mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-25 05:47:17 +00:00
774 lines
26 KiB
C++
774 lines
26 KiB
C++
// Hyperbolic Rogue -- the Tutorial/presentation
|
|
// Copyright (C) 2011-2017 Zeno Rogue, see 'hyper.cpp' for details
|
|
|
|
namespace tour {
|
|
|
|
bool on;
|
|
|
|
bool texts = true;
|
|
|
|
string tourhelp;
|
|
|
|
int currentslide;
|
|
|
|
// modes:
|
|
// 1 - enter the slide
|
|
// 2 - each frame
|
|
// 3 - leave the slide
|
|
// 4 - quicken or modify the slide
|
|
// 5 - on initgame
|
|
|
|
void setCanvas(presmode mode, char canv) {
|
|
static char wc;
|
|
static eLand ld;
|
|
if(mode == pmStart) {
|
|
wc = patterns::whichCanvas;
|
|
patterns::whichCanvas = canv;
|
|
ld = firstland;
|
|
firstland = laCanvas;
|
|
restartGame(0, true);
|
|
}
|
|
if(mode == pmStop) {
|
|
patterns::whichCanvas = wc;
|
|
firstland = ld;
|
|
popGame();
|
|
}
|
|
}
|
|
|
|
bool sickmode;
|
|
|
|
function<eLand(eLand)> getNext;
|
|
function<bool(eLand)> quickfind;
|
|
function<bool(eLand)> showland;
|
|
|
|
#define GETNEXT getNext = [](eLand old)
|
|
#define QUICKFIND quickfind = [](eLand l)
|
|
#define SHOWLAND(f) showland = [](eLand l) { return f; }
|
|
|
|
string slidecommand;
|
|
|
|
void presentation(presmode mode) {
|
|
|
|
cheater = 0;
|
|
|
|
if(mode == pmStart) tourhelp = XLAT(slides[currentslide].name);
|
|
|
|
if(sickmode && !items[itOrbTeleport]) items[itOrbTeleport] = 1;
|
|
if(mode == pmStart) slidecommand = "";
|
|
|
|
GETNEXT { return laNone; };
|
|
QUICKFIND { return false; };
|
|
SHOWLAND(true);
|
|
|
|
slides[currentslide].action(mode);
|
|
}
|
|
|
|
void slidehelp() {
|
|
if(texts && slides[currentslide].help[0])
|
|
gotoHelp(
|
|
help =
|
|
helptitle(XLAT(slides[currentslide].name), 0xFF8000) +
|
|
XLAT(slides[currentslide].help)
|
|
);
|
|
}
|
|
|
|
bool handleKeyTour(int sym, int uni) {
|
|
if(!tour::on) return false;
|
|
if(!(cmode & sm::DOTOUR)) return false;
|
|
bool inhelp = cmode & sm::HELP;
|
|
int flags = slides[currentslide].flags;
|
|
if((sym == SDLK_RETURN || sym == SDLK_KP_ENTER) && (!inhelp || (flags & QUICKSKIP))) {
|
|
popScreenAll();
|
|
if(geometry || nontruncated) {
|
|
popGame();
|
|
if(!(flags & QUICKGEO)) return true;
|
|
}
|
|
if(flags & FINALSLIDE) return true;
|
|
presentation(pmStop);
|
|
currentslide++;
|
|
presentation(pmStart);
|
|
slidehelp();
|
|
return true;
|
|
}
|
|
if(sym == SDLK_BACKSPACE) {
|
|
if(geometry || nontruncated) {
|
|
popGame();
|
|
if(!(flags & QUICKGEO)) return true;
|
|
}
|
|
if(currentslide == 0) { slidehelp(); return true; }
|
|
presentation(pmStop);
|
|
currentslide--;
|
|
presentation(pmStart);
|
|
popScreenAll();
|
|
if(inhelp) slidehelp();
|
|
return true;
|
|
}
|
|
if(sym == '1' || sym == '2' || sym == '3') {
|
|
int legal = slides[currentslide].flags & 7;
|
|
|
|
if(legal == LEGAL_NONE) {
|
|
addMessage(XLAT("You cannot change geometry in this slide."));
|
|
return true;
|
|
}
|
|
if(legal == LEGAL_UNLIMITED && sym == '1') {
|
|
addMessage(XLAT("This does not work in bounded geometries."));
