mirror of
https://github.com/zenorogue/hyperrogue.git
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1917 lines
56 KiB
C++
1917 lines
56 KiB
C++
// Hyperbolic Rogue -- rendering
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file drawing.cpp
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* \brief Rendering shapes (dqi_draw), queue of shapes to render (ptds), etc.
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*/
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namespace hr {
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#if HDR
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static const int POLY_DRAWLINES = 1; // draw the lines
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static const int POLY_DRAWAREA = 2; // draw the area
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static const int POLY_INVERSE = 4; // draw the inverse -- useful in stereographic projection
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static const int POLY_ISSIDE = 8; // never draw in inverse
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static const int POLY_BEHIND = 16; // there are points behind the camera
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static const int POLY_TOOLARGE = 32; // some coordinates are too large -- best not to draw to avoid glitches
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static const int POLY_INFRONT = 64; // on the sphere (orthogonal projection), do not draw without any points in front
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static const int POLY_HASWALLS = 128; // floor shapes which have their sidewalls
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static const int POLY_PLAIN = 256; // plain floors
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static const int POLY_FULL = 512; // full floors
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static const int POLY_HASSHADOW = 1024; // floor shapes which have their shadows, or can use shFloorShadow
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static const int POLY_GP = 2048; // Goldberg shapes
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static const int POLY_VCONVEX = 4096; // Convex shape (vertex)
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static const int POLY_CCONVEX = 8192; // Convex shape (central)
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static const int POLY_CENTERIN = 16384; // new system of side checking
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static const int POLY_FORCEWIDE = (1<<15); // force wide lines
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static const int POLY_NOTINFRONT = (1<<16); // points not in front
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static const int POLY_NIF_ERROR = (1<<17); // points moved to the outline cross the image, disable
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static const int POLY_BADCENTERIN = (1<<18); // new system of side checking
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static const int POLY_PRECISE_WIDE = (1<<19); // precise width calculation
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static const int POLY_FORCE_INVERTED = (1<<20); // force inverted
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static const int POLY_ALWAYS_IN = (1<<21); // always draw this
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static const int POLY_TRIANGLES = (1<<22); // made of TRIANGLES, not TRIANGLE_FAN
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static const int POLY_INTENSE = (1<<23); // extra intense colors
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static const int POLY_DEBUG = (1<<24); // debug this shape
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struct drawqueueitem {
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PPR prio;
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color_t color;
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int subprio;
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virtual void draw() = 0;
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virtual void draw_back() {}
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virtual void draw_pre() {}
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virtual ~drawqueueitem() {}
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void draw_darker();
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virtual color_t outline_group() = 0;
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};
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struct dqi_poly : drawqueueitem {
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ld band_shift;
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transmatrix V;
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const vector<glvertex> *tab;
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int offset, cnt, offset_texture;
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color_t outline;
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double linewidth;
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int flags;
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struct basic_textureinfo *tinf;
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hyperpoint intester;
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void draw();
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void gldraw();
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void draw_back();
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virtual color_t outline_group() { return outline; }
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};
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struct dqi_line : drawqueueitem {
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ld band_shift;
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hyperpoint H1, H2;
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int prf;
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double width;
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void draw();
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void draw_back();
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virtual color_t outline_group() { return color; }
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};
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struct dqi_string : drawqueueitem {
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string str;
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int x, y, shift, size, frame;
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int align;
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void draw();
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virtual color_t outline_group() { return 1; }
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};
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struct dqi_circle : drawqueueitem {
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int x, y, size, fillcolor;
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double linewidth;
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void draw();
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virtual color_t outline_group() { return 2; }
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};
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struct dqi_action : drawqueueitem {
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reaction_t action;
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dqi_action(const reaction_t& a) : action(a) {}
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void draw() { action(); }
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virtual color_t outline_group() { return 2; }
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};
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#endif
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EX unsigned char& part(color_t& col, int i) {
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unsigned char* c = (unsigned char*) &col;
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#if ISMOBILE
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return c[i];
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#else
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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return c[sizeof(col) - 1 - i];
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#else
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return c[i];
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#endif
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#endif
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}
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bool fatborder;
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EX color_t poly_outline;
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EX vector<unique_ptr<drawqueueitem>> ptds;
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#if CAP_GL
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color_t text_color;
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int text_shift;
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GLuint text_texture;
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int texts_merged;
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int shapes_merged;
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vector<glhr::textured_vertex> text_vertices;
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#if MINIMIZE_GL_CALLS
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color_t triangle_color, line_color;
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vector<glvertex> triangle_vertices;
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vector<glvertex> line_vertices;
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void glapplymatrix(const transmatrix& V);
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#endif
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EX void glflush() {
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#if MINIMIZE_GL_CALLS
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if(isize(triangle_vertices)) {
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// printf("%08X %08X | %d shapes, %d/%d vertices\n", triangle_color, line_color, shapes_merged, isize(triangle_vertices), isize(line_vertices));
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if(triangle_color) {
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glhr::be_nontextured();
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glapplymatrix(Id);
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glhr::current_vertices = NULL;
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glhr::vertices(triangle_vertices);
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glhr::color2(triangle_color);
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glDrawArrays(GL_TRIANGLES, 0, isize(triangle_vertices));
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}
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triangle_vertices.clear();
