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44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
99 1280 905 2 2 3 2000 27.7010000 0
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How to create your own net for a paper model:
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1) Edit the parameters above. These are:
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a) How many cells to put in the model. Currently, the cells are given in order
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of increasing distance from the player, so you should probably enter one of
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the numbers from the list below (if the player is placed on a heptagon):
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1 8 22 50 99 183 330 582
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For example, there are 50 cells in radius 3.
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b) (SX,SY) Size of the window used to edit the net. For example 1280x905
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c) (PX,PY) How many pages you are going to print. For best results,
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(SX/PX, SY/PY) should correspond to the size of the paper you are using.
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d) Scale factor. Bigger scale creates files of a larger resolution,
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but uses more memory and disk space. 3 is default.
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e) Model size. Bigger number creates files of a better quality,
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but uses more memory and disk space. 2000 is default.
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f) Edge length of each shape, in pixels. You can change this later while editing.
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g) Keep this as 0 to mark that the net is not yet created.
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2) Make a backup of papermodeldata.txt, and copy this file to papermodeldata.txt.
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3) Run HyperRogue, and choose the 'create paper models' option.
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4) A net editor is shown. Initially, all the cells are glued together, and they don't
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fit in the Euclidean plane. You have to distribute them over the screen, so that
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they are no longer covering each other. Hover over a glued edge, press 'g' to
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unglue them, and then drag one of the parts away with the mouse.
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You can also use 'g' to glue an edge back, PgUp/Dn to rotate a fragment of the net,
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z/x to resize the model.
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5) After you exit the editor, papermodeldata2.txt will contain the data of the net
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you have created. If you want to reuse it, just copy this to papermodeldata.txt.
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