hyperrogue/tessellations/sample/circlelimit3b.tes

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## Escher's Circle Limit III, mapped to {12,3}
## After mapping circlelimit3.tes, change the tes file to this one
h2.
angleunit(2*pi/3)
distunit(edge(12,3))
unittile(1,1,1,1,1,1,1,1,1,1,1,1) # YG
unittile(1,1,1,1,1,1,1,1,1,1,1,1) # YB
unittile(1,1,1,1,1,1,1,1,1,1,1,1) # YR
unittile(1,1,1,1,1,1,1,1,1,1,1,1) # RG
unittile(1,1,1,1,1,1,1,1,1,1,1,1) # RB
unittile(1,1,1,1,1,1,1,1,1,1,1,1) # GB
c(0,0,3,1,0)
c(0,1,5,2,0)
c(0,2,1,3,0)
c(0,3,2,2,0)
c(1,0,5,1,0)
c(1,1,4,0,0)
c(1,2,2,3,0)
c(2,0,4,3,0)
c(2,1,3,2,0)
c(3,0,5,3,0)
c(3,3,4,2,0)
c(4,1,5,0,0)
c(0,4,3,5,0)
c(0,5,5,6,0)
c(0,6,1,7,0)
c(0,7,2,6,0)
c(1,4,5,5,0)
c(1,5,4,4,0)
c(1,6,2,7,0)
c(2,4,4,7,0)
c(2,5,3,6,0)
c(3,4,5,7,0)
c(3,7,4,6,0)
c(4,5,5,4,0)
c(0,8,3,9,0)
c(0,9,5,10,0)
c(0,10,1,11,0)
c(0,11,2,10,0)
c(1,8,5,9,0)
c(1,9,4,8,0)
c(1,10,2,11,0)
c(2,8,4,11,0)
c(2,9,3,10,0)
c(3,8,5,11,0)
c(3,11,4,10,0)
c(4,9,5,8,0)
# these lines repeat connections from (0123) to (4567), and also tell the texture mode that four triangles should be repeated twice
# (put them after specifying connections); however, it works better without them
# repeat(0, 2)
# repeat(1, 2)
# repeat(2, 2)
# repeat(3, 2)
# repeat(4, 2)
# repeat(5, 2)