mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
699 lines
19 KiB
C++
699 lines
19 KiB
C++
// Hyperbolic Rogue -- the mission screen
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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/** \file quit.cpp
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* \brief the mission screen, and routines related to it
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*/
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#include "hyper.h"
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namespace hr {
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EX bool quitsaves() {
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if(casual) return false;
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return (items[itOrbSafety] && CAP_SAVE && !arcm::in());
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}
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EX bool needConfirmationEvenIfSaved() {
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return canmove && (gold() >= 30 || tkills() >= 50) && !cheater;
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}
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EX bool needConfirmation() {
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if(casual) return needConfirmationEvenIfSaved() && turncount > save_turns + 10;
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else return needConfirmationEvenIfSaved() && !quitsaves();
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}
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EX int getgametime() {
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return (int) (savetime + (timerstopped ? 0 : (time(NULL) - timerstart)));
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}
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EX ld getgametime_precise() {
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return savetime + (timerstopped ? 0 : (ticks - tickstart) / 1000.);
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}
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EX string getgametime_s(int timespent IS(getgametime())) {
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return hr::format("%d:%02d", timespent/60, timespent % 60);
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}
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EX bool display_yasc_codes;
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string formatted_yasc_code() {
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if(yasc_code < 100000) return its(yasc_code);
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int y = yasc_code;
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string out;
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while(y >= 100) {
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out = "-" + its(y%100) + out;
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y /= 100;
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}
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return its(y) + out;
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}
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string timeline() {
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string s;
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if(shmup::on)
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s = XLAT("%1 knives (%2)", its(turncount), getgametime_s());
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else {
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s = XLAT("%1 turns (%2)", its(turncount), getgametime_s());
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if(display_yasc_codes)
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s += XLAT(" YASC code: ") + formatted_yasc_code();
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}
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return s;
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}
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EX void noaction() {}
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EX function<void()> cancel = noaction;
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#if HDR
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struct hint {
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time_t last;
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function<bool()> usable;
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function<void()> display;
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function<void()> action;
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};
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#endif
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EX hint hints[] = {
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{
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0,
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[]() {
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return !inv::on && items[localTreasureType()] >= 18 && in_full_game();
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},
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[]() {
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dialog::addHelp(XLAT(
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"If you collect too many treasures in a given land, it will become "
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"extremely dangerous. Try other lands once you have enough!"));
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},
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noaction},
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{
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0,
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[]() {
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return !ISMOBILE;
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},
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[]() {
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dialog::addHelp(XLAT(
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"Remember that you can right click almost anything for more information."));
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#if ISMAC
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dialog::addHelp(XLAT(
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"(You can also use right Shift)\n\n"));
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#endif
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},
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noaction},
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{
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0,
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[]() { return !canmove; },
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[]() {
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dialog::addHelp(XLAT(
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"Want to understand the geometry in HyperRogue? Try the Guided Tour!"
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));
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dialog::addBreak(50);
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dialog::addItem(XLAT("guided tour"), 'z');
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},
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[]() {
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#if CAP_TOUR
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tour::start();
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#else
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addMessage("Not in this version");
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#endif
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}},
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{
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0,
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[]() { return !inv::on && in_full_game(); },
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[]() {
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dialog::addHelp(XLAT(
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"Collecting 25 treasures in a given land may be dangerous, "
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"but allows magical Orbs of this land to appear in other places!"
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));
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},
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noaction},
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{
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0,
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[]() { return !canmove; },
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[]() {
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dialog::addInfo(XLAT(
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"Press ESC to view this screen during the game."
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));
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},
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noaction
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},
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{
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0,
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[]() { return in_full_game(); },
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[]() {
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dialog::addInfo(
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#if ISMOBILE
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XLAT("The 'world overview' shows all the lands in HyperRogue.")
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#else
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XLAT("Press 'o' to see all the lands in HyperRogue.")
