mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-24 13:27:17 +00:00
485 lines
12 KiB
C++
485 lines
12 KiB
C++
#include "rogueviz.h"
|
|
|
|
namespace hr {
|
|
|
|
namespace bricks {
|
|
|
|
struct brick {
|
|
euc::coord co;
|
|
color_t col;
|
|
int walls;
|
|
hyperpoint location;
|
|
hpcshape shRotWall[6];
|
|
};
|
|
|
|
vector<brick> bricks;
|
|
|
|
euc::coord centerer (-3, -1, -1);
|
|
|
|
euc::coord last_co;
|
|
hyperpoint last_loc;
|
|
|
|
transmatrix to_iso, from_iso;
|
|
|
|
hyperpoint to_rot(hyperpoint h) {
|
|
if(nil) h[2] -= h[0] * h[1] / 2;
|
|
return h;
|
|
}
|
|
|
|
hyperpoint to_heis(hyperpoint h) {
|
|
if(nil) h[2] += h[0] * h[1] / 2;
|
|
return h;
|
|
}
|
|
|
|
void make_wall(hpcshape& sh, vector<hyperpoint> hs) {
|
|
cgi.bshape(sh, PPR::WALL);
|
|
cgi.last->flags |= POLY_TRIANGLES | POLY_PRINTABLE;
|
|
|
|
hyperpoint ctr = (hs[0] + hs[1] + hs[2] + hs[3]) / 4;
|
|
hs.push_back(hs[0]);
|
|
|
|
for(int a=0; a<4; a++)
|
|
texture_order([&] (ld x, ld y) {
|
|
hyperpoint h = ctr + (hs[a+1]-ctr) * x + (hs[a]-ctr) * y;
|
|
cgi.hpcpush(h);
|
|
});
|
|
cgi.finishshape();
|
|
}
|
|
|
|
void place_brick(euc::coord co, color_t col = 0xFFD500, int which = -1) {
|
|
bricks.emplace_back();
|
|
brick& bri = bricks.back();
|
|
bri.co = co;
|
|
bri.col = col;
|
|
bri.walls = which;
|
|
auto rel = co - last_co;
|
|
bri.location = eupush(last_loc) * to_heis(to_iso * (point31(rel[0], rel[1], rel[2])));
|
|
|
|
hyperpoint sloc, floc;
|
|
|
|
array<hyperpoint, 8> vertices;
|
|
for(int a=0; a<8; a++) {
|
|
hyperpoint h = C0;
|
|
for(int c=0; c<3; c++)
|
|
h[c] = (a & (1<<c)) ? .5 : -.5;
|
|
h = to_iso * h;
|
|
to_heis(h);
|
|
vertices[a] = h;
|
|
}
|
|
|
|
euc::coord root = co, next = co;
|
|
hyperpoint root_loc = bri.location, next_loc = bri.location;
|
|
for(int c=0; c<3; c++) {
|
|
while(root[c] % 6 != 0)
|
|
root[c]--, root_loc = eupush(root_loc) * to_heis(to_iso * (C0 - ctangent(c, 1)));
|
|
while(next[c] % 6 != 0)
|
|
next[c]++, next_loc = eupush(next_loc) * to_heis(to_iso * (C0 + ctangent(c, 1)));
|
|
}
|
|
|
|
array<hyperpoint, 8> mvertices = vertices;
|
|
|
|
println(hlog, co, root, next, root_loc, next_loc);
|
|
|
|
for(int c=0; c<3; c++)
|
|
if(co[c] % 6)
|
|
for(int a=0; a<8; a++)
|
|
if(a & (1<<c)) {
|
|
int b = a ^ (1<<c);
|
|
|
|
ld p0 = (gmod(co[c], 6) - 1) / 5.;
|
|
ld p1 = (gmod(co[c], 6) - 0) / 5.;
|
|
|
|
hyperpoint start = mvertices[a];
|
|
hyperpoint end = inverse(eupush(root_loc)) * eupush(next_loc) * mvertices[b];
