mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 17:10:36 +00:00
1310 lines
36 KiB
C++
1310 lines
36 KiB
C++
// Hyperbolic Rogue
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// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
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// routines for: initializing/closing, loading/saving, and cheating
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bool cblind;
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bool autocheat;
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int truelotus;
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int gamecount;
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time_t timerstart, savetime;
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bool timerstopped;
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int savecount;
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bool showoff = false;
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// initialize the game
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void initgame() {
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DEBB(DF_INIT, (debugfile,"initGame\n"));
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yendor::init(1);
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if(safety && safetyseed) {
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shrand(safetyseed);
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firstland = safetyland;
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}
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if(tactic::on && (euclid || sphere)) euclidland = firstland;
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if(firstland == laNone || firstland == laBarrier)
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firstland = laCrossroads;
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if(firstland == laCrossroads5 && !tactic::on) firstland = laCrossroads2; // could not fit!
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if(firstland == laOceanWall) firstland = laOcean;
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if(firstland == laHauntedWall) firstland = laGraveyard;
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if(firstland == laMountain && !tactic::on) firstland = laJungle;
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if(isGravityLand(firstland) && !tactic::on) firstland = laCrossroads;
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cwt.c = origin.c7; cwt.spin = 0; cwt.mirrored = false;
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cwt.c->land = (euclid || sphere) ? euclidland : firstland;
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chaosAchieved = false;
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if(firstland == laElementalWall) cwt.c->land = randomElementalLand();
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if(tactic::on && (isGravityLand(firstland) || firstland == laOcean) && firstland != laMountain)
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cwt.c->land = purehepta ? laCrossroads : laCrossroads2;
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createMov(cwt.c, 0);
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setdist(cwt.c, BARLEV, NULL);
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if((tactic::on || yendor::on) && isCyclic(firstland)) {
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anthraxBonus = items[itHolyGrail];
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cwt.c->mov[0]->land = firstland;
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if(firstland == laWhirlpool) cwt.c->mov[0]->wall = waSea;
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setdist(cwt.c->mov[0], BARLEV-1, cwt.c);
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heptagon *h = createAlternateMap(cwt.c, 2, hsA);
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if(!h) printf("FAIL\n");
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}
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if(tactic::on && firstland == laPower) {
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items[itOrbSpeed] = 30;
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items[itOrbWinter] = 30;
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items[itOrbFlash] = 30;
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}
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if(tactic::on && firstland == laCaribbean) {
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if(hiitemsMax(itRedGem) >= 25) items[itRedGem] = min(hiitemsMax(itRedGem), 50);
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if(hiitemsMax(itFernFlower) >= 25) items[itFernFlower] = min(hiitemsMax(itFernFlower), 50);
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if(hiitemsMax(itWine) >= 25) items[itWine] = min(hiitemsMax(itWine), 50);
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}
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if(tactic::on && tactic::trailer)
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items[treasureType(firstland)] = 5;
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tactic::lasttactic = firstland;
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yendor::lastchallenge = yendor::challenge;
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yendor::init(2);
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for(int i=0; i<65536; i++) euland[i] = laNone;
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if(euclid && euclidland == laPrincessQuest) {
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cell *c = euclideanAtCreate(EPX, EPY);
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princess::generating = true;
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c->land = laPalace;
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for(int j=BARLEV; j>=0; j--) setdist(c, j, NULL);
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princess::generating = false;
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}
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if(cwt.c->land == laCrossroads2) {
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cwt.c->landparam = 12;
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createMov(cwt.c, 0)->landparam = 44;
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createMov(cwt.c, 0)->land = laCrossroads2;
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}
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for(int i=0; i<numplayers(); i++) sword::angle[i] = 11;
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if(!safety) multi::players = vid.scfg.players;
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if(multi::players < 1 || multi::players > MAXPLAYER)
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multi::players = 1;
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multi::whereto[0].d = MD_UNDECIDED;
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multi::cpid = 0;
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if(shmup::on) shmup::init();
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// extern int sightrange; sightrange = 9;
