mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-21 08:00:25 +00:00
1307 lines
44 KiB
C++
1307 lines
44 KiB
C++
// Hyperbolic Rogue -- configuration
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// Copyright (C) 2017- Zeno Rogue, see 'hyper.cpp' for details
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videopar vid;
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#define DEFAULT_WALLMODE ISMOBILE ? 3 : 5
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#define DEFAULT_MONMODE ISMOBILE ? 2 : 4
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#if ISANDROID
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#define ANDROID_SETTINGS settingsChanged = true;
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#else
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#define ANDROID_SETTINGS ;
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#endif
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charstyle& getcs(int id) {
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if(multi::players>1 && id >= 0 && id < multi::players)
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return multi::scs[id];
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else
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return vid.cs;
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}
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string csnameid(int id) {
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if(id == 0) return XLAT("male");
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if(id == 1) return XLAT("female");
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if(id == 2) return XLAT("Prince");
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if(id == 3) return XLAT("Princess");
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if(id == 4 || id == 5) return XLAT("cat");
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if(id == 6 || id == 7) return XLAT("dog");
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if(id == 8 || id == 9) return XLATN("Familiar");
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return XLAT("none");
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}
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string csname(charstyle& cs) {
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return csnameid(cs.charid);
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}
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int playergender() {
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return (getcs().charid&1) ? GEN_F : GEN_M;
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}
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int princessgender() {
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int g = playergender();
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if(vid.samegender) return g;
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return g == GEN_M ? GEN_F : GEN_M;
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}
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int default_language;
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int lang() {
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if(vid.language >= 0)
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return vid.language;
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return default_language;
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}
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bool autojoy = true;
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#if CAP_CONFIG
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struct supersaver {
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string name;
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virtual string save() = 0;
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virtual void load(const string& s) = 0;
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virtual bool dosave() = 0;
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virtual void reset() = 0;
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};
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typedef vector<shared_ptr<supersaver>> saverlist;
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saverlist savers;
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template<class T> struct dsaver : supersaver {
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T& val;
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T dft;
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bool dosave() { return val != dft; }
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void reset() { val = dft; }
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dsaver(T& val) : val(val) { }
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};
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template<class T> struct saver : dsaver<T> {};
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template<class T, class U, class V> void addsaver(T& i, U name, V dft) {
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auto s = make_shared<saver<T>> (i);
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s->dft = dft;
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s->name = name;
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savers.push_back(s);
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}
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template<class T> void addsaver(T& i, string name) {
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addsaver(i, name, i);
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}
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template<class T> struct saverenum : supersaver {
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T& val;
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T dft;
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bool dosave() { return val != dft; }
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void reset() { val = dft; }
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saverenum<T>(T& v) : val(v) { }
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string save() { return its(val); }
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void load(const string& s) { val = (T) atoi(s.c_str()); }
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};
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template<class T, class U> void addsaverenum(T& i, U name, T dft) {
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auto s = make_shared<saverenum<T>> (i);
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s->dft = dft;
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s->name = name;
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savers.push_back(s);
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}
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template<class T, class U> void addsaverenum(T& i, U name) {
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addsaverenum(i, name, i);
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}
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template<> struct saver<int> : dsaver<int> {
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saver<int>(int& val) : dsaver<int>(val) { }
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string save() { return its(val); }
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void load(const string& s) { val = atoi(s.c_str()); }
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};
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template<> struct saver<char> : dsaver<char> {
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saver<char>(char& val) : dsaver<char>(val) { }
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string save() { return its(val); }
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void load(const string& s) { val = atoi(s.c_str()); }
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};
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template<> struct saver<bool> : dsaver<bool> {
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saver<bool>(bool& val) : dsaver<bool>(val) { }
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string save() { return val ? "yes" : "no"; }
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void load(const string& s) { val = size(s) && s[0] == 'y'; }
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};
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template<> struct saver<unsigned> : dsaver<unsigned> {
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saver<unsigned>(unsigned& val) : dsaver<unsigned>(val) { }
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string save() { return itsh(val); }
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void load(const string& s) { val = (unsigned) strtoll(s.c_str(), NULL, 16); }
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};
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template<> struct saver<string> : dsaver<string> {
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saver<string>(string& val) : dsaver<string>(val) { }
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string save() { return val; }
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void load(const string& s) { val = s; }
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};
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template<> struct saver<ld> : dsaver<ld> {
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saver<ld>(ld& val) : dsaver<ld>(val) { }
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string save() { return ftssmart(val); }
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void load(const string& s) {
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if(s == "0.0000000000e+000") ; // ignore!
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else val = atof(s.c_str());
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}
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};
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#endif
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#if !CAP_CONFIG
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template<class T, class U, class V> void addsaver(T& i, U name, V dft) {
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i = dft;
