas && !land_validity(cwt.at->land).quality_level) {
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addMessage(XLAT("This land has no Euclidean version."));
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return true;
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}
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}
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if(NUMBERKEY == '1') {
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dynamicval<eGeometry> g(geometry, gSphere);
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if(cwt.at->land != laCanvas && !land_validity(cwt.at->land).quality_level) {
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addMessage(XLAT("This land has no spherical version."));
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return true;
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}
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}
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if(geometry || CHANGED_VARIATION) {
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return_geometry();
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return true;
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}
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presentation(pmGeometry);
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firstland = specialland = cwt.at->land;
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gamestack::push();
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switch(NUMBERKEY) {
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case '3':
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set_variation(eVariation::pure);
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break;
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case '1':
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set_geometry(gSphere);
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pconf.alpha = 1, pconf.scale = .5;
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break;
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case '2':
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set_geometry(gEuclid);
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pconf.alpha = 1, pconf.scale = .5;
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break;
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}
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start_game();
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resetview();
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presentation(pmGeometryStart);
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string x;
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if(slides[currentslide].flags & USE_SLIDE_NAME) {
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if(NUMBERKEY == '1') x = XLAT("Spherical version of %the1. ", s0 + "'" + get_slidename(slides[currentslide].name) + "'");
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if(NUMBERKEY == '2') x = XLAT("Euclidean version of %the1. ", s0 + "'" + get_slidename(slides[currentslide].name) + "'");
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}
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else {
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if(NUMBERKEY == '1') x = XLAT("Spherical version of %the1. ", cwt.at->land);
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if(NUMBERKEY == '2') x = XLAT("Euclidean version of %the1. ", cwt.at->land);
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}
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if(mousing)
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addMessage(x + XLAT("Click again to go back to your game."));
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else
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addMessage(x + XLAT("Press %1 again to go back to your game.", dialog::keyname(sym)));
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return true;
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}
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if(NUMBERKEY == '3' && sphere) {
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if(pconf.alpha < 2) pconf.scale = 400, pconf.alpha = 400; else pconf.scale = .5, pconf.alpha = 1;
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addMessage(XLAT("Changed the projection."));
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return true;
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}
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if(NUMBERKEY == '4') {
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popScreenAll();
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if(items[itOrbTeleport]) goto give_aether;
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items[itOrbTeleport] = 1;
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checkmove();
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if(!canmove) {
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if(items[itOrbAether]) goto give_flash;
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give_aether:
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items[itOrbAether] = 10;
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checkmove();
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if(!canmove) {
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give_flash:
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activateFlash();
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canmove = true;
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}
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}
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else addMessage(XLAT(
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(vid.shifttarget&1) ?
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"Shift-click a location to teleport there."
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: "Click a location to teleport there."
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));
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return true;
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}
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if(NUMBERKEY == '5') {
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presentation(pmKey);
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return true;
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}
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if(NUMBERKEY == '6') {
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sickmode = !sickmode;
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static ld spd;
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if(sickmode == true) {
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spd = vid.sspeed, vid.sspeed = 5;
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addMessage(XLAT("Static mode enabled."));
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}
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else {
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vid.sspeed = spd;
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addMessage(XLAT("Static mode disabled."));
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}
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return true;
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}
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if(NUMBERKEY == '7') {
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texts = !texts;
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if(texts) slidehelp();
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else addMessage("Help texts disabled.");
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return true;
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}
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if(NUMBERKEY == '8') {
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history::includeHistory = !history::includeHistory;
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return true;
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}
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if(NUMBERKEY == '9') {
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ss::current_folder = get_foldername(slides[currentslide].name);
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pushScreen(ss::showMenu);
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return true;
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}
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if(NUMBERKEY == '0') {
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tour::start();
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pushScreen(showStartMenu);
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return true;
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}
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return false;
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}
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EX void checkGoodLand(eLand l) {
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if(!showland(l) && texts)
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gotoHelp(XLAT(
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"This guided tour is different than most other game tutorials -- "
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"you are not forced to do anything, and you can go wherever you want.\n\n"
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"However, %the1 is not what we are talking about now. "
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"We will not explain this land at the moment, and you could potentially "
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"get lost there.\n\n"
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"Remember that you can get to the next slide by pressing Enter.",
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l
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) +
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XLAT(" This tour will not advance on its own -- you have to press Enter (not while reading help text).")
