mirror of
https://github.com/zenorogue/hyperrogue.git
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417 lines
11 KiB
C++
417 lines
11 KiB
C++
#ifndef _ROGUEVIZ_H_
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#define _ROGUEVIZ_H_
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// See: http://www.roguetemple.com/z/hyper/rogueviz.php
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#include "../hyper.h"
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#ifdef HYPERPATH
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#define RVPATH HYPERPATH "rogueviz/"
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#else
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#define RVPATH "rogueviz/"
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#endif
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#ifndef CAP_NCONF
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#define CAP_NCONF 0
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#endif
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#ifndef CAP_RVSLIDES
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#define CAP_RVSLIDES (CAP_TOUR && !ISWEB)
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#endif
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#ifndef CAP_MODELS
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#define CAP_MODELS (!ISWEB)
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#endif
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namespace rogueviz {
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using namespace hr;
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constexpr flagtype RV_GRAPH = 1;
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constexpr flagtype RV_WHICHWEIGHT = 2; // sag
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constexpr flagtype RV_AUTO_MAXWEIGHT = 4; // sag
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constexpr flagtype RV_COMPRESS_LABELS = 8; // do not display some labels
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constexpr flagtype RV_COLOR_TREE = 16; // color vertex together with tree parents
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constexpr flagtype RV_HAVE_WEIGHT = 32; // edges have weights
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constexpr flagtype RV_INVERSE_WEIGHT = 64; // edit weight, not 1/weight
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inline flagtype vizflags;
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extern string weight_label;
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extern ld maxweight;
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extern ld ggamma;
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extern bool highlight_target;
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extern int vertex_shape;
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extern int search_for;
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void drawExtra();
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void close();
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void init(flagtype flags);
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void graph_rv_hooks();
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struct edgetype {
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double visible_from;
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double visible_from_hi;
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unsigned color, color_hi;
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string name;
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};
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edgetype *add_edgetype(const string& name);
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static constexpr unsigned DEFAULT_COLOR = 0x471293B5;
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extern edgetype default_edgetype;
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extern vector<shared_ptr<edgetype>> edgetypes;
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struct edgeinfo {
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int i, j;
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double weight, weight2;
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vector<glvertex> prec;
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basic_textureinfo tinf;
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cell *orig;
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int lastdraw;
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edgetype *type;
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edgeinfo(edgetype *t) { orig = NULL; lastdraw = -1; type = t; }
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};
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extern vector<edgeinfo*> edgeinfos;
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void addedge0(int i, int j, edgeinfo *ei);
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void addedge(int i, int j, edgeinfo *ei);
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void addedge(int i, int j, double wei, bool subdiv, edgetype *t);
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extern vector<int> legend;
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extern vector<cell*> named;
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int readLabel(fhstream& f);
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#if CAP_TEXTURE
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struct rvimage {
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basic_textureinfo tinf;
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texture::texture_data tdata;
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vector<hyperpoint> vertices;
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};
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#endif
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extern int brm_limit;
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struct colorpair {
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color_t color1, color2;
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char shade;
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#if CAP_TEXTURE
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shared_ptr<rvimage> img;
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#endif
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colorpair(color_t col = 0xC0C0C0FF) { shade = 0; color1 = color2 = col; }
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};
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struct vertexdata {
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vector<pair<int, edgeinfo*> > edges;
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string name;
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colorpair cp;
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edgeinfo *virt;
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bool special;
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int data;
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vector<string> urls;
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vector<string> infos;
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color_t spillcolor;
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shmup::monster *m;
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vertexdata() { virt = NULL; m = NULL; special = false; spillcolor = DEFAULT_COLOR; }
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};
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extern vector<vertexdata> vdata;
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void storeall(int from = 0);
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extern vector<reaction_t> cleanup;
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void do_cleanup();
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inline void on_cleanup_or_next(const reaction_t& del) {
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#if CAP_TOUR
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if(tour::on) tour::on_restore(del);
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else
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#endif
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cleanup.push_back(del);
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}
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template<class T> void rv_change(T& variable, const T& value) {
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T backup = variable;
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variable = value;
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on_cleanup_or_next([backup, &variable] { variable = backup; });
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}
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template<class T> void rv_keep(T& variable) {
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T backup = variable;