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}
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template<class T, class U> void addsaver(T& i, U name) {}
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template<class T, class U> void addsaverenum(T& i, U name) {}
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#endif
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void addsaver(charstyle& cs, string s) {
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addsaver(cs.charid, s + ".charid");
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addsaver(cs.skincolor, s + ".skincolor");
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addsaver(cs.haircolor, s + ".haircolor");
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addsaver(cs.dresscolor, s + ".dresscolor");
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addsaver(cs.swordcolor, s + ".swordcolor");
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addsaver(cs.dresscolor2, s + ".dresscolor2");
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addsaver(cs.uicolor, s + ".uicolor");
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}
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// R:239, G:208, B:207
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unsigned int skincolors[] = { 7, 0xD0D0D0FF, 0xEFD0C9FF, 0xC77A58FF, 0xA58869FF, 0x602010FF, 0xFFDCB1FF, 0xEDE4C8FF };
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unsigned int haircolors[] = { 8, 0x686868FF, 0x8C684AFF, 0xF2E1AEFF, 0xB55239FF, 0xFFFFFFFF, 0x804000FF, 0x502810FF, 0x301800FF };
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unsigned int dresscolors[] = { 6, 0xC00000FF, 0x00C000FF, 0x0000C0FF, 0xC0C000FF, 0xC0C0C0FF, 0x202020FF };
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unsigned int dresscolors2[] = { 7, 0x8080FFC0, 0x80FF80C0, 0xFF8080C0, 0xFFFF80C0, 0xFF80FFC0, 0x80FFFFC0, 0xFFFFFF80 };
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unsigned int swordcolors[] = { 6, 0xC0C0C0FF, 0xFFFFFFFF, 0xFFC0C0FF, 0xC0C0FFFF, 0x808080FF, 0x202020FF };
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unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF };
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void initcs(charstyle &cs) {
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cs.charid = 0;
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cs.skincolor = 0xD0D0D0FF;
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cs.haircolor = 0x686868FF;
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cs.dresscolor = 0xC00000FF;
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cs.swordcolor = 0xD0D0D0FF;
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cs.dresscolor2= 0x8080FFC0;
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cs.uicolor = 0xFF0000FF;
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}
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#if CAP_CONFIG
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void loadcs(FILE *f, charstyle& cs, int xvernum) {
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int gflags, err =
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fscanf(f, "%d%d%x%x%x%x", &gflags, &vid.language, &cs.skincolor, &cs.haircolor, &cs.swordcolor, &cs.dresscolor);
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if(err) cs.charid = gflags & 15;
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if(err) vid.samegender = (gflags & 16) ? true : false;
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if(cs.charid == 3) if(fscanf(f, "%x", &cs.dresscolor2))
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;
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if(xvernum >= 8990) if(fscanf(f, "%x", &cs.uicolor))
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;
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}
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#endif
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void initConfig() {
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// basic config
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addsaver(vid.flashtime, "flashtime", 8);
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addsaver(vid.msgleft, "message style", 2);
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addsaver(vid.msglimit, "message limit", 5);
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addsaver(vid.timeformat, "message log time format", 0);
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addsaver(fontscale, "fontscale", 100);
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addsaver(vid.mobilecompasssize, "mobile compass size", ISMOBILE || ISPANDORA ? 30 : 0);
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addsaver(vid.axes, "movement help", 1);
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addsaver(vid.shifttarget, "shift-targetting", 2);
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addsaver(vid.steamscore, "scores to Steam", 1);
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initcs(vid.cs); addsaver(vid.cs, "single");
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addsaver(vid.samegender, "princess choice", false);
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addsaver(vid.language, "language", -1);
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addsaver(vid.drawmousecircle, "mouse circle", ISMOBILE || ISPANDORA);
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addsaver(vid.revcontrol, "reverse control", false);
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addsaver(musicvolume, "music volume");
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addsaver(effvolume, "sound effect volume");
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addsaverenum(glyphsortorder, "glyph sort order");
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// basic graphics
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addsaver(vid.usingGL, "usingGL", true);
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addsaver(vid.antialias, "antialias", AA_NOGL | AA_FONT | AA_LINES | AA_LINEWIDTH | AA_VERSION);
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addsaver(vid.linewidth, "linewidth", 1);
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addsaver(vid.scale, "scale", 1);
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addsaver(vid.alpha, "projection", 1);
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addsaver(vid.sspeed, "scrollingspeed", 0);
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addsaver(vid.mspeed, "movement speed", 1);
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addsaver(vid.full, "fullscreen", false);
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addsaver(vid.aurastr, "aura strength", ISMOBILE ? 0 : 128);
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addsaver(vid.aurasmoothen, "aura smoothen", 5);
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addsaver(vid.graphglyph, "graphical items/kills", 1);
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addsaver(vid.particles, "extra effects", 1);
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addsaver(vid.framelimit, "frame limit", 75);
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addsaver(vid.xres, "xres");
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addsaver(vid.yres, "yres");
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addsaver(vid.fsize, "font size");
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addsaver(vid.darkhepta, "mark heptagons", false);
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// special graphics
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addsaver(vid.eye, "eye distance", 0);
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addsaver(vid.ballangle, "ball angle", 20);
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addsaver(vid.yshift, "Y shift", 0);
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addsaver(vid.camera_angle, "camera angle", 0);
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addsaver(vid.ballproj, "ballproj", 1);
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addsaver(vid.monmode, "monster display mode", DEFAULT_MONMODE);
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addsaver(vid.wallmode, "wall display mode", DEFAULT_WALLMODE);
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addsaver(geom3::depth, "3D depth");
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addsaver(geom3::camera, "3D camera level");
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addsaver(geom3::wall_height, "3D wall height");
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addsaver(geom3::rock_wall_ratio, "3D rock-wall ratio");
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addsaver(geom3::human_wall_ratio, "3D human-wall ratio");
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addsaver(geom3::lake_top, "3D lake top");
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addsaver(geom3::lake_bottom, "3D lake bottom");
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addsaver(geom3::tc_depth, "3D TC depth");
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addsaver(geom3::tc_camera, "3D TC camera");
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addsaver(geom3::tc_alpha, "3D TC alpha");
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addsaver(geom3::highdetail, "3D highdetail");
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addsaver(geom3::middetail, "3D middetail");
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addsaver(rug::renderonce, "rug-renderonce");
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addsaver(rug::rendernogl, "rug-rendernogl");
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addsaver(rug::texturesize, "rug-texturesize");
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addsaver(rug::scale, "rug-scale");
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addsaverenum(pmodel, "used model");
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addsaver(polygonal::SI, "polygon sides");
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addsaver(polygonal::STAR, "polygon star factor");
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addsaver(polygonal::deg, "polygonal degree");
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addsaver(conformal::autobandhistory, "include history"); // check!
