mirror of
https://github.com/zenorogue/hyperrogue.git
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5838 lines
190 KiB
C++
5838 lines
190 KiB
C++
// Hyperbolic Rogue -- main graphics file
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file graph.cpp
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* \brief Drawing cells, monsters, items, etc.
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*/
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#include "hyper.h"
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namespace hr {
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EX int last_firelimit;
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EX int firelimit;
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EX int inmirrorcount = 0;
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/** wall optimization: do not draw things beyond walls */
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EX bool wallopt;
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EX bool in_wallopt() { return wallopt || racing::on; }
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EX bool spatial_graphics;
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EX bool wmspatial, wmescher, wmplain, wmblack, wmascii, wmascii3;
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EX bool mmspatial, mmhigh, mmmon, mmitem;
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EX ld panini_alpha = 0;
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EX ld stereo_alpha = 0;
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EX int detaillevel = 0;
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EX bool first_cell_to_draw = true;
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EX bool in_perspective() {
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return models::is_perspective(pconf.model);
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}
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EX bool in_perspective_v() {
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return models::is_perspective(vpconf.model);
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}
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EX bool hide_player() {
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return GDIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5 && in_perspective() && (first_cell_to_draw || elliptic) && (WDIM == 3 || vid.camera == 0) && !inmirrorcount
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#if CAP_RACING
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&& !(racing::on && !racing::use_standard_centering() && !racing::player_relative)
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#endif
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;
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}
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#if HDR
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template<class T>
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class span {
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T *begin_ = nullptr;
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T *end_ = nullptr;
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public:
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explicit span() = default;
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explicit span(T *p, int n) : begin_(p), end_(p + n) {}
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T *begin() const { return begin_; }
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T *end() const { return end_; }
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};
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template<class Map, class Key>
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hr::span<const shiftmatrix> span_at(const Map& map, const Key& key) {
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auto it = map.find(key);
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return (it == map.end()) ? hr::span<const shiftmatrix>() : hr::span<const shiftmatrix>(it->second.data(), it->second.size());
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}
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#endif
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EX hookset<bool(int sym, int uni)> hooks_handleKey;
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EX hookset<bool(cell *c, const shiftmatrix& V)> hooks_drawcell;
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EX purehookset hooks_frame, hooks_markers;
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EX ld animation_factor = 1;
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EX int animation_lcm = 0;
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EX ld ptick(int period, ld phase IS(0)) {
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if(animation_lcm) animation_lcm = animation_lcm * (period / gcd(animation_lcm, period));
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return (ticks * animation_factor * vid.ispeed) / period + phase * 2 * M_PI;
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}
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EX ld fractick(int period, ld phase IS(0)) {
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ld t = ptick(period, phase) / 2 / M_PI;
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t -= floor(t);
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if(t<0) t++;
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return t;
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}
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EX ld sintick(int period, ld phase IS(0)) {
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return sin(ptick(period, phase));
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}
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EX transmatrix spintick(int period, ld phase IS(0)) {
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return spin(ptick(period, phase));
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}
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#define WOLNIEJ 1
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#define BTOFF 0x404040
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#define BTON 0xC0C000
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// #define PANDORA
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int colorbar;
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EX bool inHighQual; // taking high quality screenshot
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EX bool auraNOGL; // aura without GL
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//
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int axestate;
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EX int ticks;
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EX int frameid;
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EX bool camelotcheat;
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EX bool nomap;
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EX eItem orbToTarget;
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EX eMonster monsterToSummon;
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EX int sightrange_bonus = 0;
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EX string mouseovers;
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EX int darken = 0;
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struct fallanim {
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int t_mon, t_floor, pid;
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eWall walltype;
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eMonster m;
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fallanim() { t_floor = 0; t_mon = 0; pid = 0; walltype = waNone; }
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};
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map<cell*, fallanim> fallanims;
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EX bool doHighlight() {
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return mmhigh;
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}
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int dlit;
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ld spina(cell *c, int dir) {
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return 2 * M_PI * dir / c->type;
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}
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/** @brief used to alternate colors depending on distance to something. In chessboard-patterned geometries, also use a third step */
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EX int flip_dark(int f, int a0, int a1) {
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if(geosupport_chessboard()) {
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f = gmod(f, 3);
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return a0 + (a1-a0) * f / 2;
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}
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else
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return (f&1) ? a1 : a0;
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}
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color_t fc(int ph, color_t col, int z) {
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if(items[itOrbFire]) col = darkena(firecolor(ph), 0, 0xFF);
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if(items[itOrbAether]) col = (col &~0XFF) | (col&0xFF) / 2;
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for(cell *pc: player_positions())
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if(items[itOrbFish] && isWatery(pc) && z != 3) return watercolor(ph);
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if(invismove)
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col =
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shmup::on ?
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(col &~0XFF) | (int((col&0xFF) * .25))
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: (col &~0XFF) | (int((col&0xFF) * (100+100*sintick(500)))/200);
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return col;
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}
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EX int lightat, safetyat;
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EX void drawLightning() { lightat = ticks; }
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EX void drawSafety() { safetyat = ticks; }
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EX void drawShield(const shiftmatrix& V, eItem it) {
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#if CAP_CURVE
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float ds = ptick(300);
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color_t col = iinf[it].color;
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if(it == itOrbShield && items[itOrbTime] && !orbused[it])
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col = (col & 0xFEFEFE) / 2;
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if(sphere && cwt.at->land == laHalloween && !wmblack && !wmascii)
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col = 0;
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double d = it == itOrbShield ? cgi.hexf : cgi.hexf - .1;
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int mt = sphere ? 7 : 5;
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#if MAXMDIM >= 4
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if(GDIM == 3)
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queueball(V * zpush(cgi.GROIN1), cgi.human_height / 2, darkena(col, 0, 0xFF), itOrbShield);
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#else
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if(1) ;
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#endif
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else {
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for(ld a=0; a<=cgi.S84*mt+1e-6; a+=pow(.5, vid.linequality))
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curvepoint(xspinpush0(a * M_PI/cgi.S42, d + sin(ds + M_PI*2*a/4/mt)*.1));
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queuecurve(V, darkena(col, 0, 0xFF), 0x8080808, PPR::LINE);
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}
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#endif
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}
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void drawSpeed(const shiftmatrix& V) {
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#if CAP_CURVE
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ld ds = ptick(10);
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color_t col = darkena(iinf[itOrbSpeed].color, 0, 0xFF);
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#if MAXMDIM >= 4
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if(GDIM == 3) queueball(V * zpush(cgi.GROIN1), cgi.human_height * 0.55, col, itOrbSpeed);
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else
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#endif
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for(int b=0; b<cgi.S84; b+=cgi.S14) {
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PRING(a)
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curvepoint(xspinpush0((ds+b+a) * M_PI/cgi.S42, cgi.hexf*a/cgi.S84));
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queuecurve(V, col, 0x8080808, PPR::LINE);
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}
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#endif
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}
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void drawSafety(const shiftmatrix& V, int ct) {
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#if CAP_QUEUE
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ld ds = ptick(50);
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color_t col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
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#if MAXMDIM >= 4
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if(GDIM == 3) {
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queueball(V * zpush(cgi.GROIN1), 2*cgi.hexf, col, itOrbSafety);
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return;
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}
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#endif
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for(int a=0; a<ct; a++)
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queueline(V*xspinpush0((ds+a*cgi.S84/ct) * M_PI/cgi.S42, 2*cgi.hexf), V*xspinpush0((ds+(a+(ct-1)/2)*cgi.S84/ct) * M_PI / cgi.S42, 2*cgi.hexf), col, vid.linequality);
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#endif
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}
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void drawFlash(const shiftmatrix& V) {
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#if CAP_CURVE
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float ds = ptick(300);
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color_t col = darkena(iinf[itOrbFlash].color, 0, 0xFF);
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col &= ~1;
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for(int u=0; u<5; u++) {
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ld rad = cgi.hexf * (2.5 + .5 * sin(ds+u*.3));
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#if MAXMDIM >= 4
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if(GDIM == 3) {
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queueball(V * zpush(cgi.GROIN1), rad, col, itOrbFlash);
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}
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#else
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if(1) ;
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#endif
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else {
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PRING(a) curvepoint(xspinpush0(a * M_PI / cgi.S42, rad));
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queuecurve(V, col, 0x8080808, PPR::LINE);
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}
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}
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#endif
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}
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EX ld cheilevel(ld v) {
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return cgi.FLOOR + (cgi.HEAD - cgi.FLOOR) * v;
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}
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EX transmatrix chei(const transmatrix V, int a, int b) {
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#if MAXMDIM >= 4
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if(GDIM == 2) return V;
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return V * zpush(cheilevel((a+.5) / b));
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#else
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return V;
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#endif
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}
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EX shiftmatrix chei(const shiftmatrix V, int a, int b) {
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#if MAXMDIM >= 4
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if(GDIM == 2) return V;
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return V * zpush(cheilevel((a+.5) / b));
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#else
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return V;
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#endif
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}
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void drawLove(const shiftmatrix& V, int hdir) {
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#if CAP_CURVE
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float ds = ptick(300);
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color_t col = darkena(iinf[itOrbLove].color, 0, 0xFF);
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col &= ~1;
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for(int u=0; u<5; u++) {
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shiftmatrix V1 = chei(V, u, 5);
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PRING(a) {
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double d = (1 + cos(a * M_PI/cgi.S42)) / 2;
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double z = a; if(z>cgi.S42) z = cgi.S84-z;
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if(z <= 10) d += (10-z) * (10-z) * (10-z) / 3000.;
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ld rad = cgi.hexf * (2.5 + .5 * sin(ds+u*.3)) * d;
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curvepoint(xspinpush0((cgi.S42+hdir+a-1) * M_PI/cgi.S42, rad));
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}
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queuecurve(V1, col, 0x8080808, PPR::LINE);
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}
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#endif
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}
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void drawWinter(const shiftmatrix& V, ld hdir, color_t col) {
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#if CAP_QUEUE
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float ds = ptick(300);
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col = darkena(col, 0, 0xFF);
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for(int u=0; u<20; u++) {
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ld rad = sin(ds+u * 2 * M_PI / 20) * M_PI / S7;
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shiftmatrix V1 = chei(V, u, 20);
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queueline(V1*xspinpush0(M_PI+hdir+rad, cgi.hexf*.5), V1*xspinpush0(M_PI+hdir+rad, cgi.hexf*3), col, 2 + vid.linequality);
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}
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#endif
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}
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void drawLightning(const shiftmatrix& V) {
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#if CAP_QUEUE
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float ds = ptick(600);
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color_t col = darkena(iinf[itOrbLightning].color, 0, 0xFF);
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for(int u=0; u<20; u++) {
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ld leng, rad;
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if(vid.flasheffects) {
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leng = 0.5 / (0.1 + (rand() % 100) / 100.0);
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rad = rand() % 1000;
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}
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else {
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if(u % 5) leng = 1.25 + sintick(200, ld(u) * 1.25) * 0.25;
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else leng = 2 + sintick(200, ld(u) * 1.25);
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rad = (u + ds) * (M_PI / 10);
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}
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shiftmatrix V1 = chei(V, u, 20);
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queueline(V1*xspinpush0(rad, cgi.hexf*0.3), V1*xspinpush0(rad, cgi.hexf*leng), col, 2 + vid.linequality);
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}
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#endif
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}
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void drawCurse(const shiftmatrix& V, eItem it) {
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#if CAP_QUEUE
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float ds = ptick(450) + (it * 5.5); // Extra offset so both Gluttony and Repulsion are easily visible
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color_t col = darkena(iinf[it].color, 0, 0xFF);
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for(int u=0; u<20; u++) {
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ld leng, rad;
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if(vid.flasheffects) {
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leng = 0.6 + 0.3 * randd();
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rad = rand() % 1000;
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}
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else {
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leng = 0.85 + sintick(150, ld(u) * 1.25) * 0.15;
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rad = (u + ds) * (M_PI / 10);
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}
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shiftmatrix V1 = chei(V, u, 20);
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queueline(V1*xspinpush0(rad, cgi.hexf*0.3), V1*xspinpush0(rad, cgi.hexf*leng), col, 2 + vid.linequality);
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}
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#endif
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}
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#define UNTRANS (GDIM == 3 ? 0x000000FF : 0)
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EX void drawPlayerEffects(const shiftmatrix& V, const shiftmatrix& Vparam, cell *c, eMonster m) {
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bool onplayer = m == moPlayer;
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if(!onplayer && !items[itOrbEmpathy]) return;
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if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
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if(items[itOrbShell] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShell);
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if(items[itOrbSpeed]) drawSpeed(V);
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if(items[itCurseGluttony]) drawCurse(V, itCurseGluttony);
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if(items[itCurseRepulsion]) drawCurse(V, itCurseRepulsion);
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if(onplayer && (items[itOrbSword] || items[itOrbSword2])) {
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using namespace sword;
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if(shmup::on && SWORDDIM == 2) {
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#if CAP_SHAPES
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if(items[itOrbSword])
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queuepoly(V*spin(shmup::pc[multi::cpid]->swordangle), (peace::on ? cgi.shMagicShovel : cgi.shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sintick(200)));
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if(items[itOrbSword2])
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queuepoly(V*spin(shmup::pc[multi::cpid]->swordangle+M_PI), (peace::on ? cgi.shMagicShovel : cgi.shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sintick(200)));
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#endif
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}
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else if(SWORDDIM == 3) {
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#if CAP_SHAPES
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shiftmatrix Vsword =
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shmup::on ? V * shmup::swordmatrix[multi::cpid] * cspin(2, 0, M_PI/2)
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: Vparam * rgpushxto0(inverse_shift(gmatrix[c], tC0(V))) * sword::dir[multi::cpid].T;
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if(items[itOrbSword])
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queuepoly(Vsword * cspin(1,2, ticks / 150.), (peace::on ? cgi.shMagicShovel : cgi.shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sintick(200)));
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if(items[itOrbSword2])
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queuepoly(Vsword * pispin * cspin(1,2, ticks / 150.), (peace::on ? cgi.shMagicShovel : cgi.shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sintick(200)));
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#endif
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}
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else {
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int& ang = sword::dir[multi::cpid].angle;
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ang %= sword::sword_angles;
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#if CAP_QUEUE || CAP_SHAPES
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shiftmatrix Vnow = Vparam * rgpushxto0(inverse_shift(Vparam, tC0(V))) * ddspin(c,0,M_PI);
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#endif
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int adj = 1 - ((sword_angles/cwt.at->type)&1);
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#if CAP_QUEUE
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if(!euclid && !hybri) for(int a=0; a<sword_angles; a++) {
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if(a == ang && items[itOrbSword]) continue;
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if((a+sword_angles/2)%sword_angles == ang && items[itOrbSword2]) continue;
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bool longer = sword::pos2(cwt.at, a-1) != sword::pos2(cwt.at, a+1);
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if(sword_angles > 48 && !longer) continue;
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color_t col = darkena(0xC0C0C0, 0, 0xFF);
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ld l0 = PURE ? 0.6 * cgi.scalefactor : longer ? 0.36 : 0.4;
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ld l1 = PURE ? 0.7 * cgi.scalefactor : longer ? 0.44 : 0.42;
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#if MAXMDIM >= 4
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hyperpoint h0 = GDIM == 3 ? xpush(l0) * zpush(cgi.FLOOR - cgi.human_height/50) * C0 : xpush0(l0);
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hyperpoint h1 = GDIM == 3 ? xpush(l1) * zpush(cgi.FLOOR - cgi.human_height/50) * C0 : xpush0(l1);
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#else
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hyperpoint h0 = xpush0(l0);
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hyperpoint h1 = xpush0(l1);
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#endif
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shiftmatrix T = Vnow*spin((sword_angles + (-adj-2*a)) * M_PI / sword_angles);
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queueline(T*h0, T*h1, col, 1, PPR::SUPERLINE);
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}
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#endif
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#if CAP_SHAPES
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if(items[itOrbSword])
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queuepoly(Vnow*spin(M_PI+(-adj-2*ang)*M_PI/sword_angles), (peace::on ? cgi.shMagicShovel : cgi.shMagicSword), darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sintick(200)));
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if(items[itOrbSword2])
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queuepoly(Vnow*spin((-adj-2*ang)*M_PI/sword_angles), (peace::on ? cgi.shMagicShovel : cgi.shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sintick(200)));
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#endif
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}
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}
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if(onplayer && items[itOrbSafety]) drawSafety(V, c->type);
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if(onplayer && items[itOrbFlash]) drawFlash(V);
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if(onplayer && items[itOrbLove]) drawLove(V, 0); // displaydir(c, cwt.spin));
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if(items[itOrbWinter])
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drawWinter(V, 0, iinf[itOrbWinter].color); // displaydir(c, cwt.spin));
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if(items[itOrbFire])
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drawWinter(V, 0, iinf[itOrbFire].color); // displaydir(c, cwt.spin));
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if(items[itCurseWater])
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|
drawWinter(V, 0, iinf[itCurseWater].color); // displaydir(c, cwt.spin));
|
|
|
|
if(onplayer && items[itOrbLightning]) drawLightning(V);
|
|
|
|
if(safetyat > 0) {
|
|
int tim = ticks - safetyat;
|
|
if(tim > 2500) safetyat = 0;
|
|
for(int u=tim; u<=2500; u++) {
|
|
if((u-tim)%250) continue;
|
|
ld rad = cgi.hexf * u / 250;
|
|
color_t col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
|
|
PRING(a)
|
|
curvepoint(xspinpush0(a * M_PI / cgi.S42, rad));
|
|
queuecurve(V, col, 0, PPR::LINE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawStunStars(const shiftmatrix& V, int t) {
|
|
#if CAP_SHAPES
|
|
for(int i=0; i<3*t; i++) {
|
|
shiftmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + ptick(200));
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3) V2 = V2 * zpush(cgi.HEAD);
|
|
#endif
|
|
queuepolyat(V2, cgi.shFlailBall, 0xFFFFFFFF, PPR::STUNSTARS);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
EX namespace tortoise {
|
|
|
|
// small is 0 or 2
|
|
void draw(const shiftmatrix& V, int bits, int small, int stuntime) {
|
|
|
|
#if CAP_SHAPES
|
|
color_t eyecolor = getBit(bits, tfEyeHue) ? 0xFF0000 : 0xC0C0C0;
|
|
color_t shellcolor = getBit(bits, tfShellHue) ? 0x00C040 : 0xA06000;
|
|
color_t scutecolor = getBit(bits, tfScuteHue) ? 0x00C040 : 0xA06000;
|
|
color_t skincolor = getBit(bits, tfSkinHue) ? 0x00C040 : 0xA06000;
|
|
if(getBit(bits, tfShellSat)) shellcolor = gradient(shellcolor, 0xB0B0B0, 0, .5, 1);
|
|
if(getBit(bits, tfScuteSat)) scutecolor = gradient(scutecolor, 0xB0B0B0, 0, .5, 1);
|
|
if(getBit(bits, tfSkinSat)) skincolor = gradient(skincolor, 0xB0B0B0, 0, .5, 1);
|
|
if(getBit(bits, tfShellDark)) shellcolor = gradient(shellcolor, 0, 0, .5, 1);
|
|
if(getBit(bits, tfSkinDark)) skincolor = gradient(skincolor, 0, 0, .5, 1);
|
|
|
|
if(bits < 0) {
|
|
skincolor = 0xC00060;
|
|
shellcolor = 0xFF00FF;
|
|
scutecolor = 0x6000C0;
|
|
eyecolor = 0xFFFFFF;
|
|
}
|
|
|
|
for(int i=0; i<12; i++) {
|
|
color_t col =
|
|
i == 0 ? shellcolor:
|
|
i < 8 ? scutecolor :
|
|
skincolor;
|
|
int b = getBit(bits, i);
|
|
int d = darkena(col, 0, 0xFF);
|
|
if(i >= 1 && i <= 7) if(b) { d = darkena(col, 1, 0xFF); b = 0; }
|
|
|
|
if(i >= 8 && i <= 11 && stuntime >= 3) continue;
|
|
|
|
queuepoly(V, cgi.shTortoise[i][b+small], d);
|
|
if((i >= 5 && i <= 7) || (i >= 9 && i <= 10))
|
|
queuepoly(V * Mirror, cgi.shTortoise[i][b+small], d);
|
|
|
|
if(i == 8) {
|
|
for(int k=0; k<stuntime; k++) {
|
|
eyecolor &= 0xFEFEFE;
|
|
eyecolor >>= 1;
|
|
}
|
|
queuepoly(V, cgi.shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
|
|
queuepoly(V * Mirror, cgi.shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
EX int getMatchColor(int bits) {
|
|
int mcol = 1;
|
|
double d = tortoise::getScent(bits);
|
|
|
|
if(d > 0) mcol = 0xFFFFFF;
|
|
else if(d < 0) mcol = 0;
|
|
|
|
int dd = 0xFF * (atan(fabs(d)/2) / (M_PI/2));
|
|
|
|
return gradient(0x487830, mcol, 0, dd, 0xFF);
|
|
}
|
|
EX }
|
|
|
|
double footfun(double d) {
|
|
d -= floor(d);
|
|
return
|
|
d < .25 ? d :
|
|
d < .75 ? .5-d :
|
|
d-1;
|
|
}
|
|
|
|
EX bool ivoryz;
|
|
|
|
void animallegs(const shiftmatrix& V, eMonster mo, color_t col, double footphase) {
|
|
#if CAP_SHAPES
|
|
footphase /= SCALE;
|
|
|
|
bool dog = mo == moRunDog;
|
|
bool bug = mo == moBug0 || mo == moMetalBeast;
|
|
|
|
if(bug) footphase *= 2.5;
|
|
|
|
double rightfoot = footfun(footphase / .4 / 2) / 4 * 2;
|
|
double leftfoot = footfun(footphase / .4 / 2 - (bug ? .5 : dog ? .1 : .25)) / 4 * 2;
|
|
|
|
if(bug) rightfoot /= 2.5, leftfoot /= 2.5;
|
|
|
|
rightfoot *= SCALE;
|
|
leftfoot *= SCALE;
|
|
|
|
if(!footphase) rightfoot = leftfoot = 0;
|
|
|
|
hpcshape* sh[6][4] = {
|
|
{&cgi.shDogFrontPaw, &cgi.shDogRearPaw, &cgi.shDogFrontLeg, &cgi.shDogRearLeg},
|
|
{&cgi.shWolfFrontPaw, &cgi.shWolfRearPaw, &cgi.shWolfFrontLeg, &cgi.shWolfRearLeg},
|
|
{&cgi.shReptileFrontFoot, &cgi.shReptileRearFoot, &cgi.shReptileFrontLeg, &cgi.shReptileRearLeg},
|
|
{&cgi.shBugLeg, NULL, NULL, NULL},
|
|
{&cgi.shTrylobiteFrontClaw, &cgi.shTrylobiteRearClaw, &cgi.shTrylobiteFrontLeg, &cgi.shTrylobiteRearLeg},
|
|
{&cgi.shBullFrontHoof, &cgi.shBullRearHoof, &cgi.shBullFrontHoof, &cgi.shBullRearHoof},
|
|
};
|
|
|
|
hpcshape **x = sh[mo == moRagingBull ? 5 : mo == moBug0 ? 3 : mo == moMetalBeast ? 4 : mo == moRunDog ? 0 : mo == moReptile ? 2 : 1];
|
|
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3) {
|
|
if(x[0]) queuepolyat(V * front_leg_move * cspin(0, 2, rightfoot / leg_length) * front_leg_move_inverse, *x[0], col, PPR::MONSTER_FOOT);
|
|
if(x[0]) queuepolyat(V * Mirror * front_leg_move * cspin(0, 2, leftfoot / leg_length) * front_leg_move_inverse, *x[0], col, PPR::MONSTER_FOOT);
|
|
if(x[1]) queuepolyat(V * rear_leg_move * cspin(0, 2, -rightfoot / leg_length) * rear_leg_move_inverse, *x[1], col, PPR::MONSTER_FOOT);
|
|
if(x[1]) queuepolyat(V * Mirror * rear_leg_move * cspin(0, 2, -leftfoot / leg_length) * rear_leg_move_inverse, *x[1], col, PPR::MONSTER_FOOT);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
const shiftmatrix VL = mmscale(V, cgi.ALEG0);
|
|
const shiftmatrix VAML = mmscale(V, cgi.ALEG);
|
|
|
|
if(x[0]) queuepolyat(VL * xpush(rightfoot), *x[0], col, PPR::MONSTER_FOOT);
|
|
if(x[0]) queuepolyat(VL * Mirror * xpush(leftfoot), *x[0], col, PPR::MONSTER_FOOT);
|
|
if(x[1]) queuepolyat(VL * xpush(-rightfoot), *x[1], col, PPR::MONSTER_FOOT);
|
|
if(x[1]) queuepolyat(VL * Mirror * xpush(-leftfoot), *x[1], col, PPR::MONSTER_FOOT);
|
|
|
|
if(x[2]) queuepolyat(VAML * xpush(rightfoot/2), *x[2], col, PPR::MONSTER_FOOT);
|
|
if(x[2]) queuepolyat(VAML * Mirror * xpush(leftfoot/2), *x[2], col, PPR::MONSTER_FOOT);
|
|
if(x[3]) queuepolyat(VAML * xpush(-rightfoot/2), *x[3], col, PPR::MONSTER_FOOT);
|
|
if(x[3]) queuepolyat(VAML * Mirror * xpush(-leftfoot/2), *x[3], col, PPR::MONSTER_FOOT);
|
|
#endif
|
|
}
|
|
|
|
EX bool noshadow;
|
|
|
|
#if CAP_SHAPES
|
|
EX void ShadowV(const shiftmatrix& V, const hpcshape& bp, PPR prio IS(PPR::MONSTER_SHADOW)) {
|
|
if(WDIM == 2 && GDIM == 3 && bp.shs != bp.she) {
|
|
auto& p = queuepolyat(V, bp, 0x18, PPR::TRANSPARENT_SHADOW);
|
|
p.outline = 0;
|
|
p.subprio = -100;
|
|
p.offset = bp.shs;
|
|
p.cnt = bp.she - bp.shs;
|
|
p.flags &=~ POLY_TRIANGLES;
|
|
p.tinf = NULL;
|
|
return;
|
|
}
|
|
if(mmspatial) {
|
|
if(model_needs_depth() || noshadow)
|
|
return; // shadows break the depth testing
|
|
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
|
|
queuepolyat(V, bp, SHADOW_MON, prio);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
#if CAP_SHAPES
|
|
transmatrix otherbodyparts(const shiftmatrix& V, color_t col, eMonster who, double footphase) {
|
|
|
|
#define VFOOT ((GDIM == 2 || hybri) ? V : mmscale(V, cgi.LEG0))
|
|
#define VLEG mmscale(V, cgi.LEG)
|
|
#define VGROIN mmscale(V, cgi.GROIN)
|
|
#define VBODY mmscale(V, cgi.BODY)
|
|
#define VBODY1 mmscale(V, cgi.BODY1)
|
|
#define VBODY2 mmscale(V, cgi.BODY2)
|
|
#define VBODY3 mmscale(V, cgi.BODY3)
|
|
#define VNECK mmscale(V, cgi.NECK)
|
|
#define VHEAD mmscale(V, cgi.HEAD)
|
|
#define VHEAD1 mmscale(V, cgi.HEAD1)
|
|
#define VHEAD2 mmscale(V, cgi.HEAD2)
|
|
#define VHEAD3 mmscale(V, cgi.HEAD3)
|
|
|
|
#define VALEGS V
|
|
#define VABODY mmscale(V, cgi.ABODY)
|
|
#define VAHEAD mmscale(V, cgi.AHEAD)
|
|
|
|
#define VFISH V
|
|
#define VBIRD ((GDIM == 3 || (where && bird_disruption(where))) ? (WDIM == 2 ? mmscale(V, cgi.BIRD) : V) : mmscale(V, cgi.BIRD + .05 * sintick(1000, static_cast<int>(reinterpret_cast<size_t>(where))/1000.)))