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);
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}
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EX namespace ss {
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EX slide *wts;
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EX string current_folder;
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string slidechars = "abcdefghijklmnopqrsvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ23456789!@#$%^&*(";
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EX hookset<int(bool)> hooks_extra_slideshows;
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EX void slideshow_menu() {
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dialog::init(XLAT("slideshows"), forecolor, 150, 100);
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dialog::addBoolItem(XLAT("Guided Tour"), wts == default_slides, 't');
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dialog::add_action([] { wts = default_slides; popScreen(); });
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callhooks(hooks_extra_slideshows, true);
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dialog::addBack();
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dialog::display();
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}
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EX void showMenu() {
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if(!wts) wts = slides;
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dialog::init(XLAT("slides"), forecolor, 150, 100);
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if(current_folder != "") {
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dialog::addTitle(current_folder, 0xFFFFFFFF, 120);
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dialog::addItem(XLAT("go up"), 'u');
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dialog::add_action([] { current_folder = parent_folder(current_folder); });
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dialog::addBreak(100);
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}
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string last = "";
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int key = 0;
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for(int i=0; (i==0 || !(wts[i-1].flags & FINALSLIDE)); i++) {
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if(!in_folder(wts[i].name, current_folder)) continue;
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string sf = get_subname(wts[i].name, current_folder);
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if(sf == last) continue;
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last = sf;
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string sfd;
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if(sf.back() == '/') sfd = XLAT(sf.substr(0, isize(sf)-1)) + "/ ";
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else sfd = XLAT(sf);
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dialog::addBoolItem(XLAT(sf), wts == slides && in_folder(slides[currentslide].name, current_folder+sf), slidechars[key++]);
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dialog::add_action([i, sf] {
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if(sf.back() == '/') {
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current_folder += sf;
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return;
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}
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if(gamestack::pushed()) {
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gamestack::pop();
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presentation(pmGeometryReset);
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}
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if(slides != wts) {
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while(tour::on) restart_game(rg::tour);
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slides = wts;
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tour::start();
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}
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presentation(pmStop);
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currentslide = i;
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popScreenAll();
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presentation(pmStart);
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slidehelp();
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});
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}
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dialog::addBreak(50);
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bool b = false;
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if(callhandlers(0, hooks_extra_slideshows, b)) {
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dialog::addItem(XLAT("change slideshow"), '1');
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dialog::add_action_push(slideshow_menu);
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}
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dialog::addBack();
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dialog::display();
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}
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EX }
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EX void start() {
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currentslide = 0;
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pconf.scale = 1;
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pconf.alpha = 1;
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pmodel = mdDisk;
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if(!tour::on) presentation(pmStartAll);
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else {
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presentation(pmStop);
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stop_game();
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firstland = specialland = laIce;
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}
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restart_game(rg::tour);
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if(tour::on) {
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slidehelp();
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presentation(pmStart);
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}
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}
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string bog = "Basics of Gameplay/";
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string shapes = "Hyperbolic Shapes/";
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string models = "Projections of Hyperbolic Space/";
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string pcg = "Procedural Generation/";
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/** \brief the default presentation (the Guided Tour) */
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EX slide default_slides[] = {
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#if ISMOBILE
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{"Note for mobiles", 10, LEGAL::NONE | QUICKSKIP,
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"This tour is designed for computers, "
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"and keys are given for all actions. It will "
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"work without a keyboard though, although less "
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"comfortably -- just ignore the keys "
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"given and select options from MENU.\n\n"
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"Select 'next slide' from MENU.",
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[] (presmode mode) {
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if(mode == pmStartAll) firstland = specialland = laIce;
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if(mode == 1) {
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if(tour::texts) addMessage(XLAT("Welcome to the HyperRogue Guided Tour!"));
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else clearMessages();
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}
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SHOWLAND( l == laIce );
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}
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},
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#endif
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{"Introduction", 10, LEGAL::NONE | QUICKSKIP,
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"This tour is mostly aimed to show what is "
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"special about the geometry used by HyperRogue. "
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"It also shows the basics of gameplay, and "
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"how is it affected by geometry.\n\n"
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"You decide when you want to stop playing with the "
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"current \"slide\" and go to the next one, by pressing Enter. You can also "
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"press ESC to see a "
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"menu with other options.",
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[] (presmode mode) {
|
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if(mode == pmStartAll) firstland = specialland = laIce;
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if(mode == 1) {
|
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if(tour::texts) addMessage(XLAT("Welcome to the HyperRogue Guided Tour!"));
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else clearMessages();
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}
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SHOWLAND( l == laIce );
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}
|
|
},
|
|
{bog+"Basics of gameplay", 11, LEGAL::ANY,
|
|
"The game starts in the Icy Lands. Collect the Ice Diamonds "
|
|
"(press F1 if you do not know how to move). "
|
|
"After you collect many of them, monsters will start to pose a challenge.\n"
|
|
"As is typical in roguelikes and other games based on tactical skill rather "
|
|
"than story, if you lose, you have to start a new one from the start. "
|
|
"However, in this tutorial, you can simply press '4' "
|
|
"to teleport away from a bad situation."