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addsaver(conformal::lvspeed, "lineview speed");
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addsaver(polygonal::maxcoef, "polynomial degree");
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for(int i=0; i<polygonal::MSI; i++) {
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addsaver(polygonal::coefr[i], "polynomial "+its(i)+".real");
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addsaver(polygonal::coefi[i], "polynomial "+its(i)+".imag");
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}
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addsaver(conformal::bandhalf, "band width");
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addsaver(conformal::bandsegment, "band segment");
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addsaver(conformal::rotation, "conformal rotation");
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addsaver(conformal::autoband, "automatic band");
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addsaver(conformal::autobandhistory, "automatic band history");
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addsaver(conformal::dospiral, "do spiral");
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addsaver(vid.backeffects, "background particle effects", (ISMOBILE || ISPANDORA) ? false : true);
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// control
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addsaver(vid.joyvalue, "vid.joyvalue", 4800);
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addsaver(vid.joyvalue2, "vid.joyvalue2", 5600);
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addsaver(vid.joypanthreshold, "vid.joypanthreshold", 2500);
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addsaver(vid.joypanspeed, "vid.joypanspeed", ISPANDORA ? 0.0001 : 0);
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addsaver(autojoy, "autojoy");
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vid.killreduction = 0;
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addsaver(vid.skipstart, "skip the start menu", false);
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addsaver(vid.quickmouse, "quick mouse", !ISPANDORA);
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// colors
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addsaver(backcolor, "color:background");
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addsaver(forecolor, "color:foreground");
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addsaver(bordcolor, "color:borders");
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// modes
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addsaverenum(geometry, "mode-geometry");
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addsaver(shmup::on, "mode-shmup", false);
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addsaver(hardcore, "mode-hardcore", false);
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addsaver(chaosmode, "mode-chaos");
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addsaver(inv::on, "mode-Orb Strategy");
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addsaver(nontruncated, "mode-heptagonal", false);
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addsaver(peace::on, "mode-peace");
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addsaver(peace::otherpuzzles, "mode-peace-submode");
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addsaverenum(specialland, "land for special modes");
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addsaver(viewdists, "expansion mode");
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addsaver(backbrightness, "brightness behind sphere");
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#if CAP_SHMUP
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shmup::initConfig();
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#endif
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for(auto s: savers) s->reset();
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}
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bool inSpecialMode() {
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return chaosmode || nontruncated || peace::on || tour::on ||
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yendor::on || tactic::on || randomPatternsMode ||
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geometry != gNormal || pmodel != mdDisk || vid.alpha != 1 || vid.scale != 1 ||
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rug::rugged || vid.monmode != DEFAULT_MONMODE ||
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vid.wallmode != DEFAULT_WALLMODE;
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}
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void resetModes(char leave = 'c') {
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popAllGames();
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firstland = laIce; vid.scfg.players = 1;
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if(shmup::on != (leave == 's')) restartGame('s');
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if(inv::on != (leave == 'i')) restartGame('i');
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if(chaosmode != (leave == 'C')) restartGame('C');
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if(nontruncated != (leave == '7')) restartGame('7');
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if(peace::on != (leave == 'P')) restartGame('P');
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#if CAP_TOUR
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if(tour::on != (leave == 'T')) restartGame('T');
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#endif
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if(yendor::on != (leave == 'y')) restartGame('y');
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if(tactic::on != (leave == 't')) restartGame('t');
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if(randomPatternsMode != (leave == 'r')) restartGame('r');
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if(geometry != gNormal && leave != 'g') {
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targetgeometry = gNormal;
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restartGame('g');
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}
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pmodel = mdDisk; vid.alpha = 1; vid.scale = 1;
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if(rug::rugged) rug::close();
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vid.monmode = DEFAULT_MONMODE;
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vid.wallmode = DEFAULT_WALLMODE;
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}
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#if CAP_CONFIG
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void resetConfig() {
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dynamicval<int> rx(vid.xres, 0);
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dynamicval<int> ry(vid.yres, 0);
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dynamicval<int> rf(vid.fsize, 0);
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dynamicval<bool> rfs(vid.full, false);
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for(auto s: savers)