|
|
end = inverse(eupush(start)) * end;
|
|
end = to_rot(end);
|
|
vertices[b] = inverse(eupush(bri.location)) * eupush(root_loc) * eupush(start) * to_heis(lerp(C0, end, p0));
|
|
vertices[a] = inverse(eupush(bri.location)) * eupush(root_loc) * eupush(start) * to_heis(lerp(C0, end, p1));
|
|
|
|
/*
|
|
vertices[b] = lerp(
|
|
inverse(eupush(bri.location)) * eupush(root_loc) * mvertices[a],
|
|
inverse(eupush(bri.location)) * eupush(next_loc) * mvertices[b],
|
|
(gmod(co[c], 6) - 1) / 5.);
|
|
|
|
vertices[a] = lerp(
|
|
inverse(eupush(bri.location)) * eupush(root_loc) * mvertices[a],
|
|
inverse(eupush(bri.location)) * eupush(next_loc) * mvertices[b],
|
|
(gmod(co[c], 6) - 0) / 5.);
|
|
*/
|
|
|
|
}
|
|
|
|
last_loc = bri.location;
|
|
last_co = co;
|
|
|
|
for(int di=0; di<6; di++) {
|
|
vector<hyperpoint> hs;
|
|
for(int a=0; a<4; a++) {
|
|
int b = a;
|
|
int id = 0;
|
|
for(int c=0; c<3; c++) {
|
|
if(c == di)
|
|
id += (1<<c);
|
|
else if(c != di-3) {
|
|
if(b&1) id += (1<<c);
|
|
b >>= 1;
|
|
}
|
|
}
|
|
hs.push_back(vertices[id]);
|
|
}
|
|
|
|
swap(hs[2], hs[3]);
|
|
make_wall(bri.shRotWall[di], hs);
|
|
}
|
|
}
|
|
|
|
void place_brick(int x, int y, int z, color_t col = 0xFFD500, int which = -1) {
|
|
place_brick(euc::coord(x,y,z), col, which);
|
|
}
|
|
|
|
bool walls_created = false;
|
|
|
|
const int darkval_e6[6] = {0,4,6,0,4,6};
|
|
|
|
void draw_ro() {
|
|
|
|
shiftmatrix Zero = ggmatrix(currentmap->gamestart());
|
|
|
|
if(true) {
|
|
|
|
int bid = 0;
|
|
for(auto& b: bricks) { bid++;
|
|
transmatrix V = eupush(b.location);
|
|
|
|
int which = b.walls;
|
|
color_t wcol = b.col;
|
|
int d = (wcol & 0xF0F0F0) >> 4;
|
|
|
|
for(int di=0; di<6; di++) if((1<<di)&which) {
|
|
auto &w1 = queuepoly(Zero * V, b.shRotWall[di], darkena(wcol - d * darkval_e6[di], 0, 0xFF));
|
|
w1.tinf = &floor_texture_vertices[cgi.shFloor.id];
|
|
ensure_vertex_number(*w1.tinf, w1.cnt);
|
|
}
|
|
}
|
|
|
|
if(!among(pmodel, mdPerspective, mdGeodesic)) {
|
|
shiftmatrix S = euclid ? cview() : shiftless(Id);
|
|
vid.linewidth *= 3;
|
|
for(int dir=0; dir<3; dir++) {
|
|
curvepoint(C0 + ctangent(dir, -1));
|
|
curvepoint(C0 + ctangent(dir, 1));
|
|
queuecurve(S, 0xFFFFFFFF, 0, PPR::LINE);
|
|
// queuestr(C0 + ctangent(dir, 1), 1, "X", 0xFFFFFFFF);
|
|
}
|
|
vid.linewidth /= 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
vector<hyperpoint> path;
|
|
|
|
void build(bool in_pair) {
|
|
to_iso = cspin(1, 2, atan(1/sqrt(2))) * cspin(0, 2, 45._deg);
