mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-16 02:04:48 +00:00
634 lines
18 KiB
C++
634 lines
18 KiB
C++
#include "../hyper.h"
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// A tool to create smooth manually controlled movement animations in 3D geometries.
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// Press 'f' to start controlling
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// 'qweasdzxc' will move the camera and additionally rotate the view a bit (except 's')
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// 'b' goes back 1 frame, 'e' undoes 30 frames
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// 'r' starts recording
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// 1234 change movement speed (see console for details)
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// 67890 change rotation speed (see console for details)
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namespace hr {
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bool saving_positions;
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bool smooth_aim = true;
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int next_pos_tick;
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struct frame {
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transmatrix V;
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transmatrix lp;
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transmatrix msm;
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cell *co;
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int steps_to_change;
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int step_smoothing;
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ld stepdist;
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ld stepang;
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};
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vector<frame> saved;
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int collection;
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bool recording;
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bool keys_on = false;
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ld stepdist = 0.02;
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ld stepang = 0.01;
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EX int step_smoothing = 1;
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EX int steps_to_change;
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void move_camera1(transmatrix T);
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void recall(frame& f = saved.back()) {
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View = f.V;
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current_display->local_perspective = f.lp;
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stretch::mstretch_matrix = f.msm;
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centerover = f.co;
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steps_to_change = f.steps_to_change;
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step_smoothing = f.step_smoothing;
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stepdist = f.stepdist;
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stepang = f.stepang;
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playermoved = false;
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}
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frame saveframe() {
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frame f;
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f.V = View;
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f.lp = current_display->local_perspective;
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f.msm = stretch::mstretch_matrix;
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f.co = centerover;
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f.steps_to_change = steps_to_change;
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f.step_smoothing = step_smoothing;
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f.stepdist = stepdist;
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f.stepang = stepang;
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playermoved = false;
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return f;
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}
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void trailer_frame() {
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// if(saving_positions || !isize(saved))
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if(!recording && keys_on) queuestr(current_display->xcenter, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF);
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if(!recording && keys_on) queuestr(current_display->xcenter/2, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF);
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if(!recording && keys_on) queuestr(current_display->xcenter*3/2, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF);
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if(!recording && keys_on) queuestr(mousex, mousey, 0, 16, "+", 0xFFFFFFFF);
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}
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ld next_stepdist = stepdist;
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ld next_stepang = stepang;
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void apply_steps_to_change() {
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if(steps_to_change) {
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stepang = stepang + (next_stepang-stepang) / steps_to_change;
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stepdist = stepdist + (next_stepdist-stepdist) / steps_to_change;
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steps_to_change--;
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}
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}
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bool trailer_turn(int delta) {
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if(saving_positions) {
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collection += delta * 60;
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while(collection > 1000) {
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apply_steps_to_change();
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collection -= 1000;
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View = cpush(2, -stepdist) * View;
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if(smooth_aim) {
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ld dx = (mousex - current_display->xcenter) * stepang / -50.;
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ld dy = (mousey - current_display->ycenter) * stepang / -50.;
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View = cspin(0, 2, dx) * cspin(1, 2, dy) * View;
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}
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optimizeview();
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saved.emplace_back(saveframe());
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if(isize(saved) % 100 == 0)
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println(hlog, "frames = ", isize(saved));
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}
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}
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return true;
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}
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ld spin_distance = 0;
