mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-30 15:39:54 +00:00
112 lines
2.4 KiB
C++
112 lines
2.4 KiB
C++
#define ISWEB 1
|
|
#define ISMINI 1
|
|
#define CAP_AUDIO 0
|
|
#define CAP_SDLGFX 0
|
|
#define CAP_PNG 0
|
|
#define CAP_TOUR 1
|
|
#define CAP_SDLTTF 0
|
|
#define CAP_SHMUP 0
|
|
|
|
#ifdef FAKEWEB
|
|
void mainloopiter();
|
|
template<class A, class B, class C> void emscripten_set_main_loop(A a, B b, C c) { while(true) mainloopiter(); }
|
|
#else
|
|
#include <emscripten.h>
|
|
#endif
|
|
|
|
void initweb();
|
|
|
|
void loadCompressedChar(int &otwidth, int &otheight, int *tpix);
|
|
|
|
const char *wheresounds;
|
|
|
|
#include "hyper.cpp"
|
|
|
|
// -- demo --
|
|
|
|
bool demoanim;
|
|
|
|
void toggleanim(bool v) {
|
|
demoanim = v;
|
|
if(v) {
|
|
sightrange = 4;
|
|
vid.wallmode = 5;
|
|
vid.particles = true;
|
|
vid.sspeed = -1;
|
|
vid.mspeed = -1;
|
|
geom3::highdetail = geom3::middetail = 5;
|
|
}
|
|
else {
|
|
sightrange = 7;
|
|
vid.sspeed = 5;
|
|
vid.mspeed = 5;
|
|
vid.particles = false;
|
|
vid.wallmode = 3;
|
|
geom3::highdetail = geom3::middetail = -1;
|
|
}
|
|
}
|
|
|
|
void showDemo() {
|
|
gamescreen(2);
|
|
|
|
getcstat = ' ';
|
|
|
|
dialog::init(XLAT("HyperRogue %1: online demo", VER), 0xC00000, 200, 100);
|
|
dialog::addBreak(50);
|
|
|
|
dialog::addItem(XLAT("play"), 'f');
|
|
dialog::addItem(XLAT("tutorial"), 'T');
|
|
dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
|
|
dialog::addItem(XLAT("toggle high detail"), 'a');
|
|
dialog::addBreak(100);
|
|
|
|
dialog::addTitle("highlights", 0xC00000, 120);
|
|
dialog::addItem(XLAT("Temple of Cthulhu"), 't');
|
|
dialog::addItem(XLAT("Land of Storms"), 'l');
|
|
dialog::addItem(XLAT("Burial Grounds"), 'b');
|
|
|
|
dialog::display();
|
|
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
if(sym == SDLK_F1 || sym == 'h') gotoHelp(help);
|
|
else if(sym == 'a') {
|
|
toggleanim(!demoanim);
|
|
popScreen();
|
|
}
|
|
else if(sym == 'f') {
|
|
firstland = laIce;
|
|
if(tactic::on) restartGame('t');
|
|
else restartGame();
|
|
}
|
|
#if CAP_TOUR
|
|
else if(sym == 'T') {
|
|
firstland = laIce;
|
|
if(!tour::on) tour::start();
|
|
}
|
|
#endif
|
|
else if(sym == 't') {
|
|
firstland = laTemple;
|
|
if(!tactic::on) restartGame('t');
|
|
else restartGame();
|
|
}
|
|
else if(sym == 'l') {
|
|
firstland = laStorms;
|
|
if(!tactic::on) restartGame('t');
|
|
else restartGame();
|
|
}
|
|
else if(sym == 'b') {
|
|
firstland = laBurial;
|
|
if(!tactic::on) restartGame('t');
|
|
else restartGame();
|
|
items[itOrbSword] = 60;
|
|
}
|
|
};
|
|
}
|
|
|
|
void initweb() {
|
|
toggleanim(false);
|
|
// pushScreen(showDemo);
|
|
}
|
|
|