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1038 lines
30 KiB
C++
1038 lines
30 KiB
C++
// Hyperbolic Rogue - Map effects
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file mapeffects.cpp
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* \brief Routines handling the map effects
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*/
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#include "hyper.h"
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namespace hr {
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EX void initcell(cell *c) {
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c->mpdist = INFD; // minimum distance from the player, ever
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c->cpdist = INFD; // current distance from the player
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c->pathdist = PINFD;// current distance from the player, along paths (used by yetis)
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c->landparam = 0; c->landflags = 0; c->wparam = 0;
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c->listindex = -1;
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c->wall = waNone;
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c->item = itNone;
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c->monst = moNone;
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c->bardir = NODIR;
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c->mondir = NODIR;
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c->barleft = c->barright = laNone;
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c->land = laNone;
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c->ligon = 0;
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c->stuntime = 0;
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c->monmirror = 0;
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}
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EX bool doesnotFall(cell *c) {
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changes.ccell(c);
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if(c->wall == waChasm) return false;
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else if(cellUnstable(c) && !in_gravity_zone(c)) {
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fallingFloorAnimation(c);
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c->wall = waChasm;
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return false;
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}
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return true;
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}
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EX bool doesFall(cell *c) { return !doesnotFall(c); }
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EX bool doesFallSound(cell *c) {
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if(c->land != laMotion && c->land != laZebra)
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playSound(c, "trapdoor");
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return !doesnotFall(c);
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}
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EX void destroyBoats(cell *c, cell *c2, bool strandedToo) {
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changes.ccell(c);
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if(c->wall == waBoat) placeWater(c, c2);
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if(strandedToo && c->wall == waStrandedBoat) c->wall = waNone;
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shmup::destroyBoats(c);
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}
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#if HDR
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enum eGravity { gsNormal, gsLevitation, gsAnti };
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#endif
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EX eGravity gravity_state, last_gravity_state;
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EX bool bird_disruption(cell *c) {
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return c->cpdist <= 5 && items[itOrbGravity];
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}
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EX bool in_gravity_zone(cell *c) {
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return gravity_state && c->cpdist <= 5;
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}
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EX int gravity_zone_diff(cell *c) {
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if(in_gravity_zone(c)) {
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if(gravity_state == gsLevitation) return 0;
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if(gravity_state == gsAnti) return -1;
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}
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return 1;
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}
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EX bool isJWall(cell *c) {
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return isWall(c) || c->monst == passive_switch;
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}
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EX eGravity get_static_gravity(cell *c) {
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if(isGravityLand(c->land))
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return gsLevitation;
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if(among(c->wall, waArrowTrap, waFireTrap, waClosePlate, waOpenPlate, waTrapdoor))
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return gsNormal;
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forCellEx(c2, c) if(isJWall(c2))
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return gsAnti;
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if(isWatery(c) || isChasmy(c) || among(c->wall, waMagma, waMineUnknown, waMineMine, waMineOpen))
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return gsLevitation;
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return gsNormal;
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}
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EX eGravity get_move_gravity(cell *c, cell *c2) {
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if(isGravityLand(c->land) && isGravityLand(c2->land)) {
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int d = gravityLevelDiff(c, c2);
