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234 lines
7.8 KiB
C
234 lines
7.8 KiB
C
static const int motypes = 161;
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struct monstertype {
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char glyph;
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int color;
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const char *name;
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const char *help;
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};
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enum eMonster {
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moNone,
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moYeti, moWolf, moWolfMoved,
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moRanger,
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moTroll, moGoblin,
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moWorm, moWormtail, moWormwait, moHedge,
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moDesertman,
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moIvyRoot, moIvyHead, moIvyBranch, moIvyWait, moIvyNext, moIvyDead,
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moMonkey,
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moSlime,
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moMimic, moREMOVED, moGolem, moGolemMoved,
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moEagle, moSeep,
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moZombie, moGhost, moNecromancer, moShadow,
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moTentacle, moTentacletail, moTentaclewait, moTentacleEscaping,
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moCultist, moPyroCultist,
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moGreater, moGreaterM, moLesser, moLesserM,
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moShark, moRunDog, moGreaterShark, moFireFairy,
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moCrystalSage, moLancer, moFlailer, moMiner,
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moVineBeast, moVineSpirit, moDarkTroll, moEarthElemental,
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moBug0, moBug1, moBug2,
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moWitch, moWitchSpeed, moWitchFlash, moWitchFire, moWitchWinter, moWitchGhost,
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moEvilGolem, moKnight, moCultistLeader, moSlimeNextTurn, moKnightMoved,
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moIllusion,
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moPirate, moCShark, moParrot,
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moHexSnake, moHexSnakeTail, moRedTroll, moBomberbird, moAlbatross,
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moTameBomberbird, moTameBomberbirdMoved,
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moPalace, moFatGuard, moSkeleton, moVizier,
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moViking, moFjordTroll, moWaterElemental,
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moMouse, moMouseMoved,
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moPrincess, moPrincessMoved,
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moPrincessArmed, moPrincessArmedMoved,
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moFamiliar, moGargoyle, moFireElemental, moAirElemental,
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moOrangeDog, moTentacleGhost,
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moMetalBeast, moMetalBeast2, moOutlaw, moMutant,
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moStormTroll, moForestTroll,
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moRedFox, moWindCrow, moFriendlyGhost, moRatling, moFalsePrincess, moRoseLady,
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moRoseBeauty, moRatlingAvenger,
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moTortoise, moDragonHead, moDragonTail,
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moGadfly, moResearcher, moSparrowhawk,
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moKrakenH, moKrakenT, moDraugr, moFriendlyIvy,
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moVampire, moBat, moReptile,
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moHerdBull, moRagingBull, moSleepBull,
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moButterfly, moNarciss, moMirrorSpirit,
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moHunterDog, moTerraWarrior, moJiangshi, moVoidBeast, moLavaWolf, moHunterGuard,
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moIceGolem, moSandBird, moSalamander, moHunterChanging,
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moNorthPole, moSouthPole,
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moPair, moHexDemon, moAltDemon, moMonk, moCrusher,
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moSwitch1, moSwitch2,
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// shmup specials
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moPlayer, moBullet, moFlailBullet, moFireball, moTongue, moAirball,
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// temporary
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moDeadBug, moLightningBolt, moDeadBird, moEnergySword, moWarning, moArrowTrap,
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moRogueviz
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};
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struct genderswitch_t {
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int gender;
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eMonster m;
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const char *name;
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const char *desc;
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};
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#define NUM_GS 6
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static const int ittypes = 130;
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struct itemtype {
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char glyph;
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int color;
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const char *name;
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const char *help;
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};
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enum eItem {
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itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBone, itHell, itStatue,
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itFeather, itSapphire, itHyperstone, itKey,
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itGreenStone, itOrbYendor,
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itOrbLightning, itOrbFlash, itOrbWinter, itOrbSpeed, itOrbLife, itOrbShield, itOrbDigging,
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itOrbTeleport, itOrbSafety,
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itOrbThorns, itFernFlower,
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itWine, itOrbAether, itSilver, itOrbPsi,
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itRoyalJelly, itEmerald, itOrbInvis, itPower, itOrbFire,
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itHolyGrail, itGrimoire,
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itOrbDragon, itOrbIllusion,
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itPirate, itCompass,
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itRedGem, itOrbTime, itOrbSpace,
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itBombEgg, itCoast, itWhirlpool,
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itOrbFriend, itOrbWater, itOrbAir,
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itPalace, itOrbFrog,
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itFjord, itOrbFish,
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itOrbDiscord,
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itSavedPrincess, itOrbLove,
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itIvory, itZebra,
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itFireShard, itAirShard, itEarthShard, itWaterShard,
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itElemental, itOrbSummon, itOrbMatter,
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itBounty, itRevolver, itFulgurite, itMutant,
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itOrbStunning, itOrbLuck,
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itMutant2, itOrbFreedom, itLotus, itOrbUndeath,
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itWindstone, itOrbEmpathy, itStrongWind, itBuggy, itBuggy2,
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itRose, itCoral, itOrbBeauty, itOrb37, itOrbEnergy,
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itBabyTortoise, itOrbShell, itApple, itDragon, itOrbDomination,
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itOrbSword, itKraken, itOrbSword2, itBarrow,
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itTrollEgg, itWarning, itOrbStone, itOrbNature, itTreat,