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// cwt.c->land = laHell; items[itHell] = 10;
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for(int i=BARLEV; i>=0; i--) {
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if(tactic::trailer && cwt.c->land != laClearing) safety = true;
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setdist(cwt.c, i, NULL);
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if(tactic::trailer) safety = false;
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if(sphere) verifyDodecahedron();
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else verifycells(&origin);
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}
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if(quotient && generateAll(firstland)) {
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for(int i=0; i<size(quotientspace::allcells); i++)
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setdist(quotientspace::allcells[i], 8, NULL);
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}
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if(multi::players > 1 && !shmup::on) for(int i=0; i<numplayers(); i++) {
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int idir = (3 * i) % cwt.c->type;
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multi::player[i].c = cwt.c->mov[idir];
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// special case -- otherwise they land on a wall
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if(firstland == laCrossroads2 && i == 1)
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multi::player[1].c = cwt.c;
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if(firstland == laCrossroads2 && i == 6)
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multi::player[6].c = createMov(createMov(cwt.c, 0), 3);
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setdist(cwt.c->mov[idir], 0, cwt.c);
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multi::player[i].spin = 0;
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multi::flipped[i] = true;
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multi::whereto[i].d = MD_UNDECIDED;
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}
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if(tactic::on && tactic::trailer)
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items[treasureType(firstland)] = 15;
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yendor::init(3);
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multi::revive_queue.clear();
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if(multi::players > 1 && !shmup::on) {
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for(int i=0; i<numplayers(); i++)
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makeEmpty(playerpos(i));
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}
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else {
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for(int i=0; i<numplayers(); i++)
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makeEmpty(cwt.c);
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}
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if(!safety) {
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usedSafety = false;
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timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
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if(!quotient) mapeditor::whichPattern = 0;
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mapeditor::whichShape = 0;
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noiseuntil = 0;
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sagephase = 0; hardcoreAt = 0;
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timerstopped = false;
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savecount = 0; savetime = 0;
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cheater = 0;
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if(autocheat) cheater = 1;
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hauntedWarning = false;
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timerghost = true;
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truelotus = 0;
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survivalist = true;
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if(!randomPatternsMode && !tactic::on && !yendor::on) {
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if(firstland != (princess::challenge ? laPalace : laIce)) cheater++;
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}
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if(tactic::trailer) ;
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else if(princess::challenge) {
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kills[moVizier] = 1;
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princess::forceMouse = true;
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if(yendor::everwon)
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items[itGreenStone] = 99;
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addMessage(XLAT("Welcome to %the1 Challenge!", moPrincess));
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addMessage(XLAT("The more Hypersian Rugs you collect, the harder it is.", moPrincess));
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}
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/* if(tactic::on && isCrossroads(firstland)) {
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for(int i=0; i<ittypes; i++)
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if(itemclass(eItem(i)) == IC_TREASURE && i != itHyperstone)
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items[i] = 10;
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kills[moYeti] = 1000;
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} */
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else if(randomPatternsMode)
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addMessage(XLAT("Welcome to the Random Pattern mode!"));
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else if(tactic::on)
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addMessage(XLAT("You are playing %the1 in the Pure Tactics mode.", firstland));
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else if(yendor::on)
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addMessage(XLAT("Welcome to the Yendor Challenge %1!", its(yendor::challenge)));
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else if(shmup::on) ; // welcome message given elsewhere
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else if(euclid)
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addMessage(XLAT("Welcome to the Euclidean mode!"));
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else if(sphere && euclidland == laHalloween)
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addMessage(XLAT("Welcome to Halloween!"));
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else if(elliptic)
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addMessage(XLAT("Good luck in the elliptic plane!"));
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else if(sphere)