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if(d > 0) return gsNormal;
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if(d == 0) return gsLevitation;
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if(d < 0) return gsAnti;
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return gsNormal;
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}
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else {
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if(snakelevel(c) != snakelevel(c2)) {
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int d = snakelevel(c2) - snakelevel(c);
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if(d > 0) return gsAnti;
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if(d == -3) return gsLevitation;
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return gsNormal;
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}
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forCellEx(c3, c) if(isJWall(c3))
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return gsAnti;
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forCellEx(c3, c2) if(isJWall(c3))
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return gsAnti;
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if(isWatery(c2) && c->wall == waBoat && !againstCurrent(c2, c))
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return gsNormal;
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if(isWatery(c2) || isChasmy(c2) || among(c2->wall, waMagma, waMineUnknown, waMineMine, waMineOpen) || anti_alchemy(c2, c))
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return gsLevitation;
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return gsNormal;
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}
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}
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EX bool isWarped(cell *c) {
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return isWarpedType(c->land) || (!inmirrororwall(c->land) && (items[itOrb37] && c->cpdist <= 4));
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}
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EX bool nonAdjacent(cell *c, cell *c2) {
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if(isWarped(c) && isWarped(c2) && warptype(c) == warptype(c2)) {
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/* int i = neighborId(c, c2);
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cell *c3 = c->modmove(i+1), *c4 = c->modmove(i-1);
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if(c3 && !isTrihepta(c3)) return false;
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if(c4 && !isTrihepta(c4)) return false; */
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return true;
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}
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return false;
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}
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EX bool nonAdjacentPlayer(cell *c, cell *c2) {
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return nonAdjacent(c, c2) && !markOrb(itOrb37);
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}
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EX bool thruVine(cell *c, cell *c2) {
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return (cellHalfvine(c) && c2->wall == c->wall && c2 != c);
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// ((c->wall == waFloorC || c->wall == waFloorD) && c2->wall == c->wall && !c2->item && !c->item);
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}
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EX void useup(cell *c) {
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changes.ccell(c);
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c->wparam--;
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if(c->wparam == 0) {
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drawParticles(c, c->wall == waFire ? 0xC00000 : winf[c->wall].color, 10, 50);
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if(c->wall == waTempFloor)
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c->wall = waChasm;
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else if(c->wall == waTempBridge || c->wall == waTempBridgeBlocked || c->wall == waBurningDock || c->land == laBrownian)
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placeWater(c, c);
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else {
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c->wall = c->land == laCaribbean ? waCIsland2 : waNone;
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}
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}
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}
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EX bool earthFloor(cell *c) {
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changes.ccell(c);
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if(c->monst) return false;
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if(c->wall == waDeadwall) { c->wall = waDeadfloor; return true; }
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if(c->wall == waDune) { c->wall = waNone; return true; }
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if(c->wall == waStone && c->land != laTerracotta) { c->wall = waNone; return true; }
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if(c->wall == waAncientGrave || c->wall == waFreshGrave || c->wall == waRuinWall) {
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c->wall = waNone;
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return true;
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}
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if(c->land == laWet && among(c->wall, waDeepWater, waShallow, waStone)) {
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c->wall = waNone;
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return true;
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}
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if((c->wall == waSea || c->wall == waNone) && c->land == laOcean) {
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c->wall = waCIsland;
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return true;
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}
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if(c->wall == waSea && c->land == laCaribbean) {
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c->wall = waCIsland;
