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f84975d1d1
MSVC complains about constructions such as bool polara50(int); int polara50(cell *c) { // ... return polara50(someint); }
2500 lines
85 KiB
C++
2500 lines
85 KiB
C++
// Hyperbolic Rogue
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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namespace hr {
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// land generation routines
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bool safety = false;
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eLand lastland;
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int lastexplore;
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bool randomPatternsMode = false;
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int randompattern[landtypes];
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int genrange_bonus = 0;
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bool chaosUnlocked = false;
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bool chaosAchieved = false;
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void doOvergenerate() {
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for(int i=0; i<numplayers(); i++)
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setdist(playerpos(i), 7 - getDistLimit() - genrange_bonus, NULL);
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}
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bool notDippingFor(eItem i) {
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if(peace::on) return false;
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int v = items[i] - currentLocalTreasure;
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if(v <= 10) return true;
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if(v >= 20) return false;
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return v >= hrand(10) + 10;
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}
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bool notDippingForExtra(eItem i, eItem x) {
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if(peace::on) return false;
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int v = items[i] - min(items[x], currentLocalTreasure);
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if(v <= 10) return true;
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if(v >= 20) return false;
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return v >= hrand(10) + 10;
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}
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void buildRedWall(cell *c, int gemchance) {
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if(c->monst) return;
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int ki = PT(kills[moHexSnake] + kills[moRedTroll], 50);
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c->wall = waRed3;
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if(hrand(100+ki) < gemchance + ki)
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c->item = itRedGem;
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else if(gemchance) placeLocalSpecial(c, 8000, gemchance, gemchance);
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}
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#define RANDPATC(c) (randpattern(c,randompattern[c->land]))
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#define RANDPATCL(c, l) (randpattern(c,l))
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#define RANDPAT (randpattern(c,randompattern[c->land]))
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#define RANDPAT3(i) (randpatternMajority(c,i,RANDITER))
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#define RANDPATV(x) (randpattern(c,randompattern[x]))
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bool reptilecheat = false;
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#define ONEMPTY if(d == 7 && passable(c, NULL, 0) && !safety)
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bool blizzard_no_escape1(cell *c, manual_celllister &cl) {
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if(!cl.add(c)) return true;
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if(c->item == itOrbSafety)
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return false;
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forCellEx(c2, c) {
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if(c2->land == laBarrier)
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continue;
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if(c2->land != laBlizzard && passable(c2, NULL, 0))
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return false;
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if(!againstWind(c2, c) && !blizzard_no_escape1(c2, cl))
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return false;
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}
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return true;
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}
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bool blizzard_no_escape(cell *c) {
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manual_celllister cl;
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return blizzard_no_escape1(c, cl);
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}
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bool out_ruin(cell *c) {
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if(sphere)
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return getHemisphere(c, 0) > 0;
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else if(stdhyperbolic) {
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int cd = getCdata(c, 3);
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cd &= 31;
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return cd >= 16;
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}
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else
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return windmap::at(c) >= 128;
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}
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eMonster genRuinMonster(cell *c) {
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eMonster m = pick(moHexDemon, moHexDemon, moHexDemon, moAltDemon, moAltDemon, moMonk, moMonk, moSkeleton, moSkeleton, moCrusher);
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if(m == moHexDemon && pseudohept(c))
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return genRuinMonster(c);
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if(m == moMonk) {
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if(c->item) return genRuinMonster(c);
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forCellCM(c2, c) if(c2->item) return genRuinMonster(c);
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}
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return m;
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}
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void start_brownian(cell *c, int d) {
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while(true) {
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if(c->wall == waBrownian) c->wall = waNone;
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c->landparam++;
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// snakepile(c, moRedTroll);
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// c->wall = waSea;
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c->bardir = NOBARRIERS;
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if(d == 0) {
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if(c->mpdist >= BARLEV) {
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c->wall = waBrownian;
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return;
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}
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start_brownian(c, 1);
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d = 1;
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continue;
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}
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int q = 0;
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cell *good = NULL;
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forCellCM(c2, c)
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if(c2->mpdist > 7 && (c2->land == laBrownian || c2->land == laNone)) {
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q++;
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if(q==1 || hrand(q) == 0) good = c2;
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}
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if(!q) break;
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d++; if(d == 7) d = 0;
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c = good;
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}
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}
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// the giant switch generating most of the lands...
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void giantLandSwitch(cell *c, int d, cell *from) {
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switch(c->land) {
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case laPrairie: // -------------------------------------------------------------
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if(d == 7) {
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if(prairie::isriver(c)) {
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if(shmup::on) prairie::beaststogen.push_back(c);
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else prairie::generateBeast(c);
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}
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else if(!prairie::nearriver(c) && c->LHU.fi.flowerdist > 7) {
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if(hrand(9000) < items[itGreenGrass] - (prairie::isriver(cwt.at) ? 40 : 0))
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c->monst = moGadfly;
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else buildPrizeMirror(c, 1000);
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}
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prairie::generateTreasure(c);
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}
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break;
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case laDungeon: // -------------------------------------------------------------
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case laIvoryTower:
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dungeon::all(c, d);
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ONEMPTY {
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if(c->land == laIvoryTower) {
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if(hrand(20000) < 20 + items[itIvory] + yendor::hardness()) {
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if(cellEdgeUnstable(c))
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c->monst = moGargoyle;
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else
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c->monst = moFamiliar;
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}
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else if(c->landparam >= 14 && hrand(2000) < PT(50+kills[moGargoyle]+kills[moFamiliar], 150) && !cellEdgeUnstable(c) && !peace::on) {
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c->item = itIvory;
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}
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}
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if(c->land == laDungeon) {
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int lp = c->landparam * c->landparam;
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if(lp > 100) lp = 100;
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if(c->landparam >= 10 && hrand(20000) < 5*lp + items[itSlime] + yendor::hardness() && !cellEdgeUnstable(c) && !peace::on) {
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c->monst = moSkeleton, c->hitpoints = 3;
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}
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else if(c->landparam >= 10 && hrand(50000) < lp/2 + items[itSlime] + yendor::hardness()) {
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c->monst = moGhost;
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}
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else if(c->landparam >= 10 && hrand(50000) < 3*(100-lp) + 80 + items[itSlime]/3 + yendor::hardness()) {
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c->monst = moBat;
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}
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else if(c->landparam >= 15 && hrand(800) < min(PT(150 + 2 * kills[moBat], 250), 250) && !cellEdgeUnstable(c) && c->wall != waOpenGate) {
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c->item = itSlime;
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}
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}
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}
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break;
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case laPalace: // -------------------------------------------------------------
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if(hyperbolic_not37 || torus || S7 < 5 || archimedean) {
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if(d == 9) {
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int i = hrand(100);
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if(i < 10)
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c->wall = waPalace;
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else if(i < 15)
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c->wall = waClosePlate;
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else if(i < 20)
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c->wall = waOpenPlate;
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else if(i < 25)
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c->wall = waTrapdoor;
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else if(i < 30)
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c->wall = waClosedGate;
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else if(i < 35)
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c->wall = waOpenGate;
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}
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}
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else {
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if(d == 9) {
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cell *c2 = NONSTDVAR ? c->master->c7 : c;
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if(cdist50(c2) == 3 && polarb50(c2))
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c->wall = waPalace;
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}
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if(d == 8 && sphere) {
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int gs = getHemisphere(c,0);
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if(NONSTDVAR) {
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int v = 1;
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forCellEx(c2, c) if(getHemisphere(c2, 0) != gs)
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v = 2;
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if(v == 2)
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c->wall = pick(waClosedGate, waOpenGate, waPalace);
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else if(hrand(100) < 10)
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c->wall = pick(waClosePlate, waOpenPlate, waTrapdoor);
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}
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else
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if(gs == 1)
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c->wall = waPalace;
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if(gs == 3)
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c->wall = PURE ? waOpenGate : waClosedGate;
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if(gs == 4 && hrand(100) < 40)
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c->wall = waClosePlate;
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if(gs == 6)
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c->wall = waOpenPlate;
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if(gs == -3)
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c->wall = pick(waClosePlate, waOpenPlate);
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if(gs == -6)
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c->wall = waTrapdoor;
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}
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if(d == 8 && !sphere) {
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// note: Princess Challenge brings back the normal Palace generation
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bool lookingForPrincess = !euclid && c->master->alt && !princess::challenge;
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bool pgate = false;
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if(PURE) {
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int i = fiftyval049(c->master->c7);
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if(i >= 8 && i <= 14 && !polarb50(c->master->c7)) pgate = true;
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if(GOLDBERG) {
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bool good = false;
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forCellEx(c2, c) {
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int i2 = fiftyval049(c2->master->c7);
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if((i2 < 8) && polarb50(c2->master->c7)) good = true;
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}
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pgate = pgate && good;
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}
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}
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if(pgate) {
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switch(princess::generating ? 0 : hrand(2)) {
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case 0:
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c->wall = waClosedGate;
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toggleGates(c, waClosePlate, 1);
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break;
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case 1:
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c->wall = waOpenGate;
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toggleGates(c, waOpenPlate, 1);
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break;
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}
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}
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else if(cdist50(c) == 3 && polarb50(c) && !ishept(c)) {
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if(GOLDBERG) ;
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else {
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int q = 0, s = 0;
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if(!ishept(c)) for(int i=0; i<c->type; i++)
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if(cdist50(c->move(i)) == 3 && polarb50(c->move(i)) && !ishept(c->move(i)))
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q++, s += i;
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if(q == 1 && c->move(s)->land == laPalace) {
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switch(princess::generating ? 0 : hrand(2)) {
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case 0:
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c->wall = waClosedGate;
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c->move(s)->wall = waClosedGate;
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break;
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case 1:
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c->wall = waOpenGate;
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c->move(s)->wall = waOpenGate;
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break;
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}
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}
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}
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}
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else if(c->wall == waPalace) ;
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else if((hrand(100) < (lookingForPrincess ? (PURE ? 11 : 7) : 5) && cdist50(c)) ||
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(cdist50(c) == 0 && polarb50(c) && hrand(100) < 60)) {
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c->wall = hrand(100) < (lookingForPrincess ? (PURE ? 25 : 30):50) ? waClosePlate : waOpenPlate;
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}
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else if(hrand(100) < (lookingForPrincess ? 3 : 5))
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c->wall = waTrapdoor;
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if(cdist50(c) == 0 && yendor::path) {
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cell *c2 = c->move(hrand(c->type));
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if(c2->wall == waNone) c2->wall = waTrapdoor;
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}
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if((c->wall == waClosePlate || c->wall == waTrapdoor) && peace::on) c->wall = waNone;
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}
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if(princess::generating) {
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// no Opening Plates nearby
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if(d <= 7 && c->wall == waOpenPlate && BITRUNCATED)
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c->wall = waNone;
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if(d <= 7 && c->wall == waClosePlate && PURE)
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c->wall = waOpenPlate;
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// no monsters nearby
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if(d>0) c->monst = moNone;
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// no Plates or Trapdoors in the Princess cell
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if(d < 3 && (c->wall == waClosePlate || c->wall == waOpenPlate || c->wall == waTrapdoor))
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c->wall = waNone;
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if(d > 1) c->item = itNone;
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// the Princess herself
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if(d == 0) {
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c->monst = moPrincess;
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c->hitpoints = palaceHP();
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c->wall = waGiantRug;
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cell *c2 = NULL;
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for(int i=0; i<c->type; i++) {
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cellwalker cw(c, i);
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cw = cw + wstep + 4 + wstep + 2 + wstep + 4 + wstep + (2 + hrand(3)) + wstep;
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if(!c2) c2 = cw.at;
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else if(celldist(cw.at) > celldist(c2)) c2 = cw.at;
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cw.at->monst = moMouse;
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}
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c2->wall = waOpenPlate;
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}
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}
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}
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ONEMPTY {
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bool lookingForPrincess0 = !euclid && c->master->alt;
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bool lookingForPrincess = lookingForPrincess0 && !princess::challenge;
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int hardness = lookingForPrincess ? 5 : items[itPalace] + yendor::hardness();
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if(hrand(5000) < PT(100 + 2 * (kills[moPalace] + kills[moFatGuard] + kills[moVizier] + kills[moSkeleton]), 200) && notDippingFor(itPalace) &&
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c->wall != waOpenGate && !lookingForPrincess0)
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c->item = itPalace;
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if(items[itPalace] >= treasureForLocal() && hrand(5000) < 16 && c->wall != waOpenGate && !inv::on && !peace::on)
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c->item = hrand(100) < 80 ? itOrbFrog : itOrbDiscord;
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if(hrand(5000) < 20*PRIZEMUL && c->wall != waOpenGate)
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placePrizeOrb(c);
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if(c->wall == waNone) buildPrizeMirror(c, 250);
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if(c->land == laPalace && (eubinary || c->master->alt) && celldistAlt(c) <= 150 && !(havewhat&HF_MOUSE) && !princess::generating &&
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princess::getPrisonInfo(c) &&
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(eubinary || (princess::getPrisonInfo(c)->bestdist < 6 && princess::getPrisonInfo(c)->princess))) {
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c->monst = moMouse;
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if(!princess::squeaked) {
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addMessage(XLAT("You hear a distant squeak!"));
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playSound(c, "mousesqueak");
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drawBigFlash(c);
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princess::squeaked = true;
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}
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havewhat |= HF_MOUSE;
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}
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else if(hrand(15000) < 10 + hardness) {
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c->monst = moPalace;
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c->hitpoints = palaceHP();
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if(hrand(10 + items[itPalace] + yendor::hardness()) >= 14 && !lookingForPrincess)
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c->monst = moSkeleton;
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}
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else if(hrand(20000) < hardness) {
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c->monst = moFatGuard;
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c->hitpoints = palaceHP();
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}
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else if(hrand(20000) < hardness - 7) {
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c->monst = moVizier;
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c->hitpoints = palaceHP();
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}
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else if(princess::forceVizier && hrand(100) < 10 && canReachPlayer(c, moVizier)) {
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c->monst = moVizier;
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c->hitpoints = palaceHP();
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princess::forceVizier = false;
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}
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}
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break;
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case laEmerald: // -------------------------------------------------------------
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if(d==8) {
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if(randomPatternsMode)
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c->wall = RANDPAT3(0) ? waCavewall : waCavefloor;
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else if(torus) {
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c->wall = waCavefloor;
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}
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else if(euclid) {
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int x, y;
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tie(x,y) = cell_to_pair(c);
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if(((y-2)&7) < 4) c->wall = waCavewall;
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else c->wall = waCavefloor;
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}
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else if(sphere) {
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if(getHemisphere(c, 0) < 0)
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c->wall = waCavewall;
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else c->wall = waCavefloor;
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}
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else if(a4 || archimedean)
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c->wall = hrand(100) < 50 ? waCavefloor : waCavewall;
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else if(!BITRUNCATED) {
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if(polarb50(c))
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c->wall = waCavewall;
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else c->wall = waCavefloor;
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}
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else {
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int v = emeraldval(c);
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if(v == 0)
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c->wall = waStone;
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else if((v&3) >= 2)
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c->wall = waCavewall;
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else c->wall = waCavefloor;
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}
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}
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if(d == 7 && c->wall == waCavewall && hrand(5000) < items[itEmerald] + yendor::hardness() && !safety)
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c->monst = moSeep;
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ONEMPTY {
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if(hrand(PURE?400:1000) < PT(100 + 2 * (kills[moMiner] + kills[moLancer] + kills[moFlailer]), 200) && notDippingFor(itEmerald)) {
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// do not destroy walls!
