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			31 lines
		
	
	
		
			814 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			814 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "../hyper.h"
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| 
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| // a very simple example: render a triangle in S3 using HyperRogue engine
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| 
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| // compile with: mymake rogueviz/sample.cpp
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| 
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| // run HyperRogue with: ./hyper -geo 120c -canvas 0 -noplayer
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| // press End to move forward (initially the camera is in the center of the triangle so you don't see it)
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| 
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| // (120c sets spherical geometry (120-cell) and -canvas 0 makes the world empty)
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| 
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| namespace hr {
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| 
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| bool draw_simple_scene() {
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| 
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|   shiftmatrix Where = ggmatrix(currentmap->gamestart());
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| 
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|   curvepoint(xpush0(0.2));
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|   curvepoint(spin(120._deg) * xpush0(0.2));
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|   curvepoint(spin(240._deg) * xpush0(0.2));
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|   curvepoint(xpush0(0.2));
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|   
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|   queuecurve(Where, 0xFF0000FF, 0x00FF00FF, PPR::LINE);
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|   
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|   return false;
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|   }
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| 
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| auto plyhook = addHook(hooks_frame, 100, draw_simple_scene);
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| 
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| }
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