|
|
"In general, the tutorial is rigged to show you what it "
|
|
"wants -- for example, in this slide, you can press '5' to get "
|
|
"lots of Ice Diamonds quickly.",
|
|
[] (presmode mode) {
|
|
slidecommand = "gain Ice Diamonds";
|
|
if(mode == 4)
|
|
forCellEx(c2, cwt.at)
|
|
forCellEx(c3, c2)
|
|
if(c3->wall == waNone && c3->item == itNone && c3->monst == moNone && c3 != cwt.at)
|
|
c3->item = itDiamond;
|
|
SHOWLAND( l == laIce );
|
|
}
|
|
},
|
|
{bog+"Hypersian Rug model", 21, LEGAL::HYPERBOLIC,
|
|
"New players think that the action of HyperRogue takes place on a sphere. "
|
|
#if CAP_RUG
|
|
"This is not true -- the next slide will show the surface HyperRogue "
|
|
"actually takes place on.\n\n"
|
|
"Use arrow keys to rotate the model, and Page Up/Down to zoom.\n\n"
|
|
"If you do not see anything, press '5' to try a safer renderer.",
|
|
#else
|
|
"This is not true -- the Tutorial in the native desktop version shows "
|
|
"the surface HyperRogue actually takes place on.",
|
|
#endif
|
|
[] (presmode mode) {
|
|
#if CAP_RUG
|
|
if(mode == 1)
|
|
rug::init();
|
|
if(mode == 3)
|
|
rug::close();
|
|
slidecommand = "switch renderer";
|
|
if(mode == 4) {
|
|
rug::close();
|
|
rug::rendernogl = !rug::rendernogl;
|
|
rug::init();
|
|
}
|
|
#endif
|
|
SHOWLAND( l == laIce );
|
|
}
|
|
},
|
|
{bog+"Expansion", 22, LEGAL::ANY | USE_SLIDE_NAME,
|
|
"The next slide shows the number of cells in distance 1, 2, 3, ... from you. "
|
|
"It grows exponentially: there are more than 10^100 cells "
|
|
"in radius 1000 around you, and you will move further away during the game!\n\n"
|
|
"This is extremely important in the design of HyperRogue. "
|
|
"HyperRogue has many navigational puzzles -- what would be simple in Euclidean world "
|
|
"is extremely tricky "
|
|
"in hyperbolic geometry (you want to reach a specific location 20 cells away, "
|
|
"which of the thousands of possible directions should you take?); however, other things virtually impossible in Euclidean "
|
|
"world become easy in HyperRogue. "
|
|
"HyperRogue had to be specially designed so that it is impossible to grind the "
|
|
"infinite world. There are almost no permanent upgrades; collecting treasures "
|
|
"brings you benefits, but trying to get too many of the same kind is extremely dangerous.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) viewdists = true;
|
|
if(mode == 2 && !canmove) viewdists = false; // disable when killed
|
|
if(mode == 3) viewdists = false;
|
|
SHOWLAND( l == laIce );
|
|
}
|
|
},
|
|
{bog+"Tiling and Tactics", 23, LEGAL::ANY | USE_SLIDE_NAME,
|
|
"The tactics of fighting simple monsters, such as the Yetis from the Icy Lands, "
|
|
"might appear shallow, but hyperbolic geometry is essential even there. "
|
|
"In the next slide, you are attacked by two monsters at once. "
|
|
"You can make them line up simply by "
|
|
"running away in a straight line. "
|
|
"Press '2' to try the same in the Euclidean world -- it is impossible.",
|
|
[] (presmode mode) {
|
|
setCanvas(mode, 'F');
|
|
if(mode == 5) {
|
|
cwt.at->move(0)->monst = moRunDog;
|
|
cwt.at->move(1)->monst = moGoblin;
|
|
}
|
|
SHOWLAND( l == laCanvas );
|
|
}
|
|
},
|
|
{shapes+"Straight Lines", 24, LEGAL::ANY,
|
|
"Hyperbolic geometry has been discovered by the 19th century mathematicians who "
|
|
"wondered about the nature of paralellness. Take a line L and a point A. "
|
|
