mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-05-11 19:54:07 +00:00
222 lines
8.6 KiB
C++
222 lines
8.6 KiB
C++
namespace rogue_unlike {
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flagtype STARTING = Flag(1);
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flagtype WHILE_PAUSED = Flag(2);
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flagtype TOGGLEABLE = Flag(4);
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flagtype ACTIVE = Flag(8);
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flagtype NEEDS_IDENTIFY = Flag(16);
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vector<power> powers = {
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power('1', "Potion of Extra Life",
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"You are really proud of this potion, which, after you die, will let you return to the moment of time when you drank it. "
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"Unfortunately it still requires an ingredient found only in the magical fountains of the Dungeons of Alchemy.\n\n"
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"You can only drink this potion when at a magical fountain. To protect yourself from dying permanently, it is drank "
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"automatically whenever you are at a magical fountain.",
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"!", 0xFFFF00FF, STARTING,
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[] (data& d) { }
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),
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power('d', "move right",
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"A special power of human beings, and most other animals, that they earn early in their life.",
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">", 0xFF0000FF, STARTING,
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[] (data& d) { if(d.keystate & 1) d.dx += 1; }
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),
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power('a', "move left",
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"Moving to the right was a mistake? If so, this special power can be used to ignore the consequences. In most cases, at least...",
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"<", 0xFF0000FF, STARTING,
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[] (data& d) { if(d.keystate & 1) d.dx -= 1; }
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),
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power('w', "jump",
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"This power can be used to reach higher parts of the world. Its power is quite limited compared to move left and right, but "
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"you expect to find some ways to make it more powerful.",
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"^", 0xFF0000FF, STARTING,
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[] (data& d) {
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if(d.keystate & 1) {
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bool can_jump = m.on_floor;
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println(hlog, "on_floor_when = ", m.on_floor_when, " gframeid = ", gframeid, " coyote_time = ", m.coyote_time);
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if(gframeid <= m.on_floor_when + m.coyote_time) can_jump = true;
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if(can_jump) m.vel_y = -(non_hyperbolic ? 3 : 5) * d.d * d.modv, m.on_floor_when = -1000;
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}
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}
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),
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power('s', "fall",
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"If you are on a platform, this ability can be used to drop down.",
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"v", 0xFF0000FF, STARTING,
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[] (data& d) {
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m.fallthru = (d.keystate & 1);
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}
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),
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power('p', "pause",
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"Becoming an alchemist requires intelligence: thinking quickly to react to surprising effects of experiments. "
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"To reflect this, you can use this power at any time to give yourself more time to think about the situation.",
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"-", 0xFF0000FF, STARTING | WHILE_PAUSED,
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[] (data& d) {
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if(d.keystate == 1) cmode = mode::paused;
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}),
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power(' ', "dagger",
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"This sharp dagger is very useful during the preparation of alchemical ingredients, but it works as a basic weapon too.",
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")", 0xFFFFFFFF, 0,
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[] (data& d) {
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if(d.keystate != 1) return;
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m.attack_facing = m.facing; m.attack_when = gframeid;
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auto pb = m.get_pixel_bbox_at(m.where_x + m.attack_facing * m.dsx(), m.where_y);
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auto bb = pixel_to_block(pb);
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for(auto& e: current_room->entities) if(intersect(e->get_pixel_bbox(), pb)) e->attacked(15);
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for(int y=bb.miny; y<bb.maxy; y++)
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for(int x=bb.minx; x<bb.maxx; x++) {
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int b = current_room->at(x, y);
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if(b == wDoor) {
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current_room->replace_block(x, y, wSmashedDoor);
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addMessage("You smash the door!");
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}
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}
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}),
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power('o', "strange blue crystal ball", "You feel an urge to look into it.",
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"o", 0x00FF00FF, WHILE_PAUSED | NEEDS_IDENTIFY,
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[] (data& d) {
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if(!(d.p->flags & NEEDS_IDENTIFY))
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d.p->name = "Poincaré's Crystal Ball",
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d.p->desc =
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"This crystal ball will not let you predict the future or see things elsewhere, but will let you easily map the "
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"parts of the world you have seen so far. This artifact is rumored to have been actually created by Beltrami, but "
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"it was bought and presented to people by the famous wizard Poincaré, and people thought it was Poincaré's creation.";
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if(d.keystate != 1) return;
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d.p->flags &=~ NEEDS_IDENTIFY;
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switch_mapmode_to(cmapmode == mapmode::poincare ? mapmode::standard : mapmode::poincare);
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}
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),
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power('b', "strange cyan crystal ball", "You feel an urge to look into it.",
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"o", 0x00FFFFFF, WHILE_PAUSED | NEEDS_IDENTIFY,
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[] (data& d) {
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if(!(d.p->flags & NEEDS_IDENTIFY))
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d.p->name = "Beltrami's Crystal Ball",
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d.p->desc =
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"Created by the ancient wizard Beltrami, this crystal ball will not let you predict the future or see things elsewhere, "
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"but will let you easily map the parts of the world you have seen so far. Contrary to Poincaré's ball, straight lines are "
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"mapped faithfully.";
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if(d.keystate != 1) return;
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d.p->flags &=~ NEEDS_IDENTIFY;
