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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-24 17:10:36 +00:00
hyperrogue/config.cpp
2017-07-23 01:33:27 +02:00

1090 lines
37 KiB
C++

videopar vid;
charstyle& getcs() {
if(multi::players>1 && multi::cpid >= 0 && multi::cpid < multi::players)
return multi::scs[multi::cpid];
else
return vid.cs;
}
string csnameid(int id) {
if(id == 0) return XLAT("male");
if(id == 1) return XLAT("female");
if(id == 2) return XLAT("Prince");
if(id == 3) return XLAT("Princess");
if(id == 4 || id == 5) return XLAT("cat");
if(id == 6 || id == 7) return XLAT("dog");
if(id == 8 || id == 9) return XLATN("Familiar");
return XLAT("none");
}
string csname(charstyle& cs) {
return csnameid(cs.charid);
}
int playergender() {
return (getcs().charid&1) ? GEN_F : GEN_M;
}
int princessgender() {
int g = playergender();
if(vid.samegender) return g;
return g == GEN_M ? GEN_F : GEN_M;
}
int default_language;
int lang() {
if(vid.language >= 0)
return vid.language;
return default_language;
}
// Hyperbolic Rogue -- configuration
// Copyright (C) 2017- Zeno Rogue, see 'hyper.cpp' for details
bool autojoy = true;
struct supersaver {
string name;
virtual string save() = 0;
virtual void load(const string& s) = 0;
virtual bool dosave() = 0;
};
vector<shared_ptr<supersaver>> savers;
template<class T> struct dsaver : supersaver {
T& val;
T dft;
bool dosave() { return val != dft; }
dsaver(T& val) : val(val) { }
};
template<class T> struct saver : dsaver<T> {};
template<class T, class U, class V> void addsaver(T& i, U name, V dft) {
auto s = make_shared<saver<T>> (i);
s->dft = i = dft;
s->name = name;
savers.push_back(s);
}
template<class T> void addsaver(T& i, string name) {
addsaver(i, name, i);
}
template<class T> struct saverenum : supersaver {
T& val;
T dft;
bool dosave() { return val != dft; }
saverenum<T>(T& v) : val(v) { }
string save() { return its(val); }
void load(const string& s) { val = (T) atoi(s.c_str()); }
};
template<class T, class U> void addsaverenum(T& i, U name) {
auto s = make_shared<saverenum<T>> (i);
s->dft = i;
s->name = name;
savers.push_back(s);
}
template<> struct saver<int> : dsaver<int> {
saver<int>(int& val) : dsaver<int>(val) { }
string save() { return its(val); }
void load(const string& s) { val = atoi(s.c_str()); }
};
template<> struct saver<char> : dsaver<char> {
saver<char>(char& val) : dsaver<char>(val) { }
string save() { return its(val); }
void load(const string& s) { val = atoi(s.c_str()); }
};
template<> struct saver<bool> : dsaver<bool> {
saver<bool>(bool& val) : dsaver<bool>(val) { }
string save() { return val ? "yes" : "no"; }
void load(const string& s) { val = size(s) && s[0] == 'y'; }
};
template<> struct saver<unsigned> : dsaver<unsigned> {
saver<unsigned>(unsigned& val) : dsaver<unsigned>(val) { }
string save() { return itsh(val); }
void load(const string& s) { val = strtol(s.c_str(), NULL, 16); }
};
template<> struct saver<ld> : dsaver<ld> {
saver<ld>(ld& val) : dsaver<ld>(val) { }
string save() { return ftssmart(val); }
void load(const string& s) { val = atof(s.c_str()); }
};
void addsaver(charstyle& cs, string s) {
addsaver(cs.charid, s + ".charid");
addsaver(cs.skincolor, s + ".skincolor");
addsaver(cs.haircolor, s + ".haircolor");
addsaver(cs.dresscolor, s + ".dresscolor");
addsaver(cs.swordcolor, s + ".swordcolor");
addsaver(cs.dresscolor2, s + ".dresscolor2");
addsaver(cs.uicolor, s + ".uicolor");
}
// R:239, G:208, B:207
unsigned int skincolors[] = { 7, 0xD0D0D0FF, 0xEFD0C9FF, 0xC77A58FF, 0xA58869FF, 0x602010FF, 0xFFDCB1FF, 0xEDE4C8FF };
unsigned int haircolors[] = { 8, 0x686868FF, 0x8C684AFF, 0xF2E1AEFF, 0xB55239FF, 0xFFFFFFFF, 0x804000FF, 0x502810FF, 0x301800FF };
unsigned int dresscolors[] = { 6, 0xC00000FF, 0x00C000FF, 0x0000C0FF, 0xC0C000FF, 0xC0C0C0FF, 0x202020FF };
unsigned int dresscolors2[] = { 7, 0x8080FFC0, 0x80FF80C0, 0xFF8080C0, 0xFFFF80C0, 0xFF80FFC0, 0x80FFFFC0, 0xFFFFFF80 };