|
|
#define VGHOST mmscale(V, cgi.GHOST)
|
|
|
|
#define VSLIMEEYE mscale(V, cgi.FLATEYE)
|
|
|
|
// if(!mmspatial && !footphase && who != moSkeleton) return;
|
|
|
|
footphase /= SCALE;
|
|
double rightfoot = footfun(footphase / .4 / 2.5) / 4 * 2.5 * SCALE;
|
|
|
|
const double wobble = -1;
|
|
|
|
// todo
|
|
|
|
if(detaillevel >= 2 && GDIM == 2) {
|
|
shiftmatrix VL = mmscale(V, cgi.LEG1);
|
|
queuepoly(VL * xpush(rightfoot*3/4), cgi.shHumanLeg, col);
|
|
queuepoly(VL * Mirror * xpush(-rightfoot*3/4), cgi.shHumanLeg, col);
|
|
}
|
|
|
|
if(GDIM == 2) {
|
|
shiftmatrix VL = mmscale(V, cgi.LEG);
|
|
queuepoly(VL * xpush(rightfoot/2), cgi.shHumanLeg, col);
|
|
queuepoly(VL * Mirror * xpush(-rightfoot/2), cgi.shHumanLeg, col);
|
|
}
|
|
|
|
if(detaillevel >= 2 && GDIM == 2) {
|
|
shiftmatrix VL = mmscale(V, cgi.LEG3);
|
|
queuepoly(VL * xpush(rightfoot/4), cgi.shHumanLeg, col);
|
|
queuepoly(VL * Mirror * xpush(-rightfoot/4), cgi.shHumanLeg, col);
|
|
}
|
|
|
|
shiftmatrix Tright, Tleft;
|
|
|
|
if(GDIM == 2 || hybri) {
|
|
Tright = VFOOT * xpush(rightfoot);
|
|
Tleft = VFOOT * Mirror * xpush(-rightfoot);
|
|
}
|
|
#if MAXMDIM >= 4
|
|
else {
|
|
shiftmatrix V1 = V;
|
|
if(WDIM == 2) V1 = V1 * zpush(cgi.GROIN);
|
|
Tright = V1 * cspin(0, 2, rightfoot/ leg_length);
|
|
Tleft = V1 * Mirror * cspin(2, 0, rightfoot / leg_length);
|
|
if(WDIM == 2) Tleft = Tleft * zpush(-cgi.GROIN), Tright = Tright * zpush(-cgi.GROIN);
|
|
}
|
|
#endif
|
|
|
|
if(who == moWaterElemental && GDIM == 2) {
|
|
double fishtail = footfun(footphase / .4) / 4 * 1.5;
|
|
queuepoly(VFOOT * xpush(fishtail), cgi.shFishTail, watercolor(100));
|
|
}
|
|
else if(who == moSkeleton) {
|
|
queuepoly(Tright, cgi.shSkeletalFoot, col);
|
|
queuepoly(Tleft, cgi.shSkeletalFoot, col);
|
|
return spin(rightfoot * wobble);
|
|
}
|
|
else if(isTroll(who) || who == moMonkey || who == moYeti || who == moRatling || who == moRatlingAvenger || who == moGoblin) {
|
|
queuepoly(Tright, cgi.shYetiFoot, col);
|
|
queuepoly(Tleft, cgi.shYetiFoot, col);
|
|
}
|
|
else {
|
|
queuepoly(Tright, cgi.shHumanFoot, col);
|
|
queuepoly(Tleft, cgi.shHumanFoot, col);
|
|
}
|
|
|
|
if(GDIM == 3 || !mmspatial) return spin(rightfoot * wobble);
|
|
|
|
if(detaillevel >= 2 && who != moZombie)
|
|
queuepoly(mmscale(V, cgi.NECK1), cgi.shHumanNeck, col);
|
|
if(detaillevel >= 1) {
|
|
queuepoly(VGROIN, cgi.shHumanGroin, col);
|
|
if(who != moZombie) queuepoly(VNECK, cgi.shHumanNeck, col);
|
|
}
|
|
if(detaillevel >= 2) {
|
|
queuepoly(mmscale(V, cgi.GROIN1), cgi.shHumanGroin, col);
|
|
if(who != moZombie) queuepoly(mmscale(V, cgi.NECK3), cgi.shHumanNeck, col);
|
|
}
|
|
|
|
return spin(rightfoot * wobble);
|
|
}
|
|
#endif
|
|
|
|
EX bool drawstar(cell *c) {
|
|
for(int t=0; t<c->type; t++)
|
|
if(c->move(t) && c->move(t)->wall != waSulphur && c->move(t)->wall != waSulphurC &&
|
|
c->move(t)->wall != waBarrier)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
EX bool drawing_usershape_on(cell *c, mapeditor::eShapegroup sg) {
|
|
#if CAP_EDIT
|
|
return c && c == mapeditor::drawcell && mapeditor::drawcellShapeGroup() == sg;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
EX color_t kind_outline(eItem it) {
|
|
int k = itemclass(it);
|
|
if(k == IC_TREASURE)
|
|
return OUTLINE_TREASURE;
|
|
else if(k == IC_ORB)
|
|
return OUTLINE_ORB;
|
|
else
|
|
return OUTLINE_OTHER;
|
|
}
|
|
|
|
EX shiftmatrix face_the_player(const shiftmatrix V) {
|
|
if(GDIM == 2) return V;
|
|
if(prod) return mscale(V, cos(ptick(750)) * cgi.plevel / 16);
|
|
if(hybri) return V * zpush(cos(ptick(750)) * cgi.plevel / 16);
|
|
transmatrix dummy; /* used only in prod anyways */
|
|
if(nonisotropic) return shiftless(spin_towards(unshift(V), dummy, C0, 2, 0));
|
|
#if CAP_VR
|
|
if(vrhr::enabled) {
|
|
shiftpoint h = tC0(V);
|
|
hyperpoint uh = unshift(h);
|
|
return shiftless(cspin(1, 2, 90*degree) * rspintox(cspin(2, 1, 90*degree) * uh) * xpush(hdist0(uh)) * cspin(0, 2, 90*degree) * cspin(1, 0, 90*degree));
|
|
}
|
|
#endif
|
|
return rgpushxto0(tC0(V));
|
|
}
|
|
|
|
EX hpcshape& orbshape(eOrbshape s) {
|
|
switch(s) {
|
|
case osLove: return cgi.shLoveRing;
|
|
case osRanged: return cgi.shTargetRing;
|
|
case osOffensive: return cgi.shSawRing;
|
|
case osFriend: return cgi.shPeaceRing;
|
|
case osUtility: return cgi.shGearRing;
|
|
case osPowerUtility: return cgi.shPowerGearRing;
|
|
case osDirectional: return cgi.shSpearRing;
|
|
case osWarping: return cgi.shHeptaRing;
|
|
case osFrog: return cgi.shFrogRing;
|
|
case osProtective: return cgi.shProtectiveRing;
|
|
case osTerraform: return cgi.shTerraRing;
|
|
case osMovement: return cgi.shMoveRing;
|
|
default: return cgi.shRing;
|
|
}
|
|
}
|
|
|
|
void queue_ring(const shiftmatrix& V, hpcshape& sh, color_t col, PPR p) {
|
|
queuepolyat(V, sh, col, p).outline = 0;
|
|
|
|
auto& p1 = queuepolyat(V, sh, col, p);
|
|
p1.cnt = cgi.orb_inner_ring;
|
|
p1.color = 0;
|
|
|
|
auto& p2 = queuepolyat(V, sh, col, p);
|
|
p2.color = 0;
|
|
p2.offset += cgi.orb_inner_ring;
|
|
p2.cnt -= cgi.orb_inner_ring + 1;
|
|
}
|
|
|
|
EX color_t orb_auxiliary_color(eItem it) {
|
|
if(it == itOrbFire) return firecolor(200);
|
|
if(it == itOrbFriend || it == itOrbDiscord) return 0xC0C0C0;
|
|
if(it == itOrbFrog) return 0xFF0000;
|
|
if(it == itOrbImpact) return 0xFF0000;
|
|
if(it == itOrbPhasing) return 0xFF0000;
|
|
if(it == itOrbDash) return 0xFF0000;
|
|
if(it == itOrbFreedom) return 0xC0FF00;
|
|
if(it == itOrbPlague) return 0x409040;
|
|
if(it == itOrbChaos) return 0xFF00FF;
|
|
if(it == itOrbAir) return 0xFFFFFF;
|
|
if(it == itOrbUndeath) return minf[moFriendlyGhost].color;
|
|
if(it == itOrbRecall) return 0x101010;
|
|
if(it == itOrbSlaying) return 0xFF0000;
|
|
return iinf[it].color;
|
|
}
|
|
|
|
EX void draw_ascii(const shiftmatrix& V, char glyph, color_t col, ld size) {
|
|
string s = s0 + glyph;
|
|
int id = isize(ptds);
|
|
if(WDIM == 2 && GDIM == 3)
|
|
queuestrn(V * zpush(cgi.FLOOR - cgi.scalefactor * size / 4), size, s, darkenedby(col, darken), 0);
|
|
else
|
|
queuestrn(V, 1, s, darkenedby(col, darken), GDIM == 3 ? 0 : 2);
|
|
while(id < isize(ptds)) ptds[id++]->prio = PPR::MONSTER_BODY;
|
|
}
|
|
|
|
EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int pticks, bool hidden) {
|
|
if(!it) return false;
|
|
char xch = iinf[it].glyph;
|
|
|
|
#if MAXMDIM >= 4
|
|
if(c && GDIM == 3)
|
|
addradar(V, xch, icol, kind_outline(it));
|
|
#endif
|
|
|
|
if(WDIM == 3 && c == centerover && in_perspective() && hdist0(tC0(V)) < cgi.orbsize * 0.25) return false;
|
|
|
|
if(!mmitem || !CAP_SHAPES) {
|
|
draw_ascii(V, iinf[it].glyph, icol, 1);
|
|
return true;
|
|
}
|
|
|
|
#if CAP_SHAPES
|
|
auto sinptick = [c, pticks] (int period) { return c ? sintick(period) : sin(animation_factor * vid.ispeed * pticks / period);};
|
|
auto spinptick = [c, pticks] (int period, ld phase) { return c ? spintick(period, phase) : spin((animation_factor * vid.ispeed * pticks + phase) / period); };
|
|
int ct6 = c ? ctof(c) : 1;
|
|
hpcshape *xsh =
|
|
(it == itPirate || it == itKraken) ? &cgi.shPirateX :
|
|
(it == itBuggy || it == itBuggy2) ? &cgi.shPirateX :
|
|
it == itHolyGrail ? &cgi.shGrail :
|
|
isElementalShard(it) ? &cgi.shElementalShard :
|
|
(it == itBombEgg || it == itTrollEgg || it == itCursed) ? &cgi.shEgg :
|
|
it == itFrog ? &cgi.shDisk :
|
|
it == itHunting ? &cgi.shTriangle :
|
|
(it == itDodeca || it == itDice) ? &cgi.shDodeca :
|
|
xch == '*' ? &cgi.shGem[ct6] :
|
|
xch == '(' ? &cgi.shKnife :
|
|
it == itShard ? &cgi.shMFloor.b[0] :
|
|
it == itTreat ? &cgi.shTreat :
|
|
it == itSlime ? &cgi.shEgg :
|
|
xch == '%' ? &cgi.shDaisy : xch == '$' ? &cgi.shStar : xch == ';' ? &cgi.shTriangle :
|
|
xch == '!' ? &cgi.shTriangle : it == itBone ? &cgi.shNecro : it == itStatue ? &cgi.shStatue :
|
|
among(it, itIvory, itEclectic) ? &cgi.shFigurine :
|
|
xch == '?' ? &cgi.shBookCover :
|
|
it == itKey ? &cgi.shKey :
|
|
it == itRevolver ? &cgi.shGun :
|
|
NULL;
|
|
|
|
if(c && doHighlight())
|
|
poly_outline = kind_outline(it);
|
|
|
|
shiftmatrix Vit = V;
|
|
if(GDIM == 3 && WDIM == 2 && c && it != itBabyTortoise) Vit = mscale(V, cgi.STUFF);
|
|
if(c && prod)
|
|
Vit = mscale(Vit, sin(ptick(750)) * cgi.plevel / 4);
|
|
else if(c && sl2)
|
|
Vit = Vit * zpush(sin(ptick(750)) * cgi.plevel / 4);
|
|
else
|
|
if(GDIM == 3 && c && it != itBabyTortoise) Vit = face_the_player(Vit);
|
|
// V * cspin(0, 2, ptick(618, 0));
|
|
|
|
#if CAP_SHAPES
|
|
if(mapeditor::drawUserShape(Vit, mapeditor::sgItem, it, darkena(icol, 0, 0xFF), c)) return true;
|
|
#endif
|
|
|
|
if(c && history::includeHistory && history::infindhistory.count(c)) poly_outline = OUTLINE_DEAD;
|
|
|
|
else if(it == itSavedPrincess) {
|
|
drawMonsterType(moPrincess, c, V, icol, 0, icol);
|
|
return true;
|
|
}
|
|
|
|
else if(it == itStrongWind) {
|
|
queuepoly(Vit * spinptick(750, 0), cgi.shFan, darkena(icol, 0, 255));
|
|
}
|
|
|
|
else if(it == itFatigue) {
|
|
queuepoly(Vit * spinptick(750, 0), cgi.shFan, darkena(icol, 0, 255));
|
|
}
|
|
|
|
else if(it == itWarning) {
|
|
queuepoly(Vit * spinptick(750, 0), cgi.shTriangle, darkena(icol, 0, 255));
|
|
}
|
|
|
|
else if(it == itBabyTortoise) {
|
|
int bits = c ? tortoise::babymap[c] : tortoise::last;
|
|
int over = c && c->monst == moTortoise;
|
|
tortoise::draw(Vit * spinptick(5000, 0) * ypush(cgi.crossf*.15), bits, over ? 4 : 2, 0);
|
|
// queuepoly(Vit, cgi.shHeptaMarker, darkena(tortoise::getMatchColor(bits), 0, 0xC0));
|
|
}
|
|
|
|
else if(it == itCompass) {
|
|
shiftmatrix V2;
|
|
#if CAP_CRYSTAL
|
|
if(cryst) {
|
|
if(crystal::compass_probability <= 0) return true;
|
|
if(cwt.at->land == laCamelot && celldistAltRelative(cwt.at) < 0) crystal::used_compass_inside = true;
|
|
V2 = V * spin(crystal::compass_angle() + M_PI);
|
|
}
|
|
else
|
|
#endif
|
|
if(1) {
|
|
cell *c1 = c ? findcompass(c) : NULL;
|
|
if(c1) {
|
|
shiftmatrix P = ggmatrix(c1);
|
|
shiftpoint P1 = tC0(P);
|
|
|
|
if(isPlayerOn(c)) {
|
|
queuestr(P1, 2*vid.fsize, "X", 0x10100 * int(128 + 100 * sintick(150)));
|
|
// queuestr(V, 1, its(compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)), 1);
|
|
queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sintick(150)));
|
|
addauraspecial(P1, 0xFF0000, 0);
|
|
}
|
|
|
|
V2 = V * rspintox(inverse_shift(V, P1));
|
|
}
|
|
else V2 = V;
|
|
}
|
|
if(GDIM == 3) {
|
|
queue_ring(Vit, cgi.shRing, 0xFFFFFFFF, PPR::ITEM);
|
|
if(WDIM == 2) V2 = mscale(V2, cgi.STUFF);
|
|
V2 = V2 * cspin(1, 2, M_PI * sintick(100) / 39);
|
|
queuepoly(V2, cgi.shCompass3, 0xFF0000FF);
|
|
queuepoly(V2 * pispin, cgi.shCompass3, 0x000000FF);
|
|
}
|
|
else {
|
|
if(c) V2 = V2 * spin(M_PI * sintick(100) / 30);
|
|
color_t hider = hidden ? 0xFFFFFF20 : 0xFFFFFFFF;
|
|
queuepoly(V2, cgi.shCompass1, 0xFF8080FF & hider);
|
|
queuepoly(V2, cgi.shCompass2, 0xFFFFFFFF & hider);
|
|
queuepoly(V2, cgi.shCompass3, 0xFF0000FF & hider);
|
|
queuepoly(V2 * pispin, cgi.shCompass3, 0x000000FF & hider);
|
|
}
|
|
xsh = NULL;
|
|
}
|
|
|
|
else if(it == itPalace) {
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3 && WDIM == 2) {
|
|
ld h = cgi.human_height;
|
|
dynamicval<qfloorinfo> qfi2(qfi, qfi);
|
|
shiftmatrix V2 = V * spin(pticks * vid.ispeed / 1500.);
|
|
/* divisors should be higher than in plate renderer */
|
|
qfi.fshape = &cgi.shMFloor2;
|
|
draw_shapevec(c, V2 * zpush(-h/30), qfi.fshape->levels[0], 0xFFD500FF, PPR::WALL);
|
|
|
|
qfi.fshape = &cgi.shMFloor3;
|
|
draw_shapevec(c, V2 * zpush(-h/25), qfi.fshape->levels[0], darkena(icol, 0, 0xFF), PPR::WALL);
|
|
|
|
qfi.fshape = &cgi.shMFloor4;
|
|
draw_shapevec(c, V2 * zpush(-h/20), qfi.fshape->levels[0], 0xFFD500FF, PPR::WALL);
|
|
}
|
|
else if(WDIM == 3 && c) {
|
|
ld h = cgi.human_height;
|
|
shiftmatrix V2 = Vit * spin(pticks * vid.ispeed / 1500.);
|
|
draw_floorshape(c, V2 * zpush(h/100), cgi.shMFloor3, 0xFFD500FF);
|
|
draw_floorshape(c, V2 * zpush(h/50), cgi.shMFloor4, darkena(icol, 0, 0xFF));
|
|
queuepoly(V2, cgi.shGem[ct6], 0xFFD500FF);
|
|
}
|
|
else if(WDIM == 3 && !c) {
|
|
queuepoly(Vit, cgi.shGem[ct6], 0xFFD500FF);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
color_t hider = hidden ? 0xFFFFFF20 : 0xFFFFFFFF;
|
|
shiftmatrix V2 = Vit * spin(pticks * vid.ispeed / 1500.);
|
|
draw_floorshape(c, V2, cgi.shMFloor3, 0xFFD500FF & hider);
|
|
draw_floorshape(c, V2, cgi.shMFloor4, darkena(icol, 0, 0xFF) & hider);
|
|
queuepoly(V2, cgi.shGem[ct6], 0xFFD500FF & hider);
|
|
}
|
|
xsh = NULL;
|
|
}
|
|
|
|
else if(it == itRose) {
|
|
for(int u=0; u<4; u++)
|
|
queuepoly(Vit * spinptick(1500, 0) * spin(2*M_PI / 3 / 4 * u), cgi.shRoseItem, darkena(icol, 0, hidden ? 0x30 : 0xA0));
|
|
}
|
|
|
|
else if(it == itBarrow && c) {
|
|
for(int i = 0; i<c->landparam; i++)
|
|
queuepolyat(Vit * spin(2 * M_PI * i / c->landparam) * xpush(.15) * spinptick(1500, 0), *xsh, darkena(icol, 0, hidden ? 0x40 :
|
|
(highwall(c) && wmspatial) ? 0x60 : 0xFF),
|
|
PPR::HIDDEN);
|
|
|
|
// queuepoly(Vit*spin(M_PI+(1-2*ang)*2*M_PI/cgi.S84), cgi.shMagicSword, darkena(0xC00000, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
|
|
}
|
|
|
|
else if(xsh) {
|
|
if(it == itFireShard) icol = firecolor(100);
|
|
if(it == itWaterShard) icol = watercolor(100) >> 8;
|
|
|
|
if(it == itZebra) icol = 0xFFFFFF;
|
|
if(it == itLotus) icol = 0x101010;
|
|
if(it == itSwitch) icol = minf[active_switch()].color;
|
|
|
|
shiftmatrix V2 = Vit * spinptick(1500, 0);
|
|
|
|
if(xsh == &cgi.shBookCover && mmitem) {
|
|
if(GDIM == 3)
|
|
queuepoly(V2 * cpush(2, 1e-3), cgi.shBook, 0x805020FF);
|
|
else
|
|
queuepoly(V2, cgi.shBook, 0x805020FF);
|
|
}
|
|
|
|
PPR pr = PPR::ITEM;
|
|
int alpha = hidden ? (it == itKraken ? 0xC0 : 0x40) : 0xF0;
|
|
if(c && c->wall == waIcewall) pr = PPR::HIDDEN, alpha = 0x80;
|
|
|
|
queuepolyat(V2, *xsh, darkena(icol, 0, alpha), pr);
|
|
|
|
if(it == itZebra) {
|
|
shiftmatrix Vx = Vit * spinptick(1500, .5/(ct6+6));
|
|
if(GDIM == 3)
|
|
Vx = Vx * cpush(2, -1e-3);
|
|
queuepolyat(Vx, *xsh, darkena(0x202020, 0, hidden ? 0x40 : 0xF0), PPR::ITEMb);
|
|
}
|
|
}
|
|
|
|
else if(xch == 'o' || xch == 'c' || it == itInventory) {
|
|
if(it == itOrbFire) icol = firecolor(100);
|
|
PPR prio = PPR::ITEM;
|
|
bool inice = c && c->wall == waIcewall;
|
|
if(inice) prio = PPR::HIDDEN;
|
|
|
|
color_t icol1 = icol;
|
|
icol = orb_auxiliary_color(it);
|
|
color_t col = darkena(icol, 0, int(0x80 + 0x70 * sinptick(300)));
|
|
|
|
if(it == itOrbFish)
|
|
queuepolyat(Vit * spinptick(1500, 0), cgi.shFishTail, col, PPR::ITEM_BELOW);
|
|
|
|
if(xch == 'c')
|
|
queuepolyat(Vit * spinptick(500, 0), cgi.shMoonDisk, darkena(0x801080, 0, hidden ? 0x20 : 0xC0), prio);
|
|
else
|
|
queuepolyat(Vit, cgi.shDisk, darkena(icol1, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0), prio);
|
|
|
|
queue_ring(Vit * spinptick(1500, 0), orbshape(iinf[it].orbshape), col, prio);
|
|
}
|
|
|
|
else {
|
|
draw_ascii(V, xch, icol, 1);
|
|
}
|
|
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
#if CAP_SHAPES
|
|
color_t skincolor = 0xD0C080FF;
|
|
|
|
void humanoid_eyes(const shiftmatrix& V, color_t ecol, color_t hcol = skincolor) {
|
|
if(GDIM == 3) {
|
|
queuepoly(VHEAD, cgi.shPHeadOnly, hcol);
|
|
queuepoly(VHEAD, cgi.shSkullEyes, ecol);
|
|
}
|
|
}
|
|
|
|
EX void drawTerraWarrior(const shiftmatrix& V, int t, int hp, double footphase) {
|
|
if(!mmmon) {
|
|
draw_ascii(V, 'T', gradient(0x202020, 0xFFFFFF, 0, t, 6), 1.5);
|
|
return;
|
|
}
|
|
ShadowV(V, cgi.shPBody);
|
|
color_t col = linf[laTerracotta].color;
|
|
int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);
|
|
const transmatrix VBS = otherbodyparts(V, bcol, moDesertman, footphase);
|
|
queuepoly(VBODY * VBS, cgi.shPBody, bcol);
|
|
if(!peace::on) queuepoly(VBODY * VBS * Mirror, cgi.shPSword, darkena(0xC0C0C0, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shTerraArmor1, darkena(t > 0 ? 0x4040FF : col, 0, 0xFF));
|
|
if(hp >= 4) queuepoly(VBODY2 * VBS, cgi.shTerraArmor2, darkena(t > 1 ? 0xC00000 : col, 0, 0xFF));
|
|
if(hp >= 2) queuepoly(VBODY3 * VBS, cgi.shTerraArmor3, darkena(t > 2 ? 0x612600 : col, 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shTerraHead, darkena(t > 4 ? 0x202020 : t > 3 ? 0x504040 : col, 0, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shPFace, bcol);
|
|
humanoid_eyes(V, 0x400000FF, darkena(col, 0, 0xFF));
|
|
}
|
|
#endif
|
|
|
|
EX void drawPlayer(eMonster m, cell *where, const shiftmatrix& V, color_t col, double footphase, bool stop IS(false)) {
|
|
charstyle& cs = getcs();
|
|
#if CAP_COMPLEX2
|
|
auto& knighted = camelot::knighted;
|
|
#else
|
|
const bool knighted = false;
|
|
#endif
|
|
|
|
if(GDIM == 3) {
|
|
addradar(V, '@', cs.uicolor >> 8, 0xFF00FF00);
|
|
}
|
|
|
|
if(mapeditor::drawplayer && !mapeditor::drawUserShape(V, mapeditor::sgPlayer, cs.charid, cs.skincolor, where)) {
|
|
|
|
if(cs.charid >= 8) {
|
|
/* famililar */
|
|
if(!mmspatial && !footphase) {
|
|
if(stop) return;
|
|
queuepoly(VALEGS, cgi.shWolfLegs, fc(150, cs.dresscolor, 4));
|
|
}
|
|
else {
|
|
ShadowV(V, cgi.shWolfBody);
|
|
if(stop) return;
|
|
animallegs(VALEGS, moWolf, fc(500, cs.dresscolor, 4), footphase);
|
|
}
|
|
queuepoly(VABODY, cgi.shWolfBody, fc(0, cs.skincolor, 0));
|
|
queuepoly(VAHEAD, cgi.shFamiliarHead, fc(500, cs.haircolor, 2));
|
|
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
|
|
color_t col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.eyecolor, 3);
|
|
queuepoly(VAHEAD, cgi.shFamiliarEye, col);
|
|
queuepoly(VAHEAD * Mirror, cgi.shFamiliarEye, col);
|
|
}
|
|
|
|
if(knighted)
|
|
queuepoly(VABODY, cgi.shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
|
|
|
|
if(tortoise::seek())
|
|
tortoise::draw(VABODY, tortoise::seekbits, 4, 0);
|
|
}
|
|
else if(cs.charid >= 6) {
|
|
/* dog */
|
|
if(!mmspatial && !footphase) {
|
|
if(stop) return;
|
|
queuepoly(VABODY, cgi.shDogBody, fc(0, cs.skincolor, 0));
|
|
}
|
|
else {
|
|
ShadowV(V, cgi.shDogTorso);
|
|
if(stop) return;
|
|
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
|
|
queuepoly(VABODY, cgi.shDogTorso, fc(0, cs.skincolor, 0));
|
|
}
|
|
queuepoly(VAHEAD, cgi.shDogHead, fc(150, cs.haircolor, 2));
|
|
|
|
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
|
|
color_t col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.eyecolor, 3);
|
|
queuepoly(VAHEAD, cgi.shWolf1, col);
|
|
queuepoly(VAHEAD, cgi.shWolf2, col);
|
|
}
|
|
|
|
color_t colnose = items[itOrbDiscord] ? watercolor(0) : fc(314, 0xFF, 3);
|
|
queuepoly(VAHEAD, cgi.shWolf3, colnose);
|
|
|
|
if(knighted)
|
|
queuepoly(VABODY, cgi.shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
|
|
|
|
if(tortoise::seek())
|
|
tortoise::draw(VABODY, tortoise::seekbits, 4, 0);
|
|
}
|
|
else if(cs.charid >= 4) {
|
|
/* cat */
|
|
if(!mmspatial && !footphase) {
|
|
if(stop) return;
|
|
queuepoly(VALEGS, cgi.shCatLegs, fc(500, cs.dresscolor, 4));
|
|
}
|
|
else {
|
|
ShadowV(V, cgi.shCatBody);
|
|
if(stop) return;
|
|
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
|
|
}
|
|
queuepoly(VABODY, cgi.shCatBody, fc(0, cs.skincolor, 0));
|
|
queuepoly(VAHEAD, cgi.shCatHead, fc(150, cs.haircolor, 2));
|
|
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
|
|
color_t col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.eyecolor, 3);
|
|
queuepoly(VAHEAD * xpush(.04), cgi.shWolf1, col);
|
|
queuepoly(VAHEAD * xpush(.04), cgi.shWolf2, col);
|
|
}
|
|
|
|
if(knighted)
|
|
queuepoly(VABODY, cgi.shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
|
|
|
|
if(tortoise::seek())
|
|
tortoise::draw(VABODY, tortoise::seekbits, 4, 0);
|
|
}
|
|
else {
|
|
/* human */
|
|
ShadowV(V, (cs.charid&1) ? cgi.shFemaleBody : cgi.shPBody);
|
|
if(stop) return;
|
|
|
|
const transmatrix VBS = otherbodyparts(V, fc(0, cs.skincolor, 0), items[itOrbFish] ? moWaterElemental : moPlayer, footphase);
|
|
|
|
|
|
queuepoly(VBODY * VBS, (cs.charid&1) ? cgi.shFemaleBody : cgi.shPBody, fc(0, cs.skincolor, 0));
|
|
|
|
if(cs.charid&1)
|
|
queuepoly(VBODY1 * VBS, cgi.shFemaleDress, fc(500, cs.dresscolor, 4));
|
|
|
|
if(cs.charid == 2)
|
|
queuepoly(VBODY2 * VBS, cgi.shPrinceDress, fc(400, cs.dresscolor, 5));
|
|
if(cs.charid == 3)
|
|
queuepoly(VBODY2 * VBS, cgi.shPrincessDress, fc(400, cs.dresscolor2, 5));
|
|
|
|
if(items[itOrbSide3])
|
|
queuepoly(VBODY * VBS, (cs.charid&1) ? cgi.shFerocityF : cgi.shFerocityM, fc(0, cs.skincolor, 0));
|
|
|
|
if(items[itOrbHorns]) {
|
|
queuepoly(VBODY * VBS, cgi.shBullHead, items[itOrbDiscord] ? watercolor(0) : 0xFF000030);
|
|
queuepoly(VBODY * VBS, cgi.shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
|
|
queuepoly(VBODY * VBS * Mirror, cgi.shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
|
|
}
|
|
|
|
if(items[itOrbSide1] && !shmup::on)
|
|
queuepoly(VBODY * VBS * spin(-M_PI/24), cs.charid >= 2 ? cgi.shSabre : cgi.shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
|
|
|
|
shiftmatrix VWPN = cs.lefthanded ? VBODY * VBS * Mirror : VBODY * VBS;
|
|
|
|
if(peace::on) ;
|
|
else if(racing::on) {
|
|
#if CAP_RACING
|
|
if(racing::trophy[multi::cpid])
|
|
queuepoly(VWPN, cgi.shTrophy, racing::trophy[multi::cpid]);
|
|
#endif
|
|
}
|
|
else if(items[itOrbThorns])
|
|
queuepoly(VWPN, cgi.shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
|
|
else if(!shmup::on && items[itOrbDiscord])
|
|
queuepoly(VWPN, cs.charid >= 2 ? cgi.shSabre : cgi.shPSword, watercolor(0));
|
|
else if(items[itRevolver])
|
|
queuepoly(VWPN, cgi.shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored
|
|
else if(items[itOrbSlaying]) {
|
|
queuepoly(VWPN, cgi.shFlailTrunk, fc(314, cs.swordcolor, 3));
|
|
queuepoly(VWPN, cgi.shHammerHead, fc(314, cs.swordcolor, 3));
|
|
}
|
|
else if(items[itCurseWeakness]) {
|
|
/* no weapon shown */
|
|
}
|
|
else if(!shmup::on)
|
|
queuepoly(VWPN, cs.charid >= 2 ? cgi.shSabre : cgi.shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
|
|
else if(shmup::curtime >= shmup::getPlayer()->nextshot)
|
|
queuepoly(VWPN, cgi.shPKnife, fc(314, cs.swordcolor, 3)); // 3 not colored
|
|
|
|
if(items[itOrbBeauty]) {
|
|
if(cs.charid&1)
|
|
queuepoly(VHEAD1, cgi.shFlowerHair, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
|
|
else
|
|
queuepoly(VWPN, cgi.shFlowerHand, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
|
|
}
|
|
|
|
if(where && where->land == laWildWest) {
|
|
queuepoly(VHEAD1, cgi.shWestHat1, darkena(cs.swordcolor, 1, 0XFF));
|
|
queuepoly(VHEAD2, cgi.shWestHat2, darkena(cs.swordcolor, 0, 0XFF));
|
|
}
|
|
|
|
if(cheater && !autocheat) {
|
|
queuepoly(VHEAD1, (cs.charid&1) ? cgi.shGoatHead : cgi.shDemon, darkena(0xFFFF00, 0, 0xFF));
|
|
// queuepoly(V, shHood, darkena(0xFF00, 1, 0xFF));
|
|
}
|
|
else {
|
|
queuepoly(VHEAD, cgi.shPFace, fc(500, cs.skincolor, 1));
|
|
queuepoly(VHEAD1, (cs.charid&1) ? cgi.shFemaleHair : cgi.shPHead, fc(150, cs.haircolor, 2));
|
|
}
|
|
|
|
humanoid_eyes(V, cs.eyecolor, cs.skincolor);
|
|
|
|
if(knighted)
|
|
queuepoly(VBODY * VBS, cgi.shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
|
|
|
|
if(tortoise::seek())
|
|
tortoise::draw(VBODY * VBS * ypush(-cgi.crossf*.25), tortoise::seekbits, 4, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
EX int wingphase(int period, int phase IS(0)) {
|
|
ld t = fractick(period, phase);
|
|
const int WINGS2 = WINGS * 2;
|
|
int ti = int(t * WINGS2) % WINGS2;
|
|
if(ti > WINGS) ti = WINGS2 - ti;
|
|
return ti;
|
|
}
|
|
|
|
transmatrix wingmatrix(int period, int phase = 0) {
|
|
ld t = fractick(period, phase) * 2 * M_PI;
|
|
transmatrix Vwing = Id;
|
|
Vwing[1][1] = .85 + .15 * sin(t);
|
|
return Vwing;
|
|
}
|
|
|
|
void drawMimic(eMonster m, cell *where, const shiftmatrix& V, color_t col, double footphase) {
|
|
charstyle& cs = getcs();
|
|
|
|
if(mapeditor::drawUserShape(V, mapeditor::sgPlayer, cs.charid, darkena(col, 0, 0x80), where)) return;
|
|
|
|
if(cs.charid >= 8) {
|
|
queuepoly(VABODY, cgi.shWolfBody, darkena(col, 0, 0xC0));
|
|
ShadowV(V, cgi.shWolfBody);
|
|
|
|
if(mmspatial || footphase)
|
|
animallegs(VALEGS, moWolf, darkena(col, 0, 0xC0), footphase);
|
|
else
|
|
queuepoly(VABODY, cgi.shWolfLegs, darkena(col, 0, 0xC0));
|
|
|
|
queuepoly(VABODY, cgi.shFamiliarHead, darkena(col, 0, 0xC0));
|
|
queuepoly(VAHEAD, cgi.shFamiliarEye, darkena(col, 0, 0xC0));
|
|
queuepoly(VAHEAD * Mirror, cgi.shFamiliarEye, darkena(col, 0, 0xC0));
|
|
}
|
|
else if(cs.charid >= 6) {
|
|
ShadowV(V, cgi.shDogBody);
|
|
queuepoly(VAHEAD, cgi.shDogHead, darkena(col, 0, 0xC0));
|
|
if(mmspatial || footphase) {
|
|
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
|
|
queuepoly(VABODY, cgi.shDogTorso, darkena(col, 0, 0xC0));
|
|
}
|
|
else
|
|
queuepoly(VABODY, cgi.shDogBody, darkena(col, 0, 0xC0));
|
|
queuepoly(VABODY, cgi.shWolf1, darkena(col, 1, 0xC0));
|
|
queuepoly(VABODY, cgi.shWolf2, darkena(col, 1, 0xC0));
|
|
queuepoly(VABODY, cgi.shWolf3, darkena(col, 1, 0xC0));
|
|
}
|
|
else if(cs.charid >= 4) {
|
|
ShadowV(V, cgi.shCatBody);
|
|
queuepoly(VABODY, cgi.shCatBody, darkena(col, 0, 0xC0));
|
|
queuepoly(VAHEAD, cgi.shCatHead, darkena(col, 0, 0xC0));
|
|
if(mmspatial || footphase)
|
|
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
|
|
else
|
|
queuepoly(VALEGS, cgi.shCatLegs, darkena(col, 0, 0xC0));
|
|
queuepoly(VAHEAD * xpush(.04), cgi.shWolf1, darkena(col, 1, 0xC0));
|
|
queuepoly(VAHEAD * xpush(.04), cgi.shWolf2, darkena(col, 1, 0xC0));
|
|
}
|
|
else {
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
|
|
queuepoly(VBODY * VBS, (cs.charid&1) ? cgi.shFemaleBody : cgi.shPBody, darkena(col, 0, 0X80));
|
|
|
|
if(!shmup::on) {
|
|
bool emp = items[itOrbEmpathy] && m != moShadow;
|
|
if(items[itOrbThorns] && emp)
|
|
queuepoly(VBODY * VBS, cgi.shHedgehogBladePlayer, darkena(col, 0, 0x40));
|
|
if(items[itOrbSide1] && !shmup::on)
|
|
queuepoly(VBODY * VBS * spin(-M_PI/24), cs.charid >= 2 ? cgi.shSabre : cgi.shPSword, darkena(col, 0, 0x40));
|
|
if(items[itOrbSide3] && emp)
|
|
queuepoly(VBODY * VBS, (cs.charid&1) ? cgi.shFerocityF : cgi.shFerocityM, darkena(col, 0, 0x40));
|
|
|
|
queuepoly(VBODY * VBS, (cs.charid >= 2 ? cgi.shSabre : cgi.shPSword), darkena(col, 0, 0XC0));
|
|
}
|
|
else if(!where || shmup::curtime >= shmup::getPlayer()->nextshot)
|
|
queuepoly(VBODY * VBS, cgi.shPKnife, darkena(col, 0, 0XC0));
|
|
|
|
#if CAP_COMPLEX2
|
|
if(camelot::knighted)
|
|
queuepoly(VBODY3 * VBS, cgi.shKnightCloak, darkena(col, 1, 0xC0));
|
|
#endif
|
|
|
|
queuepoly(VHEAD1, (cs.charid&1) ? cgi.shFemaleHair : cgi.shPHead, darkena(col, 1, 0XC0));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(col, 0, 0XC0));
|
|
if(cs.charid&1)
|
|
queuepoly(VBODY1 * VBS, cgi.shFemaleDress, darkena(col, 1, 0XC0));
|
|
if(cs.charid == 2)
|
|
queuepoly(VBODY2 * VBS, cgi.shPrinceDress, darkena(col, 1, 0XC0));
|
|
if(cs.charid == 3)
|
|
queuepoly(VBODY2 * VBS, cgi.shPrincessDress, darkena(col, 1, 0XC0));
|
|
|
|
humanoid_eyes(V, 0xFF, darkena(col, 0, 0x40));
|
|
}
|
|
}
|
|
|
|
EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t col, double footphase, color_t asciicol) {
|
|
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3 && asciicol != NOCOLOR) {
|
|
addradar(V1, minf[m].glyph, asciicol, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF);
|
|
}
|
|
#endif
|
|
|
|
char xch = minf[m].glyph;
|
|
|
|
shiftmatrix V = V1;
|
|
if(WDIM == 3 && (classflag(m) & CF_FACE_UP) && where && !hybri) V = V1 * cspin(0, 2, M_PI/2);
|
|
|
|
#if CAP_SHAPES
|
|
if(among(m, moTortoise, moWorldTurtle) && where && where->stuntime >= 3)
|
|
drawStunStars(V, where->stuntime-2);
|
|
else if (among(m, moTortoise, moWorldTurtle, moMutant) || m == moPlayer || (where && !where->stuntime)) ;
|
|
else if(where && !(isMetalBeast(m) && where->stuntime == 1))
|
|
drawStunStars(V, where->stuntime);
|
|
|
|
if(mapeditor::drawUserShape(V, mapeditor::sgMonster, m, darkena(col, 0, 0xFF), where))
|
|
return true;
|
|
#endif
|
|
|
|
if(!mmmon || !CAP_SHAPES) {
|
|
draw_ascii(V1, xch, asciicol, 1.5);
|
|
return true;
|
|
}
|
|
|
|
#if CAP_SHAPES
|
|
switch(m) {
|
|
case moTortoise: {
|
|
int bits = where ? tortoise::getb(where) : tortoise::last;
|
|
tortoise::draw(V, bits, 0, where ? where->stuntime : 0);
|
|
if(tortoise::seek() && !tortoise::diff(bits) && where)
|
|
queue_ring(V, cgi.shRing, darkena(0xFFFFFF, 0, 0x80 + 0x70 * sintick(200)), PPR::ITEM);
|
|
return true;
|
|
}
|
|
|
|
case moWorldTurtle: {
|
|
tortoise::draw(V, -1, 0, where ? where->stuntime : 0);
|
|
return true;
|
|
}
|
|
|
|
case moPlayer:
|
|
drawPlayer(m, where, V, col, footphase);
|
|
return true;
|
|
|
|
case moMimic: case moShadow: case moIllusion:
|
|
drawMimic(m, where, V, col, footphase);
|
|
return true;
|
|
|
|
case moBullet:
|
|
ShadowV(V, cgi.shKnife);
|
|
queuepoly(VBODY * spin(-M_PI/4), cgi.shKnife, getcs().swordcolor);
|
|
return true;
|
|
|
|
case moKnight: case moKnightMoved: {
|
|
ShadowV(V, cgi.shPBody);
|
|
const transmatrix VBS = otherbodyparts(V, darkena(0xC0C0A0, 0, 0xC0), m, footphase);
|
|
queuepoly(VBODY * VBS, cgi.shPBody, darkena(0xC0C0A0, 0, 0xC0));
|
|
if(!racing::on)
|
|
queuepoly(VBODY * VBS, cgi.shPSword, darkena(0xFFFF00, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shKnightArmor, darkena(0xD0D0D0, 1, 0xFF));
|
|
color_t col;
|
|
if(!eubinary && where && where->master->alt)
|
|
col = cloakcolor(roundTableRadius(where));
|
|
else
|
|
col = cloakcolor(newRoundTableRadius());
|
|
queuepoly(VBODY2 * VBS, cgi.shKnightCloak, darkena(col, 1, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shPHead, darkena(0x703800, 1, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xC0C0A0, 0, 0XFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moGolem: case moGolemMoved: {
|
|
ShadowV(V, cgi.shPBody);
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0XC0), items[itOrbFish] && items[itOrbEmpathy] ? moWaterElemental : m, footphase);
|
|
queuepoly(VBODY * VBS, cgi.shPBody, darkena(col, 0, 0XC0));
|
|
queuepoly(VHEAD, cgi.shGolemhead, darkena(col, 1, 0XFF));
|
|
humanoid_eyes(V, 0xC0C000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moEvilGolem: case moIceGolem: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 2, 0xC0), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, darkena(col, 0, 0XC0));
|
|
queuepoly(VHEAD, cgi.shGolemhead, darkena(col, 1, 0XFF));
|
|
humanoid_eyes(V, 0xFF0000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moFalsePrincess: case moRoseLady: case moRoseBeauty: {
|
|
princess:
|
|
bool girl = princessgender() == GEN_F;
|
|
bool evil = !isPrincess(m);
|
|
|
|
int facecolor = evil ? 0xC0B090FF : 0xD0C080FF;
|
|
|
|
ShadowV(V, girl ? cgi.shFemaleBody : cgi.shPBody);
|
|
const transmatrix VBS = otherbodyparts(V, facecolor, !evil && items[itOrbFish] && items[itOrbEmpathy] ? moWaterElemental : m, footphase);
|
|
queuepoly(VBODY * VBS, girl ? cgi.shFemaleBody : cgi.shPBody, facecolor);
|
|
|
|
if(m == moPrincessArmed)
|
|
queuepoly(VBODY * VBS * Mirror, vid.cs.charid < 2 ? cgi.shSabre : cgi.shPSword, 0xFFFFFFFF);
|
|
|
|
if((m == moFalsePrincess || m == moRoseBeauty) && where && where->cpdist == 1)
|
|
queuepoly(VBODY * VBS, cgi.shPKnife, 0xFFFFFFFF);
|
|
|
|
if(m == moRoseLady) {
|
|
queuepoly(VBODY * VBS, cgi.shPKnife, 0xFFFFFFFF);
|
|
queuepoly(VBODY * VBS * Mirror, cgi.shPKnife, 0xFFFFFFFF);
|
|
}
|
|
|
|
if(girl) {
|
|
queuepoly(VBODY1 * VBS, cgi.shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
|
|
if(vid.cs.charid < 2)
|
|
queuepoly(VBODY2 * VBS, cgi.shPrincessDress, (evil ? 0xC040C0C0 : 0x8080FFC0) | UNTRANS);
|
|
}
|
|
else {
|
|
if(vid.cs.charid < 2)
|
|
queuepoly(VBODY1 * VBS, cgi.shPrinceDress, evil ? 0x802080FF : 0x404040FF);
|
|
}
|
|
|
|
if(m == moRoseLady) {
|
|
// queuepoly(V, girl ? cgi.shGoatHead : cgi.shDemon, 0x800000FF);
|
|
// make her hair a bit darker to stand out in 3D
|
|
queuepoly(VHEAD1, girl ? cgi.shFemaleHair : cgi.shPHead, evil ? 0x500050FF : GDIM == 3 ? 0x666A64FF : 0x332A22FF);
|
|
}
|
|
else if(m == moRoseBeauty) {
|
|
if(girl) {
|
|
queuepoly(VHEAD1, cgi.shBeautyHair, 0xF0A0D0FF);
|
|
queuepoly(VHEAD2, cgi.shFlowerHair, 0xC00000FF);
|
|
}
|
|
else {
|
|
queuepoly(VHEAD1, cgi.shPHead, 0xF0A0D0FF);
|
|
queuepoly(VBODY * VBS, cgi.shFlowerHand, 0xC00000FF);
|
|
queuepoly(VBODY2 * VBS, cgi.shSuspenders, 0xC00000FF);
|
|
}
|
|
}
|
|
else {
|
|
queuepoly(VHEAD1, girl ? cgi.shFemaleHair : cgi.shPHead,
|
|
evil ? 0xC00000FF : 0x332A22FF);
|
|
}
|
|
queuepoly(VHEAD, cgi.shPFace, facecolor);
|
|
humanoid_eyes(V, evil ? 0x0000C0FF : 0x00C000FF, facecolor);
|
|
return true;
|
|
}
|
|
|
|
case moWolf: case moRedFox: case moWolfMoved: case moLavaWolf: {
|
|
ShadowV(V, cgi.shWolfBody);
|
|
if(mmspatial || footphase)
|
|
animallegs(VALEGS, moWolf, darkena(col, 0, 0xFF), footphase);
|
|
else
|
|
queuepoly(VALEGS, cgi.shWolfLegs, darkena(col, 0, 0xFF));
|
|
queuepoly(VABODY, cgi.shWolfBody, darkena(col, 0, 0xFF));
|
|
if(m == moRedFox) {
|
|
queuepoly(VABODY, cgi.shFoxTail1, darkena(col, 0, 0xFF));
|
|
queuepoly(VABODY, cgi.shFoxTail2, darkena(0xFFFFFF, 0, 0xFF));
|
|
}
|
|
queuepoly(VAHEAD, cgi.shWolfHead, darkena(col, 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shWolfEyes, darkena(col, 3, 0xFF));
|
|
if(GDIM == 3) {
|
|
queuepoly(VAHEAD, cgi.shFamiliarEye, 0xFF);
|
|
queuepoly(VAHEAD * Mirror, cgi.shFamiliarEye, 0xFF);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
case moReptile: {
|
|
ShadowV(V, cgi.shReptileBody);
|
|
animallegs(VALEGS, moReptile, darkena(col, 0, 0xFF), footphase);
|
|
queuepoly(VABODY, cgi.shReptileBody, darkena(col, 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shReptileHead, darkena(col, 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shReptileEye, darkena(col, 3, 0xFF));
|
|
queuepoly(VAHEAD * Mirror, cgi.shReptileEye, darkena(col, 3, 0xFF));
|
|
if(GDIM == 2) queuepoly(VABODY, cgi.shReptileTail, darkena(col, 2, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moSalamander: {
|
|
ShadowV(V, cgi.shReptileBody);
|
|
animallegs(VALEGS, moReptile, darkena(0xD00000, 1, 0xFF), footphase);
|
|
queuepoly(VABODY, cgi.shReptileBody, darkena(0xD00000, 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shReptileHead, darkena(0xD00000, 1, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shReptileEye, darkena(0xD00000, 0, 0xFF));
|
|
queuepoly(VAHEAD * Mirror, cgi.shReptileEye, darkena(0xD00000, 0, 0xFF));
|
|
queuepoly(VABODY, cgi.shReptileTail, darkena(0xD08000, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moFrog: case moPhaser: case moVaulter: {
|
|
ShadowV(V, cgi.shFrogBody);
|
|
const shiftmatrix VL = GDIM == 3 ? V : mmscale(V, cgi.ALEG0);
|
|
color_t xcolor = darkena(0xFF0000, 1, 0xFF);
|
|
int alpha = (m == moPhaser ? 0xC0 : 0xFF);
|
|
if(footphase) {
|
|
queuepoly(VL, cgi.shFrogJumpFoot, darkena(col, 0, alpha));
|
|
queuepoly(VL * Mirror, cgi.shFrogJumpFoot, darkena(col, 0, alpha));
|
|
queuepoly(VALEGS, cgi.shFrogJumpLeg, xcolor);
|
|
queuepoly(VALEGS * Mirror, cgi.shFrogJumpLeg, xcolor);
|
|
}
|
|
else {
|
|
queuepoly(VL, cgi.shFrogRearFoot, darkena(col, 0, alpha));
|
|
queuepoly(VL * Mirror, cgi.shFrogRearFoot, darkena(col, 0, alpha));
|
|
queuepoly(VALEGS, cgi.shFrogRearLeg, xcolor);
|
|
queuepoly(VALEGS * Mirror, cgi.shFrogRearLeg, xcolor);
|
|
queuepoly(VALEGS, cgi.shFrogRearLeg2, xcolor);
|
|
queuepoly(VALEGS * Mirror, cgi.shFrogRearLeg2, xcolor);
|
|
}
|
|
queuepoly(VL, cgi.shFrogFrontFoot, darkena(col, 0, alpha));
|
|
queuepoly(VL * Mirror, cgi.shFrogFrontFoot, darkena(col, 0, alpha));
|
|
queuepoly(VALEGS, cgi.shFrogFrontLeg, xcolor);
|
|
queuepoly(VALEGS * Mirror, cgi.shFrogFrontLeg, xcolor);
|
|
queuepoly(VABODY, cgi.shFrogBody, darkena(col, 0, alpha));
|
|
queuepoly(VABODY, cgi.shFrogEye, darkena(col, 3, alpha));
|
|
queuepoly(VABODY * Mirror, cgi.shFrogEye, darkena(col, 3, alpha));
|
|
queuepoly(VABODY, cgi.shFrogStripe, xcolor);
|
|
return true;
|
|
}
|
|
|
|
case moVineBeast: {
|
|
ShadowV(V, cgi.shWolfBody);
|
|
if(mmspatial || footphase)
|
|
animallegs(VALEGS, moWolf, 0x00FF00FF, footphase);
|
|
else
|
|
queuepoly(VALEGS, cgi.shWolfLegs, 0x00FF00FF);
|
|
queuepoly(VABODY, cgi.shWolfBody, darkena(col, 1, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shWolfHead, darkena(col, 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shWolfEyes, 0xFF0000FF);
|
|
return true;
|
|
}
|
|
|
|
case moMouse: case moMouseMoved: {
|
|
queuepoly(VALEGS, cgi.shMouse, darkena(col, 0, 0xFF));
|
|
queuepoly(VALEGS, cgi.shMouseLegs, darkena(col, 1, 0xFF));
|
|
queuepoly(VALEGS, cgi.shMouseEyes, 0xFF);
|
|
return true;
|
|
}
|
|
|
|
case moRunDog: case moHunterDog: case moHunterGuard: case moHunterChanging: case moFallingDog: {
|
|
if(!mmspatial && !footphase)
|
|
queuepoly(VABODY, cgi.shDogBody, darkena(col, 0, 0xFF));
|
|
else {
|
|
ShadowV(V, cgi.shDogTorso);
|
|
queuepoly(VABODY, cgi.shDogTorso, darkena(col, 0, 0xFF));
|
|
animallegs(VALEGS, moRunDog, m == moFallingDog ? 0xFFFFFFFF : darkena(col, 0, 0xFF), footphase);
|
|
}
|
|
queuepoly(VAHEAD, cgi.shDogHead, darkena(col, 0, 0xFF));
|
|
|
|
{
|
|
dynamicval<color_t> dp(poly_outline);
|
|
int eyecolor = 0x202020;
|
|
bool redeyes = false;
|
|
if(m == moHunterDog) eyecolor = 0xFF0000, redeyes = true;
|
|
if(m == moHunterGuard) eyecolor = 0xFF6000, redeyes = true;
|
|
if(m == moHunterChanging) eyecolor = 0xFFFF00, redeyes = true;
|
|
int eyes = darkena(eyecolor, 0, 0xFF);
|
|
|
|
if(redeyes) poly_outline = eyes;
|
|
queuepoly(VAHEAD, cgi.shWolf1, eyes).flags |= POLY_FORCEWIDE;
|
|
queuepoly(VAHEAD, cgi.shWolf2, eyes).flags |= POLY_FORCEWIDE;
|
|
}
|
|
queuepoly(VAHEAD, cgi.shWolf3, darkena(m == moRunDog ? 0x202020 : 0x000000, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moOrangeDog: {
|
|
if(!mmspatial && !footphase)
|
|
queuepoly(VABODY, cgi.shDogBody, darkena(0xFFFFFF, 0, 0xFF));
|
|
else {
|
|
ShadowV(V, cgi.shDogTorso);
|
|
if(GDIM == 2) queuepoly(VABODY, cgi.shDogTorso, darkena(0xFFFFFF, 0, 0xFF));
|
|
animallegs(VALEGS, moRunDog, darkena(0xFFFFFF, 0, 0xFF), footphase);
|
|
}
|
|
queuepoly(VAHEAD, cgi.shDogHead, darkena(0xFFFFFF, 0, 0xFF));
|
|
queuepoly(VABODY, cgi.shDogStripes, GDIM == 2 ? darkena(0x303030, 0, 0xFF) : 0xFFFFFFFF);
|
|
queuepoly(VAHEAD, cgi.shWolf1, darkena(0x202020, 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shWolf2, darkena(0x202020, 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shWolf3, darkena(0x202020, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moShark: case moGreaterShark: case moCShark:
|
|
queuepoly(VFISH, cgi.shShark, darkena(col, 0, 0xFF));
|
|
return true;
|
|
|
|
case moPike:
|
|
queuepoly(VFISH, cgi.shPikeBody, darkena(col, 0, 0xFF));
|
|
queuepoly(VFISH, cgi.shPikeEye, darkena(col, 2, 0xFF));
|
|
queuepoly(VFISH * Mirror, cgi.shPikeEye, darkena(col, 2, 0xFF));
|
|
return true;
|
|
|
|
case moEagle: case moParrot: case moBomberbird: case moAlbatross:
|
|
case moTameBomberbird: case moWindCrow: case moTameBomberbirdMoved:
|
|
case moSandBird: case moAcidBird: {
|
|
ShadowV(V, cgi.shEagle);
|
|
auto& sh = GDIM == 3 ? cgi.shAnimatedEagle[wingphase(200)] : cgi.shEagle;
|
|
if(m == moParrot && GDIM == 3)
|
|
queuepolyat(VBIRD, sh, darkena(col, 0, 0xFF), PPR::SUPERLINE);
|
|
else
|
|
queuepoly(VBIRD, sh, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moSparrowhawk: case moWestHawk: {
|
|
ShadowV(V, cgi.shHawk);
|
|
auto& sh = GDIM == 3 ? cgi.shAnimatedHawk[wingphase(200)] : cgi.shHawk;
|
|
queuepoly(VBIRD, sh, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moButterfly: {
|
|
transmatrix Vwing = wingmatrix(100);
|
|
ShadowV(V * Vwing, cgi.shButterflyWing);
|
|
if(GDIM == 2)
|
|
queuepoly(VBIRD * Vwing, cgi.shButterflyWing, darkena(col, 0, 0xFF));
|
|
else
|
|
queuepoly(VBIRD, cgi.shAnimatedButterfly[wingphase(100)], darkena(col, 0, 0xFF));
|
|
queuepoly(VBIRD, cgi.shButterflyBody, darkena(col, 2, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moGadfly: {
|
|
transmatrix Vwing = wingmatrix(100);
|
|
ShadowV(V * Vwing, cgi.shGadflyWing);
|
|
queuepoly(VBIRD * Vwing, GDIM == 2 ? cgi.shGadflyWing : cgi.shAnimatedGadfly[wingphase(100)], darkena(col, 0, 0xFF));
|
|
queuepoly(VBIRD, cgi.shGadflyBody, darkena(col, 1, 0xFF));
|
|
queuepoly(VBIRD, cgi.shGadflyEye, darkena(col, 2, 0xFF));
|
|
queuepoly(VBIRD * Mirror, cgi.shGadflyEye, darkena(col, 2, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moVampire: case moBat: {
|
|
// vampires have no shadow and no mirror images
|
|
if(m == moBat) ShadowV(V, cgi.shBatWings);
|
|
if(m == moBat || !inmirrorcount) {
|
|
queuepoly(VBIRD, GDIM == 2 ? cgi.shBatWings : cgi.shAnimatedBat[wingphase(100)], darkena(0x303030, 0, 0xFF));
|
|
queuepoly(VBIRD, GDIM == 2 ? cgi.shBatBody : cgi.shAnimatedBat2[wingphase(100)], darkena(0x606060, 0, 0xFF));
|
|
}
|
|
/* queuepoly(V, cgi.shBatMouth, darkena(0xC00000, 0, 0xFF));
|
|
queuepoly(V, cgi.shBatFang, darkena(0xFFC0C0, 0, 0xFF));
|
|
queuepoly(V*Mirror, cgi.shBatFang, darkena(0xFFC0C0, 0, 0xFF));
|
|
queuepoly(V, cgi.shBatEye, darkena(00000000, 0, 0xFF));
|
|
queuepoly(V*Mirror, cgi.shBatEye, darkena(00000000, 0, 0xFF)); */
|
|
return true;
|
|
}
|
|
|
|
case moGargoyle: {
|
|
ShadowV(V, cgi.shGargoyleWings);
|
|
queuepoly(VBIRD, GDIM == 2 ? cgi.shGargoyleWings : cgi.shAnimatedGargoyle[wingphase(300)], darkena(col, 0, 0xD0));
|
|
queuepoly(VBIRD, GDIM == 2 ? cgi.shGargoyleBody : cgi.shAnimatedGargoyle2[wingphase(300)], darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moZombie: {
|
|
int c = darkena(col, where && where->land == laHalloween ? 1 : 0, 0xFF);
|
|
const transmatrix VBS = otherbodyparts(V, c, m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBODY * VBS, cgi.shPBody, c);
|
|
return true;
|
|
}
|
|
|
|
case moTerraWarrior: {
|
|
drawTerraWarrior(V, 7, (where ? where->hitpoints : 7), footphase);
|
|
return true;
|
|
}
|
|
|
|
case moVariantWarrior: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, darkena(0xFFD500, 0, 0xF0));
|
|
if(!peace::on) queuepoly(VBS, cgi.shPSword, 0xFFFF00FF);
|
|
queuepoly(VHEAD, cgi.shHood, 0x008000FF);
|
|
humanoid_eyes(V, 0xFFFF00FF);
|
|
return true;
|
|
}
|
|
|
|
case moDesertman: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, darkena(col, 0, 0xC0));
|
|
if(!peace::on) queuepoly(VBS, cgi.shPSword, 0xFFFF00FF);
|
|
queuepoly(VHEAD, cgi.shHood, 0xD0D000C0 | UNTRANS);
|
|
humanoid_eyes(V, 0x301800FF);
|
|
return true;
|
|
}
|
|
|
|
case moMonk: {
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
|
|
ShadowV(V, cgi.shRaiderBody);
|
|
queuepoly(VBODY * VBS, cgi.shRaiderBody, darkena(col, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shRaiderShirt, darkena(col, 2, 0xFF));
|
|
if(!peace::on) queuepoly(VBODY * VBS, cgi.shPKnife, 0xFFC0C0C0);
|
|
queuepoly(VBODY2 * VBS, cgi.shRaiderArmor, darkena(col, 1, 0xFF));
|
|
queuepolyat(VBODY3 * VBS, cgi.shRatCape2, darkena(col, 2, 0xFF), PPR::MONSTER_ARMOR0);
|
|
queuepoly(VHEAD1, cgi.shRaiderHelmet, darkena(col, 0, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xC0C0A0, 0, 0XFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moCrusher: {
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shRaiderBody);
|
|
queuepoly(VBODY * VBS, cgi.shRaiderBody, darkena(col, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shRaiderShirt, darkena(col, 2, 0xFF));
|
|
queuepoly(VBODY2 * VBS, cgi.shRaiderArmor, darkena(col, 1, 0xFF));
|
|
queuepoly(VBODY * VBS, cgi.shFlailTrunk, darkena(col, 1, 0XFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shHammerHead, darkena(col, 0, 0XFF));
|
|
queuepoly(VHEAD1, cgi.shRaiderHelmet, darkena(col, 0, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xC0C0A0, 0, 0XFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moPair: {
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shRaiderBody);
|
|
queuepoly(VBODY * VBS, cgi.shRaiderBody, darkena(col, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shRaiderShirt, darkena(col, 2, 0xFF));
|
|
queuepoly(VBODY2 * VBS, cgi.shRaiderArmor, darkena(col, 1, 0xFF));
|
|
queuepoly(VBODY * VBS, cgi.shPickAxe, darkena(0xA0A0A0, 0, 0XFF));
|
|
queuepoly(VHEAD1, cgi.shRaiderHelmet, darkena(col, 0, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xC0C0A0, 0, 0XFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moAltDemon: case moHexDemon: {
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
|
|
ShadowV(V, cgi.shRaiderBody);
|
|
queuepoly(VBODY * VBS, cgi.shRaiderBody, darkena(col, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shRaiderShirt, darkena(col, 2, 0xFF));
|
|
queuepoly(VBODY2 * VBS, cgi.shRaiderArmor, darkena(col, 1, 0xFF));
|
|
if(!peace::on) queuepoly(VBODY * VBS, cgi.shPSword, 0xFFD0D0D0);
|
|
queuepoly(VHEAD1, cgi.shRaiderHelmet, darkena(col, 0, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xC0C0A0, 0, 0XFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moSkeleton: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(0xFFFFFF, 0, 0xFF), moSkeleton, footphase);
|
|
queuepoly(VBS, cgi.shSkeletonBody, darkena(0xFFFFFF, 0, 0xFF));
|
|
if(GDIM == 2) queuepoly(VHEAD, cgi.shSkull, darkena(0xFFFFFF, 0, 0xFF));
|
|
if(GDIM == 2) queuepoly(VHEAD1, cgi.shSkullEyes, 0x000000FF);
|
|
humanoid_eyes(V, 0x000000FF, 0xFFFFFFFF);
|
|
ShadowV(V, cgi.shSkeletonBody);
|
|
queuepoly(VBS, cgi.shSabre, 0xFFFFFFFF);
|
|
return true;
|
|
}
|
|
|
|
case moPalace: case moFatGuard: case moVizier: {
|
|
ShadowV(V, cgi.shPBody);
|
|
const transmatrix VBS = otherbodyparts(V, darkena(0xFFD500, 0, 0xFF), m, footphase);
|
|
if(m == moFatGuard) {
|
|
queuepoly(VBODY * VBS, cgi.shFatBody, darkena(0xC06000, 0, 0xFF));
|
|
col = 0xFFFFFF;
|
|
if(!where || where->hitpoints >= 3)
|
|
queuepoly(VBODY1 * VBS, cgi.shKnightCloak, darkena(0xFFC0C0, 1, 0xFF));
|
|
}
|
|
else {
|
|
queuepoly(VBODY * VBS, cgi.shPBody, darkena(0xFFD500, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shKnightArmor, m == moVizier ? 0xC000C0FF :
|
|
darkena(0x00C000, 1, 0xFF));
|
|
if(where && where->hitpoints >= 3)
|
|
queuepoly(VBODY2 * VBS, cgi.shKnightCloak, m == moVizier ? 0x800080Ff :
|
|
darkena(0x00FF00, 1, 0xFF));
|
|
}
|
|
queuepoly(VHEAD1, cgi.shTurban1, darkena(col, 1, 0xFF));
|
|
if(!where || where->hitpoints >= 2)
|
|
queuepoly(VHEAD2, cgi.shTurban2, darkena(col, 0, 0xFF));
|
|
queuepoly(VBODY * VBS, cgi.shSabre, 0xFFFFFFFF);
|
|
humanoid_eyes(V, 0x301800FF);
|
|
return true;
|
|
}
|
|
|
|
case moCrystalSage: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, 0xFFFFFFFF, m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, 0xFFFFFFFF);
|
|
queuepoly(VHEAD1, cgi.shPHead, 0xFFFFFFFF);
|
|
queuepoly(VHEAD, cgi.shPFace, 0xFFFFFFFF);
|
|
humanoid_eyes(V, 0xFFFFFFFF, 0xC0C0C0FF);
|
|
return true;
|
|
}
|
|
|
|
case moHedge: {
|
|
ShadowV(V, cgi.shPBody);
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
queuepoly(VBS, cgi.shPBody, darkena(col, 0, 0xFF));
|
|
queuepoly(VBS, cgi.shHedgehogBlade, 0xC0C0C0FF);
|
|
queuepoly(VHEAD1, cgi.shPHead, 0x804000FF);
|
|
queuepoly(VHEAD, cgi.shPFace, 0xF09000FF);
|
|
humanoid_eyes(V, 0x00D000FF);
|
|
return true;
|
|
}
|
|
|
|
case moYeti: case moMonkey: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shYeti, darkena(col, 0, 0xC0));
|
|
queuepoly(VHEAD1, cgi.shPHead, darkena(col, 0, 0xFF));
|
|
humanoid_eyes(V, 0x000000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moResearcher: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, darkena(0xFFFF00, 0, 0xC0));
|
|
queuepoly(VHEAD, cgi.shAztecHead, darkena(col, 0, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shAztecCap, darkena(0xC000C0, 0, 0xFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moFamiliar: {
|
|
ShadowV(V, cgi.shWolfBody);
|
|
queuepoly(VABODY, cgi.shWolfBody, darkena(0xA03000, 0, 0xFF));
|
|
if(mmspatial || footphase)
|
|
animallegs(VALEGS, moWolf, darkena(0xC04000, 0, 0xFF), footphase);
|
|
else
|
|
queuepoly(VALEGS, cgi.shWolfLegs, darkena(0xC04000, 0, 0xFF));
|
|
|
|
queuepoly(VAHEAD, cgi.shFamiliarHead, darkena(0xC04000, 0, 0xFF));
|
|
// queuepoly(V, cgi.shCatLegs, darkena(0x902000, 0, 0xFF));
|
|
if(true) {
|
|
queuepoly(VAHEAD, cgi.shFamiliarEye, darkena(0xFFFF00, 0, 0xFF));
|
|
queuepoly(VAHEAD * Mirror, cgi.shFamiliarEye, darkena(0xFFFF00, 0, 0xFF));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
case moRanger: {
|
|
ShadowV(V, cgi.shPBody);
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
queuepoly(VBS, cgi.shPBody, darkena(col, 0, 0xC0));
|
|
if(!peace::on) queuepoly(VBS, cgi.shPSword, darkena(col, 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shArmor, darkena(col, 1, 0xFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moNarciss: {
|
|
ShadowV(V, cgi.shPBody);
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
queuepoly(VBS, cgi.shFlowerHand, darkena(col, 0, 0xFF));
|
|
queuepoly(VBS, cgi.shPBody, 0xFFE080FF);
|
|
if(!peace::on) queuepoly(VBS, cgi.shPKnife, 0xC0C0C0FF);
|
|
queuepoly(VHEAD, cgi.shPFace, 0xFFE080FF);
|
|
queuepoly(VHEAD1, cgi.shPHead, 0x806A00FF);
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moMirrorSpirit: {
|
|
ShadowV(V, cgi.shPBody);
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0x90), m, footphase);
|
|
queuepoly(VBS, cgi.shPBody, darkena(col, 0, 0x90));
|
|
if(!peace::on) queuepoly(VBS * Mirror, cgi.shPSword, darkena(col, 0, 0xD0));
|
|
queuepoly(VHEAD1, cgi.shPHead, darkena(col, 1, 0x90));
|
|
queuepoly(VHEAD2, cgi.shPFace, darkena(col, 1, 0x90));
|
|
queuepoly(VHEAD, cgi.shArmor, darkena(col, 0, 0xC0));
|
|
humanoid_eyes(V, 0xFFFFFFFF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moJiangshi: {
|
|
ShadowV(V, cgi.shJiangShi);
|
|
auto z2 = WDIM == 3 ? 0 : GDIM == 3 ? -abs(sin(footphase * M_PI * 2)) * cgi.human_height/3 : geom3::lev_to_factor(abs(sin(footphase * M_PI * 2)) * cgi.human_height);
|
|
auto V0 = V;
|
|
auto V = mmscale(V0, z2);
|
|
otherbodyparts(V, darkena(col, 0, 0xFF), m, m == moJiangshi ? 0 : footphase);
|
|
queuepoly(VBODY, cgi.shJiangShi, darkena(col, 0, 0xFF));
|
|
queuepoly(VBODY1, cgi.shJiangShiDress, darkena(0x202020, 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shTerraHead, darkena(0x101010, 0, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shPFace, darkena(col, 0, 0xFF));
|
|
queuepoly(VHEAD2, cgi.shJiangShiCap1, darkena(0x800000, 0, 0xFF));
|
|
queuepoly(VHEAD3, cgi.shJiangShiCap2, darkena(0x400000, 0, 0xFF));
|
|
humanoid_eyes(V, 0x000000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moGhost: case moSeep: case moFriendlyGhost: {
|
|
if(m == moFriendlyGhost) col = fghostcolor(where);
|
|
queuepolyat(VGHOST, cgi.shGhost, darkena(col, 0, m == moFriendlyGhost ? 0xC0 : 0x80), GDIM == 3 ? PPR::SUPERLINE : cgi.shGhost.prio);
|
|
queuepolyat(VGHOST, cgi.shGhostEyes, 0xFF, GDIM == 3 ? PPR::SUPERLINE : cgi.shEyes.prio);
|
|
return true;
|
|
}
|
|
|
|
case moVineSpirit: {
|
|
queuepoly(VGHOST, cgi.shGhost, 0xD0D0D0C0 | UNTRANS);
|
|
queuepolyat(VGHOST, cgi.shGhostEyes, 0xFF0000FF, GDIM == 3 ? PPR::SUPERLINE : cgi.shGhostEyes.prio);
|
|
return true;
|
|
}
|
|
|
|
case moFireFairy: {
|
|
col = firecolor(0);
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shFemaleBody);
|
|
queuepoly(VBS, cgi.shFemaleBody, darkena(col, 0, 0XC0));
|
|
queuepoly(VHEAD, cgi.shWitchHair, darkena(col, 1, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shPFace, darkena(col, 0, 0XFF));
|
|
humanoid_eyes(V, darkena(col, 1, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moRusalka: {
|
|
col = watercolor(0);
|
|
bool girl = princessgender() == GEN_F;
|
|
if(girl) {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, col, m, footphase);
|
|
ShadowV(V, cgi.shFemaleBody);
|
|
queuepoly(VBS, cgi.shFemaleBody, watercolor(100));
|
|
queuepoly(VHEAD1, cgi.shFemaleHair, watercolor(150));
|
|
// queuepoly(VHEAD2, cgi.shFlowerHair, watercolor(50));
|
|
// queuepoly(VHEAD, cgi.shWitchHair, watercolor(150));
|
|
queuepoly(VHEAD1, cgi.shPFace, watercolor(200));
|
|
queuepoly(VHEAD1, cgi.shWightCloak, watercolor(50) & 0xFFFFFF80);
|
|
humanoid_eyes(V, col | 0xFF);
|
|
}
|
|
else {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, col, m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, watercolor(100));
|
|
|
|
queuepoly(VBS, cgi.shSuspenders, watercolor(150));
|
|
|
|
queuepoly(VHEAD1, cgi.shPHead, watercolor(50));
|
|
queuepoly(VHEAD1, cgi.shPFace, watercolor(200));
|
|
queuepoly(VHEAD1, cgi.shWightCloak, watercolor(50) & 0xFFFFFF80);
|
|
humanoid_eyes(V, col | 0xFF);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
case moSlime: {
|
|
queuepoly(VFISH, cgi.shSlime, darkena(col, 0, 0x80));
|
|
queuepoly(VSLIMEEYE, cgi.shSlimeEyes, 0xFF);
|
|
return true;
|
|
}
|
|
|
|
case moKrakenH: {
|
|
queuepoly(VFISH, cgi.shKrakenHead, darkena(col, 0, 0xD0));
|
|
queuepoly(VFISH, cgi.shKrakenEye, 0xFFFFFFC0 | UNTRANS);
|
|
queuepoly(VFISH, cgi.shKrakenEye2, 0xC0);
|
|
queuepoly(VFISH * Mirror, cgi.shKrakenEye, 0xFFFFFFC0 | UNTRANS);
|
|
queuepoly(VFISH * Mirror, cgi.shKrakenEye2, 0xC0);
|
|
return true;
|
|
}
|
|
|
|
case moKrakenT: {
|
|
queuepoly(VFISH, cgi.shSeaTentacle, darkena(col, 0, 0xD0));
|
|
return true;
|
|
}
|
|
|
|
case moCultist: case moPyroCultist: case moCultistLeader: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, darkena(col, 0, 0xC0));
|
|
if(!peace::on) queuepoly(VBS, cgi.shPSword, darkena(col, 2, 0xFF));
|
|
queuepoly(VHEAD, cgi.shHood, darkena(col, 1, 0xFF));
|
|
humanoid_eyes(V, 0x00FF00FF);
|
|
return true;
|
|
}
|
|
|
|
case moPirate: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, darkena(0x404040, 0, 0xFF));
|
|
queuepoly(VBS, cgi.shPirateHook, darkena(0xD0D0D0, 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xFFFF80, 0, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shEyepatch, darkena(0, 0, 0xC0));
|
|
queuepoly(VHEAD2, cgi.shPirateHood, darkena(col, 0, 0xFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moRatling: case moRatlingAvenger: {
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shYeti);
|
|
queuepoly(VLEG, cgi.shRatTail, darkena(col, 0, 0xFF));
|
|
