mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
460 lines
11 KiB
C++
460 lines
11 KiB
C++
// Hyperbolic Rogue pattern generator
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// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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void spill50(cell *c, eWall w, int r) {
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c->wall = w;
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if(r) for(int i=0; i<c->type; i++) spill50(createMov(c, i), w, r-1);
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}
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int style = 3;
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struct state50 {
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bool polarity1;
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bool polarity2;
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int color, color2, wc2;
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};
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void progress(cell *c, state50 s);
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#include <map>
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map<cell*, state50> map50;
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void initPatternFifty(cell *c) {
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state50 s;
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s.polarity1 = 0;
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s.polarity2 = 0;
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s.color = 0;
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s.color2 = 1;
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s.wc2 = 0;
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map50[c] = s;
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}
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int par;
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int haverule[1<<24][8];
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void saveCode(heptagon *H1, int d, heptagon *H2) {
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/*
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if(!H1 || !H2) return;
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if(H1->move[d] != H2) exit(1);
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int h1 = H1->fiftyval;
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int h2 = H2->fiftyval;
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if(!h1 || !h2) return;
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if(haverule[h1][d] && haverule[h1][d] != h2) {
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printf("rule conflict: %06x, %d, %06x/%06x\n",
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h1, d, h2, haverule[h1][d]);
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// exit(1);
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}
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if(!haverule[h1][d]) {
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haverule[h1][d] = h2;
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printf("RULE50(0x%06x, %d, 0x%06x)\n", h1, d, h2);
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} */
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fflush(stdout);
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}
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void saveCode(cell *c) {
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/* heptagon *hept = c->master;
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if(hept != &origin)
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saveCode(hept->move[0], hept->spin[0], hept); */
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bool allcodes = c->master->fiftyval >= 0;
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for(int i=0; i<7; i++)
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if(c->master->move[i] && c->master->move[i]->fiftyval >= 0) ;
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else allcodes = false;
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if(allcodes) {
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printf("RULE50(0x%03x", c->master->fiftyval);
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int rulebase = 0;
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for(int i=0; i<7; i++)
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if(c->master->move[i]->fiftyval < c->master->move[rulebase]->fiftyval)
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rulebase = i;
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for(int i=0; i<7; i++) printf(", 0x%03x", c->master->move[(rulebase+i)%7]->fiftyval);
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printf(")\n");
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}
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// hept->fiftyused = true;
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}
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void encode(cell *c, state50 s, int mod, int spn) {
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/*int i = 0;
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i *= 16; i += s.color;
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i *= 16; i += s.color2;
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i *= 16; i += s.polarity1;
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i *= 16; i += s.polarity2;
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i *= 16; i += mod;
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i *= 16; i += spn;
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if(c->master->fiftyval) { printf("multiply 50val\n"); exit(1); }
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c->master->fiftyval = i; c->master->fiftyused = false; */
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c->master->fiftyval =
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s.color + s.polarity1 * 8 + s.polarity2 * 16 + mod * 32;
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// s.color * 16 + (s.polarity1 ? 128 : 0) + (s.polarity2 ? 256 :0) + mod;
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saveCode(c);
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for(int i=0; i<7; i++)
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saveCode(createStep(c->master, i)->c7);
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/* for(int i=0; i<7; i++) if(c->master->move[i]) {
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saveCode(c->master, i, c->master->move[i]);
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saveCode(c->master->move[i], c->master->spin[i], c->master);
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} */
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}
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eWall colorwalls[4] = {waCIsland, waCIsland2, waMineOpen, waDeadfloor };
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void patternFiftyAt(cell *c) {
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if(!map50.count(c)) return;
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state50 s = map50[c];
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// c->wall = waCIsland;
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// if(c->heat > ii) return;
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// printf("pfifty %p\n", c);
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if(style == 1 && s.polarity2) {
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spill50(c, waCamelot, 3);
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spill50(c, waNone, 2);