unsigned int swordcolors[] = { 6, 0xC0C0C0FF, 0xFFFFFFFF, 0xFFC0C0FF, 0xC0C0FFFF, 0x808080FF, 0x202020FF };
unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF };
void initcs(charstyle &cs) {
cs.charid = 0;
cs.skincolor = 0xD0D0D0FF;
cs.haircolor = 0x686868FF;
cs.dresscolor = 0xC00000FF;
cs.swordcolor = 0xD0D0D0FF;
cs.dresscolor2= 0x8080FFC0;
cs.uicolor = 0xFF0000FF;
}
#if CAP_CONFIG
void savecs(FILE *f, charstyle& cs, int xvernum) {
int gflags = cs.charid;
if(vid.samegender) gflags |= 16;
fprintf(f, "%d %d %08x %08x %08x %08x",
gflags, vid.language, cs.skincolor, cs.haircolor, cs.swordcolor, cs.dresscolor);
if(cs.charid == 3) fprintf(f, " %08x", cs.dresscolor2);
if(xvernum >= 8990) fprintf(f, " %x", cs.uicolor);
fprintf(f, "\n");
}
void loadcs(FILE *f, charstyle& cs, int xvernum) {
int gflags, err =
fscanf(f, "%d%d%x%x%x%x", &gflags, &vid.language, &cs.skincolor, &cs.haircolor, &cs.swordcolor, &cs.dresscolor);
if(err) cs.charid = gflags & 15;
if(err) vid.samegender = (gflags & 16) ? true : false;
if(cs.charid == 3) if(fscanf(f, "%x", &cs.dresscolor2))
;
if(xvernum >= 8990) if(fscanf(f, "%x", &cs.uicolor))
;
}
void initConfig() {
// basic config
addsaver(vid.flashtime, "flashtime", 8);
addsaver(vid.mobilecompasssize, "mobile compass size", 30);
addsaver(vid.axes, "movement help", 1);
addsaver(vid.shifttarget, "shift-targetting", 2);
addsaver(vid.steamscore, "scores to Steam", 1);
initcs(vid.cs); addsaver(vid.cs, "single");
addsaver(vid.samegender, "princess choice", false);
addsaver(vid.language, "language", -1);
addsaver(vid.drawmousecircle, "mouse circle", ISMOBILE || ISPANDORA);
addsaver(vid.revcontrol, "reverse control", false);
addsaver(musicvolume, "music volume");
addsaver(effvolume, "sound effect volume");
addsaverenum(glyphsortorder, "glyph sort order");
// basic graphics
addsaver(vid.usingGL, "usingGL", true);
addsaver(vid.antialias, "antialias", AA_NOGL | AA_FONT | AA_LINES | AA_LINEWIDTH | AA_VERSION);
addsaver(vid.linewidth, "linewidth", 1);
addsaver(vid.scale, "scale", 1);
addsaver(vid.alpha, "projection", 1);
addsaver(vid.sspeed, "scrollingspeed", 0);
addsaver(vid.mspeed, "movement speed", 1);
addsaver(vid.full, "fullscreen", false);
addsaver(vid.aurastr, "aura strength", ISMOBILE ? 0 : 128);
addsaver(vid.aurasmoothen, "aura smoothen", 5);
addsaver(vid.graphglyph, "graphical items/kills", 1);
addsaver(vid.particles, "extra effects", 1);
addsaver(vid.framelimit, "frame limit", 75);
addsaver(vid.xres, "xres");
addsaver(vid.yres, "yres");
addsaver(vid.fsize, "font size");
addsaver(vid.darkhepta, "mark heptagons", false);
// special graphics
addsaver(vid.eye, "eye distance", 0);
addsaver(vid.ballangle, "ball angle", 20);
addsaver(vid.yshift, "Y shift", 0);
addsaver(vid.camera_angle, "camera angle", 0);
addsaver(vid.ballproj, "ballproj", 1);
addsaver(vid.monmode, "monster display mode", ISMOBILE ? 2 : 4);
addsaver(vid.wallmode, "wall display mode", ISMOBILE ? 3 : 5);
addsaver(geom3::depth, "3D depth");
addsaver(geom3::camera, "3D camera level");
addsaver(geom3::wall_height, "3D wall height");
addsaver(geom3::rock_wall_ratio, "3D rock-wall ratio");
addsaver(geom3::human_wall_ratio, "3D human-wall ratio");
addsaver(geom3::lake_top, "3D lake top");
addsaver(geom3::lake_bottom, "3D lake bottom");
addsaver(geom3::tc_depth, "3D TC depth");
addsaver(geom3::tc_camera, "3D TC camera");
addsaver(geom3::tc_alpha, "3D TC alpha");
addsaver(geom3::highdetail, "3D highdetail");
addsaver(geom3::middetail, "3D middetail");
#if CAP_RUG
addsaver(rug::renderonce, "rug-renderonce");
addsaver(rug::rendernogl, "rug-rendernogl");
addsaver(rug::texturesize, "rug-texturesize");
addsaver(rug::scale, "rug-scale");
#endif
addsaverenum(pmodel, "used model");
addsaver(polygonal::SI, "polygon sides");
addsaver(polygonal::STAR, "polygon star factor");
addsaver(polygonal::deg, "polygonal degree");
addsaver(conformal::includeHistory, "include history"); // check!
