mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-08 23:19:54 +00:00
3456 lines
97 KiB
C++
3456 lines
97 KiB
C++
// Hyperbolic Rogue
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// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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// implementation of the shoot'em up mode
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extern int mousex, mousey;
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extern bool clicked;
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// joysticks for controlling the mobile shmup mode
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namespace shmupballs {
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int xmove, xfire, yb, rad;
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void calc() {
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rad = vid.radius * (vid.mobilecompasssize ? vid.mobilecompasssize : 14) / 100;
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xmove = max(vid.xcenter - vid.radius - rad, rad);
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xfire = min(vid.xcenter + vid.radius + rad, vid.xres - rad);
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yb = vid.ycenter + vid.radius - rad;
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}
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}
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namespace multi {
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int players = 1;
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cellwalker player[MAXPLAYER];
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vector<int> revive_queue; // queue for revival
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cell *origpos[MAXPLAYER], *origtarget[MAXPLAYER];
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bool flipped[MAXPLAYER];
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int treasures[MAXPLAYER], kills[MAXPLAYER], deaths[MAXPLAYER];
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bool alwaysuse = false;
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void recall() {
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for(int i=0; i<numplayers(); i++) {
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int idir = (3 * i) % cwt.c->type;
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cell *c2 = cwt.c->mov[idir];
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makeEmpty(c2);
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if(!passable(c2, NULL, P_ISPLAYER)) c2 = cwt.c;
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multi::player[i].c = c2;
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multi::player[i].spin = 0;
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multi::flipped[i] = true;
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multi::whereto[i].d = MD_UNDECIDED;
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}
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}
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transmatrix whereis[MAXPLAYER];
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transmatrix crosscenter[MAXPLAYER];
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double ccdist[MAXPLAYER];
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cell *ccat[MAXPLAYER];
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bool combo[MAXPLAYER];
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int cpid; // player id -- an extra parameter for player-related functions
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int cpid_edit; // cpid currently being edited
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movedir whereto[MAXPLAYER]; // player's target cell
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double mdx[MAXPLAYER], mdy[MAXPLAYER]; // movement vector for the next move
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static const int CMDS = 15;
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static const int CMDS_PAN = 11;
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const char* playercmds_shmup[15] = {
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"forward", "backward", "turn left", "turn right",
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"move up", "move right", "move down", "move left",
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"throw a knife", "face the pointer", "throw at the pointer",
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"drop Dead Orb", "center the map on me", "Orb power (target: mouse)",
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"Orb power (target: facing)"
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};
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const char* playercmds_turn[15] = {
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"move up-right", "move up-left", "move down-right", "move down-left",
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"move up", "move right", "move down", "move left",
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"stay in place (left + right)", "cancel move", "leave the game",
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"drop Dead Orb (up + down)", "center the map on me", "",
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""
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};
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const char* pancmds[11] = {
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"pan up", "pan right", "pan down", "pan left",
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"rotate left", "rotate right", "home",
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"world overview", "review your quest", "inventory", "main menu"
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};
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#define SHMUPAXES_BASE 4
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#define SHMUPAXES ((SHMUPAXES_BASE) + 4 * (MAXPLAYER))
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#define SHMUPAXES_CUR ((SHMUPAXES_BASE) + 4 * vid.scfg.players)
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const char* axemodes[SHMUPAXES] = {
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"do nothing",
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"rotate view",
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"panning X",
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"panning Y",
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"player 1 X",
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"player 1 Y",
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"player 1 go",
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"player 1 spin",
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"player 2 X",
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"player 2 Y",
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"player 2 go",
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"player 2 spin",
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"player 3 X",
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"player 3 Y",
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"player 3 go",
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"player 3 spin",
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"player 4 X",
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"player 4 Y",
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"player 4 go",
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"player 4 spin",
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"player 5 X",
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"player 5 Y",
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"player 5 go",
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"player 5 spin",
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"player 6 X",
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"player 6 Y",
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"player 6 go",
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"player 6 spin",
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"player 7 X",
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"player 7 Y",
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"player 7 go",
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"player 7 spin"
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};
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int centerplayer = -1;
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int shmupnumkeys;
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const char** shmupcmdtable;
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char* axeconfigs[24]; int numaxeconfigs;
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int* dzconfigs[24];
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string listkeys(int id) {
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#if CAP_SDL
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string lk = "";
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for(int i=0; i<512; i++)
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if(vid.scfg.keyaction[i] == id)
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lk = lk + " " + SDL_GetKeyName(SDLKey(i));
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#if CAP_JOY
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for(int i=0; i<numsticks; i++) for(int k=0; k<SDL_JoystickNumButtons(sticks[i]) && k<MAXBUTTON; k++)
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if(vid.scfg.joyaction[i][k] == id) {
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lk = lk + " " + cts('A'+i)+"-B"+its(k);
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}
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for(int i=0; i<numsticks; i++) for(int k=0; k<SDL_JoystickNumHats(sticks[i]) && k<MAXHAT; k++)
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for(int d=0; d<4; d++)
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if(vid.scfg.hataction[i][k][d] == id) {
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lk = lk + " " + cts('A'+i)+"-"+"URDL"[d];
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}
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#endif
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return lk;
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#else
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return "";
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#endif
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}
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#define SCJOY 16
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string dsc(int id) {
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char buf[64];
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sprintf(buf, " (%d $$$, %d kills, %d deaths)",
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multi::treasures[id],
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multi::kills[id],
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multi::deaths[id]
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);
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return buf;
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}
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void resetScores() {
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for(int i=0; i<MAXPLAYER; i++)
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multi::treasures[i] = multi::kills[i] = multi::deaths[i] = 0;
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}
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bool shmupcfg;
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bool configdead;
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void handleConfig(int sym, int uni);
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void showShmupConfig() {
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#if CAP_SDL
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cmode = sm::SHMUPCONFIG;
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int sc = vid.scfg.subconfig;
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if(sc == 1 || sc == 2 || sc == 4 || sc == 5 || sc == 6 || sc == 7 || sc == 8) {
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shmupnumkeys = CMDS;
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shmupcmdtable = shmup::on ? playercmds_shmup : playercmds_turn;
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}
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else if(sc == 3) {
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shmupnumkeys = CMDS_PAN;
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shmupcmdtable = pancmds;
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}
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#if CAP_JOY
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else if(sc == SCJOY) {
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dialog::init();
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getcstat = ' ';
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numaxeconfigs = 0;
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for(int j=0; j<numsticks; j++) {
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for(int ax=0; ax<SDL_JoystickNumAxes(sticks[j]) && ax < MAXAXE; ax++) if(numaxeconfigs<24) {
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int y = SDL_JoystickGetAxis(sticks[j], ax);
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string buf = " ";
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if(configdead)
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buf += its(y);
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else {
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while(y > 10000) buf += "+", y -= 10000;
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while(y < -10000) buf += "-", y += 10000;
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if(y>0) buf += "+";
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if(y<0) buf += "-";
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}
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axeconfigs[numaxeconfigs] = &(vid.scfg.axeaction[j][ax]);
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dzconfigs[numaxeconfigs] = &(vid.scfg.deadzoneval[j][ax]);
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char aa = *axeconfigs[numaxeconfigs];
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string what = configdead ? its(vid.scfg.deadzoneval[j][ax]) : XLAT(axemodes[aa%SHMUPAXES]);
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dialog::addSelItem(XLAT("Joystick %1, axis %2", cts('A'+j), its(ax)) + buf,
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what, 'a'+numaxeconfigs);
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numaxeconfigs++;
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}
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}
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dialog::addBoolItem(XLAT("Configure dead zones"), (configdead), 'z');
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dialog::display();
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}
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#endif
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else if(sc == 0) {
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dialog::init(SHMUPTITLE);
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dialog::addItem(XLAT(
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vid.scfg.players == 2 ? "two players" :
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vid.scfg.players == 3 ? "three players" :
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vid.scfg.players == 4 ? "four players" :
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vid.scfg.players == 5 ? "five players" :
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vid.scfg.players == 6 ? "six players" :
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vid.scfg.players == 7 ? "seven players" :
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"one player"), 'n');
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dialog::addItem(XLAT(shmupcfg ? "shoot'em up mode" : "turn-based mode"), 's');
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dialog::addItem(XLAT(shmup::on == shmupcfg && players == vid.scfg.players ?
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"continue playing"
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: "start a new game"), '0');
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if(shmupcfg || multi::alwaysuse || vid.scfg.players > 1)
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dialog::addItem(XLAT("configure player 1") + dsc(0), '1');
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else
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dialog::addBreak(100);
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if(vid.scfg.players > 1)
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dialog::addItem(XLAT("configure player 2") + dsc(1), '2');
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else if(vid.scfg.players == 1 && !shmupcfg)
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dialog::addSelItem(XLAT("input"), XLAT(multi::alwaysuse ? "config" : "default"), 'a');
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else
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dialog::addBreak(100);
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if(vid.scfg.players > 2)
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dialog::addItem(XLAT("configure player 3") + dsc(2), '3');
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#if CAP_JOY
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else if(vid.scfg.players == 1 && !shmupcfg && !shmupcfg && !multi::alwaysuse)
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dialog::addItem(XLAT("old style joystick configuration"), 'b');
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#endif
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else dialog::addBreak(100);
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if(vid.scfg.players > 3)
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dialog::addItem(XLAT("configure player 4") + dsc(3), '4');
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else dialog::addBreak(100);
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if(vid.scfg.players > 4)
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dialog::addItem(XLAT("configure player 5") + dsc(4), '5');
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else dialog::addBreak(100);
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if(vid.scfg.players > 5)
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dialog::addItem(XLAT("configure player 6") + dsc(5), '6');
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else dialog::addBreak(100);
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if(vid.scfg.players > 6)
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dialog::addItem(XLAT("configure player 7") + dsc(6), '7');
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else dialog::addBreak(100);
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if(shmupcfg || multi::alwaysuse || vid.scfg.players > 1)
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dialog::addItem(XLAT("configure panning and general keys"), 'p');
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else dialog::addBreak(100);
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#if CAP_JOY
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if(numsticks > 0) {
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if(shmupcfg || multi::alwaysuse || vid.scfg.players > 1)
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dialog::addItem(XLAT("configure joystick axes"), 'j');
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else dialog::addBreak(100);
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}
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#endif
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if(multi::players > 1)
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dialog::addItem(XLAT("reset per-player statistics"), 'r');
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else dialog::addBreak(100);
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dialog::addBreak(50);
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#if CAP_CONFIG
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dialog::addItem(XLAT("save the configuration"), 'c');
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#endif
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dialog::addItem(XLAT("help"), 'h');
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dialog::addItem(XLAT("exit configuration"), 'v');
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dialog::display();
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}
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if(sc >= 1 && sc <= MAXPLAYER + 1) {
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dialog::init(
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XLAT(sc == 1 ? "configure player 1" :
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sc == 2 ? "configure player 2" :
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sc == 3 ? "configure panning" :
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sc == 4 ? "configure player 3" :
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sc == 5 ? "configure player 4" :
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sc == 6 ? "configure player 5" :
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sc == 7 ? "configure player 6" :