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bool spinning_around;
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bool fixed_orientation;
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transmatrix orientation_to_fix;
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string videofile;
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void move_camera1(transmatrix T) {
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// println(hlog, "rayfix: saving frame ", isize(saved));
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// optimizeview();
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// ray::cast();
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optimizeview();
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saved.emplace_back(saveframe());
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if(spinning_around) {
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for(int s=0; s<100; s++)
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shift_view(ztangent(-spin_distance/100));
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rotate_view(T);
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for(int s=0; s<100; s++)
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shift_view(ztangent(spin_distance/100));
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}
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else {
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shift_view(ztangent(-stepdist));
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spin_distance += stepdist;
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rotate_view(T);
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}
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if(fixed_orientation) {
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println(hlog, "cat ", inverse(View) * C0);
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transmatrix iView = inverse(View);
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iView = nisot::translate(iView * C0) * orientation_to_fix;
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View = inverse(iView);
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println(hlog, "cat ", inverse(View) * C0);
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}
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}
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bool move_camera(transmatrix T) {
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for(int it=0; it<5; it++)
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move_camera1(T);
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println(hlog, "frames = ", isize(saved), " distance = ", spin_distance);
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playermoved = false;
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return true;
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}
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template<class Type> bool move_camera_smoothchange(const Type& T) {
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for(int it=0; it<5; it++) {
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println(hlog, "steps_to_change = ", steps_to_change, " stepdist = ", stepdist);
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apply_steps_to_change();
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move_camera1(T());
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}
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println(hlog, "frames = ", isize(saved), " distance = ", spin_distance);
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playermoved = false;
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return true;
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}
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bool spin_around(transmatrix T) {
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for(int it=0; it<5; it++) {
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}
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println(hlog, "frames = ", isize(saved), " spinning");
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playermoved = false;
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return true;
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}
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namespace sn { pair<heptagon*,heptagon*> getcoord(heptagon *h); }
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bignum bdiff(heptagon *h1, heptagon *h2) {
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if(h1 == h2) return 0;
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auto p = bdiff(h1->move(3), h2->move(3));
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int d = h1->c.spin(3) - h2->c.spin(3);
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println(hlog, "d=", d, " p = ", p.get_str(10000));
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return p + p + bignum(d);
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}
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#define BASE 10
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/*
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void o_addmul(bignum& b0, const bignum& b, int factor) {
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int K = isize(b.digits);
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if(K > isize(b0.digits)) b0.digits.resize(K);
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int carry = 0;
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for(int i=0; ; i++) {
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bool cnt = (i<K || (carry > 0 && carry < -1) || (carry == -1 && i < isize(b0.digits)));
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println(hlog, "cnt = ", cnt, " carry = ", carry
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if(!cnt) break;
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println(hlog, "i=", i, " carry start=", carry);
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if(i >= isize(b0.digits)) b0.digits.push_back(0);
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long long l = b0.digits[i];
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l += carry;
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if(i < K) l += b.digits[i] * factor;
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carry = 0;
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if(l >= BASE) carry = l / BASE;
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if(l < 0) carry = -(BASE-1-l) / BASE;
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l -= carry * BASE;
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b0.digits[i] = l;
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println(hlog, "carry=", carry);
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}
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println(hlog, "carry end=", carry);
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if(carry < 0) b0.digits.back() -= BASE;
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while(isize(b0.digits) && b0.digits.back() == 0) b0.digits.pop_back();
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} */
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void get_b4_distance() {
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heptagon *h1 = currentmap->gamestart()->master;
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heptagon *h2 = centerover->master;
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if(h1->distance != h2->distance)