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#endif
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);
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dialog::addBreak(50);
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dialog::addItem(XLAT("world overview") + " ", 'z');
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},
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[]() {
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pushScreen(showOverview);
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}},
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{
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0,
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[]() { return !canmove; },
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[]() {
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dialog::addHelp(XLAT(
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"Want another type of game? Want more challenge?\n"
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"HyperRogue has many special modes and challenges that "
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"significantly change the gameplay. Try them!"
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));
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dialog::addBreak(50);
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dialog::addItem(XLAT("special game modes"), 'z');
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},
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[]() {
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pushScreen(showChangeMode);
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}},
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{
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0,
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[]() { return true; },
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[]() {
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dialog::addInfo(XLAT(
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"Hyperbolic geometry can be shown in many ways."
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));
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dialog::addBreak(50);
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dialog::addItem(XLAT("special display modes"), 'z');
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},
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[]() {
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pushScreen(models::model_menu);
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}},
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{
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0,
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[]() { return !canmove && !inv::on; },
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[]() {
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dialog::addHelp(XLAT(
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"You do not want to lose the game from a single mistake?\n"
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"Do you want to use the Orbs strategically?\n"
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"Try the Orb Strategy mode!")
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);
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dialog::addBreak(50);
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dialog::addItem(XLAT("Orb Strategy mode"), 'z');
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},
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[]() {
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#if CAP_INV
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restart_game(rg::inv);
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#endif
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}
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},
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{
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0,
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[]() { return CAP_RUG && geometry == gNormal; },
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[]() {
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dialog::addHelp(XLAT(
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"Do you think you are playing on a ball? "
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"This is far from the truth!\n"
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));
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dialog::addBreak(50);
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dialog::addItem(XLAT("hypersian rug mode"), 'z');
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},
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[] () {
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#if CAP_RUG
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popScreen();
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int wm, mm;
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rug::init();
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wm = vid.wallmode;
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mm = vid.monmode;
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vid.wallmode = 3;
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vid.monmode = 2;
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cancel = [wm, mm] () {
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rug::close();
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vid.wallmode = wm;
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vid.monmode = mm;
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};
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#endif
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}
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},
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{
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0,
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[]() { return !canmove && geometry == gNormal && celldist(cwt.at) >= 50; },
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[]() {
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dialog::addHelp(XLAT(
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"Did you know that the path you take during the game "
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"is usually very close to a straight line?\n"
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));
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dialog::addBreak(50);