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}
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if(isize(line_vertices)) {
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if(line_color) {
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glhr::be_nontextured();
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glapplymatrix(Id);
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glhr::current_vertices = NULL;
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glhr::vertices(line_vertices);
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glhr::color2(line_color);
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glDrawArrays(GL_LINES, 0, isize(line_vertices));
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}
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line_vertices.clear();
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}
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shapes_merged = 0;
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#endif
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if(isize(text_vertices)) {
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// printf("%08X | %d texts, %d vertices\n", text_color, texts_merged, isize(text_vertices));
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glhr::be_textured();
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dynamicval<eModel> pm(pmodel, mdUnchanged);
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if(!svg::in) current_display->set_all(0);
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glBindTexture(GL_TEXTURE_2D, text_texture);
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glhr::color2(text_color);
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glhr::set_depthtest(false);
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for(int ed = (current_display->stereo_active() && text_shift)?-1:0; ed<2; ed+=2) {
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glhr::set_modelview(glhr::translate(-ed*text_shift-current_display->xcenter,-current_display->ycenter, current_display->scrdist));
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current_display->set_mask(ed);
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glhr::current_vertices = NULL;
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glhr::prepare(text_vertices);
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glDrawArrays(GL_TRIANGLES, 0, isize(text_vertices));
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GLERR("print");
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}
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if(current_display->stereo_active() && text_shift && !svg::in) current_display->set_mask(0);
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texts_merged = 0;
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text_vertices.clear();
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}
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}
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#endif
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#if ISMOBILE==0
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SDL_Surface *aux;
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#endif
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#if CAP_POLY
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#define POLYMAX 60000
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EX vector<glvertex> glcoords;
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#endif
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int spherespecial, spherephase;
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#if CAP_POLY
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int polyi;
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int polyx[POLYMAX], polyxr[POLYMAX], polyy[POLYMAX];
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int poly_flags;
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void add1(const hyperpoint& H) {
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glcoords.push_back(glhr::pointtogl(H));
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}
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bool is_behind(const hyperpoint& H) {
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return pmodel == mdDisk && (hyperbolic ? H[2] >= 0 : true) && vid.alpha + H[2] <= BEHIND_LIMIT;
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}
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hyperpoint be_just_on_view(const hyperpoint& H1, const hyperpoint &H2) {
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// H1[2] * t + H2[2] * (1-t) == BEHIND_LIMIT - vid.alpha
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// H2[2]- BEHIND_LIMIT + vid.alpha = t * (H2[2] - H1[2])
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ld t = (H2[2] - BEHIND_LIMIT + vid.alpha) / (H2[2] - H1[2]);
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return H1 * t + H2 * (1-t);
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}
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bool last_infront;
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bool nif_error_in(ld x1, ld y1, ld x2, ld y2) {
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return pow(x1 * x2 + y2 * y2, 2) < (x1*x1+y1*y1)*(x2*x2+y2*y2)*.5;
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}
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bool knowgood;
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hyperpoint goodpoint;
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vector<pair<int, hyperpoint>> tofix;
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EX bool two_sided_model() {
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if(GDIM == 3) return false;
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if(pmodel == mdHyperboloid) return !euclid;
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// if(pmodel == mdHemisphere) return true;
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if(pmodel == mdDisk) return sphere;
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if(pmodel == mdHemisphere) return true;
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if(pmodel == mdRotatedHyperboles) return true;
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if(pmodel == mdSpiral && models::spiral_cone < 360) return true;
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return false;
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}
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EX int get_side(const hyperpoint& H) {
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if(pmodel == mdDisk && sphere) {
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double curnorm = H[0]*H[0]+H[1]*H[1]+H[2]*H[2];
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double horizon = curnorm / vid.alpha;
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return (H[2] <= -horizon) ? -1 : 1;
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}
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if(pmodel == mdRotatedHyperboles)
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return H[1] > 0 ? -1 : 1;
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if(pmodel == mdHyperboloid && hyperbolic)
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return (models::sin_ball * H[2] > -models::cos_ball * H[1]) ? -1 : 1;
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if(pmodel == mdHyperboloid && sphere)
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return (models::sin_ball * H[2] > models::cos_ball * H[1]) ? -1 : 1;
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if(pmodel == mdHemisphere) {
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hyperpoint res;
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applymodel(H, res);
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return res[2] < 0 ? -1 : 1;
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}
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if(pmodel == mdSpiral && models::spiral_cone < 360) {
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return cone_side(H);
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}
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return 0;
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}
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EX bool correct_side(const hyperpoint& H) {
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return get_side(H) == spherespecial;
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}
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hyperpoint Hlast;
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void fixpoint(glvertex& hscr, hyperpoint H) {
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hyperpoint bad = H, good = goodpoint;
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for(int i=0; i<10; i++) {
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hyperpoint mid = midz(bad, good);
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if(correct_side(mid))
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good = mid;
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else
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bad = mid;
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}
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hyperpoint Hscr;
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applymodel(good, Hscr);
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hscr = glhr::makevertex(Hscr[0]*current_display->radius, Hscr[1]*current_display->radius*vid.stretch, Hscr[2]*current_display->radius);
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}
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void addpoint(const hyperpoint& H) {
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if(true) {
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ld z = current_display->radius;
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// if(vid.alpha + H[2] <= BEHIND_LIMIT && pmodel == mdDisk) poly_flags |= POLY_BEHIND;
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if(spherespecial) {
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if(correct_side(H)) {
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poly_flags |= POLY_INFRONT, last_infront = false;
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if(!knowgood || (spherespecial > 0 ? H[2]>goodpoint[2] : H[2]<goodpoint[2])) goodpoint = H, knowgood = true;
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}
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else if(sphere && (poly_flags & POLY_ISSIDE)) {
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double curnorm = H[0]*H[0]+H[1]*H[1]+H[2]*H[2];
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double horizon = curnorm / vid.alpha;
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poly_flags |= POLY_NOTINFRONT;
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if(last_infront && nif_error_in(glcoords.back()[0], glcoords.back()[1], H[0], H[1]))