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println(hlog, "Z difference: ", h2->distance - h1->distance);
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else if(sn::in()) {
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auto c1 = sn::getcoord(h1);
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auto c2 = sn::getcoord(h2);
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println(hlog, "X difference: ", bdiff(c1.first, c2.first).get_str(10000));
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println(hlog, "Y difference: ", bdiff(c1.second, c2.second).get_str(10000));
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println(hlog, "X difference> ", bdiff(c2.first, c1.first).get_str(10000));
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println(hlog, "Y difference> ", bdiff(c2.second, c1.second).get_str(10000));
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}
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}
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void load_animation(string fname) {
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fhstream f(fname, "r");
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int siz;
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f.read<int>(siz);
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saved.resize(siz);
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for(int i=0; i<isize(saved); i++) {
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auto& s = saved[i];
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hread_raw(f, s.V);
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hread_raw(f, s.lp);
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int tmp = 0; hread_raw(f, tmp);
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if(cryst) {
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crystal::coord co;
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hread_raw(f, co);
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s.co = crystal::get_heptagon_at(co)->c7;
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}
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else
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if(nil) {
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nilv::mvec co;
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hread_raw(f, co);
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s.co = nilv::get_heptagon_at(co)->c7;
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}
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else if(bounded) {
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auto ac = currentmap->allcells();
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int i;
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hread_raw(f, i);
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s.co = ac[i];
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}
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else s.co = cwt.at;
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}
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println(hlog, "loaded animation of ", isize(saved), " frames");
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recall();
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}
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EX transmatrix spintox_good(const hyperpoint& H) {
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if(GDIM == 2 || prod) return spintox(H);
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double v = -atan2(H[2], H[1]);
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return cspin(2, 1, -v) * spintoc(cspin(2, 1, v) * H, 0, 1) *cspin(2, 1, v);
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// cspin(2, 1, v) * spintoc(cspin(2, 1, -v) * H, 0, 1);
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}
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void denan() {
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for(int i=1; i<isize(saved)-1; i++) {
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auto& s = saved[i];
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if(isnan(s.V[0][0])) {
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println(hlog, "nan at ", i, " @ ", s.co);
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saved[i] = saved[i-1];
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}
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}
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}
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transmatrix relm(cell *a, cell *b) {
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forCellIdEx(c, id, b) if(c == a) return currentmap->adj(b, id);
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forCellIdEx(c, id, b)
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forCellIdEx(d, id2, c) if(d == a) return currentmap->adj(b, id) * currentmap->adj(c, id2);
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return currentmap->relative_matrix(a, b, C0);
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}
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void smoothen() {
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ld total = 0;
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for(int a=1; a<3; a++)
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for(int i=1; i<isize(saved)-1; i++) if((a^i)&1) {
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auto& s = saved[i];
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auto& sl = saved[i-1];
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auto& sn = saved[i+1];
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forCellCM(c, s.co);
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hyperpoint hl = s.V * relm(sl.co, s.co) * inverse(sl.V) * C0;
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hyperpoint hn = s.V * relm(sl.co, s.co) * inverse(sn.V) * C0;
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hyperpoint hm = mid(hl, hn);
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if(isnan(hm[0])) {
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println(hlog, "Vl = ", sl.V);
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println(hlog, "V = ", s.V);
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println(hlog, "Vn = ", sn.V);
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println(hlog, "cells ", sl.co, s.co, sn.co);
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println(hlog, "crl= ", relm(sl.co, s.co));
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println(hlog, "crm= ", relm(sn.co, s.co));
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continue;
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}
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total += hdist0(hm);
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s.V = gpushxto0(hm) * s.V;
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auto xhn = gpushxto0(hm) * hn;
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transmatrix T = cspin(0, 2, -M_PI/2) * spintox_good(cspin(0, 2, M_PI/2) * xhn) * cspin(0, 2, M_PI/2);
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s.V = T * s.V;
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// println(hlog, hn, " -> ", T * xhn);
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}
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println(hlog, "total = ", total);
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}
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string mrec_file = "devmods/manual/%05d.png";
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int mrec_fps = 60;
