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https://github.com/zenorogue/hyperrogue.git
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189 lines
3.9 KiB
C++
189 lines
3.9 KiB
C++
#include "rogueviz.h"
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/*
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used for https://youtu.be/KxjnibOkuLs
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you need the models from https://renderpeople.com/free-3d-people/ (and convert them to the Wavefront OBJ format)
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-geo 120c -canvas 1 -noplayer camspd=.1
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*/
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namespace hr {
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namespace backhead {
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int view_model_id = 0;
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int camera_model = 1;
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using namespace rogueviz::objmodels;
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map<int, model> models;
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tf_result person_tf(hyperpoint h) { return {0, direct_exp(h*5)}; }
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ld smoothen(ld x) { return x*x*(3-2*x); }
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ld cm = 0.08 / 160;
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bool use_camera;
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transmatrix eyematrix(int id) {
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transmatrix S = Id;
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int i = 0;
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if(id == 1) for(ld val: {-0.997647,0.00073308,-0.0685486,7.63928e-05,0.0147183,-0.971198,-0.224516,0.0784166,-0.0669523,-0.224937,0.972022,0.00970247,-0.000429702,0.0785862,0.00820562,0.996873})
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S[0][i++] = val;
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if(id == 0) for(ld val: {-0.976869,0.119464,-0.17719,-0.00766071,-0.0534002,-0.935386,-0.339797,0.0820953,-0.207062,-0.322171,0.923596,0.0173391,0.000492418,0.0835894,0.0105615,0.996444})
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S[0][i++] = val;
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return S;
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}
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ld back = 0;
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bool do_anim = false;
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int tf;
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vector<string> captions = {
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"as seen by another person",
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"changing the view...",
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"L/R",
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"downward",
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"upwards",
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"back"
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};
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EX bool ourStats() {
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/*
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if(tf < 0 || tf >= 5) { println(hlog, "tf=", tf); tf = gmod(tf, 5); }
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println(hlog, "displaying tf = ", tf);
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displayfr(10, 10 + 7 * vid.fsize, 2, vid.fsize * 7, captions[tf], 0xFFFFFF, 0);
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nohelp = true;
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nomenukey = true;
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clearMessages();
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glflush();
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println(hlog, "done?");
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*/
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return true;
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}
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void face_animation() {
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if(!do_anim) return;
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ld t = ticks / anims::period;
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t = t - floor(t);
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t *= 2;
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view_model_id = (t >= 1 ? 0 : 1);
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camera_model = 1 - view_model_id;
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if(t>=1) t -= 1;
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t *= 4.5;
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if(t < 1) {
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if(t < .7) t /= .7;
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else t = (t-.7) / .3 + 1;
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}
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else
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t++;
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// t *= 5;
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tf = t;
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t -= tf;
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View = Id;
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ld up = view_model_id == 0 ? 82 : 90;
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ld down = view_model_id == 1 ? 65 : 70;
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up -= 15; down -= 15;
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tie(up, down) = make_pair(-down, -up);
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if(tf == 0) {
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View = cspin(0, 2, 360 * degree * smoothen(t)) * View;
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View = zpush(-0.1) * View;
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View = cspin180(0, 2) * View;
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back = 0;
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}
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else if(tf == 1) {
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View = zpush(-0.1 * (1-smoothen(t))) * View;
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if(t > .9)
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back = -0.1 * smoothen(10*t-9);
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View = cspin180(0, 2) * View;
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}
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else if(tf == 2) {
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View = cspin(0, 2, 75._deg*sin(TAU*smoothen(t))) * View;
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}
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else if(tf == 3) {
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View = cspin(1, 2, up*degree*smoothen(t)) * View;
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}
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else if(tf == 4) {
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View = cspin(1, 2, degree*(up-(up+down)*smoothen(t))) * View;
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}
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else if(tf == 5) {
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View = cspin(1, 2, degree*-down*(1-smoothen(t*2))) * View;
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}
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use_camera = tf <= 1;
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sightranges[geometry] = use_camera ? 30 : 100;
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if(tf == 5) sightranges[geometry] = 100 - 70 * smoothen(t*2);
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anims::moved();
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hide_hud = false;
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}
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bool draw_ply() {
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if(models.empty()) {
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models[0] = model("rogueviz/models/", "dennis.obj", person_tf);
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models[1] = model("rogueviz/models/", "mei.obj", person_tf);
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}
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shiftmatrix Zero = ggmatrix(currentmap->gamestart());
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Zero = Zero * eyematrix(view_model_id);
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println(hlog, Zero);
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models[view_model_id].render(Zero);
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if(use_camera) models[camera_model].render(shiftless(eyematrix(camera_model) * zpush(back)));
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return false;
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}
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auto plyhook = addHook(hooks_frame, 100, draw_ply)
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+ addHook(anims::hooks_anim, 100, face_animation)
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+ addHook(hooks_args, 100, [] {
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using namespace arg;
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if(0) ;
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else if(argis("-head-swap")) {
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swap(view_model_id, camera_model);
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}
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else if(argis("-head-anim")) {
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do_anim = !do_anim;
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}
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else return 1;
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return 0;
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})
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+ addHook(hooks_prestats, 100, ourStats)
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;
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}
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} |