1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-14 09:24:48 +00:00
hyperrogue/control.cpp

1274 lines
36 KiB
C++

// Hyperbolic Rogue -- control
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
/** \file control.cpp
* \brief Routines related to controlling the game
*/
#include "hyper.h"
namespace hr {
EX int frames;
EX bool outoffocus = false;
EX int mousex, mousey;
EX hyperpoint mouseh, mouseoh;
EX bool leftclick, rightclick, targetclick, hiliteclick, anyshiftclick, wheelclick;
EX bool forcetarget, lshiftclick, lctrlclick, numlock_on;
EX bool gtouched;
EX bool holdmouse;
EX int getcstat, lgetcstat;
EX ld getcshift;
EX bool inslider;
EX function <void(int sym, int uni)> keyhandler = [] (int sym, int uni) {};
EX function <bool(SDL_Event &ev)> joyhandler = [] (SDL_Event &ev) {return false;};
#if HDR
// what part of the compass does 'skip turn'
static const auto SKIPFAC = .4;
#endif
// is the player using mouse? (used for auto-cross)
EX bool mousing = true;
// is the mouse button pressed?
EX bool mousepressed = false;
EX bool mousemoved = false;
EX bool actonrelease = false;
EX bool mousepan, oldmousepan;
#if CAP_MOUSEGRAB
EX ld mouseaim_x, mouseaim_y;
#endif
EX ld mouseaim_sensitivity = 0.01;
EX int timetowait;
#if CAP_SDLJOY
EX int joyx, joyy, panjoyx, panjoyy;
EX movedir joydir;
#endif
EX movedir mousedest;
EX ld shiftmul = 1;
EX cell *mouseover, *mouseover2, *lmouseover;
EX ld modist, modist2;
EX int lastt;
EX bool mouseout() {
if((getcstat != '-' && getcstat) || (lgetcstat && lgetcstat != '-')) return true;
return outofmap(mouseh);
}
EX bool mouseout2() {
if((getcstat && getcstat != '-') || (lgetcstat && lgetcstat != '-')) return true;
return outofmap(mouseh) || outofmap(mouseoh);
}
EX movedir vectodir(hyperpoint P) {
transmatrix U = ggmatrix(cwt.at);
if(GDIM == 3 && WDIM == 2) U = radar_transform * U;
P = direct_exp(lp_iapply(P), 100);
hyperpoint H = sphereflip * tC0(U);
transmatrix Centered = sphereflip * rgpushxto0(H);
ld binv = 99;
vector<ld> dirdist(cwt.at->type);
for(int i=0; i<cwt.at->type; i++) {
transmatrix T = currentmap->adj(cwt.at, (cwt + i).spin);
ld d1 = geo_dist(U * T * C0, Centered * P, iTable);
ld d2 = geo_dist(U * T * C0, Centered * C0, iTable);
dirdist[i] = d1 - d2;
//xspinpush0(-i * 2 * M_PI /cwt.at->type, .5), P);
}
movedir res;
res.d = -1;
for(int i=0; i<cwt.at->type; i++) {
if(dirdist[i] < binv) {
binv = dirdist[i];
res.d = i;
res.subdir = dirdist[(i+1)%cwt.at->type] < dirdist[(i+cwt.at->type-1)%cwt.at->type] ? 1 : -1;
}
}
// if(euclid) bdir = (bdir + 3) % 6;
return res;
}
EX void remission() {
if(!canmove && (cmode & sm::NORMAL)) showMissionScreen();
}
EX hyperpoint move_destination_vec(int d) {
if(WDIM == 2) return spin(-d * M_PI/4) * smalltangent();
// else if(WDIM == 2 && pmodel == mdPerspective) return cspin(0, 2, d * M_PI/4) * tC0(pushone());
// else if(WDIM == 2) return spin(-d * M_PI/4) * tC0(pushone());
else if(d&1) return cspin(0, 1, d > 4 ? M_PI/2 : -M_PI/2) * smalltangent();
else return cspin(0, 2, d * M_PI/4) * smalltangent();
}
EX void movepckeydir(int d) {
DEBB(DF_GRAPH, ("movepckeydir\n"));
// EUCLIDEAN
if(protect_memory()) return;
movedir md = vectodir(move_destination_vec(d));
if(!canmove) movepcto(md), remission(); else movepcto(md);
}
EX void calcMousedest() {
if(mouseout()) return;
if(vid.revcontrol == true) { mouseh[0] = -mouseh[0]; mouseh[1] = -mouseh[1]; }
ld mousedist = intval(mouseh, tC0(ggmatrix(cwt.at)));
mousedest.d = -1;
cellwalker bcwt = cwt;
vector<ld> dists(cwt.at->type);
transmatrix U = ggmatrix(cwt.at);
for(int i=0; i<cwt.at->type; i++) {
transmatrix T = currentmap->adj(cwt.at, i);
dists[i] = intval(mouseh, U * T * C0);
}
for(int i=0; i<cwt.at->type; i++) if(dists[i] < mousedist) {
mousedist = dists[i];
mousedest.d = cwt.at->c.fix(i - cwt.spin);
mousedest.subdir =
dists[cwt.at->c.fix(i+1)] < dists[cwt.at->c.fix(i-1)] ? 1 : -1;
if(cwt.mirrored)
mousedest.d = cwt.at->c.fix(-mousedest.d),
mousedest.subdir = -mousedest.subdir;
}