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dialog::addItem(XLAT("Show me!"), 'z');
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},
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[] () {
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popScreen();
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auto m = pmodel;
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pmodel = mdBand;
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auto r = models::rotation;
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bool h = history::includeHistory;
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models::rotation = Id;
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history::includeHistory = true;
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history::create_playerpath();
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cancel = [m,r,h] () {
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history::clear(); pmodel = m;
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models::rotation = r;
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history::includeHistory = h;
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fullcenter(); };
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}
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},
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{
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0,
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[]() { return !canmove && sizes_known() && celldist(cwt.at) >= 50; },
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[]() {
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int d = celldist(cwt.at);
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string s = get_expansion().approximate_descendants(d, 10000);
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dialog::addHelp(XLAT(
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"You are %1 cells away from the starting point, or "
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"the place where you used an Orb of Safety last time. "
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"There are %2 such cells.\n",
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its(d), s
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));
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dialog::addBreak(50);
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dialog::addItem(XLAT("expansion"), 'z');
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},
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[] () {
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viewdists = !viewdists;
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popScreen();
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cancel = [] () { viewdists = false; };
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}
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},
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{
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0,
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[]() { return !canmove && showHalloween(); },
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[]() {
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dialog::addItem(XLAT("Halloween mini-game"), 'z');
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},
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[] () {
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if(!sphere) {
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resetModes();
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stop_game();
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specialland = laHalloween;
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set_geometry(gSphere);
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start_game();
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pconf.alpha = 999;
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pconf.scale = 998;
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}
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else {
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resetModes();
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pconf.alpha = 1;
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pconf.scale = 1;
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}
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}
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},
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{-1, []() { return false; }, noaction, noaction}
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};
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EX int hinttoshow;
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string contstr() {
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return canmove ? XLAT("continue") : XLAT("see how it ended");
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}
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eLand nextHyperstone() {
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generateLandList(isLandIngame);
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for(eLand l: landlist)
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if(items[treasureType(l)] < R10 && !isCrossroads(l) && l != laPrincessQuest && l != laCamelot)
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return l;
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if(items[itHyperstone] >= 10) return laNone;
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return laCrossroads;
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}
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EX void showGameMenu() {
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cmode = sm::DOTOUR | sm::MISSION | sm::CENTER | sm::MAYDARK | sm::SIDE;
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gamescreen(); drawStats();
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getcstat = SDLK_ESCAPE;
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dialog::init(
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#if CAP_TOUR
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tour::on ? (canmove ? XLAT("guided tour") : XLAT("GAME OVER")) :
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#endif
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(cheater && !autocheat) ? XLAT("It is a shame to cheat!") :
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racing::on ? "racing mode" :
