mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-23 16:50:27 +00:00
439 lines
13 KiB
C++
439 lines
13 KiB
C++
int steplimit = 0;
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int cstep;
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vector<cell*> buggycells;
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cell *pathTowards(cell *pf, cell *pt) {
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while(celldist(pt) > celldist(pf)) {
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if(isNeighbor(pf, pt)) return pt;
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cell *pn = NULL;
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forCellEx(pn2, pt) if(celldist(pn2) < celldist(pt)) pn = pn2;
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pt = pn;
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}
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if(isNeighbor(pf, pt)) return pt;
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forCellEx(pn2, pt) if(celldist(pn2) < celldist(pt)) return pn2;
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return NULL;
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}
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bool buggyGeneration = false;
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bool errorReported = false;
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void describeCell(cell *c) {
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if(!c) { printf("NULL\n"); return; }
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printf("describe %p: ", c);
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printf("%-15s", linf[c->land].name);
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printf("%-15s", winf[c->wall].name);
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printf("%-15s", iinf[c->item].name);
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printf("%-15s", minf[c->monst].name);
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printf("LP%08x", c->landparam);
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printf("D%3d", c->mpdist);
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printf("MON%3d", c->mondir);
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printf("\n");
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}
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static int orbid = 0;
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void debugScreen();
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eItem nextOrb() {
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orbid++;
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eItem i = eItem(orbid % ittypes);
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if(itemclass(i) == IC_ORB) return i;
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else return nextOrb();
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}
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eItem randomTreasure() {
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eItem i = eItem(hrand(ittypes));
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if(itemclass(i) == IC_TREASURE) return i;
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else return randomTreasure();
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}
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eItem randomTreasure2(int cv) {
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int bq = 60000, cq = 0;
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eItem best = itDiamond;
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eItem lt = localTreasureType();
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for(int a=1; a<ittypes; a++) {
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eItem i = eItem(a);
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if(itemclass(i) != IC_TREASURE) continue;
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int q = 2*items[i];
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if(a == lt) q -= (2*cv-1);
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if(a == itEmerald && bearsCamelot(cwt.c->land)) q -= 8;
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if(a == itElixir && isCrossroads(cwt.c->land)) q -= 7;
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if(a == itIvory && isCrossroads(cwt.c->land)) q -= 6;
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if(a == itPalace && isCrossroads(cwt.c->land)) q -= 5;
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if(a == itIvory && cwt.c->land == laJungle) q -= 5;
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if(a == itIvory && cwt.c->land == laPalace) q -= 5;
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if(q < bq) bq = q, cq = 0;
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if(q == bq) { cq++; if(hrand(cq) == 0) best = i; }
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}
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return best;
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}
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bool isTechnicalLand(eLand l) {
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return l == laNone || l == laOceanWall || l == laBarrier || l == laCanvas ||
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l == laHauntedWall || l == laHauntedBorder || l == laCA ||
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l == laMirrorWall || l == laMirrored || l == laMirrored2 ||
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l == laMirrorWall2 || l == laMercuryRiver;
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}
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eLand cheatdest;
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void cheatMoveTo(eLand l) {
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cheatdest = l;
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if(l == laCrossroads5) l = laCrossroads;
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activateSafety(l);
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cheatdest = laNone;
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}
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bool applyCheat(char u, cell *c = NULL) {
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if(u == 'L') {
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do {
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if(firstland == eLand(landtypes-1))
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firstland = eLand(2);
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else
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firstland = eLand(firstland+1);
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}
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while(isTechnicalLand(firstland) || isCyclic(firstland));
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specialland = firstland;
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cheater++; addMessage(XLAT("You will now start your games in %1", firstland));
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return true;
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}
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if(u == 'C') {
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cheater++;
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cheatMoveTo(laCrossroads);
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addMessage(XLAT("Activated the Hyperstone Quest!"));
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for(int t=1; t<ittypes; t++)
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if(t != itHyperstone && t != itBounty && itemclass(eItem(t)) == IC_TREASURE) {
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items[t] = inv::on ? 50 : 10;
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}
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int qkills = inv::on ? 1000 : 200;
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kills[moYeti] = qkills;