queuepoly(VBODY * VBS, cgi.shYeti, darkena(col, 1, 0xFF));
|
|
|
|
float t = sintick(1000, where ? where->cpdist*M_PI : 0);
|
|
int eyecol = t > 0.92 ? 0xFF0000 : 0;
|
|
|
|
if(GDIM == 2) {
|
|
queuepoly(VHEAD, cgi.shRatHead, darkena(col, 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shWolf1, darkena(eyecol, 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shWolf2, darkena(eyecol, 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shWolf3, darkena(0x202020, 0, 0xFF));
|
|
if(m == moRatlingAvenger) queuepoly(VHEAD1, cgi.shRatCape1, 0x303030FF);
|
|
}
|
|
#if MAXMDIM >= 4
|
|
else {
|
|
shiftmatrix V1 = V * zpush(cgi.AHEAD - zc(0.4) - zc(0.98) + cgi.HEAD); // * cpush(0, cgi.scalefactor * (-0.1));
|
|
queuepoly(V1, cgi.shRatHead, darkena(col, 0, 0xFF));
|
|
|
|
/*
|
|
queuepoly(V1, cgi.shFamiliarEye, darkena(eyecol, 0, 0xFF));
|
|
queuepoly(V1 * Mirror, cgi.shFamiliarEye, darkena(eyecol, 0, 0xFF));
|
|
queuepoly(V1, cgi.shWolfEyes, darkena(col, 3, 0xFF));
|
|
*/
|
|
queuepoly(V1, cgi.shRatEye1, darkena(eyecol, 0, 0xFF));
|
|
queuepoly(V1, cgi.shRatEye2, darkena(eyecol, 0, 0xFF));
|
|
queuepoly(V1, cgi.shRatEye3, darkena(0x202020, 0, 0xFF));
|
|
if(m == moRatlingAvenger) queuepoly(V1, cgi.shRatCape1, 0x303030FF);
|
|
}
|
|
#endif
|
|
if(m == moRatlingAvenger) {
|
|
queuepoly(VBODY1 * VBS, cgi.shRatCape2, 0x484848FF);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
case moViking: {
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBODY * VBS, cgi.shPBody, darkena(0xE00000, 0, 0xFF));
|
|
if(!peace::on) queuepoly(VBODY * VBS, cgi.shPSword, darkena(0xD0D0D0, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shKnightCloak, darkena(0x404040, 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shVikingHelmet, darkena(0xC0C0C0, 0, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xFFFF80, 0, 0xFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moOutlaw: {
|
|
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBODY * VBS, cgi.shPBody, darkena(col, 0, 0xFF));
|
|
queuepoly(VBODY1 * VBS, cgi.shKnightCloak, darkena(col, 1, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shWestHat1, darkena(col, 2, 0XFF));
|
|
queuepoly(VHEAD2, cgi.shWestHat2, darkena(col, 1, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xFFFF80, 0, 0xFF));
|
|
queuepoly(VBODY * VBS, cgi.shGunInHand, darkena(col, 1, 0XFF));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moNecromancer: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shPBody);
|
|
queuepoly(VBS, cgi.shPBody, 0xC00000C0 | UNTRANS);
|
|
queuepoly(VHEAD, cgi.shHood, darkena(col, 1, 0xFF));
|
|
humanoid_eyes(V, 0xFF0000FF);
|
|
return true;
|
|
}
|
|
|
|
case moDraugr: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, 0x483828D0 | UNTRANS, m, footphase);
|
|
queuepoly(VBS, cgi.shPBody, 0x483828D0 | UNTRANS);
|
|
queuepoly(VBS, cgi.shPSword, 0xFFFFD0A0 | UNTRANS);
|
|
queuepoly(VHEAD, cgi.shPHead, 0x483828D0 | UNTRANS);
|
|
humanoid_eyes(V, 0xFF0000FF, 0x483828FF);
|
|
// queuepoly(V, cgi.shSkull, 0xC06020D0);
|
|
//queuepoly(V, cgi.shSkullEyes, 0x000000D0);
|
|
// queuepoly(V, cgi.shWightCloak, 0xC0A080A0);
|
|
int b = where ? where->cpdist : 0;
|
|
b--;
|
|
if(b < 0) b = 0;
|
|
if(b > 6) b = 6;
|
|
queuepoly(VHEAD1, cgi.shWightCloak, color_t(0x605040A0 | UNTRANS) + color_t(0x10101000 * b));
|
|
return true;
|
|
}
|
|
|
|
case moVoidBeast: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, 0x080808D0 | UNTRANS, m, footphase);
|
|
queuepoly(VBS, cgi.shPBody, 0x080808D0 | UNTRANS);
|
|
queuepoly(VHEAD, cgi.shPHead, 0x080808D0 | UNTRANS);
|
|
queuepoly(VHEAD, cgi.shWightCloak, 0xFF0000A0 | UNTRANS);
|
|
humanoid_eyes(V, 0xFF0000FF, 0x080808FF);
|
|
return true;
|
|
}
|
|
|
|
case moGoblin: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shYeti);
|
|
queuepoly(VBS, cgi.shYeti, darkena(col, 0, 0xC0));
|
|
queuepoly(VHEAD, cgi.shArmor, darkena(col, 1, 0XFF));
|
|
humanoid_eyes(V, 0x800000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moLancer: case moFlailer: case moMiner: {
|
|
shiftmatrix V2 = V;
|
|
if(m == moLancer)
|
|
V2 = V * spin((where && where->type == 6) ? -M_PI/3 : -M_PI/2 );
|
|
shiftmatrix Vh = mmscale(V2, cgi.HEAD);
|
|
shiftmatrix Vb = mmscale(V2, cgi.BODY);
|
|
Vb = Vb * otherbodyparts(V2, darkena(col, 1, 0xFF), m, footphase);
|
|
ShadowV(V2, cgi.shPBody);
|
|
queuepoly(Vb, cgi.shPBody, darkena(col, 0, 0xC0));
|
|
queuepoly(Vh, m == moFlailer ? cgi.shArmor : cgi.shHood, darkena(col, 1, 0XFF));
|
|
if(m == moMiner)
|
|
queuepoly(Vb, cgi.shPickAxe, darkena(0xC0C0C0, 0, 0XFF));
|
|
if(m == moLancer)
|
|
queuepoly(Vb, cgi.shPike, darkena(col, 0, 0XFF));
|
|
if(m == moFlailer) {
|
|
queuepoly(Vb, cgi.shFlailBall, darkena(col, 0, 0XFF));
|
|
queuepoly(Vb, cgi.shFlailChain, darkena(col, 1, 0XFF));
|
|
queuepoly(Vb, cgi.shFlailTrunk, darkena(col, 0, 0XFF));
|
|
}
|
|
humanoid_eyes(V, 0x000000FF);
|
|
return true;
|
|
}
|
|
|
|
case moTroll: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shYeti);
|
|
queuepoly(VBS, cgi.shYeti, darkena(col, 0, 0xC0));
|
|
queuepoly(VHEAD1, cgi.shPHead, darkena(col, 1, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(col, 2, 0XFF));
|
|
humanoid_eyes(V, 0x004000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moFjordTroll: case moForestTroll: case moStormTroll: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shYeti);
|
|
queuepoly(VBS, cgi.shYeti, darkena(col, 0, 0xC0));
|
|
queuepoly(VHEAD1, cgi.shPHead, darkena(col, 1, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(col, 2, 0XFF));
|
|
humanoid_eyes(V, 0x004000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moDarkTroll: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shYeti);
|
|
queuepoly(VBS, cgi.shYeti, darkena(col, 0, 0xC0));
|
|
queuepoly(VHEAD1, cgi.shPHead, darkena(col, 1, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, 0xFFFFFF80 | UNTRANS);
|
|
humanoid_eyes(V, 0x000000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moRedTroll: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shYeti);
|
|
queuepoly(VBS, cgi.shYeti, darkena(col, 0, 0xC0));
|
|
queuepoly(VHEAD1, cgi.shPHead, darkena(0xFF8000, 0, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, 0xFFFFFF80 | UNTRANS);
|
|
humanoid_eyes(V, 0x000000FF, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moEarthElemental: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shWaterElemental);
|
|
queuepoly(VBS, cgi.shWaterElemental, darkena(col, 0, 0xC0));
|
|
queuepoly(VHEAD1, cgi.shFemaleHair, darkena(col, 0, 0XFF));
|
|
queuepoly(VHEAD, cgi.shPFace, 0xF0000080 | UNTRANS);
|
|
humanoid_eyes(V, 0xD0D000FF, darkena(col, 1, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moWaterElemental: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, watercolor(50), m, footphase);
|
|
ShadowV(V, cgi.shWaterElemental);
|
|
queuepoly(VBS, cgi.shWaterElemental, watercolor(0));
|
|
queuepoly(VHEAD1, cgi.shFemaleHair, watercolor(100));
|
|
queuepoly(VHEAD, cgi.shPFace, watercolor(200));
|
|
humanoid_eyes(V, 0x0000FFFF, watercolor(150));
|
|
return true;
|
|
}
|
|
|
|
case moFireElemental: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(firecolor(50), 0, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shWaterElemental);
|
|
queuepoly(VBS, cgi.shWaterElemental, darkena(firecolor(0), 0, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shFemaleHair, darkena(firecolor(100), 0, 0xFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(firecolor(200), 0, 0xFF));
|
|
humanoid_eyes(V, darkena(firecolor(200), 0, 0xFF), darkena(firecolor(50), 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moAirElemental: {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
|
|
ShadowV(V, cgi.shWaterElemental);
|
|
queuepoly(VBS, cgi.shWaterElemental, darkena(col, 0, 0x80));
|
|
queuepoly(VHEAD1, cgi.shFemaleHair, darkena(col, 0, 0x80));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(col, 0, 0x80));
|
|
humanoid_eyes(V, 0xFFFFFFFF, darkena(col, 1, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moWorm: case moWormwait: case moHexSnake: {
|
|
queuepoly(V, cgi.shWormHead, darkena(col, 0, 0xFF));
|
|
queuepolyat(V, cgi.shWormEyes, 0xFF, PPR::ONTENTACLE_EYES);
|
|
return true;
|
|
}
|
|
|
|
case moDragonHead: {
|
|
queuepoly(V, cgi.shDragonHead, darkena(col, 0, 0xFF));
|
|
queuepolyat(V, cgi.shDragonEyes, 0xFF, PPR::ONTENTACLE_EYES);
|
|
int noscolor = 0xFF0000FF;
|
|
queuepoly(V, cgi.shDragonNostril, noscolor);
|
|
queuepoly(V * Mirror, cgi.shDragonNostril, noscolor);
|
|
return true;
|
|
}
|
|
|
|
case moDragonTail: {
|
|
queuepoly(V, cgi.shDragonSegment, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
case moTentacle: case moTentaclewait: case moTentacleEscaping: {
|
|
queuepoly(V, cgi.shTentHead, darkena(col, 0, 0xFF));
|
|
ShadowV(V, cgi.shTentHead, PPR::GIANTSHADOW);
|
|
return true;
|
|
}
|
|
|
|
case moAsteroid: {
|
|
queuepoly(V, cgi.shAsteroid[1], darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
|
|
#if CAP_COMPLEX2
|
|
case moAnimatedDie: case moAngryDie: {
|
|
if(where)
|
|
dice::draw_die(where, V, 1, darkena(col, 0, 0xFF));
|
|
else
|
|
queuepoly(V, cgi.shDodeca, darkena(col, 0, 0xFF));
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
default: ;
|
|
}
|
|
|
|
if(isPrincess(m)) goto princess;
|
|
|
|
else if(isBull(m)) {
|
|
ShadowV(V, cgi.shBullBody);
|
|
int hoofcol = darkena(gradient(0, col, 0, .65, 1), 0, 0xFF);
|
|
if(mmspatial || footphase)
|
|
animallegs(VALEGS, moRagingBull, hoofcol, footphase);
|
|
queuepoly(VABODY, cgi.shBullBody, darkena(gradient(0, col, 0, .80, 1), 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shBullHead, darkena(col, 0, 0xFF));
|
|
queuepoly(VAHEAD, cgi.shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
|
|
queuepoly(VAHEAD * Mirror, cgi.shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
|
|
}
|
|
|
|
else if(isBug(m)) {
|
|
ShadowV(V, cgi.shBugBody);
|
|
if(!mmspatial && !footphase)
|
|
queuepoly(VABODY, cgi.shBugBody, darkena(col, 0, 0xFF));
|
|
else {
|
|
animallegs(VALEGS, moBug0, darkena(col, 0, 0xFF), footphase);
|
|
queuepoly(VABODY, cgi.shBugAntenna, darkena(col, 1, 0xFF));
|
|
}
|
|
queuepoly(VABODY, cgi.shBugArmor, darkena(col, 1, 0xFF));
|
|
}
|
|
else if(isSwitch(m)) {
|
|
queuepoly(VFISH, cgi.shJelly, darkena(col, 0, 0xD0));
|
|
queuepolyat(VBODY, cgi.shJelly, darkena(col, 0, 0xD0), PPR::MONSTER_BODY);
|
|
queuepolyat(VHEAD, cgi.shJelly, darkena(col, 0, 0xD0), PPR::MONSTER_HEAD);
|
|
queuepolyat(VHEAD, cgi.shSlimeEyes, 0xFF, PPR::MONSTER_HEAD);
|
|
}
|
|
else if(isDemon(m)) {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
|
|
queuepoly(VBS, cgi.shPBody, darkena(col, 1, 0xC0));
|
|
ShadowV(V, cgi.shPBody);
|
|
int acol = col;
|
|
if(xch == 'D') acol = 0xD0D0D0;
|
|
queuepoly(VHEAD, cgi.shDemon, darkena(acol, 0, 0xFF));
|
|
humanoid_eyes(V, 0xFF0000FF, 0xC00000FF);
|
|
}
|
|
else if(isMagneticPole(m)) {
|
|
if(m == moNorthPole)
|
|
queuepolyat(VBODY * spin(M_PI), cgi.shTentacle, 0x000000C0, PPR::TENTACLE1);
|
|
queuepolyat(VBODY, cgi.shDisk, darkena(col, 0, 0xFF), PPR::MONSTER_BODY);
|
|
}
|
|
else if(isMetalBeast(m) || m == moBrownBug) {
|
|
ShadowV(V, cgi.shTrylobite);
|
|
if(!mmspatial)
|
|
queuepoly(VABODY, cgi.shTrylobite, darkena(col, 1, 0xC0));
|
|
else {
|
|
queuepoly(VABODY, cgi.shTrylobiteBody, darkena(col, 1, 0xFF));
|
|
animallegs(VALEGS, moMetalBeast, darkena(col, 1, 0xFF), footphase);
|
|
}
|
|
int acol = col;
|
|
queuepoly(VAHEAD, cgi.shTrylobiteHead, darkena(acol, 0, 0xFF));
|
|
}
|
|
else if(m == moHexer) {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
ShadowV(V, cgi.shFemaleBody);
|
|
queuepoly(VBS, cgi.shFemaleBody, darkena(0x800080, 0, 0xFF));
|
|
queuepoly(VHEAD1, cgi.shWitchHair, darkena(0xFF00FF, 1, 0xFF));
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(0xFFFFFF, 0, 0xFF));
|
|
queuepoly(VBS, cgi.shWitchDress, darkena(col, 1, 0XC0));
|
|
humanoid_eyes(V, 0xF000F0FF);
|
|
}
|
|
else if(isWitch(m)) {
|
|
const shiftmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
|
|
int cc = 0xFF;
|
|
if(m == moWitchGhost) cc = 0x85 + 120 * sintick(160);
|
|
if(m == moWitchWinter && where) drawWinter(V, 0, iinf[itOrbWinter].color);
|
|
if(m == moWitchFlash && where) drawFlash(V);
|
|
if(m == moWitchSpeed && where) drawSpeed(V);
|
|
if(m == moWitchFire) col = firecolor(0);
|
|
ShadowV(V, cgi.shFemaleBody);
|
|
queuepoly(VBS, cgi.shFemaleBody, darkena(col, 0, cc));
|
|
// queuepoly(cV2, ct, cgi.shPSword, darkena(col, 0, 0XFF));
|
|
// queuepoly(V, cgi.shHood, darkena(col, 0, 0XC0));
|
|
if(m == moWitchFire) col = firecolor(100);
|
|
queuepoly(VHEAD1, cgi.shWitchHair, darkena(col, 1, cc));
|
|
if(m == moWitchFire) col = firecolor(200);
|
|
queuepoly(VHEAD, cgi.shPFace, darkena(col, 0, cc));
|
|
if(m == moWitchFire) col = firecolor(300);
|
|
queuepoly(VBS, cgi.shWitchDress, darkena(col, 1, 0XC0));
|
|
humanoid_eyes(V, 0x000000FF);
|
|
}
|
|
|
|
// just for the HUD glyphs...
|
|
else if(isAnyIvy(m)) {
|
|
queuepoly(V, cgi.shILeaf[0], darkena(col, 0, 0xFF));
|
|
}
|
|
|
|
else
|
|
draw_ascii(V1, minf[m].glyph, asciicol, 1.5);
|
|
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
bool drawMonsterTypeDH(eMonster m, cell *where, const shiftmatrix& V, color_t col, bool dh, ld footphase, color_t asciicol) {
|
|
dynamicval<color_t> p(poly_outline, poly_outline);
|
|
if(dh) {
|
|
poly_outline = OUTLINE_DEAD;
|
|
darken++;
|
|
}
|
|
bool b = drawMonsterType(m,where,V,col, footphase, asciicol);
|
|
if(dh) {
|
|
darken--;
|
|
}
|
|
return b;
|
|
}
|
|
|
|
EX shiftmatrix playerV;
|
|
|
|
EX bool applyAnimation(cell *c, shiftmatrix& V, double& footphase, int layer) {
|
|
if(!animations[layer].count(c)) return false;
|
|
animation& a = animations[layer][c];
|
|
|
|
int td = ticks - a.ltick;
|
|
ld aspd = td / 1000.0 * exp(vid.mspeed);
|
|
ld R;
|
|
again:
|
|
|
|
if(sl2) {
|
|
a.wherenow = slr::translate(tC0(a.wherenow));
|
|
hyperpoint h = tC0(iso_inverse(a.wherenow));
|
|
hyperpoint ie = slr::get_inverse_exp(shiftless(h));
|
|
auto R = hypot_d(3, ie);
|
|
aspd *= (1+R+(shmup::on?1:0));
|
|
if(R < aspd || std::isnan(R) || std::isnan(aspd) || R > 10) {
|
|
animations[layer].erase(c);
|
|
return false;
|
|
}
|
|
a.wherenow = nisot::parallel_transport(a.wherenow, tangent_length(h, aspd));
|
|
a.footphase += a.attacking == 2 ? -aspd : aspd;
|
|
// todo attack animation, rotate correctly
|
|
footphase = a.footphase;
|
|
V = V * a.wherenow;
|
|
a.ltick = ticks;
|
|
return true;
|
|
}
|
|
|
|
if(among(a.attacking, 1, 3))
|
|
R = hdist(tC0(a.attackat), tC0(a.wherenow));
|
|
else
|
|
R = hdist0(tC0(a.wherenow));
|
|
aspd *= (1+R+(shmup::on?1:0));
|
|
|
|
if(a.attacking == 3 && aspd > R) aspd = R;
|
|
|
|
if((R < aspd || std::isnan(R) || std::isnan(aspd) || R > 10) && a.attacking != 3) {
|
|
if(a.attacking == 1) { a.attacking = 2; goto again; }
|
|
animations[layer].erase(c);
|
|
return false;
|
|
}
|
|
else {
|
|
hyperpoint wnow;
|
|
if(a.attacking == 1 || a.attacking == 3)
|
|
wnow = tC0(z_inverse(a.wherenow) * a.attackat);
|
|
else
|
|
wnow = tC0(z_inverse(a.wherenow));
|
|
|
|
if(prod) {
|
|
auto d = product_decompose(wnow);
|
|
ld dist = d.first / R * aspd;
|
|
if(abs(dist) > abs(d.first)) dist = -d.first;
|
|
a.wherenow = mscale(a.wherenow, dist);
|
|
/* signed_sqrt to prevent precision errors */
|
|
aspd *= signed_sqrt(R*R - d.first * d.first) / R;
|
|
}
|
|
a.wherenow = a.wherenow * rspintox(wnow);
|
|
a.wherenow = a.wherenow * xpush(aspd);
|
|
if(cgflags & qAFFINE) {
|
|
transmatrix T = a.wherenow;
|
|
fixmatrix_euclid(T);
|
|
a.wherenow = inverse(T) * a.wherenow;
|
|
for(int i=0; i<MDIM; i++)
|
|
a.wherenow[i] = lerp(a.wherenow[i], Id[i], aspd / R);
|
|
a.wherenow = T * a.wherenow;
|
|
}
|
|
fixmatrix(a.wherenow);
|
|
a.footphase += a.attacking == 2 ? -aspd : aspd;
|
|
if(a.attacking == 3 && aspd >= R) {
|
|
a.footphase = 0;
|
|
hyperpoint h1 = a.wherenow * C0;
|
|
a.wherenow = rgpushxto0(h1) * rspintox(h1);
|
|
}
|
|
footphase = a.footphase;
|
|
V = V * a.wherenow;
|
|
if(a.mirrored) V = V * Mirror;
|
|
if(a.attacking == 2) V = V * pispin;
|
|
// if(GDIM == 3) V = V * cspin(0, 2, M_PI/2);
|
|
a.ltick = ticks;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
double chainAngle(cell *c, shiftmatrix& V, cell *c2, double dft, const shiftmatrix &Vwhere) {
|
|
if(!gmatrix0.count(c2)) return dft;
|
|
hyperpoint h = C0;
|
|
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
|
|
h = inverse_shift(V, Vwhere) * calc_relative_matrix(c2, c, C0) * h;
|
|
return atan2(h[1], h[0]);
|
|
}
|
|
|
|
// equivalent to V = V * spin(-chainAngle(c,V,c2,dft));
|
|
bool chainAnimation(cell *c, cell *c2, shiftmatrix& V, const shiftmatrix &Vwhere, ld& length) {
|
|
hyperpoint h = C0;
|
|
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
|
|
h = inverse_shift(V, Vwhere) * h;
|
|
length = hdist0(h);
|
|
V = V * rspintox(h);
|
|
return true;
|
|
}
|
|
|
|
// push down the queue after q-th element, `down` absolute units down,
|
|
// based on cell c and transmatrix V
|
|
// do change the zoom factor? do change the priorities?
|
|
|
|
EX int cellcolor(cell *c) {
|
|
if(isPlayerOn(c) || isFriendly(c)) return OUTLINE_FRIEND;
|
|
if(noHighlight(c->monst)) return OUTLINE_NONE;
|
|
if(c->monst) return OUTLINE_ENEMY;
|
|
|
|
if(c->wall == waMirror) return c->land == laMirror ? OUTLINE_TREASURE : OUTLINE_ORB;
|
|
|
|
if(c->item && !itemHiddenFromSight(c)) {
|
|
int k = itemclass(c->item);
|
|
if(k == IC_TREASURE)
|
|
return OUTLINE_TREASURE;
|
|
else if(k == IC_ORB)
|
|
return OUTLINE_ORB;
|
|
else
|
|
return OUTLINE_OTHER;
|
|
}
|
|
|
|
return OUTLINE_NONE;
|
|
}
|
|
|
|
int taildist(cell *c) {
|
|
int s = 0;
|
|
while(s < 1000 && c && c->mondir != NODIR && isWorm(c->monst)) {
|
|
s++; c = c->move(c->mondir);
|
|
}
|
|
return s;
|
|
}
|
|
|
|
int last_wormsegment = -1;
|
|
vector<vector< function<void()> > > wormsegments;
|
|
|
|
void add_segment(int d, const function<void()>& s) {
|
|
if(isize(wormsegments) <= d) wormsegments.resize(d+1);
|
|
last_wormsegment = max(last_wormsegment, d);
|
|
wormsegments[d].push_back(s);
|
|
}
|
|
|
|
void drawWormSegments() {
|
|
for(int i=0; i<=last_wormsegment; i++) {
|
|
for(auto& f: wormsegments[i]) f();
|
|
wormsegments[i].clear();
|
|
}
|
|
last_wormsegment = -1;
|
|
}
|
|
|
|
EX bool dont_face_pc = false;
|
|
|
|
EX shiftmatrix die_target;
|
|
|
|
EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, color_t asciicol) {
|
|
#if CAP_SHAPES
|
|
|
|
bool darkhistory = history::includeHistory && history::inkillhistory.count(c);
|
|
color_t outline = OUTLINE_NONE;
|
|
|
|
if(doHighlight()) {
|
|
outline =
|
|
(isPlayerOn(c) || isFriendly(c)) ? OUTLINE_FRIEND :
|
|
noHighlight(c->monst) ? OUTLINE_NONE :
|
|
OUTLINE_ENEMY;
|
|
poly_outline = outline;
|
|
}
|
|
|
|
// highlight faraway enemies if that's needed
|
|
if (vid.faraway_highlight && c->cpdist >= 6 && vid.faraway_highlight <= get_threat_level(c)) {
|
|
|
|
// basic red-green oscillation
|
|
color_t r = ceil(255*abs(sintick(1000, 0.25)));
|
|
color_t g = ceil(255*abs(sintick(1000, 0.00)));
|
|
color_t hlc = (r<<16) + (g<<8);
|
|
|
|
hlc = gradient(col, hlc, 0, vid.faraway_highlight_color, 100);
|
|
|
|
if(c->cpdist == 6)
|
|
hlc = gradient(0, hlc, 0, 1, 1.5);
|
|
|
|
addauraspecial(tC0(Vparam), hlc, 0);
|
|
}
|
|
|
|
bool nospins = false, nospinb = false;
|
|
double footphaseb = 0, footphase = 0;
|
|
|
|
shiftmatrix Vs = Vparam; nospins = applyAnimation(c, Vs, footphase, LAYER_SMALL);
|
|
shiftmatrix Vb = Vparam; nospinb = applyAnimation(c, Vb, footphaseb, LAYER_BIG);
|
|
// nospin = true;
|
|
|
|
eMonster m = c->monst;
|
|
|
|
bool half_elliptic = elliptic && GDIM == 3 && WDIM == 2;
|
|
bool mirrored = det(Vparam.T) > 0;
|
|
|
|
bool res = m;
|
|
|
|
if(!m) ;
|
|
|
|
else if(half_elliptic && mirrored != c->monmirror && !isMimic(m)) ;
|
|
|
|
else if(isAnyIvy(c) || isWorm(c)) {
|
|
|
|
if((m == moHexSnake || m == moHexSnakeTail) && c->hitpoints == 2) {
|
|
int d = c->mondir;
|
|
if(d == NODIR)
|
|
forCellIdEx(c2, i, c)
|
|
if(among(c2->monst, moHexSnakeTail, moHexSnake) && c2->mondir == c->c.spin(i))
|
|
d = i;
|
|
if(d == NODIR) { d = hrand(c->type); createMov(c, d); }
|
|
int c1 = nestcolors[pattern_threecolor(c)];
|
|
int c2 = nestcolors[pattern_threecolor(c->move(d))];
|
|
col = (c1 + c2); // sum works because they are dark and should be brightened
|
|
}
|
|
|
|
if(isDragon(c->monst) && c->stuntime == 0) col = 0xFF6000;
|
|
|
|
if(GDIM == 3)
|
|
addradar(Vparam, minf[m].glyph, asciicol, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF);
|
|
|
|
shiftmatrix Vb0 = Vb;
|
|
if(c->mondir != NODIR && GDIM == 3 && isAnyIvy(c)) {
|
|
queueline(tC0(Vparam), Vparam * tC0(currentmap->adj(c, c->mondir)), (col << 8) + 0xFF, 0);
|
|
}
|
|
else if(c->mondir != NODIR) {
|
|
|
|
if(mmmon) {
|
|
ld length;
|
|
cell *c2 = c->move(c->mondir);
|
|
|
|
if(nospinb) {
|
|
chainAnimation(c, c2, Vb, Vparam * currentmap->adj(c, c->mondir), length);
|
|
}
|
|
else {
|
|
Vb = Vb * ddspin(c, c->mondir);
|
|
length = cellgfxdist(c, c->mondir);
|
|
}
|
|
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
|
|
if(mapeditor::drawUserShape(Vb, mapeditor::sgMonster, c->monst, (col << 8) + 0xFF, c))
|
|
return false;
|
|
|
|
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy)
|
|
queuepoly(Vb, cgi.shIBranch, (col << 8) + 0xFF);
|
|
/* else if(c->monst < moTentacle && wormstyle == 0) {
|
|
ShadowV(Vb, cgi.shTentacleX, PPR::GIANTSHADOW);
|
|
queuepoly(mmscale(Vb, cgi.ABODY), cgi.shTentacleX, 0xFF);
|
|
queuepoly(mmscale(Vb, cgi.ABODY), cgi.shTentacle, (col << 8) + 0xFF);
|
|
} */
|
|
// else if(c->monst < moTentacle) {
|
|
// }
|
|
|
|
else if(c->monst == moDragonHead || c->monst == moDragonTail) {
|
|
char part = dragon::bodypart(c, dragon::findhead(c));
|
|
if(part != '2') {
|
|
queuepoly(mmscale(Vb, cgi.ABODY), cgi.shDragonSegment, darkena(col, 0, 0xFF));
|
|
ShadowV(Vb, cgi.shDragonSegment, PPR::GIANTSHADOW);
|
|
}
|
|
}
|
|
else {
|
|
if(c->monst == moTentacleGhost) {
|
|
hyperpoint V0 = history::on ? unshift(tC0(Vs)) : inverse_shift(cwtV, tC0(Vs));
|
|
hyperpoint V1 = spintox(V0) * V0;
|
|
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
|
|
drawMonsterType(moGhost, c, Vs, col, footphase, asciicol);
|
|
col = minf[moTentacletail].color;
|
|
}
|
|
/*
|
|
queuepoly(mmscale(Vb, cgi.ABODY), cgi.shTentacleX, 0xFFFFFFFF);
|
|
queuepoly(mmscale(Vb, cgi.ABODY), cgi.shTentacle, (col << 8) + 0xFF);
|
|
ShadowV(Vb, cgi.shTentacleX, PPR::GIANTSHADOW);
|
|
*/
|
|
bool hexsnake = c->monst == moHexSnake || c->monst == moHexSnakeTail;
|
|
bool thead = c->monst == moTentacle || c->monst == moTentaclewait || c->monst == moTentacleEscaping;
|
|
hpcshape& sh = hexsnake ? cgi.shWormSegment : cgi.shSmallWormSegment;
|
|
ld wav = hexsnake ? 0 :
|
|
c->monst < moTentacle ? 1/1.5 :
|
|
1;
|
|
color_t col0 = col;
|
|
if(c->monst == moWorm || c->monst == moWormwait)
|
|
col0 = minf[moWormtail].color;
|
|
else if(thead)
|
|
col0 = minf[moTentacletail].color;
|
|
add_segment(taildist(c), [=] () {
|
|
for(int i=11; i>=0; i--) {
|
|
if(i < 3 && (c->monst == moTentacle || c->monst == moTentaclewait)) continue;
|
|
if(doHighlight())
|
|
poly_outline = outline;
|
|
shiftmatrix Vbx = Vb;
|
|
if(WDIM == 2) Vbx = Vbx * spin(sin(M_PI * i / 6.) * wav / (i+.1));
|
|
Vbx = Vbx * xpush(length * (i) / 12.0);
|
|
// shiftmatrix Vbx2 = Vnext * xpush(length2 * i / 6.0);
|
|
// Vbx = Vbx * rspintox(inverse(Vbx) * Vbx2 * C0) * pispin;
|
|
ShadowV(Vbx, sh, PPR::GIANTSHADOW);
|
|
queuepoly(mmscale(Vbx, cgi.ABODY), sh, (col0 << 8) + 0xFF);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
else {
|
|
shiftmatrix T = Vparam * ddspin(c, c->mondir);
|
|
color_t col = darkena(0x606020, 0, 0xFF);
|
|
for(int u=-1; u<=1; u++)
|
|
queueline(T*xspinpush0(M_PI/2, u*cgi.crossf/5), T*xspinpush(0, cgi.crossf)*xspinpush0(M_PI/2, u*cgi.crossf/5), col, 2 + vid.linequality);
|
|
}
|
|
}
|
|
|
|
if(mmmon) {
|
|
if(isAnyIvy(c)) {
|
|
if(hybri) {
|
|
queuepoly(Vb, cgi.shILeaf[ctof(c)], darkena(col, 0, 0xFF));
|
|
for(int a=0; a<c->type-2; a++)
|
|
queuepoly(Vb * spin(a * 2 * M_PI / (c->type-2)), cgi.shILeaf[2], darkena(col, 0, 0xFF));
|
|
}
|
|
else if(GDIM == 3) {
|
|
queuepoly(face_the_player(Vb), cgi.shILeaf[1], darkena(col, 0, 0xFF));
|
|
}
|
|
else {
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
queuepoly(mmscale(Vb, cgi.ABODY), cgi.shILeaf[ctof(c)], darkena(col, 0, 0xFF));
|
|
ShadowV(Vb, cgi.shILeaf[ctof(c)], PPR::GIANTSHADOW);
|
|
}
|
|
}
|
|
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
|
|
Vb = Vb * pispin;
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
shiftmatrix Vbh = mmscale(Vb, cgi.AHEAD);
|
|
queuepoly(Vbh, cgi.shWormHead, darkena(col, 0, 0xFF));
|
|
queuepolyat(Vbh, cgi.shWormEyes, 0xFF, PPR::ONTENTACLE_EYES);
|
|
ShadowV(Vb, cgi.shWormHead, PPR::GIANTSHADOW);
|
|
}
|
|
else if(m == moDragonHead) {
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
shiftmatrix Vbh = mmscale(Vb, cgi.AHEAD);
|
|
ShadowV(Vb, cgi.shDragonHead, PPR::GIANTSHADOW);
|
|
queuepoly(Vbh, cgi.shDragonHead, darkena(col, c->hitpoints?0:1, 0xFF));
|
|
queuepolyat(Vbh/* * pispin */, cgi.shDragonEyes, 0xFF, PPR::ONTENTACLE_EYES);
|
|
|
|
int noscolor = (c->hitpoints == 1 && c->stuntime ==1) ? 0xFF0000FF : 0xFF;
|
|
queuepoly(Vbh, cgi.shDragonNostril, noscolor);
|
|
queuepoly(Vbh * Mirror, cgi.shDragonNostril, noscolor);
|
|
}
|
|
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
|
|
Vb = Vb * pispin;
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
shiftmatrix Vbh = mmscale(Vb, cgi.AHEAD);
|
|
queuepoly(Vbh, cgi.shTentHead, darkena(col, 0, 0xFF));
|
|
ShadowV(Vb, cgi.shTentHead, PPR::GIANTSHADOW);
|
|
}
|
|
else if(m == moDragonTail) {
|
|
cell *c2 = NULL;
|
|
for(int i=0; i<c->type; i++)
|
|
if(c->move(i) && isDragon(c->move(i)->monst) && c->move(i)->mondir == c->c.spin(i))
|
|
c2 = c->move(i);
|
|
int nd = neighborId(c, c2);
|
|
char part = dragon::bodypart(c, dragon::findhead(c));
|
|
if(part == 't') {
|
|
if(nospinb) {
|
|
ld length;
|
|
chainAnimation(c, c2, Vb, Vparam * currentmap->adj(c, nd), length);
|
|
Vb = Vb * pispin;
|
|
}
|
|
else {
|
|
Vb = Vb0 * ddspin(c, nd, M_PI);
|
|
}
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
shiftmatrix Vbb = mmscale(Vb, cgi.ABODY);
|
|
queuepoly(Vbb, cgi.shDragonTail, darkena(col, c->hitpoints?0:1, 0xFF));
|
|
ShadowV(Vb, cgi.shDragonTail, PPR::GIANTSHADOW);
|
|
}
|
|
else if(true) {
|
|
if(nospinb) {
|
|
ld length;
|
|
chainAnimation(c, c2, Vb, Vparam * currentmap->adj(c, nd), length);
|
|
Vb = Vb * pispin;
|
|
double ang = chainAngle(c, Vb, c->move(c->mondir), currentmap->spin_angle(c, c->mondir) - currentmap->spin_angle(c, nd), Vparam);
|
|
ang /= 2;
|
|
Vb = Vb * spin(M_PI-ang);
|
|
}
|
|
else {
|
|
/* todo what if no spin_angle */
|
|
ld hdir0 = currentmap->spin_angle(c, nd) + M_PI;
|
|
ld hdir1 = currentmap->spin_angle(c, c->mondir);
|
|
while(hdir1 > hdir0 + M_PI) hdir1 -= 2*M_PI;
|
|