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poly_flags |= POLY_NIF_ERROR;
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last_infront = true;
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z *=
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(sqrt(curnorm - horizon*horizon) / (vid.alpha - horizon)) /
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(sqrt(curnorm - H[2]*H[2]) / (vid.alpha+H[2]));
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}
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else {
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poly_flags |= POLY_NOTINFRONT;
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tofix.push_back(make_pair(glcoords.size(), H));
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add1(H);
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return;
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}
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}
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hyperpoint Hscr;
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applymodel(H, Hscr);
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if(sphere && pmodel == mdSpiral) {
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if(isize(glcoords)) {
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hyperpoint Hscr1;
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band_shift += 2 * M_PI;
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applymodel(H, Hscr1);
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if(hypot_d(2, Hlast-Hscr1) < hypot_d(2, Hlast-Hscr)) { Hscr = Hscr1; }
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band_shift -= 4 * M_PI;
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applymodel(H, Hscr1);
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if(hypot_d(2, Hlast-Hscr1) < hypot_d(2, Hlast-Hscr)) { Hscr = Hscr1; }
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band_shift += 2 * M_PI;
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}
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Hlast = Hscr;
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}
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if(GDIM == 2) {
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for(int i=0; i<3; i++) Hscr[i] *= z;
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Hscr[1] *= vid.stretch;
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}
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else {
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Hscr[0] *= z;
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Hscr[1] *= z * vid.stretch;
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Hscr[2] = 1 - 2 * (-Hscr[2] - models::clip_min) / (models::clip_max - models::clip_min);
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}
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add1(Hscr);
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}
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}
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void coords_to_poly() {
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polyi = isize(glcoords);
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for(int i=0; i<polyi; i++) {
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if(!current_display->stereo_active()) glcoords[i][2] = 0;
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polyx[i] = current_display->xcenter + glcoords[i][0] - glcoords[i][2];
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polyxr[i] = current_display->xcenter + glcoords[i][0] + glcoords[i][2];
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polyy[i] = current_display->ycenter + glcoords[i][1];
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}
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}
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void addpoly(const transmatrix& V, const vector<glvertex> &tab, int ofs, int cnt) {
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if(pmodel == mdFlatten) {
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for(int i=ofs; i<ofs+cnt; i++) {
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hyperpoint h = glhr::gltopoint(tab[i]);
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h[3] = 1;
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h = V * h;
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add1(h);
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}
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return;
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}
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tofix.clear(); knowgood = false;
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hyperpoint last = V * glhr::gltopoint(tab[ofs]);
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bool last_behind = is_behind(last);
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if(!last_behind) addpoint(last);
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hyperpoint enter = C0;
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hyperpoint firstleave;
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int start_behind = last_behind ? 1 : 0;
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for(int i=ofs+1; i<ofs+cnt; i++) {
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hyperpoint curr = V*glhr::gltopoint(tab[i]);
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if(is_behind(curr) != last_behind) {
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hyperpoint h = be_just_on_view(last, curr);
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if(start_behind == 1) start_behind = 2, firstleave = h;
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if(!last_behind) enter = h;
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else if(h[0] * enter[0] + h[1] * enter[1] < 0) poly_flags |= POLY_BEHIND;
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addpoint(h);
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last_behind = !last_behind;
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}
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if(!last_behind) addpoint(curr);
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last = curr;
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}
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if(start_behind == 2) {
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if(firstleave[0] * enter[0] + firstleave[1] * enter[1] < 0) poly_flags |= POLY_BEHIND;
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else addpoint(firstleave);
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}
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if(knowgood && isize(tofix)) {
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if(true) {
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hyperpoint Hx = V * C0, Hy = goodpoint;
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for(int i=0; i<20; i++) {
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hyperpoint mid = midz(Hx, Hy);
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if(correct_side(mid)) Hy = mid;
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else Hx = mid;
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}
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goodpoint = midz(Hy, goodpoint);
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}
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for(auto& p: tofix)
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fixpoint(glcoords[p.first], p.second);
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/*
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hyperpoint Hscr;
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applymodel(goodpoint, Hscr);
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glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius+10, Hscr[1]*current_display->radius*vid.stretch, Hscr[2]*vid.radius));
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glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius, Hscr[1]*current_display->radius*vid.stretch+10, Hscr[2]*vid.radius));
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glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius-10, Hscr[1]*current_display->radius*vid.stretch, Hscr[2]*vid.radius));
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glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius, Hscr[1]*current_display->radius*vid.stretch-10, Hscr[2]*vid.radius));
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glcoords.push_back(make_array<GLfloat>(Hscr[0]*current_display->radius+10, Hscr[1]*current_display->radius*vid.stretch, Hscr[2]*vid.radius)); */
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}
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}
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#if CAP_SDLGFX
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void aapolylineColor(SDL_Surface *s, int*x, int *y, int polyi, color_t col) {
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for(int i=1; i<polyi; i++)
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aalineColor(s, x[i-1], y[i-1], x[i], y[i], col);
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}
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void polylineColor(SDL_Surface *s, int *x, int *y, int polyi, color_t col) {
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for(int i=1; i<polyi; i++)
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lineColor(s, x[i-1], y[i-1], x[i], y[i], col);
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}
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void filledPolygonColorI(SDL_Surface *s, int* px, int *py, int polyi, color_t col) {
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std::vector<Sint16> spx(px, px + polyi);
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std::vector<Sint16> spy(py, py + polyi);
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filledPolygonColor(s, spx.data(), spy.data(), polyi, col);
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}
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#endif
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#if CAP_TEXTURE
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void drawTexturedTriangle(SDL_Surface *s, int *px, int *py, glvertex *tv, color_t col) {
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transmatrix source = matrix3(
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px[0], px[1], px[2],
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py[0], py[1], py[2],
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1, 1, 1);
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transmatrix target = matrix3(
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tv[0][0], tv[1][0], tv[2][0],
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tv[0][1], tv[1][1], tv[2][1],
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1, 1, 1
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);