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bool ok = true;
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for(int i=0; i<c->type; i++) if(c->move(i)->wall == waCavewall) ok = false;
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if(ok) c->item = itEmerald;
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}
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if(hrand(8000) < 50 + 10 * (items[itEmerald] + yendor::hardness())) {
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static eMonster emeraldmonsters[4] = { moHedge, moLancer, moFlailer, moMiner };
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c->monst = emeraldmonsters[hrand(4)];
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}
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if(sphere && c->type != 6 && c->master->fiftyval == 5) {
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c->monst = moMiner;
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c->stuntime = 7;
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}
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}
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break;
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case laDryForest:
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if(d == 9) {
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if(randomPatternsMode)
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c->wall = RANDPAT ? waNone : RANDPATV(laHell) ? waBigTree : waSmallTree;
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else
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c->wall =
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(hrand(100) < 50) ? (hrand(100) < 50 ? waBigTree : waSmallTree) : waNone;
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}
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if(d == 8) c->landparam = 0;
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ONEMPTY {
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if(hrand(5000) < PT(100 + 2 * (kills[moFireFairy]*2 + kills[moHedge]), 160) && notDippingFor(itFernFlower))
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c->item = itFernFlower;
|
|
if(hrand(4000) < 40 + items[itFernFlower] + yendor::hardness())
|
|
c->monst = moHedge;
|
|
else if(hrand(8000) < 2 * items[itFernFlower] + yendor::hardness() && !peace::on)
|
|
c->monst = moFireFairy;
|
|
}
|
|
break;
|
|
|
|
case laPower:
|
|
if(d==8) {
|
|
int v;
|
|
if(randomPatternsMode)
|
|
v = RANDPAT ? 24 : 1;
|
|
else if(sphere) {
|
|
int gs = getHemisphere(c, 0);
|
|
if(GOLDBERG) {
|
|
v = 6;
|
|
if(gs == 0) v = 24;
|
|
forCellEx(c2, c) if(getHemisphere(c2, 0) * gs < 0)
|
|
v = 24;
|
|
}
|
|
else if(gs == -3 || gs == -1 || gs == 1 || gs == 3)
|
|
v = 24;
|
|
else
|
|
v = 6;
|
|
}
|
|
else if(archimedean && arcm::current.have_line)
|
|
v = arcm::linespattern(c) ? 24 : 16;
|
|
else if(torus || hyperbolic_not37 || quotient || archimedean) {
|
|
v = hrand(100) < 25 ? 24 : 16;
|
|
}
|
|
else if(euclid) {
|
|
int x, y;
|
|
tie(x,y) = cell_to_pair(c);
|
|
int y0 = gmod(y, 6);
|
|
if(y0 == 3 || y0 == 4) v=24; else v=0;
|
|
}
|
|
else v = emeraldval(c);
|
|
if(v == 0 && !euclid) c->wall = waStone;
|
|
else {
|
|
v &= ~3;
|
|
if((v == 24 || v == 32 || v == 56))
|
|
c->wall = waEternalFire;
|
|
else if(hrand(100) < 10) {
|
|
c->wall = waGlass;
|
|
eItem protectedItems[18] = {
|
|
itPower, itPower, itPower, itPower, itPower, itPower,
|
|
itOrbLightning, itOrbLightning, itOrbThorns, itOrbThorns,
|
|
itOrbInvis, itOrbInvis,
|
|
itOrbShield, itOrbTeleport, itOrbPsi,
|
|
itOrbDragon, itOrbIllusion, itOrbTime
|
|
};
|
|
c->item = protectedItems[hrand(18)];
|
|
}
|
|
}
|
|
}
|
|
// seal entrances to the Land of Power.
|
|
if(d == 7 && ctof(c)) {
|
|
bool onwall = false;
|
|
for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->land == laBarrier)
|
|
onwall = true;
|
|
if(!onwall) for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->move(i);
|
|
if(!c2) continue;
|
|
cell *c3 = c2->modmove(c->c.spin(i) + 3);
|
|
if(c3->land != laPower && c3->land != laBarrier)
|
|
if(c2->wall != waFire && c2->wall != waGlass) {
|
|
if(isFire(c)) c->monst = moWitchWinter;
|
|
else if(c->wall == waGlass) c->monst = moWitchGhost;
|
|
else c->monst = moEvilGolem;
|
|
}
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(5000+50*items[itPower]) < 1200) {
|
|
eItem powerorbs[6] = {
|
|
itOrbFlash, itOrbSpeed, itOrbFire, itOrbWinter, itOrbAether, itOrbLife};
|
|
c->item = powerorbs[hrand(6)];
|
|
}
|
|
else if(hrand(5000) < 10 && mirror::build(c)) ;
|
|
else if(hrand(1000) < 10 + (items[itPower] ? 10:0) + (items[itPower] + yendor::hardness()))
|
|
c->monst = eMonster(moWitch + hrand(NUMWITCH));
|
|
}
|
|
break;
|
|
|
|
case laZebra:
|
|
if(d==8) {
|
|
if(torus) ;
|
|
else if(archimedean && arcm::current.have_line)
|
|
c->wall = arcm::linespattern(c) ? waTrapdoor : waNone;
|
|
else if(euclid && !archimedean) {
|
|
int x,y;
|
|
tie(x,y) = cell_to_pair(c);
|
|
if(y&1) c->wall = waTrapdoor;
|
|
else c->wall = waNone;
|
|
}
|
|
else
|
|
if(archimedean) c->wall = hrand(2) ? waTrapdoor : waNone;
|
|
else
|
|
c->wall = (randomPatternsMode ? RANDPAT : (zebra40(c)&2)) ? waTrapdoor : waNone;
|
|
}
|
|
ONEMPTY {
|
|
if(c->wall == waNone && hrand(2500) < PT(100 + 2 * (kills[moOrangeDog]), 300) && notDippingFor(itZebra))
|
|
c->item = itZebra;
|
|
if(hrand(10000) < 40 + 2*(items[itZebra] + yendor::hardness()))
|
|
c->monst = moOrangeDog;
|
|
}
|
|
break;
|
|
|
|
case laWineyard:
|
|
if(d==8) {
|
|
if(torus) ;
|
|
else if(archimedean && arcm::current.have_line)
|
|
c->wall = arcm::linespattern(c) ? waVinePlant : waNone;
|
|
else if(euclid && !archimedean) {
|
|
int x,y;
|
|
tie(x,y) = cell_to_pair(c);
|
|
int dy = gmod(y, 3);
|
|
if(dy == 1) c->wall = waVinePlant;
|
|
}
|
|
else if(a4 || sphere || archimedean)
|
|
c->wall = hrand(100) < 50 ? waNone : waVinePlant;
|
|
else {
|
|
int v = emeraldval(c);
|
|
if(v == 0) c->wall = waStone;
|
|
else {
|
|
int w = v / 4;
|
|
if(randomPatternsMode) c->wall = RANDPAT ? waVinePlant : waNone;
|
|
else if(w == 9 || w == 10 || w == 7 || w == 8) {
|
|
c->wall = waVinePlant;
|
|
}
|
|
else if(v == 24 || v == 58 || v == 26 || v == 56)
|
|
c->wall = waVineHalfA;
|
|
else if(v == 25 || v == 59 || v == 27 || v == 57)
|
|
c->wall = waVineHalfB;
|
|
else c->wall = waNone;
|
|
if(NONSTDVAR && cellHalfvine(c)) {
|
|
c->wall = waNone;
|
|
forCellCM(c2, c) if(emeraldval(c2) == (v^1))
|
|
c->wall = waVinePlant;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(d == 7 && c->wall == waVinePlant && hrand(100) < (randomPatternsMode ? 2 : 10) && !peace::on)
|
|
c->monst = moVineSpirit;
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(100 + 2 * (kills[moVineBeast] + kills[moVineSpirit]), 200) && notDippingFor(itWine))
|
|
c->item = itWine;
|
|
if(hrand(8000) < 12 * (items[itWine] + yendor::hardness()))
|
|
c->monst = moVineBeast;
|
|
}
|
|
break;
|
|
|
|
case laReptile:
|
|
if(d == 9) {
|
|
if(randomPatternsMode) {
|
|
int ch = hrand(200);
|
|
if(RANDPAT) c->wall = waChasm;
|
|
else c->wall = ch < (50 + items[itDodeca] + yendor::hardness()) ? waReptile : waNone;
|
|
c->wparam = 1 + hrand(reptilemax());
|
|
if(c->wall == waNone && hrand(5000) < 25)
|
|
c->item = itDodeca;
|
|
}
|
|
else {
|
|
int i = archimedean ? hrand(50) : zebra40(c);
|
|
if(i < 40) {
|
|
int cd = hyperbolic_37 ? getCdata(c, 3) : hrand(16);
|
|
cd &= 15;
|
|
if(cd >= 4 && cd < 12) c->wall = waChasm;
|
|
else {
|
|
int ch = hrand(200);
|
|
c->wall = ch < (50 + items[itDodeca] + yendor::hardness()) ? waReptile :
|
|
waNone;
|
|
}
|
|
c->wparam = 1 + hrand(reptilemax());
|
|
}
|
|
if(reptilecheat) {
|
|
c->wall = waReptile; c->wparam = 100;
|
|
}
|
|
}
|
|
}
|
|
if(d == 7 && c->wall != waChasm) {
|
|
bool nonchasm = false;
|
|
forCellEx(c2, c) if(c2->wall != waChasm) nonchasm = true;
|
|
if(!nonchasm) c->item = itDodeca;
|
|
}
|
|
break;
|
|
|
|
case laBurial:
|
|
if(d == 9) {
|
|
if(hrand(5000) < 25 && celldist(c) >= 5 && !safety) {
|
|
bool goodland = true;
|
|
cell *c2 = createMov(c, hrand(c->type));
|
|
for(auto cx: {c, c2})
|
|
forCellCM(c3,cx) {
|
|
if(c3->land != laNone && c3->land != laBurial)
|
|
goodland = false;
|
|
if(c3->bardir != NODIR && c3->bardir != NOBARRIERS)
|
|
goodland = false;
|
|
}
|
|
if(goodland) {
|
|
c->item = itBarrow;
|
|
c->landparam = 2 + hrand(2);
|
|
c->wall = waBarrowDig;
|
|
forCellCM(c3, c)
|
|
c3->wall = waBarrowWall, c3->item = itNone,
|
|
c3->bardir = NOBARRIERS;
|
|
c2->wall = waBarrowDig;
|
|
forCellCM(c3, c2) {
|
|
if(c3 == c || isNeighbor(c3, c)) continue;
|
|
c3->bardir = NOBARRIERS;
|
|
bool adj = false;
|
|
forCellEx(c4, c)
|
|
if(c4 != c2 && isNeighborCM(c3, c4)) adj = true;
|
|
if(adj)
|
|
c3->wall = waBarrowDig;
|
|
else
|
|
c3->wall = waBarrowWall, c3->item = itNone;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ONEMPTY if(!peace::on) {
|
|
if(hrand(15000) < 5 + 3 * items[itBarrow] + 4 * yendor::hardness())
|
|
c->monst = moDraugr;
|
|
else if(hrand(5000) < 20 + (quickfind(laBurial) ? 40 : 0))
|
|
c->item = itOrbSword;
|
|
}
|
|
break;
|
|
|
|
case laTrollheim:
|
|
if(d == 9) {
|
|
if(hrand(50000) < (chaosmode?1000:5) && c->wall != waBarrier && celldist(c) >= 7 && !safety && !peace::on) {
|
|
bool okay = true;
|
|
forCellCM(c2, c) forCellCM(c3, c2) forCellCM(c4, c3) forCellCM(c5, c4) {
|
|
cell *cx = chaosmode ? c3 : c5;
|
|
if(cx->land != laTrollheim && cx->land != laNone)
|
|
okay = false;
|
|
if(cx->bardir != NODIR) okay = false;
|
|
}
|
|
if(okay) {
|
|
forCellCM(c2, c) forCellCM(c3, c2) forCellCM(c4, c3) forCellCM(c5, c4) {
|
|
cell *cx = chaosmode ? c3 : c5;
|
|
cx->bardir = NOBARRIERS;
|
|
setland(cx, laTrollheim);
|
|
}
|
|
c->item = itTrollEgg;
|
|
forCellCM(c2, c) forCellCM(c3, c2) {
|
|
c3->monst = pickTroll(c);