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kills[moDesertman] = qkills;
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kills[moRunDog] = qkills;
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kills[moZombie] = qkills;
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kills[moMonkey] = qkills;
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kills[moCultist] = qkills;
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kills[moTroll] = qkills;
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return true;
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}
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if(u == 'M') {
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for(int i=0; i<ittypes; i++)
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if(itemclass(eItem(i)) == IC_ORB)
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items[i] = 0;
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cheater++; addMessage(XLAT("Orb power depleted!"));
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return true;
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}
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if(u == 'O') {
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cheater++; addMessage(XLAT("Orbs summoned!"));
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for(int i=0; i<cwt.c->type; i++)
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if(passable(cwt.c->mov[i], NULL, 0)) {
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eItem it = nextOrb();
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cwt.c->mov[i]->item = it;
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}
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return true;
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}
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if(u == 'F') {
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if(hardcore && !canmove) {
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canmove = true;
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addMessage(XLAT("Revived!"));
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}
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else {
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items[itOrbFlash] += 1;
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items[itOrbTeleport] += 1;
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items[itOrbLightning] += 1;
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items[itOrbSpeed] += 1;
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items[itOrbShield] += 1;
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kills[moPlayer] = 0;
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cheater++; addMessage(XLAT("Orb power gained!"));
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canmove = true;
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}
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return true;
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}
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if(u == 'D') {
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items[itGreenStone] += 10;
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cheater++; addMessage(XLAT("Dead orbs gained!"));
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return true;
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}
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if(u == 'R'-64) buildRosemap();
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#if CAP_EDIT
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if(u == 'A') {
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lastexplore = turncount;
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pushScreen(mapeditor::showMapEditor);
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return true;
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}
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if(u == 'A'-64) {
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mapeditor::drawcell = mouseover ? mouseover : cwt.c;
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pushScreen(mapeditor::showDrawEditor);
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return true;
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}
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#endif
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if(u == 'T') {
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items[randomTreasure2(10)] += 10;
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cheater++; addMessage(XLAT("Treasure gained!"));
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return true;
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}
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if(u == 'T'-64) {
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items[randomTreasure2(100)] += 100;
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cheater++; addMessage(XLAT("Lots of treasure gained!"));
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return true;
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}
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if(u == 'I'-64) {
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items[randomTreasure2(10)] += 25;
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cheater++; addMessage(XLAT("Treasure gained!"));
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return true;
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}
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if(u == 'U'-64) {
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items[randomTreasure2(10)] += 50;
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cheater++; addMessage(XLAT("Treasure gained!"));
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return true;
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}
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if(u == 'Z') {
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flipplayer = false;
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mirror::act(1, mirror::SPINSINGLE);
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cwspin(cwt, 1);
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wavephase = (1+wavephase) & 7;
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return true;
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}
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if(u == 'J') {
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if(items[localTreasureType()] > 0)
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items[localTreasureType()] = 0;
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else for(int i=1; i<ittypes; i++)
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if(itemclass(eItem(i)) == IC_TREASURE)
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items[i] = 0;
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cheater++; addMessage(XLAT("Treasure lost!"));
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return true;
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}
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if(u == 'K') {
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for(int i=0; i<motypes; i++) kills[i] += 10;
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kills[moPlayer] = 0;
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cheater++; addMessage(XLAT("Kills gained!"));
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return true;
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}
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if(u == 'Y') {
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for(auto& y: yendor::yi) {
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if(y.path[YDIST-1]->item == itKey)
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y.path[YDIST-1]->item = itNone;
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if(!y.found) items[itKey]++;