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return true;
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}
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if(c->wall == waSea && c->land == laWarpSea)
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c->wall = waNone;
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if(c->wall == waBoat && c->land == laWarpSea)
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c->wall = waStrandedBoat;
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if(c->wall == waMercury) {
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c->wall = waNone;
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return true;
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}
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if((c->wall == waBarrowDig || c->wall == waBarrowWall) && c->land == laBurial) {
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c->item = itNone;
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c->wall = waNone;
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return true;
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}
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if(c->wall == waPlatform && c->land == laMountain) {
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c->wall = waNone;
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return true;
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}
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if(c->wall == waChasm && c->land == laHunting) {
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c->wall = waNone;
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return true;
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}
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if(c->land == laCursed && among(c->wall, waDeepWater, waShallow)) {
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c->wall = waNone;
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return true;
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}
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return false;
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}
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EX bool earthWall(cell *c) {
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changes.ccell(c);
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if(c->wall == waDeadfloor || c->wall == waDeadfloor2 || c->wall == waEarthD) {
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c->item = itNone;
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c->wall = waDeadwall;
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return true;
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}
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if(c->land == laWet && among(c->wall, waDeepWater, waShallow, waNone)) {
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c->wall = waStone;
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return true;
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}
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if(c->wall == waNone && c->land == laFrog)
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c->wall = waStone;
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if(c->wall == waNone && c->land == laEclectic)
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c->wall = waDeadwall;
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if(c->wall == waNone && c->land == laMountain) {
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c->wall = waPlatform;
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return true;
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}
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if(c->wall == waNone && c->land == laDesert) {
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c->item = itNone;
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c->wall = waDune;
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return true;
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}
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if(c->wall == waNone && c->land == laRuins) {
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c->item = itNone;
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c->wall = waRuinWall;
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return true;
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}
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if(c->wall == waNone && isElemental(c->land)) {
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c->item = itNone;
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c->wall = waStone;
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return true;
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}
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if(c->wall == waNone && c->land == laRedRock) {
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c->item = itNone;
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c->wall = waRed3;
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return true;
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}
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if(c->wall == waNone && c->land == laSnakeNest) {
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c->item = itNone;
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c->wall = waRed3;
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return true;
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}
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if(c->wall == waNone && c->land == laBurial) {
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c->item = itNone;
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c->wall = waBarrowDig;
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return true;
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}
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if(c->wall == waNone && c->land == laHunting) {
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c->item = itNone;
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c->wall = waChasm;
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return true;
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}
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if(c->wall == waNone && c->land == laTerracotta) {
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c->wall = waMercury;
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return true;
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}
