mirror of
https://github.com/zenorogue/hyperrogue.git
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798 lines
22 KiB
C++
798 lines
22 KiB
C++
// Hyperbolic Rogue -- main header file
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file hyper.h
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* \brief The main header file of HyperRogue
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*
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* Contains general utility macros, various value macros, using clauses for standard library functions,
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* implementation of the basic connection_table, walker, cell and heptagon classes,
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* and general routines which did not fit elsewhere
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*/
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#ifndef _HYPER_H_
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#define _HYPER_H_
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// version numbers
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#define VER "11.2x"
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#define VERNUM_HEX 0xA818
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#include "sysconfig.h"
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#include <stdarg.h>
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#include "hyper_function.h"
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namespace hr {
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struct always_false {
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operator bool() const { return false; };
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bool operator = (bool b) const { return b; };
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};
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template<class T>
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void ignore(T&&) {
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// placate GCC's overzealous -Wunused-result
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}
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template<class T, class V, class... U> bool among(T x, V y) { return x == y; }
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template<class T, class V, class... U> bool among(T x, V y, U... u) { return x==y || among(x,u...); }
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// functions and types used from the standard library
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using std::vector;
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using std::map;
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using std::array;
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using std::unordered_map;
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using std::sort;
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using std::multimap;
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using std::set;
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using std::string;
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using std::pair;
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using std::tuple;
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using std::shared_ptr;
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using std::make_shared;
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using std::min;
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using std::max;
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using std::make_pair;
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using std::tie;
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using std::queue;
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using std::swap;
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using std::complex;
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using std::reverse;
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using std::real;
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using std::imag;
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using std::stable_sort;
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using std::out_of_range;
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using std::get;
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using std::move;
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using std::make_tuple;
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using std::unique_ptr;
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using std::abs;
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using std::isfinite;
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using std::isnan;
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using std::isinf;
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using std::log;
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using std::exp;
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using std::sin;
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using std::cos;
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using std::sinh;
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using std::asin;
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using std::acos;
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using std::tan;
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using std::atan;
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using std::atan2;
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using std::tanh;
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using std::sqrt;
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using std::pow;
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using std::floor;
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using std::ceil;
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#ifndef NO_STD_HYPOT
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using std::hypot;
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using std::asinh;
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using std::acosh;
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#endif
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struct hr_exception: std::exception { hr_exception() {} };
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struct hr_shortest_path_exception: hr_exception { };
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// genus (in grammar)
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#define GEN_M 0
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#define GEN_F 1
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#define GEN_N 2
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#define GEN_O 3
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// Add a message to the GUI.
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// If multiple messages appear with the same spamtype != 0, the older ones disappear quickly
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void addMessage(string s, char spamtype = 0);
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// geometry-dependent constants
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#define cginf ginf[geometry]
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#define S7 cginf.sides
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#define S3 cginf.vertex
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#define hyperbolic_37 (S7 == 7 && S3 == 3 && !bt::in() && !arcm::in())
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#define hyperbolic_not37 ((S7 > 7 || S3 > 3 || bt::in() || arcm::in()) && hyperbolic)
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#define weirdhyperbolic ((S7 > 7 || S3 > 3 || !STDVAR || bt::in() || arcm::in()) && hyperbolic)
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#define stdhyperbolic (S7 == 7 && S3 == 3 && STDVAR && !bt::in() && !arcm::in())
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#define cgflags cginf.flags
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#define cryst (cgflags & qCRYSTAL)
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/** convenience flag for geometries with major aspects missing */
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#define experimental (cgflags & qEXPERIMENTAL)
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// these geometries do not feature alternate structures for horocycles
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#define eubinary (euclid || bt::in() || cryst || nil)
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#define cgclass (cginf.cclass)
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#define euclid (cgclass == gcEuclid)
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#define sphere (cgclass == gcSphere)
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#define sol (cgflags & qSOL)
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#define nih (cgflags & qNIH)
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#define nil (cgclass == gcNil)
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#define sl2 (cgclass == gcSL2)