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itSlime, itAmethyst, itOrbRecall, itDodeca, itOrbDash, itGreenGrass, itOrbHorns,
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itOrbBull, itBull, itOrbMirror,
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itInventory,
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itLavaLily, itHunting, itBlizzard, itTerra,
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itOrbSide1, itOrbSide2, itOrbSide3,
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itOrbLava, itOrbMorph, itGlowCrystal, itSnake,
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itDock, itRuins, itMagnet, itSwitch,
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itOrbPhasing, itOrbMagnetism, itOrbSlaying
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};
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static const int walltypes = 108;
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struct walltype {
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char glyph;
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int color;
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const char *name;
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const char *help;
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};
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enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCavefloor, waDeadTroll, waDune,
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waMirror, waCloud, waThumperOff, waFire, waAncientGrave, waFreshGrave, waColumn, waSulphurC, waSulphur,
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waLake, waFrozenLake, waChasm, waChasmD, waBigTree, waSmallTree,
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waVinePlant, waVineHalfA, waVineHalfB, waPartialFire,
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waDeadwall, waDeadfloor, waDeadfloor2, waWaxWall, waGlass, waCamelot, waRoundTable,
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waCamelotMoat,
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waBigStatue,
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waSea, waBoat, waCIsland, waCIsland2, waCTree,
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waRed1, waRed2, waRed3,
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waMineUnknown, waMineMine, waMineOpen,
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waStrandedBoat,
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waPalace, waClosedGate, waOpenGate, waClosePlate, waOpenPlate, waTrapdoor,
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waGiantRug,
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waPlatform, waGargoyle, waGargoyleFloor, waRubble, waLadder, waStone,
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waBonfireOff, waThumperOn, waEternalFire,
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waGargoyleBridge,
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waTempWall, waTempFloor, waTempBridge,
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waCharged, waGrounded, waSandstone, waSaloon, waMetal,
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waDeadTroll2, waFan,
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waTemporary, waEarthD, waElementalTmp, waElementalD,
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waSlime1, waSlime2, waRose, waWarpGate,
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waTrunk, waSolidBranch, waWeakBranch, waCanopy,
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waBarrowWall, waBarrowDig,
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waPetrified, waTower,
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waBigBush, waSmallBush,
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waReptile, waReptileBridge,
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waInvisibleFloor,
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waMirrorWall,
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waPetrifiedBridge,
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waTempBridgeBlocked,
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waTerraWarrior, waBubble,
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waArrowTrap, waMercury, waMagma,
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waDock, waBurningDock, waRuinWall
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};
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static const int landtypes = 84;
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struct landtype {
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int color;
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const char *name;
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const char *help;
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};
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enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle, laAlchemist, laMirror, laGraveyard,
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laRlyeh, laHell, laCocytus, laMotion, laDryForest, laEmerald, laWineyard, laDeadCaves,
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laHive, laPower, laCamelot, laTemple,
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laCrossroads2, laCaribbean, laRedRock, laMinefield, laOcean, laWhirlpool,
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laPalace, laLivefjord,
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laIvoryTower, laZebra, laEFire, laEAir, laEEarth, laEWater, laCrossroads3,
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laOceanWall, laElementalWall,
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laCanvas, laPrincessQuest,
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laWildWest, laStorms, laOvergrown, laClearing,
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laHaunted, laHauntedWall, laHauntedBorder,
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laWhirlwind, laRose, laWarpCoast, laWarpSea, laCrossroads4,
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laEndorian, laTortoise, laDragon,
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laKraken, laBurial, laTrollheim,
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laHalloween, laDungeon, laMountain, laReptile,
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laPrairie, laBull, laCrossroads5, laCA,
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laMirrorWall, laMirrored, laMirrorWall2, laMirrored2,
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laMirrorOld,
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laVolcano, laBlizzard, laHunting, laTerracotta, laMercuryRiver,
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laDual, laSnakeNest, laDocks, laRuins, laMagnetic,
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laSwitch, laMemory
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};
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enum eGeometry {gNormal, gEuclid, gSphere, gElliptic, gQuotient, gQuotient2, gTorus, gOctagon, g45, g46, g47, gSmallSphere, gTinySphere, gEuclidSquare, gGUARD};
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enum eGeometryClass { gcHyperbolic, gcEuclid, gcSphere };
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struct geometryinfo {
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const char* name;
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const char* shortname;
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int sides;
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int vertex;
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int quotientstyle;
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eGeometryClass cclass;
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int xcode;
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array<int,2> distlimit; // bitrunc, non-bitrunc
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};
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static const int qZEBRA = 1;
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static const int qFIELD = 2;
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static const int qELLIP = 4;
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static const int qTORUS = 8;
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// note: dnext assumes that x&7 equals 7
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static const int SEE_ALL = 15;
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static const int FORBIDDEN = -1;
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extern eGeometry geometry;
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extern geometryinfo ginf[gGUARD];
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extern monstertype minf[motypes];
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extern itemtype iinf[ittypes];
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extern const landtype linf[landtypes];
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enum cpatterntype {
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cpFootball, cpThree, cpChess, cpSingle, cpLarge, cpZebra, cpUnknown
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};
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