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addMessage(XLAT("Welcome to Spherogue!"));
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#ifdef ROGUEVIZ
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else if(rogueviz::on)
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addMessage(XLAT("Welcome to RogueViz!"));
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#endif
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else {
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addMessage(XLAT("Welcome to HyperRogue!"));
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#ifndef MOBILE
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#ifdef IOS
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addMessage(XLAT("Press F1 or right-shift-click things for help."));
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#else
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addMessage(XLAT("Press F1 or right-click things for help."));
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#endif
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#endif
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}
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}
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else {
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usedSafety = true;
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safety = false;
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}
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havewhat = hadwhat = 0; rosemap.clear();
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elec::lightningfast = 0;
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lastsafety = gold();
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bfs();
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}
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bool havesave = true;
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#ifndef NOSAVE
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#define MAXBOX 300
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#define POSSCORE 258 // update this when new boxes are added!
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struct score {
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string ver;
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int box[MAXBOX];
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};
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int savebox[MAXBOX], boxid;
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bool saving, loading, loadingHi;
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string boxname[MAXBOX];
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bool fakebox[MAXBOX];
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bool monsbox[MAXBOX];
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void applyBox(int& t) {
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if(saving) savebox[boxid++] = t;
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else if(loading) t = savebox[boxid++];
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else boxid++;
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}
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void applyBoxNum(int& i, string name = "") {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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monsbox[boxid] = false;
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applyBox(i);
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}
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void applyBoxBool(bool& b, string name = "") {
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int i = b;
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applyBoxNum(i, name);
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monsbox[boxid] = false;
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b = i;
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}
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// just skips the value when loading
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void applyBoxSave(int i, string name = "") {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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applyBox(i);
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}
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int applyBoxLoad(string name = "") {
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fakebox[boxid] = (name == "");
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boxname[boxid] = name;
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int i=0; applyBox(i);
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return i;
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}
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void applyBoxI(eItem it, bool f = false) {
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boxname[boxid] = iinf[it].name;
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fakebox[boxid] = f;
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monsbox[boxid] = false;
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if(loadingHi) {
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updateHi(it, savebox[boxid++]);
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}
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else applyBox(items[it]);
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}
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void applyBoxM(eMonster m, bool f = false) {
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fakebox[boxid] = f;
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boxname[boxid] = minf[m].name;
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monsbox[boxid] = true;
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applyBox(kills[m]);
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}
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void applyBoxes() {
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eLand lostin = laNone;
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applyBoxSave((int) timerstart, "time elapsed");
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time_t timer = time(NULL);
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applyBoxSave((int) timer, "date");
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applyBoxSave(gold(), "treasure collected");
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applyBoxSave(tkills(), "total kills");
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applyBoxNum(turncount, "turn count");
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applyBoxNum(cellcount, "cells generated");
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if(loading) timerstart = time(NULL);
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for(int i=0; i<itOrbLightning; i++)
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if(i == 0) items[i] = 0, applyBoxI(itFernFlower);
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else applyBoxI(eItem(i));
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for(int i=0; i<43; i++) {