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transmatrix isource = inverse(source);
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int minx = px[0], maxx = px[0];
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int miny = py[0], maxy = py[0];
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for(int i=1; i<3; i++)
|
|
minx = min(minx, px[i]), maxx = max(maxx, px[i]),
|
|
miny = min(miny, py[i]), maxy = max(maxy, py[i]);
|
|
for(int mx=minx; mx<maxx; mx++)
|
|
for(int my=miny; my<maxy; my++) {
|
|
hyperpoint h = isource * point3(mx, my, 1);
|
|
if(h[0] >= -1e-7 && h[1] >= -1e-7 && h[2] >= -1e-7) {
|
|
hyperpoint ht = target * h;
|
|
int tw = texture::config.data.twidth;
|
|
int x = int(ht[0] * tw) & (tw-1);
|
|
int y = int(ht[1] * tw) & (tw-1);
|
|
color_t c = texture::config.data.texture_pixels[y * tw + x];
|
|
auto& pix = qpixel(s, mx, my);
|
|
for(int p=0; p<3; p++) {
|
|
int alpha = part(c, 3) * part(col, 0);
|
|
auto& v = part(pix, p);
|
|
v = ((255*255 - alpha) * 255 * v + alpha * part(col, p+1) * part(c, p) + 255 * 255 * 255/2 + 1) / (255 * 255 * 255);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if CAP_GL
|
|
|
|
void glapplymatrix(const transmatrix& V) {
|
|
GLfloat mat[16];
|
|
int id = 0;
|
|
|
|
if(prod && pmodel == mdPerspective) {
|
|
for(int y=0; y<3; y++) {
|
|
for(int x=0; x<3; x++) mat[id++] = V[x][y];
|
|
mat[id++] = 0;
|
|
}
|
|
mat[12] = 0;
|
|
mat[13] = 0;
|
|
mat[14] = 0;
|
|
mat[15] = 1;
|
|
glhr::set_modelview(glhr::as_glmatrix(mat));
|
|
return;
|
|
}
|
|
|
|
if(in_perspective() && MDIM == 4) {
|
|
if(spherephase & 4) {
|
|
for(int y=0; y<4; y++) {
|
|
for(int x=0; x<4; x++) mat[id++] = -V[x][y];
|
|
}
|
|
}
|
|
else {
|
|
for(int y=0; y<4; y++) {
|
|
for(int x=0; x<4; x++) mat[id++] = V[x][y];
|
|
}
|
|
}
|
|
glhr::set_modelview(glhr::as_glmatrix(mat));
|
|
return;
|
|
}
|
|
|
|
if(MDIM == 4) {
|
|
for(int y=0; y<4; y++)
|
|
for(int x=0; x<4; x++) mat[id++] = V[x][y];
|
|
}
|
|
else {
|
|
for(int y=0; y<3; y++) {
|
|
for(int x=0; x<3; x++) mat[id++] = V[x][y];
|
|
mat[id++] = 0;
|
|
}
|
|
mat[12] = 0;
|
|
mat[13] = 0;
|
|
if(glhr::current_shader_projection != glhr::shader_projection::band)
|
|
mat[14] = GLfloat(vid.alpha);
|
|
else
|
|
mat[14] = 0;
|
|
mat[15] = 1;
|
|
}
|
|
|
|
if(vid.stretch != 1) mat[1] *= vid.stretch, mat[5] *= vid.stretch, mat[9] *= vid.stretch, mat[13] *= vid.stretch;
|
|
|
|
if(models::model_has_orientation()) {
|
|
if(GDIM == 3) for(int a=0; a<4; a++)
|
|
models::apply_orientation_yz(mat[a*4+1], mat[a*4+2]);
|
|
for(int a=0; a<4; a++)
|
|
models::apply_orientation(mat[a*4], mat[a*4+1]);
|
|
}
|
|
|
|
glhr::set_modelview(glhr::as_glmatrix(mat));
|
|
}
|
|
|
|
EX int global_projection;
|
|
|
|
#if MAXMDIM >= 4
|
|
extern renderbuffer *floor_textures;
|
|
#endif
|
|
|
|
void dqi_poly::gldraw() {
|
|
auto& v = *tab;
|
|
int ioffset = offset;
|
|
|
|
#if MINIMIZE_GL_CALLS
|
|
if(current_display->stereo_active() == 0 && !tinf && (color == 0 || ((flags & (POLY_VCONVEX | POLY_CCONVEX)) && !(flags & (POLY_INVERSE | POLY_FORCE_INVERTED))))) {
|
|
if(color != triangle_color || outline != line_color || texts_merged) {
|
|
glflush();
|
|
triangle_color = color;
|
|
line_color = outline;
|
|
}
|
|
shapes_merged++;
|
|
|
|
if((flags & POLY_CCONVEX) && !(flags & POLY_VCONVEX)) {
|
|
vector<glvertex> v2(cnt+1);
|
|
for(int i=0; i<cnt+1; i++) v2[i] = glhr::pointtogl( V * glhr::gltopoint( v[offset+i-1] ) );
|
|
if(color) for(int i=0; i<cnt; i++) triangle_vertices.push_back(v2[0]), triangle_vertices.push_back(v2[i]), triangle_vertices.push_back(v2[i+1]);
|
|
for(int i=1; i<cnt; i++) line_vertices.push_back(v2[i]), line_vertices.push_back(v2[i+1]);
|
|
}
|
|
else {
|
|
vector<glvertex> v2(cnt);
|
|
for(int i=0; i<cnt; i++) v2[i] = glhr::pointtogl( V * glhr::gltopoint( v[offset+i] ) );
|
|
if(color) for(int i=2; i<cnt-1; i++) triangle_vertices.push_back(v2[0]), triangle_vertices.push_back(v2[i-1]), triangle_vertices.push_back(v2[i]);
|
|
for(int i=1; i<cnt; i++) line_vertices.push_back(v2[i-1]), line_vertices.push_back(v2[i]);
|
|
}
|
|
return;
|
|
}
|
|
else glflush();
|
|
#endif
|
|
|
|
if(tinf) {
|
|
glhr::be_textured();
|
|
glBindTexture(GL_TEXTURE_2D, tinf->texture_id);
|
|
glhr::vertices_texture(v, tinf->tvertices, offset, offset_texture);
|
|
ioffset = 0;
|
|
}
|
|
else {
|
|
glhr::be_nontextured();
|
|
glhr::vertices(v);
|
|
}
|
|
|
|
for(int ed = current_display->stereo_active() ? -1 : 0; ed<2; ed+=2) {
|
|
if(global_projection && global_projection != ed) continue;
|
|
current_display->set_all(ed);
|
|
bool draw = color;
|
|
|
|
if(shaderside_projection) {
|
|
if(glhr::current_shader_projection == glhr::shader_projection::band && V[2][2] > 1e8) continue;
|
|
glapplymatrix(V);
|
|
}
|
|
|
|
if(draw) {
|
|
if(flags & POLY_TRIANGLES) {
|
|
glhr::color2(color, (flags & POLY_INTENSE) ? 2 : 1);
|
|
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
|
|
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
|
|
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
|
|
glDrawArrays(GL_TRIANGLES, ioffset, cnt);
|
|
}
|
|
else {
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
glColorMask( GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE );
|
|
glhr::set_depthtest(false);
|
|
glStencilOp( GL_INVERT, GL_INVERT, GL_INVERT);
|
|
glStencilFunc( GL_ALWAYS, 0x1, 0x1 );
|
|
glhr::color2(0xFFFFFFFF);
|
|
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt);
|
|
|
|
current_display->set_mask(ed);
|
|
glhr::color2(color);
|
|
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
|
|
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
|
|
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
|
|
|
|
if(flags & (POLY_INVERSE | POLY_FORCE_INVERTED)) {
|
|
glStencilOp( GL_ZERO, GL_ZERO, GL_ZERO);
|
|
glStencilFunc( GL_NOTEQUAL, 1, 1);
|
|
GLfloat xx = vid.xres;
|
|
GLfloat yy = vid.yres;
|
|
GLfloat dist = shaderside_projection ? current_display->scrdist : 0;
|
|
vector<glvertex> scr = {
|
|
glhr::makevertex(-xx, -yy, dist),
|
|
glhr::makevertex(+xx, -yy, dist),
|
|
glhr::makevertex(+xx, +yy, dist),
|
|
glhr::makevertex(-xx, +yy, dist)
|
|
};
|
|
glhr::vertices(scr);
|
|
glhr::id_modelview();
|
|
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, 0, 4);
|
|
glhr::vertices(v);
|
|
if(shaderside_projection) glapplymatrix(V);
|
|
}
|
|
else {
|
|
glStencilOp( GL_ZERO, GL_ZERO, GL_ZERO);
|
|
glStencilFunc( GL_EQUAL, 1, 1);
|
|
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt);
|
|
}
|
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
}
|
|
}
|
|
|
|
if(outline && !(flags & POLY_TRIANGLES)) {
|
|
glhr::color2(outline);
|
|
glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE);
|
|
glhr::set_depthwrite(model_needs_depth() && prio != PPR::TRANSPARENT_SHADOW && prio != PPR::EUCLIDEAN_SKY);
|
|
glhr::set_fogbase(prio == PPR::SKY ? 1.0 + (euclid ? 20 : 5 / sightranges[geometry]) : 1.0);
|
|
glDrawArrays(GL_LINE_STRIP, offset, cnt);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
EX ld scale_at(const transmatrix& T) {
|
|
if(GDIM == 3 && pmodel == mdPerspective) return 1 / abs((tC0(T))[2]);
|
|
if(sol) return 1;
|
|
hyperpoint h1, h2, h3;
|
|
applymodel(tC0(T), h1);
|
|
applymodel(T * xpush0(.01), h2);
|
|
applymodel(T * ypush(.01) * C0, h3);
|
|
return sqrt(hypot_d(2, h2-h1) * hypot_d(2, h3-h1) / .0001);
|
|
}
|
|
|
|
EX ld linewidthat(const hyperpoint& h) {
|
|
if(!(vid.antialias & AA_LINEWIDTH)) return 1;
|
|
else if(hyperbolic && pmodel == mdDisk && vid.alpha == 1 && !ISWEB) {
|
|
double dz = h[LDIM];
|
|
if(dz < 1 || abs(dz-current_display->scrdist) < 1e-6) return 1;
|
|
else {
|
|
double dx = sqrt(dz * dz - 1);
|
|
double dfc = dx/(dz+1);
|
|
dfc = 1 - dfc*dfc;
|
|
return dfc;
|
|
}
|
|
}
|
|
else if(svg::in || inHighQual) {
|
|
hyperpoint h0 = h / zlevel(h);
|
|
transmatrix T = rgpushxto0(h0);
|
|
return scale_at(T);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
EX void set_width(ld w) {
|
|
#if MINIMIZE_GL_CALLS
|
|
if(w != glhr::current_linewidth) glflush();
|
|
#endif
|
|
glhr::set_linewidth(w);
|
|
}
|
|
|
|
// this part makes cylindrical projections on the sphere work
|
|
|
|
namespace cyl {
|
|
|
|
int loop_min = 0, loop_max = 0;
|
|
vector<ld> periods;
|
|
|
|
ld period_at(ld y) {
|
|
|
|
ld m = current_display->radius;
|
|
y /= (m * vid.stretch);
|
|
|
|
switch(pmodel) {
|
|
case mdBand:
|
|
return m * 4;
|
|
case mdSinusoidal:
|
|
return m * 2 * cos(y * M_PI);
|
|
case mdMollweide:
|
|
return m * 2 * sqrt(1 - y*y*4);
|
|
case mdCollignon: {
|
|
if(vid.collignon_reflected && y > 0) y = -y;
|
|
y += signed_sqrt(vid.collignon_parameter);
|
|
return abs(m*y*2/1.2);
|
|
}
|
|
default:
|
|
return m * 2;
|
|
}
|
|
}
|
|
|
|
void adjust(bool tinf) {
|
|
|
|
periods.resize(isize(glcoords));
|
|
|
|
if(!models::model_straight)
|
|
for(auto& g: glcoords)
|
|
models::apply_orientation(g[0], g[1]);
|
|
|
|
for(int i = 0; i<isize(glcoords); i++) periods[i] = period_at(glcoords[i][1]);
|
|
|
|
auto dist = [] (ld a, ld b) { return max(b, a-b); };
|
|
|
|
ld chypot = hypot(dist(vid.xres, current_display->xcenter), dist(vid.yres, current_display->ycenter));
|
|
|
|
ld cmin = -chypot/2, cmax = chypot/2, dmin = -chypot, dmax = chypot;
|
|
|
|
ld z = vid.stretch * current_display->radius;
|
|
|
|
switch(pmodel) {
|
|
case mdSinusoidal: case mdBandEquidistant: case mdMollweide:
|
|
dmax = z/2, dmin = -dmax;
|
|
break;
|
|
|
|
case mdBandEquiarea:
|
|
dmax = z/M_PI, dmin = -dmax;
|
|
break;
|
|
|
|
case mdCollignon:
|
|
dmin = z * (signed_sqrt(vid.collignon_parameter - 1) - signed_sqrt(vid.collignon_parameter));
|
|
if(vid.collignon_reflected) dmax = -dmin;
|
|
else dmax = z * (signed_sqrt(vid.collignon_parameter + 1) - signed_sqrt(vid.collignon_parameter));
|
|
break;
|
|
|
|
default: ;
|
|
}
|
|
|
|
bool had = false;
|
|
ld first, next;
|
|
|
|
for(int i = 0; i<isize(glcoords); i++) if(periods[i] > 1) {
|
|
if(!had) {
|
|
next = first = glcoords[i][0] / periods[i];
|
|
had = true;
|
|
}
|
|
else {
|
|
glcoords[i][0] /= periods[i];
|
|
glcoords[i][0] -= round_nearest(glcoords[i][0]-next);
|
|
next = glcoords[i][0];
|
|
glcoords[i][0] *= periods[i];
|
|
}
|
|
loop_min = min<int>(loop_min, floor((cmin - glcoords[i][0]) / periods[i]));
|
|
loop_max = max<int>(loop_max, ceil((cmax - glcoords[i][0]) / periods[i]));
|
|
}
|
|
|
|
if(!had) return;
|
|
|
|
ld last = first - round_nearest(first-next);
|
|
|
|
if(loop_max > 100) loop_max = 100;
|
|
if(loop_min < -100) loop_min = -100;
|
|
|
|
if(abs(first - last) < 1e-6) {
|
|
if(!models::model_straight)
|
|
for(auto& g: glcoords)
|
|
models::apply_orientation(g[1], g[0]);
|
|
}
|
|
else {
|
|
if(tinf) {
|
|
// this cannot work after cycled
|
|
loop_min = 1; loop_max = 0; return;
|
|
}
|
|
if(last < first) {
|
|
reverse(glcoords.begin(), glcoords.end());
|
|
reverse(periods.begin(), periods.end());
|
|
swap(first, last);
|
|
}
|
|
|
|
for(int i=0; i<isize(glcoords); i++) glcoords[i][0] += periods[i] * loop_min;
|
|
|
|
int base = isize(glcoords);
|
|
|
|
for(int i=loop_min; i<loop_max; i++) {
|
|
for(int j=0; j<base; j++) {
|
|
