mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-09 07:29:55 +00:00
635 lines
19 KiB
C++
635 lines
19 KiB
C++
// E3 -> H2xE -> Solv:
|
|
// -run -debug-portal -1 -canvas-random 100 -geo beti -intra-add -intra-bxe 4 4 3 -intra-sol 4 4 3 -ray-do -noplayer
|
|
|
|
// S2xE->S3:
|
|
// -debug-portal -1 -run -canvas-random 0 -intra-120 -intra-add -intra-1440 -intra-start -ray-do
|
|
|
|
#include "../rogueviz/rogueviz.h"
|
|
|
|
namespace hr {
|
|
|
|
#if CAP_PORTALS
|
|
namespace intraf {
|
|
|
|
using namespace intra;
|
|
|
|
void set_wall(cell *c, color_t col) {
|
|
c->wall = waWaxWall;
|
|
c->landparam = col;
|
|
}
|
|
|
|
map<cellwalker, int> plane;
|
|
|
|
cellwalker flatspin(cellwalker cw, int i) {
|
|
if(mhybrid && cw.spin < cw.at->type - 2)
|
|
cw.spin = gmod(cw.spin + (cw.mirrored ? -i : i), cw.at->type - 2);
|
|
return cw;
|
|
}
|
|
|
|
cellwalker gstrafe(cellwalker cw, int i) {
|
|
if(reg3::in()) return currentmap->strafe(cw, i);
|
|
if(mproduct) {
|
|
if(i == cw.at->type-2 || i == cw.at->type-1)
|
|
return cellwalker(cw.at->move(i), cw.spin);
|
|
else for(int k: {-1, 1})
|
|
if(i == flatspin(cw, k).spin)
|
|
return cellwalker(cw.at->move(i), flatspin(flatspin(cw, k) + wstep, +k).spin);
|
|
}
|
|
if(euc::in())
|
|
return cellwalker(cw.at->move(i), cw.spin);
|
|
throw hr_exception("unknown gstrafe");
|
|
}
|
|
|
|
void make_plane(cellwalker cw, int d) {
|
|
if(plane.count(cw)) return;
|
|
plane[cw] = d;
|
|
auto& ss = currentmap->get_cellshape(cw.at);
|
|
for(int i=0; i<cw.at->type; i++)
|
|
if(ss.dirdist[i][cw.spin] == 1)
|
|
make_plane(gstrafe(cw, i), d+1);
|
|
}
|
|
|
|
void build_wall(cellwalker cw, color_t a, color_t b) {
|
|
println(hlog, "trying to build wall in ", full_geometry_name());
|
|
cw += wstep;
|
|
plane.clear();
|
|
make_plane(cw, 0);
|
|
for(auto p: plane)
|
|
set_wall(p.first.at, p. second & 1 ? a : b);
|
|
println(hlog, "success, ", isize(plane));
|
|
}
|
|
|
|
void check_shape() {
|
|
start_game();
|
|
auto sh = currentmap->get_cellshape(cwt.at);
|
|
int j = 0;
|
|
for(auto f: sh.faces) {
|
|
j++;
|
|
for(int i=0; i<isize(f); i++) {
|
|
ld d = hdist(f[i], f[(1+i)%isize(f)]);
|
|
println(hlog, tie(j,i), " : ", fts_fixed(d, 20));
|
|
}
|
|
}
|
|
ld edgelen = 2 * edge_of_triangle_with_angles(M_PI/S7, M_PI / S3, M_PI/2);
|
|
|
|
println(hlog, "crossf = ", cgi.crossf);
|
|
println(hlog, "hcrossf = ", cgi.hcrossf);
|
|
println(hlog, "edgelen = ", edgelen);
|
|
println(hlog, sh.faces);
|
|
}
|
|
|
|
void create_intra_floors() {
|
|
if(intra::in) intra::become();
|
|
else stop_game();
|
|
|
|
set_geometry(gSpace534);
|
|
field_quotient_3d(5, 0x72414D0C);
|
|
start_game();
|
|
build_wall(cwt, 0xFFFF40, 0xD0D000);
|
|
become();
|
|
|
|
hybrid::csteps = 6;
|
|
set_geometry(gBring);
|
|
set_variation(eVariation::pure);
|
|
check_cgi();