addsaver(conformal::lvspeed, "lineview speed");
addsaver(polygonal::maxcoef, "polynomial degree");
for(int i=0; i<polygonal::MSI; i++) {
addsaver(polygonal::coefr[i], "polynomial "+its(i)+".real");
addsaver(polygonal::coefi[i], "polynomial "+its(i)+".imag");
}
addsaver(conformal::bandhalf, "band width");
addsaver(conformal::bandsegment, "band segment");
addsaver(conformal::rotation, "conformal rotation");
addsaver(conformal::autoband, "automatic band");
addsaver(conformal::autobandhistory, "automatic band history");
addsaver(conformal::dospiral, "do spiral");
// control
addsaver(vid.joyvalue, "vid.joyvalue", 4800);
addsaver(vid.joyvalue2, "vid.joyvalue2", 5600);
addsaver(vid.joypanthreshold, "vid.joypanthreshold", 2500);
addsaver(vid.joypanspeed, "vid.joypanspeed", ISPANDORA ? 0.0001 : 0);
addsaver(autojoy, "autojoy");
vid.killreduction = 0;
// modes
addsaverenum(geometry, "mode-geometry");
addsaverenum(euclidland, "mode-geometry land");
addsaver(shmup::on, "mode-shmup", false);
addsaver(hardcore, "mode-hardcore", false);
addsaver(chaosmode, "mode-chaos");
addsaver(inv::on, "mode-Orb Strategy");
addsaver(purehepta, "mode-heptagonal", false);
shmup::initConfig();
}
void saveConfig() {
DEBB(DF_INIT, (debugfile,"save config\n"));
FILE *f = fopen(conffile, "wt");
if(!f) {
addMessage(s0 + "Could not open the config file: " + conffile);
return;
}
{
int pt_depth = 0, pt_camera = 0, pt_alpha = 0;
using namespace geom3;
if(tc_depth > tc_camera) pt_depth++;
if(tc_depth < tc_camera) pt_camera++;
if(tc_depth > tc_alpha ) pt_depth++;
if(tc_depth < tc_alpha ) pt_alpha ++;
if(tc_alpha > tc_camera) pt_alpha++;
if(tc_alpha < tc_camera) pt_camera++;
tc_alpha = pt_alpha;
tc_camera = pt_camera;
tc_depth = pt_depth;
}
for(auto s: savers) if(s->dosave())
fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str());
fclose(f);
#if ISMOBILE==0
addMessage(s0 + "Configuration saved to: " + conffile);
#else
addMessage(s0 + "Configuration saved");
#endif
}
void readf(FILE *f, ld& x) {
double fl = x;
if(fscanf(f, "%lf", &fl))
;
x = fl;
}
void loadOldConfig(FILE *f) {
int gl=1, aa=1, bb=1, cc, dd;
int err;
float a, b, c, d;
err=fscanf(f, "%f%f%f%f\n", &a, &b, &c, &d);
if(err == 4) {
vid.scale = a; vid.eye = b; vid.alpha = c; vid.sspeed = d;
}
err=fscanf(f, "%d%d%d%d%d%d%d", &vid.wallmode, &vid.monmode, &vid.axes, &musicvolume, &vid.framelimit, &gl, &vid.antialias);
vid.usingGL = gl;
if(vid.antialias == 0) vid.antialias = AA_VERSION | AA_LINES | AA_LINEWIDTH;
if(vid.antialias == 1) vid.antialias = AA_NOGL | AA_VERSION | AA_LINES | AA_LINEWIDTH | AA_FONT;
double jps = vid.joypanspeed;
err=fscanf(f, "%d%d%d%lf%d%d", &vid.joyvalue, &vid.joyvalue2, &vid.joypanthreshold, &jps, &aa, &vid.flashtime);
vid.joypanspeed = jps;
autojoy = aa; aa = 0;
loadcs(f, vid.cs, 0);
aa=0; bb=0;
err=fscanf(f, "%d%d", &aa, &bb);
vid.darkhepta = aa; vid.shifttarget = bb;
aa = geometry; bb = euclidland; cc = shmup::on; dd = hardcore;
err=fscanf(f, "%d%d%d%d", &aa, &bb, &cc, &dd);
geometry = eGeometry(aa); euclidland = eLand(bb); shmup::on = cc; hardcore = dd;
shmup::loadConfig(f);
#if CAP_RUG
aa = rug::renderonce; bb = rug::rendernogl; cc = purehepta; dd = chaosmode;
int ee = vid.steamscore;
double rs = rug::scale;
err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd);
rug::renderonce = aa; rug::rendernogl = bb; purehepta = cc; chaosmode = dd; vid.steamscore = ee;
rug::scale = rs;
#endif
aa=conformal::includeHistory;
double ps = polygonal::STAR, lv = conformal::lvspeed;
int pmb = pmodel;
err=fscanf(f, "%d%d%lf%d%d%lf",
&pmb, &polygonal::SI, &ps, &polygonal::deg,
&aa, &lv);
pmodel = eModel(pmb);
conformal::includeHistory = aa; polygonal::STAR = ps; conformal::lvspeed = lv;
aa=conformal::autoband; bb=conformal::autobandhistory; cc=conformal::dospiral;
err=fscanf(f, "%d%d%d%d%d%d",
&conformal::bandhalf, &conformal::bandsegment, &conformal::rotation,
&aa, &bb, &cc);
conformal::autoband = aa; conformal::autobandhistory = bb; conformal::dospiral = cc;
err=fscanf(f, "%d", &polygonal::maxcoef);
if(polygonal::maxcoef < 0) polygonal::maxcoef = 0;