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if(s->name.substr(0,5) != "mode-")
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s->reset();
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}
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#endif
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#if CAP_CONFIG
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void saveConfig() {
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DEBB(DF_INIT, (debugfile,"save config\n"));
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FILE *f = fopen(conffile, "wt");
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if(!f) {
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addMessage(s0 + "Could not open the config file: " + conffile);
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return;
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}
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{
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int pt_depth = 0, pt_camera = 0, pt_alpha = 0;
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using namespace geom3;
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if(tc_depth > tc_camera) pt_depth++;
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if(tc_depth < tc_camera) pt_camera++;
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if(tc_depth > tc_alpha ) pt_depth++;
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if(tc_depth < tc_alpha ) pt_alpha ++;
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if(tc_alpha > tc_camera) pt_alpha++;
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if(tc_alpha < tc_camera) pt_camera++;
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tc_alpha = pt_alpha;
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tc_camera = pt_camera;
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tc_depth = pt_depth;
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}
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for(auto s: savers) if(s->dosave())
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fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str());
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fclose(f);
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#if ISMOBILE==0
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addMessage(s0 + "Configuration saved to: " + conffile);
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#else
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addMessage(s0 + "Configuration saved");
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#endif
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}
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void readf(FILE *f, ld& x) {
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double fl = x;
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if(fscanf(f, "%lf", &fl))
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;
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x = fl;
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}
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void loadOldConfig(FILE *f) {
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int gl=1, aa=1, bb=1, cc, dd;
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int err;
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float a, b, c, d;
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err=fscanf(f, "%f%f%f%f\n", &a, &b, &c, &d);
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if(err == 4) {
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vid.scale = a; vid.eye = b; vid.alpha = c; vid.sspeed = d;
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}
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err=fscanf(f, "%d%d%d%d%d%d%d", &vid.wallmode, &vid.monmode, &vid.axes, &musicvolume, &vid.framelimit, &gl, &vid.antialias);
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vid.usingGL = gl;
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if(vid.antialias == 0) vid.antialias = AA_VERSION | AA_LINES | AA_LINEWIDTH;
|
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if(vid.antialias == 1) vid.antialias = AA_NOGL | AA_VERSION | AA_LINES | AA_LINEWIDTH | AA_FONT;
|
|
double jps = vid.joypanspeed;
|
|
err=fscanf(f, "%d%d%d%lf%d%d", &vid.joyvalue, &vid.joyvalue2, &vid.joypanthreshold, &jps, &aa, &vid.flashtime);
|
|
vid.joypanspeed = jps;
|
|
autojoy = aa; aa = 0;
|
|
|
|
loadcs(f, vid.cs, 0);
|
|
|
|
aa=0; bb=0;
|
|
err=fscanf(f, "%d%d", &aa, &bb);
|
|
vid.darkhepta = aa; vid.shifttarget = bb;
|
|
|
|
aa = geometry; bb = specialland; cc = shmup::on; dd = hardcore;
|
|
err=fscanf(f, "%d%d%d%d", &aa, &bb, &cc, &dd);
|
|
geometry = eGeometry(aa); specialland = eLand(bb); shmup::on = cc; hardcore = dd;
|
|
|
|
shmup::loadConfig(f);
|
|
|
|
aa = rug::renderonce; bb = rug::rendernogl; cc = nontruncated; dd = chaosmode;
|
|
int ee = vid.steamscore;
|
|
double rs = rug::scale;
|
|
err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd);
|
|
rug::renderonce = aa; rug::rendernogl = bb; nontruncated = cc; chaosmode = dd; vid.steamscore = ee;
|
|
rug::scale = rs;
|
|
|
|
aa=conformal::autobandhistory;
|
|
double ps = polygonal::STAR, lv = conformal::lvspeed;
|
|
int pmb = pmodel;
|
|
err=fscanf(f, "%d%d%lf%d%d%lf",
|
|
&pmb, &polygonal::SI, &ps, &polygonal::deg,
|
|
&aa, &lv);
|
|
pmodel = eModel(pmb);
|
|
conformal::autobandhistory = aa; polygonal::STAR = ps; conformal::lvspeed = lv;
|
|
|
|
aa=conformal::autoband; bb=conformal::autobandhistory; cc=conformal::dospiral;
|
|
err=fscanf(f, "%d%d%d%d%d%d",
|
|
&conformal::bandhalf, &conformal::bandsegment, &conformal::rotation,
|
|
&aa, &bb, &cc);
|
|
conformal::autoband = aa; conformal::autobandhistory = bb; conformal::dospiral = cc;
|
|
|
|
err=fscanf(f, "%d", &polygonal::maxcoef);
|
|
if(polygonal::maxcoef < 0) polygonal::maxcoef = 0;
|
|
if(polygonal::maxcoef > polygonal::MSI) polygonal::maxcoef = polygonal::MSI;
|
|
for(int i=0; i<=polygonal::maxcoef; i++) {
|
|
double re=0, im=0;
|
|
err=fscanf(f, "%lf%lf", &re, &im);
|
|
polygonal::coefr[i] = re;
|
|
polygonal::coefi[i] = im;
|
|
}
|
|
|
|
aa=vid.revcontrol; bb=vid.drawmousecircle;
|
|
d = vid.mspeed;
|
|
err=fscanf(f, "%d%d%d%f%d%d", &aa, &bb, &sightrange, &d, &effvolume, &vid.particles);
|
|
vid.mspeed = d;
|
|
if(sightrange < 4) sightrange = 4;
|
|
if(sightrange > 7) sightrange = 7;
|
|
vid.revcontrol = aa; vid.drawmousecircle = bb;
|
|
|
|
readf(f, geom3::depth); readf(f, geom3::camera); readf(f, geom3::wall_height);
|
|
readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio);
|
|
readf(f, geom3::lake_top); readf(f, geom3::lake_bottom);
|
|
|
|
err=fscanf(f, "%d %d %d", &geom3::tc_depth, &geom3::tc_camera, &geom3::tc_alpha);
|
|
|
|
readf(f, geom3::highdetail);
|
|
geom3::middetail = 200; readf(f, geom3::middetail);
|
|
if(geom3::middetail == 200) {
|
|
if(ISMOBILE)
|
|
geom3::highdetail = 0, geom3::middetail = 3;
|
|
else
|
|
geom3::highdetail = geom3::middetail = 5;
|
|
}
|
|
|
|
int gso = glyphsortorder; err=fscanf(f, "%d", &gso); glyphsortorder = eGlyphsortorder(gso);
|
|
|
|
readf(f, vid.yshift); readf(f, vid.camera_angle); readf(f, vid.ballangle); readf(f, vid.ballproj);
|
|
|
|
jps = vid.linewidth;
|
|
err=fscanf(f, "%d%d%d%d%lf\n", &vid.mobilecompasssize, &vid.aurastr, &vid.aurasmoothen, &vid.graphglyph, &jps);