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if(c->wall == waArrowTrap && c->land == laTerracotta) {
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destroyTrapsOn(c);
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c->wall = waMercury;
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return true;
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}
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if(c->land == laCursed && among(c->wall, waNone, waShallow)) {
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c->wall = waSea;
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return true;
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}
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if(c->wall == waCIsland || c->wall == waCIsland2 || (c->wall == waNone && c->land == laOcean)) {
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c->item = itNone;
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c->wall = waSea;
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if(c->land == laOcean) c->landparam = 40;
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return true;
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}
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return false;
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}
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EX bool snakepile(cell *c, eMonster m) {
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changes.ccell(c);
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if(c->wall == waSea && c->land == laOcean) {
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c->land = laBrownian, c->landparam = 0;
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}
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if(c->land == laWestWall) return false;
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if(c->land == laBrownian) {
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if(c->wall == waNone) {
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#if CAP_COMPLEX2
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c->landparam += brownian::level;
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#endif
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return true;
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}
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if(c->wall == waSea || c->wall == waBoat) {
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c->wall = waNone;
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c->landparam++;
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return true;
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}
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}
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if(c->item && c->wall != waRed3) c->item = itNone;
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if(c->wall == waRed1 || c->wall == waOpenGate) c->wall = waRed2;
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else if(c->wall == waRed2) c->wall = waRed3;
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else if(doesFall(c)) return false;
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else if((c->wall == waSea && c->land == laLivefjord))
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c->wall = waNone;
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else if((c->wall == waSea && isWarpedType(c->land)))
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c->wall = waShallow;
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else if(isGravityLand(c->land)) {
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if(m == moHexSnake)
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c->wall = waPlatform;
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else
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c->wall = waDeadTroll2;
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}
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else if(c->wall == waNone || isAlchAny(c) ||
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c->wall == waCIsland || c->wall == waCIsland2 ||
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c->wall == waOpenPlate || c->wall == waClosePlate ||
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c->wall == waMineUnknown || c->wall == waMineOpen || isReptile(c->wall)) {
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if(isReptile(c->wall)) kills[moReptile]++;
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c->wall = waRed1;
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if(among(m, moDarkTroll, moBrownBug)) c->wall = waDeadfloor2;
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}
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else if(c->wall == waDeadfloor)
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c->wall = waDeadfloor2;
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else if(c->wall == waDeadfloor2) {
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if(m == moDarkTroll && c->land == laDeadCaves) return false;
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else
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c->wall = waDeadwall;
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}
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else if(c->wall == waRubble || c->wall == waGargoyleFloor || c->wall == waGargoyleBridge ||
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c->wall == waTempFloor || c->wall == waTempBridge || c->wall == waPetrifiedBridge) {
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if(c->land == laWhirlpool) return false;
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c->wall = waRed2;
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if(m == moDarkTroll) c->wall = waDeadwall;
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}
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else if(c->wall == waCavefloor) c->wall = waCavewall;
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else if(c->wall == waSea && c->land == laCaribbean) c->wall = waShallow;
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else if(c->wall == waSea && c->land == laWhirlpool) return false;
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else if(c->wall == waSea) c->wall = waShallow;
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else if(c->wall == waDeepWater) c->wall = waShallow;
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else if(c->wall == waShallow) c->wall = waNone;