if(polygonal::maxcoef > polygonal::MSI) polygonal::maxcoef = polygonal::MSI;
for(int i=0; i<=polygonal::maxcoef; i++) {
double re=0, im=0;
err=fscanf(f, "%lf%lf", &re, &im);
polygonal::coefr[i] = re;
polygonal::coefi[i] = im;
}
aa=vid.revcontrol; bb=vid.drawmousecircle;
d = vid.mspeed;
err=fscanf(f, "%d%d%d%f%d%d", &aa, &bb, &sightrange, &d, &effvolume, &vid.particles);
vid.mspeed = d;
if(sightrange < 4) sightrange = 4;
if(sightrange > 7) sightrange = 7;
vid.revcontrol = aa; vid.drawmousecircle = bb;
readf(f, geom3::depth); readf(f, geom3::camera); readf(f, geom3::wall_height);
readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio);
readf(f, geom3::lake_top); readf(f, geom3::lake_bottom);
err=fscanf(f, "%d %d %d", &geom3::tc_depth, &geom3::tc_camera, &geom3::tc_alpha);
readf(f, geom3::highdetail);
geom3::middetail = 200; readf(f, geom3::middetail);
if(geom3::middetail == 200) {
if(ISMOBILE)
geom3::highdetail = 0, geom3::middetail = 3;
else
geom3::highdetail = geom3::middetail = 5;
}
int gso = glyphsortorder; err=fscanf(f, "%d", &gso); glyphsortorder = eGlyphsortorder(gso);
readf(f, vid.yshift); readf(f, vid.camera_angle); readf(f, vid.ballangle); readf(f, vid.ballproj);
jps = vid.linewidth;
err=fscanf(f, "%d%d%d%d%lf\n", &vid.mobilecompasssize, &vid.aurastr, &vid.aurasmoothen, &vid.graphglyph, &jps);
vid.linewidth = jps;
}
map<string, shared_ptr<supersaver> > allconfigs;
void parseline(const string& str) {
for(int i=0; i<size(str); i++) if(str[i] == '=') {
string cname = str.substr(0, i);
if(!allconfigs.count(cname)) {
printf("Warning: unknown config variable: %s\n", str.c_str());
return;
}
auto sav = allconfigs[cname];
sav->load(str.substr(i+1));
return;
}
printf("Warning: config line without equality sign: %s\n", str.c_str());
}
void loadNewConfig(FILE *f) {
for(auto& c: savers) allconfigs[c->name] = c;
string rd;
while(true) {
int c = fgetc(f);
if(c == -1) break;
if(c == 10 || c == 13) {
if(rd != "") parseline(rd);
rd = "";
}
else rd += c;
}
allconfigs.clear();
}
void loadConfig() {
DEBB(DF_INIT, (debugfile,"load config\n"));
vid.xres = 9999; vid.yres = 9999; vid.framelimit = 300;
FILE *f = fopen(conffile, "rt");
if(f) {
int err;
int fs;
err=fscanf(f, "%d%d%d%d", &vid.xres, &vid.yres, &fs, &vid.fsize);
if(!err)
loadNewConfig(f);
else {
vid.full = fs;
loadOldConfig(f);
}
fclose(f);
DEBB(DF_INIT, (debugfile,"Loaded configuration: %s\n", conffile));
}
polygonal::solve();
precalc();
}
#endif
void showAllConfig() {
dialog::addBreak(50);
dialog::addItem(XLAT("exit configuration"), 'v');
#if CAP_CONFIG
dialog::addItem(XLAT("save the current config"), 's');
if(getcstat == 's')
mouseovers = XLAT("Config file: %1", conffile);
#endif
}
void handleAllConfig(int sym, int uni) {
if(sym == SDLK_F1 || uni == 'h') gotoHelp(help);
else if(uni == 'v') popScreen();
else if(sym == SDLK_ESCAPE) popScreen();
#if CAP_CONFIG
else if(uni == 's') saveConfig();
#endif
}
void showGraphConfig() {
gamescreen(0);
cmode = sm::SIDE;
dialog::init(XLAT("graphics configuration"));
#if CAP_GLORNOT
dialog::addBoolItem(XLAT("openGL mode"), vid.usingGL, 'o');
#endif
if(!vid.usingGL)
dialog::addBoolItem(XLAT("anti-aliasing"), vid.antialias & AA_NOGL, 'O');
if(vid.usingGL)
dialog::addSelItem(XLAT("anti-aliasing"),
(vid.antialias & AA_POLY) ? "polygons" :
(vid.antialias & AA_LINES) ? "lines" :
(vid.antialias & AA_MULTI) ? "multisampling" :
"NO", 'O');
if(vid.usingGL) {
dialog::addSelItem(XLAT("line width"), fts(vid.linewidth), 'w');
// dialog::addBoolItem(XLAT("finer lines at the boundary"), vid.antialias & AA_LINEWIDTH, 'b');
}
#if CAP_FRAMELIMIT
dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'l');
if(getcstat == 'l')
mouseovers = XLAT("Reduce the framerate limit to conserve CPU energy");
#endif
#if !ISIOS && !ISWEB
dialog::addBoolItem(XLAT("fullscreen mode"), (vid.full), 'f');
#endif
dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a');
dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'm');
dialog::addBoolItem(XLAT("extra graphical effects"), (vid.particles), 'u');