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switch_mapmode_to(cmapmode == mapmode::klein ? mapmode::standard : mapmode::klein);
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}
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),
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power('c', "furry ring",
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"This strange ring is too small to put on your finger, but maybe you could put it on your small toe?",
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"=", 0xe1cbbeFF, TOGGLEABLE | NEEDS_IDENTIFY,
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[] (data& d) {
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if(!(d.p->flags & NEEDS_IDENTIFY))
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d.p->name = "Toe Ring of the Coyote",
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d.p->desc =
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"This ring, worn on a toe, will let you still jump after running off a platform. Just make sure that you run off with the foot that you are wearing this ring on!";
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if(d.keystate == 1) {
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d.p->flags ^= ACTIVE;
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if(d.p->flags & ACTIVE) addMessage("You put the " + d.p->name + " on your toe.");
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else addMessage("You remove the " + d.p->name + " from your toe.");
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}
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if(d.p->flags & ACTIVE) m.next_coyote_time += 30;
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if((d.p->flags & NEEDS_IDENTIFY) && (gframeid <= m.on_floor_when + m.coyote_time) && !m.on_floor) {
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d.p->flags &=~ NEEDS_IDENTIFY;
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addMessage("You feel a strange magical force wanting to hold your foot from below.");
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}
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}
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),
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power('g', "Golden Shoelaces",
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"These shoelaces might bind you into place or give you freedom... or they could just be mundane shoelaces for rich people... one way to tell.",
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"=", 0xFFD500FF, TOGGLEABLE,
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[] (data& d) {
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if(!(d.p->flags & NEEDS_IDENTIFY))
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d.p->desc =
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"Normally you cannot control your jumps while you are flying. These shoelaces allow you some control over your jumps.";
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if(d.keystate == 1) {
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d.p->flags ^= ACTIVE;
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if(d.p->flags & ACTIVE) addMessage("You put the Golden Shoelaces on your boots.");
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else addMessage("You remove the Golden Shoelaces from your boots.");
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}
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if(d.p->flags & ACTIVE) {
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m.next_jump_control++;
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auto& ids = d.p->id_status;
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bool id_up = (!!m.on_floor) == !!(ids & 1);
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if(id_up) {
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ids++;
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if(ids == 2) {
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addMessage("Something felt strange during this jump.");
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}
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if(ids == 4) {
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addMessage("This jump was strange too.");
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}
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if(ids == 6) {
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addMessage("You feel in control of the laws of physics.");
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}
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if(ids == 8) {
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addMessage("You feel able to control your jumps while flying.");
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}
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if(ids == 10) {
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d.p->flags |= NEEDS_IDENTIFY;
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addMessage("This control originates from your golden shoelaces.");
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}
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}
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}
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}
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),
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power('r', "steel ring",
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"Is it safe to put this ring on?",
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"=", 0xC04040FF, TOGGLEABLE | NEEDS_IDENTIFY,
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[] (data& d) {
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if(!(d.p->flags & NEEDS_IDENTIFY))
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d.p->name = "Ring of Strength",
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d.p->desc =
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"This will raise your strength!";
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if(d.keystate == 1) {
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d.p->flags ^= ACTIVE;
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d.p->flags &=~ NEEDS_IDENTIFY;
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if(d.p->flags & ACTIVE) addMessage("You put the Ring of Strength on your finger.");
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else addMessage("You remove the Ring of Strength from your finger.");
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}
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}
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),
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};
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void handle_powers(data& d) {
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for(auto& p: powers) {
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if(cmode == mode::paused && !(p.flags & WHILE_PAUSED)) continue;
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d.keystate = 0;
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if(keyheld(p.key)) d.keystate |= 1;
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if(keywasheld(p.key)) d.keystate |= 2;
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d.p = &p;
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p.pf(d);
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}
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}
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void draw_inventory() {
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initquickqueue();
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for(int a: {0, 1, 3, 2, 0})
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curvepoint(hyperpoint((a&1)?16:screen_x-16, (a&2)?16:screen_y-16, 1, 0));
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queuecurve(scrm, 0xFFFFFFFF, 0x000000E0, PPR::LINE);
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quickqueue();
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int sy = 200 * vid.yres / 1440;
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int sx = 100 * vid.xres / 2560;
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auto st = vid.fsize * 1.2;
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displaystr(sx, sy, 0, vid.fsize, "Your inventory:", 0xC0C0C0, 0);
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int lineid = 2;
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for(auto& p: powers) {
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string s = ""; s += dialog::keyname(p.key);
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s += " ";
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s += p.glyph;
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s += " ";
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s += p.name;
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displaystr(sx, sy + st * (lineid++), 0, vid.fsize, s, p.color >> 8, 0);
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}
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}
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}
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