|
|
c2->item = itTrollEgg;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(d == 7 && !c->monst && !c->item && celldist(c) >= 3) {
|
|
int cd = getCdata(c, 3);
|
|
cd %= 16;
|
|
if(cd<0) cd += 16;
|
|
if(cd >= 4 && cd < 10 && hrand(100) < 40)
|
|
dieTroll(c, pickTroll(c));
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(8000) < items[itTrollEgg] + hardness_empty())
|
|
c->monst = pickTroll(c);
|
|
}
|
|
break;
|
|
|
|
case laIce:
|
|
if(d == 9) {
|
|
if(randomPatternsMode) c->wall = RANDPAT ? waIcewall : waNone;
|
|
else if(hrand(100) < 5 && c->wall != waBarrier) {
|
|
c->wall = waIcewall;
|
|
for(int i=0; i<c->type; i++) if(hrand(100) < 50) {
|
|
cell *c2 = createMov(c, i);
|
|
setdist(c2, d+1, c);
|
|
if(c2->wall == waBarrier || c2->land != laIce) continue;
|
|
c2->wall = waIcewall;
|
|
for(int j=0; j<c2->type; j++) if(hrand(100) < 20) {
|
|
cell *c3 = createMov(c2, j);
|
|
setdist(c->move(i), d+2, c);
|
|
if(c3->wall == waBarrier || c3->land != laIce) continue;
|
|
c3->wall = waIcewall;
|
|
}
|
|
}
|
|
}
|
|
if(c->wall == waIcewall && items[itDiamond] >= 5 && hrand(200) == 1)
|
|
c->wall = waBonfireOff;
|
|
}
|
|
if(d == 8) c->landparam = 0;
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(100 + 2 * (kills[moYeti] + kills[moWolf]), 200) && notDippingFor(itDiamond))
|
|
c->item = itDiamond;
|
|
if(hrand(8000) < 2 * (items[itDiamond] + yendor::hardness()))
|
|
c->monst = hrand(2) ? moYeti : moWolf;
|
|
}
|
|
break;
|
|
|
|
case laSwitch:
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(100 + 2 * (kills[moSwitch1] + kills[moSwitch2]), 200) && notDippingFor(itSwitch))
|
|
c->item = itSwitch;
|
|
if(hrand(8000) < 40 + 5 * (items[itSwitch] + yendor::hardness()))
|
|
c->monst = hrand(2) ? moSwitch1 : moSwitch2;
|
|
}
|
|
break;
|
|
|
|
case laDragon:
|
|
if(d == 9) {
|
|
if(randomPatternsMode) {
|
|
if(RANDPAT) c->wall = waChasm;
|
|
}
|
|
else {
|
|
int cd = getCdata(c, 3);
|
|
cd &= 31;
|
|
if(cd >= 6 && cd<12) c->wall = waChasm;
|
|
else if(hrand(1000) == 0) c->wall = waEternalFire;
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
// 40 is the usual rate of dragon generation
|
|
int dchance = 40;
|
|
// but it grows to 400 if no Dragons in sight, to make it faster
|
|
if(cwt.at->land == laDragon && !(havewhat&HF_DRAGON))
|
|
dchance = 400;
|
|
// also, don't generate additional Dragons for newbies
|
|
else if((havewhat&HF_DRAGON) && items[itDragon] < 10)
|
|
dchance = 5;
|
|
|
|
if(hrand(150000) < dchance && !c->monst && (!c->wall || c->wall == waChasm) && !peace::on) {
|
|
havewhat |= HF_DRAGON;
|
|
// printf("dragon generated with dchance = %d\n", dchance);
|
|
vector<int> possi;
|
|
for(int t=0; t<c->type; t++) if(c->move(t)->mpdist > c->mpdist) possi.push_back(t);
|
|
if(isize(possi)) {
|
|
int i = possi[hrand(isize(possi))];
|
|
int dragonlength = 6 + items[itDragon] / 2;
|
|
c->monst = moDragonHead; c->hitpoints = 1;
|
|
preventbarriers(c);
|
|
cell *c2 = c;
|
|
int len = dragonlength;
|
|
vector<cell*> dragon;
|
|
while(--len) {
|
|
dragon.push_back(c2);
|
|
preventbarriers(c2);
|
|
c2->mondir = i;
|
|
createMov(c2, i);
|
|
int j = c2->c.spin(i);
|
|
cell *c3 = c2->move(i);
|
|
if(c3->monst || c3->bardir != NODIR || c3->wall || c3->mpdist <= 7) break;
|
|
c2 = c3;
|
|
c2->monst = moDragonTail;
|
|
c2->hitpoints = 1;
|
|
i = j + (c2->type <= 3 ? 1 : 2 + hrand(c2->type-3));
|
|
i %= c2->type;
|
|
}
|
|
if(isize(dragon) < 5 || isize(dragon) < dragonlength / 2) {
|
|
for(int i=0; i<isize(dragon); i++)
|
|
dragon[i]->monst = moNone;
|
|
}
|
|
else c2->mondir = NODIR;
|
|
}
|
|
}
|
|
if(!c->monst && !tactic::on && !yendor::on && !randomPatternsMode && !peace::on && !euclid && hrand(4000) < 10 && !safety) {
|
|
c->item = itBabyTortoise;
|
|
tortoise::babymap[c] = getBits(c) ^ tortoise::getRandomBits();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laCaves:
|
|
if(d == 9)
|
|
c->wall = (randomPatternsMode ? RANDPAT3(1) : hrand(100) < 55) ? waCavewall : waCavefloor;
|
|
if(d == 7 && c->wall == waCavewall && hrand(5000) < items[itGold] + yendor::hardness() && !safety)
|
|
c->monst = moSeep;
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(100 + 2 * min(kills[moTroll] + kills[moGoblin], 150), 200) && notDippingFor(itGold))
|
|
c->item = itGold;
|
|
if(hrand(8000) < 10 + 2 * (items[itGold] + yendor::hardness()))
|
|
c->monst = hrand(2) ? moTroll : moGoblin;
|
|
}
|
|
break;
|
|
|
|
case laCA:
|
|
if(d == 9)
|
|
c->wall = (hrand(1000000) < ca::prob * 1000000) ? waFloorA : waNone;
|
|
break;
|
|
|
|
case laLivefjord:
|
|
if(d == 9) {
|
|
int die = (randomPatternsMode ? (RANDPAT3(2)?100:0) : hrand(100));
|
|
if(die < 50)
|
|
c->wall = waSea;
|
|
else
|
|
c->wall = waNone;
|
|
}
|
|
|
|
if(d == 7) {
|
|
if(c->wall == waSea && hrand(5000) < 15 + items[itFjord] + yendor::hardness() && !safety) {
|
|
if(items[itFjord] >= 5 && hrand(100) < 20 && !peace::on)
|
|
c->monst = moWaterElemental;
|
|
else {
|
|
c->monst = moViking;
|
|
c->wall = waBoat;
|
|
}
|
|
}
|
|
|
|
else if(yendor::path && c->wall == waSea && hrand(5000) < 20) {
|
|
c->monst = moViking;
|
|
c->wall = waBoat;
|
|
}
|
|
|
|
if(hrand(2000) < PT(50 + kills[moViking], 100) && notDippingFor(itFjord) && !safety) {
|
|
c->item = itFjord;
|
|
}
|
|
|
|
placeLocalSpecial(c, 1000);
|
|
|
|
buildPrizeMirror(c, 1000);
|
|
}
|
|
|
|
ONEMPTY {
|
|
if(hrand(16000) < 10 + 2 * (items[itFjord] + yendor::hardness()) + (yendor::path ? 90:0))
|
|
c->monst = moFjordTroll;
|
|
}
|
|
break;
|
|
|
|
case laDeadCaves:
|
|
if(d == 9) {
|
|
int die = (randomPatternsMode ? (RANDPAT?100:0) : hrand(100));
|
|
if(die<50) c->wall = waDeadwall;
|
|
else if(die<55) c->wall = waDeadfloor2;
|
|
else c->wall = waDeadfloor;
|
|
}
|
|
|
|
if(d == 7 && c->wall == waDeadwall && hrand(1000) < items[itSilver] + yendor::hardness() && !safety)
|
|
c->monst = moSeep;
|
|
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(100 + 2 * (kills[moDarkTroll] + kills[moEarthElemental]), 200) && notDippingFor(itSilver))
|
|
c->item = itSilver;
|
|
if(hrand(16000) < (items[itSilver] + yendor::hardness())) {
|
|
c->monst = moEarthElemental;
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->move(i);
|
|
earthFloor(c2);
|
|
}
|
|
for(int i=0; i<c->type; i++) if(c->move(i)->mpdist < c->mpdist) c->mondir = i;
|
|
chasmifyEarth(c); c->wall = waDeadfloor2;
|
|
}
|
|
else if(hrand(8000) < 60 + 8 * (items[itSilver] + yendor::hardness())) {
|
|
if(hrand(100) < 25) {
|
|
}
|
|
else c->monst = hrand(2) ? moDarkTroll : moGoblin;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laAlchemist:
|
|
if(d == 9)
|
|
c->wall = (randomPatternsMode ? RANDPAT : hrand(2)) ? waFloorA : waFloorB;
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(25 + min(kills[moSlime], 200), 100) && notDippingFor(itElixir))
|
|
c->item = itElixir;
|
|
else if(hrand(3500) < 10 + items[itElixir] + yendor::hardness())
|
|
c->monst = moSlime;
|
|
}
|
|
break;
|
|
|
|
case laVolcano:
|
|
if(d == 9) {
|
|
c->wall = waNone;
|
|
if(hrand(20000) < (items[itLavaLily] + yendor::hardness()))
|
|
c->monst = moSalamander,
|
|
c->hitpoints = 3;
|
|
if(hrand(8000) < PT(100 + 2 * kills[moLavaWolf], 200) && notDippingFor(itLavaLily))
|
|
c->item = itLavaLily;
|
|
else placeLocalSpecial(c, 1000, 2, 10);
|
|
// prize orbs get a bonus, because most of them are not allowed anyway
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(8000) < (items[itLavaLily] + yendor::hardness()))
|
|
c->monst = moLavaWolf;
|
|
}
|
|
break;
|
|
|
|
case laBlizzard:
|
|
if(d == 9) {
|
|
bool windless = true;
|
|
int w = windmap::at(c);
|
|
forCellCM(c2, c) {
|
|
int w2 = windmap::at(c2);
|
|
if(((w2-w) & 255) >= windmap::NOWINDBELOW)
|
|
if(((w-w2) & 255) >= windmap::NOWINDBELOW)
|
|
windless = false;
|
|
}
|
|
if(windless) {
|
|
c->wall = waIcewall;
|
|
if(hrand(500) < PT(100 + 2 * kills[moVoidBeast] + 2 * kills[moIceGolem], 200) && notDippingFor(itBlizzard))
|
|
c->item = itBlizzard;
|
|
else placeLocalSpecial(c, 100);
|
|
}
|
|
}
|
|
if(d == 8) c->landparam = 0;
|
|
ONEMPTY {
|
|
if(hrand(8000) < 10 + (items[itBlizzard] + yendor::hardness()))
|
|
c->monst = pick(moVoidBeast, moIceGolem);
|
|
}
|
|
if((d == 7 || d == 6) && blizzard_no_escape(c))
|
|
c->item = itOrbSafety, c->monst = moNone;
|
|
|
|
break;
|
|
|
|
case laTerracotta:
|
|
if(d == 9) {
|
|
if(hrand(500) < 15) {
|
|
cellwalker cw(c, hrand(c->type));
|
|
cell* cc[5];
|
|
cc[2] = c;
|
|
cellwalker cw2 = cw;
|
|
cw += wstep; cc[3] = cw.at; cw += revstep; cc[4] = cw.at;
|
|
cw2 += revstep; cc[1] = cw2.at; cw2 += revstep; cc[0] = cw2.at;
|
|
bool ok = true;
|
|
for(int i=0; i<5; i++) {
|
|
if(cc[i]->land != laNone && cc[i]->land != laTerracotta) ok = false;
|
|
if(cc[i]->bardir != NODIR) ok = false;
|
|
}
|
|
for(int i=1; i<4; i++) {
|
|
forCellEx(c2, cc[i]) if(c2->wall == waArrowTrap) ok = false;
|
|
}
|
|
if(ok) {
|
|
for(int i=1; i<4; i++)
|
|
cc[i]->wall = waArrowTrap,
|
|
cc[i]->wparam = 0;
|
|
for(int i=0; i<5; i++)
|
|
cc[i]->bardir = NOBARRIERS;
|
|
cc[0]->wall = waStone;
|
|
cc[4]->wall = waStone;
|
|
}
|
|
}
|
|
if(pseudohept(c) && hrand(100) < 40 && c->wall == waNone) {
|
|
c->wall = waTerraWarrior;
|
|
c->landparam = randterra ? 0 : 3 + hrand(3);
|
|
if(hrand(100) < items[itTerra]-10)
|
|
c->landparam--;
|
|
if(hrand(100) < items[itTerra]-10)
|
|
c->landparam--;
|
|
}
|
|
}
|
|
if(d == 7) {
|
|
int nearriver = 0;
|
|
forCellEx(c2, c)
|
|
if(c2->wall == waMercury && pseudohept(c2))
|
|
nearriver++;
|
|
if(nearriver == 2) c->land = laMercuryRiver;
|
|
}
|
|
ONEMPTY {
|
|
bool nearwarrior = false;
|
|
forCellEx(c2, c) if(c2->wall == waTerraWarrior) nearwarrior = true;
|
|
if(nearwarrior && hrand(5000) < PT(130 + 2 * kills[moJiangshi], 260) && notDippingFor(itTerra))
|
|
c->item = itTerra;
|
|
int t = 2 * (items[itTerra] + yendor::hardness());