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#define prod (cgclass == gcProduct)
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#define hybri (cgflags & qHYBRID)
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#define hyperbolic (cgclass == gcHyperbolic)
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#define nonisotropic (among(cgclass, gcSolNIH, gcNil, gcSL2))
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#define translatable (euclid || nonisotropic)
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#define nonorientable (cgflags & qNONORIENTABLE)
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#define elliptic (cgflags & qELLIPTIC)
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#define quotient (cgflags & qANYQ)
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#define smallbounded (cgflags & qSMALL)
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#define bounded (cgflags & qBOUNDED)
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// Dry Forest burning, heat transfer, etc. are performed on the whole universe
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#define doall (bounded)
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#define sphere_narcm (sphere && !arcm::in())
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#define a4 (S3 == 4)
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#define a45 (S3 == 4 && S7 == 5)
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#define a46 (S3 == 4 && S7 == 6)
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#define a47 (S3 == 4 && S7 == 7)
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#define a457 (S3 == 4 && S7 != 6)
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#define a467 (S3 == 4 && S7 >= 6)
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#define a38 (S3 == 3 && S7 == 8)
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#define sphere4 (sphere && S7 == 4)
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#define stdeuc (geometry == gNormal || geometry == gEuclid || geometry == gEuclidSquare)
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#define smallsphere (sphere_narcm && S7 < 5)
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#define bigsphere (sphere_narcm && S7 == 5)
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#define S6 (S3*2)
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#define MAX_S3 4
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#define SG6 (S3==3?6:4)
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#define SG3 (S3==3?3:2)
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#define SG2 (S3==3?2:1)
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#define GOLDBERG (variation == eVariation::goldberg)
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#define IRREGULAR (variation == eVariation::irregular)
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#define PURE (variation == eVariation::pure)
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#define BITRUNCATED (variation == eVariation::bitruncated)
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#define DUAL (variation == eVariation::dual)
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#define DUALMUL (DUAL ? 2 : 1)
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#define CHANGED_VARIATION (variation != cginf.default_variation)
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#define STDVAR (PURE || BITRUNCATED)
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#define NONSTDVAR (!STDVAR)
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#if CAP_ARCM
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#define VALENCE (BITRUNCATED ? 3 : arcm::in() ? arcm::valence() : S3)
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#else
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#define VALENCE (BITRUNCATED ? 3 : S3)
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#endif
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#define NUMWITCH 7
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// achievements
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#define LB_YENDOR_CHALLENGE 40
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#define LB_PURE_TACTICS 41
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#define NUMLEADER 85
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#define LB_PURE_TACTICS_SHMUP 49
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#define LB_PURE_TACTICS_COOP 50
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#define LB_RACING 81
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#if ISMOBILE || ISWEB || ISPANDORA || 1
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typedef double ld;
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#define LDF "%lf"
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#define PLDF "lf"
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#else
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typedef long double ld;
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#define LDF "%Lf"
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#define PLDF "Lf"
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#endif
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typedef complex<ld> cld;
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typedef unsigned color_t;
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struct charstyle {
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int charid;
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color_t skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor, eyecolor;
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bool lefthanded;
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};
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enum eStereo { sOFF, sAnaglyph, sLR, sODS };
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enum eModel : int;
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struct videopar {
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ld scale, alpha, sspeed, mspeed, yshift, camera_angle;
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ld ballangle, ballproj, euclid_to_sphere, twopoint_param, fisheye_param, stretch, binary_width, fixed_facing_dir;
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int mobilecompasssize;
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int radarsize; // radar for 3D geometries
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ld radarrange;
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int aurastr, aurasmoothen;
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bool fixed_facing;
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bool fixed_yz;
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bool use_wall_radar;
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int linequality;
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bool full;
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int graphglyph; // graphical glyphs
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bool darkhepta;
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int shifttarget;
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int xres, yres, framelimit;
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int xscr, yscr;
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ld xposition, yposition;
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bool grid;
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bool particles;
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int fsize;
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int flashtime;
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int wallmode, monmode, axes;
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bool axes3;
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bool revcontrol;
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int msgleft, msglimit;
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bool usingGL;
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int antialias;
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#define AA_NOGL 1
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#define AA_VERSION 2
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#define AA_LINES 4
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#define AA_POLY 8
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#define AA_LINEWIDTH 16
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#define AA_FONT 32
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#define AA_MULTI 64
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#define AA_MULTI16 128 // not configurable
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ld linewidth;
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ld multiplier_grid, multiplier_ring;
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int joyvalue, joyvalue2, joypanthreshold;
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ld joypanspeed;
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charstyle cs;
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bool samegender; // same gender for the Princess?