|
|
cgi.require_basics();
|
|
vid.plevel_factor = cgi.edgelen / cgi.scalefactor;
|
|
check_cgi();
|
|
cgi.require_basics();
|
|
set_geometry(gProduct);
|
|
start_game();
|
|
check_shape();
|
|
|
|
cwt.spin = 0;
|
|
build_wall(cwt, 0xC0FFC0, 0x80C080);
|
|
become();
|
|
|
|
auto& T0 = euc::eu_input.user_axes;
|
|
for(int i=0; i<3; i++)
|
|
for(int j=0; j<3; j++)
|
|
T0[i][j] = i==j ? 6 : 0;
|
|
euc::eu_input.twisted = 0;
|
|
euc::build_torus3();
|
|
set_geometry(gCubeTiling);
|
|
start_game();
|
|
build_wall(cwt, 0xC0FFFF, 0x40FFFF);
|
|
become();
|
|
|
|
hybrid::csteps = 6;
|
|
set_geometry(gOctahedron);
|
|
check_cgi();
|
|
cgi.require_basics();
|
|
vid.plevel_factor = cgi.edgelen / cgi.scalefactor;
|
|
check_cgi();
|
|
cgi.require_basics();
|
|
set_variation(eVariation::pure);
|
|
set_geometry(gProduct);
|
|
start_game();
|
|
cwt.spin = 0;
|
|
build_wall(cwt, 0x8080FF, 0x0000FF);
|
|
become();
|
|
|
|
set_geometry(gCell16);
|
|
start_game();
|
|
build_wall(cwt, 0xFF80FF, 0xFF00FF);
|
|
become();
|
|
|
|
intra::start();
|
|
|
|
// rogueviz::rv_hook(hooks_handleKey, 150, intra_key);
|
|
}
|
|
|
|
void create_intra_solv() {
|
|
if(intra::in) intra::become();
|
|
else stop_game();
|
|
|
|
arg::shift(); int x = arg::argi();
|
|
arg::shift(); int y = arg::argi();
|
|
|
|
println(hlog, "x=", x, " y=", y);
|
|
|
|
vector<vector<cell*> > h(y), s(y);
|
|
|
|
for(int i=0; i<y; i++) h[i].resize(x), s[i].resize(x);
|
|
|
|
stop_game();
|
|
|
|
set_geometry(gBinary3);
|
|
start_game();
|
|
h[0][0] = cwt.at;
|
|
for(int i=1; i<y; i++) h[i][0] = h[i-1][0]->cmove(6);
|
|
for(int i=0; i<y; i++) for(int j=1; j<x; j++)
|
|
h[i][j] = h[i][j-1]->cmove(4);
|
|
|
|
for(int i=0; i<y; i++)
|
|
for(int j=0; j<x; j++) {
|
|
setdist(h[i][j], 7, nullptr);
|
|
h[i][j]->wall = waNone;
|
|
forCellCM(c1, h[i][j]) {}
|
|
set_wall(h[i][j]->cmove(0), 0xFF00FF ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
set_wall(h[i][j]->cmove(1), 0xC000FF ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
set_wall(h[i][j]->cmove(2), 0xFF00C0 ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
set_wall(h[i][j]->cmove(3), 0xC000C0 ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
set_wall(h[i][j]->cmove(8), 0xFF40FF ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
}
|
|
|
|
become();
|
|
|
|
set_geometry(gSol);
|
|
start_game();
|
|
s[0][0] = cwt.at;
|
|
for(int i=1; i<y; i++) s[i][0] = s[i-1][0]->cmove(5);
|
|
for(int i=0; i<y; i++) for(int j=1; j<x;j++)
|
|
s[i][j] = s[i][j-1]->cmove(4);
|
|
|
|
for(int i=0; i<y; i++)
|
|
for(int j=0; j<x; j++) {
|
|
setdist(s[i][j], 7, nullptr);
|
|
s[i][j]->wall = waNone;
|
|
forCellCM(c1, s[i][j]) {}
|
|
set_wall(s[i][j]->cmove(2), 0xFFFFFF ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
set_wall(s[i][j]->cmove(3), 0xC0FFFF ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