"Can a world exist where there is more than one line passing through A "
|
|
"which does not cross L?\n\n"
|
|
"The Icy Land will be very dangerous if you have lots of Ice Diamonds -- "
|
|
"lots of Yetis and Ice Wolves hunting you! But the other lands, where "
|
|
"you have no treasures yet, will still be (relatively) safe.\n\n"
|
|
"Wander further, and you should find Crossroads quickly -- "
|
|
"the Great Walls are straight lines, and indeed, they work differently than in "
|
|
"Euclidean. On the other side of Great Walls, you see other lands -- "
|
|
"there are about 60 lands in HyperRogue, based "
|
|
"on different mechanics and aspects of hyperbolic geometry.",
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return pick(
|
|
pick(laRedRock, laWarpCoast, laMirror),
|
|
pick(laLivefjord, laAlchemist, laHell),
|
|
pick(laJungle, laDesert, laRose),
|
|
pick(laGraveyard, laMotion, laDryForest)
|
|
);
|
|
else return laCrossroads;
|
|
};
|
|
SHOWLAND( l == laCrossroads || l == laIce );
|
|
}
|
|
},
|
|
{shapes+"Running Dogs", 25, LEGAL::ANY,
|
|
"To learn more about straight lines, "
|
|
"wander further, and you should find the Land of Eternal Motion. "
|
|
"Try to run in a straight line, with a Running Dog next to you. "
|
|
"Even though the Running Dog runs at the same speed as you, "
|
|
"it will appear to go slower -- this is because you are running "
|
|
"in a straight line, and the Running Dog has to run in a curve "
|
|
"called an equidistant.\n\n"
|
|
#if ISMAC
|
|
"Remember that you can click with right Shift on anything to get more information.",
|
|
#else
|
|
"Remember that you can right click on anything to get more information.",
|
|
#endif
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old)) return pick(laMotion, laNone);
|
|
else if(old == laMotion) return laCrossroads;
|
|
else return laMotion;
|
|
};
|
|
SHOWLAND( l == laCrossroads || l == laMotion );
|
|
}
|
|
},
|
|
{shapes+"Equidistants", 27, LEGAL::ANY,
|
|
"Equidistants are curves which are at some fixed distance from a "
|
|
"straight line. Some lands in HyperRogue are based on equidistants; "
|
|
"you should see them after wandering a bit more.\n\n"
|
|
"This tutorial gives you freedom to go wherever you choose, "
|
|
"but we do not recommend going deep into the Dungeon or the Ocean -- "
|
|
"getting back might be difficult.",
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return hrand(100) < 20 ? laNone :
|
|
pick(laOcean, laIvoryTower, laDungeon, laEndorian);
|
|
else return laCrossroads;
|
|
};
|
|
SHOWLAND( l == laCrossroads || l == laDungeon || l == laOcean || l == laIvoryTower || l == laEndorian );
|
|
}
|
|
},
|
|
{shapes+"Circles", 26, LEGAL::ANY,
|
|
"Circles are strange in hyperbolic geometry too. "
|
|
"Look for the Castle of Camelot in the Crossroads; "
|
|
"the Round Table inside is a circle of radius 28. "
|
|
"Finding its center is a difficult challenge.\n\n"
|
|
"Press '5' to cheat by seeing the smaller circles too.\n\n"
|
|
"Note: Camelot and some other lands are unlocked earlier in the Tutorial than in a real game.",
|
|
[] (presmode mode) {
|
|
slidecommand =
|
|
camelotcheat ? XLAT("enable the Camelot cheat")
|
|
: XLAT("disable the Camelot cheat");
|
|
if(mode == 4)
|
|
camelotcheat = !camelotcheat;
|
|
GETNEXT {
|
|
if(!isCrossroads(old)) return laCrossroads;
|
|
return laNone;
|
|
};
|
|
QUICKFIND {
|
|
return (l == laCamelot);
|
|
};
|
|