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int language;
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bool backeffects; // background particle effects
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int killreduction, itemreduction, portreduction;
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int steamscore;
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bool drawmousecircle; // draw the circle around the mouse
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bool skipstart; // skip the start menu
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bool quickmouse; // quick mouse on the map
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bool sloppy_3d; // make 3D faster but ugly
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int timeformat; // time format used in the message log
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int use_smart_range; // 0 = distance-based, 1 = model-based, 2 = model-based and generate
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ld smart_range_detail;// minimum visible cell for modes 1 and 2
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ld smart_range_detail_3;// minimum visible cell in 3D (for mode 2, there is no mode 1)
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int cells_drawn_limit;
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int cells_generated_limit; // limit on cells generated per frame
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ld skiprope;
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eStereo stereo_mode;
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ld ipd;
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ld lr_eyewidth, anaglyph_eyewidth;
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ld fov;
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bool consider_shader_projection;
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int desaturate;
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int texture_step;
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bool always3; // always use the 3D engine
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ld depth; // world level below the plane
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ld camera; // camera level above the plane
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ld wall_height, creature_scale, height_width;
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eModel vpmodel;
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ld lake_top, lake_bottom;
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ld rock_wall_ratio;
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ld human_wall_ratio;
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int tc_alpha, tc_depth, tc_camera;
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ld highdetail, middetail;
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bool gp_autoscale_heights;
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ld eye;
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bool auto_eye;
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ld collignon_parameter; bool collignon_reflected;
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ld plevel_factor;
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bool bubbles_special, bubbles_threshold, bubbles_all;
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int joysmooth;
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};
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extern videopar vid;
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#define WDIM cginf.g.gameplay_dimension
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#define GDIM cginf.g.graphical_dimension
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#define MDIM cginf.g.homogeneous_dimension
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#define LDIM (MDIM-1)
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#define cclass g.kind
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#define self (*this)
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// #define MODFIXER (2*10090080*17)
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#define BUGCOLORS 3