|
|
if(t < 60) t += (60-t) * (60 - t) / 120;
|
|
if(hrand(20000) < t)
|
|
c->monst = moJiangshi;
|
|
}
|
|
break;
|
|
|
|
case laOvergrown:
|
|
if(d == 9) {
|
|
// 0: 60%
|
|
// 10: 50%
|
|
if(randomPatternsMode)
|
|
c->wall = RANDPAT ? waNone : RANDPATV(laWineyard) ? waBigTree : waSmallTree;
|
|
else
|
|
c->wall =
|
|
(hrand(50+items[itMutant]/2+yendor::hardness()) < 30) ? (hrand(100) < 50 ? waBigTree : waSmallTree) : waNone;
|
|
}
|
|
if(d == 8) {
|
|
if(hrand(doCross ?450:15000) < 20 + (2 * items[itMutant] + yendor::hardness()) && !safety) {
|
|
if(!peace::on) c->item = itMutant;
|
|
c->landparam = items[itMutant] + 5 + hrand(11);
|
|
c->wall = waNone;
|
|
for(int i=0; i<c->type; i++)
|
|
if(c->move(i) && (c->move(i)->wall == waBigTree || c->move(i)->wall == waSmallTree))
|
|
c->move(i)->wall = waNone;
|
|
}
|
|
else if(hrand(15000) < 20 + (2 * items[itMutant] + yendor::hardness()) && !safety) {
|
|
// for the Yendor Challenge, use only Mutants
|
|
if(!(yendor::on && yendor::clev().l == laMirror)) {
|
|
c->monst = moForestTroll;
|
|
c->wall = waNone;
|
|
}
|
|
}
|
|
}
|
|
if(d == 7 && c->item == itMutant) {
|
|
if(c->monst != moMutant && isMultitile(c->monst))
|
|
c->item = itNone;
|
|
else {
|
|
c->stuntime = mutantphase;
|
|
c->monst = moMutant;
|
|
c->mondir = NODIR;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laHalloween:
|
|
if(d == 9) {
|
|
if(GOLDBERG) {
|
|
int fv = c->master->fiftyval;
|
|
if(fv == 1 || fv == 4 || fv == 10)
|
|
c->wall = waChasm;
|
|
if(c == c->master->c7 && fv == 3)
|
|
c->item = itTreat;
|
|
}
|
|
else if(!BITRUNCATED && !euclid) {
|
|
int fv = c->master->fiftyval;
|
|
if(fv == 1 || fv == 4 || fv == 2)
|
|
c->wall = waChasm;
|
|
if(fv == 3) c->item = itTreat;
|
|
}
|
|
else {
|
|
if(c->type == 5) {
|
|
int fv = c->master->fiftyval;
|
|
if(fv == 3 || fv == 4 || fv == 2 || fv == 5)
|
|
c->wall = waChasm;
|
|
if(fv == 2) halloween::dragoncells[0] = c;
|
|
if(fv == 5) halloween::dragoncells[3] = c;
|
|
if(fv == 1) c->item = itTreat;
|
|
}
|
|
if(c->type == 6 && !euclid) {
|
|
int fvset = 0;
|
|
for(int i=0; i<6; i+=2) fvset |= 1 << createMov(c, i)->master->fiftyval;
|
|
if(fvset == 35 || fvset == 7) c->wall = waChasm;
|
|
if(fvset == 7) halloween::dragoncells[1] = c;
|
|
if(fvset == 35) halloween::dragoncells[2] = c;
|
|
}
|
|
}
|
|
if(quotient && zebra40(c) == 7) {
|
|
c->item = itTreat;
|
|
halloween::dragoncells[0] = NULL;
|
|
}
|
|
if(quotient && zebra40(c) == 5) {
|
|
c->wall = waChasm;
|
|
}
|
|
if(torus) {
|
|
int i = hrand(100);
|
|
if(i == 0) c->item = itTreat;
|
|
else if(i < 5) c->wall = waChasm;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laWildWest:
|
|
if(d == 9) {
|
|
if(randomPatternsMode)
|
|
c->wall = RANDPAT ? waNone : waSaloon;
|
|
else if(hyperbolic_37 ? cdist50(c) <= 2 : hrand(100) < 20) c->wall = waSaloon;
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(25000) < 2 + (2 * items[itBounty] + yendor::hardness()) + (items[itRevolver] ? 150:0))
|
|
c->monst = moOutlaw;
|
|
if(hrand(1000) < PT(20 + kills[moOutlaw], 40))
|
|
c->item = itRevolver;
|
|
}
|
|
break;
|
|
|
|
case laWhirlwind:
|
|
if(d == 9) {
|
|
if(S7 == 5)
|
|
c->wall = (pseudohept(c) && (c->master->fiftyval == 0 || c->master->fiftyval == 6)) ?
|
|
waFan : waNone;
|
|
else if(sphere) {
|
|
if(whirlwind::fzebra3(c) == 0) c->wall = waFan;
|
|
if(S7 == 4 && celldistance(c, currentmap->gamestart()) == 2 && ctof(c))
|
|
c->wall = waChasm;
|
|
}
|
|
else if(archimedean) ;
|
|
else if(!euclid && zebra3(c) == 0) c->wall = waFan;
|
|
else if(pseudohept(c) && hrand(2000) < 150 && !reptilecheat)
|
|
c->wall = waChasm;
|
|
else if(c->type == 6 && buildPrizeMirror(c, 1000))
|
|
{}
|
|
else
|
|
whirlwind::switchTreasure(c);
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(4500) < items[itWindstone] + yendor::hardness())
|
|
c->monst = moWindCrow;
|
|
if(hrand(doCross?3000:30000) < items[itWindstone] + yendor::hardness() - 5)
|
|
c->monst = moAirElemental;
|
|
}
|
|
break;
|
|
|
|
case laStorms: {
|
|
bool randstorm = hyperbolic_not37 || NONSTDVAR || (quotient && geometry != gZebraQuotient);
|
|
if(d == 9) {
|
|
|
|
if(torus) {
|
|
int pid = decodeId(c->master);
|
|
if(pid == torusconfig::qty/3) c->wall = waCharged;
|
|
if(pid == torusconfig::qty*2/3) c->wall = waGrounded;
|
|
}
|
|
else if(euclid) {
|
|
int x,y;
|
|
tie(x,y) = cell_to_pair(c);
|
|
if((x+1)%3 == 0 && y%3 == 0) {
|
|
if(hrand(100) < 50)
|
|
c->wall = hrand(2) ? waCharged : waGrounded;
|
|
}
|
|
else if(ishept(c)) {
|
|
bool sand = false;
|
|
for(int i=0; i<c->type; i++) {
|
|
createMov(c, i);
|
|
tie(x,y) = cell_to_pair(c->move(i));
|
|
if((x+1)%3 == 0 && (y)%3 == 0) sand = true;
|
|
}
|
|
if(sand && hrand(100) < 20)
|
|
c->wall = waSandstone;
|
|
}
|
|
}
|
|
else if(sphere) {
|
|
if(S7 == 5) {
|
|
if(ctof(c)) {
|
|
int id = c->master->fiftyval;
|
|
if(id == 1) c->wall = waCharged;
|
|
if(id == (elliptic && BITRUNCATED ? 3 : 9)) c->wall = waGrounded;
|
|
}
|
|
}
|
|
else if(S7 == 4) {
|
|
if(ctof(c)) {
|
|
int id = c->master->fiftyval;
|
|
if(id == 1) c->wall = waCharged;
|
|
if(id == 3) c->wall = waGrounded;
|
|
}
|
|
}
|
|
else if(S7 == 3) {
|
|
if(ctof(c)) {
|
|
int id = c->master->fiftyval;
|
|
if(id == 1) c->wall = waCharged;
|
|
}
|
|
else {
|
|
c->wall = waGrounded;
|
|
forCellEx(c2, c) if(ctof(c2) && c2->master->fiftyval == 1)
|
|
c->wall = waNone;
|
|
}
|
|
}
|
|
}
|
|
else if(randstorm) ;
|
|
else if(PURE) {
|
|
int i = zebra40(c);
|
|
if((i == 5 || i == 8) && hrand(100) < 20) c->wall = hrand(2) ? waCharged : waGrounded;
|
|
else if(i == 15) c->wall = waSandstone;
|
|
}
|
|
else if(S3 > 3) {
|
|
int z = zebra40(c);
|
|
int i = z;
|
|
int b = 0;
|
|
while(i) { if(i&1) b++; i>>=1; }
|
|
if(ctof(c) && (b&1) && hrand(100) < 20) c->wall = (z&2) ? waCharged : waGrounded;
|
|
}
|
|
else {
|
|
int i = zebra40(c);
|
|
if(c->wall);
|
|
else if(i >= 40 && hrand(100) < 50)
|
|
c->wall = hrand(2) ? waCharged : waGrounded;
|
|
else if(ishept(c) && hrand(100) < 20)
|
|
c->wall = waSandstone;
|
|
}
|
|
|
|
for(int i=0; i<c->type; i++)
|
|
if(c->move(i) && c->move(i)->land != laStorms && c->move(i)->land != laNone)
|
|
c->wall = waNone;
|
|
}
|
|
if(d == BARLEV && randstorm) {
|
|
c->landparam = hrand(1000000);
|
|
}
|
|
if(d == BARLEV-1 && randstorm) {
|
|
/* static int stormlevel, stormgroup;
|
|
if(!stormlevel) stormgroup = 0;
|
|
stormlevel++; stormgroup++; */
|
|
forCellEx(c2, c) if(c2->land == laStorms && c2->mpdist >= BARLEV && c2->landparam > c->landparam) {
|
|
setdist(c2, BARLEV-1, c);
|
|
}
|
|
/*
|
|
stormlevel--;
|
|
if(stormlevel == 0) printf("stormgroup = %4d (cellcount = %6d hcount = %6d)\n", stormgroup, cellcount, heptacount); */
|
|
bool bad = false;
|
|
forCellEx(c2, c) if(c2->land != laStorms) bad = true;
|
|
if(!bad) {
|
|
int wallsnow = 0;
|
|
int slp = 0;
|
|
forCellEx(c2, c) {
|
|
if(c2->wall) wallsnow++;
|
|
if(c2->landparam == 1) slp++;
|
|
}
|
|
if(wallsnow == 0) {
|
|
if(hrand(100) < 10)
|
|
c->wall = pick(waCharged, waGrounded, waSandstone, waSandstone);
|
|
else c->landparam = 1;
|
|
}
|
|
else if(wallsnow == 1 && slp == 0) {
|
|
c->wall = waSandstone;
|
|
}
|
|
else if(wallsnow)
|
|
c->landparam = 1;
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(7500) < 25 + (items[itFulgurite] + yendor::hardness()))
|
|
c->monst = (hrand(5) ? moMetalBeast : moMetalBeast2),
|
|
c->hitpoints = 3;
|
|
if(hrand(10000) < 20 + (items[itFulgurite] + yendor::hardness()) && !ishept(c)) {
|
|
c->monst = moStormTroll;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case laGraveyard:
|
|
if(d == 9) {
|
|
if(randomPatternsMode)
|
|
c->wall = RANDPAT ? ((RANDPATV(laCrossroads) || RANDPATV(laCrossroads2)) ? waAncientGrave : waFreshGrave) : waNone;
|
|
else if(pseudohept(c))
|
|
c->wall = hrand(5) ? waAncientGrave : waFreshGrave;
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(30 + 4*kills[moZombie] + 6*kills[moNecromancer], 120) && notDippingFor(itBone))
|
|
c->item = itBone;
|
|
if(hrand(20000) < 10 + items[itBone] + yendor::hardness()) {
|
|
eMonster grm[6] = { moZombie, moZombie, moZombie, moGhost, moGhost, moNecromancer};
|
|
c->monst = grm[hrand(6)];
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laRlyeh:
|
|
if(d == 9) {
|
|
if(randomPatternsMode) {
|
|
c->wall = RANDPAT ? waColumn : waNone;
|
|
}
|
|
else {
|
|
if(hrand(500) < 5) {
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = createMov(c, i);
|
|
setdist(c2, d+1, c);
|
|
if(c2 && c2->land == laRlyeh)
|
|
c2->wall = waColumn;
|
|
}
|
|
|
|
for(int j=0; j<2; j++) {
|
|
int i = hrand(c->type);
|
|
if(c->move(i) && c->move(i)->land == laRlyeh)
|
|
c->move(i)->wall = waNone;
|
|
}
|
|
}
|
|
if(pseudohept(c) && hrand(2)) c->wall = waColumn;
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(30 + 2 * (kills[moCultist] + kills[moTentacle] + kills[moPyroCultist]), 100) && notDippingFor(itStatue))
|
|
c->item = itStatue;
|
|
if(hrand(8000) < 5 + items[itStatue] + yendor::hardness() && !c->monst && !peace::on)
|
|
c->monst = moTentacle, c->item = itStatue, c->mondir = NODIR;
|
|
else if(hrand(12000) < 5 + items[itStatue] + yendor::hardness())
|
|
c->monst = hrand(3) ? ((hrand(40) < items[itStatue]-25) ? moCultistLeader : moCultist) : moPyroCultist;
|
|
else if(hrand(8000) < 5 + items[itStatue] + yendor::hardness() && c->type == 6 && !(yendor::on && (yendor::clev().flags & YF_NEAR_TENT)) && celldist(c)>=3) {
|
|
for(int t=0; t<c->type; t++) {
|
|
if(c->move(t) && c->move(t)->monst == moNone && (c->wall == waNone || c->wall == waColumn))
|
|
c->move(t)->wall = ishept(c->move(t)) ? waColumn : waNone;
|
|
if(c->move(t)->wall == waColumn)
|
|
c->move(t)->item = itNone;
|
|
}
|
|
if(buildIvy(c, 0, 3) && !peace::on) c->item = itStatue;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laTemple:
|
|
ONEMPTY {
|
|
// depth!
