1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-29 19:40:35 +00:00
hyperrogue/hyperrogue.html
2016-01-02 11:25:50 +01:00

108 lines
5.3 KiB
HTML

<html><head>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<title>HyperRogue</title>
<link href="zeno.css" type=text/css rel=stylesheet>
</head><body>
<h1><center><font color="#0000ff">@</font> HyperRogue</center></h1>
<center><b>Current version: 7.4h (Oct 20, 2014)</b></center>
<hr>
<h2>The game</h2>
You are a lone outsider in a
<a href="http://zenorogue.blogspot.com/2012/03/hyperbolic-geometry-in-hyperbolic-rogue.html">strange, non-Euclidean world</a>.
You can move with the numpad, vi keys (hjklyubn), or mouse.
You can also skip turns by pressing ".".<br/><br/>
As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters
(on the other hand, killing the monsters allows more treasures to be generated).<br/><br/>
You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your
turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which
lead to instant death (similar to the check rule from Chess).
<br/><br/>
Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure
is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).
<br/><br/>
Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited
special abilities.
<br/><br/>
The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure,
magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type,
so you can try to collect lots of treasure in several different lands!
<br/><br/>
Some of these lands are available from the beginning, others can be found only if you have proven yourself
(press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell,
and look for the fabulous <b>Orbs of Yendor</b> which are hidden there. Get at least one of them to prove that you are
a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the
challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.
<br/><br/>
You can see tooltips by placing the mouse over stuff. You can also right click to get more information
about game objects.
<br/><br/>
[desktop only]
Press <b>v</b> to configure the game. You can also rotate the world by pressing <b>arrow keys</b>, <b>PageUp</b> and
<b>PageDn</b> (not numpad). You can center on the PC by pressing <b>Home</b>.<br/><br/>
Your scores and other stats about your games are recorded to file
<tt>hyperrogue.log</tt> (in Linux, <tt>~/.hyperrogue.log</tt>). You can save your configation to file
<tt>hyperrogue.ini</tt> (in Linux, <tt>~/.hyperrogue.ini</tt>).
<hr/>
<center><a href="http://roguetemple.com/z/hyper.php">See the website for some screenshots, and more detailed and up-to-date information!</a></center>
<hr/>
The surface the game is played on is called a hyperbolic plane. It seems there is just a very
small amount of games and other works of art which use hyperbolic geometry (the most well
known are some works of M.C.Escher).<br/><br>
The game dynamically generates new parts of the world as you move. Due to nature of the
hyperbolic plane, the chances that you get back to a place where you have been before
are very low (unless you go back exactly the same way). See more information about the geometry
used <a href="http://zenorogue.blogspot.com/2012/03/hyperbolic-geometry-in-hyperbolic-rogue.html">on the blog</a>.
<br/><br/>
You can aim for the Orb of Yendor, or you can simply aim for as high score as possible.
My best so far is $175 but it should be beatable (I mean, I have won fairly only once,
and that was my end score in the winning game).
<h2>Technical information</h2>
The HyperRogue package includes a Windows executable, documentation, and C++ source which has been tested under Linux
(you need SDL, SDL_ttf, and SDL_gfx). You should be able to compile on Ubuntu (or similar) with something like this:
<br/><br/>
<tt>
sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev<br/>
unzip hyperrogue-55.zip<br/>
cd hyperrogue-55<br/>
make
</tt>
<br/><br/>
It should also compile under MacOS with something like <tt>make -f Makefile.mac</tt> (note: I have no
access to a MacOS machine to test this makefile myself, it is based on
<a href="http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/9c02e09c0195dc16/3cbde3dc4a0b7e4e">
this post</a> by Konstantin Stupnik).
<br/><br/>
Released under
<a href="http://www.gnu.org/licenses/gpl-2.0.html">GNU General Public License, version 2</a>.
As such, it comes with without any warranty.
<br/><br/>
<hr>
If you would like to thank me for HyperRogue,
<a href="http://www.roguetemple.com/z/donate.php?id=NotEye">donations</a> are welcome.
<hr>
You can contact me at zeno@attnam.com, or at
<a href="http://www.roguetemple.com/forums/">RogueTemple</a>
or New Attnam forums (Z), or
at <a href="http://zenorogue.blogspot.com/">my blog</a>.
<br/>
<hr>
<center><a href="http://www.roguetemple.com/z/index.php">See my other games and stuff</a></center> <br>
</body></html>