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#define big_unlock (inv::on && !chaosmode)
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// land completion for shared unlocking
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#define U5 (big_unlock ? 10 : 5)
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// land completion for advanced unlocking
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#define U10 (big_unlock ? 25 : 10)
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// land completion
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#define R10 (big_unlock ? 50 : 10)
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// intermediate lands
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#define R30 (big_unlock ? 100 : 30)
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// advanced lands
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#define R60 (big_unlock ? 200 : 60)
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// advanced lands II
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#define R90 (big_unlock ? 300 : 90)
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// Crossroads IV
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#define R200 (big_unlock ? 800 : 200)
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// Crossroads V
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#define R300 (big_unlock ? 1200 : 300)
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// kill types for Dragon Chasms
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#define R20 (big_unlock ? 30 : 20)
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// kill count for Graveyard/Hive
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#define R100 (big_unlock ? 500 : 100)
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// size casted to int, to prevent warnings and actual errors caused by the unsignedness of x.size()
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template<class T> int isize(const T& x) {return x.size(); }
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// automatically growing vector
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template<class T> struct grow_vector : public vector<T> {
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T& grow(size_t index) {
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if(index >= this->size()) {
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this->resize(index + 1);
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}
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return (vector<T>::operator[]) (index);
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}
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};
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// game forward declarations
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namespace anticheat { extern bool tampered; }
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#define HRANDMAX 0x7FFFFFFF
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struct movedir {
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int d;
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// non-negative numbers denote 'rotate +d steps and act in this direction
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// negative numbers have the following meanings (warning: not used consistently):
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#define MD_WAIT (-1)
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#define MD_DROP (-2)
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#define MD_UNDECIDED (-3)
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#define MD_USE_ORB (-4)
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int subdir; // for normal movement (0+): turn left or right
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struct cell *tgt; // for MD_USE_ORB: target cell
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};
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// shmup
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template<class T> class hookset : public map<int, function<T>> {};