|
|
vid.linewidth = jps;
|
|
}
|
|
|
|
map<string, shared_ptr<supersaver> > allconfigs;
|
|
|
|
void parseline(const string& str) {
|
|
if(str[0] == '#') return;
|
|
for(int i=0; i<size(str); i++) if(str[i] == '=') {
|
|
string cname = str.substr(0, i);
|
|
if(!allconfigs.count(cname)) {
|
|
printf("Warning: unknown config variable: %s\n", str.c_str());
|
|
return;
|
|
}
|
|
auto sav = allconfigs[cname];
|
|
sav->load(str.substr(i+1));
|
|
return;
|
|
}
|
|
printf("Warning: config line without equality sign: %s\n", str.c_str());
|
|
}
|
|
|
|
void loadNewConfig(FILE *f) {
|
|
for(auto& c: savers) allconfigs[c->name] = c;
|
|
string rd;
|
|
while(true) {
|
|
int c = fgetc(f);
|
|
if(c == -1) break;
|
|
if(c == 10 || c == 13) {
|
|
if(rd != "") parseline(rd);
|
|
rd = "";
|
|
}
|
|
else rd += c;
|
|
}
|
|
allconfigs.clear();
|
|
}
|
|
|
|
void loadConfig() {
|
|
|
|
DEBB(DF_INIT, (debugfile,"load config\n"));
|
|
vid.xres = 9999; vid.yres = 9999; vid.framelimit = 300;
|
|
FILE *f = fopen(conffile, "rt");
|
|
if(f) {
|
|
int err;
|
|
int fs;
|
|
err=fscanf(f, "%d%d%d%d", &vid.xres, &vid.yres, &fs, &vid.fsize);
|
|
if(!err)
|
|
loadNewConfig(f);
|
|
else {
|
|
vid.full = fs;
|
|
loadOldConfig(f);
|
|
}
|
|
|
|
fclose(f);
|
|
DEBB(DF_INIT, (debugfile,"Loaded configuration: %s\n", conffile));
|
|
}
|
|
|
|
polygonal::solve();
|
|
precalc();
|
|
}
|
|
#endif
|
|
|
|
void showAllConfig() {
|
|
dialog::addBreak(50);
|
|
dialog::addItem(XLAT("exit configuration"), 'v');
|
|
#if CAP_CONFIG
|
|
dialog::addItem(XLAT("save the current config"), 's');
|
|
if(getcstat == 's')
|
|
mouseovers = XLAT("Config file: %1", conffile);
|
|
#endif
|
|
}
|
|
|
|
void handleAllConfig(int sym, int uni) {
|
|
if(sym == SDLK_F1 || uni == 'h') gotoHelp(help);
|
|
|
|
else if(uni == 'v') popScreen();
|
|
else if(sym == SDLK_ESCAPE) popScreen();
|
|
#if CAP_CONFIG
|
|
else if(uni == 's') saveConfig();
|
|
#endif
|
|
}
|
|
|
|
void showGraphConfig() {
|
|
cmode = vid.xres > vid.yres * 1.4 ? sm::SIDE : sm::MAYDARK;
|
|
gamescreen(0);
|
|
|
|
dialog::init(XLAT("graphics configuration"));
|
|
|
|
#if CAP_GLORNOT
|
|
dialog::addBoolItem(XLAT("openGL mode"), vid.usingGL, 'o');
|
|
#endif
|
|
|
|
if(!vid.usingGL)
|
|
dialog::addBoolItem(XLAT("anti-aliasing"), vid.antialias & AA_NOGL, 'O');
|
|
|
|
if(vid.usingGL)
|
|
dialog::addSelItem(XLAT("anti-aliasing"),
|
|
(vid.antialias & AA_POLY) ? "polygons" :
|
|
(vid.antialias & AA_LINES) ? "lines" :
|
|
(vid.antialias & AA_MULTI) ? "multisampling" :
|
|
"NO", 'O');
|
|
|
|
if(vid.usingGL) {
|
|
dialog::addSelItem(XLAT("line width"), fts(vid.linewidth), 'w');
|
|
// dialog::addBoolItem(XLAT("finer lines at the boundary"), vid.antialias & AA_LINEWIDTH, 'b');
|
|
}
|
|
|
|
#if CAP_FRAMELIMIT
|
|
dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'l');
|
|
if(getcstat == 'l')
|
|
mouseovers = XLAT("Reduce the framerate limit to conserve CPU energy");
|
|
#endif
|
|
|
|
#if !ISIOS && !ISWEB
|
|
dialog::addBoolItem(XLAT("fullscreen mode"), (vid.full), 'f');
|
|
#endif
|
|
|
|
dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a');
|
|
|
|
dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'm');
|
|
|
|
dialog::addBoolItem(XLAT("extra graphical effects"), (vid.particles), 'u');
|
|
dialog::addBoolItem(XLAT("background particle effects"), (vid.backeffects), 'p');
|
|
|
|
#ifdef WHATEVER
|
|
dialog::addSelItem(XLAT("whatever"), fts(whatever), 'j');
|
|
#endif
|
|
|
|
const char *glyphsortnames[6] = {
|
|
"first on top", "first on bottom",
|
|
"last on top", "last on bottom",
|
|
"by land", "by number"
|
|
};
|
|
|
|
const char *glyphmodenames[3] = {"letters", "auto", "images"};
|
|
dialog::addSelItem(XLAT("inventory/kill sorting"), XLAT(glyphsortnames[glyphsortorder]), 'k');
|
|
|
|
dialog::addSelItem(XLAT("inventory/kill mode"), XLAT(glyphmodenames[vid.graphglyph]), 'd');
|
|
|
|
dialog::addSelItem(XLAT("font scale"), its(fontscale), 'b');
|
|
|
|
dialog::addSelItem(XLAT("sight range"), its(sightrange), 'r');
|
|
|
|
dialog::addSelItem(XLAT("compass size"), its(vid.mobilecompasssize), 'c');
|
|
|
|
dialog::addSelItem(XLAT("aura brightness"), its(vid.aurastr), 'z');
|
|
dialog::addSelItem(XLAT("aura smoothening factor"), its(vid.aurasmoothen), 'x');
|
|
|
|
showAllConfig();
|
|
dialog::display();
|
|
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
|
|
if(uni == 'O') uni = 'o', shiftmul = -1;
|
|
|
|
char xuni = uni | 96;
|
|
|
|
if(xuni == 'u') vid.particles = !vid.particles;
|
|
if(xuni == 'd') vid.graphglyph = (1+vid.graphglyph)%3;
|
|
|
|
if(xuni == 'j') {
|
|
dialog::editNumber(whatever, -10, 10, 1, 0, XLAT("whatever"),
|
|
XLAT("Whatever."));
|
|
dialog::reaction = resetGeometry;
|
|
}
|
|
|
|
if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0,
|
|
XLAT("scrolling speed"),
|
|
XLAT("+5 = center instantly, -5 = do not center the map")
|
|
+ "\n\n" +
|
|
XLAT("press Space or Home to center on the PC"));
|
|
|
|
if(xuni == 'm') dialog::editNumber(vid.mspeed, -5, 5, 1, 0,
|
|
XLAT("movement animation speed"),
|
|
XLAT("+5 = move instantly"));
|
|
|
|
if(xuni == 'r')
|
|
dialog::editNumber(sightrange, 4, allowIncreasedSight() ? 10 : 7, 1, 7, XLAT("sight range"),
|
|
XLAT("Roughly 42% cells are on the edge of your sight range. Reducing "
|
|
"the sight range makes HyperRogue work faster, but also makes "
|
|
"the game effectively harder."));
|
|
|
|
if(xuni == 'k') {
|
|
glyphsortorder = eGlyphsortorder((glyphsortorder+6+(shiftmul>0?1:-1)) % gsoMAX);
|
|
}
|
|
|
|
if(xuni == 'f') switchFullscreen();
|
|
|
|
#if CAP_GLORNOT
|
|
if(xuni == 'o' && shiftmul > 0) switchGL();
|
|
#endif
|
|
|
|
if(xuni == 'o' && shiftmul < 0) {
|
|
if(!vid.usingGL)
|
|
vid.antialias ^= AA_NOGL | AA_FONT;
|
|
else if(vid.antialias & AA_MULTI)
|
|
vid.antialias ^= AA_MULTI;
|
|
else if(vid.antialias & AA_POLY)
|
|
vid.antialias ^= AA_POLY | AA_LINES | AA_MULTI;
|
|
else if(vid.antialias & AA_LINES)
|
|
vid.antialias |= AA_POLY;
|
|
else
|
|
vid.antialias |= AA_LINES;
|
|
#if CAP_SDL
|
|
setvideomode();
|
|
#endif
|
|
}
|
|
|
|
// if(xuni == 'b') vid.antialias ^= AA_LINEWIDTH;
|
|
|
|
if(xuni == 'w' && vid.usingGL)
|
|
dialog::editNumber(vid.linewidth, 0, 10, 0.1, 1, XLAT("line width"), "");
|
|
|
|
if(xuni == 'c') {
|
|
dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), "");
|
|
// we need to check the moves
|
|
dialog::reaction = checkmove;
|
|
}
|
|
|
|
#if CAP_FRAMELIMIT
|
|
if(xuni == 'l')
|
|
dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), "");
|
|
#endif
|
|
|
|
if(xuni =='b') {
|
|
dialog::editNumber(fontscale, 25, 400, 10, 100, XLAT("font scale"), "");
|
|
#if !ISMOBILE
|
|
dialog::reaction = [] () { setfsize = true; if(fontscale < 25) fontscale = 25; do_setfsize(); };
|
|
#endif
|
|
}
|
|
|
|
if(xuni =='p')
|
|
vid.backeffects = !vid.backeffects;
|
|
|
|
if(xuni =='z')
|
|
dialog::editNumber(vid.aurastr, 0, 256, 10, 128, XLAT("aura brightness"), "");
|
|
else if(xuni =='x')
|
|
dialog::editNumber(vid.aurasmoothen, 1, 180, 1, 5, XLAT("aura smoothening factor"), "");
|
|
|
|
handleAllConfig(sym, xuni);
|
|
};
|
|
}
|
|
|
|
void switchFullscreen() {
|
|
vid.full = !vid.full;
|
|
#if ISANDROID
|
|
addMessage(XLAT("Reenter HyperRogue to apply this setting"));
|
|
ANDROID_SETTINGS
|
|
#endif
|
|
#if CAP_SDL
|
|
if(true) {
|
|
