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68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
NAME Level edit demo
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DESC This is a copy of the 'Trying to be horizontal' level.
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# (x,y) coordinates of the top left corner of the map, and (x,y) coordinates of the bottom right corner of the map
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BOUNDS -7.5 7.5 7.5 -7.5
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# the map, as composed from blocks
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# see levels.cpp for predefined color pixels and blocks
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# https://github.com/zenorogue/hyperrogue/blob/master/rogueviz/nilrider/levels.cpp
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MAP ggggggggggggggg
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MAP ggggggfffgggggg
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MAP ggggggfffgggggg
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MAP gggg|ggggg|gggg
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MAP gg*-*-----*-*gg
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MAP gggg|ggggf|gggg
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MAP ggGg|g+ggg|grgG
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MAP gGgg|g|xgo|gggg
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MAP ggGg|g|gFg|grgg
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MAP gggg|g|ggg|gggg
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MAP gg*-*-+---*-*gg
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MAP gggg|ggggg|gggg
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MAP gggggggGGgggggg
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MAP ggggggggggggggg
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MAP ggggggggggggggg
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# you can also define your own colors and blocks -- the 'F' block in the map above is defined like this:
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PIXEL y FFFFFF00
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PIXEL g FF404040
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PIXEL b FF000000
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BLOCK F
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bbbbbbbbbbbbbbbb
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bbbggggggggggbbb
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bbgyyyyyyyyyygbb
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bgyyyyyyyyyyyygb
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bgyyybyyyybyyygb
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bgyyybyyyybyyygb
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bgyyyyyyyyyyyygb
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bgyyyyyyyyyyyygb
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bgyyyyyyyyyyyygb
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bgyyyyyyyyyyyygb
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bgybyyyyyyyybygb
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bgyybyyyyyybyygb
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bgyyybbbbbbyyygb
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bbgyyyyyyyyyygbb
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bbbggggggggggbbb
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bbbbbbbbbbbbbbbb
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# (x,y) coordinates, in terms of the map -- top left corner is (0,0)
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START 6 6.0
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# this function defines the surface (the value of z coordinate, given x and y coordinates)
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# note: the parser is quite slow, so if you enter a specific function here, the game will take some time to load
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# you can also use (fast) predefined functions: zero, heisenberg, longtrack and well
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# FUNCTION exp(-x*x-y*y)
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FUNCTION zero
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# if you need more layers: enter 'LAYER <name>' then describe the layer, using the same format, except DESC and START are irrelevant.
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# MAP is necessary. FUNCTION and BOUNDS will be copied from the main layer if not provided.
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LAYER below
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MAP F
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FUNCTION -1
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