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if(loading) kills[i] = 0;
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bool fake =
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i == moLesserM || i == moNone || i == moWolfMoved || i == moTentacletail ||
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i == moIvyNext;
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if(i == moWormtail) applyBoxM(moCrystalSage);
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else if(i == moWormwait) applyBoxM(moFireFairy);
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else if(i == moTentacleEscaping) applyBoxM(moMiner);
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else if(i == moGolemMoved) applyBoxM(moIllusion);
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else if(i == moTentaclewait) applyBoxI(itOrbThorns, true);
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else if(i == moGreater) applyBoxI(itOrbDragon, true);
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else if(i == moGreaterM) applyBoxI(itOrbIllusion, true);
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else applyBoxM(eMonster(i), fake);
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}
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if(saving) {
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int totaltime = savetime;
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if(!timerstopped) totaltime += timer - timerstart;
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applyBoxSave((int) totaltime, "time played");
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}
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else if(loading) savetime = applyBoxLoad("time played");
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else boxname[boxid] = "time played", boxid++;
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if(saving) savecount++;
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applyBoxNum(savecount, "number of saves");
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if(saving) savecount--;
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applyBoxNum(cheater, "number of cheats");
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fakebox[boxid] = true;
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if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.c->land, "");
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else if(loading) firstland = safetyland = eLand(applyBoxLoad());
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else lostin = eLand(savebox[boxid++]);
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for(int i=itOrbLightning; i<25; i++) applyBoxI(eItem(i), true);
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applyBoxI(itRoyalJelly);
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applyBoxI(itWine);
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applyBoxI(itSilver);
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applyBoxI(itEmerald);
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applyBoxI(itPower);
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applyBoxI(itOrbFire, true);
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applyBoxI(itOrbInvis, true);
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applyBoxI(itOrbAether, true);
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applyBoxI(itOrbPsi, true);
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applyBoxM(moBug0);
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applyBoxM(moBug1);
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applyBoxM(moBug2);
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applyBoxM(moVineBeast);
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applyBoxM(moVineSpirit);
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applyBoxM(moLancer);
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applyBoxM(moFlailer);
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applyBoxM(moEarthElemental);
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applyBoxM(moDarkTroll);
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applyBoxM(moWitch);
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applyBoxM(moWitchFire);
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applyBoxM(moWitchFlash);
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applyBoxM(moWitchGhost);
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applyBoxM(moWitchSpeed);
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applyBoxM(moEvilGolem);
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applyBoxM(moWitchWinter);
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applyBoxI(itHolyGrail);
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applyBoxI(itGrimoire);
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applyBoxM(moKnight);
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applyBoxM(moCultistLeader);
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applyBoxM(moPirate);
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applyBoxM(moCShark);
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applyBoxM(moParrot);
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applyBoxI(itPirate);
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applyBoxI(itOrbTime, true);
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applyBoxM(moHexSnake);
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applyBoxM(moRedTroll);
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applyBoxI(itRedGem);
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applyBoxI(itOrbSpace, true);
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int geo = geometry;
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applyBoxNum(geo, ""); geometry = eGeometry(geo);
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applyBoxBool(hardcore, "hardcore");
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applyBoxNum(hardcoreAt, "");
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applyBoxBool(shmup::on, "shmup");
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if(saving) applyBoxSave(euclidland, "euclid land");
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else if(loading) euclidland = eLand(applyBoxLoad("euclid land"));
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else fakebox[boxid++] = true;
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applyBoxI(itCoast);
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applyBoxI(itWhirlpool);
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applyBoxI(itBombEgg);
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applyBoxM(moBomberbird);
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applyBoxM(moTameBomberbird);
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applyBoxM(moAlbatross);
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applyBoxI(itOrbFriend, true);
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applyBoxI(itOrbAir, true);
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applyBoxI(itOrbWater, true);
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applyBoxI(itPalace);
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applyBoxI(itFjord);
