mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-17 18:54:48 +00:00
251 lines
9.0 KiB
C++
251 lines
9.0 KiB
C++
/* Main file of Relative Hell. */
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/* Compile with mymake -O3 rogueviz/ads/ads-game */
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/* Best run with -ads-menu; more detailed options are available too */
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#define VER_RH "0.1"
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#ifdef RELHELL
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#define CUSTOM_CAPTION "Relative Hell " VER_RH
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#define MAXMDIM 4
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#define CAP_INV 0
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#define CAP_COMPLEX2 0
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#define CAP_EDIT 0
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#define CAP_BT 0
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#define CAP_SOLV 0
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#define CAP_THREAD 0
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#define CAP_FILES 1
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#define CAP_CONFIG 1
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#define CAP_CRYSTAL 0
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#define CAP_ARCM 0
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#define CAP_HISTORY 0
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#define CAP_STARTANIM 0
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#define CAP_VR 0
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#include "../hyper.cpp"
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namespace rogueviz { std::vector<hr::reaction_t> cleanup; }
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#endif
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#include "../rogueviz.h"
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#include "math.cpp"
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#include "globals.cpp"
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#include "shapes.cpp"
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#include "resources.cpp"
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#include "map.cpp"
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#include "control.cpp"
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#include "display.cpp"
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#include "menu.cpp"
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#include "ds-game.cpp"
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#include "ds-texture.cpp"
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#include "underlying.cpp"
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namespace hr {
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namespace ads_game {
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void change_default_key(int key, int val) {
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char* t = multi::scfg.keyaction;
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t[key] = val;
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#if CAP_CONFIG
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set_saver_default(t[key]);
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#endif
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}
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void set_default_keys() {
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change_default_key('s', 16 + 0);
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change_default_key('a', 16 + 1);
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change_default_key('w', 16 + 2);
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change_default_key('d', 16 + 3);
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change_default_key('f', 16 + 4);
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change_default_key('p', 16 + 5);
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change_default_key('t', 16 + 6);
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change_default_key('o', 16 + 7);
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change_default_key('m', 16 + 8);
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change_default_key('i', 16 + 9);
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change_default_key('k', 16 + 10);
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change_default_key('l', 16 + 11);
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}
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void restart() {
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hybrid::in_actual([&] {
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vctr = new_vctr = starting_point;
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vctrV = new_vctrV = current = ads_matrix(Id, 0);
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init_rsrc();
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});
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ci_at.clear();
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gen_terrain(vctr, ci_at[vctr], -2);
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forCellEx(c1, vctr) ci_at[c1].type = wtNone;
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ci_at[vctr].type = wtNone;
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invincibility_pt = ads_how_much_invincibility;
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paused = false;
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ship_pt = 0;
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}
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void run_ads_game() {
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if(!sl2) set_geometry(gRotSpace);
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if(hybrid::csteps) {
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stop_game();
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hybrid::csteps = 0;
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hybrid::reconfigure();
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}
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start_game();
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starting_point = hybrid::get_where(cwt.at).first;
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rogueviz::rv_hook(hooks_frame, 100, view_ads_game);
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rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
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rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
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rogueviz::rv_hook(hooks_drawcell, 0, ads_draw_cell);
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rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
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rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
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cgi.use_count++;
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hybrid::in_underlying_geometry([] {
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cgi.use_count++;
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});
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auto umap = hybrid::get_umap();
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hybrid::actual_geometry = geometry;
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geometry = hybrid::underlying;
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hybrid::underlying_cgip->single_step = cgi.single_step;
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hybrid::underlying_cgip->psl_steps = cgi.psl_steps;
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cgip = hybrid::underlying_cgip;
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hybrid::pmap = currentmap;
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currentmap = umap;
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pmodel = mdDisk;
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cwt.at = centerover = currentmap->gamestart();
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restart();
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}
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void set_config() {
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set_default_keys();
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nohelp = true;
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nomenukey = true;
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nomap = true;
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no_find_player = true;
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showstartmenu = false;
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}
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void run_ads_game_std() {
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set_geometry(gNormal);
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set_variation(eVariation::pure);
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run_ads_game();
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showstartmenu = false;
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}
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void change_scale(ld s) {
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ads_scale *= s;
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rock_density /= (s * s);
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rock_max_rapidity *= s;
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ads_simspeed *= s;
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pconf.scale /= s;
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ads_how_much_invincibility *= s;