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sc == 8 ? "configure player 7" : ""
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));
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getcstat = ' ';
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for(int i=0; i<shmupnumkeys; i++) if(shmupcmdtable[i][0])
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dialog::addSelItem(XLAT(shmupcmdtable[i]), listkeys(16*sc+i),
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vid.scfg.setwhat ? (vid.scfg.setwhat>1 && i == (vid.scfg.setwhat&15) ? '?' : 0) : 'a'+i);
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else dialog::addBreak(100);
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if(vid.scfg.setwhat == 1)
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dialog::addItem(XLAT("press a key to unassign"), 0);
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else if(vid.scfg.setwhat)
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dialog::addItem(XLAT("press a key for '%1'", XLAT(shmupcmdtable[vid.scfg.setwhat&15])), 0);
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else
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dialog::addItem(XLAT("unassign a key"), 'z');
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dialog::display();
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}
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keyhandler = handleConfig;
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#endif
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}
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void handleConfig(int sym, int uni) {
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#if CAP_SDL
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if(!vid.scfg.setwhat) dialog::handleNavigation(sym, uni);
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int sc = vid.scfg.subconfig;
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if(sc == 0) {
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if(uni == '1') vid.scfg.subconfig = 1;
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else if(uni == '2') vid.scfg.subconfig = 2;
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else if(uni == 'p') vid.scfg.subconfig = 3;
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else if(uni == '3') vid.scfg.subconfig = 4;
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else if(uni == '4') vid.scfg.subconfig = 5;
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else if(uni == '5') vid.scfg.subconfig = 6;
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else if(uni == '6') vid.scfg.subconfig = 7;
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else if(uni == '7') vid.scfg.subconfig = 8;
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#if CAP_JOY
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else if(uni == 'j') vid.scfg.subconfig = SCJOY;
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#endif
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else if(uni == 'a') multi::alwaysuse = !multi::alwaysuse;
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#if CAP_JOY
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else if(uni == 'b') pushScreen(showJoyConfig);
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#endif
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else if(uni == 'r')
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for(int i=0; i<MAXPLAYER; i++)
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kills[i] = deaths[i] = treasures[i] = 0;
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else if(uni == 's' || uni == 't')
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shmupcfg = !shmupcfg;
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#if CAP_CONFIG
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else if(uni == 'c')
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::saveConfig();
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#endif
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else if(uni == 'n' || uni == 'N') {
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vid.scfg.players += shiftmul > 0 ? 1 : -1;
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vid.scfg.players %= MAXPLAYER;
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if(vid.scfg.players <= 0) vid.scfg.players += MAXPLAYER;
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}
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else if(sym == SDLK_F1 || uni == '?' || uni == 'h') {
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gotoHelp("");
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help =
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XLAT(
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"Shmup (shoot'em up) mode: You can play a hyperbolic shoot'em up game. The game is based "
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"on the usual turn-based grid-based HyperRogue, but there are some changes. You fight by "
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"throwing knives, and you have three extra lives. There are no allies, so all Orbs "
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"related to allies give you extra lives instead (up to 5). Some other rules have been "
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"adapted too.\n\n");
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help += XLAT(
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"Multiplayer: Play cooperatively (locally); treasures, kills, and deaths are calculated "
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"for each player too, for more competitive play. Orbs and treasures are shared, orbs drain "
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"faster, knives recharge slower, and player characters are not allowed to separate.\n\n");
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help += XLAT(
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"Turn-based multiplayer: Turns are executed in parallel. A player can leave the game "
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"by pressing a designated key (useful when about to get killed or lost). The following "
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"Orbs work to bring such players back: ");
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help += XLATN(iinf[itOrbLife].name); help += ", ";
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help += XLATN(iinf[itOrbFriend].name); help += ", ";
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help += XLATN(iinf[itOrbUndeath].name); help += ", ";
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help += XLATN(iinf[itOrbTeleport].name); help += ", ";
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help += XLATN(iinf[itOrbSafety].name); help += "\n\n";
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help += XLAT("This menu can be also used to configure keys.\n\n");
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}
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else if(doexiton(sym, uni)) {
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popScreen();
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if(shmup::on != shmupcfg) { restartGame('s'); resetScores(); }
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else if(vid.scfg.players != players) { restartGame(); resetScores(); }
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}
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}
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else if(sc == SCJOY) {
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if(sym) {
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char xuni = uni | 96;
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if(xuni >= 'a' && xuni < 'a' + numaxeconfigs) {
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if(configdead) {
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int& dz = (*dzconfigs[xuni - 'a']);
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dz += int(shiftmul * 100);
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if(dz < 0) dz = 0;
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if(dz > 65000) dz = 65000;
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}
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else {
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int v = (*axeconfigs[xuni - 'a']);
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v += (shiftmul>0?1:-1);
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v += SHMUPAXES_CUR;
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v %= SHMUPAXES_CUR;
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(*axeconfigs[xuni - 'a']) = v;
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}
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}
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else if(xuni == 'z')
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configdead = !configdead;
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else if(doexiton(sym, uni))
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vid.scfg.subconfig = 0;
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}
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}
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else {
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if(sym) {
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if(vid.scfg.setwhat) {
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vid.scfg.keyaction[sym] = vid.scfg.setwhat;
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vid.scfg.setwhat = 0;
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}
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else if(uni >= 'a' && uni < 'a' + shmupnumkeys && shmupcmdtable[uni-'a'][0])
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vid.scfg.setwhat = 16*sc+uni - 'a';
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else if(uni == 'z')
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vid.scfg.setwhat = 1;
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else if(uni || sym == SDLK_F10)
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vid.scfg.subconfig = 0;
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}
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}
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#endif
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}
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#define NUMACT 128
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enum pcmds {
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pcForward, pcBackward, pcTurnLeft, pcTurnRight,
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pcMoveUp, pcMoveRight, pcMoveDown, pcMoveLeft,
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pcFire, pcFace, pcFaceFire,
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pcDrop, pcCenter, pcOrbPower, pcOrbKey
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};
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int actionspressed[NUMACT], axespressed[SHMUPAXES], lactionpressed[NUMACT];
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void pressaction(int id) {
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if(id >= 0 && id < NUMACT)
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actionspressed[id]++;
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}
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bool notremapped(int sym) {
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int k = vid.scfg.keyaction[sym];
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if(k == 0) return true;
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k /= 16;
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if(k > 3) k--; else if(k==3) k = 0;
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return k > multi::players;
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}
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#if CAP_CONFIG
|
|
|
|
void initConfig() {
|
|
vid.scfg.players = 1;
|
|
|
|
char* t = vid.scfg.keyaction;
|
|
|
|
t['w'] = 16 + 4;
|
|
t['d'] = 16 + 5;
|
|
t['s'] = 16 + 6;
|
|
t['a'] = 16 + 7;
|
|
|
|
#if ISMOBILE==0
|
|
t[SDLK_KP8] = 16 + 4;
|
|
t[SDLK_KP6] = 16 + 5;
|
|
t[SDLK_KP2] = 16 + 6;
|
|
t[SDLK_KP4] = 16 + 7;
|
|
#endif
|
|
|
|
t['f'] = 16 + pcFire;
|
|
t['g'] = 16 + pcFace;
|
|
t['h'] = 16 + pcFaceFire;
|
|
t['r'] = 16 + pcDrop;
|
|
t['t'] = 16 + pcOrbPower;
|
|
t['y'] = 16 + pcCenter;
|
|
|
|
t['i'] = 32 + 4;
|
|
t['k'] = 32 + 5;
|
|
t['j'] = 32 + 6;
|
|
t['l'] = 32 + 7;
|
|
t[';'] = 32 + 8;
|
|
t['\''] = 32 + 9;
|
|
t['p'] = 32 + 10;
|
|
t['['] = 32 + pcCenter;
|
|
|
|
#if ISMOBILE==0
|
|
t[SDLK_UP] = 48 ;
|
|
t[SDLK_RIGHT] = 48 + 1;
|
|
t[SDLK_DOWN] = 48 + 2;
|
|
t[SDLK_LEFT] = 48 + 3;
|
|
t[SDLK_PAGEUP] = 48 + 4;
|
|
t[SDLK_PAGEDOWN] = 48 + 5;
|
|
t[SDLK_HOME] = 48 + 6;
|
|
#endif
|
|
|
|
vid.scfg.joyaction[0][0] = 16 + pcFire;
|
|
vid.scfg.joyaction[0][1] = 16 + pcOrbPower;
|
|
vid.scfg.joyaction[0][2] = 16 + pcDrop;
|
|
vid.scfg.joyaction[0][3] = 16 + pcCenter;
|
|
vid.scfg.joyaction[0][4] = 16 + pcFace;
|
|
vid.scfg.joyaction[0][5] = 16 + pcFaceFire;
|
|
|
|
vid.scfg.joyaction[1][0] = 32 + pcFire;
|
|
vid.scfg.joyaction[1][1] = 32 + pcOrbPower;
|
|
vid.scfg.joyaction[1][2] = 32 + pcDrop;
|
|
vid.scfg.joyaction[1][3] = 32 + pcCenter;
|
|
vid.scfg.joyaction[1][4] = 32 + pcFace;
|
|
vid.scfg.joyaction[1][5] = 32 + pcFaceFire;
|
|
|
|
vid.scfg.axeaction[0][0] = 4;
|
|
vid.scfg.axeaction[0][1] = 5;
|
|
vid.scfg.axeaction[0][3] = 2;
|
|
vid.scfg.axeaction[0][4] = 3;
|
|
|
|
vid.scfg.axeaction[1][0] = 8;
|
|
vid.scfg.axeaction[1][1] = 9;
|
|
|
|
// ULRD
|
|
vid.scfg.hataction[0][0][0] = 16 + 0;
|
|
vid.scfg.hataction[0][0][1] = 16 + 3;
|
|
vid.scfg.hataction[0][0][2] = 16 + 1;
|
|
vid.scfg.hataction[0][0][3] = 16 + 2;
|
|
vid.scfg.hataction[0][1][0] = 16 + 4;
|
|
vid.scfg.hataction[0][1][1] = 16 + 7;
|
|
vid.scfg.hataction[0][1][2] = 16 + 5;
|
|
vid.scfg.hataction[0][1][3] = 16 + 6;
|
|
|
|
vid.scfg.hataction[1][0][0] = 32 + 0;
|
|
vid.scfg.hataction[1][0][1] = 32 + 3;
|
|
vid.scfg.hataction[1][0][2] = 32 + 1;
|
|
vid.scfg.hataction[1][0][3] = 32 + 2;
|
|
vid.scfg.hataction[1][1][0] = 32 + 4;
|
|
vid.scfg.hataction[1][1][1] = 32 + 7;
|
|
vid.scfg.hataction[1][1][2] = 32 + 5;
|
|
vid.scfg.hataction[1][1][3] = 32 + 6;
|
|
|
|
int charidtable[MAXPLAYER] = {0, 1, 4, 6, 2, 3, 0};
|
|
|
|
for(int i=0; i<MAXPLAYER; i++) {
|
|
initcs(multi::scs[i]);
|
|
multi::scs[i].charid = charidtable[i];
|
|
}
|
|
|
|
multi::scs[0].uicolor = 0xC00000FF;
|
|
multi::scs[1].uicolor = 0x00C000FF;
|
|
multi::scs[2].uicolor = 0x0000C0FF;
|
|
multi::scs[3].uicolor = 0xC0C000FF;
|
|
multi::scs[4].uicolor = 0xC000C0FF;
|
|
multi::scs[5].uicolor = 0x00C0C0FF;
|
|
multi::scs[6].uicolor = 0xC0C0C0FF;
|
|
|
|
addsaver(vid.scfg.players, "mode-number of players");
|
|
addsaver(alwaysuse, "use configured keys");
|
|
// unfortunately we cannot use key names here because SDL is not yet initialized
|
|
for(int i=0; i<512; i++)
|
|
addsaver(vid.scfg.keyaction[i], string("key:")+its(i));
|
|
for(int i=0; i<MAXJOY; i++) {
|
|
string pre = "joystick "+cts('A'+i);
|
|
for(int j=0; j<MAXBUTTON; j++)
|
|
addsaver(vid.scfg.joyaction[i][j], pre+"-B"+its(j));
|
|
for(int j=0; j<MAXAXE; j++) {
|
|
addsaver(vid.scfg.axeaction[i][j], pre+" axis "+its(j));
|
|
addsaver(vid.scfg.deadzoneval[i][j], pre+" deadzone "+its(j));
|
|
}
|
|
for(int j=0; j<MAXHAT; j++) for(int k=0; k<4; k++) {
|
|
addsaver(vid.scfg.hataction[i][j][k], pre+" hat "+its(j)+" "+"URDL"[k]);
|
|
}
|
|
}
|
|
for(int i=0; i<7; i++) addsaver(multi::scs[i], "player"+its(i));
|
|
}
|
|
|
|
void scanchar(FILE *f, char& c) {
|
|
int i = c;
|
|
int err = fscanf(f, "%d", &i);
|
|
if(err == 1) c = i;
|
|
}
|
|
|
|
void loadConfig(FILE *f) {
|
|
int xvernum;
|
|
int err = fscanf(f, "%d %d", &xvernum, &vid.scfg.players);
|
|
if(vid.scfg.players < 1 || vid.scfg.players > MAXPLAYER)
|
|
vid.scfg.players = 1;
|
|
if(err != 2) return;
|
|
if(xvernum >= 8990) { int b=alwaysuse; err=fscanf(f, " %d", &b); alwaysuse = b; }
|
|
for(int i=0; i<512; i++) scanchar(f, vid.scfg.keyaction[i]);
|
|
for(int i=0; i<MAXJOY; i++) for(int j=0; j<MAXBUTTON; j++) scanchar(f, vid.scfg.joyaction[i][j]);
|
|
for(int i=0; i<MAXJOY; i++) for(int j=0; j<MAXAXE; j++) scanchar(f, vid.scfg.axeaction[i][j]);
|
|
|
|
if(xvernum >= 9007)
|
|
for(int i=0; i<MAXJOY; i++) for(int j=0; j<MAXAXE; j++) err = fscanf(f, " %d", &vid.scfg.deadzoneval[i][j]);
|
|
for(int i=0; i<MAXJOY; i++) for(int j=0; j<MAXHAT; j++) for(int k=0; k<4; k++)
|
|
scanchar(f, vid.scfg.hataction[i][j][k]);
|
|
for(int i=0; i<(xvernum < 8990 ? 4 : 7); i++) loadcs(f, scs[i], xvernum);
|
|
}
|
|
#endif
|
|
|
|
void handleInput(int delta) {
|
|
#if CAP_SDL
|
|
double d = delta / 500.;
|
|
|
|
Uint8 *keystate = SDL_GetKeyState(NULL);
|
|
|
|
for(int i=0; i<NUMACT; i++)
|
|
lactionpressed[i] = actionspressed[i],
|
|
actionspressed[i] = 0;
|
|
|
|
for(int i=0; i<SHMUPAXES; i++) axespressed[i] = 0;
|
|
|
|
for(int i=0; i<SDLK_LAST; i++) if(keystate[i])
|
|
pressaction(vid.scfg.keyaction[i]);
|
|
|
|
#if CAP_JOY
|
|
for(int j=0; j<numsticks; j++) {
|
|
|
|
for(int b=0; b<SDL_JoystickNumButtons(sticks[j]) && b<MAXBUTTON; b++)
|
|
if(SDL_JoystickGetButton(sticks[j], b))
|
|
pressaction(vid.scfg.joyaction[j][b]);
|
|
|
|
for(int b=0; b<SDL_JoystickNumHats(sticks[j]) && b<MAXHAT; b++) {
|
|
int stat = SDL_JoystickGetHat(sticks[j], b);
|
|
if(stat & SDL_HAT_UP) pressaction(vid.scfg.hataction[j][b][0]);
|
|
if(stat & SDL_HAT_RIGHT) pressaction(vid.scfg.hataction[j][b][1]);
|
|
if(stat & SDL_HAT_DOWN) pressaction(vid.scfg.hataction[j][b][2]);
|
|
if(stat & SDL_HAT_LEFT) pressaction(vid.scfg.hataction[j][b][3]);
|
|
}
|
|
|
|
for(int b=0; b<SDL_JoystickNumAxes(sticks[j]) && b<MAXAXE; b++) {
|
|
int value = SDL_JoystickGetAxis(sticks[j], b);
|
|
int dz = vid.scfg.deadzoneval[j][b];
|
|
if(value > dz) value -= dz; else if(value < -dz) value += dz;
|
|
else value = 0;
|
|
axespressed[vid.scfg.axeaction[j][b] % SHMUPAXES] += value;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) d /= 5;
|
|
|
|
double panx =
|
|
actionspressed[49] - actionspressed[51] + axespressed[2] / 32000.0;
|
|
double pany =
|
|
actionspressed[50] - actionspressed[48] + axespressed[3] / 20000.0;
|
|
|
|
double panspin = actionspressed[52] - actionspressed[53] + axespressed[1] / 20000.0;
|
|
|
|
if(actionspressed[54]) { centerplayer = -1, playermoved = true; centerpc(100); }
|
|
|
|
if(actionspressed[55] && !lactionpressed[55])
|
|
setAppropriateOverview();
|
|
|
|
if(actionspressed[56] && !lactionpressed[56])
|
|
showMissionScreen();
|
|
|
|
#if CAP_INV
|
|
if(actionspressed[57] && !lactionpressed[57])
|
|
pushScreen(inv::show);
|
|
#endif
|
|
|
|
if(actionspressed[58] && !lactionpressed[58])
|
|
pushScreen(showMainMenu);
|
|
|
|
if(panx || pany || panspin) {
|
|
View = xpush(-panx * d) * ypush(-pany * d) * spin(panspin * d) * View;
|
|
playermoved = false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int tableid[7] = {1, 2, 4, 5, 6, 7, 8};
|
|
|
|
|
|
void leaveGame(int i) {
|
|
multi::player[i].c = NULL;
|
|
multi::deaths[i]++;
|
|
revive_queue.push_back(i);
|
|
checklastmove();
|
|
}
|
|
|
|
bool playerActive(int p) {
|
|
if(multi::players == 1 || shmup::on) return true;
|
|
return player[p].c;
|
|
}
|
|
|
|
int activePlayers() {
|
|
int q = 0;
|
|
for(int i=0; i<players; i++) if(playerActive(i)) q++;
|
|
return q;
|
|
}
|
|
|
|
cell *multiPlayerTarget(int i) {
|
|
cellwalker cwti = multi::player[i];
|
|
if(!cwti.c) return NULL;
|
|
int dir = multi::whereto[i].d;
|
|
if(dir == MD_UNDECIDED) return NULL;
|
|
if(dir == MD_USE_ORB) return multi::whereto[i].tgt;
|
|
if(dir >= 0) { cwspin(cwti, dir); cwstep(cwti); }
|
|
return cwti.c;
|
|
}
|
|
|
|
void checklastmove() {
|
|
for(int i=0; i<numplayers(); i++) if(playerActive(i)) {
|
|
multi::cpid = i;
|
|
cwt = multi::player[i]; break;
|
|
}
|
|
if(multi::activePlayers() == 1) {
|
|
multi::checkonly = true;
|
|
checkmove();
|
|
multi::checkonly = false;
|
|
}
|
|
}
|
|
|
|
bool needinput = true;
|
|
|
|
void handleMulti(int delta) {
|
|
multi::handleInput(delta);
|
|
|
|
transmatrix bcwtV = cwtV;
|
|
cellwalker bcwt = cwt;
|
|
|
|
bool alldecided = !needinput;
|
|
|
|
if(multi::players == 1) {
|
|
multi::cpid = 0;
|
|
multi::whereis[0] = cwtV;
|
|
multi::player[0] = cwt;
|
|
}
|
|
|
|
for(int i=0; i<numplayers(); i++) if(playerActive(i)) {
|
|
|
|
using namespace multi;
|
|
|
|
// todo refactor
|
|
|
|
cpid = i;
|
|
|
|
int b = 16*tableid[cpid];
|
|
for(int ik=0; ik<8; ik++) if(actionspressed[b+ik]) playermoved = true;
|
|
for(int ik=0; ik<16; ik++) if(actionspressed[b+ik] && !lactionpressed[b+ik])
|
|
multi::combo[i] = false;
|
|
|
|
bool anypressed = false;
|
|
|
|
int jb = 4*tableid[cpid];
|
|
for(int ik=0; ik<4; ik++)
|
|
if(axespressed[jb+ik])
|
|
anypressed = true, playermoved = true, multi::combo[i] = false;
|
|
|
|
double mdx =
|
|
(actionspressed[b+0] + actionspressed[b+2] - actionspressed[b+1] - actionspressed[b+3]) * .7 +
|
|
actionspressed[b+pcMoveRight] - actionspressed[b+pcMoveLeft] + axespressed[jb]/30000.;
|
|
double mdy =
|
|
(actionspressed[b+3] + actionspressed[b+2] - actionspressed[b+1] - actionspressed[b+0]) * .7 +
|
|
actionspressed[b+pcMoveDown] - actionspressed[b+pcMoveUp] + axespressed[jb+1]/30000.;
|
|
|
|
if((actionspressed[b+pcMoveRight] && actionspressed[b+pcMoveLeft]) ||
|
|
(actionspressed[b+pcMoveUp] && actionspressed[b+pcMoveDown]))
|
|
multi::mdx[i] = multi::mdy[i] = 0;
|
|
|
|
multi::mdx[i] = multi::mdx[i] * (1 - delta / 1000.) + mdx * delta / 2000.;
|
|
multi::mdy[i] = multi::mdy[i] * (1 - delta / 1000.) + mdy * delta / 2000.;
|
|
|
|
if(mdx != 0 || mdy != 0) if(!multi::combo[i]) {
|
|
cwtV = multi::whereis[i]; cwt = multi::player[i];
|
|