glcoords.push_back(glcoords[isize(glcoords)-base]);
|
|
glcoords.back()[0] += periods[j];
|
|
}
|
|
}
|
|
glcoords.push_back(glcoords.back());
|
|
glcoords.push_back(glcoords[0]);
|
|
for(int u=1; u<=2; u++) {
|
|
auto& v = glcoords[isize(glcoords)-u][1];
|
|
v = v < 0 ? dmin : dmax;
|
|
}
|
|
if(!models::model_straight)
|
|
for(auto& g: glcoords)
|
|
models::apply_orientation(g[1], g[0]);
|
|
// we have already looped
|
|
loop_min = loop_max = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool in_twopoint = false;
|
|
|
|
ld glhypot2(glvertex a, glvertex b) {
|
|
return (a[0]-b[0]) * (a[0]-b[0]) + (a[1]-b[1]) * (a[1]-b[1]) + (a[2]-b[2]) * (a[2]-b[2]);
|
|
}
|
|
|
|
void compute_side_by_centerin(dqi_poly *p, bool& nofill) {
|
|
|
|
hyperpoint hscr;
|
|
hyperpoint h1 = p->V * p->intester;
|
|
if(is_behind(h1)) {
|
|
if(sphere) {
|
|
for(int i=0; i<3; i++) h1[i] = -h1[i];
|
|
poly_flags &= ~POLY_CENTERIN;
|
|
}
|
|
else
|
|
nofill = true;
|
|
}
|
|
applymodel(h1, hscr); hscr[0] *= current_display->radius; hscr[1] *= current_display->radius * vid.stretch;
|
|
for(int i=0; i<isize(glcoords)-1; i++) {
|
|
double x1 = glcoords[i][0] - hscr[0];
|
|
double y1 = glcoords[i][1] - hscr[1];
|
|
double x2 = glcoords[i+1][0] - hscr[0];
|
|
double y2 = glcoords[i+1][1] - hscr[1];
|
|
if(asign(y1, y2)) {
|
|
ld x = xcross(x1, y1, x2, y2);
|
|
if(x < -1e-6) poly_flags ^= POLY_CENTERIN;
|
|
else if (x < 1e-6) nofill = true;
|
|
}
|
|
}
|
|
|
|
poly_flags &= ~POLY_INVERSE;
|
|
if(poly_flags & POLY_CENTERIN) {
|
|
poly_flags |= POLY_INVERSE;
|
|
if(abs(zlevel(tC0(p->V)) - 1) > 1e-6) nofill = true;
|
|
|
|
/* nofill = true;
|
|
outline = (flags & POLY_CENTERIN) ? 0x00FF00FF : 0xFF0000FF;
|
|
addpoint(hscr); */
|
|
}
|
|
|
|
/*
|
|
if(poly_flags & POLY_BADCENTERIN) {
|
|
glcoords.push_back(glhr::makevertex(hscr[0]+10, hscr[1]*vid.stretch, hscr[2]));
|
|
glcoords.push_back(glhr::makevertex(hscr[0], hscr[1]*vid.stretch+10, hscr[2]));
|
|
glcoords.push_back(glhr::makevertex(hscr[0]-10, hscr[1]*vid.stretch, hscr[2]));
|
|
glcoords.push_back(glhr::makevertex(hscr[0], hscr[1]*vid.stretch-10, hscr[2]));
|
|
glcoords.push_back(glhr::makevertex(hscr[0]+10, hscr[1]*vid.stretch, hscr[2]));
|
|
} */
|
|
}
|
|
|
|
void compute_side_by_area() {
|
|
|
|
double rarea = 0;
|
|
for(int i=0; i<isize(glcoords)-1; i++)
|
|
rarea += glcoords[i][0] * glcoords[i+1][1] - glcoords[i][1] * glcoords[i+1][0];
|
|
rarea += glcoords.back()[0] * glcoords[0][1] - glcoords.back()[1] * glcoords[0][0];
|
|
|
|
if(rarea>0)
|
|
poly_flags ^= POLY_INVERSE;
|
|
}
|
|
|
|
ld get_width(dqi_poly* p) {
|
|
if((p->flags & POLY_FORCEWIDE) || pmodel == mdUnchanged)
|
|
return p->linewidth;
|
|
else if(p->flags & POLY_PRECISE_WIDE) {
|
|
ld maxwidth = 0;
|
|
for(int i=0; i<p->cnt; i++) {
|
|
hyperpoint h1 = p->V * glhr::gltopoint((*p->tab)[p->offset+i]);
|
|
maxwidth = max(maxwidth, linewidthat(h1));
|
|
}
|
|
return maxwidth * p->linewidth;
|
|
}
|
|
else
|
|
return linewidthat(tC0(p->V)) * p->linewidth;
|
|
}
|
|
|
|
void debug_this() { }
|
|
|
|
glvertex junk = glhr::makevertex(0,0,1);
|
|
|
|
struct point_data {
|
|
hyperpoint direction;
|
|
ld distance;
|
|
ld z;
|
|
int bad;
|
|
};
|
|
|
|
void draw_s2xe(dqi_poly *p, dqi_poly *npoly) {
|
|
int maxgen = sightranges[geometry] / (2 * M_PI) + 1;
|
|
|
|
auto crossdot = [&] (const hyperpoint h1, const hyperpoint h2) { return make_pair(h1[0] * h2[1] - h1[1] * h2[0], h1[0] * h2[0] + h1[1] * h2[1]); };
|
|
vector<point_data> pd;
|
|
for(int i=0; i<p->cnt; i++) {
|
|
hyperpoint h = p->V * glhr::gltopoint( (*p->tab)[p->offset+i]);
|
|
auto& next = pd.emplace_back();
|
|
auto dp = product_decompose(h);
|
|
next.direction = dp.second;
|
|
next.z = dp.first;
|
|
// next.tpoint = p->tinf ? p->tinf->tvertices[p->offset+i] : glvertex();
|
|
ld hyp = hypot_d(2, next.direction);
|
|
next.distance = acos_auto_clamp(next.direction[2]);
|
|
if(hyp == 0) {
|
|
next.direction = point2(1, 0);
|
|
}
|
|
else {
|
|
next.direction[0] /= hyp;
|
|
next.direction[1] /= hyp;
|
|
}
|
|
if(next.distance < 1e-3) next.bad = 1;
|
|
else if(next.distance > M_PI - 1e-3) next.bad = 2;
|
|
else next.bad = 0;
|
|
}
|
|
|
|
glcoords.resize(p->cnt);
|
|
if(p->flags & POLY_TRIANGLES) {
|
|
for(int i=0; i<p->cnt; i+=3) {
|
|
int nbad = 0;
|
|
for(int j=i; j<i+3; j++) {
|
|
if(pd[j].bad >= 1) nbad = max(nbad, 0);
|
|
if(pd[j].bad >= 2) nbad = 2;
|
|
}
|
|
|
|
int g = (pd[i].distance > M_PI/2 || pd[i+1].distance >= M_PI/2 || pd[i+2].distance >= M_PI/2) ? 2 : 1;
|
|
|
|
auto c1 = crossdot(pd[i+0].direction, pd[i+1].direction);
|
|
auto c2 = crossdot(pd[i+1].direction, pd[i+2].direction);
|
|
auto c3 = crossdot(pd[i+2].direction, pd[i+0].direction);
|
|
if(c1.second < 0 || c2.second < 0 || c3.second < 0) nbad = max(nbad, g);
|
|
if(c1.first > 0 && c2.first > 0 && c3.first > 0) nbad = max(nbad, g);
|
|
if(c1.first < 0 && c2.first < 0 && c3.first < 0) nbad = max(nbad, g);
|
|
pd[i].bad = pd[i+1].bad = pd[i+2].bad = nbad;
|
|
}
|
|
|
|
for(int gen=-maxgen; gen<=maxgen; gen++) {
|
|
for(int i=0; i<p->cnt; i++) {
|
|
auto& cur = pd[i];
|
|
if(cur.bad >= (gen ? 1 : 2)) glcoords[i] = junk;
|
|
else {
|
|
hyperpoint h;
|
|
ld d = cur.distance + 2 * M_PI * gen;
|
|
h[0] = cur.direction[0] * d;
|
|
h[1] = cur.direction[1] * d;
|
|
h[2] = cur.z;
|
|
glcoords[i] = glhr::pointtogl(h);
|
|
}
|
|
}
|
|
npoly->gldraw();
|
|
}
|
|
}
|
|
else {
|
|
for(auto c: pd) if(c.bad == 2) return;
|
|
bool no_gens = false;
|
|
for(int i=0; i<p->cnt; i++) {
|
|
auto &c1 = pd[i];
|
|
auto &c0 = pd[i==0?p->cnt-1 : i-1];
|
|
if(c1.distance > M_PI/2 && c0.distance > M_PI/2 && crossdot(c0.direction, c1.direction).second < 0) return;
|
|
if(c1.bad == 2) return;
|
|
if(c1.bad == 1) no_gens = true;
|
|
}
|
|
|
|
if(!no_gens) {
|
|
|
|
vector<ld> angles(p->cnt);
|
|
for(int i=0; i<p->cnt; i++) {
|
|
angles[i] = atan2(pd[i].direction[1], pd[i].direction[0]);
|
|
}
|
|
sort(angles.begin(), angles.end());
|
|
angles.push_back(angles[0] + 2 * M_PI);
|
|
bool ok = false;
|
|
for(int i=1; i<isize(angles); i++)
|
|
if(angles[i] >= angles[i-1] + M_PI) ok = true;
|
|
if(!ok) {
|
|
for(auto &c: pd) if(c.distance > M_PI/2) return;
|
|
no_gens = true;
|
|
}
|
|
}
|
|
|
|
int g = no_gens ? 0 : maxgen;
|
|
|
|
for(int gen=-g; gen<=g; gen++) {
|
|
for(int i=0; i<p->cnt; i++) {
|
|
auto& cur = pd[i];
|
|
ld d = cur.distance + 2 * M_PI * gen;
|
|
hyperpoint h;
|
|
h[0] = cur.direction[0] * d;
|
|
h[1] = cur.direction[1] * d;
|
|
h[2] = cur.z;
|
|
glcoords[i] = glhr::pointtogl(h);
|
|
}
|
|
npoly->gldraw();
|
|
}
|
|
}
|
|
}
|
|
|
|
void dqi_poly::draw() {
|
|
if(flags & POLY_DEBUG) debug_this();
|
|
|
|
if(prod && vid.usingGL && pmodel == mdPerspective && (current_display->set_all(global_projection), shaderside_projection) && product::product_sphere()) {
|
|
auto npoly = *this;
|
|
npoly.offset = 0;
|
|
npoly.tab = &glcoords;
|
|
npoly.V = Id;
|
|
set_width(1);
|
|
glcoords.clear();
|
|
draw_s2xe(this, &npoly);
|
|
return;
|
|
}
|
|
|
|
dynamicval<ld> bs(hr::band_shift, band_shift);
|
|
if(!hyperbolic && among(pmodel, mdPolygonal, mdPolynomial)) {
|
|
bool any = false;
|
|
for(int i=0; i<cnt; i++) {
|
|
hyperpoint h1 = V * glhr::gltopoint((*tab)[offset+i]);
|
|
if(h1[2] > 0) any = true;
|
|
}
|
|
if(!any) return;
|
|
}
|
|
|
|
if(sphere && tinf && GDIM == 2 && cnt > 3) {
|
|
int i = cnt;
|
|
cnt = 3;
|
|
for(int j=0; j<i; j+=3) {
|
|
offset += j;
|
|
offset_texture += j;
|
|
draw();
|
|
offset -= j;
|
|
offset_texture -= j;
|
|
}
|
|
cnt = i;
|
|
return;
|
|
}
|
|
|
|
if(sphere && pmodel == mdTwoPoint && !in_twopoint) {
|
|
#define MAX_PHASE 4
|
|
vector<glvertex> phases[MAX_PHASE];
|
|
extern int twopoint_sphere_flips;
|
|
extern bool twopoint_do_flips;
|
|
int pha;
|
|
if(twopoint_do_flips) {
|
|
for(int i=0; i<cnt; i++) {
|
|
hyperpoint h1 = V * glhr::gltopoint((*tab)[offset+i]);
|
|
for(int j=0; j<MAX_PHASE; j++) {
|
|
twopoint_sphere_flips = j;
|
|
hyperpoint h2; applymodel(h1, h2);
|
|
glvertex h = glhr::pointtogl(h2 * current_display->radius); h[1] *= vid.stretch;
|
|
if(i == 0)
|
|
phases[j].push_back(h);
|
|
else {
|
|
int best = -1;
|
|
ld bhypot = 1e60;
|
|
for(int j0=0; j0<MAX_PHASE; j0++)
|
|
if(isize(phases[j0]) == i) {
|
|
ld chypot = glhypot2(phases[j0].back(), h);
|
|
if(chypot < bhypot || best == -1) bhypot = chypot, best = j0;
|
|
}
|
|
phases[best].push_back(h);
|
|
}
|
|
}
|
|
}
|
|
twopoint_sphere_flips = 0;
|
|
pha = MAX_PHASE-1;
|
|
}
|
|
else {
|
|
pha = 1;
|
|
if(true) {
|
|
// a
|
|
// b
|
|
// lin(a,b) is of form (x, 0, z)
|
|
int cpha = 0;
|
|
for(int i=0; i<cnt; i++) {
|
|
|
|
hyperpoint h1 = V * glhr::gltopoint((*tab)[offset+i]);
|
|
hyperpoint mh1; applymodel(h1, mh1); mh1[1] *= vid.stretch;
|
|
phases[cpha].push_back(glhr::pointtogl(mh1 * current_display->radius));
|
|
|
|
// check if the i-th edge intersects the boundary of the ellipse
|
|
// (which corresponds to the segment between the antipodes of foci)
|
|
// if yes, switch cpha to the opposite
|
|
hyperpoint h2 = V * glhr::gltopoint((*tab)[offset+(i+1)%cnt]);
|
|
|
|
hyperpoint ah1 = h1, ah2 = h2;
|
|
models::apply_orientation(ah1[0], ah1[1]);
|
|
models::apply_orientation(ah2[0], ah2[1]);
|
|
if(ah1[1] * ah2[1] > 0) continue;
|
|
ld c1 = ah1[1], c2 = -ah2[1];
|
|
if(c1 < 0) c1 = -c1, c2 = -c2;
|
|
hyperpoint h = ah1 * c1 + ah2 * c2;
|
|
h /= hypot_d(3, h);
|
|
if(h[2] < 0 && abs(h[0]) < sin(vid.twopoint_param)) cpha = 1-cpha, pha = 2;
|
|
}
|
|
if(cpha == 1) pha = 0;
|
|
}
|
|
}
|
|
dynamicval<eModel> d1(pmodel, mdUnchanged);
|
|
dynamicval<transmatrix> d2(V, Id);
|
|
dynamicval<int> d3(offset, 0);
|
|
dynamicval<decltype(tab)> d4(tab, tab);
|
|
for(int j=0; j<pha; j++) {
|
|
dynamicval<int> d5(cnt, isize(phases[j]));
|
|
tab = &phases[j];
|
|
draw();
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* if(spherespecial && prio == PPR::MOBILE_ARROW) {
|
|
if(spherephase == 0) return;
|
|
dynamicval<int> ss(spherespecial, 0);
|
|
draw();
|
|
return;
|
|
} */
|
|
|
|
#if CAP_GL
|
|
if(vid.usingGL && (current_display->set_all(global_projection), shaderside_projection)) {
|
|
set_width(get_width(this));
|
|
flags &= ~POLY_INVERSE;
|
|
gldraw();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glcoords.clear();
|
|
poly_flags = flags;
|
|
|
|
double d = 0, curradius = 0;
|
|
if(sphere) {
|
|
d = det(V);
|
|
curradius = pow(abs(d), 1/3.);
|
|
}
|
|
|
|
/* outline = 0x80808080;
|
|
color = 0; */
|
|
|
|
last_infront = false;
|
|
|
|
addpoly(V, *tab, offset, cnt);
|
|
if(!(sphere && vid.alpha < .9)) if(pmodel != mdJoukowsky) if(!(flags & POLY_ALWAYS_IN)) for(int i=1; i<isize(glcoords); i++) {
|
|
ld dx = glcoords[i][0] - glcoords[i-1][0];
|
|
ld dy = glcoords[i][1] - glcoords[i-1][1];
|
|
if(dx > vid.xres * 2 || dy > vid.yres * 2) return;
|
|
}
|
|
if(poly_flags & POLY_BEHIND) return;
|
|
if(isize(glcoords) <= 1) return;
|
|
|
|
cyl::loop_min = cyl::loop_max = 0;
|
|
if(sphere && mdBandAny())
|
|
cyl::adjust(tinf);
|
|
|
|
int poly_limit = max(vid.xres, vid.yres) * 2;
|
|
|
|
|
|
if(0) for(auto& p: glcoords) {
|
|
if(abs(p[0]) > poly_limit || abs(p[1]) > poly_limit)
|
|
return; // too large!