set_wall(s[i][j]->cmove(6), 0xFFC0FF ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
set_wall(s[i][j]->cmove(7), 0xFFFFC0 ^ (hrand(0x1000000) & 0x1F1F1F));
|
|
}
|
|
become();
|
|
|
|
intra::start();
|
|
|
|
println(hlog, "Started");
|
|
|
|
for(int i=0; i<y; i++)
|
|
connect_portal(cellwalker(h[i][0], 5), cellwalker(s[i][x-1], 4), 1);
|
|
|
|
for(int i=0; i<y; i++)
|
|
connect_portal(cellwalker(s[i][0], 0), cellwalker(h[i][x-1], 4), 1);
|
|
|
|
for(int j=0; j<x; j++)
|
|
connect_portal(cellwalker(h[0][j], 7), cellwalker(s[y-1][x-1-j], 5), 0);
|
|
|
|
for(int j=0; j<x; j++)
|
|
connect_portal(cellwalker(s[0][j], 1), cellwalker(h[y-1][x-1-j], 6), 0);
|
|
|
|
set_wall(s[hrand(y)][hrand(x)], 0xA02020);
|
|
set_wall(h[hrand(y)][hrand(x)], 0x2020A0);
|
|
|
|
// rogueviz::rv_hook(hooks_handleKey, 150, intra_key);
|
|
}
|
|
|
|
void create_intra_120() {
|
|
patterns::whichCanvas = 'r';
|
|
patterns::rwalls = 0;
|
|
if(intra::in) intra::become();
|
|
else stop_game();
|
|
arcm::current.parse("8,4,6");
|
|
set_geometry(gArchimedean);
|
|
// set_variation(eVariation::pure);
|
|
set_variation(eVariation::dual);
|
|
be_ratio_edge(0);
|
|
for(cell *c: currentmap->allcells()) {
|
|
println(hlog, currentmap->full_shvid(c), " : ", currentmap->get_corner(c, 0), currentmap->get_corner(c, 1), currentmap->get_corner(c, 2));
|
|
}
|
|
hybrid::csteps = 10;
|
|
set_geometry(gProduct);
|
|
start_game();
|
|
vector<cell*> bound;
|
|
PIU( [&] {
|
|
cell *s = currentmap->gamestart();
|
|
hyperpoint h = currentmap->get_corner(s, 1);
|
|
for(cell *c: currentmap->allcells()) {
|
|
hyperpoint j = currentmap->relative_matrix(c, s, C0) * C0;
|
|
if(hdist(h, j) > 90._deg) c->wall = waPalace;
|
|
}
|
|
for(cell *c: currentmap->allcells()) if(c->wall == waPalace) {
|
|
int nei = 0;
|
|
forCellCM(c1, c) if(c1->wall != waPalace) nei++;
|
|
if(nei == 1) bound.push_back(c);
|
|
}
|
|
auto ang = [&] (cell *c) {
|
|
hyperpoint j = currentmap->relative_matrix(c, s, C0) * C0;
|
|
j = gpushxto0(h) * j;
|
|
return atan2(j[0], j[1]);
|
|
};
|
|
for(cell *c: bound) println(hlog, "j= ", ang(c));
|
|
sort(bound.begin(), bound.end(), [&] (cell *a, cell *b) { return ang(a) < ang(b); });
|
|
int id = 0;
|
|
for(auto b: bound) set_wall(b, ((id++)&1) ? 0xFFFFFF : 0x202020);
|
|
} ());
|
|
for(int i=0; i<isize(bound); i++)
|
|
for(int j=0; j<hybrid::csteps-2; j++)
|
|
set_wall(hybrid::get_at(bound[i], j), (i+j)&1 ? 0x8080FF : 0x00000FF);
|
|
}
|
|
|
|
void create_intra_1440() {
|
|
patterns::whichCanvas = 'r';
|
|
patterns::rwalls = 0;
|
|
if(intra::in) intra::become();
|
|
else stop_game();
|
|
set_geometry(gCell8);
|
|
// set_variation(eVariation::pure);
|
|
set_variation(eVariation::coxeter);
|
|
reg3::coxeter_param = 7;
|
|
start_game();
|
|
|
|