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typedef hookset<void()> *purehookset;
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static const int NOHINT = -1;
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typedef function<void()> reaction_t;
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typedef function<bool()> bool_reaction_t;
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#define HELPFUN(x) (help_delegate = x, "HELPFUN")
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typedef function<int(struct cell*)> cellfunction;
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// passable flags
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#define SAGEMELT .1
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#define PT(x, y) ((tactic::on || quotient == 2 || daily::on) ? (y) : inv::on ? min(2*(y),x) : (x))
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#define ROCKSNAKELENGTH 50
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#define WORMLENGTH 15
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#define PRIZEMUL 7
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#define INF 9999
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#define INFD 60
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#define PINFD 125
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#ifndef BARLEV
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#define BARLEV ((ISANDROID||ISIOS||ISFAKEMOBILE||getDistLimit()<7)?(getDistLimit()<4?8:9):10)
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#endif
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#define BUGLEV 15
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// #define BARLEV 9
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#define YDIST 101
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#define MODECODES (1ll<<61)
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#define GUNRANGE 3
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// loops
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#define fakecellloop(ct) for(cell *ct = (cell*)1; ct; ct=NULL)
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#define forCellIdAll(ct, i, cf) fakecellloop(ct) for(int i=0; i<(cf)->type && (ct=(cf)->move(i),true); i++)
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#define forCellIdCM(ct, i, cf) fakecellloop(ct) for(int i=0; i<(cf)->type && (ct=createMov((cf),i),true); i++)
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#define forCellIdEx(ct, i, cf) forCellIdAll(ct,i,cf) if(ct)
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#define forCellEx(ct, cf) forCellIdEx(ct,forCellEx ## __LINE__,cf)
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#define forCellCM(ct, cf) forCellIdCM(ct,forCellCM ## __LINE__,cf)
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#define forCellAll(ct, cf) forCellIdCM(ct,forCellAll ## __LINE__,cf)
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// canAttack/moveval flags
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#define AF_NORMAL 0 // nothing special about this attack
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#define AF_TOUGH Flag(0) // tough attacks: Hyperbugs
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#define AF_MAGIC Flag(1) // magical attacks: Flash
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#define AF_STAB Flag(2) // stabbing attacks (usually ignored except Hedgehogs)
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#define AF_LANCE Flag(3) // lance attacks (used by Lancers)
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#define AF_ONLY_ENEMY Flag(4) // only say YES if it is an enemy
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#define AF_ONLY_FRIEND Flag(5) // only say YES if it is a friend
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#define AF_ONLY_FBUG Flag(6) // only say YES if it is a bug_or friend
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#define AF_BACK Flag(7) // backward attacks (ignored except Viziers and Flailers)
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#define AF_APPROACH Flag(8) // approach attacks (ignored except Lancers)