|
|
return true;
|
|
}
|
|
if(legal == LEGAL_NONEUC && sym == '2') {
|
|
addMessage(XLAT("This does not work in Euclidean geometry."));
|
|
return true;
|
|
}
|
|
if(legal == LEGAL_HYPERBOLIC && sym != '3') {
|
|
addMessage(XLAT("This works only in hyperbolic geometry."));
|
|
return true;
|
|
}
|
|
|
|
if(sym == '2') {
|
|
dynamicval<eGeometry> g(geometry, gEuclid);
|
|
if(cwt.c->land != laCanvas && !isLandValid(cwt.c->land)) {
|
|
addMessage(XLAT("This land has no Euclidean version."));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if(sym == '1') {
|
|
dynamicval<eGeometry> g(geometry, gSphere);
|
|
if(cwt.c->land != laCanvas && !isLandValid(cwt.c->land)) {
|
|
addMessage(XLAT("This land has no spherical version."));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if(geometry || nontruncated) {
|
|
popGame();
|
|
presentation(pmGeometryReset);
|
|
return true;
|
|
}
|
|
|
|
presentation(pmGeometry);
|
|
|
|
if(sym == '1') targetgeometry = gSphere;
|
|
if(sym == '2') targetgeometry = gEuclid;
|
|
firstland = specialland = cwt.c->land;
|
|
restartGame(sym == '3' ? '7' : 'g', true);
|
|
presentation(pmGeometryStart);
|
|
return true;
|
|
}
|
|
if(sym == '4') {
|
|
popScreenAll();
|
|
if(items[itOrbTeleport]) goto give_aether;
|
|
items[itOrbTeleport] = 1;
|
|
checkmove();
|
|
if(!canmove) {
|
|
if(items[itOrbAether]) goto give_flash;
|
|
give_aether:
|
|
items[itOrbAether] = 10;
|
|
checkmove();
|
|
if(!canmove) {
|
|
give_flash:
|
|
activateFlash();
|
|
canmove = true;
|
|
}
|
|
}
|
|
else addMessage(
|
|
(vid.shifttarget&1) ?
|
|
"Shift-click a location to teleport there."
|
|
: "Click a location to teleport there."
|
|
);
|
|
return true;
|
|
}
|
|
if(sym == '5') {
|
|
presentation(pmKey);
|
|
return true;
|
|
}
|
|
if(sym == '6') {
|
|
sickmode = !sickmode;
|
|
static ld spd;
|
|
if(sickmode == true) {
|
|
spd = vid.sspeed, vid.sspeed = 5;
|
|
addMessage("Static mode enabled.");
|
|
}
|
|
else {
|
|
vid.sspeed = spd;
|
|
addMessage("Static mode disabled.");
|
|
}
|
|
return true;
|
|
}
|
|
if(sym == '7') {
|
|
texts = !texts;
|
|
if(texts) slidehelp();
|
|
else addMessage("Help texts disabled.");
|
|
return true;
|
|
}
|
|
if(sym == '8') {
|
|
conformal::includeHistory = !conformal::includeHistory;
|
|
return true;
|
|
}
|
|
if(sym == '9') {
|
|
pushScreen(ss::showMenu);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void checkGoodLand(eLand l) {
|
|
if(!showland(l) && texts)
|
|
gotoHelp(XLAT(
|
|
"This tutorial is different than most other game tutorials -- "
|
|
"you are not forced to do anything, and you can go wherever you want.\n\n"
|
|
"However, %the1 is not what we are talking about now. "
|
|
"We will not explain this land at the moment, and you could ponentially "
|
|
"get lost there.\n\n"
|
|
"Remember that you can get to the next slide by pressing Enter.",
|
|
l
|
|
) +
|
|
XLAT(" This tutorial will not advance on its own -- you have to press Enter (not while reading help text).")