|
|
from_iso = inverse(to_iso);
|
|
|
|
last_co = euc::coord(0, 0, 3);
|
|
last_loc = C0;
|
|
place_brick(0, 0, 4, 0x00FF00, 0);
|
|
place_brick(0, 0, 5, 0x00FF00, 0);
|
|
|
|
place_brick(0, 0, 5, 0x00FF00, euclid ? -1 : 0);
|
|
place_brick(0, 0, 4, 0xFFD500, 63 - 9 * 4);
|
|
place_brick(0, 0, 3, 0xFFD500, 63 - 9 * 4);
|
|
place_brick(0, 0, 2, 0xFFD500, 63 - 9 * 4);
|
|
place_brick(0, 0, 1, 0xFFD500, 63 - 9 * 4);
|
|
place_brick(0, 0, 0, 0xFFD500, 63 - 4 - 1);
|
|
path.push_back(last_loc);
|
|
if(nil && in_pair) {
|
|
place_brick(0, 1, 0, 0xFF0000, 1 + 32);
|
|
place_brick(0, 0, 0, 0xFFD500, 0);
|
|
}
|
|
place_brick(1, 0, 0, 0xFFD500, 63 - 9 * 1);
|
|
place_brick(2, 0, 0, 0xFFD500, 63 - 9 * 1);
|
|
place_brick(3, 0, 0, 0xFFD500, 63 - 9 * 1);
|
|
place_brick(4, 0, 0, 0xFFD500, 63 - 9 * 1);
|
|
place_brick(5, 0, 0, 0xFFD500, 63 - 9 * 1);
|
|
place_brick(6, 0, 0, 0xFFD500, 63 - 8 - 2);
|
|
path.push_back(last_loc);
|
|
place_brick(6, 1, 0, 0xFFD500, 63 - 9 * 2);
|
|
place_brick(6, 2, 0, 0xFFD500, 63 - 9 * 2);
|
|
place_brick(6, 3, 0, 0xFFD500, 63 - 9 * 2);
|
|
place_brick(6, 4, 0, 0xFFD500, 63 - 9 * 2);
|
|
place_brick(6, 5, 0, 0xFFD500, 63 - 9 * 2);
|
|
place_brick(6, 6, 0, 0xFFD500, 63 - 16 - 32);
|
|
path.push_back(last_loc);
|
|
place_brick(6, 6, -1, 0xFF0000, euclid ? 3 : 63 - 9 * 4);
|
|
|
|
if(in_pair) {
|
|
place_brick(6, 6, 0, 0xFFD500, 0);
|
|
place_brick(5, 6, 0, 0xFFD500, 63 - 9*1);
|
|
place_brick(4, 6, 0, 0xFFD500, 63 - 9*1);
|
|
place_brick(3, 6, 0, 0xFFD500, 63 - 9*1);
|
|
place_brick(2, 6, 0, 0xFFD500, 63 - 9*1);
|
|
place_brick(1, 6, 0, 0xFFD500, 63 - 9*1);
|
|
place_brick(0, 6, 0, 0xFFD500, 63 - 9*1);
|
|
place_brick(0, 5, 0, 0xFFD500, 63 - 9*2);
|
|
place_brick(0, 4, 0, 0xFFD500, 63 - 9*2);
|
|
place_brick(0, 3, 0, 0xFFD500, 63 - 9*2);
|
|
place_brick(0, 2, 0, 0xFFD500, 63 - 9*2);
|
|
if(nil)
|
|
place_brick(0, 1, 0, 0x00FF00, 63);
|
|
else
|
|
place_brick(0, 1, 0, 0xFF0000, 63);
|
|
}
|
|
|
|
ld midz = 0;
|
|
for(auto b: bricks) midz += b.location[2];
|
|
midz /= isize(bricks);
|
|
for(auto& b: bricks) b.location[2] -= midz;
|
|
|
|
cgi.extra_vertices();
|
|
}
|
|
|
|
void build_net() {
|
|
to_iso = cspin(1, 2, atan(1/sqrt(2))) * cspin(0, 2, 45._deg);
|
|
from_iso = inverse(to_iso);
|
|
|
|
last_co = euc::coord(0, 0, 0);
|
|
last_loc = C0;
|
|
|
|
place_brick(0, 0, 0, 0xFFD500, 0);
|
|
vector<brick> endbricks = { bricks[0] };
|
|
|
|
for(int i=0; i<20; i++) {
|
|
bool bad = false;
|
|