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(canmove && princess::challenge) ? XLAT("%1 Challenge", moPrincess) :
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canmove ? XLAT("Quest status") :
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XLAT("GAME OVER"),
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0xC00000, 200, 100
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);
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if(!canmove && yasc_message != "") dialog::addInfo(yasc_message);
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#if CAP_COMPLEX2
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bool sweeper = mine::in_minesweeper();
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#else
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const bool sweeper = false;
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#endif
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if(!peace::on && !racing::on && !sweeper && !in_lovasz())
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dialog::addInfo(XLAT("Your score: %1", its(gold())));
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if(!peace::on && !racing::on && !sweeper && !in_lovasz())
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dialog::addInfo(XLAT("Enemies killed: %1", its(tkills())));
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#if CAP_TOUR
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if(tour::on) ; else
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#endif
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if(items[itOrbYendor]) {
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dialog::addInfo(XLAT("Orbs of Yendor found: %1", its(items[itOrbYendor])), iinf[itOrbYendor].color);
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dialog::addInfo(XLAT("CONGRATULATIONS!"), iinf[itOrbYendor].color);
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}
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#if CAP_COMPLEX2
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else if(mine::in_minesweeper()) {
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int to_uncover = kills[moBomberbird];
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if(to_uncover) {
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dialog::addInfo(XLAT("Uncover all cells which do not contain mines"));
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dialog::addInfo(XLAT("Cells to uncover: %1", its(to_uncover)));
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}
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else {
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dialog::addInfo(XLAT("CONGRATULATIONS!"), iinf[itOrbYendor].color);
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dialog::addInfo(XLAT("You won in %1", getgametime_s(mine::victory_time)));
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}
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}
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#endif
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else if(in_lovasz()) {
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int score = 0, all = 0;
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for(cell *c: currentmap->allcells()) {
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if(c->wall == waChasm || c->item == itOrbInvis)
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score++;
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all++;
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}
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dialog::addInfo(XLAT("Dropped floors: %1/%2", its(score), its(all)));
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if(score == all) dialog::addInfo(XLAT("CONGRATULATIONS!"), iinf[itOrbYendor].color);
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if(score == all) achievement_gain_once("LOVASZ", specgeom_lovasz());
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}
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else {
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if(0)
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;
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#if CAP_TOUR
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else if(tour::on)
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;
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#endif
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else if(racing::on) ;
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else if(princess::challenge)
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dialog::addInfo(XLAT("Follow the Mouse and escape with %the1!", moPrincess));
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else if(!in_full_game()) ;
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else if(casual && savecount == 0) {
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dialog::addInfo(XLAT("Find an Orb of Safety to save your game"));
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}
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else if(gold() < R30)
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dialog::addInfo(XLAT("Collect %1 $$$ to access more worlds", its(R30)));
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else if(gold() < R60)
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dialog::addInfo(XLAT("Collect %1 $$$ to access even more lands", its(R60)));
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else if(!landUnlocked(laHell))
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dialog::addInfo(XLAT("Collect at least %1 treasures in each of %2 types to access Hell", its(R10), its(lands_for_hell())));
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else if(items[itHell] < R10)
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dialog::addInfo(XLAT("Collect at least %1 Demon Daisies to find the Orbs of Yendor", its(R10)));
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else if(isize(yendor::yi) == 0)
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dialog::addInfo(XLAT("Look for the Orbs of Yendor in Hell or in the Crossroads!"));
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else
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dialog::addInfo(XLAT("Unlock the Orb of Yendor!"));
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}
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if(!timerstopped && !canmove) {