|
|
);
|
|
}
|
|
|
|
namespace ss {
|
|
vector<slide*> slideshows;
|
|
slide *wts;
|
|
|
|
void list(slide *ss) {
|
|
for(auto s: slideshows) if (s == ss) return;
|
|
slideshows.push_back(ss);
|
|
}
|
|
|
|
int sssize;
|
|
|
|
void showMenu() {
|
|
if(!wts) wts = slides;
|
|
|
|
dialog::init(XLAT("slides"), forecolor, 150, 100);
|
|
|
|
for(sssize=0;; sssize++) {
|
|
int i = sssize;
|
|
dialog::addBoolItem(XLAT(wts[i].name), wts == slides && i == currentslide, 'a'+i);
|
|
if(wts[i].flags & FINALSLIDE) break;
|
|
}
|
|
dialog::addBreak(50);
|
|
if(size(slideshows) > 1) dialog::addItem(XLAT("change slideshow"), '1');
|
|
dialog::addItem(XLAT("exit menu"), '0');
|
|
dialog::display();
|
|
keyhandler = [] (int sym, int uni) {
|
|
if(uni >= 'a' && uni < 'a' + sssize) {
|
|
if(geometry || nontruncated) {
|
|
popGame();
|
|
presentation(pmGeometryReset);
|
|
}
|
|
if(slides != wts) {
|
|
while(tour::on) restartGame('T', false);
|
|
slides = wts;
|
|
tour::start();
|
|
}
|
|
presentation(pmStop);
|
|
currentslide = uni - 'a';
|
|
popScreenAll();
|
|
presentation(pmStart);
|
|
slidehelp();
|
|
}
|
|
else if(uni == '1') {
|
|
list(wts);
|
|
for(int i=0; i<size(slideshows)-1; i++) if(slideshows[i] == wts) {
|
|
wts = slideshows[i+1]; return;
|
|
}
|
|
wts = slideshows[0];
|
|
}
|
|
else if(doexiton(sym, uni)) { wts = NULL; popScreen(); }
|
|
};
|
|
}
|
|
|
|
}
|
|
|
|
void start() {
|
|
ss::list(default_slides);
|
|
currentslide = 0;
|
|
vid.scale = 1;
|
|
vid.alpha = 1;
|
|
pmodel = mdDisk;
|
|
if(!tour::on) presentation(pmStartAll);
|
|
else {
|
|
presentation(pmStop);
|
|
firstland = specialland = laIce;
|
|
}
|
|
restartGame('T');
|
|
if(tour::on) {
|
|
slidehelp();
|
|
presentation(pmStart);
|
|
}
|
|
}
|
|
|
|
slide default_slides[] = {
|
|
#if ISMOBILE
|
|
{"Note for mobiles", 10, LEGAL_HYPERBOLIC | QUICKSKIP,
|
|
"This tutorial is designed for computers, "
|
|
"and keys are given for all actions. It will "
|
|
"work without a keyboard though, although less "
|
|
"comfortably -- just ignore the keys "
|
|
"given and select options from MENU.\n\n"
|
|
"Select 'next slide' from MENU.",
|
|
|
|
[] (presmode mode) {
|
|
if(mode == pmStartAll) firstland = specialland = laIce;
|
|
if(mode == 1) {
|
|
if(tour::texts) addMessage(XLAT("Welcome to the HyperRogue tutorial!"));
|
|
else clearMessages();
|
|
}
|
|
SHOWLAND( l == laIce );
|
|
}
|
|
},
|
|
#endif
|
|
{"Introduction", 10, LEGAL_HYPERBOLIC | QUICKSKIP,
|
|
"This tutorial is mostly aimed to show what is "
|
|
"special about the geometry used by HyperRogue. "
|
|
"It also shows the basics of gameplay, and "
|
|
"how is it affected by geometry.\n\n"
|
|
"You decide when you want to stop playing with the "
|
|
"current \"slide\" and go to the next one, by pressing Enter. You can also "
|
|
"press ESC to see a "
|
|
"menu with other options.",
|
|
[] (presmode mode) {
|
|
if(mode == pmStartAll) firstland = specialland = laIce;
|
|
if(mode == 1) {
|
|
if(tour::texts) addMessage(XLAT("Welcome to the HyperRogue tutorial!"));
|
|
else clearMessages();
|
|
}
|
|
SHOWLAND( l == laIce );
|
|
#if CAP_ROGUEVIZ
|
|
slidecommand = "RogueViz presentation";
|
|
if(mode == 1)
|
|
help +=
|
|
"\n\nYour version of HyperRogue is compiled with RogueViz. "
|
|
"Press '5' to switch to the RogueViz slides. Watching the "
|
|
"common HyperRogue tutorial first is useful too, "
|
|
"as an introduction to hyperbolic geometry.";
|
|
if(mode == 4) {
|
|
slides = rogueviz::rvtour::rvslides;
|
|
while(tour::on) restartGame('T', false);
|
|
tour::start();
|
|
}
|
|
#endif
|
|
}
|
|
},
|
|
{"Basics of gameplay", 11, LEGAL_HYPERBOLIC,
|
|
"The game starts in the Icy Lands. Collect the Ice Diamonds "
|
|
"(press F1 if you do not know how to move). "
|
|
"After you collect many of them, monsters will start to pose a challenge.\n"
|
|
"As is typical in roguelikes and other games based on tactical skill rather "
|
|
"than story, if you lose, you have to start a new one from the start. "
|
|
"However, in this tutorial, you can simply press '4' "
|
|
"to teleport away from a bad situation."