cell *s = currentmap->gamestart();
|
|
auto vs = currentmap->get_cellshape(s).vertices_only_local;
|
|
println(hlog, vs);
|
|
hyperpoint h = vs[1];
|
|
for(cell *c: currentmap->allcells()) {
|
|
hyperpoint j = currentmap->relative_matrix(c, s, C0) * C0;
|
|
// hyperpoint j = inverse(currentmap->relative_matrix(cwt.at, c, C0)) * C0;
|
|
if(hdist(h, j) > 90._deg)
|
|
set_wall(c, (celldistance(c, s)&1) ? 0xFF80FF : 0xFF00FF);
|
|
}
|
|
}
|
|
|
|
void recurse(int r, cell *c, int i, int j) {
|
|
setdist(c, 7, nullptr);
|
|
forCellCM(c1, c) setdist(c1, 7, nullptr);
|
|
c->wall = waNone;
|
|
if(r == 1) {
|
|
if(sol) {
|
|
int flip = (j&2)>>1;
|
|
set_wall(c->cmove(6^flip), 0xC000C0);
|
|
set_wall(c->cmove(7^flip), 0x800080);
|
|
}
|
|
else {
|
|
set_wall(c->cmove((j&1)), 0x64BF95);
|
|
set_wall(c->cmove(1-(j&1)), 0x449F75);
|
|
}
|
|
}
|
|
else {
|
|
if(sol) {
|
|
recurse(r-1, c->cmove(6), 2*i, j>>1);
|
|
recurse(r-1, c->cmove(7), 2*i+1, j>>1);
|
|
}
|
|
else {
|
|
recurse(r-1, c->cmove(0), i, j);
|
|
recurse(r-1, c->cmove(1), i, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
void connect_portal_x(cellwalker cw1, cellwalker cw2, int spin) {
|
|
setdist(cw1.cpeek(), 7, nullptr);
|
|
setdist(cw2.cpeek(), 7, nullptr);
|
|
set_wall(cw1.cpeek(), 0xFF0000);
|
|
set_wall(cw2.cpeek(), 0xFF0000);
|
|
connect_portal(cw1, cw2, spin);
|
|
}
|
|
|
|
void recurse_portal(int r, cell *cl, cell *cr) {
|
|
connect_portal_x(cellwalker(cl, 6), cellwalker(cr, 5), 3);
|
|
if(r > 1) {
|
|
recurse_portal(r-1, cl->cmove(0), cr->cmove(0));
|
|
recurse_portal(r-1, cl->cmove(1), cr->cmove(1));
|
|
}
|
|
}
|
|
|
|
vector<reaction_t> portals;
|
|
|
|
void create_intra_bxe() {
|
|
println(hlog, "called create_intra_bxe");
|
|
patterns::whichCanvas = 'r';
|
|
patterns::rwalls = 100;
|
|
if(intra::in) intra::become();
|
|
else stop_game();
|
|
hybrid::csteps = 0;
|
|
|
|
arg::shift(); int x = arg::argi();
|
|
arg::shift(); int y = arg::argi();
|
|
arg::shift(); int z = arg::argi();
|
|
|
|
vector<vector<cell*> > h(y);
|
|
|
|
for(int i=0; i<y; i++) h[i].resize(x);
|
|
|
|
stop_game();
|
|
|
|
set_geometry(gBinary4);
|
|
vid.plevel_factor = log(2);
|
|
set_geometry(gProduct);
|
|
start_game();
|
|
h[0][0] = cwt.at;
|
|
|
|
for(int i=1; i<y; i++) h[i][0] = h[i-1][0]->cmove(2);
|
|
for(int i=0; i<y; i++) for(int j=1; j<x; j++)
|
|
h[i][j] = h[i][j-1]->cmove(5);
|
|
|
|
println(hlog, h);
|
|
|
|
for(int i=0; i<y; i++)
|
|
for(int j=0; j<x; j++) {
|
|
setdist(h[i][j], 7, nullptr);
|
|
}
|
|
|
|
for(int i=0; i<y; i++)
|
|
for(int j=0; j<x; j++) {
|
|
set_wall(h[i][j]->cmove(3), ((j+(i>>1))&1) ? 0xA4FFD5 : 0x64BF95);
|
|
recurse(z, h[i][j], i, j);
|
|
}
|
|
|
|
become();
|
|
start(isize(intra::data)-1);
|
|
|
|
for(int i=0; i<y; i++)
|
|
recurse_portal(z, h[i][0], h[i][x-1]);
|
|
|
|
for(int i=0; i<x; i++) {