if(vid.revcontrol == true) { mouseh[0] = -mouseh[0]; mouseh[1] = -mouseh[1]; }
cwt = bcwt;
}
EX void mousemovement() {
if(GDIM == 3) {
if(WDIM == 2) {
if(View[2][2] < -0.75)
movepcto(MD_DROP, 1);
else if(View[2][2] > 0.75)
movepcto(-1, 1);
else
movepckeydir(6);
return;
}
movepckeydir(6);
return;
}
if(protect_memory()) return;
calcMousedest();
if(!canmove) movepcto(mousedest), remission(); else movepcto(mousedest);
lmouseover = NULL;
}
#if CAP_SDLJOY
EX SDL_Joystick* sticks[8];
EX int numsticks;
EX void initJoysticks() {
DEBB(DF_INIT, ("init joysticks"));
numsticks = SDL_NumJoysticks();
if(numsticks > 8) numsticks = 8;
for(int i=0; i<numsticks; i++) {
sticks[i] = SDL_JoystickOpen(i);
/* printf("axes = %d, balls = %d, buttons = %d, hats = %d\n",
SDL_JoystickNumAxes(sticks[i]),
SDL_JoystickNumBalls(sticks[i]),
SDL_JoystickNumButtons(sticks[i]),
SDL_JoystickNumHats(sticks[i])
); */
}
}
EX void closeJoysticks() {
DEBB(DF_INIT, ("close joysticks"));
for(int i=0; i<numsticks; i++) {
SDL_JoystickClose(sticks[i]), sticks[i] = NULL;
}
numsticks = 0;
}
int joytime;
EX bool joy_ignore_next = false;
EX void checkjoy() {
DEBB(DF_GRAPH, ("check joy"));
if(!DEFAULTCONTROL) return;
ld joyvalue1 = sqr(vid.joyvalue);
ld joyvalue2 = sqr(vid.joyvalue2);
ld jx = joyx;
ld jy = joyy;
ld sq = jx*jx+jy*jy;
static int laststate = 0;
int curstate = sq < joyvalue1 ? 0 : sq < joyvalue2 ? 1 : 2;
if(curstate != laststate) flashMessages(), laststate = curstate;
static int lt = ticks;
int delta = ticks - lt;
lt = ticks;
if(autojoy) {
if(sq < joyvalue1) { if(joydir.d >= 0 && !joy_ignore_next) movepcto(joydir); joydir.d = -1; joytime = 0; joy_ignore_next = false; return; }
if(sq < joyvalue2 && joydir.d == -1) return;
}
else {
if(sq < joyvalue1) { joydir.d = -1; return; }
}
auto new_joydir = vectodir(tangent_length(point2(jx, jy), 0.01));
if(new_joydir.d == joydir.d && new_joydir.subdir == joydir.subdir) {
joytime += delta;
if(joytime > vid.joysmooth) joytime = vid.joysmooth;
}
else {
joytime -= delta;
if(joytime < 0) joytime = -joytime, joydir = new_joydir;
}
}
EX void checkpanjoy(double t) {
if(shmup::on) return;
if(vid.joypanspeed < 1e-7) return;
if(sqr(panjoyx) + sqr(panjoyy) < sqr(vid.joypanthreshold))
return;
ld jx = panjoyx * t * vid.joypanspeed;
ld jy = panjoyy * t * vid.joypanspeed;
playermoved = false;
View = gpushxto0(hpxy(jx, jy)) * View;
}
#endif
EX bool quitmainloop = false;
EX bool doexiton(int sym, int uni) {
if(sym == SDLK_ESCAPE) return true;
if(sym == SDLK_F10) return true;
if(sym == PSEUDOKEY_RELEASE) return false;
#ifndef FAKE_SDL
if(sym == SDLK_LSHIFT) return false;
if(sym == SDLK_RSHIFT) return false;
if(sym == SDLK_LCTRL) return false;
if(sym == SDLK_RCTRL) return false;
if(sym == SDLK_LALT) return false;
if(sym == SDLK_RALT) return false;
#endif
if(uni != 0) return true;
return false;
}
EX bool didsomething;
typedef SDL_Event eventtype;
EX bool smooth_scrolling = false;
transmatrix zforward_push(ld z) {
if(!sl2) return zpush(z);
transmatrix T = Id;
T[2][3] = z;
return T;
}
EX void handlePanning(int sym, int uni) {
if(mousepan && dual::split([=] { handlePanning(sym, uni); })) return;
if(GDIM == 3) {
if(sym == PSEUDOKEY_WHEELUP) shift_view(ztangent(-0.05*shiftmul)), didsomething = true, playermoved = false;
if(sym == PSEUDOKEY_WHEELDOWN) shift_view(ztangent(0.05*shiftmul)), didsomething = true, playermoved = false;
}
if(rug::rugged || smooth_scrolling) {
return;
}
#if !ISPANDORA
if(sym == SDLK_END && GDIM == 3) {
shift_view(ztangent(-0.2*shiftmul)), didsomething = true, playermoved = false;
}
if(sym == SDLK_HOME && GDIM == 3) {
shift_view(ztangent(+0.2*shiftmul)), didsomething = true, playermoved = false;
}
if(sym == SDLK_RIGHT) {
if(history::on)
history::lvspeed += 0.1 * shiftmul;
else if(GDIM == 3)
rotate_view(cspin(0, 2, -0.2*shiftmul)), didsomething = true;
else
View = xpush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_LEFT) {
if(history::on)
history::lvspeed -= 0.1 * shiftmul;
else if(GDIM == 3)