for(int j=0; j<i; j++) if(sqhypot_d(3, endbricks[j].location - endbricks[i].location) < 1e-3) bad = true;
|
|
if(bad) continue;
|
|
for(int c=0; c<6; c++) {
|
|
last_co = endbricks[i].co;
|
|
last_loc = endbricks[i].location;
|
|
euc::coord step(0, 0, 0);
|
|
step[c%3] = (c<3?1:-1);
|
|
for(int w=0; w<5; w++) {
|
|
place_brick(last_co + step, 0xFFD500, 63 - 9 * (1<<(c%3)));
|
|
}
|
|
place_brick(last_co + step, 0xFFD500, 0);
|
|
endbricks.push_back(bricks.back());
|
|
}
|
|
}
|
|
|
|
cgi.extra_vertices();
|
|
}
|
|
|
|
void build_stair() {
|
|
|
|
ld xx = .1;
|
|
ld dx = 2 * xx;
|
|
ld zz = dx * dx;
|
|
ld hei = 2 * zz;
|
|
|
|
hyperpoint at = point31(-2*dx,+2*dx,0);
|
|
|
|
|
|
hyperpoint shift = xtangent(dx) + ztangent(zz);
|
|
|
|
for(int dz=0; dz<4; dz++) {
|
|
path.push_back(at);
|
|
for(int step=0; step<4; step++) {
|
|
bricks.emplace_back();
|
|
brick& bri = bricks.back();
|
|
bri.walls = -1;
|
|
bri.col = 0xFFD500;
|
|
bri.location = at;
|
|
|
|
for(int di=0; di<6; di++) {
|
|
vector<hyperpoint> hs(4);
|
|
int dix = di;
|
|
if(dix >= 3) dix--;
|
|
if(dix == 3) dix = 2;
|
|
else if(dix == 2) dix = 3;
|
|
int diy = dix;
|
|
dix -= dz;
|
|
dix &= 3;
|
|
|
|
if(di == 5) {
|
|
hs[0] = point31(-xx, -xx, hei);
|
|
hs[1] = point31(-xx, +xx, hei);
|
|
hs[2] = point31(+xx, +xx, hei);
|
|
hs[3] = point31(+xx, -xx, hei);
|
|
}
|
|
else if(di == 2) {
|
|
hs[0] = point31(-xx, -xx, -hei);
|
|
hs[1] = point31(-xx, +xx, -hei);
|
|
hs[2] = point31(+xx, +xx, -hei);
|
|
hs[3] = point31(+xx, -xx, -hei);
|
|
}
|
|
else if(dix == 3 || (dix == 2 && step == 0) || (dix == 1 && step > 0)) {
|
|
transmatrix T = spin(90._deg*diy);
|
|
hs[0] = T * point31(+xx, -xx, -hei);
|
|
hs[1] = T * point31(+xx, +xx, -hei);
|
|
hs[2] = T * point31(+xx, +xx, +hei);
|
|
hs[3] = T * point31(+xx, -xx, +hei);
|
|
}
|
|
else if(dix == 0) {
|
|
transmatrix T = spin(90._deg*diy);
|
|
hs[0] = T * point31(+xx, -xx, -hei);
|
|
hs[1] = T * point31(+xx, +xx, -hei);
|
|
hs[2] = to_rot(eupush(C0 + shift) * to_heis(T * point31(-xx, +xx, -hei)));
|
|
hs[3] = to_rot(eupush(C0 + shift) * to_heis(T * point31(-xx, -xx, -hei)));
|
|
}
|
|
else {
|
|
transmatrix T = spin(90._deg*diy);
|
|
hyperpoint lshift = step ? shift : spin270() * shift;
|
|
hs[0] = to_rot(eupush(C0 - lshift) * to_heis(T * point31(-xx, +xx, hei)));
|
|
hs[1] = to_rot(eupush(C0 - lshift) * to_heis(T * point31(-xx, -xx, hei)));
|
|
hs[2] = T * point31(+xx, -xx, hei);
|
|
hs[3] = T * point31(+xx, +xx, hei);
|
|
}
|
|
for(auto& h: hs) h = to_heis(h);
