mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-18 19:24:48 +00:00
101 lines
2.0 KiB
C++
101 lines
2.0 KiB
C++
// Hyperbolic Rogue
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file hyper.cpp
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* \brief the hyper_main function
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*/
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#include "hyper.h"
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#if ISLINUX
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#include <sys/resource.h>
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void moreStack() {
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const rlim_t kStackSize = 1 << 28; // 28;
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struct rlimit rl;
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int result;
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result = getrlimit(RLIMIT_STACK, &rl);
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if(result == 0) {
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if(rl.rlim_cur < kStackSize) {
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// rl.rlim_cur = 1 << 19; // kStackSize;
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result = setrlimit(RLIMIT_STACK, &rl);
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if (result != 0) {
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fprintf(stderr, "setrlimit returned result = %d\n", result);
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}
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}
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}
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}
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#endif
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namespace hr {
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EX hookset<bool(int argc, char** argv)> hooks_main;
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EX bool initialized = false;
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/** convenience function for libhyper.so: initialize libhyper with given parameters */
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EX int hyper_init(int argc, char **argv) {
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#if ISWEB
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emscripten_get_commandline();
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#elif ISMOBILE
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#else
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arg::init(argc, argv);
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#endif
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if(callhandlers(false, hooks_main, argc, argv)) return 0;
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#if !ISWEB
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#if ISLINUX
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moreStack();
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#endif
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#endif
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#if CAP_COMMANDLINE
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initializeCLI();
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#endif
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initAll();
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#if CAP_COMMANDLINE
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arg::read(3);
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start_game();
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#endif
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initialized = true;
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return 1;
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}
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EX int hyper_init() {
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return hyper_init(0, nullptr);
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}
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/** \brief convenience function for libhyper.so: play the game loop
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* sample use:
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* ./mymake -O3 -shared
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* cling -DFHS -DLINUX -I /usr/include/SDL -l libhyper.so -include hyper.h "-DRun=using namespace hr; hyper_loop();"
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* Run
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**/
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EX void hyper_loop() {
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if(!initialized) hyper_init();
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quitmainloop = false;
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mainloop();
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}
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EX int hyper_main(int argc, char **argv) {
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if(!hyper_init(argc, argv)) return 0;
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#if !ISWEB
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if(showstartmenu && !vid.skipstart) {
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#if CAP_STARTANIM
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startanims::pick();
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#endif
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pushScreen(showStartMenu);
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}
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#endif
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progress_warning();
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mainloop();
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finishAll();
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return 0;
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}
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}
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#ifndef NOMAIN
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int main(int argc, char **argv) {
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return hr::hyper_main(argc, argv);
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}
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#endif
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