flipplayer = multi::flipped[i];
|
|
multi::whereto[i] = vectodir(hpxy(multi::mdx[i], multi::mdy[i]));
|
|
}
|
|
|
|
if(multi::actionspressed[b+pcFire] ||
|
|
(multi::actionspressed[b+pcMoveLeft] && multi::actionspressed[b+pcMoveRight]))
|
|
multi::combo[i] = true, multi::whereto[i].d = MD_WAIT;
|
|
|
|
if(multi::actionspressed[b+pcFace])
|
|
multi::whereto[i].d = MD_UNDECIDED;
|
|
|
|
cwt.c = multi::player[i].c;
|
|
if(multi::ccat[i] && !multi::combo[i] && targetRangedOrb(multi::ccat[i], roMultiCheck)) {
|
|
multi::whereto[i].d = MD_USE_ORB;
|
|
multi::whereto[i].tgt = multi::ccat[i];
|
|
}
|
|
|
|
if(multi::actionspressed[b+pcFaceFire] && activePlayers() > 1) {
|
|
addMessage(XLAT("Left the game."));
|
|
multi::leaveGame(i);
|
|
}
|
|
|
|
if(actionspressed[b+pcDrop] ||
|
|
(multi::actionspressed[b+pcMoveUp] && multi::actionspressed[b+pcMoveDown]))
|
|
multi::combo[i] = true, multi::whereto[i].d = MD_DROP;
|
|
|
|
if(actionspressed[b+pcCenter]) {
|
|
centerplayer = cpid; centerpc(100); playermoved = true;
|
|
}
|
|
|
|
if(multi::whereto[i].d == MD_UNDECIDED) alldecided = false;
|
|
|
|
for(int ik=0; ik<16; ik++) if(actionspressed[b+ik]) anypressed = true;
|
|
|
|
if(anypressed) alldecided = false, needinput = false;
|
|
else multi::mdx[i] = multi::mdy[i] = 0;
|
|
}
|
|
|
|
cwtV = bcwtV;
|
|
cwt = bcwt;
|
|
|
|
if(alldecided) {
|
|
flashMessages();
|
|
// check for crashes
|
|
needinput = true;
|
|
|
|
for(int i=0; i<numplayers(); i++) if(playerActive(i)) {
|
|
origpos[i] = player[i].c;
|
|
origtarget[i] = multiPlayerTarget(i);
|
|
}
|
|
|
|
for(int i=0; i<numplayers(); i++) if(playerActive(i))
|
|
for(int j=0; j<numplayers(); j++) if(playerActive(j)) if(i != j) {
|
|
if(origtarget[i] == origtarget[j]) {
|
|
addMessage("Two players cannot move/attack the same location!");
|
|
return;
|
|
}
|
|
/* if(multiPlayerTarget(i) == multi::player[j].c) {
|
|
addMessage("Cannot move into the current location of another player!");
|
|
return;
|
|
}
|
|
if(celldistance(multiPlayerTarget(i), multiPlayerTarget(j)) > 8) {
|
|
addMessage("Players cannot get that far away!");
|
|
return;
|
|
} */
|
|
}
|
|
|
|
if(multi::players == 1) {
|
|
if(movepcto(multi::whereto[0]))
|
|
multi::whereto[0].d = MD_UNDECIDED;
|
|
return;
|
|
}
|
|
|
|
multi::cpid = 0;
|
|
if(multimove()) {
|
|
multi::aftermove = false;
|
|
monstersTurn();
|
|
checklastmove();
|
|
}
|
|
}
|
|
}
|
|
|
|
void mousemovement(cell *c) {
|
|
if(!c) return;
|
|
int countplayers = 0;
|
|
int countplayers_undecided = 0;
|
|
for(int i=0; i<multi::players; i++)
|
|
if(multi::playerActive(i) && (playerpos(i) == c || isNeighbor(c, playerpos(i)))) {
|
|
countplayers++;
|
|
if(multi::whereto[i].d == MD_UNDECIDED) countplayers_undecided++;
|
|
}
|
|
|
|
for(int i=0; i<multi::players; i++)
|
|
if(multi::playerActive(i) && (playerpos(i) == c || isNeighbor(c, playerpos(i)))) {
|
|
int& cdir = multi::whereto[i].d;
|
|
int scdir = cdir;
|
|
bool isUndecided = cdir == MD_UNDECIDED;
|
|
if(countplayers_undecided > 0 && ! isUndecided) continue;
|
|
if(playerpos(i) == c)
|
|
multi::whereto[i].d = MD_WAIT;
|
|
else {
|
|
for(int d=0; d<playerpos(i)->type; d++) {
|
|
cdir = d;
|
|
if(multi::multiPlayerTarget(i) == c) break;
|
|
cdir = scdir;
|
|
}
|
|
}
|
|
}
|
|
|
|
needinput =
|
|
((countplayers == 2 && !countplayers_undecided) || countplayers_undecided >= 2);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
const char *lastprofile = "";
|
|
int lt = 0;
|
|
|
|
void profile(const char *buf) {
|
|
int gt = SDL_GetTicks();
|
|
printf("%4d %s\n", gt - lt, lastprofile);
|
|
lt = gt;
|
|
lastprofile = buf;
|
|
}
|
|
*/
|
|
|
|
#define SCALE (crossf/hcrossf)
|
|
#define SCALE2 (SCALE*SCALE)
|
|
|
|
namespace shmup {
|
|
|
|
transmatrix &ggmatrix(cell *c);
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using namespace multi;
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eItem targetRangedOrbKey(orbAction a);
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eItem keyresult[MAXPLAYER];
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ld fabsl(ld x) { return x>0?x:-x; }
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bool on = false, safety = false;
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bool lastdead = false;
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struct monster;
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multimap<cell*, monster*> monstersAt;
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typedef multimap<cell*, monster*>::iterator mit;
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vector<monster*> active, nonvirtual, additional;
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cell *findbaseAround(hyperpoint p, cell *around) {
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cell *best = around;
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double d0 = intval(p, ggmatrix(around) * C0);
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for(int i=0; i<around->type; i++) {
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cell *c2 = around->mov[i];
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if(c2) {
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double d1 = intval(p, ggmatrix(c2) * C0);
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if(d1 < d0) { best = c2; d0 = d1; }
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}
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}
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return best;
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}
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cell *findbaseAround(const transmatrix& H, cell *around) {
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return findbaseAround(tC0(H), around);
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}
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cell *findbaseAroundRepeat(hyperpoint p, cell *around) {
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while(true) {
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cell *c = findbaseAround(p, around);
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if(c == around) return c;
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around = c;
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}
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}
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cell *findbaseAroundRepeat(const transmatrix& H, cell *around) {
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return findbaseAroundRepeat(tC0(H), around);
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}
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/* double distance(hyperpoint h) {
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h = spintox(h) * h;
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return asinh(h[2]);
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} */
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void fixelliptic(transmatrix& at) {
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if(elliptic && at[2][2] < 0) {
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for(int i=0; i<3; i++) for(int j=0; j<3; j++)
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at[i][j] = -at[i][j];
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}
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}
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struct monster {
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eMonster type;
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cell *base;
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cell *torigin;
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// tortoises: origin
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// butterflies: last position
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transmatrix at;
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transmatrix pat;
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eMonster stk;
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bool dead;
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bool notpushed;
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bool inBoat;
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monster *parent; // who shot this missile
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eMonster parenttype; // type of the parent
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int nextshot; // when will it be able to shot (players/flailers)
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int pid; // player ID
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char hitpoints;
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int stunoff;
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int blowoff;
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double swordangle; // sword angle wrt at
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double vel; // velocity, for flail balls
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double footphase;
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bool isVirtual; // off the screen: gmatrix is unknown, and pat equals at
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monster() {
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dead = false; inBoat = false; parent = NULL; nextshot = 0;
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stunoff = 0; blowoff = 0; footphase = 0;
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}
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void store() {
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monstersAt.insert(make_pair(base, this));
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}
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void findpat() {
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isVirtual = !gmatrix.count(base);
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if(!isVirtual) pat = gmatrix[base] * at;
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else pat = at;
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}
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cell *findbase(const transmatrix& T) {
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if(isVirtual) {
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cell *c = base;
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auto cT = T;
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virtualRebase(c, cT, true);
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return c;
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}
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else return findbaseAround(T, base);
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}
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void rebasePat(const transmatrix& new_pat) {
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if(isVirtual) {
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at = new_pat;
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virtualRebase(this, true);
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fixmatrix(at); pat = at;
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return;
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}
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if(geometry == gQuotient || geometry == gTorus) {
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at = inverse(gmatrix[base]) * new_pat;
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virtualRebase(this, true);
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fixmatrix(at);
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return;
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}
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pat = new_pat;
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cell *c2 = findbase(pat);
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// if(c2 != base) printf("rebase %p -> %p\n", base, c2);
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base = c2;
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at = inverse(gmatrix[c2]) * pat;
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fixmatrix(at);
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fixelliptic(at);
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}
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/* void rebaseAt(const transmatrix& new_at) {
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rebasePat(gmatrix[base] * new_at);
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} */
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bool trackroute(transmatrix goal, double spd) {
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cell *c = base;
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// queuepoly(goal, shGrail, 0xFFFFFFC0);
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transmatrix mat = inverse(pat) * goal;
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transmatrix mat2 = spintox(mat*C0) * mat;
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double d = 0, dist = asinh(mat2[0][2]);
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while(d < dist) {
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d += spd;
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transmatrix nat = pat * rspintox(mat * C0) * xpush(d);
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// queuepoly(nat, shKnife, 0xFFFFFFC0);
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cell *c2 = findbaseAround(nat, c);
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if(c2 != c && !passable_for(type, c2, c, P_CHAIN | P_ONPLAYER)) {
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return false;
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}
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c = c2;
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}
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return true;
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}
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bool trackrouteView(transmatrix goal, double spd) {
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cell *c = base;
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queuepoly(goal, shGrail, 0xFFFFFFC0);
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transmatrix mat = inverse(pat) * goal;
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transmatrix mat2 = spintox(mat*C0) * mat;
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double d = 0, dist = asinh(mat2[0][2]);
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while(d < dist) {
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d += spd;
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transmatrix nat = pat * rspintox(mat * C0) * xpush(d);
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// queuepoly(nat, shKnife, 0xFFFFFFC0);
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cell *c2 = findbaseAround(nat, c);
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if(c2 != c) {
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if(0) printf("old dist: %lf\n", (double) intval(nat*C0, gmatrix[c]*C0));
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if(0) printf("new dist: %lf\n", (double) intval(nat*C0, gmatrix[c2]*C0));
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}
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queuepoly(gmatrix[c2], shKnife, 0xFF0000FF);
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if(c2 != c && !passable_for(type, c2, c, P_CHAIN))
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return false;
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c = c2;
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}
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if(0) printf("dist = %lf, d = %lf, spd = %lf, lint = %lf, lcd = %lf\n", dist, d, spd,
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(double) intval(pat * rspintox(mat * C0) * xpush(d)*C0, goal*C0),
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(double) intval(pat * rspintox(mat * C0) * xpush(d)*C0, gmatrix[c]*C0)
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);
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return true;
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}
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};
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monster *pc[MAXPLAYER], *mousetarget, *lmousetarget;
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int curtime, nextmove, nextdragon;
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bool isBullet(monster *m) {
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return isBulletType(m->type);
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}
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bool isPlayer(monster *m) { return m->type == moPlayer; }
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bool isMonster(monster *m) { return m->type != moPlayer && m->type != moBullet; }
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void killMonster(monster* m, eMonster who_kills, int flags = 0) {
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int tk = tkills();
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#if CAP_ROGUEVIZ
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if(m->type == moRogueviz) {
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rogueviz::activate(m);
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return;
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}
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#endif
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if(m->dead) return;
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m->dead = true;
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if(isBullet(m) || isPlayer(m)) return;
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m->stk = m->base->monst;
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if(m->inBoat && isWatery(m->base)) {
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m->base->wall = waBoat;
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m->base->mondir = 0;
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m->inBoat = false;
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}
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else if(m->inBoat && m->base->wall == waNone && (
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(m->base->land == laOcean || m->base->land == laLivefjord))) {
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m->base->wall = waStrandedBoat;
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m->base->mondir = 0;
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m->inBoat = false;
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}
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m->base->monst = m->type;
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killMonster(m->base, who_kills, flags);
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m->base->monst = m->stk;
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if(multi::cpid >= 0)
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multi::kills[multi::cpid] += tkills() - tk;
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}
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void pushmonsters() {
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for(monster *m: nonvirtual) {
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m->notpushed = isPlayer(m) || m->dead || (m->base->monst && m->base->monst != m->type);
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if(!m->notpushed) {
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m->stk = m->base->monst;
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m->base->monst = m->type;
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}
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}
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}
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void popmonsters() {
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for(int i=size(nonvirtual)-1; i>=0; i--) {
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monster *m = nonvirtual[i];
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if(!m->notpushed) {
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if(m->type == m->base->monst)
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m->base->monst = m->stk;
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else {
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m->dead = true; // already killed
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// also kill all the other monsters pushed there
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for(int j=0; j<i; j++) {
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monster *m2 = active[j];
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if(m2->base == m->base && !m2->notpushed)
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killMonster(m2, moNone);
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}
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}
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}
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}
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}
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void degradeDemons() {
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for(monster* m: nonvirtual) {
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if(m->type == moGreater) m->type = moLesser;
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if(m->stk == moGreater) m->type = moLesser;
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}
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}
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// we need these for the Mimics!