|
|
int d =
|
|
chaosmode ? -15 * items[itGrimoire]:
|
|
(eubinary || c->master->alt) ? celldistAlt(c) : 10;
|
|
// remember: d is negative
|
|
if(chaosmode ? hrand(100) < 25 : d % TEMPLE_EACH == 0) {
|
|
if(hrand(5000) < 20 - 2*d && !c->monst && !peace::on)
|
|
c->monst = moTentacle, c->mondir = NODIR;
|
|
}
|
|
else {
|
|
// int d0 = d % TEMPLE_EACH;
|
|
// if(d0<0) d0=-d0;
|
|
if(hrand(100) < (peace::on ? 15 : 30)) // && d0 != 1 && d0 != TEMPLE_EACH-1)
|
|
c->wall = waBigStatue;
|
|
else if(hrand(20000) < -d)
|
|
c->monst = hrand(3) ? moCultist : moPyroCultist;
|
|
else if(hrand(100000) < -d)
|
|
c->monst = moCultistLeader;
|
|
else if(hrand(5000) < 250 && !peace::on)
|
|
c->item = itGrimoire;
|
|
else if(hrand(5000) < 10 && (chaosmode ? items[itGrimoire] >= treasureForLocal() : -d > TEMPLE_EACH * 10) && !peace::on && !inv::on)
|
|
c->item = itOrbDragon;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laHell:
|
|
if(d == 9) {
|
|
if(hrand(1000) < (PURE ? 16 : 36) && celldist(c) >= 3) {
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = createMov(c, i);
|
|
setdist(c2, d+1, c);
|
|
if(c2 && c2->land == laHell)
|
|
if(c2->wall != waSulphurC)
|
|
c2->wall = waSulphur;
|
|
}
|
|
c->wall = waSulphurC;
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(6000) < PT(120 + (kills[moLesser]), 240) && notDippingFor(itHell))
|
|
c->item = itHell;
|
|
if(hrand(8000) < 40 + items[itHell] * (chaosmode?4:1) + yendor::hardness())
|
|
c->monst = moLesser;
|
|
else if(hrand(24000) < 40 + items[itHell] * (chaosmode?4:1) + yendor::hardness())
|
|
c->monst = moGreater;
|
|
}
|
|
break;
|
|
|
|
case laCocytus:
|
|
if(d == 9) {
|
|
if(c->wall == waNone) c->wall = waFrozenLake;
|
|
if(hrand(100) < 5 && !safety && celldist(c) >= 3) {
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = createMov(c, i);
|
|
setdist(c2, d+1, c);
|
|
if(c2 && c2->land == laCocytus)
|
|
c2->wall = waLake;
|
|
}
|
|
|
|
c->wall = waLake;
|
|
|
|
if(hrand(500) < 100 + 2 * (items[itSapphire] + yendor::hardness()))
|
|
c->monst = moShark;
|
|
}
|
|
}
|
|
if(d == 8) c->landparam = 0;
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(100 + 2 * (kills[moShark] + kills[moGreaterShark] + kills[moCrystalSage]), 200) && notDippingFor(itSapphire))
|
|
c->item = itSapphire;
|
|
if(hrand(5000) < 2 * (items[itSapphire] + yendor::hardness())) {
|
|
eMonster ms[3] = { moYeti, moGreaterShark, moCrystalSage };
|
|
c->monst = ms[hrand(3)];
|
|
if(c->monst == moGreaterShark) c->wall = waLake;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laHive:
|
|
if(d == 9) {
|
|
if(hrand(2000) < (chaosmode ? 1000 : PURE ?200:2) && !safety)
|
|
hive::createBugArmy(c);
|
|
if(hrand(2000) < 100 && !c->wall && !c->item && !c->monst) {
|
|
int nww = 0;
|
|
for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->wall == waWaxWall)
|
|
nww++;
|
|
if(nww == 0) {
|
|
c->wall = waWaxWall;
|
|
c->monst = moNone;
|
|
c->landparam = hrand(0xFFFFFF + 1);
|
|
}
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(isHive(c->land) && hrand(6000) < (hive::hivehard() - 15))
|
|
c->monst = hive::randomHyperbug();
|
|
|
|
/* if(hrand(1500) < 30 + (kills[moBug0] + kills[moBug1] + kills[moBug2]) && notDippingFor(itRoyalJelly))
|
|
c->item = itRoyalJelly; */
|
|
/* if(hrand(2000) < 2)
|
|
c->monst = eMonster(moBug0 + hrand(3)); */
|
|
}
|
|
break;
|
|
|
|
case laKraken:
|
|
if(d == 9) c->wall = waSea;
|
|
|
|
if(d == 8 && c->land == laKraken && kraken_pseudohept(c) && hrand(1000) <= 2) {
|
|
c->wall = waNone;
|
|
forCellEx(c2, c) c2->wall = waNone;
|
|
}
|
|
|
|
if(d == 8 && !kraken_pseudohept(c) && hrand(20000) < 10 + 3 * items[itKraken] + 2 * yendor::hardness() && c->wall == waSea && !c->item && !c->monst && !safety) {
|
|
bool ok = true;
|
|
forCellEx(c2, c)
|
|
if(c2->wall != waSea || c2->item || c2->monst)
|
|
ok = false;
|
|
|
|
if(ok) {
|
|
c->monst = moKrakenH;
|
|
forCellIdEx(c2, i, c) {
|
|
c2->monst = moKrakenT;
|
|
c2->hitpoints = 1;
|
|
c2->mondir = c->c.spin(i);
|
|
}
|
|
if(!peace::on) playSound(c, "seen-kraken");
|
|
}
|
|
}
|
|
|
|
if(d == 7 && c->wall == waSea && !c->item && !c->monst && !safety) {
|
|
if(hrand(2000) < 3) {
|
|
c->wall = waBoat;
|
|
c->item = itOrbFish;
|
|
c->monst = moViking;
|
|
}
|
|
else if(hrand(2000) < 16) c->item = itOrbFish;
|
|
else if(hrand(500) < kills[moKrakenH]) c->item = itKraken;
|
|
else placeLocalOrbs(c);
|
|
}
|
|
break;
|
|
|
|
case laCaribbean:
|
|
if(d == 9) {
|
|
if(!eubinary) {
|
|
if(c->master->alt && c->master->alt->distance <= 2) {
|
|
if(!eubinary) generateAlts(c->master);
|
|
preventbarriers(c);
|
|
int d = celldistAlt(c);
|
|
if(d <= 0)
|
|
// c->wall = waChasm;
|
|
generateTreasureIsland(c);
|
|
else
|
|
c->wall = waSea;
|
|
}
|
|
else c->wall = waSea;
|
|
}
|
|
else {
|
|
int d = celldistAlt(c);
|
|
if(d <= 0)
|
|
generateTreasureIsland(c);
|
|
else
|
|
c->wall = waSea;
|
|
}
|
|
}
|
|
if(d == 8 && !eubinary) {
|
|
int mindist = 9;
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->move(i);
|
|
if((eubinary || c2->master->alt) && celldistAlt(c2) < mindist)
|
|
mindist = celldistAlt(c2);
|
|
}
|
|
if(mindist == 0) beCIsland(c);
|
|
}
|
|
if(d == 7 && c->wall == waSea) {
|
|
bool coast = false;
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->move(i);
|
|
if(passable(c2, c, 0) && c2->wall != waBoat) coast = true;
|
|
}
|
|
if(coast && hrand(10) < 5) {
|
|
c->wall = waBoat;
|
|
|
|
placeLocalSpecial(c, 50);
|
|
}
|
|
}
|
|
if(d == 7 && c->wall == waSea && hrand(10000) < 20 + items[itPirate] + 2 * yendor::hardness() && !safety)
|
|
c->monst = moCShark;
|
|
if(d == 7 && c->wall == waCTree && hrand(5000) < 100 + items[itPirate] + yendor::hardness())
|
|
c->monst = moParrot;
|
|
ONEMPTY {
|
|
if(hrand(1500) < 4 && celldistAlt(c) <= -5 && peace::on)
|
|
c->item = itCompass;
|
|
if(hrand(16000) < 40 + (items[itPirate] + yendor::hardness()))
|
|
c->monst = moPirate;
|
|
}
|
|
break;
|
|
|
|
case laTortoise:
|
|
if(d == 9) {
|
|
using namespace tortoise;
|
|
int f = hrand(30);
|
|
if(f < 21 && ((getBits(c)>>f) & 1)) {
|
|
tflag tf = tflag(f);
|
|
// long neck and saddleback shell help with big trees
|
|
#define PSH(x,y) if(tf == x || tf == y) tf = pseudohept(c) ? x : y;
|
|
PSH(tfLongNeck, tfShell)
|
|
if(tf == tfLongNeck) c->wall = waBigTree;
|
|
if(tf == tfShell) c->wall = waBigTree;
|
|
// brown body elements help with (small) trees
|
|
PSH(tfShellHue, tfScuteHue)
|
|
if(tf == tfShellHue) c->wall = waSmallTree;
|
|
if(tf == tfScuteHue) c->wall = waSmallTree;
|
|
if(tf == tfSkinHue) c->wall = waSmallTree;
|
|
// long legs help with rocks
|
|
PSH(tfFront, tfRear)
|
|
if(tf == tfFront) c->wall = waStone;
|
|
if(tf == tfRear) c->wall = waStone;
|
|
// broad tail and desaturated shell helps with water
|
|
PSH(tfTail, tfShellSat)
|
|
if(tf == tfTail) c->wall = waSea;
|
|
if(tf == tfShellSat) c->wall = waSea;
|
|
#undef PSH
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(4000) < (peace::on ? 750 : 50 + items[itBabyTortoise]*2 + yendor::hardness() * 6) && !safety) {
|
|
c->monst = moTortoise;
|
|
c->hitpoints = 3;
|
|
}
|
|
|
|
int chance = 50 + items[itBabyTortoise]*2;
|
|
if(quickfind(laTortoise)) chance += 150;
|
|
if((tactic::on || euclid || peace::on) && hrand(4000) < chance && !safety) {
|
|
c->item = itBabyTortoise;
|
|
tortoise::babymap[c] = getBits(c) ^ tortoise::getRandomBits();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laDesert:
|
|
if(d == 9) {
|
|
if(randomPatternsMode)
|
|
c->wall = RANDPAT ? waDune : waNone;
|
|
else {
|
|
if(hrand(100) < 5) {
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = createMov(c, i);
|
|
setdist(c2, d+1, c);
|
|
if(c2 && c2->land == laDesert)
|
|
c2->wall = waDune;
|
|
}
|
|
|
|
for(int j=0; j<2; j++) {
|
|
int i = hrand(c->type);
|
|
if(c->move(i) && c->move(i)->land == laDesert)
|
|
c->move(i)->wall = waNone;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(hrand(300) == 1 && items[itSpice] >= 5) c->wall = waThumperOff;
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(100 + 2 * (kills[moWorm] + kills[moDesertman]), 200) && notDippingFor(itSpice))
|
|
c->item = itSpice;
|
|
if(hrand(8000) < 10 + 2 * (items[itSpice] + yendor::hardness()) && !c->monst)
|
|
c->monst = (hrand(2) && !peace::on) ? moWorm : moDesertman,
|
|
c->mondir = NODIR;
|
|
}
|
|
break;
|
|
|
|
case laRedRock:
|
|
if(d == 9) {
|
|
if(randomPatternsMode) {
|
|
c->wall = waNone;
|
|
if(!ishept(c)) { if(RANDPAT) buildRedWall(c, 20); }
|
|
else {
|
|
int k = 0;
|
|
for(int i=0; i<20; i++)
|
|
if(RANDPATCL(createMov(c, i%7), laRedRock) && !RANDPATCL(createMov(c, (i+1)%7), laRedRock))
|
|
k++;
|
|
if(k>=4) buildRedWall(c, 20);
|
|
}
|
|
}
|
|
else if(ishept(c) && hrand(100) < (doCross?20:8) && !c->monst) {
|
|
buildRedWall(c, 80);
|
|
int i = hrand(S7);
|
|
buildRedWall(createMovR(c, i), 33);
|
|
if(hrand(2) == 0)
|
|