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applyBoxI(itOrbFrog, true);
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applyBoxI(itOrbDiscord, true);
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applyBoxM(moPalace);
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applyBoxM(moFatGuard);
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applyBoxM(moSkeleton);
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applyBoxM(moVizier);
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applyBoxM(moViking);
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applyBoxM(moFjordTroll);
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applyBoxM(moWaterElemental);
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applyBoxI(itSavedPrincess);
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applyBoxI(itOrbLove, true);
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applyBoxM(moPrincess);
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applyBoxM(moPrincessMoved, false); // live Princess for Safety
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applyBoxM(moPrincessArmedMoved, false); // live Princess for Safety
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applyBoxM(moMouse);
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applyBoxNum(princess::saveArmedHP, "");
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applyBoxNum(princess::saveHP, "");
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applyBoxI(itIvory);
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applyBoxI(itElemental);
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applyBoxI(itZebra);
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applyBoxI(itFireShard);
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applyBoxI(itWaterShard);
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applyBoxI(itAirShard);
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applyBoxI(itEarthShard);
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applyBoxM(moAirElemental);
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applyBoxM(moFireElemental);
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applyBoxM(moFamiliar);
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applyBoxM(moGargoyle);
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applyBoxM(moOrangeDog);
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applyBoxI(itOrbSummon, true);
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applyBoxI(itOrbMatter, true);
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applyBoxM(moForestTroll);
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applyBoxM(moStormTroll);
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applyBoxM(moOutlaw);
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applyBoxM(moMutant);
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applyBoxM(moMetalBeast);
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applyBoxM(moMetalBeast2);
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applyBoxI(itMutant);
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applyBoxI(itFulgurite);
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applyBoxI(itBounty);
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applyBoxI(itOrbLuck, true);
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applyBoxI(itOrbStunning, true);
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applyBoxBool(tactic::on, "");
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applyBoxNum(elec::lightningfast, "");
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// if(savebox[boxid]) printf("lotus = %d (lost = %d)\n", savebox[boxid], isHaunted(lostin));
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if(loadingHi && isHaunted(lostin)) boxid++;
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else applyBoxI(itLotus);
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applyBoxI(itOrbUndeath, true);
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applyBoxI(itWindstone);
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applyBoxI(itOrbEmpathy, true);
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applyBoxM(moWindCrow);
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applyBoxI(itMutant2);
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applyBoxI(itOrbFreedom, true);
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applyBoxM(moRedFox);
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applyBoxBool(survivalist);
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if(loadingHi) applyBoxI(itLotus);
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else applyBoxNum(truelotus, "lotus/escape");
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applyBoxBool(purehepta, "heptagons only");
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applyBoxI(itRose);
|
|
applyBoxI(itOrbBeauty, true);
|
|
applyBoxI(itCoral);
|
|
applyBoxI(itOrb37, true);
|
|
applyBoxI(itOrbEnergy, true);
|
|
applyBoxM(moRatling);
|
|
applyBoxM(moFalsePrincess);
|
|
applyBoxM(moRoseLady);
|
|
applyBoxM(moRoseBeauty);
|
|
applyBoxBool(chaosmode, "Chaos mode");
|
|
applyBoxNum(multi::players, "shmup players");
|
|
if(multi::players < 1 || multi::players > MAXPLAYER)
|
|
multi::players = 1;
|
|
applyBoxM(moRatlingAvenger);
|
|
// printf("applybox %d\n", shmup::players);
|
|
|
|
applyBoxI(itApple);
|
|
applyBoxM(moSparrowhawk);
|
|
applyBoxM(moResearcher);
|
|
applyBoxI(itDragon);
|
|
applyBoxM(moDragonHead);
|
|
applyBoxI(itOrbDomination, true);
|
|
applyBoxI(itBabyTortoise);
|
|
applyBoxNum(tortoise::seekbits, "");
|
|
applyBoxM(moTortoise);
|
|
applyBoxI(itOrbShell, true);
|
|
|
|
applyBoxNum(safetyseed);
|
|
|
|
// (+18)
|
|
for(int i=0; i<6; i++) {
|
|
applyBoxNum(multi::treasures[i]);
|
|
applyBoxNum(multi::kills[i]);
|
|
applyBoxNum(multi::deaths[i]);
|
|
}
|
|
// (+8)
|
|
applyBoxM(moDragonTail);
|
|
applyBoxI(itKraken);
|
|
applyBoxM(moKrakenH);
|
|
applyBoxM(moKrakenT);
|
|
applyBoxI(itOrbSword, true);
|
|
applyBoxI(itBarrow);
|
|
applyBoxM(moDraugr);
|
|
applyBoxI(itOrbSword2, true);
|
|
applyBoxI(itTrollEgg);
|
|
applyBoxI(itOrbStone, true);
|
|
|
|
bool sph;
|
|
sph = false; applyBoxBool(sph, "sphere"); if(sph) geometry = gSphere;
|
|
sph = false; applyBoxBool(sph, "elliptic"); if(sph) geometry = gElliptic;
|
|
applyBox(princess::reviveAt);
|
|
|
|
applyBoxI(itDodeca);
|
|
applyBoxI(itAmethyst);
|
|
applyBoxI(itSlime);
|
|
applyBoxI(itOrbNature, true);
|
|
applyBoxI(itOrbDash, true);
|
|
// itOrbRecall should not be here
|
|
applyBoxM(moBat);
|
|
applyBoxM(moReptile);
|
|
applyBoxM(moFriendlyIvy);
|
|
|
|
applyBoxI(itGreenGrass);
|
|
applyBoxI(itBull);
|
|
applyBoxI(itOrbHorns, true);
|
|
applyBoxI(itOrbBull, true);
|
|
applyBoxM(moSleepBull);
|
|
applyBoxM(moRagingBull);
|
|
applyBoxM(moHerdBull);
|
|
applyBoxM(moButterfly);
|
|
applyBoxM(moGadfly);
|
|
|
|
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
|
|
}
|
|
|
|
void saveBox() {
|
|
boxid = 0; saving = true; applyBoxes(); saving = false;
|
|
}
|
|
|
|
void loadBox() {
|
|
// have boxid
|
|
boxid = 0; loading = true; applyBoxes(); loading = false;
|