vid.xres = vid.full ? vid.xscr : 9999;
|
|
vid.yres = vid.full ? vid.yscr : 9999;
|
|
extern bool setfsize;
|
|
setfsize = true;
|
|
}
|
|
setvideomode();
|
|
#endif
|
|
}
|
|
|
|
void switchGL() {
|
|
vid.usingGL = !vid.usingGL;
|
|
if(vid.usingGL) addMessage(XLAT("openGL mode enabled"));
|
|
if(!vid.usingGL) addMessage(XLAT("openGL mode disabled"));
|
|
ANDROID_SETTINGS;
|
|
#if CAP_SDL
|
|
setvideomode();
|
|
#endif
|
|
}
|
|
|
|
void resetConfigMenu();
|
|
|
|
void showBasicConfig() {
|
|
gamescreen(3);
|
|
const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"};
|
|
dialog::init(XLAT("basic configuration"));
|
|
|
|
if(CAP_TRANS) dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l');
|
|
dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g');
|
|
if(getcstat == 'g')
|
|
mouseovers = XLAT("Affects looks and grammar");
|
|
|
|
if(CAP_AUDIO) {
|
|
dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b');
|
|
dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e');
|
|
}
|
|
|
|
// input:
|
|
dialog::addSelItem(XLAT("help for keyboard users"), XLAT(axmodes[vid.axes]), 'c');
|
|
|
|
dialog::addBoolItem(XLAT("reverse pointer control"), (vid.revcontrol), 'r');
|
|
dialog::addBoolItem(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd');
|
|
|
|
dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't');
|
|
dialog::addSelItem(XLAT("limit messages shown"), its(vid.msglimit), 'z');
|
|
|
|
const char* msgstyles[3] = {"centered", "left-aligned", "line-broken"};
|
|
|
|
dialog::addSelItem(XLAT("message style"), XLAT(msgstyles[vid.msgleft]), 'a');
|
|
|
|
#if ISMOBILE
|
|
dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i');
|
|
#else
|
|
dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i');
|
|
#endif
|
|
|
|
#if ISSTEAM
|
|
dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'x');
|
|
#endif
|
|
|
|
dialog::addBoolItem(XLAT("skip the start menu"), vid.skipstart, 'm');
|
|
#if !ISMOBILE
|
|
dialog::addBoolItem(XLAT("quick mouse"), vid.quickmouse, 'M');
|
|
#endif
|
|
|
|
if(CAP_SHMUP && !ISMOBILE)
|
|
dialog::addSelItem(XLAT("configure keys/joysticks"), "", 'p');
|
|
|
|
#if CAP_CONFIG
|
|
dialog::addItem(XLAT("reset all configuration"), 'R');
|
|
#endif
|
|
showAllConfig();
|
|
|
|
dialog::display();
|
|
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
|
|
char xuni = uni | 96;
|
|
|
|
if(uni >= 32 && uni < 64) xuni = uni;
|
|
|
|
if(uni == 'M') vid.quickmouse = !vid.quickmouse;
|
|
else if(xuni == 'm') vid.skipstart = !vid.skipstart;
|
|
|
|
if(xuni == 'c') { vid.axes += 60 + (shiftmul > 0 ? 1 : -1); vid.axes %= 5; }
|
|
|
|
if(CAP_AUDIO && xuni == 'b') {
|
|
dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), "");
|
|
}
|
|
if(CAP_AUDIO && xuni == 'e') {
|
|
dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), "");
|
|
}
|
|
|
|
if(CAP_TRANS && xuni == 'l')
|
|
pushScreen(selectLanguageScreen);
|
|
|
|
if(xuni == 'g') pushScreen(showCustomizeChar);
|
|
|
|
#if CAP_SHMUP
|
|
if(xuni == 'p') {
|
|
pushScreen(shmup::showShmupConfig);
|
|
multi::shmupcfg = shmup::on;
|
|
}
|
|
#endif
|
|
|
|
if(uni == 'r') vid.revcontrol = !vid.revcontrol;
|
|
if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle;
|
|
#if CAP_CONFIG
|
|
if(uni == 'R') pushScreen(resetConfigMenu);
|
|
#endif
|
|
|
|
#if ISSTEAM
|
|
if(xuni == 'x') vid.steamscore = vid.steamscore^1;
|
|
#endif
|
|
if(xuni == 't')
|
|
dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"),
|
|
XLAT("How long should the messages stay on the screen."));
|
|
|
|
if(xuni == 'z')
|
|
dialog::editNumber(vid.msglimit, 0, 64, 1, 5, XLAT("limit messages shown"),
|
|
XLAT("Maximum number of messages on screen."));
|
|
|
|
if(xuni == 'i') { vid.shifttarget = vid.shifttarget^3; }
|
|
|
|
if(xuni == 'a') { vid.msgleft = (1+vid.msgleft) % 3; }
|
|
|
|
handleAllConfig(sym, xuni);
|
|
};
|
|
}
|
|
|
|
#if CAP_SDLJOY
|
|
void showJoyConfig() {
|
|
gamescreen(4);
|
|
|
|
dialog::init(XLAT("joystick configuration"));
|
|
|
|
dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0);
|
|
dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0);
|
|
|
|
dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p');
|
|
if(getcstat == 'p') {
|
|
if(autojoy)
|
|
mouseovers = XLAT("joystick mode: automatic (release the joystick to move)");
|
|
if(!autojoy)
|
|
mouseovers = XLAT("joystick mode: manual (press a button to move)");
|
|
}
|
|
|
|
dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a');
|
|
dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b');
|
|
dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c');
|
|
dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd');
|
|
|
|
dialog::addItem(XLAT("back"), 'v');
|
|
dialog::display();
|
|
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
char xuni = uni | 96;
|
|
if(xuni == 'p') autojoy = !autojoy;
|
|
else if(xuni == 'a')
|
|
dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), "");
|
|
else if(xuni == 'b')
|
|
dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), "");
|
|
else if(xuni == 'c')
|
|
dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), "");
|
|
else if(xuni == 'd')
|
|
dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), "");
|
|
|
|
else if(doexiton(sym, uni)) popScreen();
|
|
};
|
|
}
|
|
#endif
|
|
|
|
void projectionDialog() {
|
|
geom3::tc_alpha = ticks;
|
|
dialog::editNumber(vid.alpha, -5, 5, .1, 1,
|
|
XLAT("projection"),
|
|
XLAT("HyperRogue uses the Minkowski hyperboloid model internally. "
|
|
"Klein and Poincaré models can be obtained by perspective, "
|
|
"and the Gans model is obtained by orthogonal projection. "
|
|
// "This parameter specifies the distance from the hyperboloid center "
|
|
// "to the eye. "
|
|
"See also the conformal mode (in the special modes menu) "
|
|
"for more models."));
|
|
}
|
|
|
|
string explain3D(ld *param) {
|
|
using namespace geom3;
|
|
if(param == &highdetail || param == &middetail)
|
|
return
|
|
XLAT(
|
|
"Objects at distance less than %1 absolute units "
|
|
"from the center will be displayed with high "
|
|
"detail, and at distance at least %2 with low detail.",
|
|
fts3(highdetail), fts3(middetail)
|
|
);
|
|
|
|
if(param == &camera)
|
|
return
|
|
XLAT(
|
|
"Camera is placed %1 absolute units above a plane P in a three-dimensional "
|
|
"world. Ground level is actually an equidistant surface, %2 absolute units "
|
|
"below the plane P. The plane P (as well as the ground level or any "
|
|
"other equidistant surface below it) is viewed at an angle of %3 "
|
|
"(the tangent of the angle between the point in "
|
|
"the center of your vision and a faraway location is 1/cosh(c) = %4).",
|
|
fts3(camera),
|
|
fts3(depth),
|
|
fts3(atan(1/cosh(camera))*2*180/M_PI),
|
|
fts3(1/cosh(camera)));
|
|
if(param == &depth)
|
|
return
|
|
XLAT(
|
|
"Ground level is actually an equidistant surface, "
|
|
"%1 absolute units below the plane P. "
|
|
"Theoretically, this value affects the world -- "
|
|
"for example, eagles could fly %2 times faster by "
|
|
"flying above the ground level, on the plane P -- "
|
|
"but the actual game mechanics are not affected. "
|
|
"(Distances reported by the vector graphics editor "
|
|
"are not about points on the ground level, but "
|
|
"about the matching points on the plane P -- "
|
|
"divide them by the factor above to get actual "
|
|
"distances.)"