|
|
make_wall(bri.shRotWall[di], hs);
|
|
}
|
|
|
|
at = eupush(at) * (C0 + shift);
|
|
}
|
|
|
|
shift = spin90() * shift;
|
|
}
|
|
|
|
println(hlog, "path = ", path);
|
|
|
|
cgi.extra_vertices();
|
|
}
|
|
|
|
int animation;
|
|
|
|
hyperpoint interp(ld t) {
|
|
int no = isize(path);
|
|
int ti = t;
|
|
t -= ti;
|
|
ti %= no;
|
|
|
|
hyperpoint prev = path[ti];
|
|
hyperpoint next = path[(ti+1)%no];
|
|
|
|
hyperpoint n = inverse(eupush(prev)) * next;
|
|
n = to_rot(n);
|
|
n = lerp(C0, n, t);
|
|
|
|
return eupush(prev) * to_heis(n);
|
|
}
|
|
|
|
void enable() {
|
|
rogueviz::rv_hook(hooks_frame, 100, draw_ro);
|
|
rogueviz::rv_hook(hooks_clearmemory, 40, [] () {
|
|
bricks.clear();
|
|
path.clear();
|
|
});
|
|
rogueviz::rv_hook(anims::hooks_anim, 100, [] {
|
|
|
|
if(!animation) return;
|
|
ld t = ticks * 1. / anims::period;
|
|
t *= isize(path);
|
|
|
|
hyperpoint at = interp(t);
|
|
|
|
if(animation == 1) {
|
|
|
|
transmatrix T = View;
|
|
transmatrix T2 = eupush( tC0(inverse(T)) );
|
|
T = T * T2;
|
|
|
|
View = T * inverse(eupush(at));
|
|
}
|
|
else if(animation == 2) {
|
|
set_view(at, C0, at - ztangent(1));
|
|
}
|
|
else if(animation == 3) {
|
|
set_view(at, interp(t + .25), at - ztangent(1));
|
|
}
|
|
|
|
centerover = currentmap->gamestart();
|
|
|
|
anims::moved();
|
|
});
|
|
}
|
|
|
|
int args() {
|
|
using namespace arg;
|
|
|
|
if(0) ;
|
|
|
|
else if(argis("-bstair")) {
|
|
PHASEFROM(3);
|
|
cgi.require_shapes();
|
|
|
|
build_stair();
|
|
|
|
enable();
|
|
|
|
pconf.clip_min = -100;
|
|
pconf.clip_max = 10;
|
|
pconf.scale = .5;
|
|
|
|
View = Id;
|
|
}
|
|
|
|
else if(argis("-brot")) {
|
|
PHASEFROM(3);
|
|
cgi.require_shapes();
|
|
|
|
build(false);
|
|
|
|
enable();
|
|
|
|
pconf.clip_min = -100;
|
|
pconf.clip_max = 10;
|
|
pconf.scale = .5;
|
|
|
|
View = Id;
|
|
}
|
|
|
|
else if(argis("-brot2")) {
|
|
PHASEFROM(3);
|
|
cgi.require_shapes();
|
|
|
|
build(true);
|
|
|
|
enable();
|
|
|
|
pconf.clip_min = -100;
|
|
pconf.clip_max = 10;
|
|
pconf.scale = .5;
|
|
|
|
View = Id;
|
|
}
|
|
|
|
else if(argis("-bnet")) {
|
|
PHASEFROM(3);
|
|
cgi.require_shapes();
|
|
|
|
build_net();
|
|
|
|
enable();
|
|
|
|
pconf.clip_min = -100;
|
|
pconf.clip_max = 10;
|
|
pconf.scale = .1;
|
|
|
|
View = Id;
|
|
}
|
|
|
|
else if(argis("-b-anim")) {
|
|
shift(); animation = argi();
|
|
}
|
|
|
|
else return 1;
|
|
return 0;
|
|
}
|
|
|
|
auto hooks = addHook(hooks_args, 100, args);
|
|
|
|
}
|
|
|
|
}
|