rotate_view(cspin(0, 2, 0.2*shiftmul)), didsomething = true;
else
View = xpush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_UP) {
if(history::on)
history::lvspeed += 0.1 * shiftmul;
else if(GDIM == 3)
rotate_view(cspin(1, 2, 0.2*shiftmul)), didsomething = true;
else
View = ypush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_DOWN) {
if(history::on)
history::lvspeed -= 0.1 * shiftmul;
else if(GDIM == 3)
rotate_view(cspin(1, 2, -0.2*shiftmul)), didsomething = true;
else
View = ypush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
#endif
if(sym == SDLK_PAGEUP) {
if(history::on)
models::rotation++;
else
rotate_view(spin(M_PI/cgi.S21/2*shiftmul)), didsomething = true;
}
if(sym == SDLK_PAGEDOWN) {
if(history::on)
models::rotation++;
else
rotate_view(spin(-M_PI/cgi.S21/2*shiftmul)), didsomething = true;
}
if(sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN)
if(isGravityLand(cwt.at->land)) playermoved = false;
if(sym == PSEUDOKEY_WHEELUP && GDIM == 2) {
ld jx = (mousex - current_display->xcenter - .0) / current_display->radius / 10;
ld jy = (mousey - current_display->ycenter - .0) / current_display->radius / 10;
playermoved = false;
View = gpushxto0(hpxy(jx, jy)) * View;
sym = 1;
}
}
#ifdef SCALETUNER
double tunev = .1;
bool handleTune(int sym, int uni) {
if(uni == 'q') { tunev *= .5; return true; }
else if(uni == 'e') { tunev *= 2; return true; }
else if(uni == 'w') bscale7 += tunev*shiftmul;
else if(uni == 's') bscale7 -= tunev*shiftmul;
else if(uni == 'a') brot7 -= tunev*shiftmul;
else if(uni == 'd') brot7 += tunev*shiftmul;
else if(uni == 'i') bscale6 += tunev*shiftmul;
else if(uni == 'k') bscale6 -= tunev*shiftmul;
else if(uni == 'j') brot6 -= tunev*shiftmul;
else if(uni == 'l') brot6 += tunev*shiftmul;
else if(uni == 'z')
bscale7 = bscale6 = 1, brot7 = brot6 = 0;
else return false;
println(hlog, spaced(bscale7, brot7, bscale6, brot6));
return true;
}
#endif
EX purehookset hooks_fixticks;
EX void handleKeyNormal(int sym, int uni) {
if(cheater && sym < 256 && sym > 0) {
if(applyCheat(uni, mouseover))
uni = sym = 0;
}
#if CAP_SHOT
if(uni == 'A') { pushScreen(shot::menu); uni = sym = 0; }
#endif
if(DEFAULTNOR(sym)) handlePanning(sym, uni);
#ifdef SCALETUNER
if(handleTune(sym, uni)) return;
#endif
if(!(uni >= 'A' && uni <= 'Z') && DEFAULTCONTROL) {
if(sym == 'l' || sym == 'd' || sym == SDLK_KP6) movepckeydir(0);
if(sym == 'n' || sym == 'c' || sym == SDLK_KP3) movepckeydir(1);
if(sym == 'j' || sym == 'x' || sym == SDLK_KP2) movepckeydir(2);
if(sym == 'b' || sym == 'z' || sym == SDLK_KP1) movepckeydir(3);
if(sym == 'h' || sym == 'a' || sym == SDLK_KP4) movepckeydir(4);
if(sym == 'y' || sym == 'q' || sym == SDLK_KP7) movepckeydir(5);
if(sym == 'k' || sym == 'w' || sym == SDLK_KP8) movepckeydir(6);
if(sym == 'u' || sym == 'e' || sym == SDLK_KP9) movepckeydir(7);
}
#if ISPANDORA
if(DEFAULTCONTROL) {
if(sym == SDLK_RIGHT) movepckeydir(0);
if(sym == SDLK_LEFT) movepckeydir(4);
if(sym == SDLK_DOWN) movepckeydir(2 + (leftclick?1:0) - (rightclick?1:0));
if(sym == SDLK_UP) movepckeydir(6 - (leftclick?1:0) + (rightclick?1:0));
}
#endif
if(DEFAULTNOR(sym)) {
gmodekeys(sym, uni);
if(uni == 'm' && canmove && (centerover == cwt.at ? mouseover : centerover))
mine::performMarkCommand(mouseover);
}
if(DEFAULTCONTROL) {
if(sym == '.' || sym == 's') movepcto(-1, 1);
if((sym == SDLK_DELETE || sym == SDLK_KP_PERIOD || sym == 'g') && uni != 'G' && uni != 'G'-64)
movepcto(MD_DROP, 1);
if(sym == 't' && uni != 'T' && uni != 'T'-64 && canmove) {
cell *target = GDIM == 3 ? mouseover : centerover;
if(playermoved && items[itStrongWind]) {
cell *c = whirlwind::jumpDestination(cwt.at);
if(c) target = c;
}
targetRangedOrb(target, roKeyboard);
sym = 0; uni = 0;
}
}
if(sym == SDLK_KP5 && DEFAULTCONTROL) movepcto(-1, 1);
if(sym == SDLK_F5) {
#if CAP_DAILY
if(daily::on) daily::handleQuit(1);
else
#endif
if(needConfirmation())
pushScreen(showMission);
else restart_game();
}
if(sym == SDLK_ESCAPE) {
if(viewdists)