SHOWLAND( l == laCrossroads || l == laCamelot );
|
|
}
|
|
},
|
|
{shapes+"Horocycles", 28, LEGAL::ANY,
|
|
"Horocycles are similar to circles, but you cannot reach their center at all -- "
|
|
"they can be understood as limit circles of infinite radius centered in some point "
|
|
"in infinity (also called an ideal point).\n\n"
|
|
"Go to R'Lyeh, and you should quickly find a Temple of Cthulhu there. "
|
|
"Each circle of columns is actually a horocycle. Horocycles in a given "
|
|
"temple are concentric, and there is an infinite number of them.",
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return pick(laRlyeh, laNone, laNone);
|
|
else return pick(laCrossroads, old == laRlyeh ? laNone : laRlyeh);
|
|
};
|
|
QUICKFIND {
|
|
return (l == laTemple);
|
|
};
|
|
SHOWLAND ( l == laCrossroads || l == laRlyeh || l == laTemple );
|
|
}
|
|
},
|
|
{shapes+"Half-plane model", 47, LEGAL::HYPERBOLIC,
|
|
"The game is normally displayed in the so called Poincaré disk model, "
|
|
"which is a kind of a map of the infinite hyperbolic world. "
|
|
"There are many projections of Earth, but since Earth is curved, "
|
|
"all of them have to distort distances or angles in some way -- "
|
|
"the same is true in hyperbolic geometry. "
|
|
"The next slide shows another model, called the Poincaré upper half-plane model. In this model, "
|
|
"horocycles centered at one specific ideal point are drawn as straight lines.",
|
|
[] (presmode mode) {
|
|
static int smart;
|
|
if(mode == 1)
|
|
pmodel = mdHalfplane, smart = vid.use_smart_range, vid.use_smart_range = 2;
|
|
if(mode == 2)
|
|
models::rotation = cwt.at->land == laDungeon ? 0 : 2;
|
|
if(mode == 3) pmodel = mdDisk, models::rotation = 0, vid.use_smart_range = smart;
|
|
}
|
|
},
|
|
{"Curvature", 29, LEGAL::ANY,
|
|
"Now, go to the Burial Grounds and find an Orb of the Sword. The Sword appears to "
|
|
"always be facing in the same direction whatever you do, and it appears that "
|
|
"you have to rotate the sword to excavate the treasures; "
|
|
"yet, it is possible to excavate them! You might have already noticed "
|
|
"that the world rotates after you move around a loop and return to an old "
|
|
"place.\n\n"
|
|
"This is related to the fact that the world of HyperRogue is curved, and "
|
|
"the sum of angles in a triangle is not equal to 180 degrees.",
|
|
[] (presmode mode) {
|
|
slidecommand = XLAT("gain Orb of the Sword");
|
|
if(mode == 4)
|
|
items[itOrbSword] = 90;
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return pick(laBurial, laNone, laNone);
|
|
else return pick(laCrossroads, old == laBurial ? laNone : laBurial);
|
|
};
|
|
QUICKFIND {
|
|
return (l == laBurial && !items[itOrbSword]);
|
|
};
|
|
SHOWLAND ( l == laCrossroads || l == laBurial );
|
|
}
|
|
},
|
|
{pcg+"Periodic patterns", 30, LEGAL::UNLIMITED | USE_SLIDE_NAME,
|
|
"Hyperbolic geometry yields much more interesting periodic patterns "
|
|
"than Euclidean.",
|
|
[] (presmode mode) {
|
|
setCanvas(mode, 't');
|
|
if(mode == 1)
|
|
patterns::displaycodes = true,
|
|
patterns::whichPattern = patterns::PAT_ZEBRA;
|
|
if(mode == 3)
|
|
patterns::displaycodes = false,
|
|
patterns::whichPattern = patterns::PAT_NONE;
|
|
SHOWLAND ( l == laCanvas );
|
|
}
|
|
},
|
|
{pcg+"Periodic patterns: application", 31, LEGAL::ANY,
|
|
"Many lands in HyperRogue are based around periodic patterns. "
|
|
"For example, both Zebra and Windy Plains are based on the pattern "