#ifdef WHATEVER
dialog::addSelItem(XLAT("whatever"), fts(whatever), 'j');
#endif
const char *glyphsortnames[6] = {
"first on top", "first on bottom",
"last on top", "last on bottom",
"by land", "by number"
};
const char *glyphmodenames[3] = {"letters", "auto", "images"};
dialog::addSelItem(XLAT("inventory/kill sorting"), XLAT(glyphsortnames[glyphsortorder]), 'k');
dialog::addSelItem(XLAT("inventory/kill mode"), XLAT(glyphmodenames[vid.graphglyph]), 'd');
#if ISMOBILE==1
dialog::addSelItem(XLAT("font scale"), its(fontscale), 'b');
#endif
dialog::addSelItem(XLAT("sight range"), its(sightrange), 'r');
#if ISMOBILE==1
dialog::addSelItem(XLAT("compass size"), its(vid.mobilecompasssize), 'c');
#endif
dialog::addSelItem(XLAT("aura brightness"), its(vid.aurastr), 'z');
dialog::addSelItem(XLAT("aura smoothening factor"), its(vid.aurasmoothen), 'x');
showAllConfig();
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(uni == 'O') uni = 'o', shiftmul = -1;
char xuni = uni | 96;
if(xuni == 'u') vid.particles = !vid.particles;
if(xuni == 'd') vid.graphglyph = (1+vid.graphglyph)%3;
if(xuni == 'j')
dialog::editNumber(whatever, -10, 10, 1, 0, XLAT("whatever"),
XLAT("Whatever."));
if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0,
XLAT("scrolling speed"),
XLAT("+5 = center instantly, -5 = do not center the map")
+ "\n\n" +
XLAT("press Space or Home to center on the PC"));
if(xuni == 'm') dialog::editNumber(vid.mspeed, -5, 5, 1, 0,
XLAT("movement animation speed"),
XLAT("+5 = move instantly"));
if(xuni == 'r')
dialog::editNumber(sightrange, 4, cheater ? 10 : 7, 1, 7, XLAT("sight range"),
XLAT("Roughly 42% cells are on the edge of your sight range. Reducing "
"the sight range makes HyperRogue work faster, but also makes "
"the game effectively harder."));
if(xuni == 'k') {
glyphsortorder = eGlyphsortorder((glyphsortorder+6+(shiftmul>0?1:-1)) % gsoMAX);
}
if(xuni == 'f') switchFullscreen();
#if CAP_GLORNOT
if(xuni == 'o' && shiftmul > 0) switchGL();
#endif
if(xuni == 'o' && shiftmul < 0) {
if(!vid.usingGL)
vid.antialias ^= AA_NOGL | AA_FONT;
else if(vid.antialias & AA_MULTI)
vid.antialias ^= AA_MULTI;
else if(vid.antialias & AA_POLY)
vid.antialias ^= AA_POLY | AA_LINES | AA_MULTI;
else if(vid.antialias & AA_LINES)
vid.antialias |= AA_POLY;
else
vid.antialias |= AA_LINES;
#if CAP_SDL
setvideomode();
#endif
}
// if(xuni == 'b') vid.antialias ^= AA_LINEWIDTH;
if(xuni == 'w' && vid.usingGL)
dialog::editNumber(vid.linewidth, 0, 10, 0.1, 1, XLAT("line width"), "");
if(xuni == 'c')
dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), "");
#if CAP_FRAMELIMIT
if(xuni == 'l')
dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), "");
#endif
#if ISMOBILE
if(xuni =='b')
dialog::editNumber(fontscale, 0, 400, 10, 100, XLAT("font scale"), "");
#endif
if(xuni =='z')
dialog::editNumber(vid.aurastr, 0, 256, 10, 128, XLAT("aura brightness"), "");
else if(xuni =='x')
dialog::editNumber(vid.aurasmoothen, 1, 180, 1, 5, XLAT("aura smoothening factor"), "");
handleAllConfig(sym, xuni);
};
}
void switchFullscreen() {
vid.full = !vid.full;
#if ISANDROID
addMessage(XLAT("Reenter HyperRogue to apply this setting"));
settingsChanged = true;
#endif
#if CAP_SDL
if(true) {
vid.xres = vid.full ? vid.xscr : 9999;
vid.yres = vid.full ? vid.yscr : 9999;
extern bool setfsize;
setfsize = true;
}
setvideomode();
#endif
}
void switchGL() {
vid.usingGL = !vid.usingGL;
if(vid.usingGL) addMessage(XLAT("openGL mode enabled"));
if(!vid.usingGL) addMessage(XLAT("openGL mode disabled"));
#if ISANDROID
settingsChanged = true;
#elif CAP_SDL
setvideomode();
#endif
}
void showBasicConfig() {
gamescreen(3);
const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"};
dialog::init(XLAT("basic configuration"));
if(CAP_TRANS) dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l');
dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g');
if(getcstat == 'g')
mouseovers = XLAT("Affects looks and grammar");
if(CAP_AUDIO) {
dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b');
dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e');
}
// input:
dialog::addSelItem(XLAT("help for keyboard users"), XLAT(axmodes[vid.axes]), 'c');
dialog::addBoolItem(XLAT("reverse pointer control"), (vid.revcontrol), 'r');
dialog::addBoolItem(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd');
dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't');
#if ISMOBILE
dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i');
#else
dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i');
#endif
#if ISSTEAM
dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'l');
#endif
if(CAP_SHMUP && !ISMOBILE)
dialog::addSelItem(XLAT("configure keys/joysticks"), "", 'p');
showAllConfig();
if(lang() != 0) {
string tw = "";
string s = XLAT("TRANSLATIONWARNING");
if(s != "" && s != "TRANSLATIONWARNING") tw += s;
s = XLAT("TRANSLATIONWARNING2");
if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; }
if(tw != "") {
dialog::addBreak(50);
dialog::addHelp(tw);
dialog::lastItem().color = 0xFF0000;
}
}
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni | 96;
if(uni >= 32 && uni < 64) xuni = uni;
if(xuni == 'c') { vid.axes += 60 + (shiftmul > 0 ? 1 : -1); vid.axes %= 5; }
if(CAP_AUDIO && xuni == 'b') {
dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), "");
}
if(CAP_AUDIO && xuni == 'e') {
dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), "");
}
if(CAP_TRANS && xuni == 'l') {
vid.language += (shiftmul>0?1:-1);
vid.language %= NUMLAN;
if(vid.language < 0) vid.language += NUMLAN;
#if ISANDROID
settingsChanged = true;
#endif
}
if(xuni == 'g') pushScreen(showCustomizeChar);
#if CAP_SHMUP
if(xuni == 'p') {
pushScreen(shmup::showShmupConfig);
multi::shmupcfg = shmup::on;
}
#endif
if(xuni == 'r') vid.revcontrol = !vid.revcontrol;
if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle;
#if ISSTEAM
if(xuni == 'l') vid.steamscore = vid.steamscore^1;
#endif
if(xuni == 't')
dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"),
XLAT("How long should the messages stay on the screen."));
if(xuni == 'i') { vid.shifttarget = vid.shifttarget^3; }
handleAllConfig(sym, xuni);
};
}
#if CAP_SDLJOY
void showJoyConfig() {
gamescreen(4);
dialog::init(XLAT("joystick configuration"));
dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0);
dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0);
dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p');
if(getcstat == 'p') {
if(autojoy)
mouseovers = XLAT("joystick mode: automatic (release the joystick to move)");
if(!autojoy)
mouseovers = XLAT("joystick mode: manual (press a button to move)");
}
dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a');
dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b');
dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c');
dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd');
dialog::addItem(XLAT("back"), 'v');
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni | 96;
if(xuni == 'p') autojoy = !autojoy;
else if(xuni == 'a')
dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), "");
else if(xuni == 'b')
dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), "");
else if(xuni == 'c')
dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), "");
else if(xuni == 'd')
dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), "");
else if(doexiton(sym, uni)) popScreen();
};
}
#endif
void projectionDialog() {
geom3::tc_alpha = ticks;
dialog::editNumber(vid.alpha, -5, 5, .1, 1,
XLAT("projection"),
XLAT("HyperRogue uses the Minkowski hyperboloid model internally. "
"Klein and Poincaré models can be obtained by perspective, "
"and the Gans model is obtained by orthogonal projection. "
// "This parameter specifies the distance from the hyperboloid center "
// "to the eye. "
"See also the conformal mode (in the special modes menu) "
"for more models."));
}
string explain3D(ld *param) {
using namespace geom3;
if(param == &highdetail || param == &middetail)
return
XLAT(
"Objects at distance less than %1 absolute units "
"from the center will be displayed with high "
"detail, and at distance at least %2 with low detail.",