viewdists = false;
else
showMissionScreen();
}
if(sym == SDLK_F10) {
#if CAP_DAILY
if(daily::on) daily::handleQuit(2);
else
#endif
if(needConfirmation()) pushScreen(showMission);
else quitmainloop = true;
}
if(uni == 'o' && DEFAULTNOR(sym)) get_o_key().second();
#if CAP_INV
if(uni == 'i' && DEFAULTNOR(sym) && inv::on)
pushScreen(inv::show);
#endif
if(((sym == SDLK_HOME && GDIM == 2) || sym == SDLK_F3 || sym == ' ') && DEFAULTNOR(sym))
fullcenter();
if(sym == 'v' && DEFAULTNOR(sym))
pushScreen(showMainMenu);
if(sym == '-' || sym == PSEUDOKEY_WHEELDOWN) {
actonrelease = false;
multi::cpid = 0;
if(mouseover &&
targetclick && (shmup::on ? numplayers() == 1 && !shmup::pc[0]->dead : true) && targetRangedOrb(mouseover, forcetarget ? roMouseForce : roMouse)) {
}
else if(forcetarget)
;
else if(rug::rugged && rug::renderonce)
;
else if(!DEFAULTCONTROL) {
if(!shmup::on)
multi::mousemovement(mouseover);
}
else if(handleCompass()) ;
else
mousemovement();
}
if(sym == SDLK_F1) gotoHelp(help);
if(sym == PSEUDOKEY_MEMORY) pushScreen(show_memory_menu);
}
EX bool need_mouseh = false;
EX void fix_mouseh() {
if(!need_mouseh) ;
#if CAP_RUG
else if(rug::rugged)
mouseh = rug::gethyper(mousex, mousey);
#endif
else {
if(dual::state) {
if(cmode & (sm::NORMAL | sm::DRAW | sm::MAP)) {
dual::main_side = (mousex >= current_display->xcenter);
dual::switch_to(dual::main_side);
}
dual::in_subscreen([=] () { calcparam(); mouseh = gethyper(mousex, mousey); });
}
else mouseh = gethyper(mousex, mousey);
}
need_mouseh = false;
}
EX void handlekey(int sym, int uni) {
if(callhandlers(false, hooks_handleKey, sym, uni)) return;
keyhandler(sym, uni);
}
EX void resize_screen_to(int x, int y);
#if !CAP_SDL
EX void mainloopiter() { printf("(compiled without SDL -- no action)\n"); quitmainloop = true; }
#endif
#if CAP_SDL
// Warning: a very long function! todo: refactor
int cframelimit = 1000;
EX void resize_screen_to(int x, int y) {
dual::split_or_do([&] {
vid.xres = x;
vid.yres = y;
vid.killreduction = 0;
});
extern bool setfsize;
setfsize = true;
setvideomode();
}
int lastframe;
EX void mainloopiter() {
DEBB(DF_GRAPH, ("main loop\n"));
#if !CAP_SDLGFX && !CAP_GL
vid.wallmode = 0;
vid.monmode = 0;
#endif
optimizeview();
models::configure();
lastt = ticks;
ticks = SDL_GetTicks();
callhooks(hooks_fixticks);
timetowait = lastframe + 1000 / cframelimit - ticks;
cframelimit = vid.framelimit;
if(outoffocus && cframelimit > 10) cframelimit = 10;
bool normal = cmode & sm::NORMAL;
shmup::turn(ticks - lastt);
if(!shmup::on && (multi::alwaysuse || multi::players > 1) && normal)
timetowait = 0, multi::handleMulti(ticks - lastt);
if(vid.sspeed >= 5 && gmatrix.count(cwt.at) && !elliptic && !shmup::on) {
cwtV = gmatrix[cwt.at] * ddspin(cwt.at, cwt.spin);
if(cwt.mirrored) playerV = playerV * Mirror;
}
mousepan = (cmode & (sm::NORMAL | sm::DRAW | sm::MAP)) && GDIM == 3 && mouseaim_sensitivity;
if(mousepan != oldmousepan) {
oldmousepan = mousepan;
#if CAP_MOUSEGRAB
if(mousepan) {
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(SDL_DISABLE);
mouseaim_x = mouseaim_y = 0;
}
else {
SDL_WM_GrabInput( SDL_GRAB_OFF );
SDL_ShowCursor(SDL_ENABLE);
SDL_WarpMouse(vid.xres/2, vid.yres/2);
mouseaim_x = mouseaim_y = 0;
}
#endif
}
#if ISWEB
timetowait = 0;
#endif
if(timetowait > 0)
SDL_Delay(timetowait);
else {
ors::check_orientation();
if(cmode & sm::CENTER) {
ld aspd = (ticks - lastt) / 1000.0 * exp(vid.sspeed);
if(playermoved && vid.sspeed > -4.99 && !outoffocus)
centerpc(aspd);
else if(GDIM == 3)
spinEdge(aspd);
#if CAP_SDLJOY
if(panjoyx || panjoyy)
checkpanjoy((ticks - lastt) / 1000.0);
#endif
}
tortoise::updateVals(ticks - lastt);
frames++;
if(!outoffocus) {
drawscreen();
}
lastframe = ticks;
}
Uint8 *keystate = SDL_GetKeyState(NULL);
rightclick = keystate[SDLK_RCTRL];
leftclick = keystate[SDLK_RSHIFT];
lctrlclick = keystate[SDLK_LCTRL];
lshiftclick = keystate[SDLK_LSHIFT];
forcetarget = (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]);