|
|
|
|
,
|
|
fts3(depth), fts3(cosh(depth)));
|
|
// mention absolute units
|
|
|
|
if(param == &vid.alpha)
|
|
return
|
|
XLAT(
|
|
"If we are viewing an equidistant g absolute units below a plane, "
|
|
"from a point c absolute units above the plane, this corresponds "
|
|
"to viewing a Minkowski hyperboloid from a point "
|
|
"tanh(g)/tanh(c) units below the center. This in turn corresponds to "
|
|
"the Poincaré model for g=c, and Klein-Beltrami model for g=0.");
|
|
|
|
if(param == &wall_height)
|
|
return
|
|
XLAT(
|
|
"The height of walls, in absolute units. For the current values of g and c, "
|
|
"wall height of %1 absolute units corresponds to projection value of %2.",
|
|
fts3(wall_height), fts3(factor_to_projection(geom3::WALL)));
|
|
|
|
if(param == &rock_wall_ratio)
|
|
return
|
|
XLAT(
|
|
"The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. "
|
|
"Length of paths on the Rock III level is %3 of the corresponding length on the "
|
|
"ground level.",
|
|
fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio),
|
|
fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth)));
|
|
|
|
if(param == &human_wall_ratio)
|
|
return
|
|
XLAT(
|
|
"Humans are %1 "
|
|
"absolute units high. Your head travels %2 times the distance travelled by your "
|
|
"feet.",
|
|
fts3(wall_height * human_wall_ratio),
|
|
fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth)));
|
|
|
|
return "";
|
|
}
|
|
|
|
void show3D() {
|
|
cmode = sm::SIDE | sm::A3 | sm::MAYDARK;
|
|
gamescreen(0);
|
|
using namespace geom3;
|
|
dialog::init(XLAT("3D configuration"));
|
|
|
|
dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n');
|
|
dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm');
|
|
|
|
dialog::addBreak(50);
|
|
dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c');
|
|
dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g');
|
|
|
|
dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a');
|
|
dialog::addBreak(50);
|
|
dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w');
|
|
|
|
dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r');
|
|
dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h');
|
|
dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l');
|
|
dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k');
|
|
|
|
dialog::addBreak(50);
|
|
dialog::addSelItem(XLAT("Y shift"), fts3(vid.yshift), 'y');
|
|
dialog::addSelItem(XLAT("camera rotation"), fts3(vid.camera_angle), 's');
|
|
dialog::addSelItem(XLAT("distance between eyes"), fts3(vid.eye), 'e');
|
|
dialog::addBreak(50);
|
|
dialog::addBoolItem(XLAT("ball model"), pmodel == mdBall, 'B');
|
|
dialog::addBoolItem(XLAT("hyperboloid model"), pmodel == mdHyperboloid, 'M');
|
|
dialog::addSelItem(XLAT("camera rotation in ball model"), fts3(vid.ballangle), 'b');
|
|
dialog::addSelItem(XLAT("projection in ball model"), fts3(vid.ballproj), 'x');
|
|
|
|
if(sphere)
|
|
dialog::addSelItem(XLAT("brightness behind the sphere"), fts3(backbrightness), 'i');
|
|
|
|
dialog::addBreak(50);
|
|
if(!(wmspatial || mmspatial))
|
|
dialog::addInfo(XLAT("set 3D monsters or walls in basic config first"));
|
|
else if(invalid != "")
|
|
dialog::addInfo(XLAT("error: "+invalid));
|
|
else
|
|
dialog::addInfo(XLAT("parameters set correctly"));
|
|
dialog::addBreak(50);
|
|
dialog::addItem(XLAT("exit 3D configuration"), 'v');
|
|
dialog::display();
|
|
|
|
keyhandler = [] (int sym, int uni) {
|
|
using namespace geom3;
|
|
dialog::handleNavigation(sym, uni);
|
|
|
|
if(uni == 'n')
|
|
cmode &= sm::A3,
|
|
dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), "");
|
|
else if(uni == 'm')
|
|
cmode &= sm::A3,
|
|
dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), "");
|
|
else if(uni == 'c')
|
|
tc_camera = ticks,
|
|
dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), "");
|
|
else if(uni == 'g')
|
|
tc_depth = ticks,
|
|
dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), "");
|
|
else if(uni == 'a')
|
|
projectionDialog();
|
|
else if(uni == 'w')
|
|
dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), "");
|
|
else if(uni == 'l')
|
|
dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), "");
|
|
else if(uni == 'k')
|
|
dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), "");
|
|
else if(uni == 'r')
|
|
dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), "");
|
|
else if(uni == 'h')
|
|
dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), "");
|
|
|
|
else if(uni == 'e')
|
|
cmode &= sm::A3,
|
|
dialog::editNumber(vid.eye, -10, 10, 0.01, 0, XLAT("distance between eyes"),
|
|
XLAT("Watch the Minkowski hyperboloid or the hypersian rug mode with the "
|
|
"red/cyan 3D glasses."));
|
|
|
|
else if(uni == 'y')
|
|
cmode &= sm::A3,
|
|
dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"),
|
|
"Don't center on the player character."
|
|
);
|
|
else if(uni == 's')
|
|
cmode &= sm::A3,
|
|
dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"),
|
|
"Rotate the camera. Can be used to obtain a first person perspective, "
|
|
"or third person perspective when combined with Y shift."