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y.found = true;
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}
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cheater++; addMessage(XLAT("Collected the keys!"));
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}
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if(u == 'P') {
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items[itSavedPrincess]++;
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princess::saved = true;
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princess::everSaved = true;
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if(inv::on && !princess::reviveAt)
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princess::reviveAt = gold(NO_LOVE);
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cheater++; addMessage(XLAT("Saved the Princess!"));
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}
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if(u == 'S') {
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canmove = true;
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cheatMoveTo(cwt.c->land);
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items[itOrbSafety] += 3;
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cheater++; addMessage(XLAT("Activated Orb of Safety!"));
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return true;
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}
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if(u == 'U') {
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canmove = true;
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cheatMoveTo(firstland);
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cheater++; addMessage(XLAT("Teleported to %1!", firstland));
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return true;
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}
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if(u == 'W'-64) {
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pushScreen(linepatterns::showMenu);
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return true;
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}
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if(u == 'G'-64) {
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timerghost = !timerghost;
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cheater++;
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addMessage(XLAT("turn count = %1 last exploration = %2 ghost timer = %3",
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its(turncount), its(lastexplore), ONOFF(timerghost)));
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return true;
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}
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if(u == 'L'-64) {
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cell *c = mouseover;
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describeCell(c);
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printf("Neighbors:"); for(int i=0; i<c->type; i++) printf("%p ", c->mov[i]);
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printf("Barrier: dir=%d left=%d right=%d\n",
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c->bardir, c->barleft, c->barright);
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return true;
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}
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if(u == 'C'-64) {
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cblind = !cblind;
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return true;
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}
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if(u == 'G') {
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pushScreen(debugScreen);
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return true;
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}
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if(u == 'P'-64)
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peace::on = !peace::on;
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#ifdef CHEAT_DISABLE_ALLOWED
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if(u == 'D'-64) {
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cheater = 0; autocheat = 0;
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return true;
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}
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#endif
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return false;
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}
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template<class T> string dnameof2(T x) {
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string s = dnameof(x);
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return s + " (" + its(x) + ")";
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}
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template<class T> string dnameof2(T x, int p) {
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string s = dnameof(x);
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return s + " (" + its(x) + "/" + its(p) + ")";
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}
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vector<pair<cellwalker,int> > drawbugs;
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bool debugmode = false;
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void debugScreen() {
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cmode = vid.xres > vid.yres * 1.4 ? sm::SIDE : 0;
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gamescreen(0);
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dialog::init(XLAT("debug"));
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for(auto& p: drawbugs)
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drawBug(p.first, p.second);
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if(mouseover) {
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drawBug(cellwalker(mouseover, 0), 0x80808080);
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char buf[200];
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sprintf(buf, "%p", mouseover);
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dialog::addSelItem("pointer", buf, 0);
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dialog::addSelItem("mpdist", its(mouseover->mpdist), 0);
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dialog::addSelItem("land", dnameof2(mouseover->land), 0);
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dialog::addSelItem("land param (int)", its(mouseover->landparam), 0);
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dialog::addSelItem("land param (hex)", itsh8(mouseover->landparam), 0);
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dialog::addSelItem("land param (heat)", fts(HEAT(mouseover)), 0);
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dialog::addSelItem("land flags", its(mouseover->landflags)+"/"+itsh2(mouseover->landflags), 0);
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dialog::addSelItem("barrier dir", its(mouseover->bardir), 0);
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dialog::addSelItem("barrier left", dnameof2(mouseover->barleft), 0);
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dialog::addSelItem("barrier right", dnameof2(mouseover->barright), 0);
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dialog::addBreak(50);
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dialog::addSelItem("wall", dnameof2(mouseover->wall, mouseover->wparam), 0);
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dialog::addSelItem("item", dnameof(mouseover->item), 0);
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dialog::addBreak(50);
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dialog::addSelItem("cpdist", its(mouseover->cpdist), 0);
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dialog::addSelItem("celldist", its(celldist(mouseover)), 0);