hiliteclick = keystate[SDLK_LALT] | keystate[SDLK_RALT];
anyshiftclick = keystate[SDLK_LSHIFT] | keystate[SDLK_RSHIFT];
wheelclick = false;
getcshift = 1;
if(keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT]) getcshift = -1;
if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) getcshift /= 10;
if(keystate[SDLK_LALT] || keystate[SDLK_RALT]) getcshift *= 10;
didsomething = false;
if(vid.shifttarget&1) {
leftclick = false;
targetclick = keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT];
}
else {
leftclick = keystate[SDLK_RSHIFT];
targetclick = true;
}
#if CAP_SDLAUDIO
if(audio) handlemusic();
#endif
apply_memory_reserve();
SDL_Event ev;
DEBB(DF_GRAPH, ("polling for events\n"));
if(GDIM == 3 && !shmup::on && !rug::rugged) {
#if CAP_MOUSEGRAB
rotate_view(cspin(0, 2, -mouseaim_x) * cspin(1, 2, -mouseaim_y));
mouseaim_x = mouseaim_y = 0;
#endif
}
if(smooth_scrolling && !shmup::on && !rug::rugged) {
static int lastticks;
ld t = (ticks - lastticks) * shiftmul / 1000.;
lastticks = ticks;
Uint8 *keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_END] && GDIM == 3 && DEFAULTNOR(SDLK_END))
shift_view(ctangent(2, -t)), didsomething = true, playermoved = false;
if(keystate[SDLK_HOME] && GDIM == 3 && DEFAULTNOR(SDLK_HOME))
shift_view(ctangent(2, t)), didsomething = true, playermoved = false;
if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT))
rotate_view(GDIM == 2 ? xpush(-t) : cspin(0, 2, -t)), didsomething = true, playermoved = playermoved && GDIM == 3;
if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT))
rotate_view(GDIM == 2 ? xpush(t) : cspin(0, 2, t)), didsomething = true, playermoved = playermoved && GDIM == 3;
if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP))
rotate_view(GDIM == 2 ? ypush(t) : cspin(1, 2, t)), didsomething = true, playermoved = playermoved && GDIM == 3;
if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN))
rotate_view(GDIM == 2 ? ypush(-t) : cspin(1, 2, -t)), didsomething = true, playermoved = playermoved && GDIM == 3;
if(keystate[SDLK_PAGEUP] && DEFAULTNOR(SDLK_PAGEUP)) {
if(history::on)
models::rotation+=t;
else
rotate_view(spin(t)), didsomething = true;
}
if(keystate[SDLK_PAGEDOWN] && DEFAULTNOR(SDLK_PAGEDOWN)) {
if(history::on)
models::rotation-=t;
else
rotate_view(spin(-t)), didsomething = true;
}
}
achievement_pump();
while(SDL_PollEvent(&ev)) handle_event(ev);
fix_mouseh();
#if CAP_SDLJOY
if(joydir.d != -1) checkjoy();
#endif
}
EX void handle_event(SDL_Event& ev) {
bool normal = cmode & sm::NORMAL;
Uint8 *keystate = SDL_GetKeyState(NULL);
DEBB(DF_GRAPH, ("got event type #%d\n", ev.type));
int sym = 0;
int uni = 0;
shiftmul = 1;
/* if(ev.type == SDL_JOYDEVICEADDED || ev.type == SDL_JOYDEVICEREMOVED) {
joyx = joyy = 0;
panjoyx = panjoyy = 0;
closeJoysticks();
initJoysticks();
} */
if(ev.type == SDL_ACTIVEEVENT) {
if(ev.active.state & SDL_APPINPUTFOCUS) {
if(ev.active.gain) {
outoffocus = false;
}
else {
outoffocus = true;
}
}
}
if(ev.type == SDL_VIDEORESIZE)
resize_screen_to(ev.resize.w, ev.resize.h);
if(ev.type == SDL_VIDEOEXPOSE) {
drawscreen();
}
#if CAP_SDLJOY
if(ev.type == SDL_JOYAXISMOTION && normal && DEFAULTCONTROL) {
if(ev.jaxis.which == 0) {
if(ev.jaxis.axis == 0)
joyx = ev.jaxis.value;
else if(ev.jaxis.axis == 1)
joyy = ev.jaxis.value;
else if(ev.jaxis.axis == 3)
panjoyx = ev.jaxis.value;
else if(ev.jaxis.axis == 4)
panjoyy = ev.jaxis.value;
checkjoy();
// printf("panjoy = %d,%d\n", panjoyx, panjoyy);
}
else {
if(ev.jaxis.axis == 0)
panjoyx = ev.jaxis.value;
else
panjoyy = ev.jaxis.value;
}
}
if(joyhandler && joyhandler(ev)) ;
else if(ev.type == SDL_JOYHATMOTION && !normal) {
if(ev.jhat.value == SDL_HAT_UP) sym = SDLK_UP;
if(ev.jhat.value == SDL_HAT_DOWN) sym = SDLK_DOWN;
if(ev.jhat.value == SDL_HAT_LEFT) sym = SDLK_LEFT;
if(ev.jhat.value == SDL_HAT_RIGHT) sym = SDLK_RIGHT;
}
else if(ev.type == SDL_JOYBUTTONDOWN && normal && DEFAULTCONTROL) {
flashMessages();
movepcto(joydir);
joy_ignore_next = true;
checkjoy();
}
