mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-15 17:54:48 +00:00
187 lines
5.1 KiB
C++
187 lines
5.1 KiB
C++
namespace hr {
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namespace ads_game {
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struct earth_texture {
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string filename;
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string copyright;
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texture::texture_data tex;
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basic_textureinfo tinf;
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bool loaded;
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};
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vector<earth_texture> earth_textures;
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struct texture_to_use {
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ld from, ctr, to;
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earth_texture *tx;
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};
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vector<texture_to_use> textures_to_use;
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void reset_textures() {
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textures_to_use.clear();
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}
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void init_textures() {
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earth_textures.clear();
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string dir = "ds-images/";
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fhstream f(dir + "list.txt", "rt");
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if(!f.f) return;
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string cur_copyright = "";
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while(!feof(f.f)) {
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string s = scanline_noblank(f);
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if(s == "") continue;
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if(s[0] == '#') continue;
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if(s[0] == '$') { cur_copyright = s.substr(1); continue; }
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if(s.substr(0, 2) == "*/") s = dir + s.substr(2);
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earth_textures.emplace_back();
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auto& et = earth_textures.back();
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println(hlog, "trying '", s, "'");
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et.filename = s;
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et.copyright = cur_copyright;
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et.loaded = false;
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auto& tex = et.tex;
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tex.readtexture(s);
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int tty = tex.theight - 2 * tex.base_y;
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int u = 1;
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for(int y=0; y<tex.theight; y++)
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for(int x=0; x<tex.twidth; x++)
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tex.get_texture_pixel(x, y) =
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tex.get_texture_pixel(x, tex.base_y + u + gmod(y - tex.base_y - u, tty - u - u));
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}
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}
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void pick_textures() {
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if(earth_textures.empty()) return;
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bool first = !isize(textures_to_use);
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auto last = first ? 0 : textures_to_use.back().to;
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if(first || current.shift > last) {
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auto et = &(earth_textures[hrand(isize(earth_textures))]);
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textures_to_use.emplace_back();
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auto& tu = textures_to_use.back();
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auto& tex = et->tex;
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ld ratio = tex.tx * 1. / tex.ty;
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ld length = M_PI * ratio + 6;
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ld t = first ? 0 : last + lerp(1, 3, randd()) + length;
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tu.ctr = t;
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tu.from = t - length;
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tu.to = t + length;
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tu.tx = et;
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}
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}
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ld smoothstep(ld x) {
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if(x < 0) return 0;
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if(x > 1) return 1;
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return x * x * (3-2*x);
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}
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string copyright_shown;
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void draw_texture(texture_to_use& tu) {
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if(!talpha) return;
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auto& et = *tu.tx;
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auto& tex = et.tex;
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if(!et.loaded) {
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et.loaded = true;
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tex.loadTextureGL();
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et.tinf.texture_id = tex.textureid;
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}
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et.tinf.tvertices.clear();
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ld MWIDTH = tex.tx * .5 / tex.ty;
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array<hyperpoint, 3> pts;
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int pts_id = 0;
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auto add = [&] (int x, int y) {
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ld x0 = (y-(YSCALE/2.)) / YSCALE * 720._deg;
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ld mercator_y0 = (x-(XSCALE/2.)) / (XSCALE/2.) * M_PI * MWIDTH;
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ld y0 = asin(tanh(2 * mercator_y0));
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ld y1 = y0 - 90._deg;
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et.tinf.tvertices.push_back(glhr::makevertex(x * 1. / XSCALE, .5 + (y-0.5) / MWIDTH / YSCALE, 0));
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cross_result cr;
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if(1) {
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dynamicval<eGeometry> g(geometry, gSpace435);
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ld s = current.shift - tu.ctr;
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// We actually want to compute this, but this is not precise enough:
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// cr = ds_cross0(current.T * lorentz(2, 3, -current.shift) * cspin(0, 1, x0) * cspin(0, 2, y0 - 90._deg));
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// Here is what we get for current.T == Id: (computed with sympy)
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hyperpoint now;
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ld ts = tanh(s) * tanh(s);
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ld cy = cos(y1) * cos(y1);
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ld sq = sqrt(1 - cy * ts);
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now[0] = sin(y1) * cos(x0) / sq;
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now[1] = -sin(x0) * sin(y1) / sq;
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now[2] = cos(y1) / cosh(s) / sq;
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now[3] = 0;
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// And here is the derivative over t (t = the local variable from ds_cross0)
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hyperpoint der;
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sq = -sqrt(2)*tanh(s)/(4*sqrt(-cos(2*y1)*ts - ts + 2));
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der[0] = sq*(sin(x0 - 2*y1) - sin(x0 + 2*y1));
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der[1] = sq*(cos(x0 - 2*y1) - cos(x0 + 2*y1));
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sq = sqrt(-cy*ts + 1);
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der[2] = (cy - 1)*sinh(s)/sq;
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der[3] = -(cy*sinh(s)*tanh(s) - cosh(s))/sq;
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cr.h = now;
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// now and der give us our wordline shifted to roughly the time of interest, so we can now use ds_cross0 safely
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transmatrix U = Id;
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set_column(U, 2, now);
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set_column(U, 3, der);
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cr = ds_cross0(current.T * U);
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}
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curvepoint(cr.h);
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cr.h[2]++; cr.h /= cr.h[2];
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pts[pts_id++] = cr.h;
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if(pts_id == 3) {
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ld area = (pts[0] ^ pts[1])[2] + (pts[1] ^ pts[2])[2] + (pts[2] ^ pts[0])[2];
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if(area < 0) { et.tinf.tvertices.resize(et.tinf.tvertices.size()-3); curvedata.resize(curvedata.size()-3); }
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pts_id = 0;
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}
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};
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for(int x=0; x<XSCALE; x++)
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for(int y=0; y<YSCALE; y++) {
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add(x, y);
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add(x+1, y);
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add(x, y+1);
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add(x, y+1);
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add(x+1, y);
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add(x+1, y+1);
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}
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color_t col = 0xFFFFFFFF;
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part(col, 0) = talpha;
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part(col, 0) *= smoothstep(current.shift - tu.from);
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part(col, 0) *= smoothstep(tu.to - current.shift);
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auto& poly = queuecurve(shiftless(Id), 0, col, PPR::FLOOR);
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poly.tinf = &et.tinf;
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poly.flags |= POLY_TRIANGLES;
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poly.offset_texture = 0;
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copyright_shown = et.copyright;
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}
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void draw_textures() {
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pick_textures();
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for(auto& tu: textures_to_use)
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if(current.shift > tu.from && current.shift < tu.to)
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draw_texture(tu);
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}
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}}
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