|
|
"In general, the tutorial is rigged to show you what it "
|
|
"wants -- for example, in this slide, you can press '5' to get "
|
|
"lots of Ice Diamonds quickly.",
|
|
[] (presmode mode) {
|
|
slidecommand = "gain Ice Diamonds";
|
|
if(mode == 4)
|
|
forCellEx(c2, cwt.c)
|
|
forCellEx(c3, c2)
|
|
if(c3->wall == waNone && c3->item == itNone && c3->monst == moNone && c3 != cwt.c)
|
|
c3->item = itDiamond;
|
|
SHOWLAND( l == laIce );
|
|
}
|
|
},
|
|
{"Hypersian Rug model", 21, LEGAL_HYPERBOLIC,
|
|
"New players think that the action of HyperRogue takes place on a sphere. "
|
|
#if CAP_RUG
|
|
"This is not true -- the next slide will show the surface HyperRogue "
|
|
"actually takes place on.\n\n"
|
|
"Use arrow keys to rotate the model, and Page Up/Down to zoom.\n\n"
|
|
"If you do not see anything, press '5' to try a safer renderer.",
|
|
#else
|
|
"This is not true -- the Tutorial in the native desktop version shows "
|
|
"the surface HyperRogue actually takes place on.",
|
|
#endif
|
|
[] (presmode mode) {
|
|
#if CAP_RUG
|
|
static int wm, mm;
|
|
if(mode == 1) {
|
|
rug::init();
|
|
wm = vid.wallmode;
|
|
mm = vid.monmode;
|
|
vid.wallmode = 3;
|
|
vid.monmode = 2;
|
|
}
|
|
if(mode == 3) {
|
|
rug::close();
|
|
vid.wallmode = wm;
|
|
vid.monmode = mm;
|
|
}
|
|
slidecommand = "switch renderer";
|
|
if(mode == 4) {
|
|
rug::close();
|
|
rug::rendernogl = !rug::rendernogl;
|
|
rug::init();
|
|
}
|
|
#endif
|
|
SHOWLAND( l == laIce );
|
|
}
|
|
},
|
|
{"Expansion", 22, LEGAL_ANY,
|
|
"The next slide shows the number of cells in distance 1, 2, 3, ... from you. "
|
|
"It grows exponentially: there are more than 10^100 cells "
|
|
"in radius 1000 around you, and you will move further away during the game!\n\n"
|
|
"This is extremely important in the design of HyperRogue. "
|
|
"HyperRogue has many navigational puzzles -- what would be simple in Euclidean world "
|
|
"is extremely tricky "
|
|
"in hyperbolic geometry (you want to reach a specific location 20 cells away, "
|
|
"which of the thousands of possible directions should you take?); however, other things virtually impossible in Euclidean "
|
|
"world become easy in HyperRogue. "
|
|
"HyperRogue had to be specially designed so that it is impossible to grind the "
|
|
"infinite world. There are almost no permanent upgrades; collecting treasures "
|
|
"brings you benefits, but trying to get too many of the same kind is extremely dangerous.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) viewdists = true;
|
|
if(mode == 2) viewdists = canmove; // disable when killed
|
|
if(mode == 3) viewdists = false;
|
|
SHOWLAND( l == laIce );
|
|
}
|
|
},
|
|
{"Tiling and Tactics", 23, LEGAL_ANY,
|
|
"The tactics of fighting simple monsters, such as the Yetis from the Icy Lands, "
|
|
"might appear shallow, but hyperbolic geometry is essential even there. "
|
|
"In the next slide, you are attacked by two monsters at once. "
|
|
"You can make them line up simply by "
|
|
"running away in a straight line. "
|
|
"Press '2' to try the same in the Euclidean world -- it is impossible.",
|
|
[] (presmode mode) {
|
|
setCanvas(mode, 'F');
|
|
if(mode == 5) {
|
|
cwt.c->mov[0]->monst = moRunDog;
|
|
cwt.c->mov[1]->monst = moGoblin;
|
|
}
|
|
SHOWLAND( l == laCanvas );
|
|
}
|
