mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 13:07:16 +00:00
235 lines
5.8 KiB
C++
235 lines
5.8 KiB
C++
#include "rogueviz.h"
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#include <iostream>
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#include <thread>
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namespace rogueviz {
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namespace rwalk {
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struct line {
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hyperpoint a;
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hyperpoint b;
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color_t col;
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int timestamp;
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};
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struct rwalker {
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cell *at;
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transmatrix ori;
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transmatrix T;
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color_t col;
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int simulated;
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};
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map<cell*, vector<line> > drawn;
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vector<rwalker> walkers;
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ld total_time;
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bool draw_rwalk(cell *c, const shiftmatrix& V) {
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vid.linewidth *= 3;
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for(auto p: drawn[c]) if(p.timestamp <= total_time)
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queueline(V * p.a, V * p.b, p.col, 0);
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vid.linewidth /= 3;
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return false;
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}
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bool in_video;
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ld sim_speed = 5;
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int branch_each = 50000;
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ld step_size = 0.02;
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bool advance_walkers(int delta) {
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if(walkers.empty()) {
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walkers.emplace_back(rwalker{currentmap->gamestart(), Id, Id, 0xFFFFFFFF, 0});
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}
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if(in_video) {
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ld t = history::phase / (isize(history::v) - 1);
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total_time = walkers[0].simulated * t;
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}
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else {
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total_time += delta * sim_speed;
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}
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for(int i=0; i<isize(walkers); i++) {
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if(heptdistance(walkers[i].at, centerover) > 7)
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continue;
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while(walkers[i].simulated < total_time) {
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walkers[i].simulated++;
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if(branch_each && rand() % branch_each == 0) {
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walkers.push_back(walkers[i]);
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walkers.back().col = hrandpos() | 0x808080FF;
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walkers[i].col = hrandpos() | 0x808080FF;
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}
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auto& w = walkers[i];
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hyperpoint h = tC0(w.T);
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if(WDIM == 2) {
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w.T = w.T * xspinpush(randd() * TAU, step_size);
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}
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else {
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hyperpoint dir = random_spin() * xtangent(step_size);
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apply_shift_object(w.T, w.ori, dir);
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}
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fixmatrix(w.T);
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hyperpoint h1 = tC0(w.T);
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drawn[w.at].emplace_back(line{h, h1, w.col, w.simulated});
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virtualRebase(w.at, w.T);
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w.simulated++;
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}
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}
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// centerover = walkers[0].at;
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// View = inverse(walkers[0].T);
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// setdist(centerover, 0, nullptr);
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return false;
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}
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void enable();
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int args() {
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using namespace arg;
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if(0) ;
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else if(argis("-rwalk")) {
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enable();
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}
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else if(argis("-rwparam")) {
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shift_arg_formula(sim_speed);
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shift_arg_formula(step_size);
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shift(); branch_each = argi();
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}
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else return 1;
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return 0;
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}
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void show() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen();
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dialog::init(XLAT("random walk"), 0xFFFFFFFF, 150, 0);
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dialog::addSelItem("step size", fts(step_size), 'd');
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dialog::add_action([]() {
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dialog::editNumber(step_size, 1e-3, 10, 0.1, 1e-2, "step size", "");
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dialog::scaleLog();
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});
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dialog::addSelItem("steps per millisecond", fts(sim_speed), 'v');
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dialog::add_action([]() {
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dialog::editNumber(sim_speed, 0, 10, 0.1, 5, "steps per millisecond", "");
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});
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dialog::addSelItem("steps per branch", its(branch_each), 'b');
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dialog::add_action([]() {
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dialog::editNumber(branch_each, 100, 1000000, 0.1, 50000, "steps per branch", "");
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dialog::scaleLog();
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});
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dialog::addBoolItem("create an animation", in_video, 'a');
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dialog::add_action([]() {
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in_video = !in_video;
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if(!in_video) {
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total_time = walkers[0].simulated;
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history::on = false;
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}
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if(in_video) {
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history::create(currentmap->gamestart(), walkers[0].at, walkers[0].T);
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models::rotation = spin((rand() % 360) * degree);
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}
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});
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dialog::addBack();
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dialog::display();
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}
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void o_key(o_funcs& v) {
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v.push_back(named_dialog("random walk", show));
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}
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string cap = "non-Euclidean random walk/";
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void rw_slide(vector<tour::slide>& v, string title, string desc, reaction_t t) {
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using namespace tour;
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v.push_back(
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tour::slide{cap + title, 18, LEGAL::NONE | QUICKGEO, desc,
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[t] (presmode mode) {
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setPlainCanvas(mode);
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if(mode == pmStart) {
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tour::slide_backup(mapeditor::drawplayer, false);
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stop_game();
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t();
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start_game();
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enable();
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}
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if(mode == pmKey) {
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drawn.clear();
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walkers.clear();
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total_time = 0;
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}
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}}
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);
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}
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void enable() {
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rv_hook(hooks_drawcell, 100, draw_rwalk);
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rv_hook(shmup::hooks_turn, 100, advance_walkers);
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rv_hook(hooks_o_key, 80, o_key);
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rv_hook(hooks_clearmemory, 40, [] () {
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drawn.clear();
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walkers.clear();
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total_time = 0;
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});
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}
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auto msc =
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addHook(hooks_args, 100, args)
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+ addHook_rvslides(180, [] (string s, vector<tour::slide>& v) {
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if(s != "mixed") return;
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v.push_back(tour::slide{
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cap+"random walk visualization", 10, tour::LEGAL::NONE | tour::QUICKSKIP,
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"Here we see random walk in various geometries.\n"
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"Press '5' to reset.\n"
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,
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[] (tour::presmode mode) {
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slide_url(mode, 'y', "YouTube link", "https://www.youtube.com/watch?v=sXNI_i6QZZY");
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}
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});
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rw_slide(v, "Euclidean plane", "In Euclidean plane, the random walk always returns to the neighborhood of the starting point with probability 1.", [] {
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set_geometry(gEuclid);
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set_variation(eVariation::pure);
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sim_speed = 5;
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branch_each = 0;
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step_size = 0.02;
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});
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rw_slide(v, "Euclidean 3-space",
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"However, in Euclidean 3-space, it does not return.", [] {
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set_geometry(gCubeTiling);
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set_variation(eVariation::pure);
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sim_speed = 5;
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branch_each = 0;
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step_size = 0.02;
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});
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rw_slide(v, "Hyperbolic geometry", "In H2, it does not return, even if we branch from time to time.", [] {
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set_geometry(gNormal);
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set_variation(eVariation::bitruncated);
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sim_speed = 5;
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branch_each = 50000;
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step_size = 0.02;
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});
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/* it works in other geometries too -- exercise left for the reader */
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});
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// {4,5} : 10 6 works
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}
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} |