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on_cleanup_or_next([backup, &variable] { variable = backup; });
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}
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template<class T, class U> void rv_hook(hookset<T>& m, int prio, U&& hook) {
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int p = addHook(m, prio, hook);
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auto del = [&m, p] {
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delHook(m, p);
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};
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on_cleanup_or_next(del);
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}
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extern bool showlabels;
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extern bool rog3;
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extern bool rvwarp;
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extern colorpair dftcolor;
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inline hookset<void(vertexdata&, cell*, shmup::monster*, int)> hooks_drawvertex;
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inline hookset<bool(edgeinfo*, bool store)> hooks_alt_edges;
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inline purehookset hooks_rvmenu;
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inline hookset<bool()> hooks_rvmenu_replace;
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inline hookset<bool(int&, string&, FILE*)> hooks_readcolor;
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inline purehookset hooks_close;
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void readcolor(const string& cfname);
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void close();
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extern bool showlabels;
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namespace pres {
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using namespace hr::tour;
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#if CAP_RVSLIDES
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inline hookset<void(string, vector<slide>&)> hooks_build_rvtour;
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slide *gen_rvtour();
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#if CAP_TEXTURE
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void draw_texture(texture::texture_data& tex, ld dx = 0, ld dy = 0, ld scale = 1);
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#endif
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extern map<string, texture::texture_data> textures;
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inline void setCanvasChar(presmode mode, char c) {
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if(c == '0') {
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setCanvasColor(mode, 0x101010, [] {});
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}
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if(c == 'd') {
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setCanvas(mode, &ccolor::landscape_dark);
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}
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}
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template<class T, class U> function<void(presmode)> roguevizslide(char c, const T& t, const U& f) {
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return [c,t,f] (presmode mode) {
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f(mode);
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setCanvasChar(mode, c);
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if(mode == 1 || mode == pmGeometryStart) t();
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if(mode == 3 || mode == pmGeometry || mode == pmGeometryReset) {
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rogueviz::close();
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shmup::clearMonsters();
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if(mode == pmGeometryReset && !(slides[currentslide].flags & QUICKGEO)) t();
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}
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slidecommand = "toggle the player";
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if(mode == 4)
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mapeditor::drawplayer = !mapeditor::drawplayer;
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pd_from = NULL;
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};
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}
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template<class T> function<void(presmode)> roguevizslide(char c, const T& t) { return roguevizslide(c, t, [] (presmode mode) {}); }
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template<class T, class U>
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function<void(presmode)> roguevizslide_action(char c, const T& t, const U& act) {
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return [c,t,act] (presmode mode) {
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setCanvasChar(mode, c);
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if(mode == pmStart || mode == pmGeometryStart) t();
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act(mode);
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if(mode == pmStop || mode == pmGeometry || mode == pmGeometryReset) {
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rogueviz::close();
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shmup::clearMonsters();
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if(mode == pmGeometryReset && !(slides[currentslide].flags & QUICKGEO)) t();
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}
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};
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}
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void add_end(vector<slide>& s);
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template<class T, class U> void add_temporary_hook(int mode, hookset<T>& m, int prio, U&& hook) {
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using namespace tour;
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if(mode == pmStart) {
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int p = addHook(m, prio, hook);
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on_restore([&m, p] {
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delHook(m, p);
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});
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}
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}
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/* maks graphs in presentations */
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struct grapher {
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ld minx, miny, maxx, maxy;
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shiftmatrix T;
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grapher(ld _minx, ld _miny, ld _maxx, ld _maxy);
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void line(hyperpoint h1, hyperpoint h2, color_t col);
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void arrow(hyperpoint h1, hyperpoint h2, ld sca, color_t col = 0xFF);
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shiftmatrix pos(ld x, ld y, ld sca);
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};
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void add_stat(presmode mode, const bool_reaction_t& stat);
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void compare_projections(presmode mode, eModel a, eModel b);
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void no_other_hud(presmode mode);
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void replace_hud(presmode mode, reaction_t f);
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void non_game_slide(presmode mode);
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void non_game_slide_scroll(presmode mode);
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void white_screen(presmode mode, color_t col = 0xFFFFFFFF);
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void empty_screen(presmode mode, color_t col = 0xFFFFFFFF);
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void show_picture(presmode mode, string s, flagtype flags = 0);
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void sub_picture(string s, flagtype flags = 0, ld dx = 0, ld dy = 0, ld scale = 1);
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void show_animation(presmode mode, string s, int sx, int sy, int frames, int fps);
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void use_angledir(presmode mode, bool reset);
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void slide_error(presmode mode, string s);
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static constexpr flagtype LATEX_COLOR = 1;
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void show_latex(presmode mode, string s);