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for(int i=0; i<c->type; i++) {
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cellwalker cw(c, i);
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cwstep(cw); // cw.c->item = itSilver;
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cwspin(cw, 4); // 6
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cwstep(cw); // cw.c->item = itSilver;
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cwspin(cw, 3); // 6
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cwstep(cw); cw.c->wall = waFloorA; cwstep(cw);
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cwspin(cw, 1);
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cwstep(cw); cw.c->wall = waFloorA; cwstep(cw);
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}
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}
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/*switch(ii) {
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case 0:
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spill50(c, waNone, 3);
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break;
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case 1:
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spill50(c, waNone, 3);
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break;
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case 2:
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spill50(c, waNone, 3);
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break;
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case 3:
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spill50(c, waNone, 3);
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break;
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} */
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if(style == 2) {
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spill50(c, waCavefloor, 2);
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spill50(c, waFloorA, 1);
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}
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if(style == 3) {
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spill50(c, colorwalls[s.color], 3);
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// c->item = itGold;
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// if(s.polarity2) return;
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}
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encode(c, s, 0, 0);
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int sgn = s.polarity2 ? 1 : -1;
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int sgn1 = s.polarity1 ? 1 : -1;
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int col2 = s.color2, sw = s.wc2;
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while(col2 != 7-s.color) {
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sw += (s.polarity1?1:-1); sw %= 7;
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while(true) { col2++; col2 &= 7; if(col2 != s.color) break; }
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}
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for(int i=0; i<c->type; i++) {
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cellwalker cw(c, sw);
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cwspin(cw, sgn1 * i);
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cwstep(cw);
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cwspin(cw, sgn*4);
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cwstep(cw);
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if(cw.spin < 0 || cw.spin >= 7 || cw.c->type != 7) exit(1);
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encode(cw.c, s, 1+i, cw.spin);
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}
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for(int i=0; i<c->type; i++) {
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cellwalker cw(c, sw);
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cwspin(cw, sgn1 * i);
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cwstep(cw);
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cwspin(cw, 3);
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cwstep(cw);
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cwspin(cw, 3);
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cwstep(cw);
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if(cw.spin < 0 || cw.spin >= 7 || cw.c->type != 7) exit(1);
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encode(cw.c, s, 8+i, cw.spin);
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}
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// c->heat = s.color +
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for(int i=0; i<c->type; i++) {
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cellwalker cw(c, s.wc2);
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cwspin(cw, sgn1 * i);
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cwstep(cw);
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if(style == 0) cw.c->wall = waCamelot;
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// cw.c->item = itSilver;
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cwspin(cw, sgn*4); //6
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cwstep(cw); if(style == 0) cw.c->wall = waFloorA;
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// cw.c->item = itSilver;
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cwspin(cw, sgn*4); //7
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cwstep(cw); if(style == 0) cw.c->wall = waFloorA;
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// cw.c->item = itSilver;
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cwspin(cw, 3); //6
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cwstep(cw); if(style == 0) cw.c->wall = waFloorA;
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// cw.c->item = itSilver;
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cwspin(cw, 3); //6
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cwstep(cw); if(style == 0) cw.c->wall = waFloorA;
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// cw.c->item = itSilver;
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cwspin(cw, sgn*3); //7
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cwstep(cw); if(style == 0) cw.c->wall = waCamelot;
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// cw.c->item = itSilver;
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cwspin(cw, sgn*2); //6
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cwstep(cw); // cw.c->item = itGold;
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// setdist(cw.c, 8, NULL);
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state50 s2 = s; s2.polarity1 = !s.polarity1;
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s2.wc2 = (cw.spin + sgn1 * i + sgn + 42) % 7;
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progress(cw.c, s2);
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// printf("heat set %f\n", cw.c->heat);
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}
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int newcol = s.color2;
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// if(s.polarity2) return;
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for(int i=0; i<c->type; i++) {
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cellwalker cw(c, s.wc2);
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cwspin(cw, sgn1 * i);
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cwstep(cw); // cw.c->item = itSilver;
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// cw.c->item = itDiamond;
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cwspin(cw, 3); // 6