|
|
cell *cl = h[0][i];
|
|
cell *cr = h[y-1][i];
|
|
for(int j=0; j<z; j++) {
|
|
connect_portal_x(cellwalker(cl, 4), cellwalker(cr, 2), 2);
|
|
cl = cl->move(0);
|
|
cr = cr->move(1);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void recurse_portal_solv1(int r, cell *cl, cell *cr) {
|
|
connect_portal_x(cellwalker(cl, 0), cellwalker(cr, 4), 0);
|
|
if(r > 1) {
|
|
recurse_portal_solv1(r-1, cl->cmove(6), cr->cmove(6));
|
|
recurse_portal_solv1(r-1, cl->cmove(7), cr->cmove(7));
|
|
}
|
|
}
|
|
|
|
void recurse_portal_solv2(int r, cell *cl, cell *cr) {
|
|
connect_portal_x(cellwalker(cl, 1), cellwalker(cr, 5), 0);
|
|
if(r > 1) {
|
|
recurse_portal_solv2(r-1, cl->cmove(7), cr->cmove(6));
|
|
}
|
|
}
|
|
|
|
void create_intra_sol() {
|
|
println(hlog, "called create_intra_sol");
|
|
patterns::whichCanvas = 'r';
|
|
patterns::rwalls = 100;
|
|
if(intra::in) intra::become();
|
|
else stop_game();
|
|
|
|
arg::shift(); int x = arg::argi();
|
|
arg::shift(); int y = arg::argi();
|
|
arg::shift(); int z = arg::argi();
|
|
|
|
vector<vector<cell*> > h(y);
|
|
|
|
for(int i=0; i<y; i++) h[i].resize(x);
|
|
|
|
stop_game();
|
|
|
|
set_geometry(gSol);
|
|
start_game();
|
|
h[0][0] = cwt.at;
|
|
|
|
for(int i=0; i<x-1; i++) h[0][0] = h[0][0]->cmove(0);
|
|
for(int i=0; i<y-1; i++) h[0][0] = h[0][0]->cmove(1);
|
|
|
|
for(int i=1; i<y; i++) h[i][0] = h[i-1][0]->cmove(5);
|
|
for(int i=0; i<y; i++) for(int j=1; j<x; j++)
|
|
h[i][j] = h[i][j-1]->cmove(4);
|
|
|
|
for(int i=0; i<y; i++)
|
|
for(int j=0; j<x; j++) {
|
|
setdist(h[i][j], 7, nullptr);
|
|
}
|
|
|
|
for(int i=0; i<y; i++)
|
|
for(int j=0; j<x; j++) {
|
|
set_wall(h[i][j]->cmove(2^((i>>1)&1)), 0xFFFDD0);
|
|
set_wall(h[i][j]->cmove(3^((i>>1)&1)), 0xFFE080);
|
|
recurse(z, h[i][j], i, j);
|
|
}
|
|
|
|
become();
|
|
start(isize(intra::data)-1);
|
|
|
|
for(int i=0; i<y; i++)
|
|
recurse_portal_solv1(z, h[i][0], h[i][x-1]);
|
|
|
|
for(int i=0; i<x; i++)
|
|
recurse_portal_solv2(z, h[0][i], h[y-1][i]);
|
|
|
|
println(hlog, "finished create_intra_sol");
|
|
}
|
|
|
|
map<int, cell*> starter;
|
|
|
|
bool vr_keys(int sym, int uni) {
|
|
if(intra::in && !starter.count(intra::current)) starter[intra::current] = cwt.at;
|
|
const Uint8 *keystate = SDL12_GetKeyState(NULL);
|
|
#if CAP_SDL2
|
|
if(keystate[SDL_SCANCODE_LALT] || keystate[SDL_SCANCODE_RALT])
|
|
#else
|
|
if(keystate[SDLK_LALT] || keystate[SDLK_RALT])
|
|
#endif
|
|
{
|
|
if(sym == 'e' && intra::in) {
|
|
println(hlog, "intra::current = ", intra::current);
|
|
intra::switch_to(2);
|
|
if(starter.count(intra::current)) cwt.at = centerover = starter[intra::current];
|
|
fullcenter();
|
|
View = cspin90(0, 1);
|
|
playermoved = false;
|
|
walking::handle();
|
|
return true;
|
|
}
|
|
if(sym == 'h' && intra::in) {
|
|
intra::switch_to(0);
|
|