else if(ev.type == SDL_JOYBUTTONDOWN && !normal) {
sym = uni = SDLK_RETURN;
}
#endif
if(ev.type == SDL_KEYDOWN) {
flashMessages();
mousing = false;
sym = ev.key.keysym.sym;
uni = ev.key.keysym.unicode;
if(ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) shiftmul = -1;
if(ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) shiftmul /= 10;
numlock_on = ev.key.keysym.mod & KMOD_NUM;
if(sym == SDLK_RETURN && (ev.key.keysym.mod & (KMOD_LALT | KMOD_RALT))) {
sym = 0; uni = 0;
switchFullscreen();
}
}
dialog::handleZooming(ev);
if(sym == SDLK_F1 && normal && playermoved)
help = "@";
bool rollchange = (cmode & sm::OVERVIEW) && getcstat >= 2000 && cheater;
bool anyctrl = keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL];
bool anyshift = keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT];
if(ev.type == SDL_MOUSEBUTTONDOWN || ev.type == SDL_MOUSEBUTTONUP) {
mousepressed = ev.type == SDL_MOUSEBUTTONDOWN;
if(mousepressed) flashMessages();
mousing = true;
bool was_holdmouse = holdmouse;
holdmouse = false;
bool act = false;
if(vid.quickmouse) {
act = ev.type == SDL_MOUSEBUTTONDOWN;
}
else {
act = actonrelease && ev.type == SDL_MOUSEBUTTONUP;
actonrelease = ev.type == SDL_MOUSEBUTTONDOWN;
}
fix_mouseh();
if(was_holdmouse && ev.type == SDL_MOUSEBUTTONUP)
sym = uni = PSEUDOKEY_RELEASE;
if(!act) ;
else if(ev.button.button==SDL_BUTTON_RIGHT || leftclick)
sym = SDLK_F1;
else if(ev.button.button==SDL_BUTTON_MIDDLE || rightclick) {
sym = 1, didsomething = true;
if(anyshift)
vid.xposition = vid.yposition = 0;
}
else if(ev.button.button == SDL_BUTTON_LEFT) {
sym = getcstat, uni = getcstat, shiftmul = getcshift;
}
else if(ev.button.button==SDL_BUTTON_WHEELDOWN) {
if(anyctrl && anyshift && !rug::rugged && GDIM == 2) {
mapeditor::scaleall(1/1.2);
vid.alpha /= 1.2;
}
else if(anyctrl && !rug::rugged && GDIM == 2)
mapeditor::scaleall(pow(2, -.25));
else if(anyshift && !rug::rugged && GDIM == 2)
vid.alpha -= 0.25;
else if(rollchange) {
sym = getcstat, uni = getcstat, shiftmul = getcshift, wheelclick = true;
}
else {
sym = uni = PSEUDOKEY_WHEELDOWN;
}
}
if(ev.button.button==SDL_BUTTON_WHEELUP) {
if(anyctrl && anyshift && !rug::rugged && GDIM == 2) {
mapeditor::scaleall(1.2);
vid.alpha *= 1.2;
}
else if(anyctrl && !rug::rugged && GDIM == 2)
mapeditor::scaleall(pow(2, .25));
else if(anyshift && !rug::rugged && GDIM == 2)
vid.alpha += 0.25;
else if(rollchange) {
sym = getcstat, uni = getcstat, shiftmul = -getcshift, wheelclick = true;
}
else {
sym = uni = PSEUDOKEY_WHEELUP;
}
}
}
if(ev.type == SDL_MOUSEMOTION) {
mouseoh = mouseh;
int lmousex = mousex, lmousey = mousey;
mousing = true;
mousemoved = true;
mousex = ev.motion.x;
mousey = ev.motion.y;
if(mousepan) {
mousex = vid.xres/2;
mousey = vid.yres/2;
mouseaim_x += ev.motion.xrel * mouseaim_sensitivity;
mouseaim_y += ev.motion.yrel * mouseaim_sensitivity;
}
need_mouseh = true;
if(holdmouse && getcstat == '-') sym = uni = getcstat, fix_mouseh();
if((rightclick || (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MMASK)) && !mouseout2()) {
fix_mouseh();
if(anyctrl) {
vid.xposition += (mousex - lmousex) * 1. / current_display->scrsize,
vid.yposition += (mousey - lmousey) * 1. / current_display->scrsize;
}
else if(mouseh[LDIM] < 50 && mouseoh[LDIM] < 50) {
panning(mouseoh, mouseh);
}
}
#ifdef SIMULATE_JOYSTICK
// pretend that both joysticks are present
stick = panstick = (SDL_Joystick*) (&vid);
panjoyx = 20 * (mousex - current_display->xcenter);
panjoyy = 20 * (mousey - current_display->ycenter);
checkjoy();
#endif
if(mousepressed && inslider) {
sym = getcstat, uni = getcstat, shiftmul = getcshift;
}
}
if(ev.type == SDL_QUIT) {
#if CAP_DAILY
if(daily::on) daily::handleQuit(3);
else
#endif
if(needConfirmation() && !(cmode & sm::MISSION)) showMissionScreen();
else quitmainloop = true;
}
if(sym == SDLK_F4 && anyshift) {
nomap = !nomap;
sym = 0;
}
if(sym == SDLK_F2 && anyshift) {
nohud = !nohud;
sym = 0;
}
if(sym == SDLK_F3 && anyshift) {
nofps = !nofps;
sym = 0;
}
handlekey(sym, uni);