buildRedWall(createMovR(createMovR(c, i), c->c.spin(i)+(hrand(2)?2:4)), 20);
|
|
i = (i + 3 + hrand(2)) % S7;
|
|
if(hrand(6) < 4)
|
|
buildRedWall(createMovR(c, i), 33);
|
|
if(hrand(2) == 0)
|
|
buildRedWall(createMovR(createMovR(c, i), c->c.spin(i)+(hrand(2)?2:4)), 20);
|
|
}
|
|
}
|
|
if(d == 7 && c->wall == waNone)
|
|
buildPrizeMirror(c, 1000);
|
|
ONEMPTY {
|
|
if(hrand((doCross && celldist(c) <= 5) ?450:16000) < 30+items[itRedGem]+yendor::hardness() && !pseudohept(c) && !c->monst && !c->wall && !(!BITRUNCATED && S3==4)) {
|
|
int i = -1;
|
|
for(int t=0; t<c->type; t++) if(c->move(t)->mpdist > c->mpdist && !pseudohept(c->move(t)))
|
|
i = t;
|
|
if(i != -1 && !peace::on)
|
|
generateSnake(c, i, 1);
|
|
}
|
|
else if(hrand(16000) < 50+items[itRedGem]+yendor::hardness() && (PURE?hrand(10)<3:!ishept(c)) && !c->monst)
|
|
c->monst = moRedTroll,
|
|
c->mondir = NODIR;
|
|
}
|
|
break;
|
|
|
|
case laSnakeNest:
|
|
ONEMPTY {
|
|
if(hrand(30000) < 30+items[itSnake]+yendor::hardness() && !c->monst && !c->wall && !peace::on) {
|
|
vector<int> gooddir;
|
|
for(int t=0; t<c->type; t++) if(c->move(t)->mpdist > c->mpdist)
|
|
gooddir.push_back(t);
|
|
if(isize(gooddir))
|
|
generateSnake(c, gooddir[hrand(isize(gooddir))], 2);
|
|
}
|
|
else if(hrand(10000) < items[itSnake] - 10 + yendor::hardness() && !c->monst && !c->wall && !peace::on) {
|
|
c->monst = pick(moRedTroll, moMiner, moSkeleton, moBomberbird);
|
|
c->hitpoints = 3;
|
|
}
|
|
else if(hrand(16000) < sqrt(kills[moHexSnake] * 10000) && c->wall == waNone) {
|
|
c->item = itSnake;
|
|
if(hrand(30) >= items[itSnake] - 10) c->wall = waRed3;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laWarpSea:
|
|
case laWarpCoast:
|
|
if(d == 9 && randomPatternsMode)
|
|
setland(c, RANDPAT ? laWarpCoast : laWarpSea);
|
|
|
|
if(d == 8) {
|
|
if(c->land == laWarpCoast) {
|
|
if(hrand(1000) < 150 && celldist(c) >= 3 && !pseudohept(c))
|
|
c->wall = waSmallTree;
|
|
int q = 0;
|
|
if(BITRUNCATED && !chaosmode && !weirdhyperbolic) for(int i=0; i<c->type; i++)
|
|
if(c->move(i) && !isWarped(c->move(i)->land) && c->move(i)->land != laCrossroads4)
|
|
q++;
|
|
if(q == 1) c->wall = waWarpGate;
|
|
}
|
|
|
|
if(c->land == laWarpSea) {
|
|
c->wall = waSea;
|
|
int q = 0;
|
|
if(BITRUNCATED && !chaosmode) for(int i=0; i<c->type; i++)
|
|
if(c->move(i) && !isWarped(c->move(i)->land)) q++;
|
|
if(q == 1) c->wall = waWarpGate;
|
|
}
|
|
}
|
|
|
|
if(d == 7 && c->land == laWarpSea && c->wall == waSea && !safety) {
|
|
if(sphere && c->type != 6 && c->master->fiftyval == 6) {
|
|
c->wall = waBoat;
|
|
c->monst = moRatling;
|
|
}
|
|
if(hrand(12000) < 30 + 2 * items[itCoral] + yendor::hardness()) {
|
|
c->wall = waBoat;
|
|
c->monst = moRatling;
|
|
}
|
|
else if(hrand(6000) < PT(120 + min(kills[moRatling], 250), 240) && notDippingFor(itCoral)) {
|
|
c->wall = waBoat;
|
|
c->item = itCoral;
|
|
}
|
|
}
|
|
|
|
ONEMPTY if(c->land == laWarpCoast) {
|
|
if(hrand(12000) < 20 + 2 * items[itCoral] + yendor::hardness()) {
|
|
c->monst = moRatling;
|
|
c->stuntime = hrand(2);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laBull:
|
|
if(d == 8 && !c->monst && !c->item && celldist(c) >= 3) {
|
|
/* int cd = getCdata(c, 3);
|
|
cd &= 15;
|
|
int ce = getCdata(c, 2);
|
|
ce &= 15;
|
|
if(cd >= 8 && ce >= 8) */
|
|
|
|
if(randomPatternsMode) {
|
|
int i = (RANDPAT ? 1 : 0) + (RANDPATV(laHell) ? 2 : 0);
|
|
eWall w[4] = {waNone, waSmallTree, waBigTree, waStone};
|
|
c->wall = w[i];
|
|
}
|
|
else if(hrand(100) < 25)
|
|
c->wall = safety ? pick(waBigTree, waSmallTree) : pick(waStone, waBigTree, waSmallTree);
|
|
}
|
|
|
|
if(d == 7 && c->wall == waNone && !safety) {
|
|
if(hrand(1000) < 20) c->monst = moSleepBull;
|
|
else if(hrand(2500) < items[itBull] + yendor::hardness() - 10) c->monst = moGadfly;
|
|
else if(hrand(1000) < 50) {
|
|
int nearwall = 0;
|
|
int walls[8];
|
|
forCellIdEx(c2, i, c) if(c2->wall) walls[nearwall++] = i;
|
|
if(nearwall && nearwall < c->type) {
|
|
c->monst = moButterfly;
|
|
c->mondir = walls[hrand(nearwall)];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laRose:
|
|
if(d == 8 && c->land == laRose && hrand(2000) < 100 && !c->wall && !c->item && !c->monst) {
|
|
int nww = 0;
|
|
for(int i=0; i<c->type; i++) {
|
|
cell *c2 = c->move(i);
|
|
if(c2 && c2->wall == waRose) nww++;
|
|
if(!chaosmode) for(int j=0; j<c2->type; j++) {
|
|
cell *c3 = c2->move(j);
|
|
// note: c3->land is required for Android --
|
|
// not strictly equivalent since another land there might be not yet generated
|
|
if(c3 && c3->land != laRose && c3->land) nww++;
|
|
}
|
|
};
|
|
|
|
if(nww == 0) {
|
|
c->wall = waRose;
|
|
c->monst = moNone;
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(2000) < PT(25 + min(kills[moFalsePrincess] + kills[moRoseBeauty] + kills[moRoseLady], 200), 100) && notDippingFor(itRose)) {
|
|
for(int t=0; t<c->type; t++) if(c->move(t) && c->move(t)->wall == waRose)
|
|
c->item = itRose;
|
|
}
|
|
else {
|
|
int p = hrand(10000);
|
|
if(p >= 10 + items[itRose] + yendor::hardness()) ;
|
|
else if(p < 10) c->monst = moFalsePrincess;
|
|
else if(p < 13) c->monst = moRoseBeauty;
|
|
else if(p < 18) c->monst = moRoseLady;
|
|
else if(p < 20) c->monst = moRoseBeauty;
|
|
else if(p < 30) c->monst = moFalsePrincess;
|
|
else if(p < 35) c->monst = moRoseLady;
|
|
else if(p < 60) c->monst = moFalsePrincess;
|
|
else if(p < 65) c->monst = moRoseBeauty;
|
|
else c->monst = moFalsePrincess;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laHunting:
|
|
if(d == 7 && c->land == laHunting) {
|
|
if(hrand(1000) < 20) {
|
|
if(openplains(c)) {
|
|
if(hrand(2) == 0) {
|
|
if(!items[itHunting]) {
|
|
vector<pair<cell*, cell*>> next;
|
|
int bonus = c->type - 4;
|
|
for(int i=0; i<c->type; i++) {
|
|
cellwalker ci(c, i);
|
|
cellwalker cw0 = ci + wstep + revstep;
|
|
cellwalker cw1 = ci + bonus + wstep + revstep;
|
|
if(cw0.at->mpdist > 7)
|
|
if(cw1.at->mpdist > 7)
|
|
next.emplace_back(cw0.at, cw1.at);
|
|
}
|
|
if(isize(next)) {
|
|
c->item = itHunting;
|
|
auto& p = next[hrand(isize(next))];
|
|
p.first->monst = moHunterGuard;
|
|
p.second->monst = moHunterGuard;
|
|
}
|
|
}
|
|
else if(items[itHunting] < 10) {
|
|
vector<cell*> next;
|
|
forCellEx(c2, c) if(c2->mpdist > 7 && (!BITRUNCATED || !ctof(c2))) next.push_back(c2);
|
|
if(isize(next)) {
|
|
c->item = itHunting;
|
|
cell *c3 = next[hrand(isize(next))];
|
|
vector<cell*> dogcells;
|
|
forCellEx(c4, c3) if(c4->mpdist > 7 && !isNeighbor(c4, c))
|
|
dogcells.push_back(c4);
|
|
if(items[itHunting] < 10 && isize(dogcells) >= 2) {
|
|
for(int t=0;; t++) {
|
|
if(t == 50) { c->item = itNone; break; }
|
|
cell *dog1 = dogcells[hrand(isize(dogcells))];
|
|
cell *dog2 = dogcells[hrand(isize(dogcells))];
|
|
if(isNeighbor(dog1, dog2)) {
|
|
dog1->monst = moHunterGuard;
|
|
dog1->landparam = 0;
|
|
dog2->monst = moHunterGuard;
|
|
dog2->landparam = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if(isize(dogcells)) {
|
|
c->item = itHunting;
|
|
dogcells[hrand(isize(dogcells))]->monst = moHunterGuard;
|
|
}
|
|
}
|
|
}
|
|
else c->item = itHunting;
|
|
}
|
|
else placeLocalSpecial(c, 10);
|
|
}
|
|
}
|
|
if(hrand(5000) < items[itHunting]- 17 + yendor::hardness())
|
|
c->monst = moHunterDog;
|
|
}
|
|
break;
|
|
|
|
case laOcean:
|
|
if(d >= 8) c->wall = waSea;
|
|
if(d == 7 && !safety) {
|
|
bool placecolumn = false;
|
|
if(c->landparam % TEMPLE_EACH == 0 && c->landparam <= 24) {
|
|
int q = 0;
|
|
forCellEx(c2, c)
|
|
if(c2->landparam % TEMPLE_EACH == 0 && !pseudohept(c2)) q++;
|
|
placecolumn = q == 2;
|
|
if(placecolumn && weirdhyperbolic && !BITRUNCATED && hrand(100) >= 50)
|
|
placecolumn = false;
|
|
if(placecolumn) {
|
|
placecolumn = false;
|
|
cell *c2 = c;
|
|
seek:
|
|
forCellEx(c3, c2) if(c3->landparam < c2->landparam) {
|
|
c2 = c3; goto seek;
|
|
}
|
|
forCellEx(c3, c2) forCellEx(c4, c3)
|
|
if(c4->barleft == laRlyeh || c4->barright == laRlyeh || c4->land == laRlyeh)
|
|
placecolumn = true;
|
|
}
|
|
}
|
|
|
|
if(placecolumn)
|
|
c->wall = waColumn;
|
|
else if((c->landparam >= 1 && c->landparam <= 25) || chaosmode) {
|
|
if(hrand(1000) < 5)
|
|
c->wall = waBoat;
|
|
if(hrand(1000) < PT(50 + kills[moAlbatross]/2, 150) && !peace::on)
|
|
c->item = itCoast;
|
|
if(hrand(15000) < 10 + 2 * items[itCoast] + 2 * yendor::hardness())
|
|
c->monst = moAlbatross;
|
|
if(items[itCoast] >= treasureForLocal() && hrand(10000) < 5 && !peace::on && !inv::on)
|
|
c->item = itOrbAir;
|
|
else placeLocalSpecial(c, 10000, 6, 5);
|
|
buildPrizeMirror(c, 2000);
|
|
}
|
|
else if(c->landparam > 25) {
|
|
int amberbonus = items[itCoast] - 50;
|
|
// 50 => 10
|
|
if(hrand(15000) < 10 + amberbonus + 2 * yendor::hardness())
|
|
c->monst = moAlbatross;
|
|
if(hrand(30000) < 20 + 2 * yendor::hardness()) {
|
|
c->wall = waBoat;
|
|
c->monst = moPirate;
|
|
// orbs are possible!