|
|
);
|
|
else if(uni == 'b')
|
|
cmode &= sm::A3,
|
|
dialog::editNumber(vid.ballangle, 0, 90, 5, 0, XLAT("camera rotation in ball model"),
|
|
"Rotate the camera in ball/hyperboloid model.");
|
|
else if(uni == 'x')
|
|
cmode &= sm::A3,
|
|
dialog::editNumber(vid.ballproj, 0, 100, .1, 0, XLAT("projection in ball model"),
|
|
"This parameter affects the ball model the same way as the projection parameter affects the disk model.");
|
|
else if(uni == 'i')
|
|
dialog::editNumber(backbrightness, 0, 1, .01, 0.25, XLAT("brightness behind the sphere"),
|
|
"brightness behind the sphere");
|
|
else if(uni == 'B')
|
|
pmodel = (pmodel == mdBall ? mdDisk : mdBall);
|
|
else if(uni == 'M')
|
|
pmodel = (pmodel == mdHyperboloid ? mdDisk : mdHyperboloid);
|
|
|
|
else if(doexiton(sym, uni)) popScreen();
|
|
};
|
|
}
|
|
|
|
void switchcolor(unsigned int& c, unsigned int* cs) {
|
|
dialog::openColorDialog(c, cs);
|
|
}
|
|
|
|
double cc_footphase;
|
|
int lmousex, lmousey;
|
|
|
|
void showCustomizeChar() {
|
|
|
|
cc_footphase += hypot(mousex - lmousex, mousey - lmousey);
|
|
lmousex = mousex; lmousey = mousey;
|
|
|
|
gamescreen(4);
|
|
dialog::init(XLAT("Customize character"));
|
|
|
|
if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players;
|
|
charstyle& cs = getcs();
|
|
|
|
dialog::addSelItem(XLAT("character"), csname(cs), 'g');
|
|
dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's');
|
|
dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w');
|
|
dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h');
|
|
|
|
if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd');
|
|
else dialog::addBreak(100);
|
|
if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f');
|
|
else dialog::addBreak(100);
|
|
|
|
dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u');
|
|
|
|
if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p');
|
|
|
|
if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(shmup::cpid+1), 'a');
|
|
|
|
dialog::addBreak(50);
|
|
dialog::addItem(XLAT("return to the game"), 'v');
|
|
dialog::display();
|
|
|
|
int firsty = dialog::items[0].position / 2;
|
|
int scale = firsty - 2 * vid.fsize;
|
|
|
|
initquickqueue();
|
|
transmatrix V = atscreenpos(vid.xres/2, firsty, scale);
|
|
|
|
double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - M_PI/2;
|
|
drawMonsterType(moPlayer, NULL, V * spin(alpha), 0, cc_footphase / scale);
|
|
quickqueue();
|
|
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
char xuni = uni | 96;
|
|
|
|
if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players;
|
|
charstyle& cs = getcs();
|
|
if(xuni == 'a') { shmup::cpid_edit++; shmup::cpid_edit %= 60; }
|
|
if(xuni == 'g') {
|
|
cs.charid++;
|
|
if(cs.charid == 2 && !princess::everSaved && !autocheat) cs.charid = 4;
|
|
cs.charid %= 10;
|
|
}
|
|
if(xuni == 'p') vid.samegender = !vid.samegender;
|
|
bool cat = cs.charid >= 4;
|
|
if(xuni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors);
|
|
if(xuni == 'h') switchcolor(cs.haircolor, haircolors);
|
|
if(xuni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors);
|
|
if(xuni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors);
|
|
if(xuni == 'f') switchcolor(cs.dresscolor2, dresscolors2);
|
|
if(xuni == 'u') switchcolor(cs.uicolor, eyecolors);
|
|
if(xuni == 'v' || sym == SDLK_ESCAPE) popScreen();
|
|
};
|
|
}
|
|
|
|
#if CAP_CONFIG
|
|
void resetConfigMenu() {
|
|
dialog::init(XLAT("reset all configuration"));
|
|
dialog::addInfo("Are you sure?");
|
|
dialog::addItem("yes, and delete the config file", 'd');
|
|
dialog::addItem("yes", 'y');
|
|
dialog::addItem("cancel", 'n');
|
|
dialog::addItem("reset the special game modes", 'r');
|
|
dialog::display();
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
|
|
if(uni == 'd') {
|
|
resetConfig();
|
|
unlink(conffile);
|
|
popScreen();
|
|
}
|
|
else if(uni == 'y') {
|
|
printf("reseting config\n");
|
|
resetConfig();
|
|
printf("config reset\n");
|
|
popScreen();
|
|
}
|
|
else if(uni == 'r')
|
|
resetModes();
|
|
else if(uni == 'n' || doexiton(sym, uni))
|
|
popScreen();
|
|
|
|
};
|
|
}
|
|
#endif
|
|
|
|
#if CAP_TRANS
|
|
void selectLanguageScreen() {
|
|
gamescreen(4);
|
|
dialog::init("select language"); // intentionally not translated
|
|
|
|
int v = vid.language;
|
|
dynamicval<int> d(vid.language, -1);
|
|
|
|
for(int i=0; i<NUMLAN-1 || i == v; i++) {
|
|
vid.language = i;
|
|
dialog::addSelItem(XLAT("EN"), its(100 * transcompleteness[i] / transcompleteness[0]) + "%", 'a'+i);
|
|
}
|
|
|
|
dialog::addBreak(50);
|
|
vid.language = -1;
|
|
dialog::addBoolItem(XLAT("default") + ": " + XLAT("EN"), v == -1, '0');
|
|
dialog::addItem(XLAT("exit configuration"), '1');
|
|
|
|
dialog::addBreak(50);
|
|
|
|
vid.language = v;
|
|
if(lang() >= 1)
|
|
dialog::addHelp(XLAT("add credits for your translation here"));
|
|
else
|
|
dialog::addHelp(XLAT("original language"));
|
|
|
|
if(lang() != 0) {
|
|
string tw = "";
|
|
string s = XLAT("TRANSLATIONWARNING");
|
|
if(s != "" && s != "TRANSLATIONWARNING") tw += s;
|
|
s = XLAT("TRANSLATIONWARNING2");
|
|
if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; }
|
|
if(tw != "") {
|
|
dialog::addHelp(tw);
|
|
dialog::lastItem().color = 0xFF0000;
|
|
}
|
|
}
|
|
|
|
dialog::display();
|
|
|
|
keyhandler = [] (int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
|
|
char xuni = uni | 96;
|
|
if(uni == '0') {
|
|
vid.language = -1;
|
|
ANDROID_SETTINGS;
|
|
}
|
|
|
|
else if(xuni >= 'a' && xuni < 'a'+NUMLAN) {
|
|
vid.language = xuni - 'a';
|
|
ANDROID_SETTINGS;
|
|
}
|
|
|
|
else if(doexiton(sym, uni))
|
|
popScreen();
|
|
};
|
|
}
|
|
#endif
|
|
|