|
},
|
|
{"Straight Lines", 24, LEGAL_ANY,
|
|
"Hyperbolic geometry has been discovered by the 19th century mathematicians who "
|
|
"wondered about the nature of paralellness. Take a line L and a point A. "
|
|
"Can a world exist where there is more than one line passing through A "
|
|
"which does not cross L?\n\n"
|
|
"The Icy Land will be very dangerous if you have lots of Ice Diamonds -- "
|
|
"lots of Yetis and Ice Wolves hunting you! But the other lands, where "
|
|
"you have no treasures yet, will still be (relatively) safe.\n\n"
|
|
"Wander further, and you should find Crossroads quickly -- "
|
|
"the Great Walls are straight lines, and indeed, they work differently than in "
|
|
"Euclidean. On the other side of Great Walls, you see other lands -- "
|
|
"there are about 50 lands in HyperRogue, based "
|
|
"on different mechanics and aspects of hyperbolic geometry.",
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return pick(
|
|
pick(laRedRock, laWarpCoast, laMirror),
|
|
pick(laLivefjord, laAlchemist, laHell),
|
|
pick(laJungle, laDesert, laRose),
|
|
pick(laGraveyard, laMotion, laDryForest)
|
|
);
|
|
else return laCrossroads;
|
|
};
|
|
SHOWLAND( l == laCrossroads || l == laIce );
|
|
}
|
|
},
|
|
{"Running Dogs", 25, LEGAL_ANY,
|
|
"To learn more about straight lines, "
|
|
"wander further, and you should find the Land of Eternal Motion. "
|
|
"Try to run in a straight line, with a Running Dog next to you. "
|
|
"Even though the Running Dog runs at the same speed as you, "
|
|
"it will appear to go slower -- this is because you are running "
|
|
"in a straight line, and the Running Dog has to run in a curve "
|
|
"called an equidistant.\n\n"
|
|
#if ISMAC
|
|
"Remember that you can click with right Shift on anything to get more information.",
|
|
#else
|
|
"Remember that you can right click on anything to get more information.",
|
|
#endif
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old)) return pick(laMotion, laNone);
|
|
else if(old == laMotion) return laCrossroads;
|
|
else return laMotion;
|
|
};
|
|
SHOWLAND( l == laCrossroads || l == laMotion );
|
|
}
|
|
},
|
|
{"Equidistants", 27, LEGAL_ANY,
|
|
"Equidistants are curves which are at some fixed distance from a "
|
|
"straight line. Some lands in HyperRogue are based on equidistants; "
|
|
"you should see them after wandering a bit more.\n\n"
|
|
"This tutorial gives you freedom to go wherever you choose, "
|
|
"but we do not recommend going deep into the Dungeon or the Ocean -- "
|
|
"getting back might be difficult.",
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return hrand(100) < 20 ? laNone :
|
|
pick(laOcean, laIvoryTower, laDungeon, laEndorian);
|
|
else return laCrossroads;
|
|
};
|
|
SHOWLAND( l == laCrossroads || l == laDungeon || l == laOcean || l == laIvoryTower || l == laEndorian );
|
|
}
|
|
},
|
|
{"Circles", 26, LEGAL_ANY,
|
|
"Circles are strange in hyperbolic geometry too. "
|
|
"Look for the Castle of Camelot in the Crossroads; "
|
|
"the Round Table inside is a circle of radius 28. "
|
|
"Finding its center is a difficult challenge.\n\n"
|
|
"Press '5' to cheat by seeing the smaller circles too.\n\n"
|
|
"Note: Camelot and some other lands are unlocked earlier in the Tutorial than in a real game.",
|
|