|
|
placeOceanOrbs(c);
|
|
}
|
|
else if(hrand(30000) < 10 + 2 * yendor::hardness())
|
|
c->monst = moCShark;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laMinefield:
|
|
if(d == 7) {
|
|
c->wall = waMineUnknown;
|
|
// 250: rare mines
|
|
// 1250: at 25
|
|
int minefreq = 0;
|
|
int treas = items[itBombEgg];
|
|
// if(treas <= 10) minefreq = 250 + 30 * treas;
|
|
if(treas <= 110) minefreq = 550 + 10 * (treas-10);
|
|
else minefreq = 1550 + (treas - 110);
|
|
|
|
// experimentation says that 600 is slightly too hard to find the Orb of Yendor
|
|
if(yendor::generating || yendor::path)
|
|
if(minefreq < 550)
|
|
minefreq = 550;
|
|
|
|
int tfreq =
|
|
treas < 10 ? 50 + 5 * treas :
|
|
treas < 25 ? 100 + (treas-10) * 2:
|
|
treas < 50 ? 150 + (treas-25) :
|
|
175;
|
|
|
|
if(hrand(5000) < minefreq)
|
|
c->wall = waMineMine;
|
|
else if(hrand(5000) < tfreq && !safety && !peace::on) {
|
|
c->item = itBombEgg;
|
|
c->landparam = items[itBombEgg] + 5 + hrand(11);
|
|
}
|
|
else if(hrand(5000) < treas - 20 + yendor::hardness() && !safety)
|
|
c->monst = moBomberbird;
|
|
else placeLocalSpecial(c, 500);
|
|
}
|
|
if(d == 3 && safety && (c->wall == waMineMine || c->wall == waMineUnknown))
|
|
c->wall = waMineOpen;
|
|
break;
|
|
|
|
case laWhirlpool:
|
|
if(d == 7)
|
|
whirlpool::generate(c);
|
|
break;
|
|
|
|
case laMountain:
|
|
if(d == 7) {
|
|
if(hrand(50000) < 100)
|
|
buildIvy(c, 0, 3);
|
|
else if(hrand(125000) < 100 - celldistAlt(c))
|
|
c->monst = moMonkey;
|
|
else if(hrand(200000) < min(100, -10*celldistAlt(c)) - celldistAlt(c))
|
|
c->monst = moEagle;
|
|
else if(hrand(100) < 5)
|
|
c->wall = waPlatform;
|
|
else if(hrand(100) < 20)
|
|
c->wall = waBigBush;
|
|
else if(hrand(100) < 12)
|
|
c->wall = waSmallBush;
|
|
else if(hrand(500) < -celldistAlt(c) / 5 - items[itAmethyst])
|
|
c->item = itAmethyst;
|
|
}
|
|
break;
|
|
|
|
case laEndorian:
|
|
ONEMPTY {
|
|
if(c->wall == waNone && coastval(c, laEndorian) >= 10 && hrand(5000) < 10 + 2 * (items[itApple] + yendor::hardness()))
|
|
c->monst = moSparrowhawk;
|
|
else if(c->wall != waNone && hrand(5000) < 10 + 2 * (items[itApple] + yendor::hardness()))
|
|
c->monst = moResearcher;
|
|
else if(c->wall == waCanopy && !checkInTree(c, 3) && hrand(5000) < PT(300 + 5 * (kills[moSparrowhawk] + kills[moResearcher]), 750))
|
|
c->item = itApple;
|
|
}
|
|
break;
|
|
|
|
case laJungle:
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(25 + 2 * (kills[moIvyRoot] + kills[moMonkey]), 40) && notDippingFor(itRuby))
|
|
c->item = itRuby;
|
|
if(hrand(15000) < 5 + 1 * (items[itRuby] + yendor::hardness()))
|
|
c->monst = moMonkey;
|
|
else if(hrand(80000) < 5 + items[itRuby] + yendor::hardness())
|
|
c->monst = moEagle;
|
|
else if(pseudohept(c) && c != currentmap->gamestart() && hrand(4000) < 300 + items[itRuby] && !c->monst) {
|
|
int hardchance = items[itRuby] + yendor::hardness();
|
|
if(hardchance > 25) hardchance = 25;
|
|
bool hardivy = hrand(100) < hardchance;
|
|
if((hardivy ? buildIvy(c, 1, 9) : buildIvy(c, 0, c->type)) && !peace::on)
|
|
c->item = itRuby;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laMirrorOld:
|
|
ONEMPTY {
|
|
if(hrand(5000) < 120 && (peace::on || notDippingFor(itShard)) && mirror::build(c));
|
|
else if(ishept(c) && hrand(5000) < 10 * PRIZEMUL)
|
|
placePrizeOrb(c);
|
|
else if(hrand(12000) < 8 + items[itShard] + yendor::hardness())
|
|
c->monst = moRanger;
|
|
else if(hrand(60000) < 8 + items[itShard] + yendor::hardness())
|
|
c->monst = moEagle;
|
|
}
|
|
break;
|
|
|
|
case laMirror:
|
|
ONEMPTY {
|
|
if(hrand(1250) < 120 && (peace::on || notDippingFor(itShard)) && mirror::build(c)) ;
|
|
else if(ishept(c) && hrand(5000) < 10 * PRIZEMUL)
|
|
placePrizeOrb(c);
|
|
else if(hrand(cwt.at->land == laMirror ? 600 : 2400) < 8 + items[itShard] + yendor::hardness()) {
|
|
if(items[itShard] >= 5 && hrand(120) <= 20)
|
|
c->monst = moMirrorSpirit;
|
|
else
|
|
c->monst = moNarciss;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laClearing:
|
|
if(d == 7) {
|
|
clearing::generate(c);
|
|
if(pseudohept(c)) {
|
|
int d = -celldistAlt(c);
|
|
if(hrand(2500) < items[itMutant2] + yendor::hardness() - 10)
|
|
c->monst = moRedFox;
|
|
else if(hrand(100 + d) < d)
|
|
c->item = itMutant2;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laMotion:
|
|
ONEMPTY {
|
|
if(hrand(1500) < PT(30 + kills[moRunDog], 100) && notDippingFor(itFeather))
|
|
c->item = itFeather;
|
|
if(hrand(20000) < 25 + items[itFeather] + yendor::hardness()) {
|
|
c->monst = moRunDog;
|
|
// preset the movement direction
|
|
// this will make the dog go in the direction of the center,
|
|
// if the player is unreachable/invisible
|
|
for(int d=0; d<c->type; d++) if(c->move(d) == from) {
|
|
c->mondir = (d+3) % c->type;
|
|
}
|
|
chasmify(c);
|
|
c->wall = shmup::on ? waNone : waChasm;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laMagnetic:
|
|
if(d == 8) {
|
|
if(hrand(10000) < 30 && !c->monst && !c->wall) {
|
|
cell *c1 = c;
|
|
cell *c2 = createMov(c1, hrand(c1->type));
|
|
if(c2->monst || c2->wall) return;
|
|
if(hrand(2)) swap(c1, c2);
|
|
forCellEx(c3, c1) if(c3->monst == moNorthPole) return;
|
|
forCellEx(c3, c2) if(c3->monst == moSouthPole) return;
|
|
c1->monst = moNorthPole;
|
|
c2->monst = moSouthPole;
|
|
c1->mondir = neighborId(c1, c2);
|
|
c2->mondir = neighborId(c2, c1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laRuins: {
|
|
int kf = 10 + items[itRuins] + yendor::hardness();
|
|
if(d == 8) {
|
|
if(randomPatternsMode) {
|
|
c->wall = RANDPAT ? waRuinWall : waNone;
|
|
}
|
|
else {
|
|
if(out_ruin(c)) {
|
|
if(hrand(100) < 3)
|
|
c->wall = waRuinWall;
|
|
}
|
|
else if(hrand(100) < 75) {
|
|
forCellEx(c2, c) if(out_ruin(c2))
|
|
c->wall = waRuinWall;
|
|
}
|
|
}
|
|
if(hrand(40000) < kf && !c->monst && !c->wall && !shmup::on) {
|
|
cell *c1 = c;
|
|
cell *c2 = createMov(c1, hrand(c1->type));
|
|
if(c2->monst || c2->wall) return;
|
|
c1->monst = moPair;
|
|
c2->monst = moPair;
|
|
c1->mondir = neighborId(c1, c2);
|
|
c2->mondir = neighborId(c2, c1);
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moSkeleton] + kills[moMonk] + kills[moPair], 100) && notDippingFor(itRuins)) {
|
|
c->item = itRuins;
|
|
forCellEx(c2, c) if(c2->monst == moMonk)
|
|
c->item = itNone;
|
|
}
|
|
if(hrand(7000) < kf && !c->monst) {
|
|
c->monst = genRuinMonster(c);
|
|
c->hitpoints = 3;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case laDocks: {
|
|
if(d == 8) {
|
|
if(randomPatternsMode) {
|
|
c->wall = RANDPAT ? waDock : waSea;
|
|
if(c->wall == waSea && RANDPATV(laEAir))
|
|
c->wall = waBoat;
|
|
}
|
|
else {
|
|
patterns::patterninfo si;
|
|
if(a38)
|
|
patterns::val38(c, si, patterns::SPF_DOCKS, patterns::PAT_COLORING);
|
|
else
|
|
si.id = archimedean ? (hrand(6)*4) : (zebra40(c)&2) ? 0 : zebra40(c) == 4 ? 8 : 1;
|
|
c->wall = waSea;
|
|
if(among(si.id, 0, 4, 16, PURE ? -1 : 24))
|
|
c->wall = waDock;
|
|
if(si.id == 8 && hrand(100) < 75) {
|
|
c->wall = waBoat;
|
|
if(a38) for(int i=0; i<c->type; i++) {
|
|
patterns::val38(createMov(c, i), si, patterns::SPF_DOCKS, patterns::PAT_COLORING);
|
|
if(si.id == 0) c->mondir = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(d == 7 && !safety) {
|
|
if(randomPatternsMode) {
|
|
if(hrand(2000) < PT(30 + kills[moRatling] + kills[moCShark] + kills[moAlbatross] + kills[moPirate] + kills[moFireFairy], 100)) c->item = itDock;
|
|
}
|
|
else {
|
|
patterns::patterninfo si;
|
|
if(a38)
|
|
patterns::val38(c, si, patterns::SPF_DOCKS, patterns::PAT_COLORING);
|
|
else
|
|
si.id = hrand(20);
|
|
if(si.id == 16 && hrand(250) < PT(30 + kills[moRatling] + kills[moCShark] + kills[moAlbatross] + kills[moPirate] + kills[moFireFairy], 100))
|
|
c->item = itDock;
|
|
}
|
|
if(c->wall == waDock && hrand(6000) < 25 + items[itDock] + yendor::hardness())
|
|
c->monst = pick(moPirate, moRatling, moFireFairy);
|
|
if(c->wall == waSea && hrand(6000) < 25 + items[itDock] + yendor::hardness())
|
|
c->monst = pick(moCShark, moAlbatross);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case laEAir:
|
|
case laEWater:
|
|
case laEEarth:
|
|
case laEFire:
|
|
// but not case laElementalWall:
|
|
if(d==8) {
|
|
if(hrand(c->land == laEAir ? 6 : 25) == 0) {
|
|
if(c->land == laEFire) c->wall = waEternalFire;
|
|
else if(c->land == laEWater) c->wall = waSea;
|
|
else if(c->land == laEAir) c->wall = waChasm;
|
|
else if(c->land == laEEarth) c->wall = waStone;
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
eItem localshard = localshardof(c->land);
|
|
int danger = 5 * items[localshard] * items[localshard];
|
|
eMonster elof = elementalOf(c->land);
|
|
int elkills = PT(kills[elof], 25);
|
|
|
|
if(hrand(8000) < 12 + (items[itElemental] + danger + yendor::hardness())) {
|
|
c->monst = elof;
|
|
if(c->land != laEAir) chasmifyElemental(c);
|
|
c->wall = waNone;
|
|
if(c->land == laEWater) c->wall = waSea;
|
|
}
|
|
else if(hrand(5000) < 100 + elkills*3 && notDippingFor(itElemental))
|
|
c->item = localshard;
|
|
else placeLocalSpecial(c, 500);
|
|
}
|
|
break;
|
|
|
|
case laBrownian:
|
|
if(c->wall == waBrownian || (d == 9 && hrand(10000) < 5))
|
|
start_brownian(c, 0);
|
|
break;
|
|
|
|
case laMirrored:
|
|
case laMirrorWall:
|
|
case laMirrorWall2:
|
|
case laMirrored2:
|
|
c->wall = waMirrorWall;
|
|
break;
|
|
|
|
case laCrossroads:
|
|
case laCrossroads2:
|
|
case laCrossroads3:
|
|
case laCrossroads4:
|
|
case laCrossroads5:
|
|
if(c->wall == waTower) c->land = laCamelot;
|
|
ONEMPTY {
|
|
if(!BITRUNCATED && c->land == laCrossroads5 && hrand(100) < 60)
|
|
c->wall = waBarrier;
|
|
else if(!inv::on && items[itShard] >= 10 && hrand(8000) < 120*orbcrossfun(items[itShard]) && mirror::build(c)) ;
|
|
else if(hyperstonesUnlocked() && hrand(8000) < 100 && mirror::build(c)) ;
|
|
else if(tactic::on && isCrossroads(specialland) && hrand(8000) < 120 && mirror::build(c)) ;
|
|
else if(c->land == laCrossroads4 && hrand(24000) < 10 && tactic::on)
|
|
c->wall = waRose;
|
|
else {
|
|
if(hyperstonesUnlocked() && hrand(25000) < min(PT(tkills(), 2000), 5000) && notDippingFor(itHyperstone))
|
|
c->item = itHyperstone;
|
|
if(hrand(4000) < items[itHyperstone] && !c->monst) {
|
|
// only interesting monsters here!