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else if(c->wall == waLake) c->wall = waShallow;
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else if(isWateryOrBoat(c) || c->wall == waFrozenLake) c->wall = waNone;
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else if(isWateryOrBoat(c) || c->wall == waFrozenLake) c->wall = waNone;
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else if(cellHalfvine(c)) {
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destroyHalfvine(c, waRed1);
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if(c->wall == waRed1 && m == moDarkTroll) c->wall = waDeadfloor2;
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}
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else return false;
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return true;
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}
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EX bool makeflame(cell *c, int timeout, bool checkonly) {
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changes.ccell(c);
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if(!checkonly) destroyTrapsOn(c);
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if(itemBurns(c->item) && !isWatery(c) && c->wall != waShallow) {
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if(checkonly) return true;
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if(c->cpdist <= 7)
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addMessage(XLAT("%The1 burns!", c->item));
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c->item = itNone;
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}
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if(cellUnstable(c)) {
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if(checkonly) return true;
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doesFall(c);
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}
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else if(c->wall == waChasm || c->wall == waOpenGate || c->wall == waRed2 || c->wall == waRed3 ||
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c->wall == waTower)
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return false;
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else if(c->wall == waBoat) {
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if(isPlayerOn(c) && markOrb(itOrbWinter)) {
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if(!checkonly) addMessage(XLAT("%the1 protects your boat!", itOrbWinter));
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return true;
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}
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if(checkonly) return true;
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if(c->cpdist <= 7)
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addMessage(XLAT("%The1 burns!", winf[c->wall].name));
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drawFireParticles(c, 24);
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placeWater(c, c);
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if(isIcyLand(c)) HEAT(c) += 1;
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}
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else if(c->wall == waNone && c->land == laCocytus) {
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if(checkonly) return true;
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c->wall = waLake, HEAT(c) += 1;
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}
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else if(c->wall == waFireTrap) {
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if(checkonly) return true;
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if(c->wparam == 0) c->wparam = 1;
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}
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else if(c->wall == waFrozenLake) {
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if(checkonly) return true;
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drawParticles(c, MELTCOLOR, 8, 8);
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c->wall = waLake, HEAT(c) += 1;
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}
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else if(c->wall == waIcewall) {
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if(checkonly) return true;
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drawParticles(c, MELTCOLOR, 8, 8);
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c->wall = waNone;
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}
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else if(c->wall == waMineMine) {
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if(checkonly) return true;
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explodeMine(c);
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}
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else if(c->wall != waCTree && c->wall != waBigTree && c->wall != waSmallTree &&
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c->wall != waVinePlant && !passable(c, NULL, P_MONSTER | P_MIRROR) &&
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c->wall != waSaloon && c->wall != waRose) return false;
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// reptiles are able to use the water to put the fire off
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else if(c->wall == waReptileBridge) return false;
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else if(c->wall == waDock) {
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if(checkonly) return true;
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c->wall = waBurningDock;
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c->wparam = 3;
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return false;
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}
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else {
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eWall w = eternalFire(c) ? waEternalFire : waFire;
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if(!checkonly) drawFireParticles(c, 10);
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if(w == c->wall) return false;
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if(checkonly) return true;
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if(isReptile(c->wall)) kills[moReptile]++;
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destroyHalfvine(c);
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if(!isFire(c)) c->wparam = 0;