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double playerturn[MAXPLAYER], playergo[MAXPLAYER];
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bool playerfire[MAXPLAYER];
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void awakenMimics(monster *m, cell *c2) {
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for(auto& mi: mirror::mirrors) {
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cell *c = mi.second.c;
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transmatrix mirrortrans = Id;
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if(mi.second.mirrored) mirrortrans[0][0] = -1;
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if(!gmatrix.count(c)) continue;
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monster *m2 = new monster;
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m2->base = c;
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if(isBullet(m)) {
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m2->parenttype = m->parenttype;
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m2->type = m->type;
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m2->vel = m->vel;
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m2->parent = m->parent;
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m2->pid = m->pid;
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}
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else
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m2->type = moMimic;
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hyperpoint H = inverse(gmatrix[c2]) * gmatrix[c] * C0;
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transmatrix xfer = rgpushxto0(H);
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if(mi.second.mirrored) {
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hyperpoint H2 = spintox(H) * H;
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xfer = rspintox(H) * rpushxto0(H2) * mirrortrans * spintox(H);
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}
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m2->pat = gmatrix[c2] * xfer * inverse(gmatrix[c2]) * m->pat;
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m2->at = inverse(gmatrix[c]) * m2->pat;
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m2->pid = cpid;
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additional.push_back(m2);
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// if you don't understand it, don't worry,
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// I don't understand it either
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}
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mirror::mirrors.clear();
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}
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int visibleAt;
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void visibleFor(int t) {
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visibleAt = max(visibleAt, curtime + t);
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}
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void shootBullet(monster *m) {
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monster* bullet = new monster;
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bullet->base = m->base;
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bullet->at = m->at;
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bullet->type = moBullet;
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bullet->parent = m;
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bullet->pid = m->pid;
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bullet->parenttype = m->type;
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additional.push_back(bullet);
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if(markOrb(itOrbThorns)) {
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monster* bullet = new monster;
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bullet->base = m->base;
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bullet->at = m->at * spin(M_PI/2);
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bullet->type = moBullet;
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bullet->parent = m;
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bullet->pid = m->pid;
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bullet->parenttype = m->type;
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additional.push_back(bullet);
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}
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if(markOrb(itOrbThorns)) {
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monster* bullet = new monster;
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bullet->base = m->base;
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bullet->at = m->at * spin(-M_PI/2);
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bullet->type = moBullet;
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bullet->parent = m;
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bullet->pid = m->pid;
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bullet->parenttype = m->type;
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additional.push_back(bullet);
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}
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if(markOrb(itOrbDash)) {
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monster* bullet = new monster;
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bullet->base = m->base;
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bullet->at = m->at * spin(M_PI);
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bullet->type = moBullet;
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bullet->parent = m;
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bullet->parenttype = m->type;
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additional.push_back(bullet);
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}
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}
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void killThePlayer(eMonster m) {
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pc[cpid]->dead = true;
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}
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monster *playerCrash(monster *who, hyperpoint where) {
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if(who->isVirtual) return NULL;
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for(int j=0; j<players; j++) if(pc[j]!=who) {
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if(pc[j]->isVirtual) continue;
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double d = intval(pc[j]->pat*C0, where);
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if(d < 0.1 * SCALE2 || d > 100) return pc[j];
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}
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return NULL;
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}
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void oceanCurrents(transmatrix& nat, monster *m, int delta) {
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cell *c = m->base;
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if(c->land == laWhirlpool) {
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->mov[i];
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if(!c2 || !gmatrix.count(c2)) continue;
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double spd = 0;
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if(celldistAlt(c2) < celldistAlt(c))
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spd = SCALE * delta / 3000.;
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else if(c2 == whirlpool::get(c, 1))
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spd = SCALE * delta / 900.;
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if(spd) {
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transmatrix goal = gmatrix[c2];
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// transmatrix t = spintox(H) * xpush(delta/300.) * rspintox(H);
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hyperpoint H = inverse(m->pat) * goal * C0;
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nat = nat * rspintox(H);
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nat = nat * xpush(spd);
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nat = nat * spintox(H);
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}
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}
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}
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}
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void airCurrents(transmatrix& nat, monster *m, int delta) {
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cell *c = m->base;
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if(c->land == laWhirlwind) {
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whirlwind::calcdirs(c);
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for(int i=0; i<whirlwind::qdirs; i++) {
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cell *c2 = c->mov[whirlwind::dto[i]];
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if(!c2 || !gmatrix.count(c2)) continue;
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double spd = SCALE * delta / 900.;
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if(spd) {
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transmatrix goal = gmatrix[c2];
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// transmatrix t = spintox(H) * xpush(delta/300.) * rspintox(H);
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hyperpoint H = inverse(m->pat) * goal * C0;
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nat = nat * rspintox(H);
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nat = nat * xpush(spd);
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nat = nat * spintox(H);
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}
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}
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}
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}
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void roseCurrents(transmatrix& nat, monster *m, int delta) {
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if(ignoresSmell(m->type)) return;
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cell *c = m->base;
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int qty = 0;
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->mov[i];
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if(c2 && rosedist(c2) == 2) qty++;
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}
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->mov[i];
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if(!c2 || !gmatrix.count(c2)) continue;
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if(rosedist(c2) != 2) continue;
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double spd = SCALE * delta / 300. / qty;
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if(spd) {
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transmatrix goal = gmatrix[c2];
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|
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// transmatrix t = spintox(H) * xpush(delta/300.) * rspintox(H);
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|
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hyperpoint H = inverse(m->pat) * goal * C0;
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nat = nat * rspintox(H);
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nat = nat * xpush(spd);
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nat = nat * spintox(H);
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}
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}
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}
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|
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hyperpoint keytarget(int i) {
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double d = 2 + sin(curtime / 350.);
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return pc[i]->pat * xpush(d) * C0;
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}
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|
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/* int charidof(int pid) {
|
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if(players == 1) return bak_charid;
|
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if(players == 2 || players == 4) return pid;
|
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if(players == 3) return pid < 2 ? pid : 2+(bak_charid&1);
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return 0;
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} */
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|
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double getSwordSize() { return 0.7255; }
|
|
double getHornsSize() { return 0.33; }
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|
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hyperpoint swordpos(int id, bool rev, double frac) {
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return pc[id]->pat * spin(pc[id]->swordangle) * xpush((rev?-frac:frac) * getSwordSize()) * C0;
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}
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|
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hyperpoint hornpos(int id) {
|
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return pc[id]->pat * tC0(xpush(getHornsSize()));
|
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}
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|
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#define IGO 9
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|
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double igospan[IGO+1] = { 0,
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M_PI/6, -M_PI/6,
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M_PI/4, -M_PI/4,
|
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M_PI/3, -M_PI/3,
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M_PI/2.1, -M_PI/2.1,
|
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0
|
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};
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|
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bool swordKills(eMonster m) {
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return
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m != moHedge && m != moMetalBeast && m != moMetalBeast2
|
|
&& m != moTortoise && m != moGreater && m != moRoseBeauty
|
|
&& m != moReptile && !isBull(m) && m != moButterfly;
|
|
}
|
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|
|
bool hornKills(eMonster m) {
|
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return
|
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m != moHedge && m != moMetalBeast && m != moMetalBeast2
|
|
&& m != moTortoise && m != moGreater && m != moSkeleton
|
|
&& m != moDraugr && m != moRoseBeauty
|
|
&& m != moReptile && !isBull(m) && m != moButterfly && !isBulletType(m)
|
|
&& m != moPalace && m != moFatGuard && m != moVizier;
|
|
}
|
|
|
|
bool hornStuns(eMonster m) {
|
|
return !isBulletType(m) && m != moRoseBeauty;
|
|
}
|
|
|
|
bool noncrashable(monster *m, monster *by) {
|
|
eMonster mt = m->type;
|
|
if(mt == moGreater) return true;
|
|
if(mt == moDraugr && by->type != moDraugr) return true;
|
|
if(isBull(mt)) return true;
|
|
if(mt == moReptile) return true;
|
|
if(mt == moRoseBeauty && by->type != moRoseLady) return true;
|
|
if(mt == moTortoise) return true;
|
|
if(mt == moSkeleton) return true;
|
|
return false;
|
|
}
|
|
|
|
int bulltime[MAXPLAYER];
|
|
|
|
void reflect(cell*& c2, monster *m, transmatrix& nat);
|
|
|
|
// set to P_MIRRORWALL to allow the PCs to go through mirrors
|
|
static const int reflectflag = P_MIRRORWALL;
|
|
|
|
void movePlayer(monster *m, int delta) {
|
|
|
|
cpid = m->pid;
|
|
|
|
double mturn = 0, mgo = 0, mdx = 0, mdy = 0;
|
|
|
|
bool shotkey = false, dropgreen = false, facemouse = false;
|
|
if(facemouse) {
|
|
// silence warning that facemouse unused
|
|
}
|
|
|
|
int b = 16*tableid[cpid];
|
|
for(int i=0; i<8; i++) if(actionspressed[b+i]) playermoved = true;
|
|
|
|
int jb = 4*tableid[cpid];
|
|
for(int i=0; i<4; i++) if(axespressed[jb+i]) playermoved = true;
|
|
|
|
#if !ISMOBILE
|
|
mgo = actionspressed[b+pcForward] - actionspressed[b+pcBackward] + axespressed[jb+2]/30000.;
|
|
mturn = actionspressed[b+pcTurnLeft] - actionspressed[b+pcTurnRight] + axespressed[jb+3]/30000.;
|
|
mdx = actionspressed[b+pcMoveRight] - actionspressed[b+pcMoveLeft] + axespressed[jb]/30000.;
|
|
mdy = actionspressed[b+pcMoveDown] - actionspressed[b+pcMoveUp] + axespressed[jb+1]/30000.;
|
|
|
|
shotkey = actionspressed[b+pcFire] || actionspressed[b+pcFaceFire];
|
|
facemouse = actionspressed[b+pcFace] || actionspressed[b+pcFaceFire];
|
|
dropgreen = actionspressed[b+pcDrop];
|
|
|
|
#else
|
|
mdx = mdy = mgo = mturn = 0;
|
|
facemouse = shotkey = false;
|
|
dropgreen = getcstat == 'g';
|
|
using namespace shmupballs;
|
|
|
|
if(clicked && hypot(mousex - xfire, mousey - yb) < rad) {
|
|
shotkey = true;
|
|
mdx = (mousex - xfire) / (rad/2.);
|
|
mdy = (mousey - yb) / (rad/2.);
|
|
}
|
|
if(clicked && hypot(mousex - xmove, mousey - yb) < rad) {
|
|
mdx = (mousex - xmove) / (rad/2.);
|
|
mdy = (mousey - yb) / (rad/2.);
|
|
}
|
|
#endif
|
|
|
|
if(actionspressed[b+pcOrbPower] && !lactionpressed[b+pcOrbPower] && mouseover) {
|
|
cwt.c = m->base;
|
|
targetRangedOrb(mouseover, roKeyboard);
|
|
}
|
|
|
|
#if !ISMOBILE
|
|
if(haveRangedOrb()) {
|
|
cwt.c = m->base;
|
|