|
|
}
|
|
|
|
bool equi = mdAzimuthalEqui() || pmodel == mdFisheye;
|
|
|
|
bool nofill = false;
|
|
|
|
if(poly_flags & POLY_NIF_ERROR) return;
|
|
|
|
if(spherespecial == 1 && sphere && (poly_flags & POLY_INFRONT) && (poly_flags & POLY_NOTINFRONT) && vid.alpha <= 1) {
|
|
bool around_center = false;
|
|
for(int i=0; i<isize(glcoords)-1; i++) {
|
|
double x1 = glcoords[i][0];
|
|
double y1 = glcoords[i][1];
|
|
double x2 = glcoords[i+1][0];
|
|
double y2 = glcoords[i+1][1];
|
|
if(asign(y1, y2)) {
|
|
ld x = xcross(x1, y1, x2, y2);
|
|
if(x < -1e-6) around_center = !around_center;
|
|
}
|
|
}
|
|
if(around_center) return;
|
|
}
|
|
|
|
bool can_have_inverse = false;
|
|
if(sphere && pmodel == mdDisk && (spherespecial > 0 || equi)) can_have_inverse = true;
|
|
if(pmodel == mdJoukowsky) can_have_inverse = true;
|
|
if(pmodel == mdJoukowskyInverted && vid.skiprope) can_have_inverse = true;
|
|
if(pmodel == mdDisk && hyperbolic && vid.alpha <= -1) can_have_inverse = true;
|
|
if(pmodel == mdSpiral && vid.skiprope) can_have_inverse = true;
|
|
if(pmodel == mdCentralInversion) can_have_inverse = true;
|
|
|
|
if(can_have_inverse && !(poly_flags & POLY_ISSIDE)) {
|
|
|
|
if(!tinf)
|
|
compute_side_by_centerin(this, nofill);
|
|
|
|
else {
|
|
if(d < 0) poly_flags ^= POLY_INVERSE;
|
|
if(pmodel == mdCentralInversion) poly_flags ^= POLY_INVERSE;
|
|
compute_side_by_area();
|
|
}
|
|
|
|
if(poly_flags & POLY_INVERSE) {
|
|
if(curradius < vid.alpha - 1e-6) return;
|
|
if(!sphere) return;
|
|
}
|
|
|
|
}
|
|
else poly_flags &=~ POLY_INVERSE;
|
|
|
|
if(spherespecial) {
|
|
if(!hiliteclick && !(poly_flags & POLY_INFRONT)) return;
|
|
}
|
|
|
|
int lastl = 0;
|
|
|
|
for(int l=cyl::loop_min; l <= cyl::loop_max; l++) {
|
|
|
|
if(l || lastl) {
|
|
for(int i=0; i<isize(glcoords); i++) {
|
|
glcoords[i][0] += models::ocos * cyl::periods[i] * (l - lastl);
|
|
glcoords[i][1] += models::osin * cyl::periods[i] * (l - lastl);
|
|
}
|
|
lastl = l;
|
|
}
|
|
|
|
if(equi && (poly_flags & POLY_INVERSE)) {
|
|
if(abs(zlevel(V * C0) - 1) < 1e-6 && !tinf) {
|
|
// we should fill the other side
|
|
ld h = atan2(glcoords[0][0], glcoords[0][1]);
|
|
for(int i=0; i<=360; i++) {
|
|
ld a = i * degree + h;
|
|
glcoords.push_back(glhr::makevertex(current_display->radius * sin(a), current_display->radius * vid.stretch * cos(a), current_display->scrdist));
|
|
}
|
|
poly_flags ^= POLY_INVERSE;
|
|
}
|
|
else {
|
|
// If we are on a zlevel, the algorithm above will not work correctly.
|
|
// It is hard to tell what to do in this case. Just fill neither side
|
|
nofill = true;
|
|
}
|
|
}
|
|
|
|
#if CAP_GL
|
|
if(vid.usingGL) {
|
|
poly_flags &= ~(POLY_VCONVEX | POLY_CCONVEX);
|
|
// if(pmodel == 0) for(int i=0; i<qglcoords; i++) glcoords[i][2] = current_display->scrdist;
|
|
if(tinf && (poly_flags & POLY_INVERSE)) {
|
|
return;
|
|
}
|
|
set_width(get_width(this));
|
|
dqi_poly npoly = (*this);
|
|
npoly.V = Id;
|
|
npoly.tab = &glcoords;
|
|
npoly.offset = 0;
|
|
npoly.cnt = isize(glcoords);
|
|
if(nofill) npoly.color = 0, npoly.tinf = NULL;
|
|
npoly.flags = poly_flags;
|
|
npoly.gldraw();
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
#if CAP_SVG==1
|
|
if(svg::in) {
|
|
coords_to_poly();
|
|
color_t col = color;
|
|
if(poly_flags & POLY_INVERSE) col = 0;
|
|
svg::polygon(polyx, polyy, polyi, col, outline, get_width(this));
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
coords_to_poly();
|
|
|
|
#if CAP_XGD==1
|
|
gdpush(1); gdpush(color); gdpush(outline); gdpush(polyi);
|
|
for(int i=0; i<polyi; i++) gdpush(polyx[i]), gdpush(polyy[i]);
|
|
#elif CAP_SDLGFX==1
|
|
|
|
if(tinf) {
|
|
#if CAP_TEXTURE
|
|
if(!(poly_flags & POLY_INVERSE))
|
|
for(int i=0; i<polyi; i += 3)
|
|
drawTexturedTriangle(s, polyx+i, polyy+i, &tinf->tvertices[offset_texture + i], color);
|
|
#endif
|
|
}
|
|
else if(poly_flags & POLY_INVERSE) {
|
|
int i = polyi;
|
|
if(true) {
|
|
polyx[i] = 0; polyy[i] = 0; i++;
|
|
polyx[i] = vid.xres; polyy[i] = 0; i++;
|
|
polyx[i] = vid.xres; polyy[i] = vid.yres; i++;
|
|
polyx[i] = 0; polyy[i] = vid.yres; i++;
|
|
polyx[i] = 0; polyy[i] = 0; i++;
|
|
}
|
|
filledPolygonColorI(s, polyx, polyy, polyi+5, color);
|
|
}
|
|
else
|
|
filledPolygonColorI(s, polyx, polyy, polyi, color);
|
|
|
|
if(current_display->stereo_active()) filledPolygonColorI(aux, polyxr, polyy, polyi, color);
|
|
|
|
((vid.antialias & AA_NOGL) ?aapolylineColor:polylineColor)(s, polyx, polyy, polyi, outline);
|
|
if(current_display->stereo_active()) aapolylineColor(aux, polyxr, polyy, polyi, outline);
|
|
|
|
if(vid.xres >= 2000 || fatborder) {
|
|
int xmi = 3000, xma = -3000;
|
|
for(int t=0; t<polyi; t++) xmi = min(xmi, polyx[t]), xma = max(xma, polyx[t]);
|
|
|
|
if(xma > xmi + 20) for(int x=-1; x<2; x++) for(int y=-1; y<=2; y++) if(x*x+y*y == 1) {
|
|
for(int t=0; t<polyi; t++) polyx[t] += x, polyy[t] += y;
|
|
aapolylineColor(s, polyx, polyy, polyi, outline);
|
|
for(int t=0; t<polyi; t++) polyx[t] -= x, polyy[t] -= y;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
vector<glvertex> prettylinepoints;
|
|
|
|
EX void prettypoint(const hyperpoint& h) {
|
|
prettylinepoints.push_back(glhr::pointtogl(h));
|
|
}
|
|
|
|
EX void prettylinesub(const hyperpoint& h1, const hyperpoint& h2, int lev) {
|
|
if(lev >= 0) {
|
|
hyperpoint h3 = midz(h1, h2);
|
|
prettylinesub(h1, h3, lev-1);
|
|
prettylinesub(h3, h2, lev-1);
|
|
}
|
|
else prettypoint(h2);
|
|
}
|
|
|
|
EX void prettyline(hyperpoint h1, hyperpoint h2, color_t col, int lev, int flags, PPR prio) {
|
|
prettylinepoints.clear();
|
|
prettypoint(h1);
|
|
prettylinesub(h1, h2, lev);
|
|
dqi_poly ptd;
|
|
ptd.V = Id;
|
|
ptd.band_shift = band_shift;
|
|
ptd.tab = &prettylinepoints;
|
|
ptd.offset = 0;
|
|
ptd.cnt = isize(prettylinepoints);
|
|
ptd.linewidth = vid.linewidth;
|
|
ptd.color = 0;
|
|
ptd.outline = col;
|
|
ptd.flags = POLY_ISSIDE | POLY_PRECISE_WIDE | flags;
|
|
ptd.tinf = NULL;
|
|
ptd.intester = C0;
|
|
ptd.prio = prio;
|
|
ptd.draw();
|
|
}
|
|
|
|
EX void prettypoly(const vector<hyperpoint>& t, color_t fillcol, color_t linecol, int lev) {
|
|
prettylinepoints.clear();
|
|
prettypoint(t[0]);
|
|
for(int i=0; i<isize(t); i++)
|
|
prettylinesub(t[i], t[(i+1)%3], lev);
|
|
dqi_poly ptd;
|
|
ptd.V = Id;
|
|
ptd.band_shift = band_shift;
|
|
ptd.tab = &prettylinepoints;
|
|
ptd.offset = 0;
|
|
ptd.cnt = isize(prettylinepoints);
|
|
ptd.linewidth = vid.linewidth;
|
|
ptd.color = fillcol;
|
|
ptd.outline = linecol;
|
|
ptd.flags = POLY_ISSIDE | POLY_PRECISE_WIDE;
|
|
ptd.tinf = NULL;
|
|
ptd.intester = C0;
|
|
ptd.draw();
|
|
}
|
|
|
|
vector<glvertex> curvedata;
|
|
int curvestart = 0;
|
|
bool keep_curvedata = false;
|
|
|
|
EX void queuereset(eModel m, PPR prio) {
|
|
queueaction(prio, [m] () { glflush(); pmodel = m; });
|
|
}
|
|
|
|
void dqi_line::draw() {
|
|
dynamicval<ld> d(vid.linewidth, width);
|
|
dynamicval<ld> bs(hr::band_shift, band_shift);
|
|
prettyline(H1, H2, color, prf, 0, prio);
|
|
}
|
|
|
|
void dqi_string::draw() {
|
|
#if CAP_SVG
|
|
if(svg::in) {
|
|
svg::text(x, y, size, str, frame, color, align);
|
|
return;
|
|
}
|
|
#endif
|
|
#if ISMOBILE==0
|
|
int fr = frame & 255;
|
|
displayfrSP(x, y, shift, fr, size, str, color, align, frame >> 8);
|
|
#else
|
|
displayfr(x, y, frame, size, str, color, align);
|
|
#endif
|
|
}
|
|
|
|
void dqi_circle::draw() {
|
|
#if CAP_SVG
|
|
if(svg::in) {
|
|
svg::circle(x, y, size, color, fillcolor, linewidth);
|
|
}
|
|
else
|
|
#endif
|
|
drawCircle(x, y, size, color, fillcolor);
|
|
}
|
|
|
|
EX void initquickqueue() {
|
|
ptds.clear();
|
|
poly_outline = OUTLINE_NONE;