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#define AF_IGNORE_UNARMED Flag(9) // ignore the UNARMED flag
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#define AF_NOSHIELD Flag(10) // ignore the shielded status
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#define AF_GETPLAYER Flag(11) // check for player (replace m2 with moPlayer for player position)
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#define AF_GUN Flag(12) // revolver attack
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#define AF_FAST Flag(13) // fast attack
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#define AF_EAT Flag(17) // eating attacks from Worm-likes
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#define MF_NOATTACKS Flag(14) // don't do any attacks
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#define MF_PATHDIST Flag(15) // consider pathdist for moveval
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#define MF_ONLYEAGLE Flag(16) // do this only for Eagles
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#define MF_MOUNT Flag(18) // don't do
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#define MF_NOFRIEND Flag(19) // don't do it for friends
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#define AF_SWORD Flag(20) // big sword
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#define AF_SWORD_INTO Flag(21) // moving into big sword
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#define AF_MSG Flag(22) // produce a message
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#define AF_MUSTKILL Flag(23) // when TRUE, stunning attacks are not accepted by canAttack
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#define AF_NEXTTURN Flag(24) // next turn -- don't count shield at power 1
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#define AF_FALL Flag(25) // death by falling
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#define MF_STUNNED Flag(26) // edgeunstable: ignore ladders (as stunned monsters do)
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#define MF_IVY Flag(27) // edgeunstable: ignore ivy (ivy cannot climb ivy)
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#define AF_HORNS Flag(28) // spear attack (always has APPROACH too)
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#define AF_BULL Flag(29) // bull attack
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#define AF_SIDE Flag(30) // side attack
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#define AF_CRUSH Flag(31) // Crusher's delayed attack
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#define AF_PLAGUE Flag(32) // Orb of Plague (do not check adjacency)
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#if CAP_SDL
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#if CAP_PNG
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#include "savepng.h"
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#define IMAGEEXT ".png"
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void IMAGESAVE(SDL_Surface *s, const char *fname);
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#else
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#define IMAGEEXT ".bmp"
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#define IMAGESAVE SDL_SaveBMP
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#endif
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#endif
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// for some reason I need this to compile under OSX
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#if ISMAC
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extern "C" { void *_Unwind_Resume = 0; }
|
|
#endif
|
|
|
|
template<class T> struct dynamicval {
|
|
T& where;
|
|
T backup;
|
|
dynamicval(T& wh, T val) : where(wh) { backup = wh; wh = val; }
|
|
dynamicval(T& wh) : where(wh) { backup = wh; }
|
|
~dynamicval() { where = backup; }
|
|
};
|
|
|
|
static const int MAXPLAYER = 7;
|
|
|
|
#define DEFAULTCONTROL (multi::players == 1 && !shmup::on && !multi::alwaysuse && !(rug::rugged && rug::renderonce))
|
|
#define DEFAULTNOR(sym) (DEFAULTCONTROL || multi::notremapped(sym))
|
|
|
|
#define CAP_MENUSCALING (ISPANDORA || ISMOBILE)
|
|