if(actionspressed[b+pcOrbKey] && !lactionpressed[b+pcOrbKey])
|
|
keyresult[cpid] = targetRangedOrbKey(roKeyboard);
|
|
else
|
|
keyresult[cpid] = targetRangedOrbKey(roCheck);
|
|
}
|
|
else
|
|
#endif
|
|
keyresult[cpid] = itNone;
|
|
|
|
if(actionspressed[b+pcCenter]) {
|
|
centerplayer = cpid; centerpc(100); playermoved = true;
|
|
}
|
|
|
|
transmatrix nat = m->pat;
|
|
|
|
// if(ka == b+pcOrbPower) dropgreen = true;
|
|
|
|
// if(mturn > 1) mturn = 1;
|
|
// if(mturn < -1) mturn = -1;
|
|
|
|
|
|
playerturn[cpid] = mturn * delta / 150.0;
|
|
|
|
double mdd = hypot(mdx, mdy);
|
|
|
|
if(mdd > 1e-6) {
|
|
hyperpoint jh = hpxy(mdx/100.0, mdy/100.0);
|
|
hyperpoint ctr = m->pat * C0;
|
|
|
|
if(sphere && vid.alphax > 1.001) for(int i=0; i<3; i++) ctr[i] = -ctr[i];
|
|
|
|
hyperpoint h = inverse(m->pat) * rgpushxto0(ctr) * jh;
|
|
|
|
playerturn[cpid] = -atan2(h[1], h[0]);
|
|
mgo += mdd;
|
|
}
|
|
|
|
#if CAP_SDL
|
|
Uint8 *keystate = SDL_GetKeyState(NULL);
|
|
bool forcetarget = (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]);
|
|
if(((mousepressed && !forcetarget) || facemouse) && delta > 0 && !mouseout()) {
|
|
// playermoved = true;
|
|
hyperpoint h = inverse(m->pat) * mouseh;
|
|
playerturn[cpid] = -atan2(h[1], h[0]);
|
|
// nat = nat * spin(alpha);
|
|
// mturn += alpha * 150. / delta;
|
|
}
|
|
#endif
|
|
|
|
bool blown = m->blowoff > curtime;
|
|
|
|
if(playerturn[cpid] && canmove && !blown) {
|
|
m->swordangle -= playerturn[cpid];
|
|
nat = nat * spin(playerturn[cpid]);
|
|
}
|
|
transmatrix nat0 = nat;
|
|
|
|
if(m->base->land == laWhirlpool && !markOrb(itOrbWater))
|
|
oceanCurrents(nat, m, delta);
|
|
|
|
if(m->base->land == laWhirlwind)
|
|
airCurrents(nat, m, delta);
|
|
|
|
if(rosedist(m->base) == 1)
|
|
roseCurrents(nat, m, delta);
|
|
|
|
if(mgo > 1) mgo = 1;
|
|
if(mgo < -1) mgo = -1;
|
|
if(!canmove) mgo = 0;
|
|
|
|
playergo[cpid] = mgo * SCALE * delta / 600;
|
|
|
|
bool go = false;
|
|
|
|
cell *c2 = m->base;
|
|
|
|
if(blown) {
|
|
playergo[cpid] = -SCALE * delta / 1000.;
|
|
playerturn[cpid] = 0;
|
|
}
|
|
|
|
m->footphase += playergo[cpid];
|
|
|
|
if(isReptile(m->base->wall)) m->base->wparam = reptilemax();
|
|
|
|
for(int igo=0; igo<IGO && !go; igo++) {
|
|
|
|
go = true;
|
|
|
|
if(playergo[cpid])
|
|
nat = nat * spin(igospan[igo]) * xpush(playergo[cpid]) * spin(-igospan[igo]);
|
|
|
|
// spin(span[igo]) * xpush(playergo[cpid]) * spin(-span[igo]);
|
|
|
|
c2 = m->findbase(nat);
|
|
if(reflectflag & P_MIRRORWALL) reflect(c2, m, nat);
|
|
|
|
// don't have several players in one spot
|
|
// also don't let them run too far from each other!
|
|
monster* crashintomon = m->isVirtual ? NULL : playerCrash(m, nat*C0);
|
|
if(crashintomon) go = false;
|
|
|
|
if(go && c2 != m->base) {
|
|
|
|
if(c2->wall == waLake && markOrb(itOrbWinter) && !nonAdjacent(c2, m->base)) {
|
|
c2->wall = waFrozenLake;
|
|
if(HEAT(c2) > .5) HEAT(c2) = .5;
|
|
}
|
|
|
|
else if(c2->wall == waBigStatue && canPushStatueOn(m->base) && !nonAdjacent(c2, m->base)) {
|
|
visibleFor(300);
|
|
c2->wall = m->base->wall;
|
|
if(cellUnstable(cwt.c))
|
|
m->base->wall = waChasm;
|
|
else {
|
|
m->base->wall = waBigStatue;
|
|
animateMovement(c2, m->base, LAYER_BOAT);
|
|
}
|
|
}
|
|
else if(m->inBoat && !isWateryOrBoat(c2) && passable(c2, m->base, P_ISPLAYER | P_MIRROR | reflectflag)) {
|
|
if(boatGoesThrough(c2) && markOrb(itOrbWater)) {
|
|
c2->wall = isIcyLand(m->base) ? waLake : waSea;
|
|
}
|
|
else {
|
|
if(isWatery(m->base))
|
|
m->base->wall = waBoat, m->base->mondir = dirfromto(m->base, c2);
|
|
else if(boatStrandable(m->base))
|
|
m->base->wall = waStrandedBoat;
|
|
else if(boatStrandable(c2))
|
|
m->base->wall = waStrandedBoat;
|
|
m->inBoat = false;
|
|
}
|
|
}
|
|
else if(c2->wall == waThumperOn && !nonAdjacent(c2, m->base)) {
|
|
int sd = dirfromto(c2, m->base);
|
|
int subdir = 1;
|
|
double bestd = 9999;
|
|
pushmonsters();
|
|
for(int di=-1; di<2; di+=2) {
|
|
cell *c = getMovR(c2, sd+di);
|
|
if(!c) continue;
|
|
if(m->isVirtual || !gmatrix.count(c)) continue;
|
|
double d = intval(gmatrix[c] * C0, m->pat * C0);
|
|
// printf("di=%d d=%lf\n", di, d);
|
|
if(d<bestd) bestd=d, subdir = di;
|
|
}
|
|
visibleFor(300);
|
|
cellwalker push(c2, dirfromto(c2, m->base));
|
|
cwspin(push, 3 * -subdir); cwstep(push);
|
|
if(!canPushThumperOn(push.c, c2, m->base) && c2->type == 7) {
|
|
cwstep(push);
|
|
cwspin(push, 1 * -subdir);
|
|
cwstep(push);
|
|
}
|
|
if(!canPushThumperOn(push.c, c2, m->base)) {
|
|
go = false;
|
|
}
|
|
else pushThumper(c2, push.c);
|
|
popmonsters();
|
|
}
|
|
else if(c2->wall == waRose && !nonAdjacent(m->base, c2)) {
|
|
m->dead = true;
|
|
go = false;
|
|
}
|
|
else if(
|
|
(blown ? !passable(c2, m->base, P_ISPLAYER | P_BLOW) : !passable(c2, m->base, P_ISPLAYER | P_MIRROR | reflectflag)) &&
|
|
!(isWatery(c2) && m->inBoat && !nonAdjacent(m->base,c2)))
|
|
go = false;
|
|
|
|
}
|
|
}
|
|
|
|
if(!go || abs(playergo[cpid]) < 1e-3 || abs(playerturn[cpid]) > 1e-3) bulltime[cpid] = curtime;
|
|
|
|
if(go) {
|
|
if(c2 != m->base) {
|
|
if(cellUnstable(m->base) && !markOrb(itOrbAether))
|
|
doesFallSound(m->base);
|
|
|
|
if(items[itOrbFire]) {
|
|
visibleFor(800);
|
|
if(makeflame(m->base, 10, false)) markOrb(itOrbFire);
|
|
}
|
|
|
|
if(isIcyLand(m->base) && m->base->wall == waNone && markOrb(itOrbWinter)) {
|
|
invismove = false;
|
|
m->base->wall = waIcewall;
|
|
}
|
|
|
|
if(items[itOrbDigging]) {
|
|
visibleFor(400);
|
|
int d = dirfromto(m->base, c2);
|
|
if(d >= 0 && earthMove(m->base, d)) markOrb(itOrbDigging);
|
|
}
|
|
|
|
cwt.c = c2; afterplayermoved();
|
|
if(c2->item && c2->land == laAlchemist) c2->wall = m->base->wall;
|
|
if(m->base->wall == waRoundTable)
|
|
roundTableMessage(c2);
|
|
if(c2->wall == waCloud || c2->wall == waMirror) {
|
|
visibleFor(500);
|
|
cellwalker cw(c2, 0, false);
|
|
mirror::createHere(cw, cpid);
|
|
mirror::breakMirror(cw, cpid);
|
|
awakenMimics(m, c2);
|
|
}
|
|
if(c2->wall == waGlass && items[itOrbAether]) {
|
|
items[itOrbAether] = 0;
|
|
addMessage(XLAT("Your Aether powers are drained by %the1!", c2->wall));
|
|
}
|
|
movecost(m->base, c2);
|
|
|
|
bool nomine = (c2->wall == waMineMine || c2->wall == waMineUnknown) && markOrb(itOrbAether);
|
|
|
|
if(!nomine) {
|
|
uncoverMines(c2,
|
|
items[itBombEgg] < 20 ? 1 :
|
|
items[itBombEgg] < 30 ? 2 :
|
|
3, 0
|
|
);
|
|
if(c2->wall == waMineMine && !markOrb(itOrbWinter)) {
|
|
items[itOrbLife] = 0;
|
|
m->dead = true;
|
|
}
|
|
mayExplodeMine(c2, moPlayer);
|
|
}
|
|
|
|
if(isWatery(c2) && isWatery(m->base) && m->inBoat)
|
|
moveItem(m->base, c2, true);
|
|
|
|
destroyWeakBranch(m->base, c2, moPlayer);
|
|
|
|
if(c2->wall == waClosePlate || c2->wall == waOpenPlate)
|
|
toggleGates(c2, c2->wall);
|
|
|
|
if(c2->item == itOrbYendor && !peace::on) yendor::check(c2);
|
|
collectItem(c2);
|
|
}
|
|
}
|
|
|
|
if(go) m->rebasePat(nat);
|
|
else m->rebasePat(nat0);
|
|
|
|
if(m->base->wall == waBoat && !m->inBoat) {
|
|
m->inBoat = true; m->base->wall = waSea;
|
|
}
|
|
|
|
if(m->base->wall == waStrandedBoat && !m->inBoat && markOrb(itOrbWater)) {
|
|
m->inBoat = true; m->base->wall = waSea;
|
|
}
|
|
|
|
if(m->inBoat && boatStrandable(c2)) {
|
|
c2->wall = waStrandedBoat;
|
|
m->inBoat = false;
|
|
}
|
|
|
|
if(!markOrb(itOrbAether)) {
|
|
if(m->base->wall == waChasm || m->base->wall == waClosedGate)
|
|
m->dead = true;
|
|
|
|
if(isWatery(m->base) && !m->inBoat && !markOrb(itOrbFish))
|
|
m->dead = true;
|
|
|
|
if(isFire(m->base) && !markOrb(itOrbWinter))
|
|
m->dead = true;
|
|
}
|
|
|
|
landvisited[m->base->land] = true;
|
|
|
|
playerfire[cpid] = false;
|
|
|
|
if(items[itOrbHorns] && !m->isVirtual) {
|
|
hyperpoint H = hornpos(cpid);
|
|
|
|
for(monster *m2: nonvirtual) {
|
|
if(m2 == m) continue;
|
|
|
|
double d = intval(m2->pat*C0, H);
|
|
|
|
if(d < SCALE2 * 0.1) {
|
|
if(hornKills(m2->type))
|
|
killMonster(m2, moPlayer);
|
|
else if(hornStuns(m2->type))
|
|
m2->stunoff = max(m2->stunoff, curtime + 150);
|
|
}
|
|
}
|
|
}
|
|
|
|
for(int b=0; b<2; b++) if(sword::orbcount(b) && !m->isVirtual) {
|
|
|
|
for(double d=0; d<=1.001; d += .1) {
|
|
hyperpoint H = swordpos(cpid, b, d);
|
|
|
|
for(monster *m2: nonvirtual) {
|
|
if(m2 == m) continue;
|
|
|
|
double d = intval(m2->pat*C0, H);
|
|
|
|
if(d < SCALE2 * 0.1) {
|
|
if(swordKills(m2->type) && !(isBullet(m2) && m2->pid == cpid))
|
|
killMonster(m2, moPlayer);
|
|
}
|
|
}
|
|
|
|
cell *c3 = findbaseAroundRepeat(H, m->base);
|
|
if(c3->wall == waSmallTree || c3->wall == waBigTree || c3->wall == waBarrowDig || c3->wall == waCavewall ||
|
|
(c3->wall == waBarrowWall && items[itBarrow] >= 25))
|
|
c3->wall = waNone;
|
|
|
|
else if(isWall(c3)) break;
|
|
}
|
|
}
|
|
|
|
if(shotkey && canmove && curtime >= m->nextshot) {
|
|
|
|
visibleFor(500);
|
|
if(items[itOrbFlash]) {
|
|
pushmonsters();
|
|
killMonster(m->base, moNone);
|
|
cwt.c = m->base;
|
|
activateFlash();
|
|
popmonsters();
|
|
return;
|
|
}
|
|
|
|
if(items[itOrbLightning]) {
|
|
pushmonsters();
|
|
killMonster(m->base, moLightningBolt);
|
|
cwt.c = m->base;
|
|
activateLightning();
|
|
popmonsters();
|
|
return;
|
|
}
|
|
|
|
playerfire[cpid] = true;
|
|
m->nextshot = curtime + (250 + 250 * players);
|
|
|
|
turncount++;
|
|
shootBullet(m);
|
|
}
|
|
|
|
if(dropgreen && m->base->item == itNone)
|
|
dropGreenStone(m->base);
|
|
}
|
|
|
|
monster *getPlayer() {
|
|
return pc[cpid];
|
|
}
|
|
|
|
void virtualize(monster *m) {
|
|
if(doall) forCellCM(c2, m->base) if(!gmatrix.count(c2)) {
|
|
m->isVirtual = true;
|
|
m->pat = m->at;
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool reflectmatrix(transmatrix& M, cell *c1, cell *c2, bool onlypos) {
|
|
if(!gmatrix.count(c1) || !gmatrix.count(c2)) return false;
|
|
transmatrix H = inverse(gmatrix[c1]) * gmatrix[c2];
|
|
transmatrix S = spintox(tC0(H));
|
|
ld d = hdist0(tC0(H));
|
|
transmatrix T = xpush(-d/2) * S * inverse(gmatrix[c1]) * M;
|
|
if(onlypos && tC0(T)[0] < 0) return false;
|
|
M = gmatrix[c1] * inverse(S) * xpush(d/2) * MirrorX * T;
|
|
return true;
|
|
}
|
|
|
|
void reflect(cell*& c2, monster *m, transmatrix& nat) {
|
|
if(c2 != m->base && c2->wall == waMirrorWall && inmirror(c2)) {
|
|
if(reflectmatrix(nat, m->base, c2, false))
|
|
c2 = m->base;
|
|
}
|
|
|
|
if(c2 == m->base && inmirror(c2)) {
|
|
forCellEx(c3, c2) if(c3->land == laMirrorWall) {
|
|
cell *c1 = m->base;
|
|
m->base = c3;
|
|
reflect(c3, m, nat);
|
|
m->base = c1;
|
|
c2 = c3;
|
|
}
|
|
}
|
|
|
|
if(c2 == m->base && c2->wall == waMirrorWall && c2->land == laMirrorWall) {
|
|
int d = mirror::mirrordir(c2);
|
|
if(d != -1) {
|
|
for(int k=0; k<7; k++) {
|
|
cell *ca = createMovR(c2, d-k);
|
|
cell *cb = createMovR(c2, d+k);
|
|
if(ca->land == laMirror && inmirror(cb)) {
|
|
reflectmatrix(nat, ca, cb, true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for(int k=0; k<6; k++) {
|
|
cell *cb = createMovR(c2, k+1);
|
|
cell *cc = createMovR(c2, k+2);
|
|
if(cb->land != laMirrorWall || cc->land != laMirrorWall) continue;
|
|
cell *ca = createMovR(c2, k);
|
|
cell *cd = createMovR(c2, k+3);
|
|
reflectmatrix(nat, cc, ca, true);
|
|
for(int limit=0; limit<10 && reflectmatrix(nat, cb, cd, true) && reflectmatrix(nat, cc, ca, true); limit++);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void moveMimic(monster *m) {
|
|
virtualize(m);
|
|
transmatrix nat = m->pat;
|
|
cpid = m->pid;
|
|
m->footphase = getPlayer()->footphase;
|
|
|
|
// no need to care about Mirror images, as they already have their 'at' matrix reversed :|
|
|
nat = nat * spin(playerturn[cpid]) * xpush(playergo[cpid]);
|
|
|
|
cell *c2 = m->findbase(nat);
|
|
reflect(c2, m, nat);
|
|
if(c2 != m->base && !passable(c2, m->base, P_ISPLAYER | P_MIRROR | P_MIRRORWALL))
|
|
killMonster(m, moNone);
|
|
else {
|
|
m->rebasePat(nat);
|
|
if(playerfire[cpid]) shootBullet(m);
|
|
}
|
|
|
|
if(c2->wall == waCloud || c2->wall == waMirror) {
|
|
cellwalker cw(c2, 0, false);
|
|
mirror::createHere(cw, cpid);
|
|
mirror::breakMirror(cw, -1);
|
|
awakenMimics(m, c2);
|
|
}
|
|
|
|
if(!doall && c2->cpdist >= 6)
|
|
m->dead = true;
|
|
}
|
|
|
|
bool isPlayerOrImage(eMonster m) {
|
|
return isMimic(m) || m == moPlayer;
|
|
}
|
|
|
|
monster *parentOrSelf(monster *m) {
|
|
return m->parent ? m->parent : m;
|
|
}
|
|
|
|
bool verifyTeleport() {
|
|
if(!on) return true;
|
|
if(playerCrash(pc[cpid], mouseh)) return false;
|
|
return true;
|
|
}
|
|
|
|
void destroyMimics() {
|
|
for(monster *m: active)
|
|
if(isMimic(m->type))
|
|
m->dead = true;
|
|
}
|
|
|
|
void teleported() {
|
|
monster *m = pc[cpid];
|
|
m->base = cwt.c;
|
|
m->at = rgpushxto0(inverse(gmatrix[cwt.c]) * mouseh) * spin(rand() % 1000 * M_PI / 2000);
|
|
m->findpat();
|
|
destroyMimics();
|
|
}
|
|
|
|
void shoot(eItem it, monster *m) {
|
|
monster* bullet = new monster;
|
|
bullet->base = m->base;
|
|
bullet->at = m->at * rspintox(inverse(m->pat) * mouseh);
|
|
bullet->type = it == itOrbDragon ? moFireball : it == itOrbAir ? moAirball : moBullet;
|
|
bullet->parent = m;
|
|
bullet->pid = m->pid;
|
|
bullet->parenttype = m->type;
|
|
items[it]--;
|
|
additional.push_back(bullet);
|
|
}
|
|
|
|
eItem targetRangedOrbKey(orbAction a) {
|
|
hyperpoint h = mouseh;
|
|
cell *b = mouseover;
|
|
monster *mt = mousetarget;
|
|
|
|
mouseh = keytarget(cpid);
|
|
|
|
mouseover = pc[cpid]->base;
|
|
|
|
while(true) {
|
|
cell *c2 = findbaseAround(mouseh, mouseover);
|
|
if(c2 == mouseover) break;
|
|
mouseover = c2;
|
|
}
|
|
mousetarget = NULL;
|
|
|
|
for(monster *m2: nonvirtual) {
|
|
if(m2->dead) continue;
|
|
#if CAP_ROGUEVIZ
|
|
if(rogueviz::virt(m2)) continue;
|
|
#endif
|
|
if(!mousetarget || intval(mouseh, mousetarget->pat*C0) > intval(mouseh, m2->pat*C0))
|
|
mousetarget = m2;
|
|
}
|
|
|
|
eItem r = targetRangedOrb(mouseover, a);
|
|
// printf("A%d i %d h %p t %p ov %s => %s\n", a, cpid, mouseover, mousetarget, display(mouseh), dnameof(r));
|
|
|
|
mouseh = h;
|
|
mousetarget = mt;
|
|
mouseover = b;
|
|
return r;
|
|
}
|
|
|
|
eItem targetRangedOrb(orbAction a) {
|
|
if(!on) return itNone;
|
|
monster *wpc = pc[cpid];
|
|
if(a != roCheck && !wpc) return itNone;
|
|
|
|
if(items[itOrbPsi] && shmup::mousetarget && intval(mouseh, shmup::mousetarget->pat*C0) < SCALE2 * .1) {
|
|
if(a == roCheck) return itOrbPsi;
|
|
addMessage(XLAT("You kill %the1 with a mental blast!", mousetarget->type));
|
|
killMonster(mousetarget, moNone);
|
|
items[itOrbPsi] -= 30;
|
|
if(items[itOrbPsi]<0) items[itOrbPsi] = 0;
|
|
return itOrbPsi;
|
|
}
|
|
|
|
if(items[itOrbStunning] && shmup::mousetarget && intval(mouseh, shmup::mousetarget->pat*C0) < SCALE2 * .1) {
|
|
if(a == roCheck) return itOrbStunning;
|
|
mousetarget->stunoff = curtime + 1000;
|
|
items[itOrbStunning] -= 10;
|
|
if(items[itOrbStunning]<0) items[itOrbStunning] = 0;
|
|
return itOrbStunning;
|
|
}
|
|
|
|
if(on && items[itOrbDragon]) {
|
|
if(a == roCheck) return itOrbDragon;
|
|
shoot(itOrbDragon, wpc);
|
|
return itOrbDragon;
|
|
}
|
|
|
|
if(on && items[itOrbAir]) {
|
|
if(a == roCheck) return itOrbAir;
|
|
shoot(itOrbAir, wpc);
|
|
return itOrbAir;
|
|
}
|
|
|
|
if(on && items[itOrbIllusion]) {
|
|
if(a == roCheck) return itOrbIllusion;
|
|
shoot(itOrbIllusion, wpc);
|
|
return itOrbIllusion;
|
|
}
|
|
|
|
return itNone;
|
|
}
|
|
|
|
int speedfactor() {
|
|
return items[itOrbSpeed]?2:1;
|
|
}
|
|
|
|
void moveBullet(monster *m, int delta) {
|
|
cpid = m->pid;
|
|
m->findpat();
|
|
virtualize(m);
|
|
|
|
transmatrix nat0 = m->pat;
|
|
transmatrix nat = m->pat;
|
|
|
|
|
|
if(isReptile(m->base->wall)) m->base->wparam = reptilemax();
|
|
|
|
if(m->type == moFlailBullet) {
|
|
m->vel -= delta / speedfactor() / 600000.0;
|
|
if(m->vel < 0 && m->parent) {
|
|
// return to the flailer!
|
|
nat = nat * rspintox(inverse(m->pat) * m->parent->pat * C0) * spin(M_PI);
|
|
}
|
|
}
|
|
else if(m->type == moBullet)
|
|
m->vel = 1/300.;
|
|
else if(m->type == moFireball)
|
|
m->vel = 1/500.;
|
|
else if(m->type == moAirball)
|
|
m->vel = 1/200.;
|
|
else if(m->type == moTongue) {
|
|
m->vel = 1/1500.;
|
|
if(m->isVirtual || !m->parent || intval(nat*C0, m->parent->pat*C0) > SCALE2 * 0.4)
|
|
m->dead = true;
|
|
}
|
|
nat = nat * xpush(delta * SCALE * m->vel / speedfactor());
|
|
cell *c2 = m->findbase(nat);
|
|
|
|
if(isActivable(c2)) activateActiv(c2, true);
|
|
|
|
// knives break mirrors and clouds
|
|
if(c2->wall == waCloud || c2->wall == waMirror) {
|
|
cellwalker cw(c2, 0, false);
|
|
mirror::createHere(cw, cpid);
|
|
mirror::breakMirror(cw, -1);
|
|
awakenMimics(m, c2);
|
|
}
|
|
|
|
reflect(c2, m, nat);
|
|
|
|
bool godragon = m->type == moFireball && isDragon(c2->monst);
|
|
|
|
if(m->type != moTongue && !(godragon || passable(c2, m->base, P_BULLET | P_MIRRORWALL))) {
|
|
m->dead = true;
|
|
if(m->type != moAirball) killMonster(c2, m->parent ? m->parent->type : moNone);
|
|
// cell *c = m->base;
|
|
if(m->parent && isPlayer(m->parent)) {
|
|
if(c2->wall == waBigTree) {
|
|
addMessage(XLAT("You start chopping down the tree."));
|
|
c2->wall = waSmallTree;
|
|
}
|
|
else if(c2->wall == waSmallTree) {
|
|
addMessage(XLAT("You chop down the tree."));
|
|
c2->wall = waNone;
|
|
}
|
|
else if(isActivable(c2))
|
|
activateActiv(c2, true);
|
|
}
|
|
if(m->type == moFireball) {
|
|
makeflame(c2, 20, false) || makeflame(m->base, 20, false);
|
|
}
|
|
}
|
|
m->rebasePat(nat);
|
|
|
|
// destroy stray bullets
|
|
if(!doall) for(int i=0; i<m->base->type; i++)
|
|
if(!m->base->mov[i] || !gmatrix.count(m->base->mov[i]))
|
|
m->dead = true;
|
|
|
|
// items[itOrbWinter] = 100; items[itOrbLife] = 100;
|
|
|
|
if(!m->isVirtual) for(monster* m2: nonvirtual) {
|
|
if(m2 == m || (m2 == m->parent && m->vel >= 0) || m2->parent == m->parent) continue;
|
|
|
|
// Flailers only killable by themselves
|
|
if(m2->type == moFlailer && m2 != m->parent) continue;
|
|
// be nice to your images! would be too hard otherwise...