while(hdir1 < hdir0 - M_PI) hdir1 += 2*M_PI;
|
|
Vb = Vb0 * spin((hdir0 + hdir1)/2 + M_PI);
|
|
}
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
shiftmatrix Vbb = mmscale(Vb, cgi.ABODY);
|
|
if(part == 'l' || part == '2') {
|
|
queuepoly(Vbb, cgi.shDragonLegs, darkena(col, c->hitpoints?0:1, 0xFF));
|
|
}
|
|
queuepoly(Vbb, cgi.shDragonWings, darkena(col, c->hitpoints?0:1, 0xFF));
|
|
}
|
|
}
|
|
else {
|
|
if(c->monst == moTentacletail && c->mondir == NODIR) {
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
queuepoly(GDIM == 3 ? mmscale(Vb, cgi.ABODY) : Vb, cgi.shWormSegment, darkena(col, 0, 0xFF));
|
|
}
|
|
else if(c->mondir == NODIR) {
|
|
bool hexsnake = c->monst == moHexSnake || c->monst == moHexSnakeTail;
|
|
cell *c2 = NULL;
|
|
for(int i=0; i<c->type; i++)
|
|
if(c->move(i) && isWorm(c->move(i)->monst) && c->move(i)->mondir == c->c.spin(i))
|
|
c2 = c->move(i);
|
|
int nd = neighborId(c, c2);
|
|
if(nospinb) {
|
|
ld length;
|
|
chainAnimation(c, c2, Vb, Vparam * currentmap->adj(c, nd), length);
|
|
Vb = Vb * pispin;
|
|
}
|
|
else {
|
|
Vb = Vb0 * ddspin(c, nd, M_PI);
|
|
}
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
shiftmatrix Vbb = mmscale(Vb, cgi.ABODY) * pispin;
|
|
hpcshape& sh = hexsnake ? cgi.shWormTail : cgi.shSmallWormTail;
|
|
queuepoly(Vbb, sh, darkena(col, 0, 0xFF));
|
|
ShadowV(Vb, sh, PPR::GIANTSHADOW);
|
|
}
|
|
}
|
|
}
|
|
else res = res && drawMonsterType(c->monst, c, Vb, col, footphase, asciicol);
|
|
}
|
|
|
|
else if(isMimic(c)) {
|
|
int xdir = 0, copies = 1;
|
|
if(c->wall == waMirrorWall) {
|
|
xdir = mirror::mirrordir(c);
|
|
copies = 2;
|
|
if(xdir == -1) copies = 6, xdir = 0;
|
|
}
|
|
for(auto& m: mirror::mirrors) if(c == m.second.at)
|
|
for(int d=0; d<copies; d++) {
|
|
multi::cpid = m.first;
|
|
auto cw = m.second;
|
|
if(d&1) cw = cw.mirrorat(xdir);
|
|
if(d>=2) cw += 2;
|
|
if(d>=4) cw += 2;
|
|
shiftmatrix Vs = Vparam;
|
|
bool mirr = cw.mirrored;
|
|
if(mirrored != mirr && half_elliptic) continue;
|
|
shiftmatrix T = shiftless(Id);
|
|
nospins = applyAnimation(cwt.at, T, footphase, LAYER_SMALL);
|
|
if(nospins)
|
|
Vs = Vs * ddspin(c, cw.spin, 0) * iddspin(cwt.at, cwt.spin, 0) * unshift(T);
|
|
else
|
|
Vs = Vs * ddspin(c, cw.spin, 0);
|
|
if(mirr) Vs = Vs * Mirror;
|
|
if(inmirrorcount&1) mirr = !mirr;
|
|
col = mirrorcolor(geometry == gElliptic ? det(Vs.T) < 0 : mirr);
|
|
if(!mouseout() && !nospins && GDIM == 2) {
|
|
shiftpoint P2 = Vs * inverse_shift(inmirrorcount ? ocwtV : cwtV, mouseh);
|
|
queuestr(P2, 10, "x", 0xFF00);
|
|
}
|
|
if(!nospins && flipplayer) Vs = Vs * pispin;
|
|
|
|
res = res && drawMonsterType(moMimic, c, Vs, col, footphase, asciicol);
|
|
drawPlayerEffects(Vs, Vparam, c, c->monst);
|
|
}
|
|
}
|
|
|
|
// illusions face randomly
|
|
|
|
else if(c->monst == moIllusion) {
|
|
multi::cpid = 0;
|
|
if(c->monmirror) Vs = Vs * Mirror;
|
|
drawMonsterType(c->monst, c, Vs, col, footphase, asciicol);
|
|
drawPlayerEffects(Vs, Vparam, c, c->monst);
|
|
}
|
|
|
|
// wolves face the heat
|
|
|
|
else if(c->monst == moWolf && c->cpdist > 1) {
|
|
if(!nospins) {
|
|
int d = 0;
|
|
double bheat = -999;
|
|
for(int i=0; i<c->type; i++) if(c->move(i) && HEAT(c->move(i)) > bheat) {
|
|
bheat = HEAT(c->move(i));
|
|
d = i;
|
|
}
|
|
Vs = Vs * ddspin(c, d, 0);
|
|
}
|
|
if(c->monmirror) Vs = Vs * Mirror;
|
|
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase, asciicol);
|
|
}
|
|
|
|
else if(c->monst == moKrakenT) {
|
|
if(c->hitpoints == 0) col = 0x404040;
|
|
if(nospinb) {
|
|
ld length;
|
|
chainAnimation(c, c->move(c->mondir), Vb, Vparam * currentmap->adj(c, c->mondir), length);
|
|
Vb = Vb * pispin;
|
|
Vb = Vb * xpush(cgi.tentacle_length - cellgfxdist(c, c->mondir));
|
|
}
|
|
else if(NONSTDVAR) {
|
|
transmatrix T = currentmap->adj(c, c->mondir);
|
|
Vb = Vb * T * rspintox(tC0(iso_inverse(T))) * xpush(cgi.tentacle_length);
|
|
}
|
|
else {
|
|
Vb = Vb * ddspin(c, c->mondir, M_PI);
|
|
Vb = Vb * xpush(cgi.tentacle_length - cellgfxdist(c, c->mondir));
|
|
}
|
|
if(c->monmirror) Vb = Vb * Mirror;
|
|
|
|
// if(ctof(c) && !masterless) Vb = Vb * xpush(hexhexdist - hcrossf);
|
|
// return (!BITRUNCATED) ? tessf * gp::scale : (c->type == 6 && (i&1)) ? hexhexdist : cgi.crossf;
|
|
res = res && drawMonsterTypeDH(m, c, Vb, col, darkhistory, footphase, asciicol);
|
|
}
|
|
|
|
// golems, knights, and hyperbugs don't face the player (mondir-controlled)
|
|
// also whatever in the lineview mode, and whatever in the quotient geometry
|
|
|
|
else if(isDie(c->monst)) {
|
|
transmatrix U = inverse_shift(Vparam, Vs);
|
|
U = rgpushxto0(tC0(U));
|
|
die_target = Vparam;
|
|
res = res && drawMonsterTypeDH(m, c, Vparam * U, col, darkhistory, footphase, asciicol);
|
|
}
|
|
|
|
else if((hasFacing(c) && c->mondir != NODIR) || history::on || quotient || dont_face_pc) {
|
|
if(c->monst == moKrakenH) Vs = Vb, nospins = nospinb;
|
|
if(!nospins && c->mondir < c->type) Vs = Vs * ddspin(c, c->mondir, M_PI);
|
|
if(c->monst == moPair) Vs = Vs * xpush(-.12);
|
|
if(c->monmirror) Vs = Vs * Mirror;
|
|
if(isFriendly(c)) drawPlayerEffects(Vs, Vparam, c, c->monst);
|
|
res = res && drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase, asciicol);
|
|
}
|
|
|
|
else {
|
|
// other monsters face the player
|
|
|
|
if(!nospins) {
|
|
shiftmatrix& where = (c->monst == moMirrorSpirit && inmirrorcount) ? ocwtV : cwtV;
|
|
if(WDIM == 2 || prod) {
|
|
hyperpoint V0 = inverse_shift(Vs, tC0(where));
|
|
ld z = 0;
|
|
if(prod) {
|
|
auto d = product_decompose(V0);
|
|
z = d.first;
|
|
V0 = d.second;
|
|
}
|
|
|
|
if(hypot_d(2, tC0(unshift(Vs))) > 1e-3) {
|
|
Vs = Vs * rspintox(V0);
|
|
if(prod) Vs = mscale(Vs, z);
|
|
}
|
|
}
|
|
else if(!sl2) {
|
|
hyperpoint V0 = inverse_shift(Vs, tC0(where));
|
|
Vs = Vs * rspintox(V0);
|
|
// cwtV * rgpushxto0(inverse(cwtV) * tC0(Vs));
|
|
}
|
|
if(c->monst == moHunterChanging)
|
|
Vs = Vs * (hybri ? spin(M_PI) : cspin(WDIM-2, WDIM-1, M_PI));
|
|
}
|
|
if(c->monmirror) Vs = Vs * Mirror;
|
|
|
|
if(c->monst == moShadow)
|
|
multi::cpid = c->hitpoints;
|
|
|
|
res = res && drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase, asciicol);
|
|
}
|
|
|
|
for(int i=0; i<numplayers(); i++) if(c == playerpos(i) && !shmup::on && mapeditor::drawplayer &&
|
|
!(hardcore && !canmove)) {
|
|
bool mirr = multi::players > 1 ? multi::player[i].mirrored : cwt.mirrored;
|
|
if(half_elliptic && mirr != mirrored) continue;
|
|
if(!nospins) {
|
|
Vs = playerV;
|
|
if(multi::players > 1 ? multi::flipped[i] : flipplayer) Vs = Vs * pispin;
|
|
}
|
|
else {
|
|
if(mirr) Vs = Vs * Mirror;
|
|
}
|
|
multi::cpid = i;
|
|
|
|
asciicol = getcs().uicolor >> 8;
|
|
|
|
drawPlayerEffects(Vs, Vparam, c, moPlayer);
|
|
if(inmirrorcount && !mouseout() && !nospins && GDIM == 2) {
|
|
hyperpoint h = inverse_shift(ocwtV, mouseh);
|
|
if(flipplayer) h = pispin * h;
|
|
shiftpoint P2 = Vs * h;
|
|
queuestr(P2, 10, "x", 0xFF00);
|
|
}
|
|
|
|
if(hide_player()) {
|
|
first_cell_to_draw = false;
|
|
if(WDIM == 2 && GDIM == 3) {
|
|
drawPlayer(moPlayer, c, Vs, col, footphase, true);
|
|
res = true;
|
|
}
|
|
}
|
|
|
|
else if(isWorm(c->monst)) {
|
|
ld depth = geom3::factor_to_lev(wormhead(c) == c ? cgi.AHEAD : cgi.ABODY);
|
|
footphase = 0;
|
|
int q = isize(ptds);
|
|
res = res | drawMonsterType(moPlayer, c, Vs, col, footphase, asciicol);
|
|
pushdown(c, q, Vs, -depth, true, false);
|
|
}
|
|
|
|
else res = res | drawMonsterType(moPlayer, c, Vs, col, footphase, asciicol);
|
|
}
|
|
#endif
|
|
return res;
|
|
}
|
|
|
|
#define AURA 180
|
|
|
|
array<array<int,4>,AURA+1> aurac;
|
|
|
|
int haveaura_cached;
|
|
|
|
/** 0 = no aura, 1 = standard aura, 2 = Joukowsky aura */
|
|
EX int haveaura() {
|
|
if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return 0;
|
|
if(vrhr::active()) return 0;
|
|
if(sphere && mdAzimuthalEqui()) return 0;
|
|
if(among(pmodel, mdJoukowsky, mdJoukowskyInverted) && hyperbolic && pconf.model_transition < 1)
|
|
return 2;
|
|
if(pmodel == mdFisheye) return 1;
|
|
return pmodel == mdDisk && (!sphere || pconf.alpha > 10) && !euclid;
|
|
}
|
|
|
|
vector<pair<int, int> > auraspecials;
|
|
|
|
int auramemo;
|
|
|
|
EX void clearaura() {
|
|
haveaura_cached = haveaura();
|
|
if(!haveaura_cached) return;
|
|
for(int a=0; a<AURA; a++) for(int b=0; b<4; b++)
|
|
aurac[a][b] = 0;
|
|
auraspecials.clear();
|
|
auramemo = 128 * 128 / vid.aurastr;
|
|
}
|
|
|
|
void apply_joukowsky_aura(shiftpoint& h) {
|
|
if(haveaura_cached == 2) {
|
|
hyperpoint ret;
|
|
applymodel(h, ret);
|
|
h.h = ret;
|
|
}
|
|
if(nonisotropic) {
|
|
h.h = lp_apply(inverse_exp(h, pfNO_DISTANCE));
|
|
}
|
|
}
|
|
|
|
EX void addauraspecial(shiftpoint h, color_t col, int dir) {
|
|
if(!haveaura_cached) return;
|
|
apply_joukowsky_aura(h);
|
|
int r = int(2*AURA + dir + atan2(h[1], h[0]) * AURA / 2 / M_PI) % AURA;
|
|
auraspecials.emplace_back(r, col);
|
|
}
|
|
|
|
EX void addaura(shiftpoint h, color_t col, int fd) {
|
|
if(!haveaura_cached) return;
|
|
apply_joukowsky_aura(h);
|
|
|
|
int r = gmod(atan2(h[1], h[0]) * AURA / 2 / M_PI, AURA);
|
|
aurac[r][3] += auramemo << fd;
|
|
col = darkened(col);
|
|
aurac[r][0] += (col>>16)&255;
|
|
aurac[r][1] += (col>>8)&255;
|
|
aurac[r][2] += (col>>0)&255;
|
|
}
|
|
|
|
void sumaura(int v) {
|
|
int auc[AURA];
|
|
for(int t=0; t<AURA; t++) auc[t] = aurac[t][v];
|
|
int val = 0;
|
|
if(vid.aurasmoothen < 1) vid.aurasmoothen = 1;
|
|
if(vid.aurasmoothen > AURA) vid.aurasmoothen = AURA;
|
|
int SMO = vid.aurasmoothen;
|
|
for(int t=0; t<SMO; t++) val += auc[t];
|
|
for(int t=0; t<AURA; t++) {
|
|
int tt = (t + SMO/2) % AURA;
|
|
aurac[tt][v] = val;
|
|
val -= auc[t];
|
|
val += auc[(t+SMO) % AURA];
|
|
}
|
|
aurac[AURA][v] = aurac[0][v];
|
|
}
|
|
|
|
#if CAP_GL
|
|
vector<glhr::colored_vertex> auravertices;
|
|
#endif
|
|
|
|
EX void drawaura() {
|
|
DEBBI(DF_GRAPH, ("draw aura"));
|
|
if(!haveaura()) return;
|
|
if(vid.stereo_mode) return;
|
|
double rad = current_display->radius;
|
|
if(sphere && !mdAzimuthalEqui()) rad /= sqrt(pconf.alpha*pconf.alpha - 1);
|
|
if(hyperbolic && pmodel == mdFisheye) {
|
|
ld h = 1;
|
|
h /= pconf.fisheye_param;
|
|
ld nrad = h / sqrt(2 + h*h);
|
|
rad *= nrad;
|
|
}
|
|
|
|
for(int v=0; v<4; v++) sumaura(v);
|
|
for(auto& p: auraspecials) {
|
|
int r = p.first;
|
|
aurac[r][3] = auramemo;
|
|
for(int k=0; k<3; k++) aurac[r][k] = (p.second >> (16-8*k)) & 255;
|
|
}
|
|
|
|
#if CAP_SDL || CAP_GL
|
|
ld bak[3];
|
|
bak[0] = ((backcolor>>16)&255)/255.;
|
|
bak[1] = ((backcolor>>8)&255)/255.;
|
|
bak[2] = ((backcolor>>0)&255)/255.;
|
|
#endif
|
|
|
|
#if CAP_SDL
|
|
if(!vid.usingGL) {
|
|
SDL_LockSurface(s);
|
|
for(int y=0; y<vid.yres; y++)
|
|
for(int x=0; x<vid.xres; x++) {
|
|
|
|
ld hx = (x * 1. - current_display->xcenter) / rad;
|
|
ld hy = (y * 1. - current_display->ycenter) / rad / pconf.stretch;
|
|
|
|
if(pconf.camera_angle) camrotate(hx, hy);
|
|
|
|
ld fac = sqrt(hx*hx+hy*hy);
|
|
if(fac < 1) continue;
|
|
ld dd = log((fac - .99999) / .00001);
|
|
ld cmul = 1 - dd/10.;
|
|
if(cmul>1) cmul=1;
|
|
if(cmul<0) cmul=0;
|
|
|
|
ld alpha = AURA * atan2(hx,hy) / (2 * M_PI);
|
|
if(alpha<0) alpha += AURA;
|
|
if(alpha >= AURA) alpha -= AURA;
|
|
|
|
int rm = int(alpha);
|
|
ld fr = alpha-rm;
|
|
|
|
if(rm<0 || rm >= AURA) continue;
|
|
|
|
color_t& p = qpixel(s, x, y);
|
|
for(int c=0; c<3; c++) {
|
|
ld c1 = aurac[rm][2-c] / (aurac[rm][3]+.1);
|
|
ld c2 = aurac[rm+1][2-c] / (aurac[rm+1][3]+.1);
|
|
const ld one = 1;
|
|
part(p, c) = int(255 * min(one, bak[2-c] + cmul * ((c1 + fr * (c2-c1) - bak[2-c]))));
|
|
}
|
|
}
|
|
SDL_UnlockSurface(s);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#if CAP_GL
|
|
float cx[AURA+1][11][5];
|
|
|
|
double facs[11] = {1, 1.01, 1.02, 1.04, 1.08, 1.70, 1.95, 1.5, 2, 6, 10};
|
|
double cmul[11] = {1, .8, .7, .6, .5, .16, .12, .08, .07, .06, 0};
|
|
double d2[11] = {0, 2, 4, 6.5, 7, 7.5, 8, 8.5, 9, 9.5, 10};
|
|
|
|
for(int d=0; d<11; d++) {
|
|
double dd = d2[d];
|
|
cmul[d] = (1- dd/10.);
|
|
facs[d] = .99999 + .00001 * exp(dd);
|
|
}
|
|
facs[10] = 10;
|
|
cmul[1] = cmul[0];
|
|
|
|
bool inversion = pconf.alpha <= -1 || pmodel == mdJoukowsky;
|
|
bool joukowsky = among(pmodel, mdJoukowskyInverted, mdJoukowsky) && hyperbolic && pconf.model_transition < 1;
|
|
|
|
for(int r=0; r<=AURA; r++) for(int z=0; z<11; z++) {
|
|
float rr = (M_PI * 2 * r) / AURA;
|
|
float rad0 = inversion ? rad / facs[z] : rad * facs[z];
|
|
int rm = r % AURA;
|
|
ld c = cos(rr);
|
|
ld s = sin(rr);
|
|
|
|
if(joukowsky) {
|
|
ld c1 = c, s1 = s;
|
|
if(inversion)
|
|
models::apply_orientation(s1, c1);
|
|
else
|
|
models::apply_orientation(c1, s1);
|
|
|
|
ld& mt = pconf.model_transition;
|
|
ld mt2 = 1 - mt;
|
|
|
|
ld m = sqrt(c1*c1 + s1*s1 / mt2 / mt2);
|
|
m *= 2;
|
|
if(inversion) rad0 /= m;
|
|
else rad0 *= m;
|
|
}
|
|
|
|
ld x = rad0 * c;
|
|
ld y = rad0 * s;
|
|
|
|
if(pconf.camera_angle) {
|
|
ld z = rad0;
|
|
|
|
ld cam = pconf.camera_angle * degree;
|
|
GLfloat cc = cos(cam);
|
|
GLfloat ss = sin(cam);
|
|
|
|
tie(y, z) = make_pair(y * cc - z * ss, z * cc + y * ss);
|
|
x *= rad0 / z;
|
|
y *= rad0 / z;
|
|
}
|
|
cx[r][z][0] = x;
|
|
cx[r][z][1] = y * pconf.stretch;
|
|
|
|
for(int u=0; u<3; u++)
|
|
cx[r][z][u+2] = bak[u] + (aurac[rm][u] / (aurac[rm][3]+.1) - bak[u]) * cmul[z];
|
|
}
|
|
|
|
auravertices.clear();
|
|
for(int r=0; r<AURA; r++) for(int z=0;z<10;z++) {
|
|
for(int c=0; c<6; c++) {
|
|
int br = (c == 1 || c == 3 || c == 5) ? r+1 : r;
|
|
int bz = (c == 2 || c == 4 || c == 5) ? z+1 : z;
|
|
auravertices.emplace_back(
|
|
cx[br][bz][0], cx[br][bz][1], cx[br][bz][2], cx[br][bz][3], cx[br][bz][4]
|
|
);
|
|
}
|
|
}
|
|
glflush();
|
|
current_display->next_shader_flags = GF_VARCOLOR;
|
|
dynamicval<eModel> m(pmodel, mdPixel);
|
|
current_display->set_all(0, 0);
|
|
glhr::id_modelview();
|
|
glhr::prepare(auravertices);
|
|
glhr::set_depthtest(false);
|
|
glDrawArrays(GL_TRIANGLES, 0, isize(auravertices));
|
|
#endif
|
|
}
|
|
|
|
// int fnt[100][7];
|
|
|
|
bool bugsNearby(cell *c, int dist = 2) {
|
|
if(!(havewhat&HF_BUG)) return false;
|
|
if(isBug(c)) return true;
|
|
if(dist) for(int t=0; t<c->type; t++) if(c->move(t) && bugsNearby(c->move(t), dist-1)) return true;
|
|
return false;
|
|
}
|
|
|
|
EX colortable minecolors = {
|
|
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
|
|
0x60, 0x600000, 0x00C0C0, 0x000000, 0x808080, 0xFFD500
|
|
};
|
|
|
|
EX colortable distcolors = {
|
|
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
|
|
0xA0A000, 0xA000A0, 0x00A0A0, 0xFFD500
|
|
};
|
|
|
|
EX const char* minetexts[8] = {
|
|
"No mines next to you.",
|
|
"A mine is next to you!",
|
|
"Two mines next to you!",
|
|
"Three mines next to you!",
|
|
"Four mines next to you!",
|
|
"Five mines next to you!",
|
|
"Six mines next to you!",
|
|
"Seven mines next to you!"
|
|
};
|
|
|
|
EX int countMinesAround(cell *c) {
|
|
int mines = 0;
|
|
for(cell *c2: adj_minefield_cells(c))
|
|
if(c2->wall == waMineMine)
|
|
mines++;
|
|
return mines;
|
|
}
|
|
|
|
EX transmatrix applyPatterndir(cell *c, const patterns::patterninfo& si) {
|
|
if(NONSTDVAR || bt::in()) return Id;
|
|
transmatrix V = ddspin(c, si.dir, M_PI);
|
|
if(si.reflect) V = V * Mirror;
|
|
if(euclid) return V;
|
|
return V * iddspin(c, 0, M_PI);
|
|
}
|
|
|
|
EX transmatrix applyDowndir(cell *c, const cellfunction& cf) {
|
|
return ddspin(c, patterns::downdir(c, cf), M_PI);
|
|
}
|
|
|
|
void draw_movement_arrows(cell *c, const transmatrix& V, int df) {
|
|
|
|
if(viewdists) return;
|
|
|
|
string keylist = "";
|
|
const ld keysize = .6;
|
|
|
|
color_t col = getcs().uicolor;
|
|
|
|
for(int d=0; d<8; d++) {
|
|
|
|
movedir md = vectodir(spin(-d * M_PI/4) * smalltangent());
|
|
cellwalker xc = cwt + md.d;
|
|
if(xc.spin != df) continue;
|
|
xc += wstep;
|
|
if(xc.at == c) {
|
|
transmatrix fixrot = sphereflip * rgpushxto0(sphereflip * tC0(V));
|
|
// make it more transparent
|
|
col -= (col & 0xFF) >> 1;
|
|
poly_outline = OUTLINE_DEFAULT;
|
|
|
|
char key = 0;
|
|
if(vid.axes >= 5)
|
|
key = (vid.axes == 5 ? keys_wasd : keys_vi)[d];
|
|
|
|
if(vid.axes >= 5) keylist += key;
|
|
else
|
|
queuepoly(shiftless(fixrot * spin(-d * M_PI/4)), cgi.shArrow, col);
|
|
|
|
if((c->type & 1) && (isStunnable(c->monst) || isPushable(c->wall))) {
|
|
transmatrix Centered = rgpushxto0(unshift(tC0(cwtV)));
|
|
int sd = md.subdir;
|
|
|
|
transmatrix T = iso_inverse(Centered) * rgpushxto0(Centered * tC0(V)) * rspintox(Centered*tC0(V)) * spin(-sd * M_PI/S7) * xpush(0.2);
|
|
|
|
if(vid.axes >= 5)
|
|
queuestr(shiftless(T), keysize, s0 + key, col >> 8, 1);
|
|
|
|
else
|
|
queuepoly(shiftless(T), cgi.shArrow, col);
|
|
}
|
|
else if(!confusingGeometry()) break;
|
|
}
|
|
}
|
|
if(keylist != "") queuestr(shiftless(V), keysize, keylist, col >> 8, 1);
|
|
}
|
|
|
|
EX int celldistAltPlus(cell *c) { return 1000000 + celldistAlt(c); }
|
|
|
|
bool drawstaratvec(double dx, double dy) {
|
|
return dx*dx+dy*dy > .05;
|
|
}
|
|
|
|
EX color_t reptilecolor(cell *c) {
|
|
int i;
|
|
|
|
if(arcm::in())
|
|
i = c->master->rval0 & 3;
|
|
else {
|
|
i = zebra40(c);
|
|
|
|
if(!euclid) {
|
|
if(i >= 4 && i < 16) i = 0;
|
|
else if(i >= 16 && i < 28) i = 1;
|
|
else if(i >= 28 && i < 40) i = 2;
|
|
else i = 3;
|
|
}
|
|
}
|
|
|
|
color_t reptilecolors[4] = {0xe3bb97, 0xc2d1b0, 0xebe5cb, 0xA0A0A0};
|
|
return reptilecolors[i];
|
|
}
|
|
|
|
ld wavefun(ld x) {
|
|
return sin(x);
|
|
/* x /= (2*M_PI);
|
|
x -= (int) x;
|
|
if(x > .5) return (x-.5) * 2;
|
|
else return 0; */
|
|
}
|
|
|
|
// Color components in nestcolors must be less than 0x80 (for addition in drawMonster for Rock Snakes)
|
|
// and must be divisible by 4 (for brightening of raised cells in celldrawer::setcolors)
|
|
EX colortable nestcolors = { 0x7C0000, 0x007C00, 0x00007C, 0x404040, 0x700070, 0x007070, 0x707000, 0x606060 };
|
|
|
|
color_t floorcolors[landtypes];
|
|
|
|
EX void init_floorcolors() {
|
|
for(int i=0; i<landtypes; i++)
|
|
floorcolors[i] = linf[i].color;
|
|
|
|
floorcolors[laDesert] = 0xEDC9AF;
|
|
floorcolors[laKraken] = 0x20A020;
|
|
floorcolors[laDocks] = 0x202020;
|
|
floorcolors[laCA] = 0x404040;
|
|
floorcolors[laMotion] = 0xF0F000;
|
|
floorcolors[laGraveyard] = 0x107010;
|
|
floorcolors[laWineyard] = 0x006000;
|
|
floorcolors[laLivefjord] = 0x306030;
|
|
|
|
floorcolors[laMinefield] = 0x80A080;
|
|
floorcolors[laCaribbean] = 0x006000;
|
|
|
|
floorcolors[laAlchemist] = 0x202020;
|
|
|
|
floorcolors[laRlyeh] = 0x004080;
|
|
floorcolors[laHell] = 0xC00000;
|
|
floorcolors[laCrossroads] = 0xFF0000;
|
|
floorcolors[laJungle] = 0x008000;
|
|
|
|
floorcolors[laZebra] = 0xE0E0E0;
|
|
|
|
floorcolors[laCaves] = 0x202020;
|
|
floorcolors[laEmerald] = 0x202020;
|
|
floorcolors[laDeadCaves] = 0x202020;
|
|
|
|
floorcolors[laPalace] = 0x806020;
|
|
|
|
floorcolors[laHunting] = 0x40E0D0 / 2;
|
|
|
|
floorcolors[laBlizzard] = 0x5050C0;
|
|
floorcolors[laCocytus] = 0x80C0FF;
|
|
floorcolors[laIce] = 0x8080FF;
|
|
floorcolors[laCamelot] = 0xA0A0A0;
|
|
|
|
floorcolors[laOvergrown] = 0x00C020;
|
|
floorcolors[laClearing] = 0x60E080;
|
|
floorcolors[laHaunted] = 0x609F60;
|
|
floorcolors[laCursed] = 0x481848;
|
|
floorcolors[laDice] = 0xC0C0FF;
|
|
|
|
floorcolors[laMirror] = floorcolors[laMirrorWall] = floorcolors[laMirrorOld] = 0x808080;
|
|
}
|
|
|
|
EX color_t magma_color(int id) {
|
|
if(id == 95/4-1) return 0x200000;
|
|
else if(id == 95/4) return 0x100000;
|
|
else if(id < 48/4) return gradient(0xF0F000, 0xF00000, 0, id, 48/4);
|
|
else if(id < 96/4) return gradient(0xF00000, 0x400000, 48/4, id, 95/4-2);
|
|
else return winf[waMagma].color;
|
|
}
|
|
|
|
bool noAdjacentChasms(cell *c) {
|
|
forCellEx(c2, c) if(c2->wall == waChasm) return false;
|
|
return true;
|
|
}
|
|
|
|
// does the current geometry allow nice duals
|
|
EX bool has_nice_dual() {
|
|
#if CAP_IRR
|
|
if(IRREGULAR) return irr::bitruncations_performed > 0;
|
|
#endif
|
|
#if CAP_ARCM
|
|
if(arcm::in()) return geosupport_football() >= 2;
|
|
#endif
|
|
if(bt::in()) return false;
|
|
if(BITRUNCATED) return true;
|
|
if(a4) return false;
|
|
if((S7 & 1) == 0) return true;
|
|
if(PURE) return false;
|
|
#if CAP_GP
|
|
return (gp::param.first + gp::param.second * 2) % 3 == 0;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
// does the current geometry allow nice duals
|
|
EX bool is_nice_dual(cell *c) {
|
|
return c->land == laDual && has_nice_dual();
|
|
}
|
|
|
|
EX bool use_swapped_duals() {
|
|
return (euclid && !a4) || GOLDBERG;
|
|
}
|
|
|
|
#if CAP_SHAPES
|
|
EX void floorShadow(cell *c, const shiftmatrix& V, color_t col) {
|
|
if(model_needs_depth() || noshadow)
|
|
return; // shadows break the depth testing
|
|
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
|
|
if(qfi.shape) {
|
|
queuepolyat(V * qfi.spin * cgi.shadowmulmatrix, *qfi.shape, col, PPR::WALLSHADOW);
|
|
}
|
|
else if(qfi.usershape >= 0)
|
|
mapeditor::drawUserShape(V * qfi.spin * cgi.shadowmulmatrix, mapeditor::sgFloor, qfi.usershape, col, c, PPR::WALLSHADOW);
|
|
else
|
|
draw_shapevec(c, V, qfi.fshape->shadow, col, PPR::WALLSHADOW);
|
|
}
|
|
|
|
EX bool use_warp_graphics() {
|
|
if(shmup::on) return false;
|
|
if(geosupport_football() != 2) return false;
|
|
if(ls::chaoticity() >= 75) return false;
|
|
return true;
|
|
}
|
|
|
|
EX void escherSidewall(cell *c, int sidepar, const shiftmatrix& V, color_t col) {
|
|
if(sidepar >= SIDE_SLEV && sidepar <= SIDE_SLEV+2) {
|
|
int sl = sidepar - SIDE_SLEV;
|
|
for(int z=1; z<=4; z++) if(z == 1 || (z == 4 && detaillevel == 2))
|
|
draw_qfi(c, mscale(V, zgrad0(cgi.slev * sl, cgi.slev * (sl+1), z, 4)), col, PPR::REDWALL-4+z+4*sl);
|
|
}
|
|
else if(sidepar == SIDE_WALL) {
|
|
const int layers = 2 << detaillevel;
|
|
for(int z=1; z<layers; z++)
|
|
draw_qfi(c, mscale(V, zgrad0(0, geom3::actual_wall_height(), z, layers)), col, PPR::WALL3+z-layers);
|
|
}
|
|
else if(sidepar == SIDE_LAKE) {
|
|
const int layers = 1 << (detaillevel-1);
|
|
if(detaillevel) for(int z=0; z<layers; z++)
|
|
draw_qfi(c, mscale(V, zgrad0(-vid.lake_top, 0, z, layers)), col, PPR::FLOOR+z-layers);
|
|
}
|
|
else if(sidepar == SIDE_LTOB) {
|
|
const int layers = 1 << (detaillevel-1);
|
|
if(detaillevel) for(int z=0; z<layers; z++)
|
|
draw_qfi(c, mscale(V, zgrad0(-vid.lake_bottom, -vid.lake_top, z, layers)), col, PPR::INLAKEWALL+z-layers);
|
|
}
|
|
else if(sidepar == SIDE_BTOI) {
|
|
const int layers = 1 << detaillevel;
|
|
draw_qfi(c, mscale(V, cgi.INFDEEP), col, PPR::MINUSINF);
|
|
for(int z=1; z<layers; z++)
|
|
draw_qfi(c, mscale(V, zgrad0(-vid.lake_bottom, -vid.lake_top, -z, 1)), col, PPR::LAKEBOTTOM+z-layers);
|
|
}
|
|
}
|
|
|
|
EX bool placeSidewall(cell *c, int i, int sidepar, const shiftmatrix& V, color_t col) {
|
|
|
|
if(!qfi.fshape || !qfi.fshape->is_plain || !cgi.validsidepar[sidepar] || qfi.usershape >= 0) if(GDIM == 2) {
|
|
escherSidewall(c, sidepar, V, col);
|
|
return true;
|
|
}
|
|
if(!qfi.fshape) return true;
|
|
|
|
if(qfi.fshape == &cgi.shBigTriangle && pseudohept(c->move(i))) return false;
|
|
if(qfi.fshape == &cgi.shTriheptaFloor && !pseudohept(c) && !pseudohept(c->move(i))) return false;
|
|
|
|
PPR prio;
|
|
/* if(mirr) prio = PPR::GLASS - 2;
|
|
else */ if(sidepar == SIDE_WALL) prio = PPR::WALL3 - 2;
|
|
else if(sidepar == SIDE_WTS3) prio = PPR::WALL3 - 2;
|
|
else if(sidepar == SIDE_LAKE) prio = PPR::LAKEWALL;
|
|
else if(sidepar == SIDE_LTOB) prio = PPR::INLAKEWALL;
|
|
else if(sidepar == SIDE_BTOI) prio = PPR::BELOWBOTTOM;
|
|
else if(sidepar == SIDE_ASHA) prio = PPR::ASHALLOW;
|
|
else if(sidepar == SIDE_BSHA) prio = PPR::BSHALLOW;
|
|
else prio = PPR::REDWALL-2+4*(sidepar-SIDE_SLEV);
|
|
|
|
dynamicval<bool> ncor(approx_nearcorner, true);
|
|
shiftmatrix V2 = V * ddspin_side(c, i);
|
|
|
|
if(NONSTDVAR || !standard_tiling()) {
|
|
#if CAP_ARCM
|
|
if(arcm::in() && !PURE)
|
|
i = gmod(i + arcm::parent_index_of(c->master)/DUALMUL, c->type);
|
|
#endif
|
|
if(currentmap->strict_tree_rules()) {
|
|
i = rulegen::get_arb_dir(c, i);
|
|
}
|
|
draw_shapevec(c, V2, qfi.fshape->gpside[sidepar][i], col, prio);
|
|
return false;
|
|
}
|
|
|
|
queuepolyat(V2, qfi.fshape->side[sidepar][shvid(c)], col, prio);
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
bool openorsafe(cell *c) {
|
|
#if CAP_COMPLEX2
|
|
return c->wall == waMineOpen || mine::marked_safe(c);
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
#define Dark(x) darkena(x,0,0xFF)
|
|
|
|
EX color_t stdgridcolor = 0x202020FF;
|
|
|
|
EX int gridcolor(cell *c1, cell *c2) {
|
|
if(cmode & sm::DRAW && !mapeditor::drawing_tool) return Dark(forecolor);
|
|
if(!c2)
|
|
return 0x202020 >> darken;
|
|
int rd1 = rosedist(c1), rd2 = rosedist(c2);
|
|
if(rd1 != rd2) {
|
|
int r = rd1+rd2;
|
|
if(r == 1) return Dark(0x802020);
|
|
if(r == 3) return Dark(0xC02020);
|
|
if(r == 2) return Dark(0xF02020);
|
|
}
|
|
if(chasmgraph(c1) != chasmgraph(c2) && c1->land != laAsteroids && c2->land != laAsteroids)
|
|
return Dark(0x808080);
|
|
if(c1->land == laAlchemist && c2->land == laAlchemist && c1->wall != c2->wall && !c1->item && !c2->item)
|
|
return Dark(0xC020C0);
|
|
if((c1->land == laWhirlpool || c2->land == laWhirlpool) && (celldistAlt(c1) != celldistAlt(c2)))
|
|
return Dark(0x2020A0);
|
|
if(c1->land == laMinefield && c2->land == laMinefield && (openorsafe(c1) != openorsafe(c2)))
|
|
return Dark(0xA0A0A0);
|
|
if(!darken) return stdgridcolor;
|
|
return Dark(0x202020);
|
|
}
|
|
|
|
#if CAP_SHAPES
|
|
EX void pushdown(cell *c, int& q, const shiftmatrix &V, double down, bool rezoom, bool repriority) {
|
|
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3) {
|
|
for(int i=q; i<isize(ptds); i++) {
|
|
auto pp = dynamic_cast<dqi_poly*> (&*ptds[q++]);
|
|
if(!pp) continue;
|
|
auto& ptd = *pp;
|
|
ptd.V = ptd.V * zpush(+down);
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// since we might be changing priorities, we have to make sure that we are sorting correctly
|
|
if(down > 0 && repriority) {
|
|
int qq = q+1;
|
|
while(qq < isize(ptds))
|
|
if(qq > q && ptds[qq]->prio < ptds[qq-1]->prio) {
|
|
swap(ptds[qq], ptds[qq-1]);
|
|
qq--;
|
|
}
|
|
else qq++;
|
|
}
|
|
|
|
while(q < isize(ptds)) {
|
|
auto pp = dynamic_cast<dqi_poly*> (&*ptds[q++]);
|
|
if(!pp) continue;
|
|
auto& ptd = *pp;
|
|
|
|
double z2;
|
|
|
|
double z = zlevel(tC0(ptd.V.T));
|
|
double lev = geom3::factor_to_lev(z);
|
|
double nlev = lev - down;
|
|
|
|
double xyscale = rezoom ? geom3::scale_at_lev(lev) / geom3::scale_at_lev(nlev) : 1;
|
|
z2 = geom3::lev_to_factor(nlev);
|
|
double zscale = z2 / z;
|
|
|
|
// xyscale = xyscale + (zscale-xyscale) * (1+sin(ticks / 1000.0)) / 2;
|
|
|
|
ptd.V.T = xyzscale( V.T, xyscale*zscale, zscale)
|
|
* z_inverse(V.T) * unshift(ptd.V, V.shift);
|
|
|
|
if(!repriority) ;
|
|
else if(nlev < -vid.lake_bottom-1e-3) {
|
|
ptd.prio = PPR::BELOWBOTTOM_FALLANIM;
|
|
if(c->wall != waChasm)
|
|
ptd.color = 0; // disappear!