if(starter.count(intra::current)) cwt.at = centerover = starter[intra::current];
|
|
fullcenter();
|
|
View = cspin90(0, 1);
|
|
playermoved = false;
|
|
walking::handle();
|
|
return true;
|
|
}
|
|
if(sym == 's' && intra::in) {
|
|
intra::switch_to(6);
|
|
if(starter.count(intra::current)) cwt.at = centerover = starter[intra::current];
|
|
fullcenter();
|
|
View = cspin90(0, 1);
|
|
playermoved = false;
|
|
walking::handle();
|
|
return true;
|
|
}
|
|
if(sym == ',') {
|
|
camera_speed *= 1.2;
|
|
println(hlog, "camera_speed set to ", camera_speed);
|
|
return true;
|
|
}
|
|
if(sym == '.') {
|
|
camera_speed /= 1.2;
|
|
println(hlog, "camera_speed set to ", camera_speed);
|
|
return true;
|
|
}
|
|
#if CAP_VR
|
|
if(sym == 'a') {
|
|
vrhr::absolute_unit_in_meters *= 1.2;
|
|
walking::eye_level *= 1.2;
|
|
println(hlog, "vr absolute unit set to ", vrhr::absolute_unit_in_meters);
|
|
return true;
|
|
}
|
|
if(sym == 'z') {
|
|
vrhr::absolute_unit_in_meters /= 1.2;
|
|
walking::eye_level /= 1.2;
|
|
println(hlog, "vr absolute unit set to ", vrhr::absolute_unit_in_meters);
|
|
return true;
|
|
}
|
|
#endif
|
|
if(sym == 'w') {
|
|
walking::switch_walking();
|
|
println(hlog, "walking set to ", ONOFF(walking::on));
|
|
return true;
|
|
}
|
|
#if CAP_VR
|
|
if(sym == 'x') {
|
|
vrhr::always_show_hud = false;
|
|
return true;
|
|
}
|
|
#endif
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// all generators will add to the current scene
|
|
|
|
auto hooks =
|
|
// generate scene with H3, H2xE, E3, S2xE (8x6), S3 (16-cell) with floors; runs automatically
|
|
arg::add3("-intra-floors", create_intra_floors)
|
|
+ arg::add3("-check-shape", check_shape)
|
|
// generate scene with H3 and Solv landscape, need X Y parameters, runs automatically
|
|
+ arg::add3("-intra-solv", create_intra_solv)
|
|
// generate S2xE with triangles (-intra-start to run it)
|
|
+ arg::add3("-intra-120", create_intra_120)
|
|
// generate S3 with triangles (-intra-start to run it)
|
|
+ arg::add3("-intra-1440", create_intra_1440)
|
|
// generate binary-tiling H2xE with floors to the current scene, runs automatically
|
|
+ arg::add3("-intra-bxe", create_intra_bxe)
|
|
// generate Sol with floors to the current scene, runs autimatically
|
|
+ arg::add3("-intra-sol", create_intra_sol)
|
|
//+ arg::add3("-intra-more", create_intra_more);
|
|
+ arg::add3("-intra-demo-floors", [] {
|
|
walking::colors_of_floors = {
|
|
0xFFFF40, 0xD0D000,
|
|
0xC0FFC0, 0x80C080,
|
|
0xC0FFFF, 0x40FFFF,
|
|
0x8080FF, 0x0000FF,
|
|
0xFF80FF, 0xFF00FF,
|
|
0x64BF95, 0xA4FFD5,
|
|
0xFFFDD0, 0xFFD080
|
|
};
|
|
})
|
|
+ addHook_rvslides(10, ([] (string s, vector<tour::slide>& v) {
|
|
println(hlog, "called with s='", s, "'");
|
|
if(s != "portal") return;
|
|
|
|
using namespace tour;
|
|
auto load = [] (string s, ld x, int y) {