|
|
}
|
|
|
|
EX void sortquickqueue() {
|
|
for(int i=1; i<isize(ptds);)
|
|
if(i && ptds[i]->prio < ptds[i-1]->prio) {
|
|
swap(ptds[i], ptds[i-1]);
|
|
i--;
|
|
}
|
|
else i++;
|
|
}
|
|
|
|
EX void quickqueue() {
|
|
spherespecial = 0;
|
|
reset_projection(); current_display->set_all(0);
|
|
int siz = isize(ptds);
|
|
for(int i=0; i<siz; i++) ptds[i]->draw();
|
|
ptds.clear();
|
|
if(!keep_curvedata) {
|
|
curvedata.clear();
|
|
curvestart = 0;
|
|
}
|
|
}
|
|
|
|
ld xintval(const hyperpoint& h) {
|
|
if(sphereflipped()) return -h[2];
|
|
return -intval(h, C0);
|
|
}
|
|
|
|
ld backbrightness = .25;
|
|
|
|
purehookset hook_drawqueue;
|
|
|
|
constexpr int PMAX = int(PPR::MAX);
|
|
int qp[PMAX], qp0[PMAX];
|
|
|
|
color_t darken_color(color_t& color, bool outline) {
|
|
int alpha = color & 255;
|
|
if(sphere && pmodel == mdDisk && vid.alpha <= 1)
|
|
return 0;
|
|
else {
|
|
if(outline && alpha < 255)
|
|
return color - alpha + int(backbrightness * alpha);
|
|
else
|
|
return (gradient(modelcolor>>8, color>>8, 0, backbrightness, 1)<<8) | 0xFF;
|
|
}
|
|
}
|
|
|
|
void dqi_poly::draw_back() {
|
|
dynamicval<color_t> dvo(outline, darken_color(outline, true));
|
|
dynamicval<color_t> dvc(color, darken_color(color, false));
|
|
draw();
|
|
}
|
|
|
|
void dqi_line::draw_back() {
|
|
dynamicval<color_t> dvc(color, darken_color(color, true));
|
|
draw();
|
|
}
|
|
|
|
EX void sort_drawqueue() {
|
|
|
|
for(int a=0; a<PMAX; a++) qp[a] = 0;
|
|
|
|
int siz = isize(ptds);
|
|
|
|
#if MINIMIZE_GL_CALLS
|
|
unordered_map<color_t, vector<unique_ptr<drawqueueitem>>> subqueue;
|
|
for(auto& p: ptds) subqueue[(p->prio == PPR::CIRCLE || p->prio == PPR::OUTCIRCLE) ? 0 : p->outline_group()].push_back(move(p));
|
|
ptds.clear();
|
|
for(auto& p: subqueue) for(auto& r: p.second) ptds.push_back(move(r));
|
|
subqueue.clear();
|
|
for(auto& p: ptds) subqueue[(p->prio == PPR::CIRCLE || p->prio == PPR::OUTCIRCLE) ? 0 : p->color].push_back(move(p));
|
|
ptds.clear();
|
|
for(auto& p: subqueue) for(auto& r: p.second) ptds.push_back(move(r));
|
|
#endif
|
|
|
|
for(auto& p: ptds) {
|
|
int pd = p->prio - PPR::ZERO;
|
|
if(pd < 0 || pd >= PMAX) {
|
|
printf("Illegal priority %d\n", pd);
|
|
p->prio = PPR(rand() % int(PPR::MAX));
|
|
}
|
|
qp[pd]++;
|
|
}
|
|
|
|
int total = 0;
|
|
for(int a=0; a<PMAX; a++) {
|
|
int b = qp[a];
|
|
qp0[a] = qp[a] = total; total += b;
|
|
}
|
|
|
|
vector<unique_ptr<drawqueueitem>> ptds2;
|
|
ptds2.resize(siz);
|
|
|
|
for(int i = 0; i<siz; i++) ptds2[qp[int(ptds[i]->prio)]++] = move(ptds[i]);
|
|
swap(ptds, ptds2);
|
|
}
|
|
|
|
EX void reverse_priority(PPR p) {
|
|
reverse(ptds.begin()+qp0[int(p)], ptds.begin()+qp[int(p)]);
|
|
}
|
|
|
|
EX void reverse_side_priorities() {
|
|
for(PPR p: {PPR::REDWALLs, PPR::REDWALLs2, PPR::REDWALLs3, PPR::WALL3s,
|
|
PPR::LAKEWALL, PPR::INLAKEWALL, PPR::BELOWBOTTOM})
|
|
reverse_priority(p);
|
|
}
|
|
|
|
// on the sphere, parts on the back are drawn first
|
|
EX void draw_backside() {
|
|
if(pmodel == mdHyperboloid && hyperbolic) {
|
|
dynamicval<eModel> dv (pmodel, mdHyperboloidFlat);
|
|
for(auto& ptd: ptds)
|
|
if(!among(ptd->prio, PPR::MOBILE_ARROW, PPR::OUTCIRCLE, PPR::CIRCLE))
|
|
ptd->draw();
|
|
}
|
|
|
|
spherespecial = sphereflipped() ? 1 : -1;
|
|
reset_projection();
|
|
|
|
if(pmodel == mdRotatedHyperboles) {
|
|
for(auto& ptd: ptds)
|
|
if(!among(ptd->prio, PPR::MOBILE_ARROW, PPR::OUTCIRCLE, PPR::CIRCLE))
|
|
ptd->draw();
|
|
glflush();
|
|
}
|
|
else {
|
|
reverse_side_priorities();
|
|
for(int i=ptds.size()-1; i>=0; i--)
|
|
if(!among(ptds[i]->prio, PPR::MOBILE_ARROW, PPR::OUTCIRCLE, PPR::CIRCLE))
|
|
ptds[i]->draw_back();
|
|
|
|
glflush();
|
|
reverse_side_priorities();
|
|
}
|
|
|
|
spherespecial *= -1;
|
|
spherephase = 1;
|
|
reset_projection();
|
|
}
|
|
|
|
extern bool lshiftclick, lctrlclick;
|
|
|
|
EX void reverse_transparent_walls() {
|
|
int pt = int(PPR::TRANSPARENT_WALL);
|
|
reverse(&ptds[qp0[pt]], &ptds[qp[pt]]);
|
|
}
|
|
|
|
EX void draw_main() {
|
|
if(sphere && GDIM == 3 && pmodel == mdPerspective) {
|
|
for(int p: {1, 0, 2, 3}) {
|
|
if(elliptic && p < 2) continue;
|
|
glhr::set_depthwrite(true);
|
|
if(p == 0 || p == 3) {
|
|
#ifdef GL_ES
|
|
glClearDepthf(1.0f);
|
|
#else
|
|
glClearDepth(1.0f);
|
|
#endif
|
|
glDepthFunc(GL_LEQUAL);
|
|
}
|
|
else {
|
|
#ifdef GL_ES
|
|
glClearDepthf(0.0f);
|
|
#else
|
|
glClearDepth(0.0f);
|
|
#endif
|
|
glDepthFunc(GL_GEQUAL);
|
|
}
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
glhr::be_nontextured();
|
|
spherephase = p;
|
|
reset_projection();
|
|
for(auto& ptd: ptds) ptd->draw();
|
|
if(elliptic) {
|
|
spherephase = p | 4;
|
|
reset_projection();
|
|
for(auto& ptd: ptds) ptd->draw();
|
|
}
|
|
// glflush();
|
|
}
|
|
}
|
|
else {
|
|
for(auto& ptd: ptds) if(ptd->prio == PPR::OUTCIRCLE)
|
|
ptd->draw();
|
|
|
|
if(two_sided_model()) draw_backside();
|
|
|
|
for(auto& ptd: ptds) if(ptd->prio != PPR::OUTCIRCLE) {
|
|
dynamicval<int> ss(spherespecial, among(ptd->prio, PPR::MOBILE_ARROW, PPR::OUTCIRCLE, PPR::CIRCLE) ? 0 : spherespecial);
|
|
ptd->draw();
|
|
}
|
|
glflush();
|
|
}
|
|
}
|
|
|
|
|
|
EX void drawqueue() {
|
|
callhooks(hook_drawqueue);
|
|
reset_projection();
|
|
// reset_projection() is not sufficient here, because we need to know shaderside_projection
|
|
|
|
#if CAP_GL
|
|
if(vid.usingGL)
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
#endif
|
|
|
|
profile_start(3);
|
|
|
|
sort_drawqueue();
|
|
|
|
for(PPR p: {PPR::REDWALLs, PPR::REDWALLs2, PPR::REDWALLs3, PPR::WALL3s,
|
|
PPR::LAKEWALL, PPR::INLAKEWALL, PPR::BELOWBOTTOM})
|
|
if(GDIM == 2) sort(&ptds[qp0[int(p)]], &ptds[qp[int(p)]],
|
|
[] (const unique_ptr<drawqueueitem>& p1, const unique_ptr<drawqueueitem>& p2) {
|
|
auto ap1 = (dqi_poly&) *p1;
|
|
auto ap2 = (dqi_poly&) *p2;
|
|
return xintval(ap1.V * xpush0(.1))
|
|
< xintval(ap2.V * xpush0(.1));
|
|
});
|
|
|
|
for(PPR p: {PPR::TRANSPARENT_WALL})
|
|
sort(&ptds[qp0[int(p)]], &ptds[qp[int(p)]],
|
|
[] (const unique_ptr<drawqueueitem>& p1, const unique_ptr<drawqueueitem>& p2) {
|
|
return p1->subprio > p2->subprio;
|
|
});
|
|
|
|
profile_stop(3);
|
|
|
|
#if CAP_SDL
|
|
if(current_display->stereo_active() && !vid.usingGL) {
|
|
|
|
if(aux && (aux->w != s->w || aux->h != s->h))
|
|
SDL_FreeSurface(aux);
|
|
|
|
if(!aux) {
|
|
aux = SDL_CreateRGBSurface(SDL_SWSURFACE,s->w,s->h,32,0,0,0,0);
|
|
}
|
|
|
|
// SDL_LockSurface(aux);
|
|
// memset(aux->pixels, 0, vid.xres * vid.yres * 4);
|
|
// SDL_UnlockSurface(aux);
|
|
SDL_BlitSurface(s, NULL, aux, NULL);
|
|
}
|
|
#endif
|
|
|
|
spherespecial = 0;
|
|
spherephase = 0;
|
|
reset_projection();
|
|
|
|
if(model_needs_depth() && current_display->stereo_active()) {
|
|
global_projection = -1;
|
|
draw_main();
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
global_projection = +1;
|
|
draw_main();
|
|
global_projection = 0;
|
|
}
|
|
else {
|
|
draw_main();
|
|
}
|
|
|
|
#if CAP_SDL
|
|
if(vid.stereo_mode == sAnaglyph && !vid.usingGL) {
|
|
int qty = s->w * s->h;
|
|
int *a = (int*) s->pixels;
|
|
int *b = (int*) aux->pixels;
|
|
SDL_LockSurface(aux);
|
|
while(qty) {
|
|
*a = ((*a) & 0xFF0000) | ((*b) & 0x00FFFF);
|
|
a++; b++; qty--;
|
|
}
|
|
SDL_UnlockSurface(aux);
|
|
}
|
|
|
|
if(vid.stereo_mode == sLR && !vid.usingGL) {
|
|
SDL_LockSurface(aux);
|
|
for(int y=0; y<vid.yres; y++)
|
|
for(int x=vid.xres/2; x<vid.xres; x++)
|
|
qpixel(s,x,y) = qpixel(aux,x,y);
|
|
SDL_UnlockSurface(aux);
|
|
}
|
|
#endif
|
|
|
|
if(!keep_curvedata) {
|
|
curvedata.clear(); curvestart = 0;
|
|
}
|
|
}
|
|
|
|