}
#endif
EX void mainloop() {
if(noGUI) return;
lastt = 0;
#if ISWEB
initweb();
emscripten_set_main_loop(mainloopiter, 0, true);
#else
while(!quitmainloop) mainloopiter();
#endif
}
#if ISMOBILE==1
EX void displayabutton(int px, int py, string s, int col) {
// TMP
int siz = vid.yres > vid.xres ? vid.fsize*2 : vid.fsize * 3/2;
int rad = (int) realradius();
if(vid.stereo_mode == sLR) rad = 99999;
int vrx = min(rad, vid.xres/2 - 40);
int vry = min(rad, min(current_display->ycenter, vid.yres - current_display->ycenter) - 20);
int x = current_display->xcenter + px * vrx;
int y = current_display->ycenter + py * (vry - siz/2);
int vrr = int(hypot(vrx, vry) * sqrt(2.));
if(gtouched && !mouseover
&& abs(mousex - current_display->xcenter) < vrr
&& abs(mousey - current_display->ycenter) < vrr
&& hypot(mousex-current_display->xcenter, mousey-current_display->ycenter) > vrr
&& px == (mousex > current_display->xcenter ? 1 : -1)
&& py == (mousey > current_display->ycenter ? 1 : -1)
) col = 0xFF0000;
if(displayfr(x, y, 0, siz, s, col, 8+8*px))
buttonclicked = true;
}
#endif
EX bool interpret_as_direction(int sym, int uni) {
#ifdef FAKE_SDL
return false;
#else
return (sym >= SDLK_KP0 && sym <= SDLK_KP9 && !numlock_on);
#endif
}
EX int get_direction_key(int sym, int uni) {
if(interpret_as_direction(sym, uni)) {
#ifndef FAKE_SDL
if(sym == SDLK_KP1) return SDLK_END;
if(sym == SDLK_KP2) return SDLK_DOWN;
if(sym == SDLK_KP3) return SDLK_PAGEDOWN;
if(sym == SDLK_KP4) return SDLK_LEFT;
if(sym == SDLK_KP6) return SDLK_RIGHT;
if(sym == SDLK_KP7) return SDLK_HOME;
if(sym == SDLK_KP8) return SDLK_UP;
if(sym == SDLK_KP8) return SDLK_PAGEUP;
#endif
return 0;
}
return sym;
}
EX bool gmodekeys(int sym, int uni) {
#if CAP_RUG
if(rug::rugged && rug::handlekeys(sym, uni)) return true;
#endif
if(NUMBERKEY == '6') { vid.grid = !vid.grid; return true; }
if(NUMBERKEY == '7') { vid.darkhepta = !vid.darkhepta; return true; }
if(GDIM == 2) {
if(among(NUMBERKEY, '1', '2', '3') && !rug::rugged && euclid && WDIM == 2) {
vid.xposition = vid.yposition = 0;
ld maxs = 0;
auto& cd = current_display;
for(auto& p: gmatrix) for(int i=0; i<p.first->type; i++) {
hyperpoint h = tC0(p.second * currentmap->adj(p.first, i));
hyperpoint onscreen;
applymodel(h, onscreen);
maxs = max(maxs, onscreen[0] / cd->xsize);
maxs = max(maxs, onscreen[1] / cd->ysize);
}
vid.alpha = 1;
vid.scale = vid.scale / 2 / maxs / cd->radius;
if(NUMBERKEY == '3') vid.scale *= 2;
if(NUMBERKEY == '1') vid.scale /= 2;
}
else if(NUMBERKEY == '1' && !rug::rugged) { vid.alpha = 999; vid.scale = 998; vid.xposition = vid.yposition = 0; }
else if(NUMBERKEY == '2' && !rug::rugged) { vid.alpha = 1; vid.scale = 0.4; vid.xposition = vid.yposition = 0; }
else if(NUMBERKEY == '3' && !rug::rugged) { vid.alpha = 1; vid.scale = 1; vid.xposition = vid.yposition = 0; }
else if(NUMBERKEY == '4' && !rug::rugged) { vid.alpha = 0; vid.scale = 1; vid.xposition = vid.yposition = 0; }
else if(NUMBERKEY == '5') { vid.wallmode += 60 + (shiftmul > 0 ? 1 : -1); vid.wallmode %= 7; }
else if(NUMBERKEY == '8') { vid.monmode += 60 + (shiftmul > 0 ? 1 : -1); vid.monmode %= 6; }
else if(uni == '%') {
if(vid.wallmode == 0) vid.wallmode = 6;
vid.wallmode--;
}
else return false;
return true;
}
else {
auto& ysh = (WDIM == 2 ? vid.camera : vid.yshift);
if(NUMBERKEY == '1') { ysh = 0; vid.sspeed = 0; }
else if(NUMBERKEY == '2') { ysh = 0; vid.sspeed = -10; }
else if(NUMBERKEY == '3') { ysh = 1; vid.sspeed = 0; }
else if(NUMBERKEY == '5') { vid.wallmode = vid.wallmode == 5 ? 4 : 5; }
else return false;
return true;
}
}
EX bool haveMobileCompass() {
#if ISMOBILE
if(longclick) return false;
#else
if(forcetarget) return false;
#endif
if(GDIM == 3) return false;
return canmove && !shmup::on && vid.mobilecompasssize > 0 && isize(screens) == 1;
}
EX bool handleCompass() {
if(!haveMobileCompass()) return false;
using namespace shmupballs;
int dx = mousex - xmove;
int dy = mousey - yb;
int h = hypot(dx, dy);
if(h < rad) {