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cwstep(cw); // cw.c->item = itSilver;
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// cw.c->item = itDiamond;
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cwspin(cw, sgn*4); // 6
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cwstep(cw); // cw.c->item = itSilver;
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// cw.c->item = itDiamond;
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cwspin(cw, sgn*2); // 6
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cwstep(cw); // cw.c->item = itSilver;
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// cw.c->item = itDiamond;
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cwspin(cw, 3); // 6
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cwstep(cw); // cw.c->item = itSilver;
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// cw.c->item = itDiamond;
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cwspin(cw, sgn*3); // 7
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cwstep(cw); // cw.c->item = itSilver;
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// cw.c->item = itDiamond;
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cwspin(cw, sgn*4); // 6
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cwstep(cw); // cw.c->item = itSilver;
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// setdist(cw.c, 8, NULL);
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state50 s2 = s;
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s2.polarity2 = !s.polarity2;
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if(s.polarity2) s2.polarity1 = !s.polarity1;
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s2.color2 = s2.color;
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s2.color = newcol;
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s2.wc2 = cw.spin;
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progress(cw.c, s2);
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while(true) { newcol++; newcol &= 7; if(newcol != s2.color && newcol != s.color) break; }
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// printf("heat set %f\n", cw.c->heat);
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}
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}
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void progress(cell *c, state50 s) {
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while(s.wc2) {
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s.wc2 += (s.polarity1?1:-1); s.wc2 %= 7;
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while(true) { s.color2++; s.color2 &= 7; if(s.color2 != s.color) break; }
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}
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if(map50.count(c)) {
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state50 s2 = map50[c];
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if(s2.polarity1 != s.polarity1 || s2.polarity2 != s.polarity2) {
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printf("Polarity mismatch!\n");
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exit(1);
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}
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else {
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if(s2.color != s.color || s2.color2 != s.color2 || s2.wc2 != s.wc2)
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printf("%d:%d color= %dv%d color2= %dv%d wc2= %dv%d\n",
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s.polarity1, s.polarity2,
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s.color, s2.color,
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s.color2, s2.color2,
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s.wc2, s2.wc2);
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}
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return;
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}
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map50[c] = s;
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if(c->mpdist <= 7)
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patternFiftyAt(c);
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}
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long long Q; int qconflict;
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string allconflict;
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void setzebra(cellwalker cwb, int it, int type, string pathcode, int xmods) {
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// printf("spin=%d type=%d\n", cwb.spin, type);
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if(cwb.spin != 1 && cwb.spin != 3 && cwb.spin != 5) {
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printf("S WRONG SPIN %d\n", cwb.spin);
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exit(1);
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}
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if(type < 0 || type > 3) {
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printf("S WRONG TYPE %d\n", type);
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exit(1);
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}
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cwb.c->tmp = cwb.spin + 16 * type;
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}
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void zebra(cellwalker cwb, int it, int type, string pathcode, int xmods) {
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if(!it) return;
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if(cwb.spin != 1 && cwb.spin != 3 && cwb.spin != 5) {
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printf("WRONG SPIN %d\n", cwb.spin);
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exit(1);
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}
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if(type < 0 || type > 3) {
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printf("WRONG TYPE %d\n", type);
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exit(1);
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}
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// printf("%p+%d = 0%s\n", cwb.c, cwb.spin, pathcode.c_str());
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bool redraw = false;
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// int qval = Q + 99;
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// redraw = cwb.c->heat == qval;
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// cwb.c->heat = qval;
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eWall w = colorwalls[type];
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cwb.c->wall = w;
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for(int i=0; i<6; i+=2) {
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cellwalker cw = cwb;
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cwspin(cw, i);
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cw.c->heat = 4 + type + 4 * 9;
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cwstep(cw); cwspin(cw, 3); cw.c->wall = w;
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int i0 = i; if(type&2 && i0) i0 = 6-i0; i0 /= 2;
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cw.c->heat = 4 + type + 4 * (3+i0);
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cwstep(cw); cwspin(cw, 3); cw.c->wall = w;
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cw.c->heat = 4 + type + 4 * i0;
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cwstep(cw); cwspin(cw, 3); cw.c->wall = w;
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cw.c->heat = 4 + type + 4 * (6+i0);