|
|
#if CAP_MENUSCALING
|
|
#define displayfrZ dialog::zoom::displayfr
|
|
#define displayfrZH dialog::zoom::displayfr_highlight
|
|
#else
|
|
#define displayfrZ displayfr
|
|
#define displayfrZH dialog::zoom::displayfr_highlight
|
|
#endif
|
|
|
|
// just in case if I change my mind about when Orbs lose their power
|
|
#define ORBBASE 0
|
|
|
|
#define mmscale(V, x) (mmspatial ? (ivoryz ? mzscale(V,x) : mscale(V, x)) : (V))
|
|
|
|
#define SHADOW_WALL 0x60
|
|
#define SHADOW_SL 0x18
|
|
#define SHADOW_MON 0x30
|
|
|
|
// ranks:
|
|
enum class PPR {
|
|
ZERO, EUCLIDEAN_SKY, OUTCIRCLE, MOVESTAR,
|
|
MINUSINF,
|
|
BELOWBOTTOMm,
|
|
BELOWBOTTOM,
|
|
BELOWBOTTOMp,
|
|
BELOWBOTTOM_FALLANIM,
|
|
LAKEBOTTOM, HELLSPIKE,
|
|
INLAKEWALLm, INLAKEWALL, INLAKEWALLp,
|
|
INLAKEWALL_FALLANIM,
|
|
BSHALLOW, SHALLOW, ASHALLOW,
|
|
SUBLAKELEV, LAKELEV, BOATLEV, BOATLEV2, BOATLEV3,
|
|
LAKEWALLm, LAKEWALL, LAKEWALLp,
|
|
LAKEWALL_FALLANIM,
|
|
FLOOR_TOWER,
|
|
FLOOR,
|
|
FLOOR_DRAGON,
|
|
FLOORa, FLOORb, FLOORc, FLOORd,
|
|
LIZEYE,
|
|
BFLOOR,
|
|
GFLOORa, GFLOORb, GFLOORc,
|
|
WALLSHADOW,
|
|
STRUCT0, STRUCT1, STRUCT2, STRUCT3,
|
|
THORNS, WALL,
|
|
REDWALLm, REDWALLs, REDWALLp, REDWALL,
|
|
REDWALLm2, REDWALLs2, REDWALLp2, REDWALLt2,
|
|
REDWALLm3, REDWALLs3, REDWALLp3, REDWALLt3,
|
|
HEPTAMARK,
|
|
ITEM_BELOW,
|
|
ITEM, ITEMa, ITEMb,
|
|
BIGSTATUE,
|
|
|
|
WALL3m, WALL3s, WALL3p, WALL3, WALL3A,
|
|
|
|
// WALL3m, WALL3s, WALL3p, WALL3, WALL3A,
|
|
HIDDEN, GIANTSHADOW,
|
|
TENTACLE0, TENTACLE1,
|
|
ONTENTACLE, ONTENTACLE_EYES, ONTENTACLE_EYES2,
|
|
MONSTER_SHADOW,
|
|
MONSTER_FOOT, MONSTER_LEG, MONSTER_GROIN,
|
|
MONSTER_SUBWPN, MONSTER_WPN,
|
|
MONSTER_BODY, MONSTER_ARMOR0, MONSTER_ARMOR1,
|
|
MONSTER_CLOAK, MONSTER_NECK,
|
|
MONSTER_HEAD, MONSTER_FACE, MONSTER_EYE0, MONSTER_EYE1,
|
|
MONSTER_HAIR, MONSTER_HAT0, MONSTER_HAT1,
|
|
MONSTER_HOODCLOAK1, MONSTER_HOODCLOAK2,
|
|
STUNSTARS,
|
|
CARRIED, CARRIEDa, CARRIEDb,
|
|
PARTICLE, SWORDMARK, MAGICSWORD, MISSILE, SKY,
|
|
MINEMARK, ARROW,
|
|
MOBILE_ARROW,
|
|
LINE,
|
|
// in depth tested models transparent surfaces need to be depth sorted by HyperRogue
|
|
// and set to PPR::TRANSPARENT_* to draw them after all the opaque ones
|
|
TRANSPARENT_LAKE, TRANSPARENT_SHADOW, TRANSPARENT_WALL,
|
|
// no depth testing for SUPERLINE and above
|
|
SUPERLINE, TEXT, CIRCLE,
|
|
MAX,
|
|
DEFAULT = -1
|
|
};
|
|
|
|
inline PPR operator + (PPR x, int y) { return PPR(int(x) + y); }
|
|
inline PPR operator - (PPR x, int y) { return PPR(int(x) - y); }
|
|
inline int operator - (PPR x, PPR y) { return int(x) - int(y); }
|
|
|
|
#define OUTLINE_NONE 0x000000FF
|
|
#define OUTLINE_FRIEND 0x00FF00FF
|
|
#define OUTLINE_ENEMY 0xFF0000FF
|
|
#define OUTLINE_TREASURE 0xFFFF00FF
|
|
#define OUTLINE_ORB 0xFF8000FF
|
|
#define OUTLINE_OTHER 0xFFFFFFFF
|
|
#define OUTLINE_DEAD 0x800000FF
|
|
#define OUTLINE_TRANS 0
|
|
#define OUTLINE_DEFAULT ((bordcolor << 8) + 0xFF)
|
|
#define OUTLINE_FORE ((forecolor << 8) + 0xFF)
|
|
#define OUTLINE_BACK ((backcolor << 8) + 0xFF)
|
|
|
|
enum orbAction { roMouse, roKeyboard, roCheck, roMouseForce, roMultiCheck, roMultiGo };
|
|
|
|
#define MODELCOUNT ((int) mdGUARD)
|
|
|
|
#define pmodel (vid.vpmodel)
|
|
|
|
color_t darkena(color_t c, int lev, int a);
|
|
|
|
static const int DISTANCE_UNKNOWN = 127;
|
|
|
|
#include <functional>
|
|
|
|
template<class T, class U> int addHook(hookset<T>*& m, int prio, const U& hook) {
|
|
if(!m) m = new hookset<T> ();
|
|
while(m->count(prio)) {
|
|
prio++;
|
|
}
|
|
(*m)[prio] = hook;
|
|
return 0;
|
|
}
|
|
|
|
template<class T, class... U> void callhooks(hookset<T> *h, U... args) {
|
|
if(h) for(auto& p: *h) p.second(args...);
|
|
}
|
|
|
|
template<class T, class V, class... U> V callhandlers(V zero, hookset<T> *h, U&... args) {
|
|
if(h) for(auto& p: *h) {
|
|
auto z = p.second(args...);
|
|
if(z != zero) return z;
|
|
}
|
|
return zero;
|
|
}
|
|
|
|
string XLAT(string);
|
|
|
|
#define GLERR(call) glError(call, __FILE__, __LINE__)
|
|
|
|
struct colortable: vector<color_t> {
|
|
color_t& operator [] (int i) { i %= size(); if(i<0) i += size(); return ((vector<color_t>&)(*this)) [i]; }
|
|