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c->wall = w;
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c->wparam = max(c->wparam, (char) timeout);
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if(c->land == laBrownian) c->landparam = 0;
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}
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return true;
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}
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EX bool makeshallow(cell *c, int timeout, bool checkonly) {
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changes.ccell(c);
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if(!checkonly) destroyTrapsOn(c);
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#if CAP_COMPLEX2
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if(c->land == laBrownian) {
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if(checkonly) return true;
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brownian::dissolve(c, 1);
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}
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#endif
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if(c->wall == waChasm || c->wall == waOpenGate || c->wall == waRed2 || c->wall == waRed3 ||
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c->wall == waTower)
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return false;
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else if(c->wall == waNone && c->land == laCocytus) {
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if(checkonly) return true;
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c->wall = waLake;
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}
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else if(c->wall == waFireTrap) {
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if(checkonly) return true;
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c->wall = waShallow;
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}
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else if(c->wall == waFrozenLake) {
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if(checkonly) return true;
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drawParticles(c, MELTCOLOR, 8, 8);
|
|
c->wall = waLake;
|
|
}
|
|
else if(isFire(c)) {
|
|
if(checkonly) return true;
|
|
c->wall = waNone;
|
|
}
|
|
else if(c->wall == waMineMine) {
|
|
if(checkonly) return true;
|
|
c->wall = waShallow;
|
|
}
|
|
else if(among(c->wall, waNone, waRubble, waDeadfloor2, waCavefloor, waDeadfloor, waFloorA, waFloorB) && !cellUnstable(c) && !isGravityLand(c)) {
|
|
if(checkonly) return true;
|
|
c->wall = waShallow;
|
|
}
|
|
else if(c->wall == waDock) {
|
|
if(checkonly) return true;
|
|
c->wall = waSea;
|
|
c->wparam = 3;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
EX void explosion(cell *c, int power, int central) {
|
|
changes.ccell(c);
|
|
playSound(c, "explosion");
|
|
drawFireParticles(c, 30, 150);
|
|
|
|
#if CAP_COMPLEX2
|
|
brownian::dissolve_brownian(c, 2);
|
|
#endif
|
|
makeflame(c, central, false);
|
|
|
|
forCellEx(c2, c) {
|
|
changes.ccell(c2);
|
|
destroyTrapsOn(c2);
|
|
#if CAP_COMPLEX2
|
|
brownian::dissolve_brownian(c2, 1);
|
|
#endif
|
|
if(c2->wall == waRed2 || c2->wall == waRed3)
|
|
c2->wall = waRed1;
|
|
else if(c2->wall == waDeadTroll || c2->wall == waDeadTroll2 || c2->wall == waPetrified || c2->wall == waGargoyle) {
|
|
c2->wall = waNone;
|
|
makeflame(c2, power/2, false);
|
|
}
|
|
else if(c2->wall == waPetrifiedBridge || c2->wall == waGargoyleBridge) {
|
|
placeWater(c, c);
|
|
}
|
|
else if(c2->wall == waPalace || c2->wall == waOpenGate || c2->wall == waClosedGate ||
|
|
c2->wall == waSandstone || c2->wall == waMetal || c2->wall == waSaloon || c2->wall == waRuinWall) {
|
|
c2->wall = waNone;
|
|
makeflame(c2, power/2, false);
|
|
}
|
|
else if(c2->wall == waTower)
|
|
c2->wall = waRubble;
|
|
else if(c2->wall == waBarrowWall)
|
|
c2->wall = waBarrowDig;
|
|
else if(c2->wall == waBarrowDig)
|
|
c2->wall = waNone;
|
|
else if(c2->wall == waFireTrap) {
|
|
if(c2->wparam == 0)
|
|
c2->wparam = 1;
|
|
}
|
|
else if(c2->wall == waExplosiveBarrel)
|
|
explodeBarrel(c2);
|
|
else makeflame(c2, power, false);
|
|
}
|
|
}
|
|
|
|
EX void explodeMine(cell *c) {
|
|
if(c->wall != waMineMine)
|
|
return;
|
|
|
|
changes.ccell(c);
|
|
c->wall = waMineOpen;
|
|
explosion(c, 20, 20);
|
|
#if CAP_COMPLEX2
|
|
changes.at_commit(mine::auto_teleport_charges);
|
|
#endif
|
|
}
|
|
|
|
EX void explodeBarrel(cell *c) {
|
|
if(c->wall != waExplosiveBarrel)
|
|
return;
|
|
|
|
changes.ccell(c);
|
|
c->wall = waNone;
|
|
explosion(c, 20, 20);
|
|
}
|
|
|
|
EX bool mayExplodeMine(cell *c, eMonster who) {
|
|
if(c->wall != waMineMine) return false;
|
|
if(ignoresPlates(who)) return false;
|
|
explodeMine(c);
|
|
return true;
|
|
}
|
|
|
|
EX void flameHalfvine(cell *c, int val) {
|
|
changes.ccell(c);
|
|
if(itemBurns(c->item)) {
|
|
addMessage(XLAT("%The1 burns!", c->item));
|
|
c->item = itNone;
|
|
}
|
|
c->wall = waPartialFire;
|
|
c->wparam = val;
|
|
}
|
|
|
|
EX bool destroyHalfvine(cell *c, eWall newwall IS(waNone), int tval IS(6)) {
|
|
if(cellHalfvine(c)) {
|
|
changes.ccell(c);
|
|
forCellEx(c1, c) if(c1->wall == c->wall) {
|
|
changes.ccell(c1);
|
|
if(newwall == waPartialFire) flameHalfvine(c1, tval);
|
|
else if(newwall == waRed1) c1->wall = waVinePlant;
|
|
else c1->wall = newwall;
|
|
}
|
|
if(newwall == waPartialFire) flameHalfvine(c, tval);
|
|
else c->wall = newwall;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
EX int coastvalEdge(cell *c) { return coastval(c, laIvoryTower); }
|
|
|
|
EX int gravityLevel(cell *c) {
|
|
if(c->land == laIvoryTower || c->land == laEndorian)
|
|
return coastval(c, laIvoryTower);
|
|
if(c->land == laDungeon)
|
|
return -coastval(c, laIvoryTower);
|
|
if(c->land == laMountain)
|
|
return 1-celldistAlt(c);
|
|
return 0;
|
|
}
|
|
|
|
EX int gravityLevelDiff(cell *c, cell *d) {
|
|
if(c->land != laWestWall || d->land != laWestWall)
|
|
return gravityLevel(c) - gravityLevel(d);
|
|
|
|
if(shmup::on) return 0;
|
|
|
|
int nid = neighborId(c, d);
|
|
int id1 = parent_id(c, 1, coastvalEdge) + 1;
|
|
int di1 = angledist(c->type, id1, nid);
|
|
|
|
int id2 = parent_id(c, -1, coastvalEdge) - 1;
|
|
int di2 = angledist(c->type, id2, nid);
|
|
|
|
if(di1 < di2) return 1;
|
|
if(di1 > di2) return -1;
|
|
return 0;
|
|
}
|
|
|
|
EX bool canUnstable(eWall w, flagtype flags) {