if(h < rad*SKIPFAC) movepcto(MD_WAIT);
else {
hyperpoint param = tangent_length(point2(dx, dy), .01);
movedir md = vectodir(param);
if(!canmove) movepcto(md), remission(); else movepcto(md);
}
getcstat = 0;
return true;
}
return false;
}
#if CAP_ORIENTATION
EX transmatrix getOrientation();
#endif
// orientation sensitivity
EX namespace ors {
EX int mode;
double sensitivity = 1;
int when_enabled;
transmatrix last_orientation;
transmatrix relative_matrix = Id;
EX string choices[3] = {"OFF", "relative", "absolute"};
#if CAP_ORIENTATION
EX transmatrix getOrientation() {
return MirrorX * hr::getOrientation() * MirrorX;
}
#endif
EX void reset() {
#if CAP_ORIENTATION
if(mode) last_orientation = getOrientation();
relative_matrix = Id;
#endif
}
void delayed_reset() {
#if CAP_ORIENTATION
relative_matrix = Id; when_enabled = ticks;
#endif
}
EX void show() {
#if CAP_ORIENTATION
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
dialog::init(XLAT("scrolling by device rotation"));
dialog::addHelp(XLAT(
"This lets you scroll the map by rotating your device. It can be e.g. used to "
"play the spherical mode of HyperRogue in mobile VR goggles -- the \"spherical VR\" "
"button configures this; this VR mode can be disabled by touching the screen for 1 second."));
dialog::addSelItem(XLAT("mode"), choices[mode], 'm');
dialog::add_action([] () { int m = (mode + 1) % 3; mode = 0; fullcenter(); mode = m; delayed_reset(); });
dialog::addSelItem(XLAT("sensitivity"), fts(sensitivity), 's');
dialog::add_action([] () {
dialog::editNumber(sensitivity, -10, 10, 1, 1, XLAT("sensitivity"),
XLAT("1 means that rotating the device by 1 radian corresponds to scrolling by 1 unit. In spherical geometry, 1 unit = 1 radian."));
});
dialog::addBreak(100);
dialog::addItem(XLAT("stereo vision config"), 'e');
dialog::add_action_push(showStereo);
dialog::addItem(XLAT("experiment with geometry"), 'g');
dialog::add_action([] () { runGeometryExperiments(); });
dialog::addSelItem(XLAT("projection"), fts(vid.alpha), 'p');
dialog::add_action([] () { projectionDialog(); });
dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z');
dialog::add_action([] () { editScale(); });
dialog::addItem(XLAT("spherical VR"), 'v');
dialog::add_action([] () {
if(!sphere) set_geometry(gSphere), start_game();
mode = 0; fullcenter();
mode = 2; sensitivity = 1;
vid.stereo_mode = sLR; vid.ipd = 0.2;
vid.alpha = 0; vid.scale = 1;
});
dialog::addBreak(100);
dialog::addBack();
dialog::display();
#endif
}
void relative_apply() {
if(ors::mode == 1) View = relative_matrix * View;
}
void relative_unapply() {
if(ors::mode == 1) View = inverse(relative_matrix) * View;
}
transmatrix change_geometry(const transmatrix& T) {
if(sphere && sensitivity == 1) return T;
ld alpha, beta, push;
{
dynamicval<eGeometry> g(geometry, gSphere);
hyperpoint h = T * C0;
push = hdist0(h);
alpha = atan2(h[1], h[0]);
if(push == 0) alpha = 0;
hyperpoint spinpoint = gpushxto0(h) * T * xpush0(1);
beta = atan2(spinpoint[1], spinpoint[0]);
}
// gpushxto0(h) * T * xpush(1) * C0 == spin(beta) * xpush(1) * C0
// gpushxto0(h) * T == spin(beta)
// T = rgpushxto0(h) * spin(beta)
transmatrix U = spin(-alpha) * xpush(push * sensitivity) * spin(-beta+alpha);
return U;
}
EX void unrotate(transmatrix& T) {
if(mode == 1) T = inverse(relative_matrix) * T;
}
EX void rerotate(transmatrix& T) {
if(mode == 1) T = (relative_matrix) * T;
}
int first_check, last_check;
EX void check_orientation() {
#if CAP_ORIENTATION
if(!mode) return;
if(ticks > last_check + 2000) first_check = ticks;
last_check = ticks;
if(ticks < first_check + 500) {
last_orientation = getOrientation();
return;
}
transmatrix next_orientation = MirrorX * getOrientation();
transmatrix T = inverse(next_orientation) * last_orientation;
if(mode == 1) unrotate(View), unrotate(cwtV);
relative_matrix = change_geometry(T);
if(mode == 1) rerotate(View), rerotate(cwtV);
if(mode == 2) View = relative_matrix * View, last_orientation = next_orientation;
#endif
}
EX }
}