[] (presmode mode) {
|
|
slidecommand = "enable the Camelot cheat";
|
|
if(mode == 4) camelotcheat = !camelotcheat;
|
|
GETNEXT {
|
|
if(!isCrossroads(old)) return laCrossroads;
|
|
return laNone;
|
|
};
|
|
QUICKFIND {
|
|
return (l == laCamelot);
|
|
};
|
|
SHOWLAND( l == laCrossroads || l == laCamelot );
|
|
}
|
|
},
|
|
{"Horocycles", 28, LEGAL_ANY,
|
|
"Horocycles are similar to circles, but you cannot reach their center at all -- "
|
|
"they can be understood as limit circles of infinite radius centered in some point "
|
|
"in infinity (also called an ideal point).\n\n"
|
|
"Go to R'Lyeh, and you should quickly find a Temple of Cthulhu there. "
|
|
"Each circle of columns is actually a horocycle. Horocycles in a given "
|
|
"temple are concentric, and there is an infinite number of them.",
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return pick(laRlyeh, laNone, laNone);
|
|
else return pick(laCrossroads, old == laRlyeh ? laNone : laRlyeh);
|
|
};
|
|
QUICKFIND {
|
|
return (l == laTemple);
|
|
};
|
|
SHOWLAND ( l == laCrossroads || l == laRlyeh || l == laTemple );
|
|
}
|
|
},
|
|
{"Half-plane model", 47, LEGAL_HYPERBOLIC,
|
|
"The game is normally displayed in the so called Poincaré disk model, "
|
|
"which is a kind of a map of the infinite hyperbolic world. "
|
|
"There are many projections of Earth, but since Earth is curved, "
|
|
"all of them have to distort distances or angles in some way -- "
|
|
"the same is true in hyperbolic geometry. "
|
|
"The next slide shows another model, called the Poincaré upper half-plane model. In this model, "
|
|
"horocycles centered at one specific ideal point are drawn as straight lines.",
|
|
[] (presmode mode) {
|
|
if(mode == 1)
|
|
pmodel = mdHalfplane;
|
|
if(mode == 2)
|
|
conformal::rotation = cwt.c->land == laDungeon ? 0 : 2;
|
|
if(mode == 3) pmodel = mdDisk, conformal::rotation = 0;
|
|
}
|
|
},
|
|
{"Curvature", 29, LEGAL_ANY,
|
|
"Now, go to the Burial Grounds and find an Orb of the Sword. The Sword appears to "
|
|
"always be facing in the same direction whatever you do, and it appears that "
|
|
"you have to rotate the sword to excavate the treasures; "
|
|
"yet, it is possible to excavate them! You migth have already noticed "
|
|
"that the world rotates after you move around a loop and return to an old "
|
|
"place.\n\n"
|
|
"This is related to the fact that the world of HyperRogue is curved, and "
|
|
"the sum of angles in a triangle is not equal to 180 degrees.",
|
|
[] (presmode mode) {
|
|
slidecommand = "gain Orb of the Sword";
|
|
if(mode == 4)
|
|
items[itOrbSword] = 90;
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return pick(laBurial, laNone, laNone);
|
|
else return pick(laCrossroads, old == laBurial ? laNone : laBurial);
|
|
};
|
|
QUICKFIND {
|
|
return (l == laBurial && !items[itOrbSword]);
|
|
};
|
|
SHOWLAND ( l == laCrossroads || l == laBurial );
|
|
}
|
|
},
|
|
{"Periodic patterns", 30, LEGAL_UNLIMITED,
|
|
"Hyperbolic geometry yields much more interesting periodic patterns "
|
|
"than Euclidean.",
|
|
[] (presmode mode) {
|
|
setCanvas(mode, 't');
|
|
if(mode == 1)
|
|
patterns::displaycodes = 2,
|
|
patterns::whichPattern = 'z';
|
|
if(mode == 3)
|
|
patterns::displaycodes = 0,
|
|
patterns::whichPattern = 0;
|
|