|
|
}
|
|
else if(nlev < -vid.lake_top-1e-3)
|
|
ptd.prio = PPR::INLAKEWALL_FALLANIM;
|
|
else if(nlev < 0)
|
|
ptd.prio = PPR::LAKEWALL_FALLANIM;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// 1 : (floor, water); 2 : (water, bottom); 4 : (bottom, inf)
|
|
|
|
EX int shallow(cell *c) {
|
|
if(cellUnstable(c)) return 0;
|
|
else if(
|
|
c->wall == waReptile) return 1;
|
|
else if(c->wall == waReptileBridge ||
|
|
c->wall == waGargoyleFloor ||
|
|
c->wall == waGargoyleBridge ||
|
|
c->wall == waTempFloor ||
|
|
c->wall == waTempBridge ||
|
|
c->wall == waPetrifiedBridge ||
|
|
c->wall == waFrozenLake)
|
|
return 5;
|
|
return 7;
|
|
}
|
|
|
|
bool allemptynear(cell *c) {
|
|
if(c->wall) return false;
|
|
forCellEx(c2, c) if(c2->wall) return false;
|
|
return true;
|
|
}
|
|
|
|
EX bool bright;
|
|
EX int canvasdark;
|
|
|
|
// how much to darken
|
|
EX int getfd(cell *c) {
|
|
if(bright) return 0;
|
|
if(among(c->land, laAlchemist, laHell, laVariant, laEclectic) && WDIM == 2 && GDIM == 3) return 0;
|
|
switch(c->land) {
|
|
case laCanvas:
|
|
return min(2,max(0,canvasdark));
|
|
|
|
case laRedRock:
|
|
case laReptile:
|
|
return 0;
|
|
|
|
case laSnakeNest:
|
|
return realred(c->wall) ? 0 : 1;
|
|
|
|
case laTerracotta:
|
|
case laMercuryRiver:
|
|
return (c->wall == waMercury && wmspatial) ? 0 : 1;
|
|
|
|
case laKraken:
|
|
case laDocks:
|
|
case laBurial:
|
|
case laIvoryTower:
|
|
case laDungeon:
|
|
case laMountain:
|
|
case laEndorian:
|
|
case laCaribbean:
|
|
case laWhirlwind:
|
|
case laRose:
|
|
case laWarpSea:
|
|
case laTortoise:
|
|
case laDragon:
|
|
case laHalloween:
|
|
case laHunting:
|
|
case laOcean:
|
|
case laLivefjord:
|
|
case laWhirlpool:
|
|
case laAlchemist:
|
|
case laIce:
|
|
case laGraveyard:
|
|
case laBlizzard:
|
|
case laRlyeh:
|
|
case laTemple:
|
|
case laWineyard:
|
|
case laDeadCaves:
|
|
case laPalace:
|
|
case laCA:
|
|
case laDual:
|
|
case laBrownian:
|
|
return 1;
|
|
|
|
case laVariant:
|
|
if(isWateryOrBoat(c)) return 1;
|
|
return 2;
|
|
|
|
case laTrollheim:
|
|
default:
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
EX bool just_gmatrix;
|
|
|
|
EX int colorhash(color_t i) {
|
|
return (i * 0x471211 + i*i*0x124159 + i*i*i*0x982165) & 0xFFFFFF;
|
|
}
|
|
|
|
EX bool isWall3(cell *c, color_t& wcol) {
|
|
if(isWall(c)) return true;
|
|
if(c->wall == waChasm && c->land == laMemory) { wcol = 0x606000; return true; }
|
|
if(c->wall == waInvisibleFloor) return false;
|
|
// if(chasmgraph(c)) return true;
|
|
if(among(c->wall, waMirror, waCloud, waMineUnknown, waMineMine)) return true;
|
|
return false;
|
|
}
|
|
|
|
EX bool isWall3(cell *c) { color_t dummy; return isWall3(c, dummy); }
|
|
|
|
EX bool isSulphuric(eWall w) { return among(w, waSulphur, waSulphurC); }
|
|
|
|
// 'land color', but a bit twisted for Alchemist Lab
|
|
color_t lcolor(cell *c) {
|
|
if(isAlch(c->wall) && !c->item) return winf[c->wall].color;
|
|
return floorcolors[c->land];
|
|
}
|
|
|
|
EX color_t transcolor(cell *c, cell *c2, color_t wcol) {
|
|
color_t dummy;
|
|
if(isWall3(c2, dummy)) return 0;
|
|
if(c->land != c2->land && c->land != laNone && c2->land != laNone) {
|
|
if(c>c2) return 0;
|
|
if(c->land == laBarrier) return darkena3(lcolor(c2), 0, 0x40);
|
|
if(c2->land == laBarrier) return darkena3(lcolor(c), 0, 0x40);
|
|
return darkena3(gradient(lcolor(c), lcolor(c2), 0, 1, 2), 0, 0x40);
|
|
}
|
|
if(sol && c->land == laWineyard && c2->master->distance < c->master->distance)
|
|
return 0x00800040;
|
|
if(isAlch(c) && !c->item && (c2->item || !isAlch(c2))) return darkena3(winf[c->wall].color, 0, 0x40);
|
|
if(c->wall == c2->wall) return 0;
|
|
if(isFire(c) && !isFire(c2)) return darkena3(wcol, 0, 0x30);
|
|
if(c->wall == waLadder) return darkena3(wcol, 0, 0x30);
|
|
|
|
if(c->land == laZebra && c2->land == laZebra && c2->wall == waTrapdoor) return 0x202020A0;
|
|
|
|
if(c->wall == waChasm && c2->wall != waChasm) return 0x606060A0;
|
|
if(isWateryOrBoat(c) && !isWateryOrBoat(c2)) return 0x0000C060;
|
|
if(isSulphuric(c->wall) && !isSulphuric(c2->wall)) return darkena3(winf[c->wall].color, 0, 0x40);
|
|
if(among(c->wall, waCanopy, waSolidBranch, waWeakBranch) && !among(c2->wall, waCanopy, waSolidBranch, waWeakBranch)) return 0x00C00060;
|
|
if(c->wall == waFloorA && c2->wall == waFloorB && !c->item && !c2->item) return darkena3(0xFF00FF, 0, 0x80);
|
|
if(realred(c->wall) || realred(c2->wall)) {
|
|
int l = snakelevel(c) - snakelevel(c2);
|
|
if(l > 0) return darkena3(floorcolors[laRedRock], 0, 0x30 * l);
|
|
}
|
|
if(among(c->wall, waRubble, waDeadfloor2) && !snakelevel(c2)) return darkena3(winf[c->wall].color, 0, 0x40);
|
|
if(c->wall == waMagma && c2->wall != waMagma) return darkena3(magma_color(lavatide(c, -1)/4), 0, 0x80);
|
|
return 0;
|
|
}
|
|
|
|
// how much should be the d-th wall darkened in 3D
|
|
EX int get_darkval(cell *c, int d) {
|
|
if(hybri) {
|
|
return d >= c->type - 2 ? 4 : 0;
|
|
}
|
|
const int darkval_hbt[9] = {0,2,2,0,6,6,8,8,0};
|
|
const int darkval_s12[12] = {0,1,2,3,4,5,0,1,2,3,4,5};
|
|
const int darkval_e6[6] = {0,4,6,0,4,6};
|
|
const int darkval_e12[12] = {0,4,6,0,4,6,0,4,6,0,4,6};
|
|
const int darkval_e14[14] = {0,0,0,4,6,4,6,0,0,0,6,4,6,4};
|
|
const int darkval_hh[14] = {0,0,0,1,1,1,2,2,2,3,3,3,1,0};
|
|
const int darkval_hrec[7] = {0,0,2,4,2,4,0};
|
|
const int darkval_sol[8] = {0,2,4,4,0,2,4,4};
|
|
const int darkval_arnold[12] = {0,2,0,2,4,5,0,2,0,2,4,5};
|
|
const int darkval_kite[12] = {0, 2, 0, 2, 4, 4, 6, 6, 6, 6, 6, 6};
|
|
const int darkval_nil[8] = {6,6,0,3,6,6,0,3};
|
|
const int darkval_nih[11] = {0,2,0,2,4,6,6,6,6,6,6};
|
|
#if MAXMDIM >= 4
|
|
if(among(variation, eVariation::dual_subcubes, eVariation::bch, eVariation::bch_oct, eVariation::coxeter)) {
|
|
int v = reg3::get_face_vertex_count(c, d);
|
|
return v-3;
|
|
}
|
|
#endif
|
|
if(sphere) return darkval_s12[d];
|
|
if(euclid && S7 == 6) return darkval_e6[d];
|
|
if(euclid && S7 == 12) return darkval_e12[d];
|
|
if(euclid && S7 == 14) return darkval_e14[d];
|
|
if(geometry == gHoroHex) return darkval_hh[d];
|
|
if(geometry == gHoroRec) return darkval_hrec[d];
|
|
if(kite::in()) return darkval_kite[d];
|
|
if(asonov::in()) return darkval_arnold[d];
|
|
if(sol) return darkval_sol[d];
|
|
if(nih) return darkval_nih[d];
|
|
if(bt::in()) return darkval_hbt[d];
|
|
if(hyperbolic && S7 == 6) return darkval_e6[d];
|
|
if(hyperbolic && S7 == 12) return darkval_s12[d];
|
|
if(nil) return darkval_nil[d];
|
|
return 0;
|
|
}
|
|
|
|
EX ld mousedist(shiftmatrix T) {
|
|
if(GDIM == 2) return hdist(mouseh, tC0(T));
|
|
shiftpoint T1 = tC0(mscale(T, cgi.FLOOR));
|
|
if(mouseaim_sensitivity) return sqhypot_d(2, T1.h) + (point_behind(T1) ? 1e10 : 0);
|
|
hyperpoint h1;
|
|
applymodel(T1, h1);
|
|
h1 = h1 - hpxy((mousex - current_display->xcenter) / current_display->radius, (mousey - current_display->ycenter) / current_display->radius);
|
|
return sqhypot_d(2, h1) + (point_behind(T1) ? 1e10 : 0);
|
|
}
|
|
|
|
vector<vector<hyperpoint>> clipping_plane_sets;
|
|
EX int noclipped;
|
|
|
|
EX bool frustum_culling = true;
|
|
|
|
EX ld threshold, xyz_threshold;
|
|
|
|
EX bool clip_checked = false;
|
|
|
|
void make_clipping_planes() {
|
|
#if MAXMDIM >= 4
|
|
clip_checked = false;
|
|
if(!frustum_culling || PIU(sphere) || experimental || vid.stereo_mode == sODS || panini_alpha || stereo_alpha || prod) return;
|
|
|
|
if(WDIM == 3 && pmodel == mdPerspective && !nonisotropic && !in_s2xe())
|
|
threshold = sin_auto(cgi.corner_bonus), xyz_threshold = 0, clip_checked = true;
|
|
else if(pmodel == mdGeodesic && sn::in())
|
|
threshold = .6, xyz_threshold = 3, clip_checked = true;
|
|
else if(pmodel == mdGeodesic && nil)
|
|
threshold = 2, xyz_threshold = 3, clip_checked = true;
|
|
else return;
|
|
|
|
clipping_plane_sets.clear();
|
|
|
|
auto add_clipping_plane_txy = [] (transmatrix T, const transmatrix& nlp, ld x1, ld y1, ld x2, ld y2) {
|
|
ld z1 = 1, z2 = 1;
|
|
hyperpoint sx = point3(y1 * z2 - y2 * z1, z1 * x2 - z2 * x1, x1 * y2 - x2 * y1);
|
|
sx /= hypot_d(3, sx);
|
|
sx[3] = 0;
|
|
sx = T * sx;
|
|
if(nisot::local_perspective_used()) sx = ortho_inverse(nlp) * sx;
|
|
clipping_plane_sets.back().push_back(sx);
|
|
};
|
|
|
|
#if CAP_VR
|
|
auto add_clipping_plane_proj = [&] (transmatrix T, const transmatrix& nlp, const transmatrix& iproj, ld x1, ld y1, ld x2, ld y2) {
|
|
hyperpoint h1 = iproj * point31(x1, y1, .5);
|
|
hyperpoint h2 = iproj * point31(x2, y2, .5);
|
|
h1 /= h1[2]; h2 /= h2[2];
|
|
add_clipping_plane_txy(T, nlp, h1[0], h1[1], h2[0], h2[1]);
|
|
};
|
|
#endif
|
|
|
|
auto clipping_planes_screen = [&] (const transmatrix& T, const transmatrix& nlp) {
|
|
ld tx = current_display->tanfov;
|
|
ld ty = tx * current_display->ysize / current_display->xsize;
|
|
clipping_plane_sets.push_back({});
|
|
add_clipping_plane_txy(T, nlp, +tx, +ty, -tx, +ty);
|
|
add_clipping_plane_txy(T, nlp, -tx, +ty, -tx, -ty);
|
|
add_clipping_plane_txy(T, nlp, -tx, -ty, +tx, -ty);
|
|
add_clipping_plane_txy(T, nlp, +tx, -ty, +tx, +ty);
|
|
};
|
|
|
|
bool stdview = true;
|
|
|
|
#if CAP_VR
|
|
if(vrhr::active()) {
|
|
for(auto p: vrhr::frusta) {
|
|
if(p.screen)
|
|
clipping_planes_screen(inverse(p.pre), p.nlp);
|
|
else {
|
|
auto iproj = inverse(p.proj);
|
|
auto ipre = inverse(p.pre);
|
|
clipping_plane_sets.push_back({});
|
|
add_clipping_plane_proj(ipre, p.nlp, iproj, 1, 1, 0, 1);
|
|
add_clipping_plane_proj(ipre, p.nlp, iproj, 0, 1, 0, 0);
|
|
add_clipping_plane_proj(ipre, p.nlp, iproj, 0, 0, 1, 0);
|
|
add_clipping_plane_proj(ipre, p.nlp, iproj, 1, 0, 1, 1);
|
|
}
|
|
stdview = false;
|
|
}
|
|
}
|
|
#endif
|
|
if(stdview) clipping_planes_screen(Id, NLP);
|
|
#endif
|
|
}
|
|
|
|
bool clipped_by(const hyperpoint& H, const vector<hyperpoint>& v) {
|
|
for(auto& cpoint: v) if((H|cpoint) < -threshold) return true;
|
|
return false;
|
|
}
|
|
|
|
bool clipped_by(const hyperpoint& H, const vector<vector<hyperpoint>>& vv) {
|
|
for(auto& cps: vv) if(!clipped_by(H, cps)) return false;
|
|
return true;
|
|
}
|
|
|
|
bool celldrawer::cell_clipped() {
|
|
|
|
if(!clip_checked) return false;
|
|
|
|
hyperpoint H = unshift(tC0(V));
|
|
|
|
if(xyz_threshold && abs(H[0]) <= xyz_threshold && abs(H[1]) <= xyz_threshold && abs(H[2]) <= xyz_threshold) {
|
|
noclipped++;
|
|
return false;
|
|
}
|
|
|
|
if(clipped_by(H, clipping_plane_sets)) {
|
|
drawcell_in_radar();
|
|
return true;
|
|
}
|
|
|
|
noclipped++;
|
|
return false;
|
|
}
|
|
|
|
EX ld precise_width = .5;
|
|
|
|
int grid_depth = 0;
|
|
|
|
EX bool fat_edges = false;
|
|
|
|
EX void gridline(const shiftmatrix& V1, const hyperpoint h1, const shiftmatrix& V2, const hyperpoint h2, color_t col, int prec) {
|
|
transmatrix U2 = unshift(V2, V1.shift);
|
|
|
|
int c1 = safe_classify_ideals(h1);
|
|
int c2 = safe_classify_ideals(h2);
|
|
ld d = (c1 <= 0 || c2 <= 0) ? 99 : hdist(V1.T*h1, U2*h2);
|
|
|
|
#if MAXMDIM >= 4
|
|
if(WDIM == 3 && fat_edges) {
|
|
shiftmatrix T = V1 * rgpushxto0(h1);
|
|
transmatrix S = rspintox(inverse_shift(T, V2) * h2);
|
|
transmatrix U = rspintoc(inverse_shift(T*S, shiftless(C0)), 2, 1);
|
|
auto& p = queuepoly(T * S * U, cgi.generate_pipe(d, vid.linewidth, ePipeEnd::ball), col);
|
|
p.intester = xpush0(d/2);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
while(d > precise_width && d < 100 && grid_depth < 10) {
|
|
if(V1.shift != V2.shift || !eqmatrix(V1.T, V2.T, 1e-6)) { gridline(V1, h1, V1, inverse_shift(V1, V2) * h2, col, prec); return; }
|
|
hyperpoint h;
|
|
if(c1 <= 0 && c2 <= 0) {
|
|
h = closest_to_zero(h1, h2);
|
|
if(safe_classify_ideals(h) <= 0) return;
|
|
h = normalize(h);
|
|
}
|
|
else if(c2 <= 0) {
|
|
dynamicval<int> dw(grid_depth, 99);
|
|
for(ld a=0; a<ideal_limit; a+=precise_width)
|
|
gridline(V1, towards_inf(h1, h2, a), V1, towards_inf(h1, h2, a+precise_width), col, prec);
|
|
return;
|
|
}
|
|
else if(c1 <= 0) {
|
|
dynamicval<int> dw(grid_depth, 99);
|
|
for(ld a=0; a<ideal_limit; a+=precise_width)
|
|
gridline(V1, towards_inf(h2, h1, a), V1, towards_inf(h2, h1, a+precise_width), col, prec);
|
|
return;
|
|
}
|
|
else h = midz(h1, h2);
|
|
grid_depth++;
|
|
gridline(V1, h1, V1, h, col, prec);
|
|
gridline(V1, h, V1, h2, col, prec);
|
|
grid_depth--;
|
|
return;
|
|
}
|
|
#if MAXMDIM >= 4
|
|
if(WDIM == 2 && GDIM == 3) {
|
|
ld eps = cgi.human_height/100;
|
|
queueline(V1*orthogonal_move(h1,cgi.FLOOR+eps), V2*orthogonal_move(h2,cgi.FLOOR+eps), col, prec);
|
|
queueline(V1*orthogonal_move(h1,cgi.WALL-eps), V2*orthogonal_move(h2,cgi.WALL-eps), col, prec);
|
|
}
|
|
else
|
|
#endif
|
|
queueline(V1*h1, V2*h2, col, prec);
|
|
}
|
|
|
|
EX void gridline(const shiftmatrix& V, const hyperpoint h1, const hyperpoint h2, color_t col, int prec) {
|
|
gridline(V, h1, V, h2, col, prec);
|
|
}
|
|
|
|
EX subcellshape& generate_subcellshape_if_needed(cell *c, int id) {
|
|
if(isize(cgi.subshapes) <= id) cgi.subshapes.resize(id+1);
|
|
|
|
auto& ss = cgi.subshapes[id];
|
|
if(!ss.faces.empty()) return ss;
|
|
|
|
cell *c1 = hybri ? hybrid::get_where(c).first : c;
|
|
|
|
if(hybri || WDIM == 2) for(int i=0; i<c1->type; i++) {
|
|
hyperpoint w;
|
|
auto f = [&] {
|
|
/* mirror image of C0 in the axis h1-h2 */
|
|
hyperpoint h1 = get_corner_position(c1, i);
|
|
hyperpoint h2 = get_corner_position(c1, i+1);
|
|
transmatrix T = gpushxto0(h1);
|
|
T = spintox(T * h2) * T;
|
|
w = T * C0;
|
|
w[1] = -w[1];
|
|
w = iso_inverse(T) * w;
|
|
};
|
|
if(prod) PIU(f());
|
|
else f();
|
|
ss.walltester.push_back(w);
|
|
}
|
|
|
|
if(hybri || WDIM == 2) {
|
|
ss.walltester.push_back(C0);
|
|
ss.walltester.push_back(C0);
|
|
}
|
|
|
|
for(int i=0; i<c1->type; i++)
|
|
ss.faces.push_back({hybrid::get_corner(c1, i, 0, -1), hybrid::get_corner(c1, i, 0, +1), hybrid::get_corner(c1, i, 1, +1), hybrid::get_corner(c1, i, 1, -1)});
|
|
|
|
for(int a: {0,1}) {
|
|
vector<hyperpoint> l;
|
|
int z = a ? 1 : -1;
|
|
hyperpoint ctr = zpush0(z * cgi.plevel/2);
|
|
for(int i=0; i<c1->type; i++)
|
|
if(prod || WDIM == 2)
|
|
l.push_back(hybrid::get_corner(c1, i, 0, z));
|
|
else {
|
|
l.push_back(ctr);
|
|
l.push_back(hybrid::get_corner(c1, i, 0, z));
|
|
l.push_back(hybrid::get_corner(c1, i+1, 1, z));
|
|
l.push_back(ctr);
|
|
l.push_back(hybrid::get_corner(c1, i, 1, z));
|
|
l.push_back(hybrid::get_corner(c1, i, 0, z));
|
|
}
|
|
if(a == 0) std::reverse(l.begin()+1, l.end());
|
|
ss.faces.push_back(l);
|
|
}
|
|
|
|
ss.compute_hept();
|
|
return ss;
|
|
}
|
|
|
|
int hrmap::wall_offset(cell *c) {
|
|
int id = currentmap->full_shvid(c);
|
|
|
|
if(WDIM == 3 && !hybri && !reg3::in()) return 0;
|
|
|
|
if(isize(cgi.walloffsets) <= id) cgi.walloffsets.resize(id+1, {-1, nullptr});
|
|
auto &wop = cgi.walloffsets[id];
|
|
int &wo = wop.first;
|
|
if(!wop.second) wop.second = c;
|
|
if(wo == -1) {
|
|
auto& ss = generate_subcellshape_if_needed(c, id);
|
|
wo = isize(cgi.shWall3D);
|
|
|
|
if(!cgi.wallstart.empty()) cgi.wallstart.pop_back();
|
|
cgi.reserve_wall3d(wo + isize(ss.faces));
|
|
|
|
|
|
for(int i=0; i<isize(ss.faces); i++) {
|
|
cgi.make_wall(wo + i, ss.faces[i]);
|
|
cgi.walltester[wo + i] = ss.walltester[i];
|
|
}
|
|
|
|
cgi.wallstart.push_back(isize(cgi.raywall));
|
|
cgi.compute_cornerbonus();
|
|
cgi.extra_vertices();
|
|
}
|
|
return wo;
|
|
}
|
|
|
|
EX void queue_transparent_wall(const shiftmatrix& V, hpcshape& sh, color_t color) {
|
|
auto& poly = queuepolyat(V, sh, color, PPR::TRANSPARENT_WALL);
|
|
shiftpoint h = V * sh.intester;
|
|
if(in_perspective())
|
|
poly.subprio = int(hdist0(h) * 100000);
|
|
else {
|
|
hyperpoint h2;
|
|
applymodel(h, h2);
|
|
poly.subprio = int(h2[2] * 100000);
|
|
}
|
|
}
|
|
|
|
#if MAXMDIM >= 4
|
|
EX int ceiling_category(cell *c) {
|
|
switch(c->land) {
|
|
case laNone:
|
|
case laMemory:
|
|
case laMirrorWall2:
|
|
case laMirrored:
|
|
case laMirrored2:
|
|
case landtypes:
|
|
return 0;
|
|
|
|
/* starry levels */
|
|
case laIce:
|
|
case laCrossroads:
|
|
case laCrossroads2:
|
|
case laCrossroads3:
|
|
case laCrossroads4:
|
|
case laCrossroads5:
|
|
case laJungle:
|
|
case laGraveyard:
|
|
case laMotion:
|
|
case laRedRock:
|
|
case laZebra:
|
|
case laHunting:
|
|
case laEAir:
|
|
case laStorms:
|
|
case laMountain:
|
|
case laHaunted:
|
|
case laHauntedWall:
|
|
case laHauntedBorder:
|
|
case laWhirlwind:
|
|
case laBurial:
|
|
case laHalloween:
|
|
case laReptile:
|
|
case laVolcano:
|
|
case laBlizzard:
|
|
case laDual:
|
|
case laWestWall:
|
|
case laAsteroids:
|
|
return 1;
|
|
|
|
case laPower:
|
|
case laWineyard:
|
|
case laDesert:
|
|
case laAlchemist:
|
|
case laDryForest:
|
|
case laCaribbean:
|
|
case laMinefield:
|
|
case laOcean:
|
|
case laWhirlpool:
|
|
case laLivefjord:
|
|
case laEWater:
|
|
case laOceanWall:
|
|
case laWildWest:
|
|
case laOvergrown:
|
|
case laClearing:
|
|
case laRose:
|
|
case laWarpCoast:
|
|
case laWarpSea:
|
|
case laEndorian:
|
|
case laTortoise:
|
|
case laPrairie:
|
|
case laDragon:
|
|
case laSnakeNest:
|
|
case laDocks:
|
|
case laKraken:
|
|
case laBrownian:
|
|
case laHell:
|
|
case laVariant:
|
|
case laFrog:
|
|
case laWet:
|
|
return 2;
|
|
|
|
case laBarrier:
|
|
case laCaves:
|
|
case laMirror:
|
|
case laMirrorOld:
|
|
case laCocytus:
|
|
case laEmerald:
|
|
case laDeadCaves:
|
|
case laHive:
|
|
case laCamelot:
|
|
case laIvoryTower:
|
|
case laEFire:
|
|
case laEEarth:
|
|
case laElementalWall:
|
|
case laTrollheim:
|
|
case laDungeon:
|
|
case laBull:
|
|
case laCA:
|
|
case laMirrorWall:
|
|
case laTerracotta:
|
|
case laMercuryRiver:
|
|
case laMagnetic:
|
|
case laSwitch:
|
|
case laEclectic:
|
|
return 3;
|
|
|
|
case laCanvas:
|
|
if(canvas_default_wall == waInvisibleFloor) return 0;
|
|
return 3;
|
|
|
|
case laPalace:
|
|
case laPrincessQuest:
|
|
default:
|
|
return 4;
|
|
|
|
case laRuins:
|
|
return 6;
|
|
|
|
case laTemple:
|
|
case laRlyeh:
|
|
return 7;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
EX void set_detail_level(const shiftmatrix& V) {
|
|
ld dist0 = hdist0(tC0(V)) - 1e-6;
|
|
if(vid.use_smart_range) detaillevel = 2;
|
|
else if(dist0 < vid.highdetail) detaillevel = 2;
|
|
else if(dist0 < vid.middetail) detaillevel = 1;
|
|
else detaillevel = 0;
|
|
|
|
if((cmode & sm::NUMBER) && (dialog::editingDetail())) {
|
|
color_t col =
|
|
dist0 < vid.highdetail ? 0xFF80FF80 :
|
|
dist0 >= vid.middetail ? 0xFFFF8080 :
|
|
0XFFFFFF80;
|
|
queuepoly(V, cgi.shHeptaMarker, darkena(col & 0xFFFFFF, 0, 0xFF));
|
|
}
|
|
}
|
|
|
|
struct flashdata {
|
|
int t;
|
|
int size;
|
|
cell *where;
|
|
double angle;
|
|
double angle2;
|
|
int spd; // 0 for flashes, >0 for particles
|
|
color_t color;
|
|
string text;
|
|
flashdata(int _t, int _s, cell *_w, color_t col, int sped) {
|
|
t=_t; size=_s; where=_w; color = col;
|
|
angle = rand() % 1000; spd = sped;
|
|
if(GDIM == 3) angle2 = acos((rand() % 1000 - 499.5) / 500);
|
|
}
|
|
};
|
|
|
|
vector<flashdata> flashes;
|
|
|
|
auto ahgf = addHook(hooks_removecells, 1, [] () {
|
|
eliminate_if(flashes, [] (flashdata& f) { return is_cell_removed(f.where); });
|
|
});
|
|
|
|
EX void drawBubble(cell *c, color_t col, string s, ld size) {
|
|
LATE( drawBubble(c, col, s, size); )
|
|
auto fd = flashdata(ticks, 1000, c, col, 0);
|
|
fd.text = s;
|
|
fd.angle = size;
|
|
flashes.push_back(fd);
|
|
}
|
|
|
|
EX void drawFlash(cell *c) {
|
|
flashes.push_back(flashdata(ticks, 1000, c, iinf[itOrbFlash].color, 0));
|
|
}
|
|
EX void drawBigFlash(cell *c) {
|
|
flashes.push_back(flashdata(ticks, 2000, c, 0xC0FF00, 0));
|
|
}
|
|
|
|
EX void drawParticleSpeed(cell *c, color_t col, int speed) {
|
|
LATE( drawParticleSpeed(c, col, speed); )
|
|
if(vid.particles && !confusingGeometry())
|
|
flashes.push_back(flashdata(ticks, rand() % 16, c, col, speed));
|
|
}
|
|
EX void drawParticle(cell *c, color_t col, int maxspeed IS(100)) {
|
|
drawParticleSpeed(c, col, 1 + rand() % maxspeed);
|
|
}
|
|
|
|
EX void drawDirectionalParticle(cell *c, int dir, color_t col, int maxspeed IS(100)) {
|
|
LATE( drawDirectionalParticle(c, dir, col, maxspeed); )
|
|
if(vid.particles && !confusingGeometry()) {
|
|
int speed = 1 + rand() % maxspeed;
|
|
auto fd = flashdata(ticks, rand() % 16, c, col, speed);
|
|
fd.angle = -atan2(tC0(currentmap->adj(c, dir)));
|
|
fd.angle += 2 * M_PI * (rand() % 100 - rand() % 100) / 100 / c->type;
|
|
flashes.push_back(fd);
|
|
}
|
|
}
|
|
|
|
|
|
EX void drawParticles(cell *c, color_t col, int qty, int maxspeed IS(100)) {
|
|
if(vid.particles)
|
|
while(qty--) drawParticle(c,col, maxspeed);
|
|
}
|
|
EX void drawFireParticles(cell *c, int qty, int maxspeed IS(100)) {
|
|
if(vid.particles)
|
|
for(int i=0; i<qty; i++)
|
|
drawParticle(c, firegradient(i / (qty-1.)), maxspeed);
|
|
}
|
|
EX void fallingFloorAnimation(cell *c, eWall w IS(waNone), eMonster m IS(moNone)) {
|
|
if(!wmspatial) return;
|
|
LATE( fallingFloorAnimation(c, w, m); )
|
|
fallanim& fa = fallanims[c];
|
|
fa.t_floor = ticks;
|
|
fa.walltype = w; fa.m = m;
|
|
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
|
|
}
|
|
EX void fallingMonsterAnimation(cell *c, eMonster m, int id IS(multi::cpid)) {
|
|
if(!mmspatial) return;
|
|
LATE( fallingMonsterAnimation(c, m, id); )
|
|
fallanim& fa = fallanims[c];
|
|
fa.t_mon = ticks;
|
|
fa.m = m;
|
|
fa.pid = id;
|
|
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
|
|
}
|
|
|
|
void celldrawer::draw_fallanims() {
|
|
poly_outline = OUTLINE_NONE;
|
|
if(fallanims.count(c)) {
|
|
int q = isize(ptds);
|
|
int maxtime = euclid || sphere ? 20000 : 1500;
|
|
fallanim& fa = fallanims[c];
|
|
bool erase = true;
|
|
if(fa.t_floor) {
|
|
int t = (ticks - fa.t_floor);
|
|
if(t <= maxtime) {
|
|
erase = false;
|
|
if(GDIM == 3)
|
|
draw_shapevec(c, V, qfi.fshape->levels[0], darkena(fcol, fd, 0xFF), PPR::WALL);
|
|
else if(fa.walltype == waNone) {
|
|
draw_qfi(c, V, darkena(fcol, fd, 0xFF), PPR::FLOOR);
|
|
}
|
|
else {
|
|
celldrawer ddalt;
|
|