|
|
eMonster cm = crossroadsMonster();
|
|
if(cm == moIvyRoot) buildIvy(c, 0, c->type);
|
|
else c->monst = cm;
|
|
if(cm == moWorm || cm == moTentacle)
|
|
c->mondir = NODIR;
|
|
c->hitpoints = palaceHP();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laHaunted:
|
|
case laHauntedBorder:
|
|
case laHauntedWall:
|
|
if(d == 7) {
|
|
c->wall = waNone;
|
|
|
|
c->item = itNone; c->monst = moNone;
|
|
|
|
if(hrand(100) < 25)
|
|
c->wall = hrand(2) ? waBigTree : waSmallTree;
|
|
|
|
else if(hrand(500) < 2 && ishept(c))
|
|
c->wall = hrand(10) < 3 ? waFreshGrave : waAncientGrave;
|
|
|
|
else {
|
|
if(hrand(5000) < 30)
|
|
c->item = itGreenStone;
|
|
|
|
if(hrand(4000) < 10 + items[itLotus] + yendor::hardness() && !safety)
|
|
c->monst = moGhost;
|
|
|
|
int depth = getHauntedDepth(c);
|
|
|
|
if(hrand(500 + depth) < depth - items[itLotus] && !safety && !peace::on)
|
|
c->item = itLotus;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case laCamelot:
|
|
// generated mostly in moreBigStuff
|
|
if(tactic::on && d == 0) {
|
|
int r = roundTableRadius(c);
|
|
if(r > 28 + 3 * items[itHolyGrail])
|
|
items[itHolyGrail]++;
|
|
}
|
|
break;
|
|
|
|
case laNone:
|
|
case laBarrier:
|
|
case laOceanWall:
|
|
case laElementalWall:
|
|
case laCanvas:
|
|
case laPrincessQuest:
|
|
case laMercuryRiver:
|
|
// do nothing!
|
|
break;
|
|
|
|
case laDual:
|
|
if(d == 7) {
|
|
if(pseudohept(c))
|
|
c->wall = waChasm;
|
|
else {
|
|
c->landparam = 1;
|
|
if(S7%2 == 0) {
|
|
c->landparam = 2;
|
|
forCellCM(c2, c) {
|
|
if(c2->landparam == 2) c->landparam = 3;
|
|
if(!pseudohept(c2)) forCellCM(c3, c2) if(c3->landparam == 3) c->landparam = 3;
|
|
}
|
|
}
|
|
int hr = hrand(100) / 5;
|
|
if(hr == 0)
|
|
c->wall = waTrapdoor;
|
|
else if(hr == 1)
|
|
c->wall = waSmallTree;
|
|
else if(hr == 2)
|
|
c->wall = waStone;
|
|
}
|
|
}
|
|
ONEMPTY {
|
|
if(hrand(5000) < PT(100 + 2 * kills[moRatling], 200) && notDippingFor(itGlowCrystal))
|
|
c->item = itGlowCrystal;
|
|
if(hrand(2000) < 2 * (items[itGlowCrystal] + yendor::hardness()))
|
|
c->monst = moRatling;
|
|
}
|
|
break;
|
|
|
|
case laMemory:
|
|
c->wall = waChasm;
|
|
if(d == 7 && !c->monst && hrand(2000) < 4)
|
|
c->monst = moGhost;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// repair the buggy walls flowing in from another land, like ice walls flowing into the Caves
|
|
|
|
void repairLandgen(cell *c) {
|
|
if(c->land == laCaves && c->wall != waCavewall && c->wall != waCavefloor)
|
|
c->wall = waCavefloor;
|
|
|
|
if(c->land == laDeadCaves && c->wall != waDeadwall &&
|
|
c->wall != waDeadfloor && c->wall != waDeadfloor2 && c->wall != waEarthD)
|
|
c->wall = waDeadfloor2;
|
|
|
|
if(c->land == laCocytus && c->wall != waFrozenLake && c->wall != waLake && c->wall != waIcewall)
|
|
c->wall = waFrozenLake;
|
|
|
|
if(c->land == laAlchemist && c->wall != waFloorA && c->wall != waFloorB)
|
|
c->wall = waFloorA;
|
|
|
|
if(c->wall == waIcewall && c->land != laIce && c->land != laCocytus && c->land != laBlizzard)
|
|
c->wall = waNone;
|
|
|
|
if(c->wall == waRed3 && c->land != laRedRock && c->land != laSnakeNest && c->land != laBrownian)
|
|
c->wall = waNone;
|
|
|
|
if(c->item == itRedGem && c->land != laRedRock)
|
|
c->item = itNone;
|
|
|
|
if(c->item == itRose && c->land != laRose)
|
|
c->item = itNone;
|
|
|
|
if(c->wall == waChasmD) {
|
|
chasmify(c);
|
|
}
|
|
|
|
if(c->wall == waEarthD) {
|
|
chasmifyEarth(c);
|
|
}
|
|
|
|
if(c->wall == waElementalD) {
|
|
chasmifyElemental(c);
|
|
}
|
|
|
|
if(passable(c, NULL, 0)) {
|
|
if(c->land == laBarrier) c->wall = waBarrier;
|
|
if(c->land == laOceanWall)
|
|
c->wall = c->type == 7 ? waBarrier : waSea;
|
|
}
|
|
|
|
if(cellHalfvine(c)) {
|
|
int i = -1;
|
|
for(int k=0; k<c->type; k++) if(c->move(k) && c->move(k)->wall == c->wall)
|
|
i = 0;
|
|
if(i == -1) c->wall = waNone;
|
|
}
|
|
}
|
|
|
|
void setdist(cell *c, int d, cell *from) {
|
|
|
|
if(c->mpdist <= d) return;
|
|
if(c->mpdist > d+1 && d != BARLEV) setdist(c, d+1, from);
|
|
c->mpdist = d;
|
|
// printf("setdist %p %d [%p]\n", c, d, from);
|
|
|
|
// this fixes the following problem:
|
|
// http://steamcommunity.com/app/342610/discussions/0/1470840994970724215/
|
|
if(!generatingEquidistant && from && d >= 7 && c->land && !binarytiling && !archimedean) {
|
|
int cdi = celldist(c);
|
|
if(celldist(from) > cdi) {
|
|
forCellCM(c2, c) if(celldist(c2) < cdi) {
|
|
setdist(c2, d, c);
|
|
from = c2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(d <= 3) lastexplore = shmup::on ? shmup::curtime : turncount;
|
|
|
|
if(buggyGeneration) {
|
|
if(d < BARLEV) for(int i=0; i<c->type; i++) {
|
|
setdist(createMov(c, i), d+1, c);
|
|
}
|
|
if(d >= BARLEV) c->item = itBuggy2;
|
|
return;
|
|
}
|
|
|
|
if(d >= BARLEV) {
|
|
|
|
if(!c->land && from && from->land != laElementalWall && from->land != laHauntedWall && from->land != laOceanWall &&
|
|
from->land != laBarrier && !quotient) {
|
|
if(!hasbardir(c)) setland(c, from->land);
|
|
}
|
|
if(c->land == laTemple && !tactic::on && !chaosmode) setland(c, laRlyeh);
|
|
if(c->land == laMountain && !tactic::on && !chaosmode) setland(c, laJungle);
|
|
if(c->land == laClearing && !tactic::on) setland(c, laOvergrown);
|
|
if(c->land == laWhirlpool && !tactic::on && !yendor::on) setland(c, laOcean);
|
|
if(c->land == laCamelot && !tactic::on) setland(c, laCrossroads);
|
|
|
|
#if CAP_DAILY
|
|
if(!daily::on) {
|
|
#else
|
|
if(true) {
|
|
#endif
|
|
if(sphere || torus) setLandSphere(c);
|
|
else if(euclid) setLandEuclid(c);
|
|
if(weirdhyperbolic) setLandWeird(c);
|
|
if(quotient) { setland(c, specialland); setLandQuotient(c); }
|
|
}
|
|
|
|
// if(chaosmode) setland(c, getCLand(c));
|
|
}
|
|
|
|
if(d == BARLEV && c->land == laCanvas) {
|
|
c->landparam = patterns::generateCanvas(c);
|
|
if(canvas_invisible)
|
|
c->wall = waInvisibleFloor;
|
|
}
|
|
|
|
if(d >= BARLEV-1 && c->land == laPrairie)
|
|
prairie::spread(c, from);
|
|
|
|
if(d < BARLEV && c->land == laPrairie && !c->landparam) {
|
|
printf("d=%d/%d\n", d, BARLEV);
|
|
raiseBuggyGeneration(c, "No landparam set");
|
|
return;
|
|
}
|
|
|
|
if(d == BARLEV && !euclid && c != cwt.at)
|
|
buildBigStuff(c, from);
|
|
|
|
if(buggyGeneration) return;
|
|
|
|
if(d < 10) {
|
|
if(d >= 0) {
|
|
explore[d]++;
|
|
exploreland[d][c->land]++;
|
|
}
|
|
|
|
if(d < BARLEV) for(int i=0; i<c->type; i++) {
|
|
|
|
setdist(createMov(c, i), d+1, c);
|
|
if(buggyGeneration) return;
|
|
}
|
|
|
|
if(d == BARLEV-2 && c->land == laOcean)
|
|
buildEquidistant(c);
|
|
|
|
if(d == BARLEV-2 && inmirror(c))
|
|
buildEquidistant(c);
|
|
|
|
if(d == BARLEV-2 && (c->land == laGraveyard || c->land == laHauntedBorder || c->land == laHaunted) && !tactic::on)
|
|
buildEquidistant(c);
|
|
}
|
|
|
|
if(d <= 7 && (c->land == laGraveyard || c->land == laHauntedBorder)) {
|
|
c->land = (c->landparam >= 1 && c->landparam <= HAUNTED_RADIUS) ? laHauntedBorder : laGraveyard;
|
|
}
|
|
|
|
if(d == 8 && isGravityLand(c->land)) {
|
|
buildEquidistant(c);
|
|
}
|
|
|
|
giantLandSwitch(c, d, from);
|
|
|
|
if(d == 9) moreBigStuff(c);
|
|
|
|
if(d == 7) repairLandgen(c);
|
|
|
|
ONEMPTY if(!c->item) {
|
|
if(isCrossroads(c->land))
|
|
placeCrossroadOrbs(c);
|
|
else
|
|
placeLocalOrbs(c);
|
|
}
|
|
|
|
if(PURE && c->wall == waMirrorWall && c->land == laMirror)
|
|
c->land = laMirrorWall; // , c->item = itPirate; // not really a proper bugfix
|
|
|
|
if(d == 7) playSeenSound(c);
|
|
|
|
#if CAP_EDIT
|
|
if(d >= 7 && patterns::whichPattern)
|
|
mapeditor::applyModelcell(c);
|
|
#endif
|
|
}
|
|
|
|
}
|