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hyperrogue/rogueviz/ads/ads-game.cpp

174 lines
6.1 KiB
C++

#include "../rogueviz.h"
#include "math.cpp"
#include "globals.cpp"
#include "shapes.cpp"
#include "resources.cpp"
#include "map.cpp"
#include "control.cpp"
#include "display.cpp"
#include "menu.cpp"
namespace hr {
namespace ads_game {
void change_default_key(int key, int val) {
char* t = multi::scfg.keyaction;
t[key] = val;
#if CAP_CONFIG
set_saver_default(t[key]);
#endif
}
void restart() {
cell *c;
hybrid::in_actual([&] {
vctr = new_vctr = starting_point;
vctrV = new_vctrV = ads_matrix(Id, 0);
init_rsrc();
c = hybrid::get_where(vctr).first;
});
ci_at.clear();
gen_terrain(vctr, ci_at[c], -2);
forCellEx(c1, vctr) ci_at[c1].type = wtNone;
ci_at[vctr].type = wtNone;
invincibility_pt = how_much_invincibility;
}
void run_ads_game() {
change_default_key('s', 16 + 0);
change_default_key('a', 16 + 1);
change_default_key('w', 16 + 2);
change_default_key('d', 16 + 3);
change_default_key('f', 16 + 4);
change_default_key('p', 16 + 5);
change_default_key('t', 16 + 6);
change_default_key('o', 16 + 7);
change_default_key('m', 16 + 8);
change_default_key('i', 16 + 9);
change_default_key('k', 16 + 10);
change_default_key('l', 16 + 11);
if(!sl2) set_geometry(gRotSpace);
if(hybrid::csteps) {
stop_game();
hybrid::csteps = 0;
hybrid::reconfigure();
}
start_game();
starting_point = hybrid::get_where(cwt.at).first;
rogueviz::rv_hook(hooks_frame, 100, view_ads_game);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
cgi.use_count++;
hybrid::in_underlying_geometry([] {
cgi.use_count++;
});
auto umap = hybrid::get_umap();
hybrid::actual_geometry = geometry;
geometry = hybrid::underlying;
hybrid::underlying_cgip->single_step = cgi.single_step;
hybrid::underlying_cgip->psl_steps = cgi.psl_steps;
cgip = hybrid::underlying_cgip;
hybrid::pmap = currentmap;
currentmap = umap;
pmodel = mdDisk;
cwt.at = centerover = currentmap->gamestart();
rogueviz::rv_change(nohelp, true);
rogueviz::rv_change(nomenukey, true);
rogueviz::rv_change(nomap, true);
rogueviz::rv_change(no_find_player, true);
restart();
}
void run_ads_game_std() {
set_geometry(gNormal);
set_variation(eVariation::pure);
run_ads_game();
showstartmenu = false;
}
void change_scale(ld s) {
scale *= s;
rock_density /= (s * s);
rock_max_rapidity *= s;
simspeed *= s;
pconf.scale /= s;
how_much_invincibility *= s;
max_pdata.oxygen *= s;
tank_pdata.oxygen *= s;
crash_particle_life *= s;
fuel_particle_life *= s;
}
auto shot_hooks =
arg::add3("-ads-game1", run_ads_game)
+ arg::add3("-ads-game", run_ads_game_std)
+ arg::add3("-ads-scale", [] { arg::shift(); ld s = arg::argf(); change_scale(s); })
+ arg::add3("-ads-restart", restart)
+ addHook(hooks_configfile, 100, [] {
param_f(how_much_invincibility, "ads_invinc")
-> editable(0, TAU, TAU/4, "invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');
param_b(auto_angle, "ads_auto_angle")
-> editable("automatically rotate the projection", 'a');
param_f(simspeed, "ads_game_simspeed")
-> editable(0, 2*TAU, TAU/4, "game speed", "Controls the speed of the game.", 's');
param_f(scale, "ads_game_scale")
-> editable(0, 2, 0.1, "game scale", "Controls the scaling of game objects.", 'c');
param_f(accel, "ads_game_accel")
-> editable(0, 30, 1, "acceleration", "Controls the speed of your ship's acceleration.", 'a');
param_f(time_unit, "ads_time_unit")
-> editable(0, 2*TAU, 1, "time unit",
"Controls the unit used when the 'display the proper times' option is on.\n\n"
"It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1).\n\n"
"Times in settings are always specified in absolute units."
, 'a');
param_f(pause_speed, "ads_pause_speed")
-> editable(0, 30, 1, "movement speed while paused", "Controls the speed of camera movement while paused and holding the 'move switch' key.", 'v');
param_f(rock_density, "ads_rock_density")
-> editable(0, 5, 0.05, "rock density", "how many rocks to generate", 'd');
param_f(rock_max_rapidity, "ads_rock_rapidity")
-> editable(0, 5, 0.05, "rock rapidity", "how fast should the rocks be relative to the map", 'w');
param_f(missile_rapidity, "ads_missile_rapidity")
-> editable(0, 5, 0.05, "missile rapidity", "how fast should the missiles go relative to the ship", 'm');
param_b(auto_rotate, "ads_auto_rotate")
-> editable("automatically rotate the screen", 'r');
param_b(view_proper_times, "ads_display")
-> editable("display the proper times", 't');
param_f(crash_particle_rapidity, "ads_crash_rapidity")
-> editable(0, 5, 0.1, "crash particle rapidity", "how fast should the crash particles be", 'r');
param_f(crash_particle_qty, "ads_crash_qty")
-> editable(0, 5, 0.1, "crash particle quantity", "how many crash particles", 'q');
param_f(crash_particle_life, "ads_crash_life")
-> editable(0, 5, 0.1, "crash particle lifetime", "how long should the crash particles live", 'l');
param_f(fuel_particle_rapidity, "ads_fuel_rapidity")
-> editable(0, 5, 0.1, "fuel particle rapidity", "how fast should the fuel particles be", 'R');
param_f(fuel_particle_qty, "ads_fuel_qty")
-> editable(0, 5, 0.1, "fuel particle quantity", "how many fuel particles", 'Q');
param_f(fuel_particle_life, "ads_fuel_life")
-> editable(0, 5, 0.1, "fuel particle lifetime", "how long should the fuel particles live", 'L');
param_i(max_gen_per_frame, "ads_gen_per_frame")
-> editable(0, 100, 1, "tiles to generate per frame", "reduce if the framerate is low", 'G');
param_i(draw_per_frame, "ads_draw_per_frame")
-> editable(0, 3000, 0.1, "tiles to draw per frame", "reduce if the framerate is low", 'D');
rsrc_config();
});
}
}