fts3(highdetail), fts3(middetail)
);
if(param == &camera)
return
XLAT(
"Camera is placed %1 absolute units above a plane P in a three-dimensional "
"world. Ground level is actually an equidistant surface, %2 absolute units "
"below the plane P. The plane P (as well as the ground level or any "
"other equidistant surface below it) is viewed at an angle of %3 "
"(the tangent of the angle between the point in "
"the center of your vision and a faraway location is 1/cosh(c) = %4).",
fts3(camera),
fts3(depth),
fts3(atan(1/cosh(camera))*2*180/M_PI),
fts3(1/cosh(camera)));
if(param == &depth)
return
XLAT(
"Ground level is actually an equidistant surface, "
"%1 absolute units below the plane P. "
"Theoretically, this value affects the world -- "
"for example, eagles could fly %2 times faster by "
"flying above the ground level, on the plane P -- "
"but the actual game mechanics are not affected. "
"(Distances reported by the vector graphics editor "
"are not about points on the ground level, but "
"about the matching points on the plane P -- "
"divide them by the factor above to get actual "
"distances.)"
,
fts3(depth), fts3(cosh(depth)));
// mention absolute units
if(param == &vid.alpha)
return
XLAT(
"If we are viewing an equidistant g absolute units below a plane, "
"from a point c absolute units above the plane, this corresponds "
"to viewing a Minkowski hyperboloid from a point "
"tanh(g)/tanh(c) units below the center. This in turn corresponds to "
"the PoincarÚ model for g=c, and Klein-Beltrami model for g=0.");
if(param == &wall_height)
return
XLAT(
"The height of walls, in absolute units. For the current values of g and c, "
"wall height of %1 absolute units corresponds to projection value of %2.",
fts3(wall_height), fts3(factor_to_projection(geom3::WALL)));
if(param == &rock_wall_ratio)
return
XLAT(
"The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. "
"Length of paths on the Rock III level is %3 of the corresponding length on the "
"ground level.",
fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio),
fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth)));
if(param == &human_wall_ratio)
return
XLAT(
"Humans are %1 "
"absolute units high. Your head travels %2 times the distance travelled by your "
"feet.",
fts3(wall_height * human_wall_ratio),
fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth)));
return "";
}
void show3D() {
gamescreen(0);
cmode = sm::SIDE | sm::A3;
using namespace geom3;
dialog::init(XLAT("3D configuration"));
dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n');
dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c');
dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g');
dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w');
dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r');
dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h');
dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l');
dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k');
dialog::addBreak(50);
dialog::addSelItem(XLAT("Y shift"), fts3(vid.yshift), 'y');
dialog::addSelItem(XLAT("camera rotation"), fts3(vid.camera_angle), 's');
dialog::addSelItem(XLAT("distance between eyes"), fts3(vid.eye), 'e');
dialog::addBreak(50);
dialog::addBoolItem(XLAT("ball model"), pmodel == mdBall, 'B');
dialog::addBoolItem(XLAT("hyperboloid model"), pmodel == mdHyperboloid, 'M');
dialog::addSelItem(XLAT("camera rotation in ball model"), fts3(vid.ballangle), 'b');
dialog::addSelItem(XLAT("projection in ball model"), fts3(vid.ballproj), 'x');
dialog::addBreak(50);
if(!(wmspatial || mmspatial))
dialog::addInfo(XLAT("set 3D monsters or walls in basic config first"));
else if(invalid != "")
dialog::addInfo(XLAT("error: "+invalid));
else
dialog::addInfo(XLAT("parameters set correctly"));
dialog::addBreak(50);
dialog::addItem(XLAT("exit 3D configuration"), 'v');
dialog::display();
keyhandler = [] (int sym, int uni) {
using namespace geom3;
dialog::handleNavigation(sym, uni);
if(uni == 'n')
cmode &= sm::A3,
dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), "");
else if(uni == 'm')
cmode &= sm::A3,
dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), "");
else if(uni == 'c')
tc_camera = ticks,
dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), "");
else if(uni == 'g')
tc_depth = ticks,
dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), "");
else if(uni == 'a')
projectionDialog();
else if(uni == 'w')
dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), "");
else if(uni == 'l')
dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), "");
else if(uni == 'k')
dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), "");
else if(uni == 'r')
dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), "");
else if(uni == 'h')
dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), "");
else if(uni == 'e')
cmode &= sm::A3,
dialog::editNumber(vid.eye, -10, 10, 0.01, 0, XLAT("distance between eyes"),
XLAT("Watch the Minkowski hyperboloid or the hypersian rug mode with the "
"red/cyan 3D glasses."));
else if(uni == 'y')
cmode &= sm::A3,
dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"),
"Don't center on the player character."
);
else if(uni == 's')
cmode &= sm::A3,
dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"),
"Rotate the camera. Can be used to obtain a first person perspective, "
"or third person perspective when combined with Y shift."
);
else if(uni == 'b')
cmode &= sm::A3,
dialog::editNumber(vid.ballangle, 0, 90, 5, 0, XLAT("camera rotation in ball model"),
"Rotate the camera in ball/hyperboloid model.");
else if(uni == 'x')
cmode &= sm::A3,
dialog::editNumber(vid.ballproj, 0, 100, .1, 0, XLAT("projection in ball model"),
"This parameter affects the ball model the same way as the projection parameter affects the disk model.");
else if(uni == 'B')
pmodel = (pmodel == mdBall ? mdDisk : mdBall);
else if(uni == 'M')
pmodel = (pmodel == mdHyperboloid ? mdDisk : mdHyperboloid);
else if(doexiton(sym, uni)) popScreen();
};
}
void switchcolor(unsigned int& c, unsigned int* cs) {
dialog::openColorDialog(c, cs);
}
void showCustomizeChar() {
gamescreen(4);
dialog::init(XLAT("Customize character"));
if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players;
charstyle& cs = getcs();
dialog::addSelItem(XLAT("character"), csname(cs), 'g');
dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's');
dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w');
dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h');
if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd');
else dialog::addBreak(100);
if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f');
else dialog::addBreak(100);
dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u');
if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p');
if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(shmup::cpid+1), 'a');
dialog::addBreak(50);
dialog::addItem(XLAT("return to the game"), 'v');
dialog::display();
int firsty = dialog::items[0].position / 2;
initquickqueue();
transmatrix V = atscreenpos(vid.xres/2, firsty, firsty - 2 * vid.fsize);
double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - M_PI/2;
drawMonsterType(moPlayer, NULL, V * spin(alpha), 0, 0);
quickqueue();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
char xuni = uni | 96;
if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players;
charstyle& cs = getcs();
if(xuni == 'a') { shmup::cpid_edit++; shmup::cpid_edit %= 60; }
if(xuni == 'g') {
cs.charid++;
if(cs.charid == 2 && !princess::everSaved) cs.charid = 4;
cs.charid %= 10;
}
if(xuni == 'p') vid.samegender = !vid.samegender;
bool cat = cs.charid >= 4;
if(xuni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors);
if(xuni == 'h') switchcolor(cs.haircolor, haircolors);
if(xuni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors);
if(xuni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors);
if(xuni == 'f') switchcolor(cs.dresscolor2, dresscolors2);
if(xuni == 'u') switchcolor(cs.uicolor, eyecolors);
if(xuni == 'v' || sym == SDLK_ESCAPE) popScreen();
};
}