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void dialog_add_latex(string s, color_t color, int size = 100, flagtype flag = 0);
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void dialog_may_latex(string latex, string normal, color_t col = dialog::dialogcolor, int size = 100, flagtype flag = 0);
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void uses_game(presmode mode, string name, reaction_t launcher, reaction_t restore);
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void latex_slide(presmode mode, string s, flagtype flags = 0, int size = 100);
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void latex_in_space(const shiftmatrix& V, ld scale, string s, color_t col, flagtype flags);
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inline purehookset hooks_latex_slide;
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inline ld angle = 0;
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inline int dir = -1;
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hyperpoint p2(ld x, ld y);
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#endif
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}
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void createViz(int id, cell *c, transmatrix at);
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extern map<string, int> labeler;
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bool id_known(const string& s);
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int getid(const string& s);
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int getnewid(string s);
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extern string fname;
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bool rv_ignore(char c);
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colorpair perturb(colorpair cp);
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void queuedisk(const shiftmatrix& V, const colorpair& cp, bool legend, const string* url, int i);
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/* 3D models */
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namespace objmodels {
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using tf_result = pair<int, hyperpoint>;
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using transformer = std::function<tf_result(hyperpoint)>;
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using subdivider = std::function<int(vector<hyperpoint>&)>;
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inline ld prec = 1;
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inline bool shift_to_ctr = false;
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struct object {
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hpcshape sh;
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string mtlname;
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basic_textureinfo tv;
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color_t color;
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};
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struct model_data : gi_extension {
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ld prec_used;
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vector<shared_ptr<object>> objs;
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vector<int> objindex;
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void render(const shiftmatrix& V);
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};
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#if CAP_TEXTURE
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struct model {
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string path, fname;
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bool is_available, av_checked;
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model(string path = "", string fn = "") : path(path), fname(fn) { av_checked = false; }
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map<string, texture::texture_data> materials;
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map<string, color_t> colors;
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/* private */
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virtual void load_obj(model_data& objects);
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virtual model_data& get();
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virtual void prepare() {}
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virtual void postprocess() {}
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virtual color_t read_color(ld a, ld b, ld c);
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virtual hyperpoint transform(hyperpoint h);
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virtual int subdivision(vector<hyperpoint>& hys);
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virtual void render(const shiftmatrix& V) { get().render(V); }
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virtual void process_triangle(vector<hyperpoint>& hys, vector<hyperpoint>& tot, bool textured, object *co);
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bool available();
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virtual ~model() {}
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};
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void add_model_settings();
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#endif
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}
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#if CAP_RVSLIDES
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#define addHook_rvslides(x, y) addHook(rogueviz::pres::hooks_build_rvtour, x, y)
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#define addHook_slideshows(x, y) addHook(tour::ss::hooks_extra_slideshows, x, y)
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#define addHook_rvtour(x, y) addHook(pres::hooks_build_rvtour, x, y)
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#else
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#define addHook_rvslides(x, y) 0
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#define addHook_slideshows(x, y) 0
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#define addHook_rvtour(x, y) 0
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#endif
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/* parallelize a computation */
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inline int threads = 1;
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#if CAP_THREAD
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template<class T> auto parallelize(long long N, T action) -> decltype(action(0,0)) {
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if(threads == 1) return action(0,N);
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std::vector<std::thread> v;
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typedef decltype(action(0,0)) Res;
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std::vector<Res> results(threads);
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for(int k=0; k<threads; k++)
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v.emplace_back([&,k] () {
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results[k] = action(N*k/threads, N*(k+1)/threads);
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});
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for(std::thread& t:v) t.join();
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Res res = 0;
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for(Res r: results) res += r;
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return res;
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}
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#else
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template<class T> auto parallelize(long long N, T action) -> decltype(action(0,0)) {
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return action(0, N);
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}
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#endif
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namespace smoothcam {
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void save_animation(hstream& f);
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void load_animation(hstream& f);
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void handle_animation(ld);
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void enable();
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extern bool animate_on;
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extern ld last_time;
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void enable_and_show();
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void backup();
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void append_backup();
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}
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}
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#endif
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