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int mrec_first = 0, mrec_last = 999999;
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int mrec_first_opt = 0, mrec_last_opt = 0;
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void set_stepdist(ld x) {
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println(hlog, "stepdist = ", x);
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next_stepdist = x;
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steps_to_change = step_smoothing;
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}
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void set_stepang(ld x) {
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println(hlog, "stepang = ", x);
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next_stepang = x;
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steps_to_change = step_smoothing;
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}
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void do_recording() {
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recording = true;
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if(mouseaim_sensitivity) {
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mouseaim_sensitivity = 0;
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println(hlog, "disabled mouseaim");
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return;
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}
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if(musicvolume) {
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println(hlog, "disabled music");
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musicvolume = 0;
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Mix_VolumeMusic(0);
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return;
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}
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dynamicval dp(arg::pos, arg::pos);
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dynamicval vs(vid, vid);
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for(arg::pos=mrec_first_opt; arg::pos < mrec_last_opt; arg::pos++) {
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int r = callhandlers(1, hooks_args);
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switch (r) {
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case 0: arg::lshift(); break;
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case 1:
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printf("Unknown option: %s\n", arg::argcs()); break;
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case 2:
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printf("Error\n"); break;
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}
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}
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println(hlog, "starting recording");
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shot::take("anim/start.png");
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saving_positions = false;
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// vid.cells_drawn_limit = 1000000;
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int i = 0;
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system("mkdir -p devmods/manual/");
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auto f = [&] {
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for(auto& p: saved) {
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recall(p);
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println(hlog, "rayfix: render ", i);
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ticks = i * 1000 / mrec_fps;
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if(i >= mrec_first && i < mrec_last) {
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string s = format(mrec_file.c_str(), i);
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println(hlog, "recording frame ", i, "/", isize(saved), " to ", s);
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shot::take(s);
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}
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else
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println(hlog, "skipping frame ", i);
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i++;
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}
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return true;
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};
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if(videofile != "") {
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anims::record_video(videofile, f);
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}
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else
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f();
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// lasti = i;
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recording = false;
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}
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void show_man_options() {
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gamescreen(2);
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dialog::init("manual animation");
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dialog::addSelItem("stepdist", fts(next_stepdist), 'd');
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dialog::add_action([] {
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dialog::editNumber(next_stepdist, 0, 1, 0.001, 0.02, "stepdist", "stepdist");
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dialog::reaction = [] { set_stepdist(next_stepdist); };
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});
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dialog::addSelItem("stepang", fts(next_stepang), 'a');
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dialog::add_action([] {
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dialog::editNumber(next_stepang, 0, 1, 0.001, 0.02, "stepang", "stepang");
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dialog::reaction = [] { set_stepang(next_stepang); };
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});
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dialog::addItem("b4 distance", 'b');
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dialog::add_action(get_b4_distance);
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dialog::addSelItem("step smoothing", its(step_smoothing), 's');
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dialog::add_action([] {
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dialog::editNumber(step_smoothing, 1, 30, 1, 1, "step_smoothing", "step_smoothing");
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dialog::reaction = [] { steps_to_change = step_smoothing; };
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});
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dialog::addItem("save path", '[');
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dialog::add_action([] {
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fhstream f("devmods/manan-record.mar", "w");
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f.write<int>(isize(saved));
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for(int i=0; i<isize(saved); i++) {
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auto& s = saved[i];
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hwrite_raw(f, s.V);
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hwrite_raw(f, s.lp);
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int tmp = 0; hwrite_raw(f, tmp);