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dialog::addSelItem("pathdist", its(mouseover->pathdist), 0);
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dialog::addSelItem("temporary", its(mouseover->aitmp), 0);
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dialog::addBreak(50);
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dialog::addSelItem("monster", dnameof2(mouseover->monst, mouseover->mondir), 0);
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dialog::addSelItem("stuntime/hitpoints", its(mouseover->stuntime)+"/"+its(mouseover->hitpoints), 0);
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}
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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handlePanning(sym, uni);
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dialog::handleNavigation(sym, uni);
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if(applyCheat(uni, mouseover)) ;
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else if(sym == PSEUDOKEY_WHEELUP || sym == PSEUDOKEY_WHEELDOWN) ;
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else if(doexiton(sym, uni)) {
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popScreen();
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if(debugmode) quitmainloop = true;
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}
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};
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}
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// -- cheat menu --
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void showCheatMenu() {
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gamescreen(1);
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dialog::init("cheat menu");
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dialog::addItem(XLAT("return to the game"), ' ');
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dialog::addBreak(50);
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dialog::addItem(XLAT("gain orb powers"), 'F');
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dialog::addItem(XLAT("summon treasure"), 'T');
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dialog::addItem(XLAT("summon dead orbs"), 'D');
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dialog::addItem(XLAT("lose all treasure"), 'J');
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dialog::addItem(XLAT("gain kills"), 'K');
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dialog::addItem(XLAT("Hyperstone Quest"), 'C');
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dialog::addItem(XLAT("summon orbs"), 'O');
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dialog::addItem(XLAT("gain Orb of Yendor"), 'Y');
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dialog::addItem(XLAT("summon lots of treasure"), 'T'-64);
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dialog::addItem(XLAT("Safety (quick save)"), 'S');
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dialog::addItem(XLAT("Select the land ---"), 'L');
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dialog::addItem(XLAT("--- and teleport there"), 'U');
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dialog::addItem(XLAT("rotate the character"), 'Z');
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dialog::addItem(XLAT("deplete orb powers"), 'M');
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dialog::addItem(XLAT("save a Princess"), 'P');
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dialog::addItem(XLAT("unlock Orbs of Yendor"), 'Y');
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dialog::addItem(XLAT("switch ghost timer"), 'G'-64);
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dialog::addItem(XLAT("switch web display"), 'W'-64);
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dialog::addItem(XLAT("peaceful mode"), 'P'-64);
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(uni != 0) {
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applyCheat(uni);
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if(uni == 'F' || uni == 'C' || uni == 'O' ||
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uni == 'S' || uni == 'U' || uni == 'G' ||
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uni == 'W' || uni == 'I' || uni == 'E' ||
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uni == 'H' || uni == 'B' || uni == 'M' ||
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uni == 'M' || uni == 'Y'-64 || uni == 'G'-64 ||
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uni == ' ' || uni == 8 || uni == 13 ||
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uni == SDLK_ESCAPE || uni == 'q' || uni == 'v' || sym == SDLK_ESCAPE ||
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sym == SDLK_F10)
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popScreen();
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}
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};
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}
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#ifdef BACKTRACE
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#include <execinfo.h>
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#endif
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void modalDebug(cell *c) {
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viewctr.h = c->master;
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if(noGUI) {
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fprintf(stderr, "fatal: modalDebug called on %p without GUI\n", c);
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exit(1);
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}
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pushScreen(debugScreen);
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debugmode = true;
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mainloop();
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debugmode = false;
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quitmainloop = false;
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}
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void raiseBuggyGeneration(cell *c, const char *s) {
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printf("procgen error (%p): %s\n", c, s);
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if(!errorReported) {
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addMessage(string("something strange happened in: ") + s);
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errorReported = true;
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}
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#ifdef BACKTRACE
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void *array[1000];
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size_t size;
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// get void*'s for all entries on the stack
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size = backtrace(array, 1000);
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// print out all the frames to stderr
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backtrace_symbols_fd(array, size, STDERR_FILENO);
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#endif
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// return;
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if(cheater) {
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drawbugs.emplace_back(cellwalker(c,0), 0xFF000080);
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modalDebug(c);
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drawbugs.pop_back();
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}
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else
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c->item = itBuggy;
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}
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