|
|
if(isPlayerOrImage(parentOrSelf(m)->type) && isPlayerOrImage(parentOrSelf(m2)->type) &&
|
|
m2->pid == m->pid)
|
|
continue;
|
|
// fireballs/airballs don't collide
|
|
if(m->type == moFireball && m2->type == moFireball) continue;
|
|
if(m->type == moAirball && m2->type == moAirball) continue;
|
|
double d = intval(m2->pat*C0, m->pat*C0);
|
|
|
|
if(d < SCALE2 * 0.1) {
|
|
if(m->type == moAirball && isBlowableMonster(m2->type)) {
|
|
|
|
if(m2->blowoff < curtime) {
|
|
hyperpoint h = inverse(m2->pat) * nat0 * C0;
|
|
m2->swordangle += atan2(h[1], h[0]);
|
|
m2->rebasePat(m2->pat * rspintox(h));
|
|
}
|
|
m2->blowoff = curtime + 1000;
|
|
continue;
|
|
}
|
|
// Hedgehog Warriors only killable outside of the 45 degree angle
|
|
if(m2->type == moHedge && !peace::on) {
|
|
hyperpoint h = inverse(m2->pat) * m->pat * C0;
|
|
if(h[0] > fabsl(h[1])) { m->dead = true; continue; }
|
|
}
|
|
if(peace::on && !isIvy(m2->type)) {
|
|
m->dead = true;
|
|
m2->stunoff = curtime + 600;
|
|
continue;
|
|
}
|
|
//
|
|
if((m2->type == moPalace || m2->type == moFatGuard || m2->type == moSkeleton ||
|
|
m2->type == moVizier || isMetalBeast(m2->type) || m2->type == moTortoise ||
|
|
m2->type == moReptile) && m2->hitpoints > 1) {
|
|
m2->rebasePat(m2->pat * rspintox(inverse(m2->pat) * nat0 * C0));
|
|
if(m2->type != moSkeleton && !isMetalBeast(m2->type) && m2->type != moReptile)
|
|
m2->hitpoints--;
|
|
m->dead = true;
|
|
if(m2->type == moVizier) ;
|
|
else if(m2->type == moFatGuard)
|
|
m2->stunoff = curtime + 600;
|
|
else if(m2->type == moMetalBeast || m2->type == moMetalBeast2)
|
|
m2->stunoff = curtime + 3000;
|
|
else if(m2->type == moReptile)
|
|
m2->stunoff = curtime + 3000;
|
|
else if(m2->type == moTortoise)
|
|
m2->stunoff = curtime + 3000;
|
|
else if(m2->type == moSkeleton && m2->base->land != laPalace)
|
|
m2->stunoff = curtime + 2100;
|
|
else
|
|
m2->stunoff = curtime + 900;
|
|
continue;
|
|
}
|
|
// conventional missiles cannot hurt some monsters
|
|
bool conv = (m->type == moBullet || m->type == moFlailBullet || m->type == moTongue);
|
|
|
|
if(m2->type == moGreater && conv) {
|
|
m->dead = true;
|
|
continue;
|
|
}
|
|
if(m2->type == moRoseBeauty && conv && !markOrb(itOrbBeauty)) {
|
|
m->dead = true;
|
|
continue;
|
|
}
|
|
if(m2->type == moDraugr && conv) {
|
|
m->dead = true;
|
|
continue;
|
|
}
|
|
if(isBull(m2->type) && conv) {
|
|
m->dead = true;
|
|
// enrage herd bulls, awaken sleeping bulls
|
|
m2->type = moRagingBull;
|
|
continue;
|
|
}
|
|
// Knights reflect bullets
|
|
if(m2->type == moKnight) {
|
|
if(m->parent) {
|
|
nat = nat * rspintox(inverse(m->pat) * m->parent->pat * C0);
|
|
m->rebasePat(nat);
|
|
}
|
|
m->parent = m2;
|
|
continue;
|
|
}
|
|
m->dead = true;
|
|
if(m->type == moFireball) makeflame(m->base, 20, false);
|
|
// Orb of Winter protects from fireballs
|
|
if(m->type == moFireball && ((isPlayer(m2) && markOrb(itOrbWinter)) || m2->type == moWitchWinter))
|
|
continue;
|
|
bool revive = m2->type == moMirrorSpirit && !m2->dead;
|
|
killMonster(m2, m->parent ? m->parent->type : moNone);
|
|
if(revive && m2->dead) {
|
|
::kills[moMirrorSpirit]--;
|
|
multi::kills[cpid]--;
|
|
mirrorspirits++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hyperpoint closerTo;
|
|
|
|
bool closer(monster *m1, monster *m2) {
|
|
return intval(m1->pat*C0, closerTo) < intval(m2->pat*C0, closerTo);
|
|
}
|
|
|
|
bool dragonbreath(cell *dragon) {
|
|
int randplayer = hrand(numplayers());
|
|
monster* bullet = new monster;
|
|
bullet->base = dragon;
|
|
bullet->at = rspintox(inverse(gmatrix[dragon]) * pc[randplayer]->pat * C0);
|
|
bullet->type = moFireball;
|
|
bullet->parent = bullet;
|
|
bullet->pid = randplayer;
|
|
additional.push_back(bullet);
|
|
return true;
|
|
}
|
|
|
|
#define CHARGING (-777)
|
|
#define BULLSTUN (1500)
|
|
|
|
void moveMonster(monster *m, int delta) {
|
|
|
|
bool stunned = m->stunoff > curtime || m->blowoff > curtime;
|
|
|
|
if(stunned && cellUnstable(m->base))
|
|
doesFallSound(m->base);
|
|
|
|
if(isReptile(m->base->wall)) m->base->wparam = reptilemax();
|
|
|
|
if(m->base->wall == waChasm && !survivesChasm(m->type) && m->type != moReptile)
|
|
killMonster(m, moNone, AF_FALL);
|
|
|
|
if(m->base->wall == waRose && !survivesThorns(m->type))
|
|
killMonster(m, moNone);
|
|
|
|
if(isWatery(m->base) && !survivesWater(m->type) && !m->inBoat && m->type != moReptile)
|
|
killMonster(m, moNone);
|
|
|
|
if(isFire(m->base) && !survivesFire(m->type))
|
|
killMonster(m, moNone);
|
|
|
|
if(m->base->wall == waClosedGate && !survivesWall(m->type))
|
|
killMonster(m, moNone);
|
|
|
|
if(m->dead) return;
|
|
|
|
cell *c = m->base;
|
|
transmatrix goal = gmatrix[c];
|
|
|
|
bool direct = false; // is there a direct path to the target?
|
|
int directi = 0; // which player has direct path (to set as pid in missiles)
|
|
|
|
double step = SCALE * delta/1000.0;
|
|
if(m->type == moWitchSpeed)
|
|
step *= 2;
|
|
else if(m->type == moEagle)
|
|
step *= 1.6;
|
|
else if(m->type == moLancer)
|
|
step *= 1.25;
|
|
else if(isDemon(m->type)) {
|
|
if(m->type == moLesserM) m->type = moLesser;
|
|
if(m->type == moGreaterM) m->type = moGreater;
|
|
step /= 2;
|
|
}
|
|
else if(m->type == moMetalBeast || m->type == moMetalBeast2)
|
|
step /= 2;
|
|
else if(m->type == moTortoise && peace::on)
|
|
step = 0;
|
|
else if(m->type == moTortoise)
|
|
step /= 3;
|
|
else if(isBull(m->type))
|
|
step *= 1.5;
|
|
|
|
if(items[itOrbBeauty] && !m->isVirtual) {
|
|
bool nearplayer = false;
|
|
for(int pid=0; pid<players; pid++) if(!pc[pid]->isVirtual) {
|
|
double dist = intval(pc[pid]->pat*C0, m->pat*C0);
|
|
if(dist < SCALE2) nearplayer = true;
|
|
}
|
|
if(nearplayer) markOrb(itOrbBeauty), step /= 2;
|
|
}
|
|
|
|
if(m->isVirtual) return;
|
|
transmatrix nat = m->pat;
|
|
|
|
if(stunned) {
|
|
if(m->blowoff > curtime) {
|
|
step = SCALE * -delta / 1000.;
|
|
}
|
|
else if(m->type == moFatGuard || m->type == moTortoise || m->type == moRagingBull)
|
|
step = 0;
|
|
else if(m->type == moReptile)
|
|
step = SCALE * -delta / 1000. * (m->stunoff - curtime) / 3000.;
|
|
else step = SCALE * -delta/2000.;
|
|
}
|
|
|
|
else if(m->type == moRagingBull && m->stunoff == CHARGING) ;
|
|
|
|
else {
|
|
|
|
if(m->type == moSleepBull && !m->isVirtual) {
|
|
for(monster *m2: nonvirtual) if(m2!=m && m2->type != moBullet) {
|
|
double d = intval(m2->pat*C0, nat*C0);
|
|
if(d < SCALE2*3 && m2->type == moPlayer) m->type = moRagingBull;
|
|
}
|
|
}
|
|
|
|
if(m->type == moWitchFlash) for(int pid=0; pid<players; pid++) {
|
|
if(pc[pid]->isVirtual) continue;
|
|
if(m->isVirtual) continue;
|
|
bool okay = intval(pc[pid]->pat*C0, m->pat*C0) < 2 * SCALE2;
|
|
for(monster *m2: nonvirtual) {
|
|
if(m2 != m && isWitch(m2->type) && intval(m2->pat*C0, m->pat*C0) < 2 * SCALE2)
|
|
okay = false;
|
|
}
|
|
if(okay) {
|
|
addMessage(XLAT("%The1 activates her Flash spell!", m->type));
|
|
pushmonsters();
|
|
activateFlashFrom(m->base, moWitchFlash, AF_MAGIC | AF_GETPLAYER | AF_MSG);
|
|
popmonsters();
|
|
m->type = moWitch;
|
|
pc[pid]->dead = true;
|
|
}
|
|
}
|
|
if(isBug(m->type)) {
|
|
vector<monster*> bugtargets;
|
|
for(monster *m2: nonvirtual)
|
|
if(!isBullet(m2))
|
|
if(m2->type != m->type)
|
|
if(!isPlayer(m2) || !invismove)
|
|
if(!m2->dead)
|
|
bugtargets.push_back(m2);
|
|
|
|
closerTo = m->pat * C0;
|
|
sort(bugtargets.begin(), bugtargets.end(), closer);
|
|
|
|
for(monster *m2: bugtargets)
|
|
if(m->trackroute(m2->pat, step)) {
|
|
goal = m2->pat;
|
|
direct = true;
|
|
break;
|
|
}
|
|
}
|
|
else if(m->type == moWolf && !peace::on) {
|
|
cell *cnext = c;
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->mov[i];
|
|
if(c2 && gmatrix.count(c2) && HEAT(c2) > HEAT(c) && isIcyLand(c2) && passable(c2, c, 0))
|
|
cnext = c2;
|
|
}
|
|
goal = gmatrix[cnext];
|
|
direct = true;
|
|
directi = 0;
|
|
}
|
|
else if(m->type == moHerdBull) {
|
|
cell *cnext = prairie::next(c);
|
|
if(cnext && gmatrix.count(cnext)) {
|
|
goal = gmatrix[cnext];
|
|
direct = true;
|
|
directi = 0;
|
|
}
|
|
else m->dead = true;
|
|
}
|
|
else if(m->type == moButterfly) {
|
|
int d = neighborId(m->base, m->torigin);
|
|
cell *cnext = NULL;
|
|
for(int u=2; u<m->base->type; u++) {
|
|
cell *c2 = createMov(m->base, (d+u) % m->base->type);
|
|
if(passable_for(m->type, c2, m->base, P_ONPLAYER)) {
|
|
cnext = c2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(cnext && gmatrix.count(cnext)) {
|
|
goal = gmatrix[cnext];
|
|
direct = true;
|
|
directi = 0;
|
|
}
|
|
}
|
|
else if(!direct && !invismove && !peace::on) {
|
|
for(int i=0; i<players; i++)
|
|
if(m->trackroute(pc[i]->pat, step) && (!direct || intval(pc[i]->pat*C0, m->pat*C0) < intval(goal*C0,m->pat*C0))) {
|
|
goal = pc[i]->pat;
|
|
direct = true;
|
|
directi = i;
|
|
// m->trackrouteView(pc->pat, step);
|
|
}
|
|
}
|
|
|
|
if(!direct && !peace::on) while(true) {
|
|
if(m->trackroute(gmatrix[c], step))
|
|
goal = gmatrix[c];
|
|
cell *cnext = c;
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->mov[i];
|
|
if(c2 && gmatrix.count(c2) && c2->pathdist < c->pathdist &&
|
|
passable_for(m->type, c2, c, P_CHAIN | P_ONPLAYER))
|
|
cnext = c2;
|
|
}
|
|
if(cnext == c) break;
|
|
c = cnext;
|
|
}
|
|
|
|
if(m->type == moHedge) {
|
|
hyperpoint h = inverse(m->pat) * goal * C0;
|
|
if(h[1] < 0)
|
|
nat = nat * spin(M_PI * delta / 3000 / speedfactor());
|
|
else
|
|
nat = nat * spin(M_PI * -delta / 3000 / speedfactor());
|
|
m->rebasePat(nat);
|
|
// at most 45 degrees
|
|
if(h[0] < fabsl(h[1])) return;
|
|
}
|
|
else if(!peace::on) {
|
|
nat = nat * rspintox(inverse(m->pat) * goal * C0);
|
|
}
|
|
}
|
|
|
|
if(m->type == moVampire && !m->isVirtual) for(int i=0; i<players; i++)
|
|
if(!pc[i]->isVirtual && intval(m->pat*C0, pc[i]->pat*C0) < SCALE2 * 2) {
|
|
for(int i=0; i<ittypes; i++)
|
|
if(itemclass(eItem(i)) == IC_ORB && items[i] && items[itOrbTime] && !orbused[i])
|
|
orbused[i] = true;
|
|
step = 0;
|
|
}
|
|
|
|
bool carried = false;
|
|
|
|
if(c->land == laWhirlpool && (m->type == moShark || m->type == moCShark || m->type == moPirate))
|
|
oceanCurrents(nat, m, delta), carried = true;
|
|
|
|
if(m->base->land == laWhirlwind)
|
|
airCurrents(nat, m, delta), carried = true;
|
|
|
|
if(rosedist(m->base) == 1)
|
|
roseCurrents(nat, m, delta), carried = true;
|
|
|
|
step /= speedfactor();
|
|
|
|
int igo = 0;
|
|
|
|
transmatrix nat0 = nat;
|
|
|
|
igo_retry:
|
|
|
|
if(igo == IGO && peace::on)
|
|
nat0 = nat0 * spin(rand() % 16);
|
|
|
|
else if(igo >= IGO) {
|
|
if(m->type == moHerdBull) m->type = moRagingBull;
|
|
return;
|
|
}
|
|
|
|
if(igo == 1 && m->type == moRagingBull && m->stunoff == CHARGING) {
|
|
m->stunoff = curtime + BULLSTUN;
|
|
return;
|
|
}
|
|
|
|
nat = nat0 * spin(igospan[igo]) * xpush(step) * spin(-igospan[igo]);; // * spintox(wherePC);
|
|
|
|
if(m->type != moRagingBull && !peace::on)
|
|
if(intval(nat*C0, goal*C0) >= intval(m->pat*C0, goal*C0) && !stunned && !carried) {
|
|
igo++; goto igo_retry; }
|
|
|
|
for(int i=0; i<multi::players; i++) for(int b=0; b<2; b++) if(sword::orbcount(b)) {
|
|
if(pc[i]->isVirtual) continue;
|
|
hyperpoint H = swordpos(i, b, 1);
|
|
double d = intval(H, nat*C0);
|
|
if(d < SCALE2 * 0.12) { igo++; goto igo_retry; }
|
|
}
|
|
|
|
m->footphase += step;
|
|
|
|
monster* crashintomon = NULL;
|
|
|
|
if(!m->isVirtual) for(monster *m2: nonvirtual) if(m2!=m && m2->type != moBullet) {
|
|
double d = intval(m2->pat*C0, nat*C0);
|
|
if(d < SCALE2 * 0.1) crashintomon = m2;
|
|
}
|
|
|
|
if(!peace::on)
|
|
for(int i=0; i<players; i++)
|
|
if(crashintomon == pc[i])
|
|
pc[i]->dead = true;
|
|
|
|
if(peace::on) ;
|
|
|
|
else if(crashintomon && isMimic(crashintomon->type)) {
|
|
killMonster(crashintomon, m->type);
|
|
crashintomon = NULL;
|
|
}
|
|
|
|
else if(crashintomon && (
|
|
items[itOrbDiscord] || isBull(m->type) ||
|
|
((isBug(m->type) || isBug(crashintomon->type)) && m->type != crashintomon->type))
|
|
&& !isBullet(crashintomon)) {
|
|
if(noncrashable(crashintomon, m)) {
|
|
if(isBull(crashintomon->type)) crashintomon->type = moRagingBull;
|
|
}
|
|
else {
|
|
killMonster(crashintomon, m->type, isBull(m->type) ? AF_BULL : 0);
|
|
crashintomon = NULL;
|
|
}
|
|
}
|
|
|
|
if(crashintomon) { igo++; goto igo_retry; }
|
|
|
|
cell *c2 = m->findbase(nat);