|
|
return w == waNone || w == waCanopy || w == waOpenPlate || w == waClosePlate ||
|
|
w == waOpenGate || ((flags & MF_STUNNED) && (w == waLadder || w == waTrunk || w == waSolidBranch || w == waWeakBranch
|
|
|| w == waBigBush || w == waSmallBush));
|
|
}
|
|
|
|
EX bool cellEdgeUnstable(cell *c, flagtype flags IS(0)) {
|
|
if(!isGravityLand(c->land) || !canUnstable(c->wall, flags)) return false;
|
|
if(shmup::on && c->land == laWestWall) return false;
|
|
forCellEx(c2, c) {
|
|
if(isAnyIvy(c2->monst) &&
|
|
c->land == laMountain && !(flags & MF_IVY)) return false;
|
|
int d = gravityLevelDiff(c, c2);
|
|
if(d == gravity_zone_diff(c)) {
|
|
if(againstWind(c2, c)) return false;
|
|
if(!passable(c2, NULL, P_MONSTER | P_DEADLY))
|
|
return false;
|
|
if(isWorm(c2))
|
|
return false;
|
|
}
|
|
if(WDIM == 3) {
|
|
if(d == 0 && !passable(c2, NULL, P_MONSTER | P_DEADLY)) return false;
|
|
if(d == -1 && !passable(c2, NULL, P_MONSTER | P_DEADLY)) forCellEx(c3, c2) if(c3 != c && gravityLevelDiff(c3, c) == 0) return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int tidalphase;
|
|
|
|
EX int tidalsize, tide[200];
|
|
|
|
EX void calcTidalPhase() {
|
|
if(!tidalsize) {
|
|
for(int i=0; i<5; i++) tide[tidalsize++] = 1;
|
|
|
|
for(int i=1; i<4; i++) for(int j=0; j<3; j++)
|
|
tide[tidalsize++] = i;
|
|
|
|
for(int i=4; i<7; i++) for(int j=0; j<2; j++)
|
|
tide[tidalsize++] = i;
|
|
|
|
for(int i=7; i<20; i++)
|
|
tide[tidalsize++] = i;
|
|
|
|
for(int i=20; i<23; i++) for(int j=0; j<2; j++)
|
|
tide[tidalsize++] = i;
|
|
|
|
for(int i=23; i<26; i++) for(int j=0; j<3; j++)
|
|
tide[tidalsize++] = i;
|
|
|
|
for(int i=0; i+i<tidalsize; i++) tide[tidalsize++] = 27 - tide[i];
|
|
|
|
/* printf("tidalsize = %d\n", tidalsize);
|
|
for(int i=0; i<tidalsize; i++) printf("%d ", tide[i]);
|
|
printf("\n"); */
|
|
}
|
|
tidalphase = tide[
|
|
(shmup::on ? shmup::curtime/600 : turncount)
|
|
% tidalsize];
|
|
if(peace::on)
|
|
tidalphase = 5 + tidalphase / 6;
|
|
}
|
|
|
|
EX int tidespeed() {
|
|
return tide[(turncount+6) % tidalsize] - tidalphase;
|
|
}
|
|
|
|
EX bool recalcTide;
|
|
|
|
#if HDR
|
|
#define SEADIST LHU.bytes[0]
|
|
#define LANDDIST LHU.bytes[1]
|
|
#define CHAOSPARAM LHU.bytes[2]
|
|
#endif
|
|
|
|
#if CAP_FIELD
|
|
EX int lavatide(cell *c, int t) {
|
|
int tc = (shmup::on ? shmup::curtime/400 : turncount);
|
|
return (windmap::at(c) + (tc+t)*4) & 255;
|
|
}
|
|
#endif
|
|
|
|
EX void checkTide(cell *c) {
|
|
if(c->land == laOcean) {
|
|
int t = c->landparam;
|
|
|
|
if(ls::any_chaos()) {
|
|
char& csd(c->SEADIST); if(csd == 0) csd = 7;
|
|
char& cld(c->LANDDIST); if(cld == 0) cld = 7;
|
|
int seadist=csd, landdist=cld;
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->move(i);
|
|
if(!c2) continue;
|
|
if(c2->land == laBarrier || c2->land == laOceanWall) ;
|
|
else if(c2->land == laOcean)
|
|
seadist = min(seadist, c2->SEADIST ? c2->SEADIST+1 : 7),
|
|
landdist = min(landdist, c2->LANDDIST ? c2->LANDDIST+1 : 7);
|
|
else if(isSealand(c2->land)) seadist = 1;
|
|
else landdist = 1;
|
|
}
|
|
if(seadist < csd) csd = seadist, recalcTide = true;
|
|
if(landdist < cld) cld = landdist, recalcTide = true;
|
|
if(seadist == 1 && landdist == 1) t = 15;
|
|
else t = c->CHAOSPARAM = 1 + (29 * (landdist-1)) / (seadist+landdist-2);
|
|
}
|
|
|
|
if(c->wall == waStrandedBoat || c->wall == waBoat)
|
|
c->wall = t >= tidalphase ? waBoat : waStrandedBoat;
|
|
if(c->wall == waSea || c->wall == waNone)
|
|
c->wall = t >= tidalphase ? waSea : waNone;
|
|
if(isFire(c) && t >= tidalphase)
|
|
c->wall = waSea;
|
|
}
|
|
#if CAP_FIELD
|
|
if(c->land == laVolcano) {
|
|
int id = lavatide(c, 0);
|
|
if(id < 96) {
|
|
if(c->wall == waNone || isWateryOrBoat(c) || c->wall == waVinePlant || isAlch(c)) {
|
|
if(isWateryOrBoat(c) || isAlch(c))
|
|
playSound(c, "steamhiss");
|
|
c->wall = waMagma;
|
|
if(itemBurns(c->item)) {
|
|
addMessage(XLAT("%The1 burns!", c->item)), c->item = itNone;
|
|
playSound(c, "steamhiss", 30);
|
|
}
|
|
}
|
|
}
|
|
else if(c->wall == waMagma) c->wall = waNone;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
EX bool makeEmpty(cell *c) {
|
|
|
|
if(c->monst != moPrincess) {
|
|
if(isAnyIvy(c->monst)) killMonster(c, moPlayer, 0);
|
|
else if(c->monst == moPair) {
|
|
if(c->move(c->mondir)->monst == moPair)
|
|
c->move(c->mondir)->monst = moNone;
|
|
}
|
|
else if(isWorm(c->monst)) {
|
|
if(!items[itOrbDomination]) return false;
|
|
}
|
|
else c->monst = moNone;
|
|
}
|
|
|
|
if(c->land == laCanvas) ;
|
|
else if(c->land == laCocytus)
|
|
c->wall = waFrozenLake;
|
|
else if(c->land == laAlchemist || c->land == laCanvas)
|
|
;
|
|
else if(c->land == laDual)
|
|
;
|
|
else if(c->land == laCaves || c->land == laEmerald)
|
|
c->wall = waCavefloor;
|
|
else if(c->land == laDeadCaves)
|
|
c->wall = waDeadfloor2;
|
|
else if(c->land == laCaribbean || c->land == laOcean || c->land == laWhirlpool || c->land == laLivefjord || c->land == laWarpSea || c->land == laKraken || c->wall == waBoat)
|
|
c->wall = waBoat; // , c->item = itOrbYendor;
|
|
else if(c->land == laMinefield)
|
|
c->wall = waMineOpen;
|
|
else if(c->wall == waFan && bounded)
|
|
;
|
|
else if(c->wall == waOpenPlate && bounded)
|
|
;
|
|
else if(c->wall == waTrunk || c->wall == waSolidBranch || c->wall == waWeakBranch)
|
|
;
|
|
else if(c->wall == waGiantRug)
|
|
;
|
|
else if(c->wall == waInvisibleFloor)
|
|
;
|
|
else if(c->wall == waDock)
|
|
;
|
|
else if(c->wall == waLadder)
|
|
;
|
|
else if(c->land == laDocks)
|
|
c->wall = waBoat;
|
|
else if(c->wall == waFreshGrave && bounded)
|
|
;
|
|
else if(c->wall == waBarrier && sphere && WDIM == 3)
|
|
;
|
|
else if(isReptile(c->wall))
|
|
c->wparam = reptilemax();
|
|
else if(c->wall == waAncientGrave && bounded)
|
|
;
|
|
else if(c->wall != waRoundTable)
|
|
c->wall = waNone;
|
|
|
|
if(c->land == laBrownian && c->wall == waNone && c->landparam == 0)
|
|
c->landparam = 1;
|
|
|
|
if(c->item != itCompass)
|
|
c->item = itNone;
|
|
|
|
if(c->land == laEclectic) {
|
|
c->wall = waNone;
|
|
forCellEx(c1, c)
|
|
c1->wall = waNone;
|
|
}
|
|
|
|
if(c->land == laWildWest) {
|
|
forCellEx(c2, c)
|
|
forCellEx(c3, c2)
|
|
if(c3->wall != waBarrier)
|
|
c3->wall = waNone;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int numgates = 0;
|
|
|
|
EX void toggleGates(cell *c, eWall type, int rad) {
|
|
if(!c) return;
|
|
celllister cl(c, rad, 1000000, NULL);
|
|
for(cell *ct: cl.lst) {
|
|
if(ct->wall == waOpenGate && type == waClosePlate) {
|
|
bool onWorm = false;
|
|