SHOWLAND ( l == laCanvas );
|
|
}
|
|
},
|
|
{"Periodic patterns: application", 31, LEGAL_ANY,
|
|
"Many lands in HyperRogue are based around periodic patterns. "
|
|
"For example, both Zebra and Windy Plains are based on the pattern "
|
|
"shown in the previous slide. "
|
|
"Such lands often have tree-like nature.",
|
|
[] (presmode mode) {
|
|
GETNEXT {
|
|
if(isCrossroads(old))
|
|
return pick(
|
|
pick(laWineyard, laEmerald, laPower),
|
|
pick(laZebra, laWhirlwind),
|
|
laPalace, laNone
|
|
);
|
|
else return laCrossroads;
|
|
};
|
|
SHOWLAND ( l == laCrossroads ||
|
|
l == laZebra || l == laWhirlwind || l == laPalace || l == laPrairie ||
|
|
l == laEmerald || l == laWineyard || l == laPower );
|
|
}
|
|
},
|
|
{"Fractal landscapes", 32, LEGAL_UNLIMITED,
|
|
"On the following slide, the colors change smoothly in the whole infinite world. "
|
|
"Again, this works better than in Euclidean geometry.",
|
|
[] (presmode mode) {
|
|
setCanvas(mode, 'l');
|
|
SHOWLAND ( l == laCanvas );
|
|
}
|
|
},
|
|
{"Fractal landscapes: application", 33, LEGAL_ANY,
|
|
"This is applied in HyperRogue to create landscapes, such as the chasms in the "
|
|
"land of Reptiles or the Dragon Chasms, which you should find quickly. "
|
|
"Also in the Dragon Chasms, you can find a Baby Tortoise, and try to find "
|
|
"a matching adult tortoise in the Galápagos. "
|
|
"There are over two millions of species, but since there is so much space in "
|
|
"hyperbolic geometry, finding a matching tortoise is possible. The brighter "
|
|
"the color in Galápagos is, the more aspects of the tortoises in the given "
|
|
"area are matching.",
|
|
[] (presmode mode) {
|
|
slidecommand = "create a baby tortoise";
|
|
if(mode == 4) {
|
|
cell *c = cwt.c->mov[0];
|
|
c->item = itBabyTortoise;
|
|
tortoise::babymap[c] = getBits(c) ^ tortoise::getRandomBits();
|
|
}
|
|
GETNEXT {
|
|
if(old == laDragon) return pick(laTortoise, laTortoise, laCrossroads);
|
|
else if(isCrossroads(old))
|
|
return pick(laDragon, laReptile, laNone);
|
|
return laNone;
|
|
};
|
|
QUICKFIND {
|
|
return l == laTortoise && !items[itBabyTortoise];
|
|
};
|
|
SHOWLAND ( l == laCrossroads || l == laReptile || l == laDragon || l == laTortoise );
|
|
}
|
|
},
|
|
{"Poincaré Ball model", 41, LEGAL_HYPERBOLIC,
|
|
"The Poincaré disk model is a model of a hyperbolic *plane* -- you "
|
|
"might wonder why are the walls rendered in 3D then.\n\n"
|
|
"HyperRogue actually assumes that the floor level is an equidistant surface "
|
|
"in a three-dimensional hyperbolic world, and the camera is placed above the "
|
|
"plane that the surface is equidistant to (which boils down to showing "
|
|
"the floor level in Poincaré disk model).\n\n"
|
|
"This is shown on the next slide, in the Poincaré ball model, which is "
|
|
"the 3D analog of the Poincaré disk model.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) pmodel = mdBall;
|
|
if(mode == 3) pmodel = mdDisk;
|
|
}
|
|
},
|
|
{"Hyperboloid model", 42, LEGAL_ANY,
|
|
"Let's see more models of the hyperbolic plane. "
|
|
"This model uses a hyperboloid in the Minkowski geometry; "
|
|
"it is used internally by HyperRogue.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) pmodel = mdHyperboloid;
|
|
if(mode == 3) pmodel = mdDisk;
|
|
}
|
|
},
|
|