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ads_max_pdata.oxygen *= s;
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ads_tank_pdata.oxygen *= s;
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crash_particle_life *= s;
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fuel_particle_life *= s;
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}
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auto shot_hooks =
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arg::add3("-ads-game1", run_ads_game)
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+ arg::add3("-ads-game", run_ads_game_std)
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+ arg::add3("-ads-zero", set_config)
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+ arg::add3("-ads-menu", [] { set_config(); pushScreen(pick_the_game); })
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+ arg::add3("-ads-scale", [] { arg::shift(); ld s = arg::argf(); change_scale(s); })
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+ arg::add3("-ads-restart", restart)
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+ addHook(hooks_configfile, 100, [] {
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param_f(ads_how_much_invincibility, "ads_invinc")
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-> editable(0, TAU, TAU/4, "AdS invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');
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param_f(ds_how_much_invincibility, "ads_invinc")
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-> editable(0, TAU, TAU/4, "dS invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');
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param_b(auto_angle, "ads_auto_angle")
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-> editable("automatically rotate the projection", 'a');
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param_f(ads_simspeed, "ads_game_simspeed")
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-> editable(0, 2*TAU, TAU/4, "AdS game speed", "Controls the speed of the game, in absolute units per second.", 's');
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param_f(ds_simspeed, "ds_game_simspeed")
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-> editable(0, 2*TAU, TAU/4, "dS game speed", "Controls the speed of the game, in absolute units per second.", 's');
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param_f(ads_scale, "ads_game_scale")
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-> editable(0, 2, 0.1, "AdS game scale", "Controls the scaling of game objects.", 'c');
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param_f(ds_scale, "ds_game_scale")
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-> editable(0, 2, 0.1, "dS game scale", "Controls the scaling of game objects.", 'c');
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param_f(ads_accel, "ads_game_accel")
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-> editable(0, 30, 1, "AdS acceleration", "Controls your ship's acceleration, in absolute units per second squared.", 'a');
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param_f(ds_accel, "ds_game_accel")
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-> editable(0, 30, 1, "dS acceleration", "Controls your ship's acceleration, in absolute units per second squared.", 'a');
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param_f(ads_time_unit, "ads_time_unit")
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-> editable(0, 2*TAU, 1, "AdS time unit",
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"Controls the unit used when the 'display the proper times' option is on.\n\n"
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"It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1).\n\n"
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"Times in settings are always specified in absolute units."
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, 'a');
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param_f(ds_time_unit, "ds_time_unit")
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-> editable(0, 2*TAU, 1, "dS time unit",
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"Controls the unit used when the 'display the proper times' option is on.\n\n"
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"It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1).\n\n"
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"Times in settings are always specified in absolute units."
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, 'a');
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param_f(pause_speed, "ads_pause_speed")
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-> editable(0, 30, 1, "movement speed while paused", "Controls the speed of camera movement while paused and holding the 'move switch' key. Absolute units per second.", 'v');
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param_f(rock_density, "ads_rock_density")
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-> editable(0, 5, 0.05, "rock density", "how many rocks to generate", 'd');
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param_f(rock_max_rapidity, "ads_rock_rapidity")
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-> editable(0, 5, 0.05, "rock rapidity", "how fast should the rocks be relative to the map", 'w');
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param_f(ads_missile_rapidity, "ads_missile_rapidity")
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-> editable(0, 5, 0.05, "AdS missile rapidity", "how fast should the missiles go relative to the ship", 'm');
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param_f(ds_missile_rapidity, "ds_missile_rapidity")
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-> editable(0, 5, 0.05, "dS missile rapidity", "how fast should the missiles go relative to the ship", 'm');
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param_b(auto_rotate, "ads_auto_rotate")
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-> editable("automatically rotate the screen", 'r');
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param_b(view_proper_times, "ads_display")
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-> editable("display the proper times", 't');
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param_f(crash_particle_rapidity, "ads_crash_rapidity")
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-> editable(0, 5, 0.1, "crash particle rapidity", "how fast should the crash particles be", 'r');
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param_f(crash_particle_qty, "ads_crash_qty")
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-> editable(0, 5, 0.1, "crash particle quantity", "how many crash particles", 'q');
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param_f(crash_particle_life, "ads_crash_life")
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-> editable(0, 5, 0.1, "crash particle lifetime", "how long should the crash particles live", 'l');
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param_f(fuel_particle_rapidity, "ads_fuel_rapidity")
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-> editable(0, 5, 0.1, "fuel particle rapidity", "how fast should the fuel particles be", 'R');
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param_f(fuel_particle_qty, "ads_fuel_qty")
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-> editable(0, 5, 0.1, "fuel particle quantity", "how many fuel particles", 'Q');
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param_f(fuel_particle_life, "ads_fuel_life")
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-> editable(0, 5, 0.1, "fuel particle lifetime", "how long should the fuel particles live", 'L');
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param_i(max_gen_per_frame, "ads_gen_per_frame")
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-> editable(0, 100, 1, "tiles to generate per frame", "reduce if the framerate is low", 'G');
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param_i(draw_per_frame, "ads_draw_per_frame")
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-> editable(0, 3000, 0.1, "tiles to draw per frame", "reduce if the framerate is low", 'D');
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param_i(XSCALE, "ds_xscale")
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-> editable(4, 512, 8, "x precision of Earth-de Sitter", "", 'x');
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param_i(YSCALE, "ds_yscale")
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-> editable(4, 512, 8, "y precision of Earth-de Sitter", "", 'y');
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param_i(talpha, "ds_talpha")
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-> editable(0, 255, 16, "dS texture intensity", "", 't');
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rsrc_config();
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});
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#ifdef RELHELL
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auto hook1=
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addHook(hooks_config, 100, [] {
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set_config();
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if(arg::curphase == 1)
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conffile = "relhell.ini";
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if(arg::curphase == 3) pushScreen(pick_the_game);
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});
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#endif
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}
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}
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