const color_t& operator [] (int i) const { i %= size(); if(i<0) i += size(); return ((vector<color_t>&)(*this)) [i]; }
|
|
colortable(std::initializer_list<color_t> v) : vector(v) {}
|
|
colortable() : vector({0}) {}
|
|
};
|
|
|
|
#define SHMUPTITLE "shoot'em up mode"
|
|
|
|
// check for a plain number key
|
|
#define NUMBERKEY (interpret_as_direction(sym, uni) ? 0 : uni)
|
|
#define DKEY (get_direction_key(sym, uni))
|
|
#define DIRECTIONKEY (interpret_as_direction(sym, uni) ? uni : 0)
|
|
|
|
namespace scores { void load(); }
|
|
|
|
#if ISMOBILE==1
|
|
namespace leader { void showMenu(); void handleKey(int sym, int uni); }
|
|
#endif
|
|
|
|
int textwidth(int siz, const string &str);
|
|
#if CAP_GL
|
|
int gl_width(int size, const char *s);
|
|
#endif
|
|
|
|
#ifdef ISMOBILE
|
|
extern int andmode;
|
|
extern bool longclick;
|
|
extern bool useRangedOrb;
|
|
#endif
|
|
|
|
#ifndef GL
|
|
typedef float GLfloat;
|
|
#endif
|
|
|
|
typedef array<GLfloat, 2> glvec2;
|
|
typedef array<GLfloat, 3> glvec3;
|
|
typedef array<GLfloat, 4> glvec4;
|
|
|
|
#if MAXMDIM == 4
|
|
#define SHDIM 4
|
|
typedef glvec4 glvertex;
|
|
#else
|
|
#define SHDIM 3
|
|
typedef glvec3 glvertex;
|
|
#endif
|
|
|
|
extern int emeraldtable[100][7];
|
|
|
|
// extern cell *cwpeek(cellwalker cw, int dir);
|
|
|
|
#define HAUNTED_RADIUS getDistLimit()
|
|
#define UNKNOWN 65535
|
|
|
|
#define GRAIL_FOUND 0x4000
|
|
#define GRAIL_RADIUS_MASK 0x3FFF
|
|
|
|
extern vector<cell*> dcal;
|
|
|
|
// z to close to this limit => do not draw
|
|
|
|
#define BEHIND_LIMIT 1e-6
|
|
|
|
template<class T, class U> void eliminate_if(vector<T>& data, U pred) {
|
|
for(int i=0; i<isize(data); i++)
|
|
if(pred(data[i]))
|
|
data[i] = data.back(), data.pop_back(), i--;
|
|
}
|
|
|
|
template<class T> array<T, 4> make_array(T a, T b, T c, T d) { array<T,4> x; x[0] = a; x[1] = b; x[2] = c; x[3] = d; return x; }
|
|
template<class T> array<T, 3> make_array(T a, T b, T c) { array<T,3> x; x[0] = a; x[1] = b; x[2] = c; return x; }
|
|
template<class T> array<T, 2> make_array(T a, T b) { array<T,2> x; x[0] = a; x[1] = b; return x; }
|
|
|
|
namespace daily {
|
|
extern bool on;
|
|
extern int daily_id;
|
|
void setup();
|
|
void split();
|
|
void gifts();
|
|
void turnoff();
|
|
void showMenu();
|
|
int find_daily_lbid(int id);
|
|
bool prevent_spawn_treasure_on(cell *c);
|
|
void handleQuit(int sev);
|
|
void uploadscore(bool really_final);
|
|
}
|
|
|
|
#define RING(i) for(double i=0; i<=cgi.S84+1e-6; i+=SD3 * pow(.5, vid.linequality))
|
|
#define REVRING(i) for(double i=cgi.S84; i>=-1e-6; i-=SD3 * pow(.5, vid.linequality))
|
|
#define PRING(i) for(double i=0; i<=cgi.S84+1e-6; i+= pow(.5, vid.linequality))
|
|
#define REVPRING(i) for(double i=cgi.S84; i>=-1e-6; i-=pow(.5, vid.linequality))
|
|
|
|
#define ONEMPTY if(d == 7 && passable(c, NULL, 0) && !safety && !reptilecheat)
|
|
|
|
template <class T> void texture_order(const T& f) {
|
|
const int STEP = vid.texture_step;
|
|
const ld STEP2 = STEP;
|
|
for(int y=0; y<STEP; y++)
|
|
for(int x=0; x<STEP; x++) {
|
|
ld x0 = x / STEP2;
|
|
ld y0 = y / STEP2;
|
|
ld b = 1 / STEP2;
|
|
|
|
if(x+y < STEP) {
|
|
f(x0, y0); f(x0+b, y0); f(x0, y0+b);
|
|
}
|
|
if(x+y <= STEP && x && y) {
|
|
f(x0, y0); f(x0-b, y0); f(x0, y0-b);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const color_t NOCOLOR = 0;
|
|
|
|
static const int max_vec = (1<<14);
|
|
extern bool needConfirmationEvenIfSaved();
|
|
|
|
typedef unsigned long long flagtype;
|
|
#define Flag(i) (flagtype(1ull<<i))
|
|
static inline void set_flag(flagtype& f, flagtype which, bool b) {
|
|
if(b) f |= which;
|
|
else f &= ~which;
|
|
}
|
|
|
|
}
|
|
|
|
/** this macro is used to delay performing the action in case if everything is rolled back */
|
|
#define LATE(x) \
|
|
if(changes.on) { changes.at_commit([=] { x; }); return; }
|
|
|
|
// assert macro
|
|
#ifdef NDEBUG
|
|
#define hassert(condition) if(!condition) __builtin_unreachable()
|
|
#else
|
|
#define hassert(condition) if(condition) println(hlog, __FILE__, ":", __LINE__, ":", __func__, ": assertion failed: ", condition)
|
|
#endif
|
|
|
|
#define IS(z) = z
|
|
#include "autohdr.h"
|
|
#undef IS
|
|
#define IS(z)
|
|
#define EX
|
|
|
|
#endif
|