|
|
"shown in the previous slide. "
|
|
"Such lands often have tree-like nature.",
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return pick(
|
|
pick(laWineyard, laEmerald, laPower),
|
|
pick(laZebra, laWhirlwind),
|
|
laPalace, laNone
|
|
);
|
|
else return laCrossroads;
|
|
};
|
|
SHOWLAND ( l == laCrossroads ||
|
|
l == laZebra || l == laWhirlwind || l == laPalace || l == laPrairie ||
|
|
l == laEmerald || l == laWineyard || l == laPower );
|
|
}
|
|
},
|
|
{pcg+"Fractal landscapes", 32, LEGAL::UNLIMITED | USE_SLIDE_NAME,
|
|
"On the following slide, the colors change smoothly in the whole infinite world. "
|
|
"Again, this works better than in Euclidean geometry.",
|
|
[] (presmode mode) {
|
|
setCanvas(mode, 'l');
|
|
SHOWLAND ( l == laCanvas );
|
|
}
|
|
},
|
|
{pcg+"Fractal landscapes: application", 33, LEGAL::ANY,
|
|
"This is applied in HyperRogue to create landscapes, such as the chasms in the "
|
|
"land of Reptiles or the Dragon Chasms, which you should find quickly. "
|
|
"Also in the Dragon Chasms, you can find a Baby Tortoise, and try to find "
|
|
"a matching adult tortoise in the Galápagos. "
|
|
"There are over two millions of species, but since there is so much space in "
|
|
"hyperbolic geometry, finding a matching tortoise is possible. The brighter "
|
|
"the color in Galápagos is, the more aspects of the tortoises in the given "
|
|
"area are matching.",
|
|
[] (presmode mode) {
|
|
slidecommand = "create a baby tortoise";
|
|
if(mode == 4) {
|
|
cell *c = cwt.at->move(0);
|
|
c->item = itBabyTortoise;
|
|
tortoise::babymap[c] = tortoise::getb(c) ^ tortoise::getRandomBits();
|
|
}
|
|
GETNEXT {
|
|
if(old == laDragon) return pick(laTortoise, laTortoise, laCrossroads);
|
|
else if(isCrossroads(old))
|
|
return pick(laDragon, laReptile, laNone);
|
|
return laNone;
|
|
};
|
|
QUICKFIND {
|
|
return l == laTortoise && !items[itBabyTortoise];
|
|
};
|
|
SHOWLAND ( l == laCrossroads || l == laReptile || l == laDragon || l == laTortoise );
|
|
}
|
|
},
|
|
{models+"Poincaré Ball model", 41, LEGAL::HYPERBOLIC,
|
|
"The Poincaré disk model is a model of a hyperbolic *plane* -- you "
|
|
"might wonder why are the walls rendered in 3D then.\n\n"
|
|
"HyperRogue actually assumes that the floor level is an equidistant surface "
|
|
"in a three-dimensional hyperbolic world, and the camera is placed above the "
|
|
"plane that the surface is equidistant to (which boils down to showing "
|
|
"the floor level in Poincaré disk model).\n\n"
|
|
"This is shown on the next slide, in the Poincaré ball model, which is "
|
|
"the 3D analog of the Poincaré disk model.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) pmodel = mdBall;
|
|
if(mode == 3) pmodel = mdDisk;
|
|
}
|
|
},
|
|
{models+"Hyperboloid model", 42, LEGAL::ANY,
|
|
"Let's see more models of the hyperbolic plane. "
|
|
"This model uses a hyperboloid in the Minkowski geometry; "
|
|
"it is used internally by HyperRogue.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) pmodel = mdHyperboloid;
|
|
if(mode == 3) pmodel = mdDisk;
|
|
}
|
|
},
|
|
{models+"Beltrami-Klein model", 43, LEGAL::ANY | USE_SLIDE_NAME,
|
|
"This model renders straight lines as straight, but it distorts angles.",
|
|
[] (presmode mode) {
|
|
if(mode == 1 || mode == pmGeometryReset || mode == pmGeometry) pconf.alpha = 0;
|
|
if(mode == 3) pconf.alpha = 1;
|
|
}
|
|
},
|
|
