mirror of
https://github.com/zenorogue/hyperrogue.git
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315 lines
9.1 KiB
C++
315 lines
9.1 KiB
C++
// Hyperbolic Rogue -- sound effects and music
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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/** \file sound.cpp
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* \brief sound effects and music
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*/
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#include "hyper.h"
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namespace hr {
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#if HDR
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void playSound(cell *c, const string& fname, int vol = 100);
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void resetmusic();
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#endif
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#if HDR
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/** RogueViz may be used for situations where music does not correspond to lands, so we allow extra IDs */
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static constexpr int MUSIC_MAX = 500;
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#endif
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EX const char *musicfile = "";
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EX bool audio;
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EX string musiclicense;
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EX string musfname[MUSIC_MAX];
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EX int musicvolume = 60;
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EX int effvolume = 60;
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EX bool music_available;
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EX int musiclength[MUSIC_MAX];
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EX eLand getCurrentLandForMusic() {
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eLand id = ((anims::center_music()) && centerover) ? centerover->land : cwt.at->land;
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if(isHaunted(id)) id = laHaunted;
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if(id == laWarpSea) id = laWarpCoast;
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if(id == laMercuryRiver) id = laTerracotta;
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return id;
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}
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EX void playSeenSound(cell *c) {
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if(!c->monst) return;
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bool nearme = c->cpdist <= 7;
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forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;
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if(!nearme) return;
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if(among(c->monst, moEagle, moWindCrow, moAcidBird))
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playSound(c, "seen-eagle");
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else if(c->monst == moEarthElemental)
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playSound(c, "seen-earth");
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else if(c->monst == moAirElemental)
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playSound(c, "seen-air");
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else if(c->monst == moPhaser)
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playSound(c, "seen-frog1");
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else if(c->monst == moFrog)
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playSound(c, "seen-frog2");
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else if(c->monst == moVaulter)
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playSound(c, "seen-frog3");
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else if(c->monst == moWaterElemental)
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playSound(c, "seen-water");
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else if(c->monst == moFireElemental)
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playSound(c, "fire");
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else if(c->monst == moDragonHead)
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playSound(c, "seen-dragon");
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else if(c->monst == moWorm)
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playSound(c, "seen-sandworm");
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else if(c->monst == moSkeleton && c->land != laDungeon)
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playSound(c, "seen-skeleton");
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else if(c->monst == moHexSnake)
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playSound(c, "seen-snake");
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else if(c->monst == moWolf || c->monst == moRedFox)
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playSound(c, "seen-woof");
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else if(isTroll(c->monst))
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playSound(c, "seen-troll");
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else if(c->monst == moNecromancer)
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playSound(c, "seen-necromancer");
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else if(c->monst == moGhost)
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playSound(c, "seen-ghost");
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else if(c->monst == moRoseBeauty)
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playSound(c, princessgender() ? "seen-rosebeauty" : "seen-gardener");
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else if(c->monst == moVizier)
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playSound(c, "seen-vizier");
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else if(c->monst == moFireFairy)
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playSound(c, "seen-fairy");
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else if(c->monst == moCultist)
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playSound(c, "seen-cultist");
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else if(c->monst == moPyroCultist)
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playSound(c, "seen-cultistfire");
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else if(c->monst == moCultistLeader)
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playSound(c, "seen-cultistleader");
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}
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#if CAP_SDLAUDIO
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bool loaded[MUSIC_MAX];
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Mix_Music* music[MUSIC_MAX];
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EX int musicpos[MUSIC_MAX];
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EX int musstart;
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int musfadeval = 2000;
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eLand cid = laNone;
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EX hookset<bool(eLand&)> hooks_music;
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EX hookset<void(eLand&)> hooks_sync_music;
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EX bool music_out_of_focus = false;
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EX void handlemusic() {
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DEBBI(DF_GRAPH, ("handle music"));
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if(audio && musicvolume) {
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eLand id = getCurrentLandForMusic();
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if(callhandlers(false, hooks_music, id)) return;
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if(outoffocus && !music_out_of_focus) id = eLand(0);
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if(musfname[id] == "LAST") id = cid;
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if(!loaded[id] && !memory_issues()) {
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loaded[id] = true;
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// printf("loading (%d)> %s\n", id, musfname[id].c_str());
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// reuse music
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if(musfname[id] != "") {
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for(int i=0; i<landtypes; i++)
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if(music[i] && musfname[i] == musfname[id])
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music[id] = music[i];
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}
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if(!music[id]) {
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memory_for_lib();
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music[id] = Mix_LoadMUS(musfname[id].c_str());
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if(!music[id]) {
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printf("Mix_LoadMUS: %s\n", Mix_GetError());
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}
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}
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}
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if(cid != id && !musfadeval) {
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musicpos[cid] = SDL_GetTicks() - musstart;
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musfadeval = musicpos[id] ? 500 : 2000;
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Mix_FadeOutMusic(musfadeval);
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// printf("fadeout %d, pos %d\n", musfadeval, musicpos[cid]);
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}
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if(music[id] && !Mix_PlayingMusic()) {
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callhooks(hooks_sync_music, id);
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cid = id;
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Mix_VolumeMusic(musicvolume);
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Mix_FadeInMusicPos(music[id], -1, musfadeval, musicpos[id] / 1000.0);
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// printf("fadein %d, pos %d\n", musfadeval, musicpos[cid]);
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musstart = SDL_GetTicks() - musicpos[id];
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musicpos[id] = 0;
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musfadeval = 0;
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}
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}
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}
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hookset<bool(eLand&)> hooks_resetmusic;
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EX void resetmusic() {
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if(audio && musicvolume) {
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Mix_FadeOutMusic(3000);
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cid = laNone;
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for(int i=0; i<landtypes; i++) musicpos[i] = 0;
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musfadeval = 2000;
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}
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}