if(isWorm(ct)) onWorm = true;
|
|
for(int i=0; i<ct->type; i++)
|
|
if(ct->move(i) && ct->move(i)->wall == waOpenGate && isWorm(ct->move(i))) onWorm = true;
|
|
if(!onWorm) {
|
|
changes.ccell(ct);
|
|
ct->wall = waClosedGate, numgates++;
|
|
if(ct->item) {
|
|
playSound(ct, "hit-crush"+pick123());
|
|
addMessage(XLAT("%The1 is crushed!", ct->item));
|
|
ct->item = itNone;
|
|
}
|
|
toggleGates(ct, type, 1);
|
|
}
|
|
}
|
|
if(ct->wall == waClosedGate && type == waOpenPlate) {
|
|
changes.ccell(ct);
|
|
ct->wall = waOpenGate, numgates++;
|
|
toggleGates(ct, type, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
EX int toggle_radius(eWall type) {
|
|
if(type == waClosePlate && PURE)
|
|
return 2;
|
|
else
|
|
return (GOLDBERG && !sphere && !a4) ? gp::dist_3() : 3;
|
|
}
|
|
|
|
EX void toggleGates(cell *ct, eWall type) {
|
|
playSound(ct, "click");
|
|
numgates = 0;
|
|
toggleGates(ct, type, toggle_radius(type));
|
|
if(numgates && type == waClosePlate)
|
|
playSound(ct, "closegate");
|
|
if(numgates && type == waOpenPlate)
|
|
playSound(ct, "opengate");
|
|
}
|
|
|
|
EX void destroyTrapsOn(cell *c) {
|
|
if(c->wall == waArrowTrap) {
|
|
changes.ccell(c);
|
|
c->wall = waNone;
|
|
destroyTrapsAround(c);
|
|
}
|
|
}
|
|
|
|
EX void destroyTrapsAround(cell *c) {
|
|
forCellEx(c2, c) destroyTrapsOn(c2);
|
|
}
|
|
|
|
EX void destroyWeakBranch(cell *cf, cell *ct, eMonster who) {
|
|
if(cf && ct && cf->wall == waWeakBranch && cellEdgeUnstable(ct) &&
|
|
gravityLevelDiff(ct, cf) >= 0 && !ignoresPlates(who)) {
|
|
changes.ccell(cf);
|
|
cf->wall = waCanopy;
|
|
if(!cellEdgeUnstable(cf)) { cf->wall = waWeakBranch; return; }
|
|
playSound(cf, "trapdoor");
|
|
drawParticles(cf, winf[waWeakBranch].color, 4);
|
|
}
|
|
if(cf && ct && cf->wall == waSmallBush && cellEdgeUnstable(ct) &&
|
|
gravityLevelDiff(ct, cf) >= 0 && !ignoresPlates(who)) {
|
|
changes.ccell(cf);
|
|
cf->wall = waNone;
|
|
if(!cellEdgeUnstable(cf)) { cf->wall = waSmallBush; return; }
|
|
playSound(cf, "trapdoor");
|
|
drawParticles(cf, winf[waWeakBranch].color, 4);
|
|
}
|
|
}
|
|
|
|
EX bool isCentralTrap(cell *c) {
|
|
if(c->wall != waArrowTrap) return false;
|
|
int i = 0;
|
|
forCellEx(c2, c) if(c2->wall == waArrowTrap) i++;
|
|
return i == 2;
|
|
}
|
|
|
|
EX array<cell*, 5> traplimits(cell *c) {
|
|
array<cell*, 5> res;
|
|
int q = 0;
|
|
res[2] = c;
|
|
for(int d=0; d<c->type; d++) {
|
|
cellwalker cw(c, d);
|
|
cw += wstep;
|
|
if(cw.at->wall != waArrowTrap) continue;
|
|
res[1+q*2] = cw.at;
|
|
cw += (cw.at->type/2);
|
|
if((cw.at->type&1) && (cw+wstep).at->wall != waStone) cw += 1;
|
|
cw += wstep;
|
|
res[(q++)*4] = cw.at;
|
|
}
|
|
while(q<2) { res[q*4] = res[1+q*2] = NULL; q++; }
|
|
return res;
|
|
}
|
|
|
|
EX void activateArrowTrap(cell *c) {
|
|
if(c->wall == waArrowTrap && c->wparam == 0) {
|
|
changes.ccell(c);
|
|
playSound(c, "click");
|
|
c->wparam = shmup::on ? 2 : 1;
|
|
forCellEx(c2, c) activateArrowTrap(c2);
|
|
if(shmup::on) shmup::activateArrow(c);
|
|
}
|
|
}
|
|
|
|
#if HDR
|
|
template<class T>
|
|
movei determinePush(cellwalker who, int subdir, const T& valid) {
|
|
if(subdir != 1 && subdir != -1) {
|
|
subdir = 1;
|
|
static bool first = true;
|
|
if(first)
|
|
first = false,
|
|
addMessage("bad push: " + its(subdir));
|
|
}
|
|
cellwalker push = who;
|
|
push += wstep;
|
|
cell *c2 = push.at;
|
|
if(bt::in()) {
|
|
auto rd = reverse_directions(push.at, push.spin);
|
|
for(int i: rd) {
|
|
push.spin = i;
|
|
movei mi = movei(push.at, i);
|
|
if(valid(mi)) return mi;
|
|
}
|
|
return movei(c2, NO_SPACE);
|
|
}
|
|
int pd = push.at->type/2;
|
|
push += pd * -subdir;
|
|
movei mi(push.at, push.spin);
|
|
push += wstep;
|
|
if(valid(mi)) return mi;
|
|
if(c2->type&1) {
|
|
push = push + wstep - subdir + wstep;
|
|
if(valid(mi)) return mi;
|
|
}
|
|
if(gravityLevelDiff(push.at, c2) < 0) {
|
|
push = push + wstep + 1 + wstep;
|
|
if(gravityLevelDiff(push.at, c2) < 0) {
|
|
push = push + wstep - 2 + wstep;
|
|
}
|
|
if(gravityLevelDiff(push.at, c2) < 0) {
|
|
push = push + wstep + 1 + wstep;
|
|
}
|
|
movei mi = movei(c2, (push+wstep).spin);
|
|
if(valid(mi)) return mi;
|
|
}
|
|
return movei(c2, NO_SPACE);
|
|
}
|
|
#endif
|
|
|
|
// for sandworms
|
|
EX void explodeAround(cell *c) {
|
|
forCellEx(c2, c) {
|
|
if(isIcyLand(c2)) HEAT(c2) += 0.5;
|
|
eWall ow = c2->wall;
|
|
changes.ccell(c2);
|
|
if((c2->wall == waDune || c2->wall == waIcewall ||
|
|
c2->wall == waAncientGrave || c2->wall == waFreshGrave ||
|
|
c2->wall == waColumn || c2->wall == waThumperOff || c2->wall == waThumperOn ||
|
|
(isFire(c2) && !eternalFire(c2)) ||
|
|
c2->wall == waBigTree || c2->wall == waSmallTree ||
|
|
c2->wall == waVinePlant || c2->wall == waVineHalfA || c2->wall == waVineHalfB)) {
|
|
destroyHalfvine(c2);
|
|
c2->wall = waNone;
|
|
}
|
|
if(c2->wall == waExplosiveBarrel) explodeBarrel(c2);
|
|
if(c2->wall == waCavewall || c2->wall == waDeadTroll) c2->wall = waCavefloor;
|
|
if(c2->wall == waDeadTroll2) c2->wall = waNone;
|
|
if(c2->wall == waPetrified) c2->wall = waNone;
|
|
if(c2->wall == waDeadfloor2) c2->wall = waDeadfloor;
|
|
if(c2->wall == waGargoyleFloor) c2->wall = waChasm;
|
|
if(c2->wall == waGargoyleBridge || c2->wall == waPetrifiedBridge) placeWater(c2, c2);
|
|
if(c2->wall == waRubble) c2->wall = waNone;
|
|
if(c2->wall == waPlatform) c2->wall = waNone;
|
|
if(c2->wall == waStone) c2->wall = waNone, destroyTrapsAround(c2);
|
|
if(c2->wall == waRose) c2->wall = waNone;
|
|
if(c2->wall == waRuinWall) c2->wall = waNone;
|
|
if(c2->wall == waLadder) c2->wall = waNone;
|
|
if(c2->wall == waGargoyle) c2->wall = waNone;
|
|
if(c2->wall == waSandstone) c2->wall = waNone;
|
|
if(c2->wall == waSaloon) c2->wall = waNone;
|
|
if(c2->wall == waDeadwall) c2->wall = waDeadfloor2;
|
|
if(c2->wall == waBigStatue) c2->wall = waNone;
|
|
if(c2->wall == waPalace || c2->wall == waOpenGate || c2->wall == waClosedGate)
|
|
c2->wall = waNone;
|
|
if(isAlch(c2) && isAlch(c))
|
|
c2->wall = c->wall;
|
|
if(c2->wall != ow && ow) drawParticles(c2, winf[ow].color, 16);
|
|
}
|
|
}
|
|
|
|
EX bool earthMove(const movei& mi) {
|
|
auto& from = mi.s;
|
|
bool b = false;
|
|
cell *c2 = mi.t;
|
|
b |= earthWall(from);
|
|
if(!mi.proper()) return b;
|
|
int d = mi.rev_dir_or(0);
|
|
if(c2) for(int u=2; u<=c2->type-2; u++) {
|
|
cell *c3 = c2->modmove(d + u);
|
|
if(c3) b |= earthFloor(c3);
|
|
}
|
|
return b;
|
|
}
|
|
|
|
EX bool cellDangerous(cell *c) {
|
|
return cellUnstableOrChasm(c) || isFire(c) || c->wall == waClosedGate;
|
|
}
|
|
|
|
|
|
}
|