{models+"Gans model", 44, LEGAL::ANY | USE_SLIDE_NAME,
|
|
"Yet another model, which corresponds to orthographic projection of the "
|
|
"sphere. Poincaré disk model, Beltrami-Klein model, and the Gans "
|
|
"model are all obtained by looking at either the hyperboloid model or an "
|
|
"equidistant surface from various distances.",
|
|
[] (presmode mode) {
|
|
if(mode == 1 || mode == pmGeometryReset || mode == pmGeometry) pconf.alpha = 400, pconf.scale = 150;
|
|
if(mode == 3) pconf.alpha = pconf.scale = 1;
|
|
}
|
|
},
|
|
{models+"Band model", 45, LEGAL::NONEUC | USE_SLIDE_NAME,
|
|
"The band model is the hyperbolic analog of the Mercator projection of the sphere: "
|
|
"a given straight line is rendered as a straight line, and the rest of the "
|
|
"world is mapped conformally, that is, angles are not distorted. "
|
|
"Here, we take the straight line connecting your starting point and your "
|
|
"current position -- usually the path taken by the player is surprisingly "
|
|
"close to a straight line. Press '8' to see this path.\n\n"
|
|
"If you want, press '5' to see it rendered as a spiral, although it takes lots of time and "
|
|
"memory.",
|
|
[] (presmode mode) {
|
|
static int smart;
|
|
if(mode == 1) pmodel = mdBand, history::create_playerpath(), models::rotation = 0,
|
|
smart = vid.use_smart_range, vid.use_smart_range = 2;
|
|
if(mode == 3) {
|
|
history::clear(), pmodel = mdDisk;
|
|
resetview();
|
|
drawthemap();
|
|
centerpc(INF);
|
|
history::includeHistory = false;
|
|
vid.use_smart_range = smart;
|
|
}
|
|
#if CAP_SDL
|
|
slidecommand = "render spiral";
|
|
if(mode == 4) history::createImage(true);
|
|
if(mode == 11) history::create_playerpath();
|
|
if(mode == 13) history::clear();
|
|
#endif
|
|
}
|
|
},
|
|
/*{"Conformal square model", 46, LEGAL::HYPERBOLIC,
|
|
"The world can be mapped conformally to a square too.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) pmodel = mdPolygonal, polygonal::solve();
|
|
if(mode == 3) pmodel = mdDisk;
|
|
}
|
|
}, */
|
|
#if !ISWEB
|
|
{"Shoot'em up mode", 52, LEGAL::NONE | USE_SLIDE_NAME,
|
|
"In the shoot'em up mode, space and time is continuous. "
|
|
"You attack by throwing knives. "
|
|
"Very fun with two players!\n\n"
|
|
"There are other special modes too which change the gameplay or "
|
|
"focus on a particular challenge.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) {
|
|
firstland = cwt.at->land;
|
|
gamestack::push();
|
|
switch_game_mode(rg::shmup);
|
|
start_game();
|
|
resetview();
|
|
}
|
|
if(mode == 3) {
|
|
shmup::clearMonsters();
|
|
gamestack::pop();
|
|
}
|
|
}
|
|
},
|
|
#endif
|
|
{"THE END", 99, LEGAL::ANY | FINALSLIDE,
|
|
"This tour shows just a small part of what you can see in the world of HyperRogue. "
|
|
"For example, "
|
|
"hyperbolic mazes are much nicer than their Euclidean counterparts. "
|
|
"Have fun exploring!\n\n"
|
|
"Press '5' to leave the tour mode.",
|
|
[] (presmode mode) {
|
|
slidecommand = XLAT("leave the tour mode");
|
|
if(mode == 4) restart_game(rg::tour);
|
|
}
|
|
}
|
|
};
|
|
|
|
/** \brief currently used set of slides */
|
|
EX slide *slides = default_slides;
|
|
|
|
auto a1 = addHook(hooks_frame, 100, [] () { if(tour::on) tour::presentation(tour::pmFrame); });
|
|
auto a2 = addHook(hooks_handleKey, 100, handleKeyTour);
|
|
auto a3 = addHook(hooks_nextland, 100, [] (eLand l) { return tour::on ? getNext(l) : laNone; });
|
|
|
|
EX }
|
|
#endif
|
|
}
|