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savetime += time(NULL) - timerstart;
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timerstopped = true;
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}
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if(canmove && !timerstart)
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timerstart = time(NULL);
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if(princess::challenge) ;
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#if CAP_TOUR
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else if(tour::on) ;
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#endif
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else if(peace::on) ;
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else if(racing::on) ;
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else if(!in_full_game()) ;
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else if(tkills() < R100)
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dialog::addInfo(XLAT("Defeat %1 enemies to access the Graveyard", its(R100)));
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else if(kills[moVizier] == 0 && (items[itFernFlower] < U5 || items[itGold] < U5))
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dialog::addInfo(XLAT("Kill a Vizier in the Palace to access Emerald Mine"));
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else if(items[itEmerald] < U5)
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dialog::addInfo(XLAT("Collect 5 Emeralds to access Camelot"));
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else if(landUnlocked(laHell) && ls::any_order()) {
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eLand l = nextHyperstone();
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if(l)
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dialog::addInfo(
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l ? XLAT("Hyperstone Quest: collect at least %3 points in %the2", treasureType(l), l, its(R10))
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: XLAT("Hyperstone Quest: collect at least %3 %1 in %the2", treasureType(l), l, its(R10))
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);
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else
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dialog::addInfo(XLAT("Hyperstone Quest completed!"), iinf[itHyperstone].color);
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}
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else dialog::addInfo(XLAT("Some lands unlock at specific treasures or kills"));
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if(cheater && !autocheat) {
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dialog::addInfo(XLAT("you have cheated %1 times", its(cheater)), 0xFF2020);
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}
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if(!racing::on) {
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dialog::addInfo(timeline(), dialog::dialogcolor);
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}
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dialog::addBreak(100);
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#if CAP_TOUR
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if(!tour::on) {
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hints[hinttoshow].display();
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dialog::addBreak(100);
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}
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#endif
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bool intour = false;
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#if CAP_TOUR
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intour = tour::on;
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#endif
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if(intour) {
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#if CAP_TOUR
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if(canmove) {
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if(sphere) {
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dialog::addItem(XLAT("return to your game"), '1');
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dialog::addItem(pconf.alpha < 2 ? XLAT("orthogonal projection") : XLAT("stereographic projection"), '3');
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}
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else if(euclid) {
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dialog::addItem(XLAT("return to your game"), '2');
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dialog::addBreak(100);
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}
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else {
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dialog::addItem(XLAT("spherical geometry"), '1');
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dialog::addItem(XLAT("Euclidean geometry"), '2');
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}
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// dialog::addItem(XLAT("more curved hyperbolic geometry"), '3');
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}
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if(!items[itOrbTeleport])
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dialog::addItem(XLAT("teleport away"), '4');
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else if(!items[itOrbAether])
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dialog::addItem(XLAT("move through walls"), '4');
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else
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dialog::addItem(XLAT("flash"), '4');
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if(canmove) {
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if(tour::slidecommand != "")
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dialog::addItem(tour::slidecommand, '5');
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dialog::addItem(XLAT("static mode"), '6');
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dialog::addItem(XLAT("enable/disable texts"), '7');
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dialog::addItem(XLAT("next slide"), SDLK_RETURN);
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dialog::addItem(XLAT("previous slide"), SDLK_BACKSPACE);
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dialog::addItem(XLAT("list of slides"), '9');
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dialog::addItem(XLAT("leave the tour mode"), '0');