|
}
|
|
|
|
void loadBoxHigh() {
|
|
|
|
dynamicval<int> sp1(multi::players, savebox[197]);
|
|
dynamicval<eGeometry> sp2(geometry, (eGeometry) savebox[116]);
|
|
dynamicval<bool> sp3(shmup::on, savebox[119]);
|
|
dynamicval<bool> sp4(chaosmode, savebox[196]);
|
|
dynamicval<bool> sp5(purehepta, savebox[186]);
|
|
if(savebox[238]) geometry = gSphere;
|
|
if(savebox[239]) geometry = gElliptic;
|
|
|
|
if(multi::players < 1 || multi::players > MAXPLAYER)
|
|
multi::players = 1;
|
|
|
|
if(shmup::on && multi::players == 1) ;
|
|
else {
|
|
// have boxid
|
|
boxid = 0; loadingHi = true; applyBoxes(); loadingHi = false;
|
|
}
|
|
}
|
|
|
|
// certify that saves and achievements were received
|
|
// in an official version of HyperRogue
|
|
#ifdef CERTIFY
|
|
#include "certify.cpp"
|
|
#else
|
|
|
|
namespace anticheat {
|
|
bool tampered;
|
|
void save(FILE *f) {}
|
|
bool load(FILE *f, score& sc, const string& ver) {return true; }
|
|
int certify(const string& s, int a, int b, int c, int d=0) { return d; }
|
|
int check(int cv, const string& ver, const string& s, int a, int b, int c, int d=0) { return cv==d; }
|
|
void nextid(int& tid, const string& ver, int cert) { tid++; }
|
|
};
|
|
|
|
#endif
|
|
|
|
long long saveposition = -1;
|
|
|
|
#include <unistd.h>
|
|
#include <sys/types.h>
|
|
|
|
void remove_emergency_save() {
|
|
#ifndef WINDOWS
|
|
if(saveposition >= 0) {
|
|
/* if(!timerghost)
|
|
addMessage(XLAT("Emergency truncate to ") + its(saveposition)); */
|
|
if(truncate(scorefile, saveposition)) {}
|
|
saveposition = -1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void saveStats(bool emergency = false) {
|
|
DEBB(DF_INIT, (debugfile,"saveStats [%s]\n", scorefile));
|
|
|
|
if(autocheat) return;
|
|
if(randomPatternsMode) return;
|
|
|
|
remove_emergency_save();
|
|
|
|
FILE *f = fopen(scorefile, "at");
|
|
|
|
if(!f) {
|
|
// printf("Could not open the score file '%s'!\n", scorefile);
|
|
addMessage(XLAT("Could not open the score file: ") + scorefile);
|
|
return;
|
|
}
|
|
|
|
if(emergency) {
|
|
saveposition = ftell(f);
|
|
// if(!timerghost) addMessage(XLAT("Emergency save at ") + its(saveposition));
|
|
}
|
|
|
|
if(showoff) { fclose(f); return; }
|
|
|
|
time_t timer;
|
|
timer = time(NULL);
|
|
char sbuf[128]; strftime(sbuf, 128, "%c", localtime(&timerstart));
|
|
char buf[128]; strftime(buf, 128, "%c", localtime(&timer));
|
|
|
|
if((tactic::on || yendor::on) && !items[itOrbSafety] && !cheater) {
|
|
int t = (int) (timer - timerstart);
|
|
|
|
int xcode = modecode();
|
|
|
|
if(tactic::on) {
|
|
int score = items[treasureType(tactic::lasttactic)];
|
|
|
|
if(score) {
|
|
int c =
|
|
anticheat::certify(dnameof(tactic::lasttactic), turncount, t, (int) timerstart,
|
|
xcode*999 + tactic::id + 256 * score);
|
|
fprintf(f, "TACTICS %s %d %d %d %d %d %d %d date: %s\n", VER,
|
|
tactic::id, tactic::lasttactic, score, turncount, t, int(timerstart),
|
|
c, buf);
|
|
tactic::record(tactic::lasttactic, score);
|
|
anticheat::nextid(tactic::id, VER, c);
|
|
}
|
|
}
|
|
|
|
if(yendor::on)
|
|
fprintf(f, "YENDOR %s %d %d %d %d %d %d %d date: %s\n", VER,
|
|
yendor::lastchallenge, items[itOrbYendor], yendor::won, turncount, t, int(timerstart),
|
|
anticheat::certify(yendor::won ? "WON" : "LOST", turncount, t, (int) timerstart,
|
|
xcode*999 + yendor::lastchallenge + 256 * items[itOrbYendor]),
|
|
buf);
|
|
|
|
fclose(f);
|
|
return;
|
|
}
|
|
|
|
fprintf(f, "HyperRogue: game statistics (version " VER ")\n");
|
|
if(cheater)
|
|
fprintf(f, "CHEATER! (cheated %d times)\n", cheater);
|
|
if(true) {
|
|
|
|
fprintf(f, VER);
|
|
if(!shmup::on) items[itOrbLife] = countMyGolems(moGolem);
|
|
if(!shmup::on) items[itOrbFriend] = countMyGolems(moTameBomberbird);
|
|
if(!shmup::on) kills[moPrincessMoved] = countMyGolems(moPrincess);
|
|
if(!shmup::on) kills[moPrincessArmedMoved] = countMyGolems(moPrincessArmed);
|
|
if(!shmup::on) princess::saveHP = countMyGolemsHP(moPrincess);
|
|
if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
|
|
saveBox();
|
|
|
|
for(int i=0; i<boxid; i++) fprintf(f, " %d", savebox[i]);
|
|
anticheat::save(f);
|
|
|
|
fprintf(f, "\n");
|
|
}
|
|
fprintf(f, "Played on: %s - %s (%d %s)\n", sbuf, buf, turncount,
|
|
shmup::on ? "knives" : "turns");
|
|
fprintf(f, "Total wealth: %d\n", gold());
|
|
fprintf(f, "Total enemies killed: %d\n", tkills());
|
|
fprintf(f, "cells generated: %d\n", cellcount);
|
|
if(pureHardcore()) fprintf(f, "Pure hardcore mode\n");
|
|
if(purehepta) fprintf(f, "Heptagons only mode\n");
|
|
if(chaosmode) fprintf(f, "Chaos mode\n");
|
|
if(shmup::on) fprintf(f, "Shoot-em up mode\n");
|
|
if(multi::players > 1) fprintf(f, "Multi-player (%d players)\n", multi::players);
|
|
fprintf(f, "Number of cells explored, by distance from the player:\n");
|
|
{for(int i=0; i<10; i++) fprintf(f, " %d", explore[i]);} fprintf(f, "\n");
|
|
/*for(int j=0; j<landtypes; j++) {
|
|
bool haveland = false;
|
|
for(int i=0; i<10; i++)
|
|
if(exploreland[i][j])
|
|
haveland = true;
|
|
if(haveland)
|
|
for(int i=0; i<10; i++)
|
|
fprintf(f, " %d", exploreland[i][j]);
|
|
fprintf(f, " %s\n", linf[j].name);
|
|
} */
|
|
if(kills[0]) fprintf(f, "walls melted: %d\n", kills[0]);
|
|
fprintf(f, "cells travelled: %d\n", celldist(cwt.c));
|
|
|
|
fprintf(f, "\n");
|
|
|
|
for(int i=0; i<ittypes; i++) if(items[i])
|
|
fprintf(f, "%4dx %s\n", items[i], iinf[i].name);
|
|
|
|
fprintf(f, "\n");
|
|
|
|
for(int i=1; i<motypes; i++) if(kills[i])
|
|
fprintf(f, "%4dx %s\n", kills[i], minf[i].name);
|
|
|
|
fprintf(f, "\n\n\n");
|
|
|
|
#ifndef MOBILE
|
|
DEBB(DF_INIT, (debugfile, "Game statistics saved to %s\n", scorefile));
|
|
if(!tactic::trailer)
|
|
addMessage(XLAT("Game statistics saved to %1", scorefile));
|
|
#endif
|
|
fclose(f);
|
|
}
|
|
|
|
// load the save
|
|
void loadsave() {
|
|
DEBB(DF_INIT, (debugfile,"loadSave\n"));
|
|
|
|
for(int xc=0; xc<MODECODES; xc++)
|
|
for(int i=0; i<landtypes; i++) for(int j=0; j<MAXTAC; j++)
|
|
tactic::lsc[xc][i][j] = -1;
|
|
|
|
gamecount = 0;
|
|
|
|
FILE *f = fopen(scorefile, "rt");
|
|
havesave = f;
|
|
if(!f) return;
|
|
score sc;
|
|
bool ok = false;
|
|
bool tamper = false;
|
|
while(!feof(f)) {
|
|
char buf[120];
|
|
if(fgets(buf, 120, f) == NULL) break;
|
|
if(buf[0] == 'H' && buf[1] == 'y') {
|
|
gamecount++;
|
|
if(fscanf(f, "%s", buf) <= 0) break;
|
|
sc.ver = buf;
|
|
if(sc.ver < "4.4" || sc.ver == "CHEATER!") { ok = false; continue; }
|
|
ok = true;
|
|
for(int i=0; i<MAXBOX; i++) {
|
|
if(fscanf(f, "%d", &sc.box[i]) <= 0) {
|
|
boxid = i;
|
|
|
|
tamper = anticheat::load(f, sc, sc.ver);
|
|
|
|
for(int i=0; i<boxid; i++) savebox[i] = sc.box[i];
|
|
for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0, sc.box[i] = 0;
|
|
|
|
loadBoxHigh();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(buf[0] == 'A' && buf[1] == 'C' && buf[2] == 'H') {
|
|
char buf1[80], buf2[80];
|
|
sscanf(buf, "%70s%70s", buf1, buf2);
|
|
if(buf2 == string("PRINCESS1")) princess::everSaved = true;
|
|
if(buf2 == string("YENDOR2")) yendor::everwon = true;
|
|
if(buf2 == string("CR4")) chaosUnlocked = true;
|
|
}
|
|
|
|
if(buf[0] == 'T' && buf[1] == 'A' && buf[2] == 'C') {
|
|
ok = false;
