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92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
// check whether our distance and tallycounter algorithms work correctly
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namespace dhrg {
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void test_paths(int radius) {
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celllister cl(croot(), radius, 1000000, NULL);
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int N = isize(cl.lst);
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printf("N = %d\n", N);
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vector<mycell*> mycells;
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for(cell *c: cl.lst)
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mycells.push_back(find_mycell_by_path(computePath(c)));
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int ctable[MAXDIST];
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for(int u=0; u<MAXDIST; u++)
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ctable[u] = 0;
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int errorcount = 0;
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for(int i=0; i<N; i++) {
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cell *c = cl.lst[i];
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mycell *mc = mycells[i];
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cell *c1 = mc->ascell();
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if(c != c1) {
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printf("ascell error %s / %s\n", computePath(c).c_str(), computePath(c1).c_str());
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c->item = itEmerald;
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c1->item = itRuby;
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errorcount++;
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return;
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}
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}
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for(int i=0; i<N; i++)
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for(int j=0; j<N; j++) {
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int a = celldistance(cl.lst[i], cl.lst[j]);
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int b = quickdist(mycells[i], mycells[j]);
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if(a != b) {
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printf("celldistance = %d\n", a);
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printf("quickdist = %d\n", b);
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celllister cl2(cl.lst[i], 10, 1500, cl.lst[j]);
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if(cl2.listed(cl.lst[j]))
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printf("actual distance = %d\n", cl2.getdist(cl.lst[j]));
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cl.lst[i]->item = itDiamond;
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cl.lst[j]->item = itSilver;
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errorcount++;
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return;
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}
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else ctable[a]++;
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}
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for(mycell* mc1: mycells) for(mycell* mc2: mycells) {
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add_to_set(mc1, 1, 0);
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add_to_tally(mc2, 1, 0);
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// int v = 0;
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if(tally[quickdist(mc1, mc2)] != 1) {
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printf("[%p] [%p]\n", mc1, mc2);
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printf("quickdist = %d\n", quickdist(mc1, mc2));
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for(int i=0; i<MAXDIST; i++) if(tally[i]) printf("in tally = %d\n", i);
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mc1->ascell()->item = itDiamond;
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mc2->ascell()->item = itSilver;
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errorcount++;
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add_to_tally(mc2, -1, 0);
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add_to_set(mc1, -1, 0);
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return;
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}
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add_to_tally(mc2, -1, 0);
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add_to_set(mc1, -1, 0);
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}
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for(mycell* mc: mycells)
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add_to_set(mc, 1, 0);
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for(mycell* mc: mycells)
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add_to_tally(mc, 1, 0);
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for(int u=0; u<MAXDIST; u++) if(ctable[u] || tally[u]) {
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printf("%d: %d/%d\n", u, ctable[u], (int) tally[u]);
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if(ctable[u] != tally[u]) errorcount++;
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}
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for(mycell* mc: mycells)
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add_to_tally(mc, -1, 0);
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for(mycell* mc: mycells)
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add_to_set(mc, -1, 0);
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if(errorcount)
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printf("errors found: %d\n", errorcount);
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}
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}
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