|
|
return [s, x, y] {
|
|
slide_backup(vid.cells_drawn_limit, 100);
|
|
slide_backup(ray::max_cells, 999999);
|
|
slide_backup(walking::on, true);
|
|
slide_backup(walking::eye_level, x);
|
|
mapstream::loadMap(s);
|
|
slide_backup(ray::fixed_map, true);
|
|
slide_backup(ray::max_iter_intra, y);
|
|
#if CAP_VR
|
|
slide_backup(vrhr::hsm, vrhr::eHeadset::holonomy);
|
|
slide_backup(vrhr::eyes, vrhr::eEyes::truesim);
|
|
slide_backup(vrhr::cscr, vrhr::eCompScreen::eyes);
|
|
#endif
|
|
starter.clear();
|
|
rogueviz::rv_hook(hooks_handleKey, 101, vr_keys);
|
|
popScreenAll();
|
|
resetGL();
|
|
};
|
|
};
|
|
|
|
struct loader {
|
|
string desc;
|
|
char key;
|
|
reaction_t loader;
|
|
};
|
|
|
|
auto add = [&] (string s, string desc, string youtube, string twitter, vector<loader> loaders) {
|
|
v.push_back(tour::slide{
|
|
s, 10, tour::LEGAL::NONE | tour::QUICKSKIP | tour::QUICKGEO | tour::ALWAYS_TEXT, desc,
|
|
[=] (tour::presmode mode) {
|
|
setCanvas(mode, '0');
|
|
if(youtube != "")
|
|
slide_url(mode, 'y', "YouTube link", youtube);
|
|
if(twitter != "")
|
|
slide_url(mode, 't', "Twitter link", twitter);
|
|
|
|
slide_url(mode, 'b', "Bridges paper link", "https://archive.bridgesmathart.org/2022/bridges2022-297.html");
|
|
|
|
for(auto& loader: loaders)
|
|
slide_action(mode, loader.key, loader.desc, loader.loader);
|
|
slidecommand = "portal options";
|
|
if(mode == tour::pmKey) pushScreen(intra::show_portals);
|
|
rogueviz::pres::non_game_slide_scroll(mode);
|
|
}
|
|
});
|
|
};
|
|
|
|
add("inter-geometric portals",
|
|
"In this world we can find portals between six different geometries. The camera is in 'walking mode' i.e. restricted to keep close to the floor (this can be disabled with '5').\n\n"
|
|
"In VR, you might want to prefer the VR version, which adds extra blocks to Solv to improve the performance.\n\n"
|
|
"Note: this is a very complex shader, so compiling it may take long time!\n\n"
|
|
"Hotkeys, mostly useful when showing VR to someone:\n\n"
|
|
"Alt+EHS -- go to Euclidean/hyperbolic/spherical space, Alt+,. -- change the camera speed, Alt+AZ -- change altitude, Alt+W -- switch walking, Alt+X -- change HUD"
|
|
,
|
|
"https://youtu.be/yqUv2JO2BCs", "https://twitter.com/ZenoRogue/status/1496867204419452935",
|
|
{loader{"run this visualization", 'r', load("portalscene3.lev", 0.2174492, 600)},
|
|
loader{"run this visualization (VR)", 'v', load("portalscene3-solv.lev", 0.2174492, 600)}}
|
|
);
|
|
add("curved landscape",
|
|
"Here we create portals between Solv and H3 geometries, resulting in a scene looking a bit like a curved landscape.",
|
|
"", "https://twitter.com/ZenoRogue/status/1446127100516130826",
|
|
{loader{"run this visualization", 'r', load("solv-h3-scene.lev", 0.05, 3000)}});
|
|
}));
|
|
}
|
|
#endif
|
|
}
|