eWall w = c->wall; int p = c->wparam;
|
|
c->wall = fa.walltype; c->wparam = fa.m;
|
|
ddalt.c = c;
|
|
ddalt.setcolors();
|
|
int starcol = c->wall == waVinePlant ? 0x60C000 : ddalt.wcol;
|
|
c->wall = w; c->wparam = p;
|
|
draw_qfi(c, mscale(V, cgi.WALL), darkena(starcol, fd, 0xFF), PPR::WALL3);
|
|
queuepolyat(mscale(V, cgi.WALL), cgi.shWall[ct6], darkena(ddalt.wcol, 0, 0xFF), PPR::WALL3A);
|
|
forCellIdEx(c2, i, c)
|
|
if(placeSidewall(c, i, SIDE_WALL, V, darkena(ddalt.wcol, 1, 0xFF))) break;
|
|
}
|
|
pushdown(c, q, V, t*t / 1000000. + t / 1000., true, true);
|
|
}
|
|
}
|
|
if(fa.t_mon) {
|
|
dynamicval<int> d(multi::cpid, fa.pid);
|
|
int t = (ticks - fa.t_mon);
|
|
if(t <= maxtime) {
|
|
erase = false;
|
|
c->stuntime = 0;
|
|
shiftmatrix V2 = V;
|
|
double footphase = t / 200.0;
|
|
applyAnimation(c, V2, footphase, LAYER_SMALL);
|
|
drawMonsterType(fa.m, c, V2, minf[fa.m].color, footphase, NOCOLOR);
|
|
pushdown(c, q, V2, t*t / 1000000. + t / 1000., true, true);
|
|
}
|
|
}
|
|
if(erase) fallanims.erase(c);
|
|
}
|
|
}
|
|
|
|
#if CAP_QUEUE
|
|
EX void queuecircleat1(cell *c, const shiftmatrix& V, double rad, color_t col) {
|
|
if(WDIM == 3) {
|
|
dynamicval<color_t> p(poly_outline, col);
|
|
int ofs = currentmap->wall_offset(c);
|
|
for(int i=0; i<c->type; i++) {
|
|
queuepolyat(V, cgi.shWireframe3D[ofs + i], 0, PPR::SUPERLINE);
|
|
}
|
|
return;
|
|
}
|
|
if(spatial_graphics || GDIM == 3) {
|
|
vector<shiftmatrix> corners(c->type+1);
|
|
for(int i=0; i<c->type; i++) corners[i] = V * rgpushxto0(get_corner_position(c, i, 3 / rad));
|
|
corners[c->type] = corners[0];
|
|
for(int i=0; i<c->type; i++) {
|
|
queueline(mscale(corners[i], cgi.FLOOR) * C0, mscale(corners[i+1], cgi.FLOOR) * C0, col, 2, PPR::SUPERLINE);
|
|
queueline(mscale(corners[i], cgi.WALL) * C0, mscale(corners[i+1], cgi.WALL) * C0, col, 2, PPR::SUPERLINE);
|
|
queueline(mscale(corners[i], cgi.FLOOR) * C0, mscale(corners[i], cgi.WALL) * C0, col, 2, PPR::SUPERLINE);
|
|
}
|
|
return;
|
|
}
|
|
#if CAP_SHAPES
|
|
if(vid.stereo_mode || sphere) {
|
|
dynamicval<color_t> p(poly_outline, col);
|
|
queuepolyat(V * spintick(100), cgi.shGem[1], 0, PPR::LINE);
|
|
return;
|
|
}
|
|
#endif
|
|
queuecircle(V, rad, col);
|
|
if(!wmspatial) return;
|
|
if(highwall(c))
|
|
queuecircle(mscale(V, cgi.WALL), rad, col);
|
|
int sl;
|
|
if((sl = snakelevel(c))) {
|
|
queuecircle(mscale(V, cgi.SLEV[sl]), rad, col);
|
|
}
|
|
if(chasmgraph(c))
|
|
queuecircle(mscale(V, cgi.LAKE), rad, col);
|
|
}
|
|
|
|
EX void queuecircleat(cell *c, double rad, color_t col) {
|
|
if(!c) return;
|
|
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, c))
|
|
queuecircleat1(c, V, rad, col);
|
|
}
|
|
#endif
|
|
|
|
#if ISMOBILE
|
|
#define MOBON (clicked)
|
|
#else
|
|
#define MOBON true
|
|
#endif
|
|
|
|
EX cell *forwardcell() {
|
|
#if CAP_VR
|
|
if(vrhr::active()) {
|
|
return vrhr::forward_cell;
|
|
}
|
|
#endif
|
|
movedir md = vectodir(move_destination_vec(6));
|
|
cellwalker xc = cwt + md.d + wstep;
|
|
return xc.at;
|
|
}
|
|
|
|
EX bool draw_centerover = true;
|
|
|
|
EX bool should_draw_mouse_cursor() {
|
|
if(!mousing || inHighQual) return false;
|
|
if(outofmap(mouseh.h)) return false;
|
|
if(rug::rugged && !rug::renderonce) return true;
|
|
return false;
|
|
}
|
|
|
|
EX void drawMarkers() {
|
|
|
|
if(!(cmode & sm::NORMAL)) return;
|
|
|
|
if(should_draw_mouse_cursor()) {
|
|
for(int i: player_indices()) {
|
|
queueline(ggmatrix(playerpos(i)) * (WDIM == 2 && GDIM == 3 ? zpush0(cgi.WALL) : C0), mouseh, 0xFF00FF, grid_prec() + 1);
|
|
}
|
|
}
|
|
|
|
callhooks(hooks_markers);
|
|
#if CAP_SHAPES
|
|
viewmat();
|
|
#endif
|
|
|
|
#if CAP_QUEUE
|
|
for(cell *c1: crush_now)
|
|
queuecircleat(c1, .8, darkena(minf[moCrusher].color, 0, 0xFF));
|
|
#endif
|
|
|
|
if(!inHighQual) {
|
|
|
|
bool ok = !ISPANDORA || mousepressed;
|
|
|
|
ignore(ok);
|
|
|
|
#if CAP_QUEUE
|
|
if(haveMount())
|
|
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, dragon::target)) {
|
|
queuestr(V, 1, "X",
|
|
gradient(0, iinf[itOrbDomination].color, -1, sintick(dragon::whichturn == turncount ? 75 : 150), 1));
|
|
}
|
|
#endif
|
|
|
|
/* for(int i=0; i<12; i++) if(c->type == 5 && c->master == &dodecahedron[i])
|
|
queuestr(xc, yc, sc, 4*vid.fsize, s0+('A'+i), iinf[itOrbDomination].color); */
|
|
|
|
if(1) {
|
|
using namespace yendor;
|
|
if(yii < isize(yi) && !yi[yii].found) {
|
|
cell *keycell = NULL;
|
|
int i;
|
|
for(i=0; i<YDIST; i++)
|
|
if(yi[yii].path[i]->cpdist <= get_sightrange_ambush()) {
|
|
keycell = yi[yii].path[i];
|
|
}
|
|
if(keycell) {
|
|
for(; i<YDIST; i++) {
|
|
cell *c = yi[yii].path[i];
|
|
if(inscreenrange(c))
|
|
keycell = c;
|
|
}
|
|
shiftpoint H = tC0(ggmatrix(keycell));
|
|
#if CAP_QUEUE
|
|
queuestr(H, 2*vid.fsize, "X", 0x10101 * int(128 + 100 * sintick(150)));
|
|
int cd = celldistance(yi[yii].key(), cwt.at);
|
|
if(cd == DISTANCE_UNKNOWN) for(int i2 = 0; i2<YDIST; i2++) {
|
|
int cd2 = celldistance(cwt.at, yi[yii].path[i2]);
|
|
if(cd2 != DISTANCE_UNKNOWN) {
|
|
cd = cd2 + (YDIST-1-i2);
|
|
println(hlog, "i2 = ", i2, " cd = ", celldistance(cwt.at, keycell));
|
|
}
|
|
}
|
|
queuestr(H, vid.fsize, its(cd), 0x10101 * int(128 - 100 * sintick(150)));
|
|
#endif
|
|
addauraspecial(H, iinf[itOrbYendor].color, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if CAP_RACING
|
|
racing::markers();
|
|
#endif
|
|
|
|
#if CAP_QUEUE
|
|
if(lmouseover && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON && WDIM == 2) {
|
|
cell *at = lmouseover;
|
|
#if CAP_VR
|
|
if(vrhr::active() && vrhr::forward_cell)
|
|
at = vrhr::forward_cell;
|
|
#endif
|
|
queuecircleat(at, .8, darkena(lmouseover->cpdist > 1 ? 0x00FFFF : 0xFF0000, 0, 0xFF));
|
|
}
|
|
|
|
if(global_pushto && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON && WDIM == 2) {
|
|
queuecircleat(global_pushto, .6, darkena(0xFFD500, 0, 0xFF));
|
|
}
|
|
#endif
|
|
|
|
#if CAP_SDLJOY && CAP_QUEUE
|
|
if(joydir.d >= 0 && WDIM == 2)
|
|
queuecircleat(cwt.at->modmove(joydir.d+cwt.spin), .78 - .02 * sintick(199),
|
|
darkena(0x00FF00, 0, 0xFF));
|
|
#endif
|
|
|
|
bool m = true;
|
|
ignore(m);
|
|
#if CAP_MODEL
|
|
m = netgen::mode == 0;
|
|
#endif
|
|
|
|
#if CAP_QUEUE
|
|
if(centerover && !playermoved && m && !anims::any_animation() && WDIM == 2 && draw_centerover)
|
|
queuecircleat(centerover, .70 - .06 * sintick(200),
|
|
darkena(int(175 + 25 * sintick(200)), 0, 0xFF));
|
|
|
|
if(multi::players > 1 || multi::alwaysuse) for(int i=0; i<numplayers(); i++) {
|
|
multi::cpid = i;
|
|
if(multi::players == 1) multi::player[i] = cwt;
|
|
cell *ctgt = multi::multiPlayerTarget(i);
|
|
queuecircleat(ctgt, .40 - .06 * sintick(200, i / numplayers()), getcs().uicolor);
|
|
}
|
|
#endif
|
|
|
|
// process mouse
|
|
#if CAP_SHAPES
|
|
if((vid.axes >= 4 || (vid.axes == 1 && !mousing)) && !shmup::on && GDIM == 2) {
|
|
if(multi::players == 1) {
|
|
forCellIdAll(c2, d, cwt.at) if(gmatrix.count(cwt.at)) draw_movement_arrows(c2, unshift(gmatrix[cwt.at]) * currentmap->adj(cwt.at, d), d);
|
|
}
|
|
else if(multi::players > 1) for(int p=0; p<multi::players; p++) {
|
|
if(multi::playerActive(p) && (vid.axes >= 4 || !drawstaratvec(multi::mdx[p], multi::mdy[p])))
|
|
forCellIdAll(c2, d, multi::player[p].at) if(gmatrix.count(cwt.at)) {
|
|
multi::cpid = p;
|
|
dynamicval<shiftmatrix> ttm(cwtV, multi::whereis[p]);
|
|
dynamicval<cellwalker> tcw(cwt, multi::player[p]);
|
|
draw_movement_arrows(c2, unshift(gmatrix[cwt.at]) * currentmap->adj(cwt.at, d), d);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(GDIM == 3 && !inHighQual && !shmup::on && vid.axes3 && playermoved) {
|
|
cell *c = forwardcell();
|
|
if(c) queuecircleat(c, .8, getcs().uicolor);
|
|
}
|
|
|
|
#endif
|
|
|
|
if(hybri && !shmup::on) {
|
|
|
|
using namespace sword;
|
|
int& ang = sword::dir[multi::cpid].angle;
|
|
ang %= sword_angles;
|
|
|
|
int adj = 1 - ((sword_angles/cwt.at->type)&1);
|
|
|
|
if(items[itOrbSword])
|
|
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, cwt.at))
|
|
queuestr(V * spin(M_PI+(-adj-2*ang)*M_PI/sword_angles) * xpush0(cgi.sword_size), vid.fsize*2, "+", iinf[itOrbSword].color);
|
|
if(items[itOrbSword2])
|
|
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, cwt.at))
|
|
queuestr(V * spin((-adj-2*ang)*M_PI/sword_angles) * xpush0(-cgi.sword_size), vid.fsize*2, "+", iinf[itOrbSword2].color);
|
|
}
|
|
if(SWORDDIM == 3 && !shmup::on) {
|
|
if(items[itOrbSword])
|
|
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, cwt.at))
|
|
queuestr(V * sword::dir[multi::cpid].T * xpush0(cgi.sword_size), vid.fsize*2, "+", iinf[itOrbSword].color);
|
|
if(items[itOrbSword2])
|
|
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, cwt.at))
|
|
queuestr(V * sword::dir[multi::cpid].T * xpush0(-cgi.sword_size), vid.fsize*2, "+", iinf[itOrbSword2].color);
|
|
}
|
|
}
|
|
|
|
monsterToSummon = moNone;
|
|
orbToTarget = itNone;
|
|
|
|
if(mouseover && targetclick) {
|
|
multi::cpid = 0;
|
|
orbToTarget = targetRangedOrb(mouseover, roCheck);
|
|
#if CAP_QUEUE
|
|
if(orbToTarget == itOrbSummon) {
|
|
monsterToSummon = summonedAt(mouseover);
|
|
queuestr(mousex, mousey, 0, vid.fsize, s0+minf[monsterToSummon].glyph, minf[monsterToSummon].color);
|
|
queuecircleat(mouseover, 0.6, darkena(minf[monsterToSummon].color, 0, 0xFF));
|
|
}
|
|
else if(orbToTarget) {
|
|
queuestr(mousex, mousey, 0, vid.fsize, "@", iinf[orbToTarget].color);
|
|
queuecircleat(mouseover, 0.6, darkena(iinf[orbToTarget].color, 0, 0xFF));
|
|
}
|
|
#endif
|
|
#if CAP_SHAPES
|
|
if(orbToTarget && rand() % 200 < ticks - lastt) {
|
|
if(orbToTarget == itOrbDragon)
|
|
drawFireParticles(mouseover, 2);
|
|
else if(orbToTarget == itOrbSummon) {
|
|
drawParticles(mouseover, iinf[orbToTarget].color, 1);
|
|
drawParticles(mouseover, minf[monsterToSummon].color, 1);
|
|
}
|
|
else {
|
|
drawParticles(mouseover, iinf[orbToTarget].color, 2);
|
|
}
|
|
}
|
|
if(items[itOrbAir] && mouseover->cpdist > 1) {
|
|
cell *c1 = mouseover;
|
|
for(int it=0; it<10; it++) {
|
|
int di;
|
|
auto mib = blowoff_destination(c1, di);
|
|
if(!mib.proper()) break;
|
|
auto& c2 = mib.t;
|
|
shiftmatrix T1 = ggmatrix(c1);
|
|
shiftmatrix T2 = ggmatrix(c2);
|
|
shiftmatrix T = T1 * rspintox(inverse_shift(T1,T2*C0)) * xpush(hdist(T1*C0, T2*C0) * fractick(50, 0));
|
|
color_t aircol = (orbToTarget == itOrbAir ? 0x8080FF40 : 0x8080FF20);
|
|
queuepoly(T, cgi.shDisk, aircol);
|
|
c1 = c2;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void drawFlashes() {
|
|
#if CAP_QUEUE
|
|
for(int k=0; k<isize(flashes); k++) {
|
|
bool kill = true;
|
|
flashdata& f = flashes[k];
|
|
bool copies = false;
|
|
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, f.where)) {
|
|
copies = true;
|
|
draw_flash(f, V, kill);
|
|
}
|
|
forCellIdEx(c2, id, f.where) {
|
|
if(!copies) {
|
|
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, c2)) {
|
|
draw_flash(f, V * currentmap->iadj(f.where, id), kill);
|
|
copies = true;
|
|
}
|
|
}
|
|
}
|
|
if(f.t > ticks - 800 && !copies) {
|
|
kill = false;
|
|
}
|
|
if(kill) {
|
|
f = flashes[isize(flashes)-1];
|
|
flashes.pop_back(); k--;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if CAP_QUEUE
|
|
always_false static_bubbles;
|
|
|
|
EX void draw_flash(struct flashdata& f, const shiftmatrix& V, bool& kill) {
|
|
int tim = ticks - f.t;
|
|
|
|
if(tim <= f.size && !f.spd) kill = false;
|
|
|
|
if(f.text != "") {
|
|
if(static_bubbles) {
|
|
tim = 0; kill = false;
|
|
}
|
|
color_t col = f.color;
|
|
dynamicval<color_t> p(poly_outline, poly_outline);
|
|
int r = 2;
|
|
apply_neon(col, r);
|
|
if(GDIM == 3 || sphere)
|
|
queuestr(V, (1 - tim * 1. / f.size) * f.angle, f.text, col, r);
|
|
else if(!kill) {
|
|
shiftpoint h = tC0(V);
|
|
if(hdist0(h) > .1) {
|
|
transmatrix V2 = rspintox(h.h) * xpush(hdist0(h.h) * (1 / (1 - tim * 1. / f.size)));
|
|
queuestr(shiftless(V2, h.shift), f.angle, f.text, col, r);
|
|
}
|
|
}
|
|
if(static_bubbles) {
|
|
ld rad[25];
|
|
for(int a=0; a<24; a++) rad[a] = (0.5 + randd() * .3 + 0.5 * (a&1)) / (2.8 + celldistance(f.where, cwt.at) * .2);
|
|
rad[24] = rad[0];
|
|
for(int a=0; a<24; a++) curvepoint(xspinpush0(15 * degree * a, rad[a]));
|
|
queuecurve(V, 0xFF, 0xFF0000FF, PPR::SUPERLINE);
|
|
}
|
|
}
|
|
|
|
else if(f.spd) {
|
|
#if CAP_SHAPES
|
|
if(tim <= 300) kill = false;
|
|
int partcol = darkena(f.color, 0, GDIM == 3 ? 255 : max(255 - tim*255/300, 0));
|
|
poly_outline = OUTLINE_DEFAULT;
|
|
ld t = f.spd * tim * cgi.scalefactor / 50000.;
|
|
shiftmatrix T =
|
|
GDIM == 2 ? V * spin(f.angle) * xpush(t) :
|
|
V * cspin(0, 1, f.angle) * cspin(0, 2, f.angle2) * cpush(2, t);
|
|
queuepoly(T, cgi.shParticle[f.size], partcol);
|
|
#endif
|
|
}
|
|
|
|
else if(f.size == 1000) {
|
|
for(int u=0; u<=tim; u++) {
|
|
if((u-tim)%50) continue;
|
|
if(u < tim-150) continue;
|
|
ld rad = u * 3 / 1000.;
|
|
rad = rad * (5-rad) / 2;
|
|
rad *= cgi.hexf;
|
|
int flashcol = f.color;
|
|
if(u > 500) flashcol = gradient(flashcol, 0, 500, u, 1100);
|
|
flashcol = darkena(flashcol, 0, 0xFF);
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3)
|
|
queueball(V * zpush(cgi.GROIN1), rad, flashcol, itDiamond);
|
|
else
|
|
#endif
|
|
{
|
|
PRING(a) curvepoint(xspinpush0(a * M_PI / cgi.S42, rad));
|
|
queuecurve(V, flashcol, 0x8080808, PPR::LINE);
|
|
}
|
|
}
|
|
}
|
|
else if(f.size == 2000) {
|
|
for(int u=0; u<=tim; u++) {
|
|
if((u-tim)%50) continue;
|
|
if(u < tim-250) continue;
|
|
ld rad = u * 3 / 2000.;
|
|
rad = rad * (5-rad) * 1.25;
|
|
rad *= cgi.hexf;
|
|
int flashcol = f.color;
|
|
if(u > 1000) flashcol = gradient(flashcol, 0, 1000, u, 2200);
|
|
flashcol = darkena(flashcol, 0, 0xFF);
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3)
|
|
queueball(V * zpush(cgi.GROIN1), rad, flashcol, itRuby);
|
|
else
|
|
#endif
|
|
{
|
|
PRING(a) curvepoint(xspinpush0(a * M_PI / cgi.S42, rad));
|
|
queuecurve(V, flashcol, 0x8080808, PPR::LINE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
EX bool allowIncreasedSight() {
|
|
if(cheater || autocheat) return true;
|
|
if(peace::on) return true;
|
|
#if CAP_TOUR
|
|
if(tour::on) return true;
|
|
#endif
|
|
if(randomPatternsMode) return true;
|
|
if(racing::on) return true;
|
|
if(quotient || !hyperbolic || arcm::in() || arb::in()) return true;
|
|
if(WDIM == 3) return true;
|
|
if(!canmove) return true;
|
|
return false;
|
|
}
|
|
|
|
EX bool allowChangeRange() {
|
|
if(cheater || peace::on || randomPatternsMode) return true;
|
|
#if CAP_TOUR
|
|
if(tour::on) return true;
|
|
#endif
|
|
if(racing::on) return true;
|
|
if(arcm::in() || arb::in()) return true;
|
|
if(WDIM == 3) return true;
|
|
return false;
|
|
}
|
|
|
|
EX purehookset hooks_drawmap;
|
|
|
|
EX transmatrix actual_view_transform;
|
|
|
|
EX ld wall_radar(cell *c, transmatrix T, transmatrix LPe, ld max) {
|
|
if(!in_perspective() || !vid.use_wall_radar) return max;
|
|
transmatrix ori;
|
|
if(prod) ori = ortho_inverse(LPe);
|
|
ld step = max / 20;
|
|
ld fixed_yshift = 0;
|
|
for(int i=0; i<20; i++) {
|
|
T = parallel_transport(T, ori, ztangent(-step));
|
|
virtualRebase(c, T);
|
|
color_t col;
|
|
if(isWall3(c, col) || (WDIM == 2 && GDIM == 3 && tC0(T)[2] > cgi.FLOOR)) {
|
|
T = parallel_transport(T, ori, ztangent(step));
|
|
step /= 2; i = 17;
|
|
if(step < 1e-3) break;
|
|
}
|
|
else fixed_yshift += step;
|
|
}
|
|
return fixed_yshift;
|
|
}
|
|
|
|
EX void make_actual_view() {
|
|
sphereflip = Id;
|
|
if(sphereflipped()) sphereflip[LDIM][LDIM] = -1;
|
|
actual_view_transform = sphereflip;
|
|
if(vid.yshift && WDIM == 2) actual_view_transform = ypush(vid.yshift) * actual_view_transform;
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3) {
|
|
ld max = WDIM == 2 ? vid.camera : vid.yshift;
|
|
if(max) {
|
|
transmatrix Start = view_inverse(actual_view_transform * View);
|
|
ld d = wall_radar(centerover, Start, NLP, max);
|
|
actual_view_transform = get_shift_view_of(ztangent(d), actual_view_transform * View) * view_inverse(View);
|
|
}
|
|
camera_level = asin_auto(tC0(view_inverse(actual_view_transform * View))[2]);
|
|
}
|
|
if(nonisotropic) {
|
|
transmatrix T = actual_view_transform * View;
|
|
transmatrix T2 = eupush( tC0(view_inverse(T)) );
|
|
NLP = T * T2;
|
|
actual_view_transform = ortho_inverse(NLP) * actual_view_transform;
|
|
}
|
|
#endif
|
|
#if MAXMDIM >= 4
|
|
if(GDIM == 3 && WDIM == 2) {
|
|
transmatrix T = actual_view_transform * View;
|
|
transmatrix U = view_inverse(T);
|
|
|
|
if(T[0][2])
|
|
T = spin(-atan2(T[0][2], T[1][2])) * T;
|
|
if(T[1][2] && T[2][2])
|
|
T = cspin(1, 2, -atan2(T[1][2], T[2][2])) * T;
|
|
|
|
ld z = -asin_auto(tC0(view_inverse(T)) [2]);
|
|
T = zpush(-z) * T;
|
|
|
|
current_display->radar_transform = T * U;
|
|
}
|
|
#endif
|
|
Viewbase = View;
|
|
}
|
|
|
|
EX shiftmatrix cview(ld base_shift IS(0)) {
|
|
return shiftless(actual_view_transform * View, base_shift);
|
|
}
|
|
|
|
EX int point_direction;
|
|
|
|
EX void precise_mouseover() {
|
|
if(WDIM == 3) {
|
|
mouseover2 = mouseover = centerover;
|
|
ld best = HUGE_VAL;
|
|
shiftpoint h = shiftless(direct_exp(lp_iapply(ztangent(0.01))));
|
|
point_direction = -1;
|
|
|
|
shiftmatrix cov = ggmatrix(mouseover2);
|
|
forCellIdEx(c1, i, mouseover2) {
|
|
shiftpoint h1 = tC0(cov * currentmap->adj(mouseover2, i));
|
|
ld dist = geo_dist(h, h1) - geo_dist(shiftless(C0), h1);
|
|
if(dist < best) mouseover = c1, best = dist, point_direction = i;
|
|
}
|
|
return;
|
|
}
|
|
if(!mouseover) return;
|
|
if(GDIM == 3) return;
|
|
cell *omouseover = mouseover;
|
|
for(int loop = 0; loop < 10; loop++) {
|
|
bool found = false;
|
|
if(!gmatrix.count(mouseover)) return;
|
|
hyperpoint r_mouseh = inverse_shift(gmatrix[mouseover], mouseh);
|
|
for(int i=0; i<mouseover->type; i++) {
|
|
hyperpoint h1 = get_corner_position(mouseover, gmod(i-1, mouseover->type));
|
|
hyperpoint h2 = get_corner_position(mouseover, i);
|
|
if(det3(build_matrix(h1, h2, C0, C0)) * det3(build_matrix(h1, h2, r_mouseh, C0)) < 0) {
|
|
mouseover2 = mouseover;
|
|
mouseover = mouseover->move(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found) return;
|
|
}
|
|
// probably some error... just return the original
|
|
mouseover = omouseover;
|
|
}
|
|
|
|
EX transmatrix Viewbase;
|
|
|
|
EX bool no_wall_rendering;
|
|
|
|
EX bool set_multi = false;
|
|
EX hyperpoint multi_point;
|
|
|
|
EX void center_multiplayer_map(const vector<hyperpoint>& hs) {
|
|
hyperpoint h = Hypc;
|
|
for(auto h1: hs) h += h1;
|
|
h /= isize(hs);
|
|
h = normalize(h);
|
|
cwtV = shiftless(rgpushxto0(h));
|
|
if(isize(hs) == 2) {
|
|
set_multi = true;
|
|
multi_point = hs[1];
|
|
}
|
|
}
|
|
|
|
EX void drawthemap() {
|
|
check_cgi();
|
|
cgi.require_shapes();
|
|
|
|
DEBBI(DF_GRAPH, ("draw the map"));
|
|
|
|
last_firelimit = firelimit;
|
|
firelimit = 0;
|
|
|
|
make_clipping_planes();
|
|
current_display->radarpoints.clear();
|
|
current_display->radarlines.clear();
|
|
callhooks(hooks_drawmap);
|
|
|
|
frameid++;
|
|
cells_drawn = 0;
|
|
cells_generated = 0;
|
|
noclipped = 0;
|
|
first_cell_to_draw = true;
|
|
|
|
if(sightrange_bonus > 0 && !allowIncreasedSight())
|
|
sightrange_bonus = 0;
|
|
|
|
swap(gmatrix0, gmatrix);
|
|
gmatrix.clear();
|
|
current_display->all_drawn_copies.clear();
|
|
|
|
wmspatial = vid.wallmode == 4 || vid.wallmode == 5;
|
|
wmescher = vid.wallmode == 3 || vid.wallmode == 5;
|
|
wmplain = vid.wallmode == 2 || vid.wallmode == 4;
|
|
wmascii = vid.wallmode == 0 || vid.wallmode == 6;
|
|
wmascii3 = vid.wallmode == 6;
|
|
wmblack = vid.wallmode == 1;
|
|
|
|
mmitem = vid.monmode >= 1;
|
|
mmmon = vid.monmode >= 2;
|
|
mmspatial = vid.monmode >= 3;
|
|
|
|
mmhigh = vid.highlightmode >= 1;
|
|
if(hiliteclick) mmhigh = !mmhigh;
|
|
|
|
spatial_graphics = wmspatial || mmspatial;
|
|
spatial_graphics = spatial_graphics && GDIM == 2;
|
|
#if CAP_RUG
|
|
if(rug::rugged && !rug::spatial_rug) spatial_graphics = false;
|
|
#endif
|
|
if(non_spatial_model())
|
|
spatial_graphics = false;
|
|
if(pmodel == mdDisk && abs(pconf.alpha) < 1e-6) spatial_graphics = false;
|
|
|
|
if(!spatial_graphics) wmspatial = mmspatial = false;
|
|
if(GDIM == 3) wmspatial = mmspatial = true;
|
|
|
|
for(int m=0; m<motypes; m++) if(isPrincess(eMonster(m)))
|
|
minf[m].name = princessgender() ? "Princess" : "Prince";
|
|
|
|
#if CAP_RAY
|
|
ray::in_use = ray::requested();
|
|
#endif
|
|
no_wall_rendering = ray::in_use;
|
|
// ray::comparison_mode = true;
|
|
if(ray::comparison_mode) no_wall_rendering = false;
|
|
|
|
iinf[itSavedPrincess].name = minf[moPrincess].name;
|
|
|
|
for(int i=0; i<NUM_GS; i++) {
|
|
genderswitch_t& g = genderswitch[i];
|
|
if(g.gender != princessgender()) continue;
|
|
minf[g.m].help = g.desc;
|
|
minf[g.m].name = g.name;
|
|
}
|
|
|
|
if(mapeditor::autochoose) mapeditor::ew = mapeditor::ewsearch;
|
|
mapeditor::ewsearch.dist = 1e30;
|
|
modist = 1e20; mouseover = NULL;
|
|
modist2 = 1e20; mouseover2 = NULL;
|
|
|
|
compute_graphical_distance();
|
|
|
|
for(int i=0; i<multi::players; i++) {
|
|
multi::ccdist[i] = 1e20; multi::ccat[i] = NULL;
|
|
}
|
|
|
|
downseek.reset();
|
|
|
|
#if ISMOBILE
|
|
mouseovers = XLAT("No info about this...");
|
|
#endif
|
|
if(mouseout() && !mousepan)
|
|
modist = -5;
|
|
playerfound = false;
|
|
// playerfoundL = false;
|
|
// playerfoundR = false;
|
|
|
|
arrowtraps.clear();
|
|
|
|
make_actual_view();
|
|
currentmap->draw_all();
|
|
drawWormSegments();
|
|
drawBlizzards();
|
|
drawArrowTraps();
|
|
|
|
precise_mouseover();
|
|
|
|
ivoryz = false;
|
|
|
|
linepatterns::drawAll();
|
|
|
|
callhooks(hooks_frame);
|
|
|
|
drawMarkers();
|
|
drawFlashes();
|
|
|
|
mapeditor::draw_dtshapes();
|
|
set_multi = false;
|
|
|
|
if(multi::players > 1 && !shmup::on) {
|
|
if(multi::split_screen)
|
|
cwtV = multi::whereis[subscreens::current_player];
|
|
else if(multi::centerplayer != -1)
|
|
cwtV = multi::whereis[multi::centerplayer];
|
|
else {
|
|