{"Beltrami-Klein model", 43, LEGAL_ANY,
|
|
"This model renders straight lines as straight, but it distorts angles.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) vid.alpha = 0;
|
|
if(mode == 3) vid.alpha = 1;
|
|
}
|
|
},
|
|
{"Gans model", 44, LEGAL_ANY,
|
|
"Yet another model, which corresponds to orthographic projection of the "
|
|
"sphere. Poincaré disk model, Beltrami-Klein model, and the Gans "
|
|
"model are all obtained by looking at either the hyperboloid model or an "
|
|
"equidistant surface from various distances.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) vid.alpha = 400, vid.scale = 150;
|
|
if(mode == 3) vid.alpha = vid.scale = 1;
|
|
}
|
|
},
|
|
{"Band model", 45, LEGAL_NONEUC,
|
|
"The band model is the hyperbolic analog of the Mercator projection of the sphere: "
|
|
"a given straight line is rendered as a straight line, and the rest of the "
|
|
"world is mapped conformally, that is, angles are not distorted. "
|
|
"Here, we take the straight line connecting your starting point and your "
|
|
"current position -- usually the path taken by the player is surprisingly "
|
|
"close to a straight line. Press '8' to see this path.\n\n"
|
|
"If you want, press '5' to see it rendered as a spiral, although it takes lots of time and "
|
|
"memory.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) pmodel = mdBand, conformal::create(), conformal::rotation = 0;
|
|
if(mode == 3) {
|
|
conformal::clear(), pmodel = mdDisk;
|
|
resetview();
|
|
drawthemap();
|
|
centerpc(INF);
|
|
conformal::includeHistory = false;
|
|
}
|
|
#if CAP_SDL
|
|
slidecommand = "render spiral";
|
|
if(mode == 4) conformal::createImage(true);
|
|
if(mode == 11) conformal::create();
|
|
if(mode == 13) conformal::clear();
|
|
#endif
|
|
}
|
|
},
|
|
{"Conformal square model", 46, LEGAL_HYPERBOLIC,
|
|
"The world can be mapped conformally to a square too.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) pmodel = mdPolygonal, polygonal::solve();
|
|
if(mode == 3) pmodel = mdDisk;
|
|
}
|
|
},
|
|
#if !ISWEB
|
|
{"Shoot'em up mode", 52, LEGAL_NONE,
|
|
"In the shoot'em up mode, space and time is continuous. "
|
|
"You attack by throwing knives. "
|
|
"Very fun with two players!\n\n"
|
|
"There are other special modes too which change the gameplay or "
|
|
"focus on a particular challenge.",
|
|
[] (presmode mode) {
|
|
if(mode == 1) {
|
|
firstland = cwt.c->land;
|
|
restartGame('s', true);
|
|
}
|
|
if(mode == 3) {
|
|
shmup::clearMonsters();
|
|
popGame();
|
|
}
|
|
}
|
|
},
|
|
#endif
|
|
{"THE END", 99, LEGAL_ANY | FINALSLIDE,
|
|
"This tour shows just a small part of what you can see in the world of HyperRogue. "
|
|
"For example, "
|
|
"hyperbolic mazes are much nicer than their Euclidean counterparts. "
|
|
"Have fun exploring!\n\n"
|
|
"Press '5' to leave the tutorial mode.",
|
|
[] (presmode mode) {
|
|
slidecommand = "leave the Tutorial";
|
|
if(mode == 4) restartGame('T');
|
|
}
|
|
}
|
|
};
|
|
|
|
slide *slides = default_slides;
|
|
|
|
auto a1 = addHook(hooks_frame, 100, [] () { if(tour::on) tour::presentation(tour::pmFrame); });
|
|
auto a2 = addHook(hooks_handleKey, 100, handleKeyTour);
|
|
auto a3 = addHook(hooks_nextland, 100, [] (eLand l) { return tour::on ? getNext(l) : laNone; });
|
|
|
|
}
|