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}
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else
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dialog::addBreak(200);
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dialog::addItem("continue", SDLK_ESCAPE);
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#endif
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}
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else {
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dialog::addItem(contstr(), SDLK_ESCAPE);
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dialog::addItem(get_o_key().first, 'o');
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dialog::add_action([] {
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clearMessages();
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get_o_key().second();
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});
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#if CAP_INV
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if(inv::on && items[itInventory]) {
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dialog::addItem(XLAT("inventory"), 'i');
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dialog::add_action([] {
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clearMessages();
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pushScreen(inv::show);
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});
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}
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#endif
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if(casual || ISMOBILE) {
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if(casual && savecount)
|
|
dialog::addItem(XLAT("load (%1 turns passed)", its(turncount - save_turns)), SDLK_F9);
|
|
else
|
|
dialog::addItem(XLAT("how to find an Orb of Safety?"), SDLK_F9);
|
|
}
|
|
#if CAP_ANDROIDSHARE
|
|
dialog::addItem(XLAT("SHARE"), 's'-96);
|
|
#endif
|
|
}
|
|
dialog::addItem(XLAT("message log"), 'l');
|
|
|
|
if(cheater) {
|
|
dialog::addItem(XLAT("cheats"), 'C');
|
|
dialog::add_action_push(showCheatMenu);
|
|
}
|
|
dialog::addItem(XLAT("settings"), 's');
|
|
dialog::add_action_push(showSettings);
|
|
dialog::addItem(XLAT("creative mode"), 'c');
|
|
dialog::add_action_push(showCreative);
|
|
dialog::addItem(XLAT("special modes"), 'm');
|
|
dialog::add_action_push(showChangeMode);
|
|
#if CAP_SAVE
|
|
dialog::addItem(XLAT("local highscores"), 't');
|
|
dialog::add_action([] { scores::load(); });
|
|
#endif
|
|
#if ISMOBILE
|
|
dialog::addItem(XLAT("visit the website"), 'q');
|
|
dialog::add_action([] {
|
|
extern void openURL();
|
|
openURL();
|
|
});
|
|
#endif
|
|
#if ISMOBILE
|
|
#if CAP_ACHIEVE
|
|
dialog::addItem(XLAT("leaderboards/achievements"), '3');
|
|
dialog::add_action([] {
|
|
achievement_final(false);
|
|
pushScreen(leader::showMenu);
|
|
});
|
|
#endif
|
|
#endif
|
|
dialog::addHelp();
|
|
dialog::add_action([] { buildHelpText(); gotoHelp(help); });
|
|
dialog::addItem(XLAT("restart"), SDLK_F5);
|
|
dialog::addItem(inSpecialMode() ? XLAT("reset special modes") : XLAT("back to the start menu"), 'R');
|
|
dialog::add_action([] {
|
|
dialog::do_if_confirmed([] {
|
|
#if CAP_STARTANIM
|
|
startanims::pick();
|
|
#endif
|
|
popScreenAll(), pushScreen(showStartMenu);
|
|
});
|
|
});
|
|
#if !ISMOBILE
|
|
dialog::addItem(quitsaves() ? XLAT("save") : XLAT("quit"), SDLK_F10);
|
|
#endif
|
|
|
|
keyhandler = handleKeyQuit;
|
|
dialog::display();
|
|
}
|
|
|
|
EX string safety_help() {
|
|
return XLAT(
|
|
"To save the game you need an Orb of Safety.\n\n"
|
|
"Orbs of Safety appear:\n\n"
|
|
"* in the Crossroads and the Land of Eternal Motion, after you collect %1 Phoenix Feathers in the Land of Eternal Motion\n\n"
|
|
"* in the Ocean after you unlock it (%2 treasures)\n\n"
|
|
"* in the Prairie after you unlock it (%3 treasures)\n\n",
|
|
its(inv::on ? 25 : 10),
|
|
its(R30), its(R90)
|
|
);
|
|
}
|
|
|
|
|
|
EX void handleKeyQuit(int sym, int uni) {
|
|
dialog::handleNavigation(sym, uni);
|
|
// ignore the camera movement keys
|
|
|
|
#if CAP_RUG
|
|
if(rug::rugged && (sym == SDLK_UP || sym == SDLK_DOWN || sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN ||
|
|
sym == SDLK_RIGHT || sym == SDLK_LEFT))
|
|
sym = 0;
|
|
#endif
|
|
|
|
if(sym == SDLK_RETURN || sym == SDLK_KP_ENTER || sym == SDLK_F10) {
|
|
if(needConfirmation()) pushScreen([] {
|
|
dialog::confirm_dialog(
|
|
XLAT("This will exit HyperRogue without saving your current game. Are you sure?") + "\n\n" +
|
|
safety_help(),
|
|
[] {
|
|
quitmainloop = true;
|
|
});
|
|
});
|
|
else quitmainloop = true;
|
|
}
|
|
else if(uni == 'r' || sym == SDLK_F5) dialog::do_if_confirmed([] {
|
|
restart_game(rg::nothing);
|
|
msgs.clear();
|
|
});
|
|
else if(uni == 'l') popScreenAll(), pushScreen(showMessageLog), messagelogpos = isize(gamelog);
|
|
else if(uni == 'z') hints[hinttoshow].action();
|
|
#if CAP_SAVE
|
|
else if(sym == SDLK_F9) {
|
|
if(casual && savecount) {
|
|
stop_game();
|
|
load_last_save();
|
|
start_game();
|
|
restore_all_golems();
|
|
}
|
|
else
|
|
gotoHelp(safety_help());
|
|
}
|
|
#endif
|
|
else if(sym == SDLK_F3 || (sym == ' ' || sym == SDLK_HOME))
|
|
fullcenter();
|
|
else if(uni == 'o') get_o_key().second();
|
|
#if CAP_INV
|
|
else if(uni == 'i' && inv::on)
|
|
pushScreen(inv::show);
|
|
#endif
|
|
#if CAP_SAVE
|
|
else if(uni == 't') {
|
|
msgs.clear();
|
|
scores::load();
|
|
}
|
|
#endif
|
|
|
|
else if(doexiton(sym, uni) && !didsomething) {
|
|
popScreen();
|
|
msgs.clear();
|
|
if(!canmove) {
|
|
if(yasc_message != "") addMessage(XLAT("GAME OVER") + ": " + yasc_message);
|
|
else addMessage(XLAT("GAME OVER"));
|
|
addMessage(timeline());
|
|
}
|
|
}
|
|
}
|
|
|
|
EX int counthints() {
|
|
for(int h=0;; h++) if(hints[h].last < 0) return h;
|
|
}
|
|
|
|
EX void showMissionScreen() {
|
|
cancel(); cancel = noaction;
|
|
popScreenAll();
|
|
achievement_final(false);
|
|
|
|
if(daily::on) {
|
|
#if CAP_DAILY
|
|
pushScreen(daily::showMenu);
|
|
#endif
|
|
}
|
|
else
|
|
pushScreen(showGameMenu);
|
|
|
|
#if CAP_TOUR
|
|
if(!tour::on)
|
|
#endif
|
|
{
|
|
int ch = counthints();
|
|
hinttoshow = ch;
|
|
int h;
|
|
for(h=0; h < ch; h++) {
|
|
if(!hints[h].usable()) continue;
|
|
if(hinttoshow == ch || hints[h].last < hints[hinttoshow].last) hinttoshow = h;
|
|
}
|
|
hints[hinttoshow].last = time(NULL);
|
|
}
|
|
|
|
dialog::highlight_text = contstr();
|
|
}
|
|
|
|
}
|