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if(cryst) {
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auto at = crystal::get_coord(s.co->master);
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hwrite_raw(f, at);
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}
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else if(nil) {
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auto at = nilv::get_coord(s.co->master);
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hwrite_raw(f, at);
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}
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else if(bounded) {
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auto ac = currentmap->allcells();
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for(int i=0; i<isize(ac); i++) if(ac[i] == s.co)
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hwrite_raw(f, i);
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}
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}
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println(hlog, "saved animation of ", isize(saved), " frames");
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});
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dialog::addItem("load path", ']');
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dialog::add_action([] {
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load_animation("devmods/manan-record.mar");
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});
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dialog::addItem("do record", 'r');
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dialog::add_action(do_recording);
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dialog::addItem("clear", 'c');
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dialog::add_action([] { saved.clear(); });
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dialog::display();
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}
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bool trailer_handleKey(int sym, int uni) {
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if(sym == 'f' && (cmode & sm::NORMAL)) {
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keys_on = !keys_on;
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println(hlog, "keys_on = ", keys_on);
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return true;
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}
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if(keys_on && (cmode & sm::NORMAL)) {
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if(sym == ',') { vid.fov *= 1.1; mouseaim_sensitivity *= 1.1; println(hlog, "fov = ", vid.fov, " sens = ", mouseaim_sensitivity); }
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if(sym == '.') { vid.fov /= 1.1; mouseaim_sensitivity /= 1.1; println(hlog, "fov = ", vid.fov, " sens = ", mouseaim_sensitivity); }
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if(sym == 't') {
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if(!saved.empty()) {
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println(hlog, "frames = ", isize(saved));
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saved.pop_back();
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}
|
|
if(!saved.empty()) {
|
|
recall();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* if(sym == 'e') {
|
|
dialog::editNumber(stepdist, 0, 1, 0.1, 0.1, "", "");
|
|
dialog::scaleLog();
|
|
} */
|
|
|
|
if(sym == 's') return move_camera_smoothchange([&] { return Id; });
|
|
|
|
if(sym == 'a') return move_camera_smoothchange([&] { return cspin(0, 2, stepang); });
|
|
|
|
if(sym == 'd') return move_camera_smoothchange([&] { return cspin(0, 2, -stepang); });
|
|
|
|
if(sym == 'q') return move_camera_smoothchange([&] { return cspin(0, 2, stepang) * cspin(1, 2, stepang); });
|
|
if(sym == 'w') return move_camera_smoothchange([&] { return cspin(1, 2, stepang); });
|
|
if(sym == 'e') return move_camera_smoothchange([&] { return cspin(0, 2, -stepang) * cspin(1, 2, stepang); });
|
|
|
|
if(sym == 'z') return move_camera_smoothchange([&] { return cspin(0, 2, stepang) * cspin(1, 2, -stepang); });
|
|
if(sym == 'x') return move_camera_smoothchange([&] { return cspin(1, 2, -stepang); });
|
|
if(sym == 'c') return move_camera_smoothchange([&] { return cspin(0, 2, -stepang) * cspin(1, 2, -stepang); });
|
|
|
|
|
|
if(sym == '1') { set_stepdist(0); return true; }
|
|
if(sym == '2') { set_stepdist(0.005); return true; }
|
|
if(sym == '3') { set_stepdist(0.02); return true; }
|
|
if(sym == '5') { set_stepang(0); return true; }
|
|
|
|
if(sym == '6') { set_stepang(0.001); return true; }
|
|
if(sym == '7') { set_stepang(0.003); return true; }
|
|
if(sym == '8') { set_stepang(0.01); return true; }
|
|
if(sym == '9') { set_stepang(0.03); return true; }
|
|
if(sym == '0') { set_stepang(0.1); return true; }
|
|
|
|
if(sym == 'o') {
|
|
println(hlog, "spin_distance = ", spin_distance, " reset to 0, i to spin");
|
|
spin_distance = 0;
|
|
return true;
|
|
}
|
|
|
|
if(sym == 'j') {
|
|
fixed_orientation = !fixed_orientation;
|
|
orientation_to_fix = inverse(inverse(nisot::translate(inverse(View) * C0)) * inverse(View));
|
|
|
|
|
|
transmatrix iView = inverse(View);
|
|
orientation_to_fix = inverse(nisot::translate(iView * C0)) * iView;
|
|
|
|
println(hlog, "fixed_orientation = ", orientation_to_fix);
|
|
return true;
|
|
}
|
|
|
|
if(sym == 'i') {
|
|
spinning_around = !spinning_around;
|
|
if(spinning_around) println(hlog, "spinning mode");
|
|
else println(hlog, "tank mode");
|
|
}
|
|
|
|
if(sym == SDLK_F4) {
|
|
saving_positions = !saving_positions;
|
|
next_pos_tick = ticks;
|
|
println(hlog, "saving_positions = ", saving_positions);
|
|
mouseaim_sensitivity = 0;
|
|
return true;
|
|
}
|
|
|
|
if(sym == 'b' && isize(saved) > 1) {
|
|
saved.pop_back();
|
|
println(hlog, "back to ", isize(saved), " frames");
|
|
recall();
|
|
return true;
|
|
}
|
|
|
|
if(sym == 'u') {
|
|
for(int i=0; i<30; i++) if(isize(saved)) saved.pop_back();
|
|
println(hlog, "back to ", isize(saved), " frames");
|
|
if(isize(saved)) recall();
|
|
return true;
|
|
}
|
|
|
|
if(sym == 'r') pushScreen(show_man_options);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int ma_readArgs() {
|
|
using namespace arg;
|
|
|
|
if(0) ;
|
|
else if(argis("-loada")) {
|
|
start_game();
|
|
shift(); load_animation(args());
|
|
}
|
|
else if(argis("-smoothen")) {
|
|
PHASEFROM(2);
|
|
shift(); int nsm = argi();
|
|
denan();
|
|
for(int i=0; i<nsm; i++) smoothen();
|
|
}
|
|
else if(argis("-mrecf")) {
|
|
PHASEFROM(2);
|
|
shift(); mrec_first = argi();
|
|
}
|
|
else if(argis("-mrecl")) {
|
|
PHASEFROM(2);
|
|
shift(); mrec_last = argi();
|
|
}
|
|
else if(argis("-mrec-to")) {
|
|
PHASEFROM(2);
|
|
shift(); mrec_file = args();
|
|
}
|
|
else if(argis("-mrecv")) {
|
|
PHASEFROM(2);
|
|
shift(); videofile = args();
|
|
}
|
|
else if(argis("-mrec-fps")) {
|
|
PHASEFROM(2);
|
|
shift(); mrec_fps = argi();
|
|
}
|
|
else if(argis("-shot-half")) {
|
|
shot::shotx /= 2;
|
|
shot::shoty /= 2;
|
|
}
|
|
else if(argis("-mrec-opt")) {
|
|
PHASEFROM(2);
|
|
shift(); string cap = args();
|
|
shift(); mrec_first_opt = pos;
|
|
while(args() != cap) shift();
|
|
mrec_last_opt = pos;
|
|
}
|
|
else return 1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
auto mahook =
|
|
addHook(hooks_handleKey, 100, trailer_handleKey)
|
|
+ addHook(hooks_drawmap, 100, trailer_frame)
|
|
+ addHook(shmup::hooks_turn, 100, trailer_turn)
|
|
+ addHook(hooks_args, 100, ma_readArgs)
|
|
+ 0;
|
|
|
|
}
|