|
|
if(reflectflag & P_MIRRORWALL) reflect(c2, m, nat);
|
|
|
|
if(m->type == moButterfly && !passable_for(m->type, c2, m->base, P_CHAIN | reflectflag)) {
|
|
igo++; goto igo_retry;
|
|
}
|
|
|
|
if(isPlayerOn(c2) && !peace::on) {
|
|
bool usetongue = false;
|
|
if(isSlimeMover(m->type) || m->type == moWaterElemental) usetongue = true;
|
|
if(isWatery(c2) && !survivesWater(m->type) && !m->inBoat) usetongue = true;
|
|
if(c2->wall == waChasm && !survivesChasm(m->type)) usetongue = true;
|
|
if(isFire(c2) && !survivesFire(m->type) && !m->inBoat) usetongue = true;
|
|
if(isBird(m->type) && !passable_for(moEagle, c2, c, 0)) usetongue = true;
|
|
if(usetongue) {
|
|
if(curtime < m->nextshot) return;
|
|
// m->nextshot = curtime + 25;
|
|
monster* bullet = new monster;
|
|
bullet->base = m->base;
|
|
bullet->at = m->at;
|
|
bullet->type = moTongue;
|
|
bullet->parent = m;
|
|
bullet->parenttype = m->type;
|
|
bullet->pid = whichPlayerOn(c2);
|
|
additional.push_back(bullet);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(!ignoresPlates(m->type)) destroyWeakBranch(m->base, c2, m->type);
|
|
|
|
if(c2 != m->base && (c2->wall == waClosePlate || c2->wall == waOpenPlate) && !ignoresPlates(m->type))
|
|
toggleGates(c2, c2->wall, 3);
|
|
|
|
if(c2 != m->base && mayExplodeMine(c2, m->type))
|
|
killMonster(m, moNone);
|
|
|
|
if(c2 != m->base && c2->wall == waRose && !nonAdjacent(m->base, c2) && !survivesThorns(m->type))
|
|
killMonster(m, moNone);
|
|
|
|
if(c2 != m->base && cellUnstable(m->base) && !ignoresPlates(m->type))
|
|
doesFallSound(m->base);
|
|
|
|
if(c2 != m->base && m->type == moWitchFire) makeflame(m->base, 10, false);
|
|
if(c2 != m->base && m->type == moFireElemental) makeflame(m->base, 20, false);
|
|
if(c2 != m->base && m->type == moWaterElemental) placeWater(c2, m->base);
|
|
if(c2 != m->base && m->type == moEarthElemental) {
|
|
int d = dirfromto(m->base, c2);
|
|
if(d >= 0) earthMove(m->base, d);
|
|
}
|
|
|
|
if(m->type == moReptile && c2 != m->base) {
|
|
if(c2->wall == waChasm) {
|
|
c2->wall = waReptile;
|
|
c2->wparam = reptilemax();
|
|
playSound(c, "click");
|
|
m->dead = true;
|
|
}
|
|
else if(isChasmy(c2) || isWatery(c2)) {
|
|
c2->wall = waReptileBridge;
|
|
c2->item = itNone;
|
|
c2->wparam = reptilemax();
|
|
playSound(c, "click");
|
|
m->dead = true;
|
|
}
|
|
}
|
|
|
|
if(c2 != m->base && m->type == moNecromancer && !c2->monst) {
|
|
for(int i=0; i<m->base->type; i++) {
|
|
cell *c3 = m->base->mov[i];
|
|
if(dirfromto(c3, c2) != -1 && c3->wall == waFreshGrave && gmatrix.count(c3)) {
|
|
bool monstersNear = false;
|
|
for(monster *m2: nonvirtual) {
|
|
if(m2 != m && intval(m2->pat*C0, gmatrix[c3]*C0) < SCALE2 * .3)
|
|
monstersNear = true;
|
|
if(m2 != m && intval(m2->pat*C0, gmatrix[c2]*C0) < SCALE2 * .3)
|
|
monstersNear = true;
|
|
}
|
|
if(!monstersNear) {
|
|
|
|
monster* undead = new monster;
|
|
undead->base = c2;
|
|
undead->at = Id;
|
|
undead->type = moZombie;
|
|
undead->parent = m;
|
|
undead->parenttype = m->type;
|
|
undead->pid = 0;
|
|
undead->findpat();
|
|
additional.push_back(undead);
|
|
|
|
undead = new monster;
|
|
undead->base = c3;
|
|
undead->at = Id;
|
|
undead->type = moGhost;
|
|
undead->parent = m;
|
|
undead->parenttype = m->type;
|
|
undead->findpat();
|
|
undead->pid = 0;
|
|
additional.push_back(undead);
|
|
|
|
c3->wall = waAncientGrave;
|
|
addMessage(XLAT("%The1 raises some undead!", m->type));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(m->type == moGreaterShark) {
|
|
if(c2->wall == waBoat)
|
|
c2->wall = waNone;
|
|
if(c2->wall == waFrozenLake)
|
|
c2->wall = waLake;
|
|
}
|
|
if(m->type == moDarkTroll && c2->wall == waCavefloor) {
|
|
m->type = moTroll;
|
|
}
|
|
if(isLeader(m->type)) {
|
|
if(c2 != m->base) {
|
|
if(c2->wall == waBigStatue && canPushStatueOn(m->base)) {
|
|
c2->wall = m->base->wall;
|
|
if(cellUnstable(m->base))
|
|
m->base->wall = waChasm;
|
|
else
|
|
m->base->wall = waBigStatue;
|
|
animateMovement(c2, m->base, LAYER_BOAT);
|
|
}
|
|
if(passable_for(m->type, c2, m->base, P_CHAIN | P_ONPLAYER | reflectflag) && !isWatery(c2) && m->inBoat) {
|
|
if(isWatery(m->base))
|
|
m->base->wall = waBoat, m->base->mondir = dirfromto(m->base, c2);
|
|
else if(boatStrandable(c2)) c2->wall = waStrandedBoat;
|
|
else if(boatStrandable(m->base)) m->base->wall = waStrandedBoat;
|
|
m->inBoat = false;
|
|
}
|
|
if(isWatery(c2) && isWatery(m->base) && m->inBoat)
|
|
moveItem(m->base, c2, true);
|
|
}
|
|
if(c2->wall == waBoat && !m->inBoat) {
|
|
m->inBoat = true; c2->wall = waSea;
|
|
m->base = c2;
|
|
}
|
|
}
|
|
|
|
if(peace::on && c2->mpdist > 7) return;
|
|
|
|
if(!(m->type == moRoseBeauty && c2->land != laRose)) {
|
|
if(stunned ? passable(c2, m->base, P_BLOW | reflectflag) : passable_for(m->type, c2, m->base, P_CHAIN | reflectflag)) {
|
|
if(c2 != m->base && m->type == moButterfly)
|
|
m->torigin = m->base;
|
|
m->rebasePat(nat);
|
|
if(m->type == moRagingBull && step > 1e-6) m->stunoff = CHARGING;
|
|
}
|
|
else {
|
|
if(peace::on) { igo++; goto igo_retry; }
|
|
if(m->type == moRagingBull && m->stunoff == CHARGING)
|
|
m->stunoff = curtime + BULLSTUN;
|
|
}
|
|
}
|
|
|
|
if(direct) {
|
|
if((m->type == moPyroCultist || m->type == moCrystalSage) && curtime >= m->nextshot) {
|
|
monster* bullet = new monster;
|
|
bullet->base = m->base;
|
|
bullet->at = m->at;
|
|
bullet->type = moFireball;
|
|
bullet->parent = m;
|
|
additional.push_back(bullet);
|
|
bullet->pid = directi;
|
|
if(m->type == moPyroCultist)
|
|
m->type = moCultist;
|
|
else
|
|
m->nextshot = curtime + 100;
|
|
}
|
|
if(m->type == moOutlaw && curtime >= m->nextshot) {
|
|
monster* bullet = new monster;
|
|
bullet->base = m->base;
|
|
bullet->at = m->at;
|
|
bullet->type = moBullet;
|
|
bullet->parent = m;
|
|
bullet->parenttype = moOutlaw;
|
|
bullet->pid = directi;
|
|
additional.push_back(bullet);
|
|
m->nextshot = curtime + 1500;
|
|
}
|
|
for(int i=0; i<players; i++) if(!pc[i]->isVirtual)
|
|
if((m->type == moAirElemental) && curtime >= m->nextshot && intval(m->pat*C0, pc[i]->pat*C0) < SCALE2 * 2) {
|
|
monster* bullet = new monster;
|
|
bullet->base = m->base;
|
|
bullet->at = m->at;
|
|
bullet->type = moAirball;
|
|
bullet->parent = m;
|
|
bullet->pid = i;
|
|
additional.push_back(bullet);
|
|
m->nextshot = curtime + 1500;
|
|
}
|
|
for(int i=0; i<players; i++) if(!pc[i]->isVirtual)
|
|
if(m->type == moTortoise && tortoise::seek() && !tortoise::diff(getBits(m->torigin)) && intval(m->pat*C0, pc[i]->pat*C0) < SCALE2) {
|
|
items[itBabyTortoise] += 4;
|
|
m->dead = true;
|
|
addMessage(XLAT(playergender() == GEN_F ? "You are now a tortoise heroine!" : "You are now a tortoise hero!"));
|
|
}
|
|
for(int i=0; i<players; i++) if(!pc[i]->isVirtual)
|
|
if(m->type == moFlailer && curtime >= m->nextshot &&
|
|
intval(m->pat*C0, pc[i]->pat*C0) < SCALE2 * 2) {
|
|
m->nextshot = curtime + 3500;
|
|
monster* bullet = new monster;
|
|
bullet->base = m->base;
|
|
bullet->at = m->at;
|
|
bullet->type = moFlailBullet;
|
|
bullet->parent = m;
|
|
bullet->vel = 1/400.0;
|
|
bullet->pid = i;
|
|
additional.push_back(bullet);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void activateMonstersAt(cell *c) {
|
|
pair<mit, mit> p =
|
|
monstersAt.equal_range(c);
|
|
for(mit it = p.first; it != p.second;) {
|
|
mit itplus = it;
|
|
itplus++;
|
|
active.push_back(it->second);
|
|
monstersAt.erase(it);
|
|
it = itplus;
|
|
}
|
|
if(c->monst && isMimic(c->monst)) c->monst = moNone;
|
|
// mimics are awakened by awakenMimics
|
|
if(c->monst && !isIvy(c) && !isWorm(c) && !isMutantIvy(c) && !isKraken(c->monst) && c->monst != moPrincess) {
|
|
// awaken as a monster
|
|
monster *enemy = new monster;
|
|
enemy->at = Id;
|
|
enemy->base = c;
|
|
if(enemy->type == moButterfly)
|
|
enemy->torigin = createMov(c, (c->mondir + 419) % c->type);
|
|
enemy->torigin = c;
|
|
enemy->type = c->monst;
|
|
enemy->hitpoints = c->hitpoints;
|
|
if(c->wall == waBoat && isLeader(c->monst))
|
|
enemy->inBoat = true, c->wall = waSea;
|
|
c->monst = moNone;
|
|
active.push_back(enemy);
|
|
}
|
|
}
|
|
|
|
void fixStorage() {
|
|
vector<monster*> restore;
|
|
for(auto it = monstersAt.begin(); it != monstersAt.end(); it++)
|
|
if(it->second->base != it->first) {
|
|
restore.push_back(it->second);
|
|
monstersAt.erase(it++);
|
|
}
|
|
for(monster *m: restore) m->store();
|
|
}
|
|
|
|
void turn(int delta) {
|
|
|
|
lmousetarget = NULL;
|
|
if(mousetarget && !mousetarget->isVirtual && intval(mouseh, mousetarget->pat*C0) < 0.1)
|
|
lmousetarget = mousetarget;
|
|
|
|
if(delta > 1000) delta = 1000;
|
|
|
|
if(delta > 200) { turn(200); delta -= 200; if(!delta) return; }
|
|
|
|
curtime += delta;
|
|
|
|
handleInput(delta);
|
|
|
|
invismove = (curtime >= visibleAt) && markOrb(itOrbInvis);
|
|
|
|
// detect active monsters
|
|
if(doall)
|
|
for(cell *c: currentmap->allcells()) activateMonstersAt(c);
|
|
else
|
|
for(unordered_map<cell*, transmatrix>::iterator it = gmatrix.begin(); it != gmatrix.end(); it++)
|
|
activateMonstersAt(it->first);
|
|
|
|
/* printf("size: gmatrix = %ld, active = %ld, monstersAt = %ld, delta = %d\n",
|
|
gmatrix.size(), active.size(), monstersAt.size(),
|
|
delta); */
|
|
|
|
bool exists[motypes];
|
|
|
|
for(int i=0; i<motypes; i++) exists[i] = false;
|
|
|
|
nonvirtual.clear();
|
|
for(monster *m: active) {
|
|
m->findpat();
|
|
if(m->isVirtual) continue;
|
|
else nonvirtual.push_back(m);
|
|
exists[movegroup(m->type)] = true;
|
|
}
|
|
|
|
for(monster *m: active) {
|
|
|
|
switch(m->type) {
|
|
case moPlayer:
|
|
movePlayer(m, delta);
|
|
break;
|
|
|
|
case moBullet: case moFlailBullet: case moFireball: case moTongue: case moAirball:
|
|
moveBullet(m, delta);
|
|
break;
|
|
|
|
default: ;
|
|
}
|
|
}
|
|
|
|
for(monster *m: active) {
|
|
if(isMimic(m->type))
|
|
moveMimic(m);
|
|
}
|
|
|
|
for(int t=1; t<motypes; t++) if(exists[t]) {
|
|
|
|
// build the path data
|
|
|
|
int pqs = size(pathq);
|
|
for(int i=0; i<pqs; i++) {
|
|
pathq[i]->pathdist = PINFD;
|
|
}
|
|
pathq.clear();
|
|
|
|
for(int i=0; i<size(targets); i++) {
|
|
targets[i]->pathdist = isPlayerOn(targets[i]) ? 0 : 1;
|
|
pathq.push_back(targets[i]);
|
|
}
|
|
|
|
int qb = 0;
|
|
for(qb=0; qb < size(pathq); qb++) {
|
|
cell *c = pathq[qb];
|
|
int d = c->pathdist;
|
|
if(d == PINFD-1) continue;
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->mov[i];
|
|
// printf("i=%d cd=%d\n", i, c->mov[i]->cpdist);
|
|
if(c2 && c2->pathdist == PINFD && gmatrix.count(c2) &&
|
|
(passable_for(eMonster(t), c, c2, P_CHAIN | P_ONPLAYER) || c->wall == waThumperOn)) {
|
|
c2->pathdist = d+1;
|
|
pathq.push_back(c2);
|
|
}
|
|
}
|
|
}
|
|
|
|
// printf("time %d, t=%d, q=%d\n", curtime, t, qb);
|
|
|
|
// move monsters of this type
|
|
|
|
for(monster *m: nonvirtual)
|
|
if(movegroup(m->type) == t)
|
|
moveMonster(m, delta);
|
|
}
|
|
|
|
if(shmup::on) {
|
|
|
|
bool tick = curtime >= nextmove;
|
|
keepLightning = ticks <= lightat + 1000;
|
|
cwt.c = pc[0]->base;
|
|
bfs(); moverefresh(tick);
|
|
countLocalTreasure();
|
|
pushmonsters();
|
|
if(items[itOrbFreedom])
|
|
for(int i=0; i<players; i++)
|
|
checkFreedom(pc[i]->base);
|
|
heat::processheat(delta / 350.0);
|
|
markOrb(itOrbSpeed);
|
|
|
|
if((havewhat&HF_DRAGON) && curtime >= nextdragon) {
|
|
groupmove(moDragonHead, 0);
|
|
nextdragon = curtime + 1500;
|
|
}
|
|
|
|
if(tick) {
|
|
nextmove += 1000;
|
|
flashMessages();
|
|
reduceOrbPowers();
|
|
if(items[itOrbBull]) for(int p=0; p<players; p++)
|
|
if(bulltime[p] < curtime - 600) orbbull::gainBullPowers();
|
|
|
|
if(!((items[itOrbSpeed]/players) & 1)) {
|
|
if(havewhat&HF_KRAKEN) kraken::attacks(), groupmove(moKrakenH, 0);
|
|
moveworms();
|
|
moveivy();
|
|
movemutant();
|
|
if(havewhat&HF_HEX) movehex(false);
|
|
wandering();
|
|
livecaves();
|
|
heat::processfires();
|
|
if(havewhat&HF_WHIRLPOOL) whirlpool::move();
|
|
if(havewhat&HF_WHIRLWIND) whirlwind::move();
|
|
buildRosemap();
|
|
if(havewhat&HF_RIVER) prairie::move();
|
|
}
|
|
if(recallCell && !markOrb(itOrbRecall)) activateRecall();
|
|
}
|
|
if(elec::havecharge) elec::act();
|
|
popmonsters();
|
|
|
|
bool lastcanmove = canmove;
|
|
|
|
canmove = true;
|
|
|
|
for(int i=0; i<players; i++) {
|
|
if(pc[i]->dead && items[itOrbShield]) {