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EX bool loadMusicInfo(string dir) {
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DEBBI(DF_INIT, ("load music info"));
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if(dir == "") return false;
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FILE *f = fopen(dir.c_str(), "rt");
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if(f) {
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string dir2;
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for(int i=0; i<isize(dir); i++) if(dir[i] == '/' || dir[i] == '\\')
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dir2 = dir.substr(0, i+1);
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char buf[1000];
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while(fgets(buf, 800, f) != NULL) {
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for(int i=0; buf[i]; i++) if(buf[i] == 10 || buf[i] == 13) buf[i] = 0;
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if(buf[0] == '[' && buf[3] == ']') {
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int id = (buf[1] - '0') * 10 + buf[2] - '0';
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if(id >= 0 && id < MUSIC_MAX) {
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if(buf[5] == 'L' && buf[6] == '=') musiclength[id] = atoi(buf+7);
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else if(buf[5] == '*' && buf[6] == '/') musfname[id] = dir2 + (buf+7);
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else musfname[id] = buf+5;
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music_available = true;
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}
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else {
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fprintf(stderr, "warning: bad soundtrack id, use the following format:\n");
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fprintf(stderr, "[##] */filename\n");
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fprintf(stderr, "where ## are two digits, and */ is optional and replaced by path to the music\n");
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fprintf(stderr, "alternatively LAST = reuse the last track instead of having a special one");
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}
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// printf("[%2d] %s\n", id, buf);
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}
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else if(buf[0] == '#') {
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}
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else {
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musiclicense += buf;
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musiclicense += "\n";
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}
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}
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fclose(f);
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return true;
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}
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return false;
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}
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EX bool loadMusicInfo() {
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return
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loadMusicInfo(musicfile)
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|| loadMusicInfo(HYPERPATH "hyperrogue-music.txt")
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|| loadMusicInfo("./hyperrogue-music.txt")
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|| loadMusicInfo("music/hyperrogue-music.txt")
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// Destination set by ./configure (in the GitHub repository)
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#ifdef MUSICDESTDIR
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|| loadMusicInfo(MUSICDESTDIR)
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#endif
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#ifdef FHS
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|| loadMusicInfo("/usr/share/hyperrogue/hyperrogue-music.txt")
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|| loadMusicInfo(s0 + getenv("HOME") + "/.hyperrogue-music.txt")
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#endif
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;
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}
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EX void initAudio() {
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audio = loadMusicInfo();
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if(audio) {
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if(Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 2048) != 0) {
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fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError());
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audio = false;
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}
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else {
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audio = true;
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Mix_AllocateChannels(16);
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}
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}
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}
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map<string, Mix_Chunk*> chunks;
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#ifdef SOUNDDESTDIR
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string wheresounds = SOUNDDESTDIR;
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#else
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string wheresounds = HYPERPATH "sounds/";
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#endif
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hookset<bool(const string& s, int vol)> hooks_sound;
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EX void playSound(cell *c, const string& fname, int vol) {
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LATE( hr::playSound(c, fname, vol); )
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if(effvolume == 0) return;
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if(callhandlers(false, hooks_sound, fname, vol)) return;
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// printf("Play sound: %s\n", fname.c_str());
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if(!chunks.count(fname)) {
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string s = wheresounds+fname+".ogg";
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if(memory_issues()) return;
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memory_for_lib();
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chunks[fname] = Mix_LoadWAV(s.c_str());
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// printf("Loading, as %p\n", chunks[fname]);
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}
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Mix_Chunk *chunk = chunks[fname];
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if(chunk) {
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Mix_VolumeChunk(chunk, effvolume * vol / 100);
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Mix_PlayChannel(-1, chunk, 0);
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}
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}
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EX void reuse_music_memory() {
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for(int i=0; i<landtypes; i++)
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if(music[i] && music[i] != music[cid]) {
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Mix_Music *which = music[i];
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println(hlog, "freeing music for ", dnameof(eLand(i)));
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Mix_FreeMusic(which);
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for(int j=0; j<landtypes; j++) if(music[j] == which) {
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println(hlog, "... which equals ", dnameof(eLand(j)));
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music[j] = NULL;
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}
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}
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set<Mix_Chunk*> currently_played;
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for(int ch=0; ch<16; ch++) currently_played.insert(Mix_GetChunk(ch));
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set<string> to_free;
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for(auto& p: chunks)
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if(p.second) {
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if(currently_played.count(p.second)) {
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println(hlog, p.first, ": currently played");
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}
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else {
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Mix_FreeChunk(p.second);
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to_free.insert(p.first);
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println(hlog, p.first, ": freed");
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}
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}
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for(auto& s: to_free) chunks.erase(s);
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}
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#endif
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#if CAP_COMMANDLINE
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int read_sound_args() {
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using namespace arg;
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if(argis("-m")) { PHASE(1); shift(); musicfile = argcs(); }
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#if CAP_SDLAUDIO
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else if(argis("-se")) { PHASE(1); shift(); wheresounds = args(); }
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else if(argis("-musicfocus")) { music_out_of_focus = true; }
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#endif
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else if(argis("-svol")) { PHASEFROM(2); shift(); effvolume = argi(); }
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else if(argis("-mvol")) { PHASEFROM(2); shift(); musicvolume = argi(); }
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else return 1;
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return 0;
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}
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#if CAP_SDLAUDIO
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auto ah_sound = addHook(hooks_args, 0, read_sound_args) + addHook(hooks_clear_cache, 0, reuse_music_memory);
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#endif
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#endif
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#if !CAP_AUDIO
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EX void playSound(cell *c, const string& fname, int vol) { }
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EX void resetmusic() { }
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#endif
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}
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