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cwstep(cw); cwspin(cw, -3);
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cwstep(cw); cwspin(cw, -3);
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cwstep(cw); cwspin(cw, -3);
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cwstep(cw); cwspin(cw, -i);
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cwspin(cw, 0);
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setzebra(cw, it-1, type ^ 1, pathcode +'+'+char('A'+i)+char('0'+type), xmods*2);
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}
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for(int i=0; i<6; i+=2) {
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cellwalker cw = cwb;
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cwspin(cw, (type&2)?-i:i);
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cwstep(cw); cwspin(cw, 3);
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cwstep(cw); cwspin(cw, 5);
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if(xmods < 2) {
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if(cw.c->item && cw.c->item != (1+i) && redraw && i==0) {
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qconflict++;
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// allconflict += pathcode; allconflict += "-";
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// cwb.c->item = itPalace;
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// printf("Conflict at %p\n", cwb.c);
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}
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// cw.c->item = eItem(1 + i);
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// cw.c->heat = 4 + type + 4 * (i/2);
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}
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cwstep(cw); cwspin(cw, 1);
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if(type < 2) {
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// cwspin(cw, i);
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cwspin(cw, i);
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}
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else {
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cwspin(cw, -i);
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}
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// cwspin(cw, ((Q >> (4*type)) & 12));
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setzebra(cw, it-1, 2^type, pathcode + '+'+char('a'+i)+char('0'+type), xmods+1);
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}
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}
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void zebraPattern() {
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// int bqc = 99;
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/* for(Q=0; Q<65536; Q++) {
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if((Q & (Q>>1)) & 0x5555) continue;
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qconflict = false;
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cellwalker cw(cwt);
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cwstep(cw); cwspin(cw, 1);
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qconflict = 0;
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allconflict = "";
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zebra(cw, 3, 0, "");
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if(qconflict < bqc) bqc = qconflict;
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// if(qconflict == bqc)
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printf("%X - X-%sX\n", Q, allconflict.c_str());
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}
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Q = 0xFFFB; */
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cellwalker cw(cwt);
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cwstep(cw); cwspin(cw, 1);
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setzebra(cw, 7, 0, "", -999);
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// cw.c->
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// printf("Conflicts: %d\n", qconflict);
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}
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int bspin(heptagon *h) {
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vector<int> xv;
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xv.push_back(999);
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int besti = -1;
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for(int i=0; i<7; i++) {
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vector<int> yv;
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for(int j=0; j<7; j++) yv.push_back(int(h->move[(i+j)%7]->c7->heat+.1));
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if(yv < xv) xv = yv, besti = i;
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}
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return besti;
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}
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void buildAutomatonRule(heptagon *h) {
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if(!h->c7->heat) return;
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for(int i=0; i<7; i++) if(!h->move[i]) return;
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for(int i=0; i<7; i++) for(int j=0; j<7; j++)
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if(!h->move[i]->move[j] || !h->move[i]->move[j]->c7->heat)
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return;
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int bi = bspin(h);
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printf("RULEZEBRA(%2d", int(h->c7->heat+.1));
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for(int j=0; j<7; j++) {
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heptagon *h2 = h->move[(bi+j)%7];
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int bi2 = bspin(h2);
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printf(", %2d%d", int(h2->c7->heat+.1), fix7(bi2 - h->spin[(bi+j)%7]));
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}
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printf(")\n");
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}
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void buildAutomatonRule(cell *c) {
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if(c->type == 7)
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buildAutomatonRule(c->master);
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else {
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int ii[3];
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for(int i=0; i<6; i+=2) if(!c->mov[i] || !c->mov[i]->heat || c->mov[i]->type != 7) return;
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for(int i=0; i<6; i+=2) ii[i/2] = int(c->mov[i]->heat);
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int z;
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for(int r=0; r<2; r++)
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if(ii[1] < ii[0] || ii[2] < ii[0])
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z = ii[0], ii[0] = ii[1], ii[1] = ii[2], ii[2] = z;
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printf("RULEZEBRA6(%d,%d,%d,%d)\n", int(c->heat), int(ii[0]), int(ii[1]), int(ii[2]));
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}
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}
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// #define BUILDZEBRA
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