mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-24 13:27:17 +00:00
228 lines
5.6 KiB
C++
228 lines
5.6 KiB
C++
#include "../hyper.h"
|
|
|
|
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
|
|
|
|
/*
|
|
|
|
3D engines often represent rotations as unit quaternions. These form a three-dimensional elliptic space. What if we could fly through it?
|
|
|
|
Lower left corner shows the rotation matching the current camera position. Beams in the rotation space correspond to bumps on the sphere.
|
|
|
|
Run like:
|
|
[hyper] -geo 2 -rotspace -rot_uscale 0.25 -qtm (space of rotations of the sphere)
|
|
[hyper] -rotspace -rot_uscale 0.25 -qtm (space of rotations of the hyperbolic plane, slow)
|
|
[hyper] -geo Nil -qtm (Nil, which is not a space of rotations, but similar; rendered in a similar way)
|
|
|
|
*/
|
|
|
|
namespace hr {
|
|
|
|
namespace hybrid { extern hrmap *pmap; }
|
|
|
|
namespace qtm {
|
|
|
|
int mode;
|
|
|
|
color_t rcolor() {
|
|
color_t res;
|
|
part(res, 0) = hrand(0x80);
|
|
part(res, 1) = hrand(256);
|
|
part(res, 2) = hrand(0x80) + 128;
|
|
swap(part(res, 1), part(res, rand() % 2));
|
|
swap(part(res, 2), part(res, rand() % 3));
|
|
return res;
|
|
}
|
|
|
|
color_t rainbow_color(ld sat, ld hue) {
|
|
hue = frac(hue);
|
|
|
|
if(hue < 0) hue++;
|
|
|
|
hue *= 6;
|
|
|
|
color_t res = 0;
|
|
|
|
if(hue<1) res = gradient(0xFF0000, 0xFFFF00, 0, hue, 1);
|
|
else if(hue<2) res = gradient(0x00FF00, 0xFFFF00, 2, hue, 1);
|
|
else if(hue<3) res = gradient(0x00FF00, 0x00FFFF, 2, hue, 3);
|
|
else if(hue<4) res = gradient(0x0000FF, 0x00FFFF, 4, hue, 3);
|
|
else if(hue<5) res = gradient(0x0000FF, 0xFF00FF, 4, hue, 5);
|
|
else if(hue<6) res = gradient(0xFF0000, 0xFF00FF, 6, hue, 5);
|
|
|
|
return gradient(0xFFFFFF, res, 0, sat, 1);
|
|
}
|
|
|
|
color_t rainbow_color(hyperpoint h) {
|
|
ld sat = 1 - 1 / h[2];
|
|
ld hue = atan2(h[0], h[1]) / (2 * M_PI);
|
|
return rainbow_color(sat, hue);
|
|
}
|
|
|
|
void set_cell(cell *c) {
|
|
if(hybri) {
|
|
cell *c1 = hybrid::get_where(c).first;
|
|
if(c1->land != laHive) hybrid::in_underlying_geometry([&] { set_cell(c1); });
|
|
c->land = c1->land;
|
|
c->wall = c1->wall;
|
|
c->landparam = c1->landparam;
|
|
c->item = itNone;
|
|
c->monst = moNone;
|
|
if(mode == 1) {
|
|
if(hybrid::get_where(c).second == 0)
|
|
c->landparam = 0xFFFFFF;
|
|
}
|
|
if(mode == 2) {
|
|
if(hybrid::get_where(c).second != 0)
|
|
c->wall = waNone;
|
|
}
|
|
}
|
|
else {
|
|
if(c->land == laHive) return;
|
|
color_t col;
|
|
if(hyperbolic) {
|
|
hyperpoint h = calc_relative_matrix(c, currentmap->gamestart(), C0) * C0;
|
|
col = rainbow_color(h);
|
|
}
|
|
else if(nil) {
|
|
part(col, 0) = 128 + c->master->zebraval * 50;
|
|
part(col, 1) = 128 + c->master->emeraldval * 50;
|
|
part(col, 2) = 255;
|
|
}
|
|
else {
|
|
hyperpoint h = calc_relative_matrix(c, currentmap->gamestart(), C0) * C0;
|
|
part(col, 0) = (h[0] * 127.5 + 127.5);