vector<hyperpoint> pts;
|
|
for(int p=0; p<multi::players; p++) if(multi::playerActive(p))
|
|
pts.push_back(unshift(tC0(multi::whereis[p])));
|
|
center_multiplayer_map(pts);
|
|
}
|
|
}
|
|
|
|
if(shmup::on) {
|
|
if(multi::split_screen)
|
|
cwtV = shmup::pc[subscreens::current_player]->pat;
|
|
else if(multi::players == 1)
|
|
cwtV = shmup::pc[0]->pat;
|
|
else if(multi::centerplayer != -1)
|
|
cwtV = shmup::pc[multi::centerplayer]->pat;
|
|
else {
|
|
vector<hyperpoint> pts;
|
|
for(int p=0; p<multi::players; p++)
|
|
pts.push_back(unshift(tC0(shmup::pc[p]->pat)));
|
|
center_multiplayer_map(pts);
|
|
}
|
|
}
|
|
|
|
#if CAP_SDL
|
|
const Uint8 *keystate = SDL12_GetKeyState(NULL);
|
|
lmouseover = mouseover;
|
|
lmouseover_distant = lmouseover;
|
|
bool useRangedOrb = (!(vid.shifttarget & 1) && haveRangedOrb() && lmouseover && lmouseover->cpdist > 1) || (keystate[SDL12(SDLK_RSHIFT, SDL_SCANCODE_RSHIFT)] | keystate[SDL12(SDLK_LSHIFT, SDL_SCANCODE_LSHIFT)]);
|
|
if(!useRangedOrb && !(cmode & sm::MAP) && !(cmode & sm::DRAW) && DEFAULTCONTROL && !mouseout() && !dual::state) {
|
|
dynamicval<eGravity> gs(gravity_state, gravity_state);
|
|
void calcMousedest();
|
|
calcMousedest();
|
|
cellwalker cw = cwt; bool f = flipplayer;
|
|
items[itWarning]+=2;
|
|
|
|
bool recorduse[ittypes];
|
|
for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
|
|
movepcto(mousedest.d, mousedest.subdir, true);
|
|
for(int i=0; i<ittypes; i++) orbused[i] = recorduse[i];
|
|
items[itWarning] -= 2;
|
|
if(cw.spin != cwt.spin) mirror::act(-mousedest.d, mirror::SPINSINGLE);
|
|
cwt = cw; flipplayer = f;
|
|
lmouseover = mousedest.d >= 0 ? cwt.at->modmove(cwt.spin + mousedest.d) : cwt.at;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
EX void drawmovestar(double dx, double dy) {
|
|
|
|
DEBBI(DF_GRAPH, ("draw movestar"));
|
|
if(viewdists) return;
|
|
if(GDIM == 3) return;
|
|
|
|
if(!playerfound) return;
|
|
|
|
if(shmup::on) return;
|
|
#if CAP_RUG
|
|
if(rug::rugged && multi::players == 1 && !multi::alwaysuse) return;
|
|
#endif
|
|
|
|
shiftpoint H = tC0(cwtV);
|
|
ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
|
|
shiftmatrix Centered;
|
|
|
|
if(euclid)
|
|
Centered = shiftless(eupush(H.h));
|
|
else if(R > 1e-9) Centered = rgpushxto0(H);
|
|
else Centered = shiftless(Id);
|
|
|
|
Centered = Centered * rgpushxto0(hpxy(dx*5, dy*5));
|
|
if(multi::cpid >= 0) multi::crosscenter[multi::cpid] = Centered;
|
|
|
|
int rax = vid.axes;
|
|
if(rax == 1) rax = drawstaratvec(dx, dy) ? 2 : 0;
|
|
|
|
if(rax == 0 || vid.axes >= 4) return;
|
|
|
|
int starcol = getcs().uicolor;
|
|
ignore(starcol);
|
|
|
|
if(0);
|
|
|
|
#if CAP_SHAPES
|
|
else if(vid.axes == 3)
|
|
queuepoly(Centered, cgi.shMovestar, starcol);
|
|
#endif
|
|
|
|
else for(int d=0; d<8; d++) {
|
|
#if CAP_QUEUE
|
|
color_t col = starcol;
|
|
#if ISPANDORA
|
|
if(leftclick && (d == 2 || d == 6 || d == 1 || d == 7)) col &= 0xFFFFFF3F;
|
|
if(rightclick && (d == 2 || d == 6 || d == 3 || d == 5)) col &= 0xFFFFFF3F;
|
|
if(!leftclick && !rightclick && (d&1)) col &= 0xFFFFFF3F;
|
|
#endif
|
|
queueline(tC0(Centered), Centered * xspinpush0(d * M_PI / 4, cgi.scalefactor/2), col, 3 + vid.linequality);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// old style joystick control
|
|
|
|
EX bool dronemode;
|
|
|
|
purehookset hooks_calcparam;
|
|
|
|
EX int corner_centering;
|
|
|
|
EX bool permaside;
|
|
|
|
EX void calcparam() {
|
|
|
|
DEBBI(DF_GRAPH, ("calc param"));
|
|
auto cd = current_display;
|
|
|
|
cd->xtop = vid.xres * cd->xmin;
|
|
cd->ytop = vid.yres * cd->ymin;
|
|
|
|
cd->xsize = vid.xres * (cd->xmax - cd->xmin);
|
|
cd->ysize = vid.yres * (cd->ymax - cd->ymin);
|
|
|
|
cd->xcenter = cd->xtop + cd->xsize / 2;
|
|
cd->ycenter = cd->ytop + cd->ysize / 2;
|
|
|
|
if(pconf.scale > -1e-2 && pconf.scale < 1e-2) pconf.scale = 1;
|
|
|
|
ld realradius = min(cd->xsize / 2, cd->ysize / 2);
|
|
|
|
cd->scrsize = realradius - (inHighQual ? 0 : ISANDROID ? 2 : ISIOS ? 40 : 40);
|
|
|
|
current_display->sidescreen = permaside;
|
|
|
|
if(vid.xres < vid.yres - 2 * vid.fsize && !inHighQual && !in_perspective()) {
|
|
cd->ycenter = lerp(vid.fsize + cd->scrsize, vid.yres - cd->scrsize - vid.fsize, .8);
|
|
}
|
|
else {
|
|
bool ok = !vrhr::active();
|
|
if(vid.xres > vid.yres * 4/3+16 && (cmode & sm::SIDE) && ok && !((cmode & sm::MAYDARK) && centered_menus))
|
|
current_display->sidescreen = true;
|
|
#if CAP_TOUR
|
|
if(tour::on && (tour::slides[tour::currentslide].flags & tour::SIDESCREEN) && ok)
|
|
current_display->sidescreen = true;
|
|
#endif
|
|
|
|
if(current_display->sidescreen) cd->xcenter = vid.yres/2;
|
|
}
|
|
|
|
cd->radius = pconf.scale * cd->scrsize;
|
|
if(GDIM == 3 && in_perspective()) cd->radius = cd->scrsize;
|
|
realradius = min(realradius, cd->radius);
|
|
|
|
ld aradius = sphere ? cd->radius / (pconf.alpha - 1) : cd->radius;
|
|
#if MAXMDIM >= 4
|
|
if(euclid && rots::drawing_underlying) aradius *= 2.5;
|
|
#endif
|
|
|
|
if(dronemode) { cd->ycenter -= cd->radius; cd->ycenter += vid.fsize/2; cd->ycenter += vid.fsize/2; cd->radius *= 2; }
|
|
|
|
if(corner_centering) {
|
|
cd->ycenter = cd->ytop + cd->ysize - vid.fsize - aradius;
|
|
if(corner_centering == 1)
|
|
cd->xcenter = cd->xtop + vid.fsize + aradius;
|
|
if(corner_centering == 2)
|
|
cd->xcenter = cd->xtop + cd->xsize - vid.fsize - aradius;
|
|
}
|
|
|
|
cd->xcenter += cd->scrsize * pconf.xposition;
|
|
cd->ycenter += cd->scrsize * pconf.yposition;
|
|
|
|
ld fov = vid.fov * degree / 2;
|
|
cd->tanfov = sin(fov) / (cos(fov) + (panini_alpha ? panini_alpha : stereo_alpha));
|
|
|
|
callhooks(hooks_calcparam);
|
|
reset_projection();
|
|
}
|
|
|
|
EX function<void()> wrap_drawfullmap = drawfullmap;
|
|
|
|
bool force_sphere_outline = false;
|
|
|
|
EX void drawfullmap() {
|
|
|
|
DEBBI(DF_GRAPH, ("draw full map"));
|
|
|
|
check_cgi();
|
|
cgi.require_shapes();
|
|
|
|
ptds.clear();
|
|
|
|
|
|
/*
|
|
if(models::on) {
|
|
char ch = 'A';
|
|
for(auto& v: history::v) {
|
|
queuepoly(ggmatrix(v->base) * v->at, cgi.shTriangle, 0x306090C0);
|
|
queuestr(ggmatrix(v->base) * v->at * C0, 10, s0+(ch++), 0xFF0000);
|
|
}
|
|
}
|
|
*/
|
|
|
|
#if CAP_QUEUE
|
|
draw_boundary(0);
|
|
draw_boundary(1);
|
|
|
|
draw_model_elements();
|
|
#if MAXMDIM >= 4 && CAP_GL
|
|
prepare_sky();
|
|
#endif
|
|
#endif
|
|
|
|
/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {
|
|
int ls = isize(lines);
|
|
if(ISMOBILE) ls /= 10;
|
|
for(int t=0; t<ls; t++) queueline(View * lines[t].P1, View * lines[t].P2, lines[t].col >> (darken+1));
|
|
} */
|
|
|
|
clearaura();
|
|
if(!nomap) drawthemap();
|
|
if(!inHighQual) {
|
|
if((cmode & sm::NORMAL) && !rug::rugged) {
|
|
if(multi::players > 1) {
|
|
auto bcwtV = cwtV;
|
|
for(int i=0; i<multi::players; i++) if(multi::playerActive(i))
|
|
cwtV = multi::whereis[i], multi::cpid = i, drawmovestar(multi::mdx[i], multi::mdy[i]);
|
|
cwtV = bcwtV;
|
|
}
|
|
else if(multi::alwaysuse)
|
|
drawmovestar(multi::mdx[0], multi::mdy[0]);
|
|
else
|
|
drawmovestar(0, 0);
|
|
}
|
|
#if CAP_EDIT
|
|
if(cmode & sm::DRAW) mapeditor::drawGrid();
|
|
#endif
|
|
}
|
|
|
|
drawaura();
|
|
#if CAP_QUEUE
|
|
drawqueue();
|
|
#endif
|
|
}
|
|
|
|
#if ISMOBILE
|
|
extern bool wclick;
|
|
#endif
|
|
|
|
EX bool just_refreshing;
|
|
|
|
EX int menu_darkening = 2;
|
|
EX bool centered_menus = false;
|
|
|
|
EX void gamescreen() {
|
|
|
|
if(cmode & sm::NOSCR) {
|
|
emptyscreen();
|
|
return;
|
|
}
|
|
|
|
if(just_refreshing) return;
|
|
|
|
if(subscreens::split([=] () {
|
|
calcparam();
|
|
compute_graphical_distance();
|
|
gamescreen();
|
|
})) {
|
|
if(racing::on) return;
|
|
// create the gmatrix
|
|
View = subscreens::player_displays[0].view_matrix;
|
|
centerover = subscreens::player_displays[0].precise_center;
|
|
just_gmatrix = true;
|
|
currentmap->draw_all();
|
|
just_gmatrix = false;
|
|
return;
|
|
}
|
|
|
|
auto gx = vid.xres;
|
|
auto gy = vid.yres;
|
|
|
|
if(dual::split([=] () {
|
|
vid.xres = gx;
|
|
vid.yres = gy;
|
|
dual::in_subscreen([=] () { gamescreen(); });
|
|
})) {
|
|
calcparam();
|
|
return;
|
|
}
|
|
|
|
calcparam();
|
|
|
|
darken = 0;
|
|
|
|
if(!inHighQual && !vrhr::active()) {
|
|
if((cmode & sm::MAYDARK) && !current_display->sidescreen)
|
|
darken += menu_darkening;
|
|
else if(cmode & sm::DARKEN)
|
|
darken += menu_darkening;
|
|
}
|
|
if(vid.highlightmode == (hiliteclick ? 0 : 2))
|
|
darken++;
|
|
if(darken >= 8) {
|
|
emptyscreen();
|
|
return;
|
|
}
|
|
|
|
if(history::includeHistory) history::restore();
|
|
|
|
anims::apply();
|
|
#if CAP_RUG
|
|
if(rug::rugged) {
|
|
rug::actDraw();
|
|
} else
|
|
#endif
|
|
wrap_drawfullmap();
|
|
anims::rollback();
|
|
|
|
if(history::includeHistory) history::restoreBack();
|
|
|
|
poly_outline = OUTLINE_DEFAULT;
|
|
|
|
#if ISMOBILE
|
|
|
|
buttonclicked = false;
|
|
|
|
if((cmode & sm::NORMAL) && vid.stereo_mode != sLR && !inHighQual) {
|
|
if(andmode == 0 && shmup::on) {
|
|
using namespace shmupballs;
|
|
calc();
|
|
drawCircle(xmove, yb, rad, OUTLINE_FORE);
|
|
drawCircle(xmove, yb, rad/2, OUTLINE_FORE);
|
|
drawCircle(xfire, yb, rad, 0xFF0000FF);
|
|
drawCircle(xfire, yb, rad/2, 0xFF0000FF);
|
|
}
|
|
else {
|
|
if(!haveMobileCompass()) displayabutton(-1, +1, andmode == 0 && useRangedOrb ? XLAT("FIRE") : andmode == 0 && WDIM == 3 && wclick ? XLAT("WAIT") : XLAT("MOVE"), andmode == 0 ? BTON : BTOFF);
|
|
displayabutton(+1, +1, rug::rugged ? XLAT("RUG") :andmode == 1 ? XLAT("BACK") : GDIM == 3 ? XLAT("CAM") : XLAT("DRAG"), andmode == 1 ? BTON : BTOFF);
|
|
}
|
|
displayabutton(-1, -1, XLAT("INFO"), andmode == 12 ? BTON : BTOFF);
|
|
displayabutton(+1, -1, XLAT("MENU"), andmode == 3 ? BTON : BTOFF);
|
|
}
|
|
|
|
#endif
|
|
|
|
darken = 0;
|
|
|
|
#if CAP_TEXTURE
|
|
if(texture::config.tstate == texture::tsAdjusting)
|
|
texture::config.drawRawTexture();
|
|
#endif
|
|
|
|
#if CAP_VR
|
|
vrhr::size_and_draw_ui_box();
|
|
#endif
|
|
}
|
|
|
|
EX void emptyscreen() {
|
|
ptds.clear();
|
|
ray::in_use = false;
|
|
drawqueue();
|
|
}
|
|
|
|
EX bool nohelp;
|
|
EX bool no_find_player;
|
|
|
|
EX void normalscreen() {
|
|
help = "@";
|
|
|
|
mouseovers = standard_help();
|
|
|
|
#if CAP_TOUR
|
|
if(tour::on) mouseovers = (tour::slides[tour::currentslide].flags & tour::NOTITLE) ? "" : tour::tourhelp;
|
|
#endif
|
|
|
|
if(GDIM == 3 || !outofmap(mouseh.h)) getcstat = '-';
|
|
cmode = sm::NORMAL | sm::DOTOUR | sm::CENTER;
|
|
if(viewdists && show_distance_lists) cmode |= sm::SIDE | sm::MAYDARK;
|
|
gamescreen(); drawStats();
|
|
if(nomenukey || ISMOBILE)
|
|
;
|
|
#if CAP_TOUR
|
|
else if(tour::on)
|
|
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(ESC) tour menu"), SDLK_ESCAPE, 16);
|
|
else
|
|
#endif
|
|
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
|
|
keyhandler = handleKeyNormal;
|
|
|
|
if(!playerfound && !anims::any_on() && !sphere && !no_find_player && mapeditor::drawplayer)
|
|
displayButton(current_display->xcenter, current_display->ycenter, mousing ? XLAT("find the player") : XLAT("press SPACE to find the player"), ' ', 8);
|
|
|
|
if(!mapeditor::drawplayer && playermoved && !no_find_player)
|
|
displayButton(current_display->xcenter, current_display->ycenter, XLAT("move the camera with arrow keys and Home/End"), PSEUDOKEY_NOHINT, 8);
|
|
|
|
describeMouseover();
|
|
}
|
|
|
|
EX vector< function<void()> > screens = { normalscreen };
|
|
|
|
#if HDR
|
|
template<class T> void pushScreen(const T& x) { screens.push_back(x); }
|
|
inline void popScreen() { if(isize(screens)>1) screens.pop_back(); }
|
|
inline void popScreenAll() { while(isize(screens)>1) popScreen(); }
|
|
typedef void (*cfunction)();
|
|
#endif
|
|
|
|
EX cfunction current_screen_cfunction() {
|
|
auto tgt = screens.back().target<cfunction>();
|
|
if(!tgt) return nullptr;
|
|
return *tgt;
|
|
}
|
|
|
|
#if HDR
|
|
namespace sm {
|
|
static const int NORMAL = 1;
|
|
static const int MISSION = 2;
|
|
static const int HELP = 4;
|
|
static const int MAP = 8;
|
|
static const int DRAW = 16;
|
|
static const int NUMBER = 32;
|
|
static const int SHMUPCONFIG = 64;
|
|
static const int OVERVIEW = 128;
|
|
static const int SIDE = 256;
|
|
static const int DOTOUR = 512;
|
|
static const int CENTER = 1024;
|
|
static const int ZOOMABLE = 4096;
|
|
static const int TORUSCONFIG = 8192;
|
|
static const int MAYDARK = 16384;
|
|
static const int DIALOG_STRICT_X = 32768; // do not interpret dialog clicks outside of the X region
|
|
static const int EXPANSION = (1<<16);
|
|
static const int HEXEDIT = (1<<17);
|
|
static const int VR_MENU = (1<<18); // always show the menu in VR
|
|
static const int SHOWCURSOR = (1<<19); // despite MAP/DRAW always show the cursor, no panning
|
|
static const int PANNING = (1<<20); // smooth scrolling works
|
|
static const int DARKEN = (1<<21); // darken the game background
|
|
static const int NOSCR = (1<<22); // do not show the game background
|
|
}
|
|
#endif
|
|
|
|
EX int cmode;
|
|
|
|
EX bool dont_display_minecount = false;
|
|
|
|
EX color_t titlecolor;
|
|
|
|
EX void drawscreen() {
|
|
|
|
DEBBI(DF_GRAPH, ("drawscreen"));
|
|
#if CAP_GL
|
|
GLWRAP;
|
|
#endif
|
|
|
|
if(vid.xres == 0 || vid.yres == 0) return;
|
|
|
|
calcparam();
|
|
// rug::setVidParam();
|
|
|
|
#if CAP_GL
|
|
if(vid.usingGL) setGLProjection();
|
|
#endif
|
|
|
|
#if CAP_XGD
|
|
if(!vid.usingGL) {
|
|
gdpush(5); gdpush(backcolor);
|
|
}
|
|
#endif
|
|
|
|
#if CAP_VR
|
|
vrhr::clear();
|
|
#endif
|
|
|
|
|
|
#if CAP_SDL
|
|
// SDL_LockSurface(s);
|
|
// unsigned char *b = (unsigned char*) s->pixels;
|
|
// int n = vid.xres * vid.yres * 4;
|
|
// while(n) *b >>= 1, b++, n--;
|
|
// memset(s->pixels, 0, vid.xres * vid.yres * 4);
|
|
#if CAP_GL
|
|
if(!vid.usingGL)
|
|
#endif
|
|
SDL_FillRect(s, NULL, backcolor);
|
|
#endif
|
|
|
|
// displaynum(vx,100, 0, 24, 0xc0c0c0, celldist(cwt.at), ":");
|
|
|
|
lgetcstat = getcstat;
|
|
getcstat = 0; inslider = false;
|
|
|
|
mouseovers = " ";
|
|
|
|
cmode = 0;
|
|
keyhandler = [] (int sym, int uni) {};
|
|
#if CAP_SDL
|
|
joyhandler = [] (SDL_Event& ev) { return false; };
|
|
#endif
|
|
if(!isize(screens)) pushScreen(normalscreen);
|
|
screens.back()();
|
|
|
|
#if !ISMOBILE
|
|
color_t col = linf[cwt.at->land].color;
|
|
if(cwt.at->land == laRedRock) col = 0xC00000;
|
|
if(titlecolor) col = titlecolor;
|
|
if(!nohelp)
|
|
displayfr(vid.xres/2, vid.fsize, 2, vid.fsize, mouseovers, col, 8);
|
|
#endif
|
|
|
|
drawmessages();
|
|
|
|
bool normal = cmode & sm::NORMAL;
|
|
|
|
if((havewhat&HF_BUG) && darken == 0 && normal) for(int k=0; k<3; k++)
|
|
displayfr(vid.xres/2 + vid.fsize * 5 * (k-1), vid.fsize*2, 2, vid.fsize,
|
|
its(hive::bugcount[k]), minf[moBug0+k].color, 8);
|
|
|
|
bool minefieldNearby = false;
|
|
int mines[MAXPLAYER], tmines=0;
|
|
for(int p=0; p<numplayers(); p++) {
|
|
mines[p] = 0;
|
|
cell *c = playerpos(p);
|
|
if(!c) continue;
|
|
for(cell *c2: adj_minefield_cells(c)) {
|
|
if(c2->land == laMinefield)
|
|
minefieldNearby = true;
|
|
if(c2->wall == waMineMine) {
|
|
bool ep = false;
|
|
if(!ep) mines[p]++, tmines++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if((minefieldNearby || tmines) && !items[itOrbAether] && !last_gravity_state && darken == 0 && normal) {
|
|
string s;
|
|
if(tmines > 9) tmines = 9;
|
|
color_t col = minecolors[tmines%10];
|
|
|
|
if(tmines == 7) seenSevenMines = true;
|
|
|
|
if(!dont_display_minecount) for(int p: player_indices())
|
|
displayfr(vid.xres * (p+.5) / numplayers(),
|
|
current_display->ycenter - current_display->radius * 3/4, 2,
|
|
vid.fsize,
|
|
mines[p] > 7 ? its(mines[p]) : XLAT(minetexts[mines[p]]), minecolors[mines[p]%10], 8);
|
|
|
|
if(minefieldNearby && !shmup::on && cwt.at->land != laMinefield && cwt.peek()->land != laMinefield && !dont_display_minecount) {
|
|
displayfr(vid.xres/2, current_display->ycenter - current_display->radius * 3/4 - vid.fsize*3/2, 2,
|
|
vid.fsize,
|
|
XLAT("WARNING: you are entering a minefield!"),
|
|
col, 8);
|
|
}
|
|
}
|
|
|
|
// SDL_UnlockSurface(s);
|
|
|
|
glflush();
|
|
DEBB(DF_GRAPH, ("swapbuffers"));
|
|
|
|
#if CAP_VR
|
|
vrhr::submit();
|
|
#endif
|
|
|
|
#if CAP_SDL
|
|
present_screen();
|
|
#endif
|
|
|
|
#if CAP_VR
|
|
vrhr::handoff();
|
|
#endif
|
|
|
|
//printf("\ec");
|
|
}
|
|
|
|
EX void restartGraph() {
|
|
DEBBI(DF_INIT, ("restartGraph"));
|
|
|
|
if(!autocheat) linepatterns::clearAll();
|
|
if(currentmap) {
|
|
resetview();
|
|
if(sphere) View = spin(-M_PI/2);
|
|
}
|
|
}
|
|
|
|
EX void clearAnimations() {
|
|
for(int i=0; i<ANIMLAYERS; i++) animations[i].clear();
|
|
flashes.clear();
|
|
fallanims.clear();
|
|
}
|
|
|
|
auto graphcm = addHook(hooks_clearmemory, 0, [] () {
|
|
DEBBI(DF_MEMORY, ("clear graph memory"));
|
|
mouseover = centerover = lmouseover = NULL;
|
|
gmatrix.clear(); gmatrix0.clear(); current_display->all_drawn_copies.clear();
|
|
clearAnimations();
|
|
})
|
|
+ addHook(hooks_gamedata, 0, [] (gamedata* gd) {
|
|
gd->store(mouseover);
|
|
gd->store(lmouseover);
|
|
gd->store(animations);
|
|
gd->store(flashes);
|
|
gd->store(fallanims);
|
|
gd->store(current_display->radar_transform);
|
|
gd->store(actual_view_transform);
|
|
});
|
|
|
|
//=== animation
|
|
|
|
#if HDR
|
|
struct animation {
|
|
int ltick;
|
|
double footphase;
|
|
transmatrix wherenow;
|
|
int attacking; /** 0 = no attack animation, 1 = first phase, 2 = second phase, 3 = hugging */
|
|
transmatrix attackat;
|
|
bool mirrored;
|
|
eItem thrown_item; /** for thrown items */
|
|
};
|
|
|
|
// we need separate animation layers for Orb of Domination and Tentacle+Ghost,
|
|
// and also to mark Boats
|
|
#define ANIMLAYERS 4
|
|
#define LAYER_BIG 0 // for worms and krakens
|
|
#define LAYER_SMALL 1 // for others
|
|
#define LAYER_BOAT 2 // mark that a boat has moved
|
|
#define LAYER_THROW 3 // for thrown items
|
|
#endif
|
|
|
|
EX array<map<cell*, animation>, ANIMLAYERS> animations;
|
|
|
|
EX int revhint(cell *c, int hint) {
|
|
if(hint >= 0 && hint < c->type) return c->c.spin(hint);
|
|
else return hint;
|
|
}
|
|
|
|
EX transmatrix adj(const movei& m) {
|
|
if(m.proper()) return currentmap->adj(m.s, m.d);
|
|
else return currentmap->relative_matrix(m.t, m.s, C0);
|
|
}
|
|
|
|
EX transmatrix iadj(const movei& m) {
|
|
if(m.proper()) return currentmap->iadj(m.s, m.d);
|
|
else return currentmap->relative_matrix(m.s, m.t, C0);
|
|
}
|
|
|
|
EX void animateMovement(const movei& m, int layer) {
|
|
if(vid.mspeed >= 5) return; // no animations!
|
|
LATE ( animateMovement(m, layer); )
|
|
transmatrix T = iadj(m);
|
|
bool found_s = animations[layer].count(m.s);
|
|
animation& a = animations[layer][m.t];
|
|
if(found_s) {
|
|
a = animations[layer][m.s];
|
|
a.wherenow = T * a.wherenow;
|
|
if(m.s != m.t)
|
|
animations[layer].erase(m.s);
|
|
a.attacking = 0;
|
|
}
|
|
else {
|
|
a.ltick = ticks;
|
|
a.wherenow = T;
|
|
a.footphase = 0;
|
|
a.mirrored = false;
|
|
}
|
|
if(m.proper() && m.s->c.mirror(m.d))
|
|
a.mirrored = !a.mirrored;
|
|
}
|
|
|
|
EX void animate_item_throw(cell *from, cell *to, eItem it) {
|
|
|
|
bool steps = false;
|
|
again:
|
|
if(from != to) {
|
|
forCellIdEx(c1, i, from) if(celldistance(c1, to) < celldistance(from, to)) {
|
|
animateMovement(movei(from, i), LAYER_THROW);
|
|
from = c1;
|
|
steps = true;
|
|
goto again;
|
|
}
|
|
}
|
|
|
|
if(steps) {
|
|
animation& a = animations[LAYER_THROW][to];
|
|
a.thrown_item = it;
|
|
}
|
|
}
|
|
|
|
EX void animateAttackOrHug(const movei& m, int layer, int phase, ld ratio, ld delta) {
|
|
LATE( animateAttack(m, layer); )
|
|
if(vid.mspeed >= 5) return; // no animations!
|
|
transmatrix T = iadj(m);
|
|
bool newanim = !animations[layer].count(m.s);
|
|
animation& a = animations[layer][m.s];
|
|
a.attacking = phase;
|
|
if(phase == 3) println(hlog, "distance = ", hdist0(T * C0));
|
|
a.attackat = rspintox(tC0(iso_inverse(T))) * xpush(hdist0(T*C0) * ratio + delta);
|
|
if(newanim) a.wherenow = Id, a.ltick = ticks, a.footphase = 0;
|
|
}
|
|
|
|
EX void animateAttack(const movei& m, int layer) {
|
|
animateAttackOrHug(m, layer, 1, 1/3., 0);
|
|
}
|
|
|
|
EX void animateHug(const movei& m, int layer) {
|
|
animateAttackOrHug(m, layer, 3, 0.5, -0.0713828 * cgi.scalefactor);
|
|
}
|
|
|
|
vector<pair<cell*, animation> > animstack;
|
|
|
|
EX void indAnimateMovement(const movei& m, int layer) {
|
|
if(vid.mspeed >= 5) return; // no animations!
|
|
LATE( indAnimateMovement(m, layer); )
|
|
if(animations[layer].count(m.t)) {
|
|
animation res = animations[layer][m.t];
|
|
animations[layer].erase(m.t);
|
|
animateMovement(m, layer);
|
|
if(animations[layer].count(m.t))
|
|
animstack.push_back(make_pair(m.t, animations[layer][m.t]));
|
|
animations[layer][m.t] = res;
|
|
}
|
|
else {
|
|
animateMovement(m, layer);
|
|
if(animations[layer].count(m.t)) {
|
|
animstack.push_back(make_pair(m.t, animations[layer][m.t]));
|
|
animations[layer].erase(m.t);
|
|
}
|
|
}
|
|
}
|
|
|
|
EX void commitAnimations(int layer) {
|
|
LATE( commitAnimations(layer); )
|
|
for(int i=0; i<isize(animstack); i++)
|
|
animations[layer][animstack[i].first] = animstack[i].second;
|
|
animstack.clear();
|
|
}
|
|
|
|
EX void drawBug(const cellwalker& cw, color_t col) {
|
|
#if CAP_SHAPES
|
|
initquickqueue();
|
|
shiftmatrix V = ggmatrix(cw.at);
|
|
if(cw.spin) V = V * ddspin(cw.at, cw.spin, M_PI);
|
|
queuepoly(V, cgi.shBugBody, col);
|
|
quickqueue();
|
|
#endif
|
|
}
|
|
|
|
EX bool inscreenrange(cell *c) {
|
|
if(sphere) return true;
|
|
if(euclid) return celldistance(centerover, c) <= get_sightrange_ambush();
|
|
if(nonisotropic) return gmatrix.count(c);
|
|
if(geometry == gCrystal344) return gmatrix.count(c);
|
|
return heptdistance(centerover, c) <= 8;
|
|
}
|
|
|
|
#if MAXMDIM >= 4
|
|
auto hooksw = addHook(hooks_swapdim, 100, [] { clearAnimations(); gmatrix.clear(); gmatrix0.clear(); current_display->all_drawn_copies.clear(); });
|
|
#endif
|
|
|
|
}
|