|
|
pc[i]->dead = false;
|
|
orbused[itOrbShield] = true;
|
|
}
|
|
|
|
if(pc[i]->dead && items[itOrbFlash]) {
|
|
pc[i]->dead = false;
|
|
pushmonsters();
|
|
killMonster(pc[i]->base, moNone);
|
|
activateFlash();
|
|
popmonsters();
|
|
}
|
|
|
|
if(pc[i]->dead && items[itOrbLightning]) {
|
|
pc[i]->dead = false;
|
|
pushmonsters();
|
|
killMonster(pc[i]->base, moLightningBolt);
|
|
activateLightning();
|
|
popmonsters();
|
|
}
|
|
|
|
if(pc[i]->dead && items[itOrbShell]) {
|
|
pc[i]->dead = false;
|
|
useupOrb(itOrbShell, 10);
|
|
items[itOrbShield] = 1;
|
|
orbused[itOrbShield] = true;
|
|
}
|
|
|
|
if(pc[i]->dead && items[itOrbLife]) {
|
|
multi::deaths[i]++;
|
|
items[itOrbLife]--;
|
|
items[itOrbShield] += 3;
|
|
items[itOrbAether] += 3;
|
|
pc[i]->dead = false;
|
|
orbused[itOrbShield] = true;
|
|
}
|
|
|
|
if(pc[i]->dead && !lastdead) {
|
|
multi::deaths[i]++;
|
|
achievement_final(true);
|
|
}
|
|
lastdead = pc[i]->dead;
|
|
|
|
if(lastcanmove && pc[i]->dead) showMissionScreen();
|
|
|
|
canmove = canmove && !pc[i]->dead;
|
|
}
|
|
}
|
|
|
|
for(monster *m: additional)
|
|
active.push_back(m);
|
|
additional.clear();
|
|
|
|
// deactivate all monsters
|
|
for(monster *m: active)
|
|
if(m->dead && m->type != moPlayer) {
|
|
for(monster *m2: active) if(m2->parent == m)
|
|
m2->parent = m->parent;
|
|
if(m == mousetarget) mousetarget = NULL;
|
|
if(m == lmousetarget) lmousetarget = NULL;
|
|
delete m;
|
|
}
|
|
else {
|
|
m->store();
|
|
}
|
|
|
|
active.clear();
|
|
|
|
if(safety) {
|
|
activateSafety(pc[0]->base->land);
|
|
safety = false;
|
|
}
|
|
|
|
#if CAP_ROGUEVIZ
|
|
rogueviz::turn(delta);
|
|
#endif
|
|
}
|
|
|
|
void recall() {
|
|
for(int i=0; i<players; i++) {
|
|
pc[i]->base = cwt.c;
|
|
if(players == 1)
|
|
pc[i]->at = Id;
|
|
else
|
|
pc[i]->at = spin(2*M_PI*i/players) * xpush(firstland == laMotion ? .5 : .3) * Id;
|
|
/* ggmatrix(cwt.c);
|
|
display(gmatrix[cwt.c]);
|
|
pc[i]->findpat(); */
|
|
}
|
|
destroyMimics();
|
|
}
|
|
|
|
void init() {
|
|
|
|
for(int i=0; i<players; i++) pc[i] = NULL;
|
|
|
|
for(int i=0; i<players; i++) {
|
|
pc[i] = new monster;
|
|
pc[i]->type = moPlayer;
|
|
pc[i]->pid = i;
|
|
if(players == 1)
|
|
pc[i]->at = Id;
|
|
else
|
|
pc[i]->at = spin(2*M_PI*i/players) * xpush(firstland == laMotion ? .5 : .3) * Id;
|
|
pc[i]->base = cwt.c;
|
|
pc[i]->inBoat = (firstland == laCaribbean || firstland == laOcean || firstland == laLivefjord ||
|
|
firstland == laWhirlpool);
|
|
pc[i]->store();
|
|
}
|
|
|
|
if(!safety) {
|
|
items[itOrbLife] = 3;
|
|
addMessage(XLAT("Welcome to the Shoot'em Up mode!"));
|
|
// addMessage(XLAT("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move"));
|
|
}
|
|
else safety = false;
|
|
}
|
|
|
|
bool boatAt(cell *c) {
|
|
pair<mit, mit> p =
|
|
monstersAt.equal_range(c);
|
|
for(mit it = p.first; it != p.second; it++) {
|
|
monster* m = it->second;
|
|
if(m->inBoat) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, transmatrix& Vboat0, ld zlev) {
|
|
|
|
pair<mit, mit> p =
|
|
monstersAt.equal_range(c);
|
|
|
|
vector<monster*> monsters;
|
|
|
|
for(mit it = p.first; it != p.second; it++) {
|
|
monster* m = it->second;
|
|
if(c != m->base) continue; // may happen in RogueViz Collatz
|
|
m->pat = ggmatrix(m->base) * m->at;
|
|
transmatrix view = V * m->at;
|
|
|
|
if(!mouseout()) {
|
|
#if CAP_ROGUEVIZ
|
|
if(rogueviz::virt(m)) ; else
|
|
#endif
|
|
if(mapeditor::drawplayer || m->type != moPlayer)
|
|
if(!mousetarget || intval(mouseh, mousetarget->pat*C0) > intval(mouseh, m->pat*C0))
|
|
mousetarget = m;
|
|
}
|
|
|
|
if(m->inBoat) {
|
|
view = m->pat;
|
|
Vboat = &(Vboat0 = view);
|
|
if(m->type == moPlayer && items[itOrbWater]) {
|
|
queuepoly(m->pat, shBoatOuter, watercolor(0));
|
|
queuepoly(m->pat, shBoatInner, 0x0060C0FF);
|
|
}
|
|
else {
|
|
queuepoly(m->pat, shBoatOuter, 0xC06000FF);
|
|
queuepoly(m->pat, shBoatInner, 0x804000FF);
|
|
}
|
|
}
|
|
|
|
if(doHighlight())
|
|
poly_outline =
|
|
isBullet(m) ? 0x00FFFFFF :
|
|
(isFriendly(m->type) || m->type == moPlayer) ? 0x00FF00FF : 0xFF0000FF;
|
|
|
|
int q = ptds.size();
|
|
if(q != size(ptds) && !m->inBoat) pushdown(c, q, view, zlev, true, false);
|
|
|
|
switch(m->type) {
|
|
case moPlayer:
|
|
cpid = m->pid;
|
|
drawPlayerEffects(view, c, true);
|
|
if(m->inBoat) m->footphase = 0;
|
|
if(mapeditor::drawplayer) drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase);
|
|
|
|
if(keyresult[cpid]) {
|
|
hyperpoint h = keytarget(cpid);
|
|
queuechr(h, vid.fsize, '+', iinf[keyresult[cpid]].color);
|
|
}
|
|
|
|
break;
|
|
case moBullet: {
|
|
int col;
|
|
cpid = m->pid;
|
|
if(m->parenttype == moPlayer)
|
|
col = getcs().swordcolor;
|
|
else if(m->parenttype == moMimic)
|
|
col = (mirrorcolor(det(view) < 0) << 8) | 0xFF;
|
|
else
|
|
col = (minf[m->parenttype].color << 8) | 0xFF;
|
|
if(getcs().charid >= 4) {
|
|
queuepoly(mmscale(view, 1.15), shPHead, col);
|
|
ShadowV(view, shPHead);
|
|
}
|
|
else if(peace::on) {
|
|
queuepolyat(mmscale(view, 1.15), shDisk, col, PPR_MISSILE);
|
|
ShadowV(view, shPHead);
|
|
}
|
|
else {
|
|
transmatrix t = view * spin(curtime / 50.0);
|
|
queuepoly(mmscale(t, 1.15), shKnife, col);
|
|
ShadowV(t, shKnife);
|
|
}
|
|
break;
|
|
}
|
|
case moTongue: {
|
|
queuepoly(mmscale(view, 1.15), shTongue, (minf[m->parenttype].color << 8) | 0xFF);
|
|
ShadowV(view, shTongue);
|
|
break;
|
|
}
|
|
case moFireball: case moAirball: { // case moLightningBolt:
|
|
queuepoly(mmscale(view, 1.15), shPHead, (minf[m->type].color << 8) | 0xFF);
|
|
ShadowV(view, shPHead);
|
|
break;
|
|
}
|
|
case moFlailBullet: {
|
|
transmatrix t = view * spin(curtime / 50.0);
|
|
queuepoly(mmscale(t, 1.15), shFlailMissile, (minf[m->type].color << 8) | 0xFF);
|
|
ShadowV(view, shFlailMissile);
|
|
break;
|
|
}
|
|
|
|
#if CAP_ROGUEVIZ
|
|
case moRogueviz:
|
|
rogueviz::drawVertex(V, c, m);
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
if(m->inBoat) m->footphase = 0;
|
|
int col = minf[m->type].color;
|
|
if(m->type == moMimic)
|
|
col = mirrorcolor(det(view) < 0);
|
|
if(m->type == moSlime) {
|
|
col = winf[c->wall].color;
|
|
col |= (col >> 1);
|
|
}
|
|
cpid = m->pid;
|
|
if(m->stunoff > curtime)
|
|
c->stuntime = 1 + (m->stunoff - curtime-1)/300;
|
|
if(hasHitpoints(m->type))
|
|
c->hitpoints = m->hitpoints;
|
|
if(m->type == moTortoise) tortoise::emap[c] = m->torigin;
|
|
drawMonsterType(m->type, c, view, col, m->footphase);
|
|
if(m->type == moTortoise) tortoise::emap.erase(c);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void clearMonsters() {
|
|
for(mit it = monstersAt.begin(); it != monstersAt.end(); it++)
|
|
delete(it->second);
|
|
for(monster *m: active) delete m;
|
|
mousetarget = NULL;
|
|
lmousetarget = NULL;
|
|
monstersAt.clear();
|
|
active.clear();
|
|
}
|
|
|
|
void clearMemory() {
|
|
clearMonsters();
|
|
gmatrix.clear();
|
|
curtime = 0;
|
|
nextmove = 0;
|
|
nextdragon = 0;
|
|
visibleAt = 0;
|
|
}
|
|
|
|
cell *playerpos(int i) {
|
|
return pc[i]->base;
|
|
}
|
|
|
|
bool playerInBoat(int i) {
|
|
return pc[i]->inBoat;
|
|
}
|
|
|
|
void destroyBoats(cell *c) {
|
|
for(monster *m: active)
|
|
if(m->base == c && m->inBoat)
|
|
m->inBoat = false;
|
|
}
|
|
|
|
transmatrix calc_relative_matrix(cell *c, heptagon *h1) {
|
|
transmatrix gm = Id;
|
|
heptagon *h2 = c->master;
|
|
transmatrix where = Id;
|
|
for(int d=0; d<7; d++) if(h2->c7->mov[d] == c)
|
|
where = hexmove[d];
|
|
// always add to last!
|
|
//bool hsol = false;
|
|
//transmatrix sol;
|
|
while(h1 != h2) {
|
|
for(int d=0; d<7; d++) if(h2->move[d] == h1) {
|
|
int sp = h2->spin(d);
|
|
return gm * heptmove[sp] * spin(2*M_PI*d/7) * where;
|
|
}
|
|
if(h1->distance < h2->distance) {
|
|
int sp = h2->spin(0);
|
|
h2 = h2->move[0];
|
|
where = heptmove[sp] * where;
|
|
}
|
|
else {
|
|
int sp = h1->spin(0);
|
|
h1 = h1->move[0];
|
|
gm = gm * invheptmove[sp];
|
|
}
|
|
}
|
|
/*if(hsol) {
|
|
transmatrix sol2 = gm * where;
|
|
for(int i=0; i<3; i++) for(int j=0; j<3; j++)
|
|
if(fabs(sol2[i][j]-sol[i][j] > 1e-3)) {
|
|
printf("ERROR\n");
|
|
display(sol);
|
|
display(sol2);
|
|
exit(1);
|
|
}
|
|
} */
|
|
return gm * where;
|
|
}
|
|
|
|
transmatrix &ggmatrix(cell *c) {
|
|
transmatrix& t = gmatrix[c];
|
|
if(t[2][2] == 0) {
|
|
if(sphere && gmatrix0.count(c))
|
|
t = gmatrix[cwt.c] * inverse(gmatrix0[cwt.c]) * gmatrix0[c];
|
|
else if(sphere) {
|
|
printf("error: gmatrix0 not known\n");
|
|
exit(1);
|
|
}
|
|
else if(torus) {
|
|
forCellIdEx(c2, i, c)
|
|
if(celldistance(c2, centerover) < celldistance(c, centerover))
|
|
t = ggmatrix(c2) * eumovedir(3+i);
|
|
}
|
|
else if(euclid) {
|
|
eucoord xh, yh, xc, yc;
|
|
decodeMaster(c->master, xh, yh);
|
|
decodeMaster(centerover->master, xc, yc);
|
|
short xd(xh-xc), yd(yh-yc);
|
|
t = gmatrix[centerover] * eumove(xd, yd);
|
|
/* printf("H[%d,%d] C[%d,%d] ", int(xh),int(yh), int(xc),int(yc));
|
|
printf("%d,%d t = \n", xd, yd); display(t);
|
|
printf("gmatrix0 = \n");
|
|
display(gmatrix0[c]); */
|
|
}
|
|
else {
|
|
t =
|
|
View * spin(viewctr.spin * 2 * M_PI / S7) * calc_relative_matrix(c, viewctr.h);
|
|
if(purehepta) t = t * pispin;
|
|
}
|
|
}
|
|
return t;
|
|
}
|
|
|
|
transmatrix calc_relative_matrix_help(cell *c, heptagon *h1) {
|
|
transmatrix gm = Id;
|
|
heptagon *h2 = c->master;
|
|
transmatrix where = Id;
|
|
if(!purehepta) for(int d=0; d<7; d++) if(h2->c7->mov[d] == c)
|
|
where = hexmove[d];
|
|
// always add to last!
|
|
while(h1 != h2) {
|
|
for(int d=0; d<7; d++) if(h1->move[d] == h2) printf("(adj) ");
|
|
if(h1->distance < h2->distance) {
|
|
int sp = h2->spin(0);
|
|
printf("A%d ", sp);
|
|
h2 = h2->move[0];
|
|
where = heptmove[sp] * where;
|
|
}
|
|
else {
|
|
int sp = h1->spin(0);
|
|
printf("B%d ", sp);
|
|
h1 = h1->move[0];
|
|
gm = gm * invheptmove[sp];
|
|
}
|
|
}
|
|
printf("OK\n");
|
|
display(gm * where);
|
|
return gm * where;
|
|
}
|
|
|
|
void virtualRebase(cell*& base, transmatrix& at, bool tohex) {
|
|
if(euclid || sphere) {
|
|
again:
|
|
if(torus) for(int i=0; i<6; i++) {
|
|
transmatrix newat = eumovedir(3+i) * at;
|
|
if(hdist0(tC0(newat)) < hdist0(tC0(at))) {
|
|
at = newat;
|
|
base = createMov(base, i);
|
|
goto again;
|
|
}
|
|
}
|
|
else forCellCM(c2, base) {
|
|
transmatrix newat = inverse(ggmatrix(c2)) * ggmatrix(base) * at;
|
|
if(hypot(tC0(newat)[0], tC0(newat)[1])
|
|
< hypot(tC0(at)[0], tC0(at)[1])) {
|
|
at = newat;
|
|
base = c2;
|
|
goto again;
|
|
}
|
|
}
|
|
fixelliptic(at);
|
|
return;
|
|
}
|
|
|
|
while(true) {
|
|
|
|
if(base->type == 6) {
|
|
cell *c7 = base->master->c7;
|
|
for(int d=0; d<7; d++) if(c7->mov[d] == base)
|
|
at = hexmove[d] * at;
|
|
base = c7;
|
|
}
|
|
|
|
double currz = (at * C0)[2];
|
|
|
|
heptagon *h = base->master;
|
|
|
|
cell *newbase = NULL;
|
|
|
|
transmatrix bestV;
|
|
|
|
for(int d=0; d<7; d++) {
|
|
heptspin hs;
|
|
hs.h = h;
|
|
hs.spin = d;
|
|
heptspin hs2 = hsstep(hs, 0);
|
|
transmatrix V2 = spin((purehepta?M_PI:0)-hs2.spin*2*M_PI/7) * invheptmove[d];
|
|
if(purehepta) V2 = V2 * spin(M_PI);
|
|
double newz = (V2 * at * C0) [2];
|
|
if(newz < currz) {
|
|
currz = newz;
|
|
bestV = V2;
|
|
newbase = hs2.h->c7;
|
|
}
|
|
}
|
|
|
|
if(!newbase) {
|
|
if(tohex && !purehepta) for(int d=0; d<7; d++) {
|
|
cell *c = createMov(base, d);
|
|
transmatrix V2 = spin(-base->spn(d)*2*M_PI/6) * invhexmove[d];
|
|
double newz = (V2 *at * C0) [2];
|
|
if(newz < currz) {
|
|
currz = newz;
|
|
bestV = V2;
|
|
newbase = c;
|
|
}
|
|
}
|
|
if(newbase) {
|
|
base = newbase;
|
|
at = bestV * at;
|
|
}
|
|
break;
|
|
}
|
|
|
|
base = newbase;
|
|
at = bestV * at;
|
|
}
|
|
|
|
}
|
|
|
|
void virtualRebase(shmup::monster *m, bool tohex) {
|
|
virtualRebase(m->base, m->at, tohex);
|
|
}
|
|
|
|
void addShmupHelp(string& out) {
|
|
if(shmup::mousetarget && intval(mouseh, tC0(shmup::mousetarget->pat)) < .1) {
|
|
out += ", ";
|
|
#if CAP_ROGUEVIZ
|
|
if(shmup::mousetarget->type == moRogueviz) {
|
|
help = XLAT(minf[shmup::mousetarget->type].help);
|
|
out += rogueviz::describe(shmup::mousetarget);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
out += XLAT1(minf[shmup::mousetarget->type].name);
|
|
help = generateHelpForMonster(shmup::mousetarget->type);
|
|
}
|
|
}
|
|
}
|
|
|
|
auto hooks = addHook(clearmemory, 0, shmup::clearMemory);
|
|
|
|
}
|