|
|
char buf1[80], ver[10];
|
|
int tid, land, score, tc, t, ts, cert;
|
|
sscanf(buf, "%70s%10s%d%d%d%d%d%d%d",
|
|
buf1, ver, &tid, &land, &score, &tc, &t, &ts, &cert);
|
|
|
|
for(int xc=0; xc<MODECODES; xc++)
|
|
if(tid == tactic::id && (anticheat::check(cert, ver, dnameof(eLand(land)), tc, t, ts, xc*999+tid + 256 * score))) {
|
|
if(score != 0 && !(land == laOcean && ver < string("8.0f")))
|
|
tactic::record(eLand(land), score, xc);
|
|
anticheat::nextid(tactic::id, ver, cert);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(buf[0] == 'Y' && buf[1] == 'E' && buf[2] == 'N') {
|
|
char buf1[80], ver[10];
|
|
int cid, oy, won, tc, t, ts, cert=0;
|
|
sscanf(buf, "%70s%10s%d%d%d%d%d%d%d",
|
|
buf1, ver, &cid, &oy, &won, &tc, &t, &ts, &cert);
|
|
|
|
if(won) for(int xc=0; xc<MODECODES; xc++)
|
|
if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy)) {
|
|
if(xc == 19 && cid == 25) xc = 0;
|
|
if(cid > 0 && cid < YENDORLEVELS)
|
|
if(!(ver < string("8.0f") && oy > 1 && cid == 15))
|
|
if(!(ver < string("9.3b") && oy > 1 && (cid == 27 || cid == 28)))
|
|
{
|
|
yendor::bestscore[xc][cid] = max(yendor::bestscore[xc][cid], oy);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
fclose(f);
|
|
if(ok && sc.box[65 + 4 + itOrbSafety - itOrbLightning]) {
|
|
anticheat::tampered = tamper;
|
|
// printf("box = %d (%d)\n", sc.box[65 + 4 + itOrbSafety - itOrbLightning], boxid);
|
|
// printf("boxid = %d\n", boxid);
|
|
for(int i=0; i<boxid; i++) savebox[i] = sc.box[i];
|
|
for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0;
|
|
// for(int i=160; i<200; i++) printf("%d: %d ", i, savebox[i]);
|
|
loadBox();
|
|
// printf("boxid = %d\n", boxid);
|
|
if(items[itHolyGrail]) {
|
|
items[itHolyGrail]--;
|
|
knighted = newRoundTableRadius();
|
|
items[itHolyGrail]++;
|
|
}
|
|
else knighted = 0;
|
|
safety = true;
|
|
if(items[itSavedPrincess] < 0) items[itSavedPrincess] = 0;
|
|
addMessage(XLAT("Game loaded."));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void restartGame(char switchWhat) {
|
|
DEBB(DF_INIT, (debugfile,"restartGame\n"));
|
|
achievement_final(true);
|
|
#ifndef NOSAVE
|
|
saveStats();
|
|
#endif
|
|
for(int i=0; i<ittypes; i++) items[i] = 0;
|
|
lastkills = 0; for(int i=0; i<motypes; i++) kills[i] = 0;
|
|
for(int i=0; i<10; i++) explore[i] = 0;
|
|
for(int i=0; i<10; i++) for(int l=0; l<landtypes; l++)
|
|
exploreland[i][l] = 0;
|
|
|
|
for(int i=0; i<numplayers(); i++)
|
|
if(multi::playerActive(i))
|
|
multi::deaths[i]++;
|
|
|
|
#ifndef NOSAVE
|
|
anticheat::tampered = false;
|
|
#endif
|
|
achievementsReceived.clear();
|
|
princess::saved = false;
|
|
princess::reviveAt = 0;
|
|
princess::forceVizier = false;
|
|
princess::forceMouse = false;
|
|
knighted = 0;
|
|
// items[itGreenStone] = 100;
|
|
cellcount = 0;
|
|
clearMemory();
|
|
if(switchWhat == 'C') {
|
|
geometry = gNormal;
|
|
yendor::on = tactic::on = princess::challenge = false;
|
|
resetGeometry();
|
|
chaosmode = !chaosmode;
|
|
}
|
|
if(switchWhat == '7') {
|
|
if(euclid) geometry = gNormal;
|
|
purehepta = !purehepta;
|
|
resetGeometry();
|
|
}
|
|
if(switchWhat == 'g') {
|
|
if(geometry == targetgeometry) geometry = gNormal;
|
|
else geometry = targetgeometry;
|
|
if(chaosmode && geometry != gNormal) chaosmode = false;
|
|
if(purehepta && euclid) purehepta = false;
|
|
resetGeometry();
|
|
}
|
|
if(switchWhat == 'y') {
|
|
yendor::on = !yendor::on;
|
|
tactic::on = false;
|
|
princess::challenge = false;
|
|
randomPatternsMode = false;
|
|
chaosmode = false;
|
|
if(!yendor::on) firstland = laIce;
|
|
}
|
|
if(switchWhat == 't') {
|
|
tactic::on = !tactic::on;
|
|
yendor::on = false;
|
|
randomPatternsMode = false;
|
|
princess::challenge = false;
|
|
chaosmode = false;
|
|
if(!tactic::on) firstland = laIce;
|
|
}
|
|
if(switchWhat == 's') {
|
|
shmup::on = !shmup::on;
|
|
princess::challenge = false;
|
|
}
|
|
if(switchWhat == 'r') {
|
|
randomPatternsMode = !randomPatternsMode;
|
|
tactic::on = false;
|
|
yendor::on = false;
|
|
princess::challenge = false;
|
|
}
|
|
if(switchWhat == 'p') {
|
|
princess::challenge = !princess::challenge;
|
|
firstland = princess::challenge ? laPalace : laIce;
|
|
shmup::on = false;
|
|
tactic::on = false;
|
|
yendor::on = false;
|
|
chaosmode = false;
|
|
}
|
|
initcells();
|
|
|
|
if(randomPatternsMode) {
|
|
for(int i=0; i<landtypes; i++) {
|
|
randompattern[i] = hrandpos();
|
|
// change probability 1/5 to 2/6
|
|
if(hrand(5) == 0) {
|
|
randompattern[i] -= (randompattern[i] % 5);
|
|
}
|
|
}
|
|
if(randomPatternsMode) firstland = pickLandRPM(laNone);
|
|
clearMemoRPM();
|
|
}
|
|
|
|
initgame();
|
|
canmove = true;
|
|
restartGraph();
|
|
resetmusic();
|
|
resetmusic();
|
|
}
|
|
|
|
void clearGameMemory() {
|
|
#ifdef HASLINEVIEW
|
|
conformal::renderAutoband();
|
|
conformal::on = false;
|
|
#endif
|
|
DEBB(DF_INIT, (debugfile,"clearGameMemory\n"));
|
|
pathq.clear();
|
|
dcal.clear();
|
|
yendor::yii = NOYENDOR; yendor::yi.clear();
|
|
clearshadow();
|
|
offscreen.clear();
|
|
princess::clear();
|
|
buggycells.clear();
|
|
mirrors.clear();
|
|
clearing::bpdata.clear();
|
|
tortoise::emap.clear();
|
|
tortoise::babymap.clear();
|
|
seenSevenMines = false;
|
|
#ifdef HASLINEVIEW
|
|
conformal::killhistory.clear();
|
|
conformal::findhistory.clear();
|
|
conformal::movehistory.clear();
|
|
conformal::includeHistory = false;
|
|
#endif
|
|
recallCell = NULL;
|
|
prairie::lasttreasure = NULL;
|
|
prairie::enter = NULL;
|
|
prairie::tchoices.clear();
|
|
prairie::beaststogen.clear();
|
|
butterflies.clear();
|
|
#ifdef ROGUEVIZ
|
|
rogueviz::close();
|
|
#endif
|
|
}
|
|
|
|
static int orbid = 0;
|
|
|
|
eItem nextOrb() {
|
|
orbid++;
|
|
eItem i = eItem(orbid % ittypes);
|
|
if(itemclass(i) == IC_ORB) return i;
|
|
else return nextOrb();
|
|
}
|
|
|
|
eItem randomTreasure() {
|
|
eItem i = eItem(hrand(ittypes));
|
|
if(itemclass(i) == IC_TREASURE) return i;
|
|
else return randomTreasure();
|
|
}
|
|
|
|
eItem randomTreasure2(int cv) {
|
|
int bq = 60000, cq = 0;
|
|
eItem best = itDiamond;
|
|
eItem lt = localTreasureType();
|
|
for(int a=1; a<ittypes; a++) {
|
|
eItem i = eItem(a);
|
|
if(itemclass(i) != IC_TREASURE) continue;
|
|
int q = 2*items[i];
|
|
if(a == lt) q -= (2*cv-1);
|
|
if(a == itEmerald && bearsCamelot(cwt.c->land)) q -= 8;
|
|
if(a == itElixir && isCrossroads(cwt.c->land)) q -= 7;
|
|
if(a == itIvory && isCrossroads(cwt.c->land)) q -= 6;
|
|
if(a == itPalace && isCrossroads(cwt.c->land)) q -= 5;
|
|
if(a == itIvory && cwt.c->land == laJungle) q -= 5;
|
|
if(a == itIvory && cwt.c->land == laPalace) q -= 5;
|
|
if(q < bq) bq = q, cq = 0;
|
|
if(q == bq) { cq++; if(hrand(cq) == 0) best = i; }
|
|
}
|
|
return best;
|
|
}
|
|
|
|
bool isTechnicalLand(eLand l) {
|
|
return l == laNone || l == laOceanWall || l == laBarrier || l == laCanvas ||
|
|
l == laHauntedWall || l == laHauntedBorder || l == laCA;
|
|
}
|
|
|
|
eLand cheatdest;
|
|
|
|
void cheatMoveTo(eLand l) {
|
|
cheatdest = l;
|
|
if(l == laCrossroads5) l = laCrossroads;
|
|
activateSafety(l);
|
|
cheatdest = laNone;
|
|
}
|
|
|
|
bool applyCheat(char u, cell *c = NULL) {
|
|
|
|
if(u == 'M' && cwt.c->type == 6) {
|
|