template<class T, class... U> T& queuea(PPR prio, U... u) {
|
|
ptds.push_back(unique_ptr<T>(new T (u...)));
|
|
ptds.back()->prio = prio;
|
|
return (T&) *ptds.back();
|
|
}
|
|
|
|
#if CAP_SHAPES
|
|
EX dqi_poly& queuepolyat(const transmatrix& V, const hpcshape& h, color_t col, PPR prio) {
|
|
if(prio == PPR::DEFAULT) prio = h.prio;
|
|
|
|
auto& ptd = queuea<dqi_poly> (prio);
|
|
|
|
ptd.V = V;
|
|
ptd.band_shift = band_shift;
|
|
ptd.offset = h.s;
|
|
ptd.cnt = h.e-h.s;
|
|
ptd.tab = &cgi.ourshape;
|
|
if(cblind) {
|
|
// protanopia
|
|
/* int r = (56 * part(col,3) + 43 * part(col,2)) / 100;
|
|
int g = (58 * part(col,3) + 42 * part(col,2)) / 100;
|
|
int b = (24 * part(col,2) + 75 * part(col,1)) / 100; */
|
|
// deuteranopia
|
|
/* int r = (625 * part(col,3) + 375 * part(col,2)) / 1000;
|
|
int g = (700 * part(col,3) + 300 * part(col,2)) / 1000;
|
|
int b = (300 * part(col,2) + 700 * part(col,1)) / 1000;
|
|
part(col,3) = r;
|
|
part(col,2) = g;
|
|
part(col,1) = b; */
|
|
part(col,2) = part(col,3) = (part(col,2) * 2 + part(col,3) + 1)/3;
|
|
}
|
|
ptd.color = (darkened(col >> 8) << 8) + (col & 0xFF);
|
|
ptd.outline = poly_outline;
|
|
ptd.linewidth = vid.linewidth;
|
|
ptd.flags = h.flags;
|
|
ptd.tinf = h.tinf;
|
|
ptd.offset_texture = h.texture_offset;
|
|
ptd.intester = h.intester;
|
|
return ptd;
|
|
}
|
|
#endif
|
|
|
|
void addfloats(vector<GLfloat>& v, hyperpoint h) {
|
|
for(int i=0; i<3; i++) v.push_back(h[i]);
|
|
}
|
|
|
|
EX dqi_poly& queuetable(const transmatrix& V, const vector<glvertex>& f, int cnt, color_t linecol, color_t fillcol, PPR prio) {
|
|
|
|
auto& ptd = queuea<dqi_poly> (prio);
|
|
|
|
ptd.V = V;
|
|
ptd.band_shift = band_shift;
|
|
ptd.tab = &f;
|
|
ptd.offset = 0;
|
|
ptd.cnt = cnt;
|
|
ptd.color = fillcol;
|
|
ptd.outline = linecol;
|
|
ptd.linewidth = vid.linewidth;
|
|
ptd.flags = POLY_ISSIDE | POLY_PRECISE_WIDE;
|
|
ptd.tinf = NULL;
|
|
ptd.intester = C0;
|
|
return ptd;
|
|
}
|
|
|
|
#if CAP_SHAPES
|
|
EX dqi_poly& queuepoly(const transmatrix& V, const hpcshape& h, color_t col) {
|
|
return queuepolyat(V,h,col,h.prio);
|
|
}
|
|
|
|
void queuepolyb(const transmatrix& V, const hpcshape& h, color_t col, int b) {
|
|
queuepolyat(V,h,col,h.prio+b);
|
|
}
|
|
#endif
|
|
|
|
EX void curvepoint(const hyperpoint& H1) {
|
|
curvedata.push_back(glhr::pointtogl(H1));
|
|
}
|
|
|
|
EX dqi_poly& queuecurve(color_t linecol, color_t fillcol, PPR prio) {
|
|
auto &res = queuetable(Id, curvedata, isize(curvedata)-curvestart, linecol, fillcol, prio);
|
|
res.offset = curvestart;
|
|
curvestart = isize(curvedata);
|
|
return res;
|
|
}
|
|
|
|
EX dqi_action& queueaction(PPR prio, const reaction_t& action) {
|
|
return queuea<dqi_action> (prio, action);
|
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}
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EX dqi_line& queueline(const hyperpoint& H1, const hyperpoint& H2, color_t col, int prf IS(0), PPR prio IS(PPR::LINE)) {
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auto& ptd = queuea<dqi_line> (prio);
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ptd.H1 = H1;
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ptd.H2 = H2;
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ptd.band_shift = band_shift;
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ptd.prf = prf;
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ptd.width = vid.linewidth;
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ptd.color = (darkened(col >> 8) << 8) + (col & 0xFF);
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return ptd;
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}
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EX void queuestr(int x, int y, int shift, int size, string str, color_t col, int frame IS(0), int align IS(8)) {
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auto& ptd = queuea<dqi_string> (PPR::TEXT);
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ptd.x = x;
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ptd.y = y;
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ptd.str = str;
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ptd.align = align;
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ptd.shift = shift;
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ptd.size = size;
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ptd.color = darkened(col);
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ptd.frame = frame ? ((poly_outline & ~ 255)+frame) : 0;
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}
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EX void queuechr(int x, int y, int shift, int size, char chr, color_t col, int frame IS(0), int align IS(8)) {
|
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auto& ptd = queuea<dqi_string> (PPR::TEXT);
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|
ptd.x = x;
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ptd.y = y;
|
|
ptd.str = chr;
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ptd.shift = shift;
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|
ptd.size = size;
|
|
ptd.align = align;
|
|
ptd.color = col;
|
|
ptd.frame = frame ? (poly_outline & ~ 255) : 0;
|
|
}
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|
|
|
EX void queuecircle(int x, int y, int size, color_t color, PPR prio IS(PPR::CIRCLE), color_t fillcolor IS(0)) {
|
|
auto& ptd = queuea<dqi_circle>(prio);
|
|
ptd.x = x;
|
|
ptd.y = y;
|
|
ptd.size = size;
|
|
ptd.color = color;
|
|
ptd.fillcolor = fillcolor;
|
|
ptd.linewidth = vid.linewidth;
|
|
}
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|
|
|
EX void getcoord0(const hyperpoint& h, int& xc, int &yc, int &sc) {
|
|
hyperpoint hscr;
|
|
applymodel(h, hscr);
|
|
xc = current_display->xcenter + current_display->radius * hscr[0];
|
|
yc = current_display->ycenter + current_display->radius * vid.stretch * hscr[1];
|
|
sc = 0;
|
|
// EYETODO sc = vid.eye * current_display->radius * hscr[2];
|
|
}
|
|
|
|
EX ld scale_in_pixels(const transmatrix& V) {
|
|
return scale_at(V) * cgi.scalefactor * current_display->radius / 2.5;
|
|
}
|
|
|
|
EX bool getcoord0_checked(const hyperpoint& h, int& xc, int &yc, int &zc) {
|
|
if(invalid_point(h)) return false;
|
|
if(point_behind(h)) return false;
|
|
getcoord0(h, xc, yc, zc);
|
|
return true;
|
|
}
|
|
|
|
EX void queuechr(const hyperpoint& h, int size, char chr, color_t col, int frame IS(0)) {
|
|
int xc, yc, sc;
|
|
if(getcoord0_checked(h, xc, yc, sc))
|
|
queuechr(xc, yc, sc, size, chr, col, frame);
|
|
}
|
|
|
|
EX void queuechr(const transmatrix& V, double size, char chr, color_t col, int frame IS(0)) {
|
|
int xc, yc, sc;
|
|
if(getcoord0_checked(tC0(V), xc, yc, sc))
|
|
queuechr(xc, yc, sc, scale_in_pixels(V) * size, chr, col, frame);
|
|
}
|
|
|
|
EX void queuestr(const hyperpoint& h, int size, const string& chr, color_t col, int frame IS(0)) {
|
|
int xc, yc, sc;
|
|
if(getcoord0_checked(h, xc, yc, sc))
|
|
queuestr(xc, yc, sc, size, chr, col, frame);
|
|
}
|
|
|
|
EX void queuestr(const transmatrix& V, double size, const string& chr, color_t col, int frame IS(0), int align IS(8)) {
|
|
int xc, yc, sc;
|
|
if(getcoord0_checked(tC0(V), xc, yc, sc))
|
|
queuestr(xc, yc, sc, scale_in_pixels(V) * size, chr, col, frame, align);
|
|
}
|
|
|
|
EX void queuecircle(const transmatrix& V, double size, color_t col) {
|
|
int xc, yc, sc;
|
|
if(!getcoord0_checked(tC0(V), xc, yc, sc)) return;
|
|
int xs, ys, ss; getcoord0(V * xpush0(.01), xs, ys, ss);
|
|
queuecircle(xc, yc, scale_in_pixels(V) * size, col);
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|