|
|
part(col, 1) = (h[1] * 127.5 + 127.5);
|
|
part(col, 2) = (h[2] * 127.5 + 127.5);
|
|
}
|
|
c->landparam = col;
|
|
c->land = laHive;
|
|
c->wall = (nil ? (c->master->zebraval & c->master->emeraldval & 1) : pseudohept(c)) ? waWaxWall : waNone;
|
|
c->item = itNone;
|
|
c->monst = moNone;
|
|
}
|
|
}
|
|
|
|
bool qtm_on;
|
|
|
|
bool may_set_cell(cell *c, const transmatrix& T) {
|
|
if(qtm_on) set_cell(c);
|
|
return false;
|
|
}
|
|
|
|
int args() {
|
|
using namespace arg;
|
|
|
|
if(0) ;
|
|
else if(argis("-qtm-stripe")) {
|
|
mode = 1;
|
|
}
|
|
else if(argis("-qtm-no-stripe")) {
|
|
mode = 0;
|
|
}
|
|
else if(argis("-qtm-stripe-only")) {
|
|
mode = 2;
|
|
}
|
|
else if(argis("-qtm")) {
|
|
PHASEFROM(2);
|
|
qtm_on = true;
|
|
}
|
|
|
|
else if(argis("-spheredemo")) {
|
|
start_game();
|
|
auto c = currentmap->allcells();
|
|
for(cell* cx: c) cx->wall = waNone, cx->item = itNone, cx->land = laCanvas, cx->landparam = 0;
|
|
c[1]->wall = waPalace;
|
|
c[1]->land = laPalace;
|
|
int N = isize(c);
|
|
|
|
int i = 1+N/4;
|
|
int j = 1+2*N/4 + 4;
|
|
int k = 1+3*N/4;
|
|
j %= N;
|
|
|
|
c[i]->wall = waIcewall;
|
|
c[i]->land = laIce;
|
|
|
|
c[j]->wall = waBigTree;
|
|
c[j]->land = laDryForest;
|
|
|
|
c[k]->wall = waWaxWall;
|
|
c[k]->landparam = 0xFF0000;
|
|
}
|
|
|
|
else if(argis("-two-way")) {
|
|
start_game();
|
|
cwt.at->move(0)->wall = waWaxWall;
|
|
cwt.at->move(0)->landparam = 0xFF0000;
|
|
|
|
cwt.at->move(6)->wall = waWaxWall;
|
|
cwt.at->move(6)->landparam = 0xFFFF40;
|
|
}
|
|
|
|
else if(argis("-one-center")) {
|
|
start_game();
|
|
cwt.at->wall = waWaxWall;
|
|
cwt.at->landparam = 0xFFD500;
|
|
}
|
|
|
|
else if(argis("-one-line")) {
|
|
start_game();
|
|
cell *c = cwt.at;
|
|
int i = 0;
|
|
do {
|
|
c = c->cmove(0);
|
|
i++;
|
|
}
|
|
while(c != cwt.at);
|
|
for(int j=0; j<i; j++) {
|
|
c->wall = waWaxWall;
|
|
c->landparam = rainbow_color(1, j * 1. / i);
|
|
c = c->cmove(0);
|
|
}
|
|
}
|
|
else if(argis("-two-line")) {
|
|
start_game();
|
|
cell *c = cwt.at;
|
|
int i = 0;
|
|
do {
|
|
c = c->cmove(0);
|
|
i++;
|
|
}
|
|
while(c != cwt.at);
|
|
for(int j=0; j<i; j++) {
|
|
c->wall = waWaxWall;
|
|
c->landparam = rainbow_color(1, j * 1. / i);
|
|
c = c->cmove(0);
|
|
}
|
|
vector<cell*> a;
|
|
for(cell *x: currentmap->allcells()) {
|
|
bool good = true;
|
|
forCellCM(y, x) if(y->wall == waWaxWall) good = false;
|
|
if(good) a.push_back(x);
|
|
}
|
|
for(cell *x: a) {
|
|
x->wall = waWaxWall;
|
|
x->landparam = 0xFFFFFF;
|
|
}
|
|
vector<cell*> b;
|
|
for(cell *x: a) {
|
|
bool good = false;
|
|
forCellCM(y, x) if(y->wall != waWaxWall) good = true;
|
|
if(good) b.push_back(x);
|
|
}
|
|
for(cell *x: b) x->wall = waNone;
|
|
}
|
|
|
|
else return 1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
auto hooks = addHook(hooks_drawcell, 100, may_set_cell)
|
|
+ addHook(hooks_args, 100, args);
|
|
|
|
}
|
|
|
|
}
|