addMessage(XLAT("You summon some Mirages!"));
|
|
cheater++;
|
|
mirror::createMirrors(cwt.c, cwt.spin, moMirage),
|
|
mirror::createMirages(cwt.c, cwt.spin, moMirage);
|
|
return true;
|
|
}
|
|
if(u == 'G') {
|
|
addMessage(XLAT("You summon a golem!"));
|
|
cheater++;
|
|
int i = cwt.spin;
|
|
if(passable(cwt.c->mov[i], NULL, 0))
|
|
cwt.c->mov[i]->monst = hrand(2) ? moGolem : moTameBomberbird;
|
|
return true;
|
|
}
|
|
if(u == 'L') {
|
|
do {
|
|
if(firstland == eLand(landtypes-1))
|
|
firstland = eLand(2);
|
|
else
|
|
firstland = eLand(firstland+1);
|
|
}
|
|
while(isTechnicalLand(firstland) || isCyclic(firstland));
|
|
euclidland = firstland;
|
|
cheater++; addMessage(XLAT("You will now start your games in %1", firstland));
|
|
return true;
|
|
}
|
|
if(u == 'C') {
|
|
cheater++;
|
|
cheatMoveTo(laCrossroads);
|
|
addMessage(XLAT("Activated the Hyperstone Quest!"));
|
|
|
|
for(int t=1; t<ittypes; t++)
|
|
if(t != itHyperstone && t != itBounty && itemclass(eItem(t)) == IC_TREASURE) {
|
|
items[t] = 10;
|
|
}
|
|
kills[moYeti] = 200;
|
|
kills[moDesertman] = 200;
|
|
kills[moRunDog] = 200;
|
|
kills[moZombie] = 200;
|
|
kills[moMonkey] = 200;
|
|
kills[moCultist] = 200;
|
|
kills[moTroll] = 200;
|
|
return true;
|
|
}
|
|
if(u == 'P') {
|
|
for(int i=0; i<ittypes; i++)
|
|
if(itemclass(eItem(i)) == IC_ORB)
|
|
items[i] = 0;
|
|
cheater++; addMessage(XLAT("Orb power depleted!"));
|
|
return true;
|
|
}
|
|
if(u == 'O') {
|
|
cheater++; addMessage(XLAT("Orbs summoned!"));
|
|
for(int i=0; i<cwt.c->type; i++)
|
|
if(passable(cwt.c->mov[i], NULL, 0)) {
|
|
eItem it = nextOrb();
|
|
cwt.c->mov[i]->item = it;
|
|
}
|
|
return true;
|
|
}
|
|
if(u == 'F') {
|
|
if(hardcore && !canmove) {
|
|
canmove = true;
|
|
addMessage(XLAT("Revived!"));
|
|
}
|
|
else {
|
|
items[itOrbFlash] += 1;
|
|
items[itOrbTeleport] += 1;
|
|
items[itOrbLightning] += 1;
|
|
items[itOrbSpeed] += 1;
|
|
items[itOrbShield] += 1;
|
|
cheater++; addMessage(XLAT("Orb power gained!"));
|
|
canmove = true;
|
|
if(cmode == emQuit) cmode = emNormal;
|
|
}
|
|
return true;
|
|
}
|
|
if(u == 'D') {
|
|
items[itGreenStone] += 10;
|
|
cheater++; addMessage(XLAT("Dead orbs gained!"));
|
|
return true;
|
|
}
|
|
if(u == 'R'-64) buildRosemap();
|
|
#ifndef NOEDIT
|
|
if(u == 'A') {
|
|
lastexplore = turncount;
|
|
cmode = emMapEditor;
|
|
return true;
|
|
}
|
|
if(u == 'A'-64) {
|
|
mapeditor::drawcell = mouseover ? mouseover : cwt.c;
|
|
cmode = emDraw;
|
|
return true;
|
|
}
|
|
#endif
|
|
if(u == 'Y') {
|
|
items[itOrbYendor] ++;
|
|
cheater++; addMessage(XLAT("Orb of Yendor gained!"));
|
|
return true;
|
|
}
|
|
if(u == 'T') {
|
|
items[randomTreasure2(10)] += 10;
|
|
cheater++; addMessage(XLAT("Treasure gained!"));
|
|
return true;
|
|
}
|
|
if(u == 'T'-64) {
|
|
items[randomTreasure2(100)] += 100;
|
|
cheater++; addMessage(XLAT("Lots of treasure gained!"));
|
|
return true;
|
|
}
|
|
if(u == 'I'-64) {
|
|
items[randomTreasure2(10)] += 25;
|
|
cheater++; addMessage(XLAT("Treasure gained!"));
|
|
return true;
|
|
}
|
|
if(u == 'U'-64) {
|
|
items[randomTreasure2(10)] += 50;
|
|
cheater++; addMessage(XLAT("Treasure gained!"));
|
|
return true;
|
|
}
|
|
if(u == 'W') {
|
|
addMessage(XLAT("You summon a sandworm!"));
|
|
cheater++;
|
|
int i = cwt.spin;
|
|
if(passable(cwt.c->mov[i], NULL, 0))
|
|
cwt.c->mov[i]->monst = moWorm,
|
|
cwt.c->mov[i]->mondir = NODIR;
|
|
return true;
|
|
}
|
|
if(u == 'I') {
|
|
addMessage(XLAT("You summon an Ivy!"));
|
|
cheater++;
|
|
int i = cwt.spin;
|
|
int j = cwt.c->spn(i);
|
|
cell* c = cwt.c->mov[i]->mov[(j+3)%cwt.c->mov[i]->type];
|
|
if(passable(c, NULL, 0)) buildIvy(c, 0, 1);
|
|
return true;
|
|
}
|
|
if(u == 'E') {
|
|
addMessage(XLAT("You summon a monster!"));
|
|
cheater++;
|
|
int i = cwt.spin;
|
|
if(cwt.c->mov[i]->wall == waChasm)
|
|
cwt.c->mov[i]->wall = waNone;
|
|
if(passable(cwt.c->mov[i], NULL, P_MONSTER)) {
|
|
eMonster mo[9] = { moEagle, moPyroCultist, moGhost, moTroll, moMiner, moVineBeast, moBug0,
|
|
moBomberbird, moSkeleton };
|
|
cwt.c->mov[i]->monst = mo[hrand(9)];
|
|
cwt.c->mov[i]->stuntime = 3;
|
|
cwt.c->mov[i]->hitpoints = 3;
|
|
}
|
|
return true;
|
|
}
|
|
if(u == 'E'-64) {
|
|
addMessage(XLAT("You summon many monsters!"));
|
|
cheater++;
|
|
for(int i=0; i<cwt.c->type; i++) {
|
|
cell *c2 = cwt.c->mov[i];
|
|
if(passable(c2, NULL, P_MONSTER)) {
|
|
eMonster mo[2] = { moRedTroll, moDarkTroll };
|
|
c2->monst = mo[hrand(2)];
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
if(u == 'H') {
|
|
addMessage(XLAT("You summon some Thumpers!"));
|
|
cheater++;
|
|
for(int i=0; i<cwt.c->type; i++)
|
|
if(passable(cwt.c->mov[i], NULL, 0)) {
|
|
eWall ws[3] = { waThumperOff, waBigStatue, waBoat };
|
|
cwt.c->mov[i]->wall = ws[hrand(3)];
|
|
}
|
|
return true;
|
|
}
|
|
if(u == 'B') {
|
|
addMessage(XLAT("You summon a bonfire!"));
|
|
cheater++;
|
|
int i = cwt.spin;
|
|
if(passable(cwt.c->mov[i], NULL, 0))
|
|
cwt.c->mov[i]->wall = waBonfireOff;
|
|
return true;
|
|
}
|
|
if(u == 'Z') {
|
|
flipplayer = false;
|
|
mirror::spin(1);
|
|
cwspin(cwt, 1);
|
|
return true;
|
|
}
|
|
if(u == 'J') {
|
|
if(items[localTreasureType()] > 0)
|
|
items[localTreasureType()] = 0;
|
|
else for(int i=1; i<ittypes; i++)
|
|
if(itemclass(eItem(i)) == IC_TREASURE)
|
|
items[i] = 0;
|
|
cheater++; addMessage(XLAT("Treasure lost!"));
|
|
return true;
|
|
}
|
|
if(u == 'K') {
|
|
for(int i=0; i<motypes; i++) kills[i] += 10;
|
|
kills[moPlayer] = 0;
|
|
cheater++; addMessage(XLAT("Kills gained!"));
|
|
return true;
|
|
}
|
|
if(u == 'S') {
|
|
canmove = true;
|
|
cheatMoveTo(cwt.c->land);
|
|
items[itOrbSafety] += 3;
|
|
cheater++; addMessage(XLAT("Activated Orb of Safety!"));
|
|
return true;
|
|
}
|
|
if(u == 'U') {
|
|
canmove = true;
|
|
cheatMoveTo(firstland);
|
|
cheater++; addMessage(XLAT("Teleported to %1!", firstland));
|
|
return true;
|
|
}
|
|
if(u == 'W'-64) {
|
|
webdisplay++;
|
|
cheater++; addMessage(XLAT("Cheat-changed the display.", firstland));
|
|
return true;
|
|
}
|
|
if(u == 'G'-64) {
|
|
timerghost = !timerghost;
|
|
cheater++;
|
|
addMessage(XLAT("turn count = %1 last exploration = %2 ghost timer = %3",
|
|
its(turncount), its(lastexplore), ONOFF(timerghost)));
|
|
return true;
|
|
}
|
|
if(u == 'F'-64) {
|
|
items[itOrbShield] += 30;
|
|
return true;
|
|
}
|
|
if(u == 'Y'-64) {
|
|
int i = cwt.spin;
|
|
cwt.c->mov[i]->item = itOrbYendor;
|
|
return true;
|
|
}
|
|
if(u == 'B'-64) {
|
|
int i = cwt.spin;
|
|
sword::angle[0]++;
|
|
cwt.c->mov[i]->item = hrand(2) ? itOrbSword2 : itOrbSword;
|
|
return true;
|
|
}
|
|
if(u == 'X'-64) {
|
|
items[itOrbNature] += 50;
|
|
cheater++;
|
|
return true;
|
|
}
|
|
if(u == 'V'-64) {
|
|
viewdists = !viewdists;
|
|
return true;
|
|
}
|
|
if(u == 'L'-64) {
|
|
cell *c = mouseover;
|
|
describeCell(c);
|
|
printf("Neighbors:"); for(int i=0; i<c->type; i++) printf("%p ", c->mov[i]);
|
|
printf("Barrier: dir=%d left=%d right=%d\n",
|
|
c->bardir, c->barleft, c->barright);
|
|
return true;
|
|
}
|
|
if(u == 'C'-64) {
|
|
cblind = !cblind;
|
|
return true;
|
|
}
|
|
#ifdef LOCAL
|
|
if(u == 'D'-64) {
|
|
cheater = 0; autocheat = 0;
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|